material : "eut2.dif.spec.rfx" {
	texture[0] : "/vehicle/truck/daf_xf/textures/color.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1.0 , 1.0 , 1.0 }
	reflection : 0
	shininess : 25
	specular : { 0.00635939 , 0.00635939 , 0.00635939 }
}
