material : "eut2.truckpaint.altuv.rfx" {
	texture[0] : "/vehicle/truck/daf_xf/textures/color.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1.0 , 1.0 , 1.0 }
	env_factor : { 0.0869843 , 0.0869843 , 0.0869843 }
	fresnel : { 0.9 , 0.5 }
	shininess : 230
	specular : { 1.0 , 1.0 , 1.0 }
}
