material : "eut2.dif.spec.add.env.indenv.rfx" {
	texture[0] : "/vehicle/truck/daf_xf/textures/color.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1.0 , 1.0 , 1.0 }
	env_factor : { 0.336398 , 0.336398 , 0.336398 }
	fresnel : { 0.8 , 0.9 }
	reflection : 0
	shininess : 250
	specular : { 1.0 , 1.0 , 1.0 }
}
