######################################################################
# The five rebel types used by the game engine
######################################################################
# Valid arguments:
#
# area = [nation/culture/nation_culture/nation_religion/religion/all]
# government = [monarchy/republic/theocracy/anti/any]
# defection = [culture/culture_group/religion/any/none]
# independence = [culture/culture_group/religion/colonial/any/none]
# gfx_type = [culture_province/culture_owner]
#
######################################################################

# All rebels in province scope

# For siege_won_trigger, siege_won_effect
# FROM = owner
# ROOT = province

# For Other
# FROM = owner
# ROOT = Homecountry

######################################################################
# "Anti Tax" rebels. The oppressed.
######################################################################
anti_tax_rebels = {
	
	area = nation 					# Stays within the nation
	government = anti
	defection = any					# Will defect to the "best" alternative.
	independence = none				# Does not strive for independence
	defect_delay = 120
	unit_transfer = no
	gfx_type = culture_province
	
	resilient = no					# Disbands on retreat
	reinforcing = no				# Does not receive reinforcements
	general = no					# Does not use generals
	smart = no						# Does not assault forts, tactically withdraw from battle, etc.
	unit_transfer = no				# Units do not remain after enforcing demands.
	
	artillery = 0.0
	infantry = 0.9
	cavalry = 0.1
	morale = 0.8
	
	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes	
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 2
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 2.0
			owner = {
				has_wartaxes = yes
			}
		}
		modifier = {
			factor = 2.0
			owner = {
				war_exhaustion = 4
			}
		}
		modifier = {
			factor = 10.0
			owner = {
				has_country_flag = peasant_war
			}
		}
		modifier = {
			factor = 1.2
			owner = {
				aristocracy_ideas = 4
			}
		}
		modifier = {
			factor = 1.2
			owner = {
				aristocracy_ideas = 6
			}
		}
		modifier = {
			factor = 0.9
			owner = {
				plutocracy_ideas = 3
			}
		}
		modifier = {
			factor = 0.7
			owner = {
				plutocracy_ideas = 5
			}
		}
		modifier = {
			factor = 0.5
			owner = {
				NOT = { primary_culture = ROOT } # We want other types instead
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 2.0
			has_building = constable
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
	
 	# Province Scope
 	siege_won_trigger = {
 		NOT = { has_province_modifier = "tax_revolt" }
 	}
	siege_won_effect = {
		add_province_modifier = {
			name = "tax_revolt"
			duration = 365
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country scope
	demands_accepted_effect = {
		add_prestige = -10
		every_owned_province = {
			limit = {
				OR = {
						sieged_by = REB
						controlled_by = REB
					}
			}
			
			add_province_modifier = {
				name = "severe_tax_reduction"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "anti_tax_rebels_demand"
	
	# Country scope
	demands_enforced_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
					}
				}
			}
			random = {
				chance = 50
				change_government = REB # Special for this effect. Picks preferred rebel government.
			}
		}
		every_owned_province = {
			limit = {
				OR = {
						sieged_by = REB
						controlled_by = REB
					}
			}
			
			add_province_modifier = {
				name = "severe_tax_reduction"
				duration = 7300
			}
		}
	}
}

######################################################################
# Particularist rebels. Decentralizers.
######################################################################
particularist_rebels = {
	
	area = nation 					# Stays within the nation
	government = any				# Don't care about gov type				
	defection = none				# Will not defect
	independence = none				# Does not strive for independence
	unit_transfer = no
	gfx_type = culture_province

	resilient = no					# Can retreat
	reinforcing = yes				# Can reinforce
	general = yes					# Does use generals
	smart = yes						# Do assault forts, tactically withdraw from battle, etc.
	unit_transfer = no				# Units do not remain after enforcing demands.
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.3
	
	morale = 0.75
	
	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 2
		modifier = {
			factor = 0
			owner = { 
				NOT = { num_of_cities = 8 }
			}
		}
		modifier = {
			factor = 0
			owner = {
				NOT = { economic_ideas = 1 }
			}
		}
		modifier = {
			factor = 0.2
			is_core = owner
		}
		modifier = {
			factor = 0.5
			is_overseas = yes # Prefer other types overseas
		}
		modifier = {
			factor = 0.5
			owner = {
				primary_culture = ROOT
			}
		}
		modifier = {
			factor = 0.8
			religion = owner
		}
		modifier = {
			factor = 0.5
			owner = {
				NOT = { economic_ideas = 2 }
			}
		}
		modifier = {
			factor = 0.75
			owner = {
				NOT = { economic_ideas = 3 }
			}
		}
		modifier = {
			factor = 0.75
			owner = {
				NOT = { economic_ideas = 4 }
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				economic_ideas = 5
			}
		}
		modifier = {
			factor = 1.75
			owner = {
				economic_ideas = 6
			}
		}

		modifier = {
			factor = 1.25
			owner = { 
				num_of_cities = 12
			}
		}
		modifier = {
			factor = 1.25
			owner = { 
				num_of_cities = 18
			}
		}
		modifier = {
			factor = 1.5
			owner = { 
				num_of_cities = 24
			}
		}
		modifier = {
			factor = 1.5
			owner = { 
				num_of_cities = 30
			}
		}
		modifier = {
			factor = 1.5
			owner = { 
				num_of_cities = 40
			}
		}
		modifier = {
			factor = 2.0
			owner = { 
				num_of_cities = 50
			}
		}
		modifier = {
			factor = 2.0
			owner = {
				OR = {
					government = tribal_despotism
					government = tribal_federation
				}
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 2.0
			is_capital = yes
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		always = yes
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country scope
	demands_accepted_effect = {
		add_prestige = -20
		add_country_modifier = {
			name = decentralization_modifier
			duration = 3650
		}
	}
	
	# Localisation for their demands
	demands_description = "particularist_rebels_demand"
	
	# Country scope
	demands_enforced_effect = {
		add_country_modifier = {
			name = decentralization_modifier
			duration = 10950
		}
	}
}

######################################################################
# Nationalist rebels. Freedom!!!
######################################################################
nationalist_rebels = {

	area = culture 					# Stays within provinces of their culture
	government = any				# No special preference
	defection = culture				# If the country seeks independence, defection specifies what type of provinces it wants.
	independence = culture 			# Seeks independence for spawn province culture. Will not spawn at all if there is no suitable tag.
	defect_delay = 36				# Can spontaneously declare independence after 36 months (earliest)
	unit_transfer = yes				# Units switch allegiance after enforcing demands.
	gfx_type = culture_province	
	
	resilient = no
	reinforcing = yes
	general = yes				
	smart = yes
	
	artillery = 0.1
	infantry = 0.5
	cavalry = 0.4
	
	morale = 1.0

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	handle_action_change_culture = yes
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 10
		modifier = {
			factor = 0.0
			owner = {
				primary_culture = ROOT
			}
			is_core = owner
		}
		modifier = {
			factor = 0.001
			NOT = {
				any_core_country = {
					primary_culture = ROOT
					exists = no
		 		}
		 	}
		 	OR = {
				any_neighbor_province = {
					culture = ROOT
					has_owner_culture = yes
		 		}
		 		any_core_country = {
					primary_culture = ROOT
					exists = yes
	 			}
	 		}
	 	}
	 	modifier = {
			factor = 50
			any_core_country = {
				primary_culture = ROOT
				exists = no
	 		}
		}
	 	modifier = {
			factor = 0.001
			is_colony = yes
		}
		modifier = {
			factor = 0.05
			is_overseas = yes
			has_owner_religion = yes
		}
		modifier = {
			factor = 2
			has_province_modifier = "suppress_minority"
		}
		modifier = {
			factor = 1.2
			NOT = { is_core = owner }
		}
		modifier = {
			factor = 1.5
			owner = {
				NOT = { stability = 0 }
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				NOT = { stability = -2 }
			}
		}
		modifier = {
			factor = 2
			nationalism = 10
		}
		modifier = {
			factor = 2
			nationalism = 5
		}
		modifier = {
			factor = 1.5
			nationalism = 1
		}
		modifier = {
			factor = 3
			owner = {
				NOT = { primary_culture = ROOT }
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				NOT = { culture_group = ROOT }
			}
		}
		modifier = {
			factor = 0.4
			owner = {
				accepted_culture = ROOT
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 		culture = REB
 	}
	siege_won_effect = {
		add_core = REB
		add_nationalism = 10 # Add ten extra years of nationalism
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country scope
	demands_accepted_effect = {
		add_prestige = -25
		every_owned_province = {
			limit = {
				controlled_by = REB
			}
			add_province_modifier = {
				name = "local_autonomy"
				duration = 7200
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "nationalist_rebels_demand"
	
	# Country scope
	demands_enforced_effect = {
		release_vassal = REB
	}
}

######################################################################
# Patriots, yearning for a return to their mother nation.
######################################################################
patriot_rebels = {

	area = culture 					# Stays within cultural borders
	government = any				# No special preference
	defection = culture				# Will defect to countries of their culture, or, failing that, their culture group.
	defect_delay = 36				# Held provinces will auto-defect after 36 months, regardless of accept/enforce demands.
	independence = none 			# Does not seek independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes				
	smart = yes
	
	artillery = 0.1
	infantry = 0.7
	cavalry = 0.2

	morale = 1.0

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes
	handle_action_change_culture = yes	
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 10
		modifier = {
			factor = 0.0
			controller = {
				primary_culture = ROOT
			}
			OR = {
				is_core = controller
				NOT = { 
					any_core_country = { 
						NOT = { tag = FROM }
					}
				}
				NOT = {
					any_neighbor_province = {
						culture = ROOT
						NOT = { owned_by = FROM }
						has_owner_culture = yes
			 		}
			 	}
			}
		}
		modifier = {
			factor = 0.001
			is_colony = yes
		}
		modifier = {
			factor = 4
			any_neighbor_province = {
				culture = ROOT
				has_owner_culture = yes
	 		}
	 	}
	 	modifier = {
			factor = 4
			any_core_country = {
				primary_culture = ROOT
				exists = yes
	 		}
	 	}
		modifier = {
			factor = 1.9
			has_province_modifier = "suppress_minority"
		}
		modifier = {
			factor = 1.2
			NOT = { is_core = owner }
		}
		modifier = {
			factor = 1.5
			owner = {
				NOT = { stability = 0 }
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				NOT = { stability = -2 }
			}
		}
		modifier = {
			factor = 1.9
			nationalism = 20
		}
		modifier = {
			factor = 1.9
			nationalism = 10
		}
		modifier = {
			factor = 1.4
			nationalism = 1
		}
		modifier = {
			factor = 1.9
			owner = {
				NOT = { primary_culture = ROOT }
			}
		}
		modifier = {
			factor = 1.4
			owner = {
				NOT = { culture_group = ROOT }
			}
		}
		modifier = {
			factor = 0.3
			owner = {
				accepted_culture = ROOT
			}
		}
		modifier = {
			factor = 5.0
			NOT = { controlled_by = owner }
		}
		modifier = {
			factor = 0.0
			controlled_by = REB
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.0
			controller = { primary_culture = REB }
		}
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 		culture = REB
 	}
	siege_won_effect = {
		add_nationalism = 10 # Add ten extra years of nationalism
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country scope
	demands_accepted_effect = {
		add_prestige = -10
		every_owned_province = {
			limit = {
				controlled_by = REB
			}
			add_province_modifier = {
				name = "local_autonomy"
				duration = 7200
			}
		}
	}

	# Localisation for their demands
	demands_description = "patriot_rebels_demand"
	
	# Country scope
	demands_enforced_effect = {
		every_owned_province = {
			limit = { controlled_by = REB }
			cede_province = REB
		}
	}
}

######################################################################
# Colonial separatists.
######################################################################
colonial_rebels = {

	area = all 						# Will move freely to all provinces.
	government = anti				# Desires an opposing government type
	defection = colonial			# If the country seeks independence, defection specifies what type of provinces it wants.
	independence = colonial			# Will accept any nearby possible colonial tags. Will not spawn at all if there is no suitable tag.
	defect_delay = 36				# Can spontaneously declare independence after 18 months (earliest)
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.3
	
	morale = 1.0

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 10
		modifier = {
			factor = 0.0
			is_overseas = no
		}
		modifier = {
			factor = 0.0
			religion_group = pagan
		}
		modifier = {
			factor = 0
			NOT = { is_year = 1750 }
		}
		modifier = {
			factor = 2
			NOT = { is_core = owner }
		}
		modifier = {
			factor = 2
			owner = {
				NOT = { stability = 0 }
			}
		}
		modifier = {
			factor = 2
			owner = {
				NOT = { stability = -2 }
			}
		}
		modifier = {
			factor = 4
			has_province_modifier = "colonial_tensions"
		}
		modifier = {
			factor = 0.1
			has_province_modifier = loyalist_stronghold
		}
		modifier = {
			factor = 2.0
			has_province_modifier = founding_father
		}	
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 4
			culture = REB
		}
		modifier = {
			factor = 2
			religion = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 		NOT = { has_province_modifier = "colonial_tensions" }
 	}
	siege_won_effect = {
		add_core = REB
		add_province_modifier = {
			name = "colonial_tensions"
			duration = 730
		}
		remove_province_modifier = loyalist_stronghold
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country scope
	demands_accepted_effect = {
		add_prestige = -10
		every_owned_province = {
			limit = { has_province_modifier = "colonial_tensions" }
			remove_province_modifier = "colonial_tensions"
		}
		release_vassal = REB
	}
	
	# Localisation for their demands
	demands_description = "colonial_rebels_demand"
	
	# Country scope
	demands_enforced_effect = {
		every_owned_province = {
			limit = { has_province_modifier = "colonial_tensions" }
			remove_province_modifier = "colonial_tensions"
		}
		release_vassal = REB
	}
}

######################################################################
# Colonial Patriots, yearning for freedom
######################################################################
colonial_patriot_rebels = {

	area = all 						
	government = any				# No special preference
	defection = colonial			# Will defect to suitable nearby colonial tags
	defect_delay = 36				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none 			# Does not seek independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.7
	cavalry = 0.2
	
	morale = 1.0

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	handle_action_change_culture = yes
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 9
		modifier = {
			factor = 0.0
			is_overseas = no
		}
		modifier = {
			factor = 0.0
			religion_group = pagan
		}
		modifier = {
			factor = 0.0
			NOT = {
				any_neighbor_province = {
					owner = { is_colonial = yes }
		 		}
		 	}
		 	NOT = {
			 	any_core_country = {
					is_colonial = yes
					exists = yes
		 		}
		 	}
	 	}
		modifier = {
			factor = 0.0
			NOT = { is_year = 1600 }
		}
		modifier = {
			factor = 0.5
			NOT = { is_year = 1650 }
		}
		modifier = {
			factor = 0.5
			NOT = { is_year = 1700 }
		}
		modifier = {
			factor = 0.5
			NOT = { is_year = 1750 }
		}
		modifier = {
			factor = 2
			NOT = { is_core = owner }
		}
		modifier = {
			factor = 2
			owner = {
				NOT = { stability = 0 }
			}
		}
		modifier = {
			factor = 2
			owner = {
				NOT = { stability = -2 }
			}
		}
		modifier = {
			factor = 4
			has_province_modifier = "colonial_tensions"
		}
		modifier = {
			factor = 0.1
			has_province_modifier = loyalist_stronghold
		}
		modifier = {
			factor = 2.0
			has_province_modifier = founding_father
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 		NOT = { has_province_modifier = "colonial_tensions" }
 	}
	siege_won_effect = {
		add_province_modifier = {
			name = "colonial_tensions"
			duration = 730
		}
		remove_province_modifier = loyalist_stronghold
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country scope
	demands_accepted_effect = {
		add_prestige = -105
		random_owned_province = {
			limit = { controlled_by = REB }
			cede_province = REB
		}
	}
	
	# Localisation for their demands
	demands_description = "colonial_patriot_rebels_demand"
	
	# Country scope
	demands_enforced_effect = {
		every_owned_province = {
			limit = { controlled_by = REB }
			cede_province = REB
		}
	}
}

######################################################################
# Revolutionary rebels. Civil War factions.
######################################################################
revolutionary_rebels = {

	area = nation 					# Stays within the nation
	government = republic			
	defection = none				# Does not defect
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province	
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.3
	
	morale = 1.1
	
	# Possible handle actions
	handle_action_negotiate = no
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 2
			is_year = 1700
		}
		modifier = {
			factor = 2
			is_year = 1740
		}
		modifier = {
			factor = 2
			is_year = 1780
		}
		modifier = {
			factor = 0.05
			is_overseas = yes
		}
		modifier = {
			factor = 0.25
			NOT = { is_year = 1600 }
		}
		modifier = {
			factor = 5.0
			owner = {
				has_country_flag = liberalism
			}
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = revolution }
		}		
		
		modifier = {
			factor = 0.25
			owner = {
				government = republic
			}
		}
		modifier = {
			factor = 0.1
			owner = {
				NOT = { technology_group = western }
				NOT = { technology_group = eastern }
			}
		}

	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 	}
	siege_won_effect = {
	}
	
	# Country scope
	can_negotiate_trigger = {
		always = no
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
					}
				}
			}
			change_government = REB # Special for this effect. Picks preferred rebel government.
		}
		define_ruler = {
			rebel = yes
		}
	}
	
	# Localisation for their demands
	demands_description = "revolutionary_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
					}
				}
			}
			change_government = REB # Special for this effect. Picks preferred rebel government.
		}
		change_religion = REB
		force_converted = yes
		define_ruler = {
			rebel = yes
		}
	}
}

######################################################################
# Disgruntled nobles.
######################################################################
noble_rebels = {

	area = nation 					# Stays within the nation
	government = monarchy			# Likes monarchy
	defection = none				# Does not defect
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_owner	
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.4
	cavalry = 0.6
	
	morale = 0.9
	
	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.01
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = {
				government = republic
				republican_tradition = 0.8
			}
		}
		modifier = {
			factor = 0.5
			owner = {
				aristocracy_ideas = 4
			}
		}
		modifier = {
			factor = 0.5
			owner = {
				aristocracy_ideas = 6
			}
		}
		modifier = {
			factor = 1.8
			owner = {
				plutocracy_ideas = 3
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				economic_ideas = 4
			}
		}
		modifier = {
			factor = 1.8
			owner = {
				plutocracy_ideas = 5
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				plutocracy_ideas = 3
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				plutocracy_ideas = 5
			}
		}
		modifier = {
			factor = 2.5
			owner = {
				government = republic
				NOT = { republican_tradition = 0.33 }
			}
		}
		modifier = {
			factor = 2.5
			owner = {
				government = republic
				NOT = { republican_tradition = 0.66 }
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
	}
	siege_won_effect = {
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		add_legitimacy = -50
		add_years_of_income = -1.0
		add_country_modifier = {
			name = aristocracy_modifier
			duration = 10950
		}
		add_country_modifier = {
			name = serfdom_modifier
			duration = 7300
		}
	}
	
	# Localisation for their demands
	demands_description = "noble_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		add_country_modifier = {
			name = aristocracy_modifier
			duration = 18250
		}
		add_country_modifier = {
			name = serfdom_modifier
			duration = 10950
		}
		add_country_modifier = {
			name = narrowminded_modifier
			duration = 3650
		}
	}
}


######################################################################
# Heretics
######################################################################
heretic_rebels = {

	area = religion 				# Sticks to provinces of their religion
	government = theocracy 			# Desires Theocracy
	defection = any					# Will defect to the "best" alternative.
	defect_delay = 120
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.3
	
	morale = 1.0
	
	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 2
			
		modifier = {
			factor = 0
			NOT = { owner = { religion = ROOT } }
		}
		modifier = {
			factor = 0
			NOT = { religion = catholic }
		}
		modifier = {
			factor = 0.5
			is_year = 1700
		}
		modifier = {
			factor = 0.01
			is_overseas = yes
		}
		modifier = {
			factor = 5
			has_province_modifier = "heresy"
		}
		modifier = {
			factor = 3.0
			is_year = 1450
			owner = { religion = catholic }
			NOT = { is_religion_enabled = protestant }
			NOT = { is_religion_enabled = reformed }
		}

	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.001
			has_province_modifier = "heresy"
		}
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 		NOT = { 
 			has_province_modifier = "heresy" 
 		}
	}
	siege_won_effect = {
		add_reform_desire = 0.001
		add_province_modifier = {
			name = "heresy"
			duration = 730
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		NOT = { tag = PAP }
	}
	
	# Country scope
	can_enforce_trigger = {
		NOT = { tag = PAP }
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		every_owned_province = {
			limit = { has_province_modifier = "heresy" }
			remove_province_modifier = "heresy"
		}
		add_reform_desire = 0.01
	}
	
	# Localisation for their demands
	demands_description = "heretic_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		add_prestige = -30
		every_owned_province = {
			limit = { has_province_modifier = "heresy" }
			remove_province_modifier = "heresy"
		}
		add_reform_desire = 0.02
	}
}

######################################################################
# Throne Pretender rebels.
######################################################################
pretender_rebels = {
	
	area = nation
	government = monarchy
	defection = none
	independence = none
	unit_transfer = yes
	gfx_type = culture_province	
	
	resilient = yes					# Will not disband on defeat.
	reinforcing = yes				# Will reinforce (double rate in rebel controlled provinces)
	general = yes					# Does use generals. The 'define_ruler' effect with 'rebel' argument will pick the rebel leader as new King.
	smart = yes
	disband_on_leader_death = yes	# The Cause dies with the Pretender.
	
	artillery = 0.1
	infantry = 0.4
	cavalry = 0.5
	
	morale = 1.25
	
	# Possible handle actions
	handle_action_negotiate = no
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0
			owner = {
				government = papal_government
			}
		}
		modifier = {
			factor = 0
			owner = {
				NOT = { num_of_cities = 3 }
			}
		}
		modifier = {
			factor = 0
			is_overseas = yes
		}		
		modifier = {
			factor = 2
			owner = {
				government = republic
				aristocracy_ideas = 1
			}
		}
		modifier = {
			factor = 20
			owner = {
				has_country_flag = civil_war
			}
		}
		modifier = {
			factor = 5.0
			owner = {
				government = republic
				NOT = { republican_tradition = 0.40 }
			}
		}	
		modifier = {
			factor = 50.0
			owner = { has_country_flag = war_of_the_roses }
		}	

		modifier = {
			factor = 30
			owner = {
				government = monarchy
				has_regency = yes
				has_heir = no
			}
		}
		modifier = {
			factor = 5
			owner = {
				government = monarchy
				has_regency = yes
				has_heir = yes
				NOT = { heir_claim = 33 }
			}
		}
		modifier = {
			factor = 5
			owner = {
				government = monarchy
				has_regency = yes
				has_heir = yes
				NOT = { heir_claim = 66 }
			}
		}
		modifier = {
			factor = 2
			owner = {
				government = monarchy
				has_regency = yes
				has_heir = yes
				NOT = { heir_claim = 85 }
			}
		}
		modifier = {
			factor = 3
			owner = {
				is_lesser_in_union = yes
			}
		}
		modifier = {
			factor = 3
			owner = {
				is_lesser_in_union = yes
				NOT = { legitimacy = 75 }
			}
		}
		modifier = {
			factor = 3
			owner = {
				is_lesser_in_union = yes
				NOT = { legitimacy = 50 }
			}
		}
		modifier = {
			factor = 3
			owner = {
				is_lesser_in_union = yes
				NOT = { legitimacy = 25 }
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				aristocracy_ideas = 3
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				aristocracy_ideas = 5
			}
		}
		modifier = {
			factor = 0.25
			owner = {
				NOT = { primary_culture = ROOT }
			}
		}
		modifier = {
			factor = 0.1
			NOT = { is_core = ROOT }
			any_core_country = {
				primary_culture = ROOT
	 		}
		}
		modifier = {
			factor = 0.75
			owner = {
				government = monarchy
				legitimacy = 66
			}
		}
		modifier = {
			factor = 0.5
			owner = {
				government = monarchy
				legitimacy = 75
			}
		}
		modifier = {
			factor = 4
			owner = {
				has_country_flag = time_of_troubles
			}
		}
		modifier = {
			factor = 10
			owner = { has_country_modifier = "tribal_succession_crisis" }
		}
		modifier = {
			factor = 2.5
			owner = {
				OR = {
					government = tribal_despotism
					government = tribal_federation
				}
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 4.0
			is_capital = yes
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 	}
	siege_won_effect = {
	}
	
	# Country scope
	can_negotiate_trigger = {
		always = no
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -100
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
					}
				}
			}
			change_government = REB
		}
		define_ruler = {
			rebel = yes
		}
		#add_stability = -2
		add_country_modifier = {
			name = aristocracy_modifier
			duration = 7300
		}
		add_country_modifier = {
			name = serfdom_modifier
			duration = 3650
		}
	}
	
	# Localisation for their demands
	demands_description = "pretender_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
					}
				}
			}
			change_government = REB
		}
		define_ruler = {
			rebel = yes
		}
		add_country_modifier = {
			name = aristocracy_modifier
			duration = 10950
		}
		add_country_modifier = {
			name = serfdom_modifier
			duration = 7300
		}
		#add_stability = -2
		if = {
			limit = { has_country_flag = civil_war }
			clr_country_flag = civil_war
			add_prestige = -200
			add_legitimacy = -25
		}
	}
}

######################################################################
# Japanese Rebels - Ronin (lesser samurai clans without a masters)
######################################################################
ronin_rebels = {

	area = nation 					# Stays within the nation
	government = feudal_monarchy			
	defection = none				# Does not defect
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province	
	
	resilient = no
	reinforcing = yes
	general = no
	smart = yes
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.0
	
	morale = 1.0
	
	# Possible handle actions
	handle_action_negotiate = no
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0
			owner = {
				NOT = { primary_culture = japanese  }
			}
		}
		modifier = {
			factor = 2
			is_year = 1700
		}
		modifier = {
			factor = 2
			is_year = 1740
		}
		modifier = {
			factor = 2
			is_year = 1780
		}
		modifier = {
			factor = 0.05
			is_overseas = yes
		}
		modifier = {
			factor = 0.25
			NOT = { is_year = 1600 }
		}
		modifier = {
			factor = 0.25
			owner = {
				government = republic
			}
		}
		modifier = {
			factor = 0.1
			owner = {
				NOT = { technology_group = western }
				NOT = { technology_group = eastern }
			}
		}
		modifier = {
			factor = 2
			owner = {
				aristocracy_ideas = 4
			}
		}
		modifier = {
			factor = 2
			owner = {
				aristocracy_ideas = 6
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				aristocracy_ideas = 3
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 	}
	siege_won_effect = {
	}
	
	# Country scope
	can_negotiate_trigger = {
		always = no
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -25
		define_ruler = {
			rebel = yes
		}
	}
	
	# Localisation for their demands
	demands_description = "ronin_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		add_prestige = -25
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
					}
				}
			}
			change_government = REB # Special for this effect. Picks preferred rebel government.
		}
		define_ruler = {
			rebel = yes
		}
	}
}

######################################################################
# Japanese Rebels - Ikko-Ikkis (peasants)
######################################################################
ikko_ikki_rebels = {

	area = nation 					# Stays within the nation
	government = any			
	defection = none				# Does not defect
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province	
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.0
	
	morale = 0.8
	
	# Possible handle actions
	handle_action_negotiate = no
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0
			owner = {
				NOT = { primary_culture = japanese }
			}
		}		
		modifier = {
			factor = 2
			is_year = 1700
		}
		modifier = {
			factor = 2
			is_year = 1740
		}
		modifier = {
			factor = 2
			is_year = 1780
		}
		modifier = {
			factor = 0.05
			is_overseas = yes
		}
		modifier = {
			factor = 0.25
			NOT = { is_year = 1600 }
		}
		modifier = {
			factor = 0.25
			owner = {
				government = republic
			}
		}
		modifier = {
			factor = 0.1
			owner = {
				NOT = { technology_group = western }
				NOT = { technology_group = eastern }
			}
		}
		modifier = {
			factor = 2
			owner = {
				aristocracy_ideas = 4
			}
		}
		modifier = {
			factor = 2
			owner = {
				aristocracy_ideas = 6
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				aristocracy_ideas = 3
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 	}
	siege_won_effect = {
	}
	
	# Country scope
	can_negotiate_trigger = {
		always = no
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -25
		every_owned_province = {
			limit = {
				controlled_by = REB
			}
			add_province_modifier = {
				name = "local_autonomy"
				duration = 7200
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "ikko_ikki_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		add_prestige = -25
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
					}
				}
			}
			change_government = REB # Special for this effect. Picks preferred rebel government.
		}
		every_owned_province = {
			limit = {
				controlled_by = REB
			}
			add_province_modifier = {
				name = "local_autonomy"
				duration = 7200
			}
		}
	}
}

######################################################################
# Reactionary rebels. Resist Westernization
######################################################################
reactionary_rebels = {
	
	area = nation 					# Stays within the nation
	government = any				# Don't care about gov type				
	defection = none				# Will not defect
	independence = none				# Does not strive for independence
	unit_transfer = no
	gfx_type = culture_province
	
	resilient = no					# Can retreat
	reinforcing = yes				# Can reinforce
	general = yes					# Does use generals
	smart = yes						# Do assault forts, tactically withdraw from battle, etc.
	unit_transfer = no				# Units do not remain after enforcing demands.

	artillery = 0.1
	infantry = 0.5
	cavalry = 0.4
	
	morale = 0.8

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.0
			owner = { 
				is_westernising = no
			}
		}
		modifier = {
			factor = 2.0
			is_core = owner
		}
		modifier = {
			factor = 2.0
			owner = {
				primary_culture = ROOT
			}
		}
		modifier = {
			factor = 0.5
			is_overseas = yes # Prefer other types overseas
		}
		modifier = {
			factor = 0.5
			owner = { 
				NOT = { num_of_cities = 3 }
			}
		}
		modifier = {
			factor = 1.25
			owner = { 
				num_of_cities = 12
			}
		}
		modifier = {
			factor = 1.5
			owner = { 
				num_of_cities = 24
			}
		}
		modifier = {
			factor = 2.0
			owner = { 
				num_of_cities = 48
			}
		}
		modifier = {
			factor = 2.0
			owner = {
				OR = {
					government = steppe_horde
					government = tribal_despotism
					government = tribal_federation
				}
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 2.0
			is_capital = yes
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
		modifier = {
			factor = 1.5
			revolt_risk = 8
		}
	}

	siege_won_effect = {
		owner = { add_westernisation = -1 }
	}

	# Country scope
	can_negotiate_trigger = {
		always = yes
	}

	# Country scope
	can_enforce_trigger = {
		always = yes
	}

	# Country scope
	demands_accepted_effect = {
		add_prestige = -25
		add_westernisation = -10
	}

	# Localisation for their demands
	demands_description = "reactionary_rebels_demand"
	
	# Country scope
	demands_enforced_effect = {
		add_prestige = -50
		add_westernisation = -1000
	}
}

######################################################################
# Lollard Rebels
######################################################################
lollard_rebels = {

	area = religion 				# Sticks to provinces of their religion
	government = theocracy 			# Desires Theocracy
	defection = any					# Will defect to the "best" alternative.
	defect_delay = 120
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province	
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.3
	
	morale = 1.0
	
	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0
			NOT = { has_global_flag = lollard_heresy }
		}
		modifier = {
			factor = 1000
			has_province_modifier = lollards
		}
		modifier = {
			factor = 0
			NOT = { owner = { religion = ROOT } }
		}
		modifier = {
			factor = 0
			NOT = { owner = { religion = catholic } }
		}
		modifier = {
			factor = 0
			religion_group = pagan
		}
		modifier = {
			factor = 0
			religion_group = eastern
		}
		modifier = {
			factor = 0.5
			is_year = 1700
		}
		modifier = {
			factor = 0.01
			is_overseas = yes
		}
		modifier = {
			factor = 5
			has_province_modifier = "heresy"
		}
		modifier = {
			factor = 3.0
			is_year = 1450
			owner = { religion = catholic }
			NOT = { is_religion_enabled = protestant }
			NOT = { is_religion_enabled = reformed }
		}
		modifier = {
			factor = 1.2
			owner = {
				NOT = { innovativeness_ideas = 4 }
			}
		}
		modifier = {
			factor = 1.5
			owner = {
				NOT = { innovativeness_ideas = 2 }
			}
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.001
			has_province_modifier = "heresy"
		}
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 		NOT = { 
 			has_province_modifier = "heresy" 
 		}
	}
	siege_won_effect = {
		add_province_modifier = {
			name = "heresy"
			duration = 730
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		NOT = { tag = PAP }
	}
	
	# Country scope
	can_enforce_trigger = {
		NOT = { tag = PAP }
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		every_owned_province = {
			limit = { has_province_modifier = "heresy" }
			remove_province_modifier = "heresy"
		}
	}
	
	# Localisation for their demands
	demands_description = "lollard_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		add_prestige = -30
		every_owned_province = {
			limit = { has_province_modifier = "heresy" }
			remove_province_modifier = "heresy"
		}
	}
}

######################################################################
# Catholic rebels. Disgruntled fanatics.
######################################################################
catholic_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = catholic
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = catholic }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = catholic
			owner = { religion = catholic }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = catholic }
			any_neighbor_province = {
	 			religion = catholic
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = catholic }
				OR = {
					any_neighbor_province = {
						religion = catholic
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = catholic
							}
						}
					}
				}
			}
			change_religion = catholic
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = catholic }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = catholic
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = catholic
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = catholic
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = christian
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = catholic }
				NOT = { tag = PAP }
			}
			change_religion = catholic 
			force_converted = yes
		}
		if = {
			limit = {
				religion = catholic
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "catholic_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = christian
				NOT = { religion = catholic }
				NOT = { tag = PAP }
			}
			change_religion = catholic
			force_converted = yes
		}
		if = {
			limit = {
				religion = catholic
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = christian }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Protestant rebels. Disgruntled fanatics.
######################################################################
protestant_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = protestant
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = protestant }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = protestant
			owner = { religion = protestant }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = protestant }
			any_neighbor_province = {
	 			religion = protestant
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = protestant }
				OR = {
					any_neighbor_province = {
						religion = protestant
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = protestant
							}
						}
					}
				}
			}
			change_religion = protestant
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = protestant }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = protestant
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = protestant
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = protestant
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = christian
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = protestant }
				NOT = { tag = PAP }
			}
			change_religion = protestant 
			force_converted = yes
		}
		if = {
			limit = {
				religion = protestant
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "protestant_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = christian
				NOT = { religion = protestant }
				NOT = { tag = PAP }
			}
			change_religion = protestant
			force_converted = yes
		}
		if = {
			limit = {
				religion = protestant
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = christian }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Reformed rebels. Disgruntled fanatics.
######################################################################
reformed_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = reformed
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = reformed }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = reformed
			owner = { religion = reformed }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = reformed }
			any_neighbor_province = {
	 			religion = reformed
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = reformed }
				OR = {
					any_neighbor_province = {
						religion = reformed
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = reformed
							}
						}
					}
				}
			}
			change_religion = reformed
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = reformed }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = reformed
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = reformed
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = reformed
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = christian
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = reformed }
				NOT = { tag = PAP }
			}
			change_religion = reformed 
			force_converted = yes
		}
		if = {
			limit = {
				religion = reformed
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "reformed_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = christian
				NOT = { religion = reformed }
				NOT = { tag = PAP }
			}
			change_religion = reformed
			force_converted = yes
		}
		if = {
			limit = {
				religion = reformed
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = christian }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Orthodox rebels. Disgruntled fanatics.
######################################################################
orthodox_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = orthodox
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = orthodox }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = orthodox
			owner = { religion = orthodox }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = orthodox }
			any_neighbor_province = {
	 			religion = orthodox
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = orthodox }
				OR = {
					any_neighbor_province = {
						religion = orthodox
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = orthodox
							}
						}
					}
				}
			}
			change_religion = orthodox
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = orthodox }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = orthodox
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = orthodox
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = orthodox
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = christian
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = orthodox }
				NOT = { tag = PAP }
			}
			change_religion = orthodox 
			force_converted = yes
		}
		if = {
			limit = {
				religion = orthodox
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "orthodox_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = christian
				NOT = { religion = orthodox }
				NOT = { tag = PAP }
			}
			change_religion = orthodox
			force_converted = yes
		}
		if = {
			limit = {
				religion = orthodox
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = christian }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Sunni rebels. Disgruntled fanatics.
######################################################################
sunni_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = sunni
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = sunni }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = sunni
			owner = { religion = sunni }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = sunni }
			any_neighbor_province = {
	 			religion = sunni
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = sunni }
				OR = {
					any_neighbor_province = {
						religion = sunni
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = sunni
							}
						}
					}
				}
			}
			change_religion = sunni
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = sunni }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = sunni
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = sunni
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = sunni
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = muslim
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = sunni }
			}
			change_religion = sunni 
			force_converted = yes
		}
		if = {
			limit = {
				religion = sunni
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "sunni_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = muslim
				NOT = { religion = sunni }
			}
			change_religion = sunni
			force_converted = yes
		}
		if = {
			limit = {
				religion = sunni
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = muslim }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Shiite rebels. Disgruntled fanatics.
######################################################################
shiite_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = shiite
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = shiite }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = shiite
			owner = { religion = shiite }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = shiite }
			any_neighbor_province = {
	 			religion = shiite
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = shiite }
				OR = {
					any_neighbor_province = {
						religion = shiite
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = shiite
							}
						}
					}
				}
			}
			change_religion = shiite
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = shiite }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = shiite
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = shiite
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = shiite
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = muslim
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = shiite }
			}
			change_religion = shiite 
			force_converted = yes
		}
		if = {
			limit = {
				religion = shiite
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "shiite_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = christian
				NOT = { religion = shiite }
			}
			change_religion = shiite
			force_converted = yes
		}
		if = {
			limit = {
				religion = shiite
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = muslim }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Buddhism rebels. Disgruntled fanatics.
######################################################################
buddhism_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = buddhism
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = buddhism }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = buddhism
			owner = { religion = buddhism }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = buddhism }
			any_neighbor_province = {
	 			religion = buddhism
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = buddhism }
				OR = {
					any_neighbor_province = {
						religion = buddhism
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = buddhism
							}
						}
					}
				}
			}
			change_religion = buddhism
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = buddhism }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = buddhism
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = buddhism
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = buddhism
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = eastern
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = buddhism }
			}
			change_religion = buddhism 
			force_converted = yes
		}
		if = {
			limit = {
				religion = buddhism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "buddhism_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = eastern
				NOT = { religion = buddhism }
			}
			change_religion = buddhism
			force_converted = yes
		}
		if = {
			limit = {
				religion = buddhism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = eastern }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Hinduism rebels. Disgruntled fanatics.
######################################################################
hinduism_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = hinduism
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = hinduism }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = hinduism
			owner = { religion = hinduism }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = hinduism }
			any_neighbor_province = {
	 			religion = hinduism
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = hinduism }
				OR = {
					any_neighbor_province = {
						religion = hinduism
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = hinduism
							}
						}
					}
				}
			}
			change_religion = hinduism
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = hinduism }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = hinduism
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = hinduism
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = hinduism
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = eastern
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = hinduism }
			}
			change_religion = hinduism 
			force_converted = yes
		}
		if = {
			limit = {
				religion = hinduism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "hinduism_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = eastern
				NOT = { religion = hinduism }
			}
			change_religion = hinduism
			force_converted = yes
		}
		if = {
			limit = {
				religion = hinduism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = eastern }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Confucianism rebels. Disgruntled fanatics.
######################################################################
confucianism_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = confucianism
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = confucianism }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = confucianism
			owner = { religion = confucianism }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = confucianism }
			any_neighbor_province = {
	 			religion = confucianism
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = confucianism }
				OR = {
					any_neighbor_province = {
						religion = confucianism
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = confucianism
							}
						}
					}
				}
			}
			change_religion = confucianism
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = confucianism }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = confucianism
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = confucianism
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = confucianism
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = eastern
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = confucianism }
			}
			change_religion = confucianism 
			force_converted = yes
		}
		if = {
			limit = {
				religion = confucianism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "confucianism_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = eastern
				NOT = { religion = confucianism }
			}
			change_religion = confucianism
			force_converted = yes
		}
		if = {
			limit = {
				religion = confucianism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = eastern }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Shinto rebels. Disgruntled fanatics.
######################################################################
shinto_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = shinto
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = shinto }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = shinto
			owner = { religion = shinto }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = shinto }
			any_neighbor_province = {
	 			religion = shinto
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = shinto }
				OR = {
					any_neighbor_province = {
						religion = shinto
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = shinto
							}
						}
					}
				}
			}
			change_religion = shinto
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = shinto }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = shinto
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = shinto
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = shinto
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = eastern
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = shinto }
			}
			change_religion = shinto 
			force_converted = yes
		}
		if = {
			limit = {
				religion = shinto
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "shinto_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = eastern
				NOT = { religion = shinto }
			}
			change_religion = shinto
			force_converted = yes
		}
		if = {
			limit = {
				religion = shinto
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = eastern }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Animism rebels. Disgruntled fanatics.
######################################################################
animism_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = animism
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = animism }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = animism
			owner = { religion = animism }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = animism }
			any_neighbor_province = {
	 			religion = animism
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = animism }
				OR = {
					any_neighbor_province = {
						religion = animism
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = animism
							}
						}
					}
				}
			}
			change_religion = animism
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = animism }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = animism
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = animism
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = animism
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = pagan
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = animism }
			}
			change_religion = animism 
			force_converted = yes
		}
		if = {
			limit = {
				religion = animism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "animism_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = pagan
				NOT = { religion = animism }
			}
			change_religion = animism
			force_converted = yes
		}
		if = {
			limit = {
				religion = animism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = pagan }
			}
			add_prestige = -50
		}
	}
}

######################################################################
# Shamanism rebels. Disgruntled fanatics.
######################################################################
shamanism_rebels = {

	area = nation 					# Sticks to provinces of their nation
	government = theocracy 			# Desires Theocracy
	religion = shamanism
	defection = religion			# Defects to countries of their religion
	defect_delay = 120				# Held provinces will auto-defect after 18 months, regardless of accept/enforce demands.
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.0
	infantry = 0.7
	cavalry = 0.3
	
	morale = 1.1

	# Possible handle actions
	handle_action_negotiate = yes
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0.5
			is_overseas = yes
		}
		modifier = {
			factor = 0.0
			owner = { religion = ROOT }
		}
		modifier = {
			factor = 0.0
			NOT = { religion = shamanism }
		}
		modifier = {
			factor = 0.001
			tolerance_to_this = 5
		}
		modifier = {
			factor = 0.5
			tolerance_to_this = 2
		}
		modifier = {
			factor = 5.0
			owner = { has_country_flag = religious_turmoil }
		}		
		modifier = {
			factor = 2000
			has_missionary = yes
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = 1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -1 }
		}
		modifier = {
			factor = 2
			NOT = { tolerance_to_this = -2 }
		}
	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.5
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 0.0
			religion = shamanism
			owner = { religion = shamanism }
		}
		modifier = {
			factor = 2.0
			NOT = { religion = shamanism }
			any_neighbor_province = {
	 			religion = shamanism
	 			NOT = { has_province_modifier = "forced_conversion" }
	 		}
	 	}
		modifier = {
			factor = 1.5
			revolt_risk = 2
		}
		modifier = {
			factor = 1.5
			revolt_risk = 4
		}
		modifier = {
			factor = 1.5
			revolt_risk = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
		NOT = {
			AND = {
				owned_by = PAP
				is_capital = yes
			}
		}
 	}
	siege_won_effect = {
		if = {
			limit = {
				NOT = { religion = shamanism }
				OR = {
					any_neighbor_province = {
						religion = shamanism
						NOT = { has_province_modifier = "forced_conversion" }
					}
					owner = {
						NOT = {
							any_owned_province = {
								religion = shamanism
							}
						}
					}
				}
			}
			change_religion = shamanism
			add_province_modifier = {
				name = "forced_conversion"
				duration = 730
			}
		}
		if = {
			limit = {
				NOT = { religion = shamanism }
				NOT = {
					OR = {
						any_neighbor_province = {
							religion = shamanism
							NOT = { has_province_modifier = "forced_conversion" }
						}
						owner = {
							NOT = {
								any_owned_province = {
									religion = shamanism
								}
							}
						}
					}
				}
			}
			add_province_modifier = {
				name = "religious_massacre"
				duration = 730
			}
		}
		if = {
			limit = {
				religion = shamanism
			}
			add_province_modifier = {
				name = "religious_violence"
				duration = 730
			}
		}
	}
	
	# Country scope
	can_negotiate_trigger = {
		any_owned_province = { controlled_by = REB }
		religion_group = pagan
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Country Scope	
	demands_accepted_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = { religion = shamanism }
			}
			change_religion = shamanism 
			force_converted = yes
		}
		if = {
			limit = {
				religion = shamanism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
	}
	
	# Localisation for their demands
	demands_description = "shamanism_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		if = {
			limit = {
				tag = PAP
			}
			add_stability = -1
		}
		if = {
			limit = {
				religion_group = pagan
				NOT = { religion = shamanism }
			}
			change_religion = shamanism
			force_converted = yes
		}
		if = {
			limit = {
				religion = shamanism
			}
			add_country_modifier = {
				name = "religious_intolerance"
				duration = 3650
			}
		}
		if = {
			limit = {
				NOT = { religion_group = pagan }
			}
			add_prestige = -50
		}
	}
}
