Update v1.2:

New Features and Gameplay Improvements

    Added two new skirmish maps: Wall Street and The Poshlands
    Difficulty settings for skirmish maps
    New way to pick up units: left-clicking on one of the unit type portraits on the top-screen. This brings up an unit info screen which lets you quick-pick each unit. Right-clicking on the portraits still makes the camera jump through the locations of each unit of that type.
    Player is now able to switch between different types of units in a multiselection on the overworld by pressing TAB or clicking on the portraits in the detail panel
    Player is now able to choose which unit he will drop next in the dungeon by pressing TAB or clicking on the portraits in the details panel
    Horde units can be re-trained between tier 2 and tier 3 units. Default when dropping on arena ring is now "train to tier 2".
    Increased Payday interval from 3 minutes to 6 minutes and doubled salary.
    Rework of "Signal Horn" and "Sentry Gong". They now can be built on Tier 1 but no longer give a buff to units. Instead, they draw attention of all nearby units upon enemies entering the guard room / outpost. Also, they can be manually activated by slapping them.

Balancing

    King Joffrey no longer has a bonus against demon units
    Troll Rock Thrower: Now has a minimum range in siege mode, splash damager reduced, overall damage reduced but does now ignore armor and projectiles are not longer homing
    Made boss fights in sandbox maps more difficult
    Made demon portals in "Trolls from Hell" 5 times tougher
    "Unleash the Dungeon Lord" spell cost for demons increased (now same as horde faction)

Other Improvements

    Various performance improvements
    Better support for ultra-wide resolutions
    Overhaul of the campaign map to better integrate the demon mini-campaign and give better progress feedback
    Better pre-selection of next mission when entering campaign map (prefer main campaign and no longer repeating optional demon mini-campaign)
    Added better audio to various actions and objects like signal horn, cannon watch tower, and some UI interactions
    Savegames will now load much quicker
    Triple Buffering option removed from options menu
    Implemented horde/demon specific icons for strike and new throne room level
    Narrator idle talk and reminders are now rarer and their intervals are increased
    Tutorial tips are shown again when narrator plays a reminder-line
    Added an option in the options->game menu to turn off reminders and idle talks of the narrator
    Added a slider in the options->game menu to change the auto-save interval
    Improved evil laughter
    Player is now able to enter the multiplayer game ID with controller
    Improved font readability
    Right-clicking on an action panel now acts as back
    Casting spells/skills with Shift-Click will no longer exit spell/skill cast mode (same like when building work stations or traps)
    Improved visual of tempting town portal trap
    Dialog log now shows tutorial tips.
    Better contrast between text and background in full screen menus
    Spells cast by player or skills used by units will outline the target if it can be cast.
    RTS stored groups: camera only jumps if group key is pressed in quick succession
    Treasure chambers now have more lights on the wall, to make them less gloomy
    Worker are more intelligent when building traps (don't steal each other's resources and react immediately when evil hand drops resources on the trap).
    Un-digged crystal tiles now have a special marker
    Improved minimap icon overlay-order
    When queuing multiple units to hire, population points are now reserved immediately
    Added particle effect when creatures gain a combat or production level
    Visually improved evilfication of water/lava plane ("The Dam") and of certain non-tree vegetation objects
    Rolling Stones collide with other rolling stones.

Multiplayer

    Introduced more victory point win conditions for domination, team domination and king of the hill
    Un-conquereable home sectors will now generate some evilness for the player (domination)
    Sector guards do respawn less frequently now
    Domination mode is now pre-selected instead of deathmatch
    During Multiplayer, throne room lifepoints no longer regenerates
    Fixed freezes in certain cases when creating multiplayer game
    Better error messages for connection problems
    Fixed victory points not being displayed correctly
    Fixed game settings in multiplayer lobby after loading a game
    Made kick player button insivible for clients
    Log book is now deactivated in multiplayer
    Status UI now shows game mode and throne room life points in deathmatch mode
    Use steam name instead of machine name 

Bug Fixes

    Fixed crashes in Linux Xubuntu
    Fixed some truncated audio lines
    Improved stability on linux and mac systems
    Fixed a fountain not being visible on the map The battle for Kings Ending  This time its for real!
    Fixed units getting knocked out of the players hand
    Fixed units becoming unresponsive if knocked down by a rolling stone directly after dropping

    Fixed missing skill sounds: Tree of Life guard's ground smash and attacks, Orc Chieftain summon warhound, Troll Rockthrower attacks, Ultimate Evil attacks
    Fixed motivating warcry skill visualization
    Fixed problems with fog-of-war when changing resolutions of loading a save game
    Fixed a problem with Krowtoes on the skirmish map The Dam not defending himself
    vSync is now applied correctly
    RTS control: Attacks on low-priority targets like spawner huts are no longer interrupted by other targets
    Fixed logical size of throne room on some maps
    Fixed a bug where dropping a monster on an occupied workstation did not have any effect
    Fixed animations for orc chieftains war hound
    Fixed a bug that made hero units (Grumli, etc.) disappear when they ran into a town portal trap which broke the last campaign mission
    Fixed some broken achievements
    Region change into dungeon while carrying something now shows the details panel again
    Fixed arena icons for tier 3 monsters
    Fixed the hand position when using a controller
    Arena/Pentagram now correctly highlights the current work mode button
    Improved training icon changed for clarity reasons
    Closing submenu now correctly aborts respective build gimmick/room input mode
    Fixed a bug where units sometimes did not wait until the bard finished disarming traps
    Fixed a bug where trap-immune units took damage from "Flame Trap" or "Rolling Stones With Dynamite"
    Rolling Stone trap now only triggers if it has line of sight
    Removed unexpected "hide population display" toggle feature
    Naga Medusa now aims for the targets center instead of its pivot if the target does not have a head (e.g. attacking doors, etc.)
    Fixed Warden to not move before trying to teleport.
    Fixed various skill visualization not ending correctly when target gets destroyed unexpectedly or skill gets interrupted
    Fixed efficiency upgrade for demon servants not working
    Demon units will not strike when ordered to upgrade on pentagram and not block upgrade population points while fighting
    Added missing colliders with certain objects (entrances, armory work station...)
    Fixed peasant and pikeman attack animations and damage effect timings
    Fixed move-attack command not walking to "nearest walkable point" when clicking on unavailable terrain
    Polish/Russian version: fixed population limit GUI display
    Fixed some "sweet spots" where hero units could oscillate between attacking the player units and returning to guard point.
    Fixed sudden rotation changes of units in some circumstances
    Fixed animation glitch if creature payday job is interrupted
    Hotkeys are displayed correctly in spell bar
    Fixed some attack trail effects not disappearing when unit is picked up while training in arena
    Fixed a bug where units (e.g. the ultimate evil) interrupt their own attack animations
    Fixed glitch where invisible units became (visually) visible when trying to target them with skills
    Fixed display of perk name: first letter wasn't always capitalized
    Fixed cross-platform cloud save issues with certain save names
    Fixed heavy gold and crystal dig marker
    Fixed savegame playtime display (now h:mm instead of m:ss)
    Fixed rotation of minimap icons on dungeon minimap
    When upgrading crystal chamber work unit, resarch in progress is no longer lost
    Fixed issues with applying changes in options gameplay tab
    Fixed and improved horde room wall decorations
    Fixed creatures fighting being interrupted by some other activities like payday
    Fixed skill/spell targeting of invisible units
    Fixed region panel tab highlighting
    Region change gives better UI feedback in minimap/region panel
    Fixed camera constraint in dungeons (could scroll too far into the black)
    Fire Pit Trap executes when an enemy enters, not in a constant time interval
    Fixed wolf texture
    Restarting skirmish map now keeps game settings
    Fixed UI hover tile not getting removed in certain circumstances
    Added logic server firewall exception to steam installation process
    Fixed work unit visualization glitch where animations did not properly reset to inactive
    Fixed multiple in-scene dialog texts overlapping themselves