<?xml version="1.0" encoding="utf-8"?>
<!-- DS_Equipments -->
<!-- Author: KCucumber -->
<!-- DateCreated: 6/22/2017 8:40:46 PM -->
<GameData>
	<Types>
		<!--Units-->
		<!--<Row Type="UNIT_ALLURING_SKULL" Kind="KIND_UNIT"/>-->
		<!-- Support Equipments -->
		<Row Type="UNIT_SMALL_SHIELD" Kind="KIND_UNIT"/>
		<Row Type="UNIT_MEDIUM_SHIELD" Kind="KIND_UNIT"/>
		<Row Type="UNIT_GREAT_SHIELD" Kind="KIND_UNIT"/>
		<Row Type="UNIT_LIGHT_ARMOR" Kind="KIND_UNIT"/>
		<Row Type="UNIT_MEDIUM_ARMOR" Kind="KIND_UNIT"/>
		<Row Type="UNIT_HEAVY_ARMOR" Kind="KIND_UNIT"/>
		<Row Type="UNIT_GOLD_PINE_RESIN" Kind="KIND_UNIT"/>
		<Row Type="UNIT_DARK_PINE_RESIN" Kind="KIND_UNIT"/>
		<Row Type="UNIT_PALE_PINE_RESIN" Kind="KIND_UNIT"/>
		<Row Type="UNIT_STANDARD_ARROW" Kind="KIND_UNIT"/>
		<Row Type="UNIT_POISON_ARROW" Kind="KIND_UNIT"/>
		<Row Type="UNIT_DRAGONSLAYER_ARROW" Kind="KIND_UNIT"/>
		<Row Type="UNIT_GOUGHS_GREAT_ARROW" Kind="KIND_UNIT"/>
		<Row Type="UNIT_MOONLIGHT_ARROW" Kind="KIND_UNIT"/>
		<Row Type="UNIT_DARK_SILVER_TRACER" Kind="KIND_UNIT"/>
		<!-- Rings -->
		<Row Type="UNIT_HAVELS_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_TINY_BEINGS_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_CLORANTHY_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_COVETOUS_SILVER_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_COVETOUS_GOLD_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_HAWK_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_HORNET_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_BELLOWING_DRAGONCREST_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_SPELL_STONEPLATE_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_RING_STEEL_PROTECTION" Kind="KIND_UNIT"/>
		<Row Type="UNIT_RING_EVIL_EYE" Kind="KIND_UNIT"/>
		<Row Type="UNIT_RUSTED_IRON_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_RING_OF_FOG" Kind="KIND_UNIT"/>
		<Row Type="UNIT_CALAMITY_RING" Kind="KIND_UNIT"/>
		<Row Type="UNIT_COVENANT_OF_ARTORIAS" Kind="KIND_UNIT"/>
		<!--Ability-->
		<Row Type="ABILITY_SMALL_RANGE_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_MEDIUM_RANGE_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_GREAT_RANGE_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_SMALL_MELEE_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_MEDIUM_MELEE_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_GREAT_MELEE_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_SMALL_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_MEDIUM_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_GREAT_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_DEFENCE_VS_DISTRICT" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_TERRAIN_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_DISTRICT_DEFENCE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_HAVELS_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_TOO_HEAVY" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_QUICK_MOVE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_GOLD_PINE_RESIN" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_TINY_BEINGS_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_CLORANTHY_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_COVETOUS_SILVER_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_COVETOUS_GOLD_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_HAWK_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_HORNET_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_BELLOWING_DRAGONCREST_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_RING_EVIL_EYE" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_RUSTED_IRON_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_RING_OF_FOG" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_CALAMITY_RING" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_SWITCH_RANGE_ATTACK" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_LONG_RANGE_ATTACK" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_POISON_WEAPON" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_DRAGONSLAYER_ARROW" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_GOUGHS_GREAT_ARROW" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_MAGIC_WEAPON" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_AUTO_HEAL" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_GREAT_ATTACK" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_DARK_SILVER_TRACER" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_DARK_SILVER_TRACER_ATTACK" Kind="KIND_ABILITY"/>
	</Types>
	<UnitAiInfos>
		<!--<Row UnitType="UNIT_ALLURING_SKULL" AiType="UNITAI_SETTLE"/>
		<Row UnitType="UNIT_ALLURING_SKULL" AiType="UNITTYPE_CIVILIAN"/>-->
		<!-- Support Equipments -->
		<Row UnitType="UNIT_SMALL_SHIELD" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_MEDIUM_SHIELD" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_GREAT_SHIELD" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_LIGHT_ARMOR" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_MEDIUM_ARMOR" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_HEAVY_ARMOR" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_GOLD_PINE_RESIN" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_DARK_PINE_RESIN" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_PALE_PINE_RESIN" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_STANDARD_ARROW" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_POISON_ARROW" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_DRAGONSLAYER_ARROW" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_GOUGHS_GREAT_ARROW" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_MOONLIGHT_ARROW" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_DARK_SILVER_TRACER" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<!-- Rings -->
		<Row UnitType="UNIT_HAVELS_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_TINY_BEINGS_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_CLORANTHY_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_COVETOUS_SILVER_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_COVETOUS_GOLD_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_HAWK_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_HORNET_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_BELLOWING_DRAGONCREST_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_SPELL_STONEPLATE_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_RING_STEEL_PROTECTION" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_RING_EVIL_EYE" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_RUSTED_IRON_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_RING_OF_FOG" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_CALAMITY_RING" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_COVENANT_OF_ARTORIAS" AiType="UNITTYPE_SIEGE_SUPPORT"/>
		<Row UnitType="UNIT_COVENANT_OF_ARTORIAS" AiType="UNITAI_BUILD"/>
	</UnitAiInfos>
	<Tags>
		<!--<Row Tag="CLASS_EQUIPMENTS" Vocabulary="ABILITY_CLASS"/>-->
		<Row Tag="CLASS_SMALL_RANGE_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_MEDIUM_RANGE_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_GREAT_RANGE_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_SMALL_MELEE_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_MEDIUM_MELEE_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_GREAT_MELEE_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_SMALL_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_MEDIUM_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_GREAT_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_DEFENCE_VS_DISTRICT" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_TERRAIN_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_DISTRICT_DEFENCE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_HAVELS_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_TOO_HEAVY" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_QUICK_MOVE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_GOLD_PINE_RESIN" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_TINY_BEINGS_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_CLORANTHY_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_COVETOUS_SILVER_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_COVETOUS_GOLD_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_HAWK_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_HORNET_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_BELLOWING_DRAGONCREST_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_RING_EVIL_EYE" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_RUSTED_IRON_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_RING_OF_FOG" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_CALAMITY_RING" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_COVENANT_OF_ARTORIAS" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_RANGE_ATTACK" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_LONG_RANGE_ATTACK" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_POISON_WEAPON" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_DRAGONSLAYER_ARROW" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_GOUGHS_GREAT_ARROW" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_MAGIC_WEAPON" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_DARK_SILVER_TRACER" Vocabulary="ABILITY_CLASS"/>
	</Tags>
	<TypeTags>
		<!--Units
		<Row Type="UNIT_ALLURING_SKULL" Tag="CLASS_EQUIPMENTS"/>-->
		<!-- Support Equipments -->
		<Row Type="UNIT_SMALL_SHIELD" Tag="CLASS_SMALL_RANGE_DEFENCE"/>
		<Row Type="UNIT_SMALL_SHIELD" Tag="CLASS_TERRAIN_DEFENCE"/>
		<Row Type="UNIT_MEDIUM_SHIELD" Tag="CLASS_MEDIUM_RANGE_DEFENCE"/>
		<Row Type="UNIT_MEDIUM_SHIELD" Tag="CLASS_SMALL_MELEE_DEFENCE"/>
		<Row Type="UNIT_MEDIUM_SHIELD" Tag="CLASS_DISTRICT_DEFENCE"/>
		<Row Type="UNIT_GREAT_SHIELD" Tag="CLASS_GREAT_RANGE_DEFENCE"/>
		<Row Type="UNIT_GREAT_SHIELD" Tag="CLASS_SMALL_MELEE_DEFENCE"/>
		<Row Type="UNIT_GREAT_SHIELD" Tag="CLASS_DEFENCE_VS_DISTRICT"/>
		<Row Type="UNIT_GREAT_SHIELD" Tag="CLASS_TOO_HEAVY"/>
		<Row Type="UNIT_LIGHT_ARMOR" Tag="CLASS_SMALL_MELEE_DEFENCE"/>
		<Row Type="UNIT_MEDIUM_ARMOR" Tag="CLASS_MEDIUM_MELEE_DEFENCE"/>
		<Row Type="UNIT_HEAVY_ARMOR" Tag="CLASS_GREAT_MELEE_DEFENCE"/>
		<Row Type="UNIT_HEAVY_ARMOR" Tag="CLASS_TOO_HEAVY"/>
		<Row Type="UNIT_GOLD_PINE_RESIN" Tag="CLASS_GOLD_PINE_RESIN"/>
		<Row Type="UNIT_DARK_PINE_RESIN" Tag="CLASS_SIEGE_TOWER"/>
		<Row Type="UNIT_PALE_PINE_RESIN" Tag="CLASS_BATTERING_RAM"/>
		<Row Type="UNIT_STANDARD_ARROW" Tag="CLASS_RANGE_ATTACK"/>
		<Row Type="UNIT_POISON_ARROW" Tag="CLASS_RANGE_ATTACK"/>
		<Row Type="UNIT_POISON_ARROW" Tag="CLASS_POISON_WEAPON"/>
		<Row Type="UNIT_DRAGONSLAYER_ARROW" Tag="CLASS_DRAGONSLAYER_ARROW"/>
		<Row Type="UNIT_GOUGHS_GREAT_ARROW" Tag="CLASS_DRAGONSLAYER_ARROW"/>
		<Row Type="UNIT_GOUGHS_GREAT_ARROW" Tag="CLASS_GOUGHS_GREAT_ARROW"/>
		<Row Type="UNIT_MOONLIGHT_ARROW" Tag="CLASS_RANGE_ATTACK"/>
		<Row Type="UNIT_MOONLIGHT_ARROW" Tag="CLASS_MAGIC_WEAPON"/>
		
		<Row Type="UNIT_DARK_SILVER_TRACER" Tag="CLASS_DARK_SILVER_TRACER"/>
		
		<!--<Row Type="UNIT_SMALL_SHIELD" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_MEDIUM_SHIELD" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_GREAT_SHIELD" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_LIGHT_ARMOR" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_MEDIUM_ARMOR" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_HEAVY_ARMOR" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_GOLD_PINE_RESIN" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_DARK_PINE_RESIN" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_PALE_PINE_RESIN" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_STANDARD_ARROW" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_POISON_ARROW" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_DRAGONSLAYER_ARROW" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_GOUGHS_GREAT_ARROW" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_MOONLIGHT_ARROW" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_DARK_SILVER_TRACER" Tag="CLASS_EQUIPMENTS"/>-->
		<!-- Rings -->
		<Row Type="UNIT_HAVELS_RING" Tag="CLASS_HAVELS_RING"/>
		<Row Type="UNIT_TINY_BEINGS_RING" Tag="CLASS_TINY_BEINGS_RING"/>
		<Row Type="UNIT_CLORANTHY_RING" Tag="CLASS_CLORANTHY_RING"/>
		<Row Type="UNIT_COVETOUS_SILVER_RING" Tag="CLASS_COVETOUS_SILVER_RING"/>
		<Row Type="UNIT_COVETOUS_GOLD_RING" Tag="CLASS_COVETOUS_GOLD_RING"/>
		<Row Type="UNIT_HAWK_RING" Tag="CLASS_RANGE_ATTACK"/>
		<Row Type="UNIT_HAWK_RING" Tag="CLASS_HAWK_RING"/>
		<Row Type="UNIT_HORNET_RING" Tag="CLASS_HORNET_RING"/>
		<Row Type="UNIT_BELLOWING_DRAGONCREST_RING" Tag="CLASS_RANGE_ATTACK"/>
		<Row Type="UNIT_BELLOWING_DRAGONCREST_RING" Tag="CLASS_BELLOWING_DRAGONCREST_RING"/>
		<Row Type="UNIT_SPELL_STONEPLATE_RING" Tag="CLASS_ANTI_AIR"/>
		<Row Type="UNIT_RING_STEEL_PROTECTION" Tag="CLASS_MEDIUM_DEFENCE"/>
		<Row Type="UNIT_RING_EVIL_EYE" Tag="CLASS_RING_EVIL_EYE"/>
		<Row Type="UNIT_RUSTED_IRON_RING" Tag="CLASS_RUSTED_IRON_RING"/>
		<Row Type="UNIT_RUSTED_IRON_RING" Tag="CLASS_HELICOPTER"/>
		<Row Type="UNIT_RING_OF_FOG" Tag="CLASS_RING_OF_FOG"/>
		<Row Type="UNIT_CALAMITY_RING" Tag="CLASS_CALAMITY_RING"/>
		<Row Type="UNIT_COVENANT_OF_ARTORIAS" Tag="CLASS_MAMLUK"/>
		<Row Type="UNIT_COVENANT_OF_ARTORIAS" Tag="CLASS_QUICK_MOVE"/>
		<Row Type="UNIT_COVENANT_OF_ARTORIAS" Tag="CLASS_COVENANT_OF_ARTORIAS"/>

		<!--<Row Type="UNIT_HAVELS_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_TINY_BEINGS_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_CLORANTHY_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_COVETOUS_SILVER_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_COVETOUS_GOLD_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_HAWK_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_HORNET_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_BELLOWING_DRAGONCREST_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_SPELL_STONEPLATE_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_RING_STEEL_PROTECTION" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_RING_EVIL_EYE" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_RUSTED_IRON_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_RING_OF_FOG" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_CALAMITY_RING" Tag="CLASS_EQUIPMENTS"/>
		<Row Type="UNIT_COVENANT_OF_ARTORIAS" Tag="CLASS_EQUIPMENTS"/>-->
		<!--Ability-->
		<Row Type="ABILITY_SMALL_RANGE_DEFENCE" Tag="CLASS_SMALL_RANGE_DEFENCE"/>
		<Row Type="ABILITY_MEDIUM_RANGE_DEFENCE" Tag="CLASS_MEDIUM_RANGE_DEFENCE"/>
		<Row Type="ABILITY_GREAT_RANGE_DEFENCE" Tag="CLASS_GREAT_RANGE_DEFENCE"/>
		<Row Type="ABILITY_SMALL_MELEE_DEFENCE" Tag="CLASS_SMALL_MELEE_DEFENCE"/>
		<Row Type="ABILITY_MEDIUM_MELEE_DEFENCE" Tag="CLASS_MEDIUM_MELEE_DEFENCE"/>
		<Row Type="ABILITY_GREAT_MELEE_DEFENCE" Tag="CLASS_GREAT_MELEE_DEFENCE"/>
		<Row Type="ABILITY_SMALL_DEFENCE" Tag="CLASS_SMALL_DEFENCE"/>
		<Row Type="ABILITY_MEDIUM_DEFENCE" Tag="CLASS_MEDIUM_DEFENCE"/>
		<Row Type="ABILITY_GREAT_DEFENCE" Tag="CLASS_GREAT_DEFENCE"/>
		<Row Type="ABILITY_DEFENCE_VS_DISTRICT" Tag="CLASS_DEFENCE_VS_DISTRICT"/>
		<Row Type="ABILITY_TERRAIN_DEFENCE" Tag="CLASS_TERRAIN_DEFENCE"/>
		<Row Type="ABILITY_DISTRICT_DEFENCE" Tag="CLASS_DISTRICT_DEFENCE"/>
		<Row Type="ABILITY_HAVELS_RING" Tag="CLASS_HAVELS_RING"/>
		<Row Type="ABILITY_TOO_HEAVY" Tag="CLASS_TOO_HEAVY"/>
		<Row Type="ABILITY_QUICK_MOVE" Tag="CLASS_QUICK_MOVE"/>
		<Row Type="ABILITY_GOLD_PINE_RESIN" Tag="CLASS_GOLD_PINE_RESIN"/>
		<Row Type="ABILITY_TINY_BEINGS_RING" Tag="CLASS_TINY_BEINGS_RING"/>
		<Row Type="ABILITY_CLORANTHY_RING" Tag="CLASS_CLORANTHY_RING"/>
		<Row Type="ABILITY_COVETOUS_SILVER_RING" Tag="CLASS_COVETOUS_SILVER_RING"/>
		<Row Type="ABILITY_COVETOUS_GOLD_RING" Tag="CLASS_COVETOUS_GOLD_RING"/>
		<Row Type="ABILITY_HAWK_RING" Tag="CLASS_HAWK_RING"/>
		<Row Type="ABILITY_HORNET_RING" Tag="CLASS_HORNET_RING"/>
		<Row Type="ABILITY_BELLOWING_DRAGONCREST_RING" Tag="CLASS_BELLOWING_DRAGONCREST_RING"/>
		<Row Type="ABILITY_RING_EVIL_EYE" Tag="CLASS_RING_EVIL_EYE"/>
		<Row Type="ABILITY_RUSTED_IRON_RING" Tag="CLASS_RUSTED_IRON_RING"/>
		<Row Type="ABILITY_RING_OF_FOG" Tag="CLASS_RING_OF_FOG"/>
		<Row Type="ABILITY_CALAMITY_RING" Tag="CLASS_CALAMITY_RING"/>
		<Row Type="ABILITY_AUTO_HEAL" Tag="CLASS_COVENANT_OF_ARTORIAS"/>
		<Row Type="ABILITY_GREAT_ATTACK" Tag="CLASS_COVENANT_OF_ARTORIAS"/>
		<Row Type="ABILITY_SWITCH_RANGE_ATTACK" Tag="CLASS_RANGE_ATTACK"/>
		<Row Type="ABILITY_LONG_RANGE_ATTACK" Tag="CLASS_LONG_RANGE_ATTACK"/>
		<Row Type="ABILITY_POISON_WEAPON" Tag="CLASS_POISON_WEAPON"/>
		<Row Type="ABILITY_DRAGONSLAYER_ARROW" Tag="CLASS_DRAGONSLAYER_ARROW"/>
		<Row Type="ABILITY_GOUGHS_GREAT_ARROW" Tag="CLASS_GOUGHS_GREAT_ARROW"/>
		<Row Type="ABILITY_MAGIC_WEAPON" Tag="CLASS_MAGIC_WEAPON"/>
		<Row Type="ABILITY_DARK_SILVER_TRACER" Tag="CLASS_DARK_SILVER_TRACER"/>
		<Row Type="ABILITY_DARK_SILVER_TRACER_ATTACK" Tag="CLASS_DARK_SILVER_TRACER"/>
	</TypeTags>
	<Units>
		<!--<Row UnitType="UNIT_ALLURING_SKULL" BaseMoves="0" Cost="2" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_CIVILIAN" Name="LOC_UNIT_ALLURING_SKULL_NAME" Description="LOC_UNIT_ALLURING_SKULL_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" MustPurchase="TRUE" CanCapture="False"/>-->
		<!-- Support Equipments -->
		<Row UnitType="UNIT_SMALL_SHIELD" BaseMoves="0" Cost="50" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_SMALL_SHIELD_NAME" Description="LOC_UNIT_SMALL_SHIELD_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_POTTERY" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_MEDIUM_SHIELD" BaseMoves="0" Cost="160" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_MEDIUM_SHIELD_NAME" Description="LOC_UNIT_MEDIUM_SHIELD_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_CURRENCY" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_GREAT_SHIELD" BaseMoves="0" Cost="300" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_GREAT_SHIELD_NAME" Description="LOC_UNIT_GREAT_SHIELD_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_APPRENTICESHIP" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_LIGHT_ARMOR" BaseMoves="0" Cost="50" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_LIGHT_ARMOR_NAME" Description="LOC_UNIT_LIGHT_ARMOR_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_HORSEBACK_RIDING" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_MEDIUM_ARMOR" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_MEDIUM_ARMOR_NAME" Description="LOC_UNIT_MEDIUM_ARMOR_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_STIRRUPS" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_HEAVY_ARMOR" BaseMoves="0" Cost="300" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_HEAVY_ARMOR_NAME" Description="LOC_UNIT_HEAVY_ARMOR_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_GUNPOWDER" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_GOLD_PINE_RESIN" BaseMoves="0" Cost="80" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_GOLD_PINE_RESIN_NAME" Description="LOC_UNIT_GOLD_PINE_RESIN_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_STATE_WORKFORCE" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_DARK_PINE_RESIN" BaseMoves="0" Cost="80" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_DARK_PINE_RESIN_NAME" Description="LOC_UNIT_DARK_PINE_RESIN_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_CONSTRUCTION" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_PALE_PINE_RESIN" BaseMoves="0" Cost="80" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_PALE_PINE_RESIN_NAME" Description="LOC_UNIT_PALE_PINE_RESIN_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_MASONRY" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_STANDARD_ARROW" BaseMoves="0" Cost="50" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_STANDARD_ARROW_NAME" Description="LOC_UNIT_STANDARD_ARROW_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_CRAFTSMANSHIP" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_POISON_ARROW" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_POISON_ARROW_NAME" Description="LOC_UNIT_POISON_ARROW_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_APPRENTICESHIP" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_DRAGONSLAYER_ARROW" BaseMoves="0" Cost="150" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_DRAGONSLAYER_ARROW_NAME" Description="LOC_UNIT_DRAGONSLAYER_ARROW_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" PrereqTech="TECH_GUNPOWDER" Maintenance="0" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_GOUGHS_GREAT_ARROW" BaseMoves="0" Cost="200" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_GOUGHS_GREAT_ARROW_NAME" Description="LOC_UNIT_GOUGHS_GREAT_ARROW_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" PrereqTech="TECH_SIEGE_TACTICS" Maintenance="0" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_MOONLIGHT_ARROW" BaseMoves="0" Cost="125" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_MOONLIGHT_ARROW_NAME" Description="LOC_UNIT_MOONLIGHT_ARROW_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_MILITARY_ENGINEERING" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_DARK_SILVER_TRACER" BaseMoves="0" Cost="300" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_DARK_SILVER_TRACER_NAME" Description="LOC_UNIT_DARK_SILVER_TRACER_DESCRIPTION" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_COMBUSTION" CanCapture="False"/>
		<!-- Rings -->
		<Row UnitType="UNIT_HAVELS_RING" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_HAVELS_RING_NAME" Description="LOC_UNIT_HAVELS_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_DIPLOMATIC_SERVICE" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_TINY_BEINGS_RING" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_TINY_BEINGS_RING_NAME" Description="LOC_UNIT_TINY_BEINGS_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_POLITICAL_PHILOSOPHY" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_CLORANTHY_RING" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_CLORANTHY_RING_NAME" Description="LOC_UNIT_CLORANTHY_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_MERCENARIES" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_COVETOUS_SILVER_RING" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_COVETOUS_SILVER_RING_NAME" Description="LOC_UNIT_COVETOUS_SILVER_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_REFORMED_CHURCH" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_COVETOUS_GOLD_RING" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_COVETOUS_GOLD_RING_NAME" Description="LOC_UNIT_COVETOUS_GOLD_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_GUILDS" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_HAWK_RING" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_HAWK_RING_NAME" Description="LOC_UNIT_HAWK_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_RECORDED_HISTORY" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_HORNET_RING" BaseMoves="0" Cost="75" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_HORNET_RING_NAME" Description="LOC_UNIT_HORNET_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_MILITARY_TRADITION" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_BELLOWING_DRAGONCREST_RING" BaseMoves="0" Cost="120" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_BELLOWING_DRAGONCREST_RING_NAME" Description="LOC_UNIT_BELLOWING_DRAGONCREST_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_FEUDALISM" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_SPELL_STONEPLATE_RING" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_SPELL_STONEPLATE_RING_NAME" Description="LOC_UNIT_SPELL_STONEPLATE_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqTech="TECH_CHEMISTRY" MustPurchase="TRUE" CanCapture="False"  AntiAirCombat="100"/>
		<Row UnitType="UNIT_RING_STEEL_PROTECTION" BaseMoves="0" Cost="160" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_RING_STEEL_PROTECTION_NAME" Description="LOC_UNIT_RING_STEEL_PROTECTION_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_DEFENSIVE_TACTICS" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_RING_EVIL_EYE" BaseMoves="0" Cost="100" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_RING_EVIL_EYE_NAME" Description="LOC_UNIT_RING_EVIL_EYE_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_THEOLOGY" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_RUSTED_IRON_RING" BaseMoves="0" Cost="200" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_RUSTED_IRON_RING_NAME" Description="LOC_UNIT_RUSTED_IRON_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_EXPLORATION" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_RING_OF_FOG" BaseMoves="0" Cost="120" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_RING_OF_FOG_NAME" Description="LOC_UNIT_RING_OF_FOG_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_MERCANTILISM" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_CALAMITY_RING" BaseMoves="0" Cost="250" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_CALAMITY_RING_NAME" Description="LOC_UNIT_CALAMITY_RING_DESCRIPTION" PurchaseYield="YIELD_FAITH" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" PrereqCivic="CIVIC_MILITARY_TRAINING" MustPurchase="TRUE" CanCapture="False"/>
		<Row UnitType="UNIT_COVENANT_OF_ARTORIAS" BaseMoves="0" Cost="2" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="false" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_SUPPORT" Name="LOC_UNIT_COVENANT_OF_ARTORIAS_NAME" Description="LOC_UNIT_COVENANT_OF_ARTORIAS_DESCRIPTION" PromotionClass="PROMOTION_CLASS_SUPPORT" Maintenance="0" CanCapture="False" CanRetreatWhenCaptured="True" CanTrain="False"/>
	</Units>
	<UnitAbilities>
		<Row UnitAbilityType="ABILITY_SMALL_RANGE_DEFENCE" Name="LOC_ABILITY_SMALL_RANGE_DEFENCE_NAME" Description="LOC_ABILITY_SMALL_RANGE_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_MEDIUM_RANGE_DEFENCE" Name="LOC_ABILITY_MEDIUM_RANGE_DEFENCE_NAME" Description="LOC_ABILITY_MEDIUM_RANGE_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_GREAT_RANGE_DEFENCE" Name="LOC_ABILITY_GREAT_RANGE_DEFENCE_NAME" Description="LOC_ABILITY_GREAT_RANGE_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_SMALL_MELEE_DEFENCE" Name="LOC_ABILITY_SMALL_MELEE_DEFENCE_NAME" Description="LOC_ABILITY_SMALL_MELEE_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_MEDIUM_MELEE_DEFENCE" Name="LOC_ABILITY_MEDIUM_MELEE_DEFENCE_NAME" Description="LOC_ABILITY_MEDIUM_MELEE_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_GREAT_MELEE_DEFENCE" Name="LOC_ABILITY_GREAT_MELEE_DEFENCE_NAME" Description="LOC_ABILITY_GREAT_MELEE_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_SMALL_DEFENCE" Name="LOC_ABILITY_SMALL_DEFENCE_NAME" Description="LOC_ABILITY_SMALL_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_MEDIUM_DEFENCE" Name="LOC_ABILITY_MEDIUM_DEFENCE_NAME" Description="LOC_ABILITY_MEDIUM_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_GREAT_DEFENCE" Name="LOC_ABILITY_GREAT_DEFENCE_NAME" Description="LOC_ABILITY_GREAT_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_DEFENCE_VS_DISTRICT" Name="LOC_ABILITY_DEFENCE_VS_DISTRICT_NAME" Description="LOC_ABILITY_DEFENCE_VS_DISTRICT_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_TERRAIN_DEFENCE" Name="LOC_ABILITY_TERRAIN_DEFENCE_NAME" Description="LOC_ABILITY_TERRAIN_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_DISTRICT_DEFENCE" Name="LOC_ABILITY_DISTRICT_DEFENCE_NAME" Description="LOC_ABILITY_DISTRICT_DEFENCE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_HAVELS_RING" Name="LOC_ABILITY_HAVELS_RING_NAME" Description="LOC_ABILITY_HAVELS_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_TOO_HEAVY" Name="LOC_ABILITY_TOO_HEAVY_NAME" Description="LOC_ABILITY_TOO_HEAVY_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_QUICK_MOVE" Name="LOC_ABILITY_QUICK_MOVE_NAME" Description="LOC_ABILITY_QUICK_MOVE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_GOLD_PINE_RESIN" Name="LOC_ABILITY_GOLD_PINE_RESIN_NAME" Description="LOC_ABILITY_GOLD_PINE_RESIN_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_TINY_BEINGS_RING" Name="LOC_ABILITY_TINY_BEINGS_RING_NAME" Description="LOC_ABILITY_TINY_BEINGS_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_CLORANTHY_RING" Name="LOC_ABILITY_CLORANTHY_RING_NAME" Description="LOC_ABILITY_CLORANTHY_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_COVETOUS_SILVER_RING" Name="LOC_ABILITY_COVETOUS_SILVER_RING_NAME" Description="LOC_ABILITY_COVETOUS_SILVER_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_COVETOUS_GOLD_RING" Name="LOC_ABILITY_COVETOUS_GOLD_RING_NAME" Description="LOC_ABILITY_COVETOUS_GOLD_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_HAWK_RING" Name="LOC_ABILITY_HAWK_RING_NAME" Description="LOC_ABILITY_HAWK_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_HORNET_RING" Name="LOC_ABILITY_HORNET_RING_NAME" Description="LOC_ABILITY_HORNET_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_BELLOWING_DRAGONCREST_RING" Name="LOC_ABILITY_BELLOWING_DRAGONCREST_RING_NAME" Description="LOC_ABILITY_BELLOWING_DRAGONCREST_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_RING_EVIL_EYE" Name="LOC_ABILITY_RING_EVIL_EYE_NAME" Description="LOC_ABILITY_RING_EVIL_EYE_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_RUSTED_IRON_RING" Name="LOC_ABILITY_RUSTED_IRON_RING_NAME" Description="LOC_ABILITY_RUSTED_IRON_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_RING_OF_FOG" Name="LOC_ABILITY_RING_OF_FOG_NAME" Description="LOC_ABILITY_RING_OF_FOG_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_CALAMITY_RING" Name="LOC_ABILITY_CALAMITY_RING_NAME" Description="LOC_ABILITY_CALAMITY_RING_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_SWITCH_RANGE_ATTACK" Name="LOC_ABILITY_SWITCH_RANGE_ATTACK_NAME" Description="LOC_ABILITY_SWITCH_RANGE_ATTACK_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_LONG_RANGE_ATTACK" Name="LOC_ABILITY_LONG_RANGE_ATTACK_NAME" Description="LOC_ABILITY_LONG_RANGE_ATTACK_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_POISON_WEAPON" Name="LOC_ABILITY_POISON_WEAPON_NAME" Description="LOC_ABILITY_POISON_WEAPON_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_DRAGONSLAYER_ARROW" Name="LOC_ABILITY_DRAGONSLAYER_ARROW_NAME" Description="LOC_ABILITY_DRAGONSLAYER_ARROW_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_GOUGHS_GREAT_ARROW" Name="LOC_ABILITY_GOUGHS_GREAT_ARROW_NAME" Description="LOC_ABILITY_GOUGHS_GREAT_ARROW_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_MAGIC_WEAPON" Name="LOC_ABILITY_MAGIC_WEAPON_NAME" Description="LOC_ABILITY_MAGIC_WEAPON_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_AUTO_HEAL" Name="LOC_ABILITY_AUTO_HEAL_NAME" Description="LOC_ABILITY_AUTO_HEAL_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_GREAT_ATTACK" Name="LOC_ABILITY_GREAT_ATTACK_NAME" Description="LOC_ABILITY_GREAT_ATTACK_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_DARK_SILVER_TRACER" Name="LOC_ABILITY_DARK_SILVER_TRACER_NAME" Description="LOC_ABILITY_DARK_SILVER_TRACER_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_DARK_SILVER_TRACER_ATTACK" Name="LOC_ABILITY_DARK_SILVER_TRACER_ATTACK_NAME" Description="LOC_ABILITY_DARK_SILVER_TRACER_ATTACK_DESCRIPTION"/>
	</UnitAbilities>
	<UnitAbilityModifiers>
		<!--RANGE_DEFENCE-->
		<Row>
			<UnitAbilityType>ABILITY_SMALL_RANGE_DEFENCE</UnitAbilityType>
			<ModifierId>SMALL_RANGE_DEFENCE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_MEDIUM_RANGE_DEFENCE</UnitAbilityType>
			<ModifierId>MEDIUM_RANGE_DEFENCE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_GREAT_RANGE_DEFENCE</UnitAbilityType>
			<ModifierId>GREAT_RANGE_DEFENCE_BONUS</ModifierId>
		</Row>
		<!--MELEE_DEFENCE-->
		<Row>
			<UnitAbilityType>ABILITY_SMALL_MELEE_DEFENCE</UnitAbilityType>
			<ModifierId>SMALL_MELEE_DEFENCE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_MEDIUM_MELEE_DEFENCE</UnitAbilityType>
			<ModifierId>MEDIUM_MELEE_DEFENCE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_GREAT_MELEE_DEFENCE</UnitAbilityType>
			<ModifierId>GREAT_MELEE_DEFENCE_BONUS</ModifierId>
		</Row>
		<!--DEFENCE-->
		<!--<Row>
			<UnitAbilityType>ABILITY_SMALL_DEFENCE</UnitAbilityType>
			<ModifierId>SMALL_DEFENCE_BONUS</ModifierId>
		</Row>-->
		<Row>
			<UnitAbilityType>ABILITY_MEDIUM_DEFENCE</UnitAbilityType>
			<ModifierId>MEDIUM_DEFENCE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_GREAT_DEFENCE</UnitAbilityType>
			<ModifierId>GREAT_DEFENCE_BONUS</ModifierId>
		</Row>
		<!--SPECIAL_DEFENCE-->
		<Row>
			<UnitAbilityType>ABILITY_DEFENCE_VS_DISTRICT</UnitAbilityType>
			<ModifierId>UNDEAD_DEFENCE_VS_DISTRICT_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_TERRAIN_DEFENCE</UnitAbilityType>
			<ModifierId>UNDEAD_TERRAIN_DEFENCE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_DISTRICT_DEFENCE</UnitAbilityType>
			<ModifierId>UNDEAD_DISTRICT_DEFENCE_BONUS</ModifierId>
		</Row>
		<!--MOVEMENT-->
		<Row>
			<UnitAbilityType>ABILITY_HAVELS_RING</UnitAbilityType>
			<ModifierId>HAVELS_RING_MOVEMENT_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_TOO_HEAVY</UnitAbilityType>
			<ModifierId>UNDEAD_TOO_HEAVY_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_QUICK_MOVE</UnitAbilityType>
			<ModifierId>UNDEAD_QUICK_MOVE_BONUS</ModifierId>
		</Row>
		<!--SPECIAL_RING-->
		<Row>
			<UnitAbilityType>ABILITY_TINY_BEINGS_RING</UnitAbilityType>
			<ModifierId>TINY_BEINGS_RING_HEAL_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_CLORANTHY_RING</UnitAbilityType>
			<ModifierId>CLORANTHY_RING_PILLAGING_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_COVETOUS_SILVER_RING</UnitAbilityType>
			<ModifierId>COVETOUS_SILVER_RING_POST_COMBAT_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_COVETOUS_GOLD_RING</UnitAbilityType>
			<ModifierId>COVETOUS_GOLD_RING_POST_COMBAT_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_HAWK_RING</UnitAbilityType>
			<ModifierId>HAWK_RING_SIGHT_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_HORNET_RING</UnitAbilityType>
			<ModifierId>HORNET_RING_FLANKING_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_BELLOWING_DRAGONCREST_RING</UnitAbilityType>
			<ModifierId>BELLOWING_DRAGONCREST_RING_RANGE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_RING_EVIL_EYE</UnitAbilityType>
			<ModifierId>RING_EVIL_EYE_HEAL_FROM_COMBAT_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_RUSTED_IRON_RING</UnitAbilityType>
			<ModifierId>RUSTED_IRON_RING_IGNORE_TERRAIN_COST_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_RUSTED_IRON_RING</UnitAbilityType>
			<ModifierId>RUSTED_IRON_RING_IGNORE_CROSSING_RIVERS_COST_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_RING_OF_FOG</UnitAbilityType>
			<ModifierId>RING_OF_FOG_STEALTH_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_CALAMITY_RING</UnitAbilityType>
			<ModifierId>CALAMITY_RING_NERF_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_CALAMITY_RING</UnitAbilityType>
			<ModifierId>CALAMITY_RING_EXPERIENCE_BONUS</ModifierId>
		</Row>
		<!--RANGE_ATTACK-->
		<Row>
			<UnitAbilityType>ABILITY_SWITCH_RANGE_ATTACK</UnitAbilityType>
			<ModifierId>SWITCH_RANGE_ATTACK_BONUS_RANGE</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_LONG_RANGE_ATTACK</UnitAbilityType>
			<ModifierId>LONG_RANGE_ATTACK_BONUS_RANGE</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_POISON_WEAPON</UnitAbilityType>
			<ModifierId>POISON_WEAPON_VS_WOUNDER_UNITS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_DRAGONSLAYER_ARROW</UnitAbilityType>
			<ModifierId>DRAGONSLAYER_ARROW_ATTACK_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_GOUGHS_GREAT_ARROW</UnitAbilityType>
			<ModifierId>GOUGHS_GREAT_ARROW_PUSH_BACK_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_MAGIC_WEAPON</UnitAbilityType>
			<ModifierId>MAGIC_WEAPON_VS_DISTRICT_DEFENSES</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_AUTO_HEAL</UnitAbilityType>
			<ModifierId>ABILITY_AUTO_HEAL_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_GOLD_PINE_RESIN</UnitAbilityType>
			<ModifierId>GOLD_PINE_RESIN_ATTACK_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_GREAT_ATTACK</UnitAbilityType>
			<ModifierId>ABILITY_GREAT_ATTACK_BONUS</ModifierId>
		</Row>
		<!--DARK_SILVER_TRACER-->
		<Row>
			<UnitAbilityType>ABILITY_DARK_SILVER_TRACER</UnitAbilityType>
			<ModifierId>DARK_SILVER_TRACER_MOVEMENT_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_DARK_SILVER_TRACER</UnitAbilityType>
			<ModifierId>DARK_SILVER_TRACER_INVISIABLE_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_DARK_SILVER_TRACER</UnitAbilityType>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_DARK_SILVER_TRACER_ATTACK</UnitAbilityType>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_VS_WOUNDER_UNITS</ModifierId>
		</Row>
	</UnitAbilityModifiers>
	<Modifiers>
		<!--RANGE_DEFENCE-->
		<Row>
			<ModifierId>SMALL_RANGE_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>SMALL_RANGE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>TORTOISE_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MEDIUM_RANGE_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MEDIUM_RANGE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>TORTOISE_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>GREAT_RANGE_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>GREAT_RANGE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>TORTOISE_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<!--MELEE_DEFENCE-->
		<Row>
			<ModifierId>SMALL_MELEE_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>SMALL_MELEE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>SCHILTRON_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MEDIUM_MELEE_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MEDIUM_MELEE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>SCHILTRON_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>GREAT_MELEE_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>GREAT_MELEE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>SCHILTRON_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<!--DEFENCE-->
		<Row>
			<ModifierId>MEDIUM_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MEDIUM_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>CREW_WEAPONS_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>GREAT_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>GREAT_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>CREW_WEAPONS_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<!--SPECIAL_DEFENCE-->
		<Row>
			<ModifierId>UNDEAD_DEFENCE_VS_DISTRICT_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>UNDEAD_DEFENCE_VS_DISTRICT_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>EMPLACEMENT_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TERRAIN_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TERRAIN_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>CHOKE_POINTS_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>UNDEAD_DISTRICT_DEFENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>UNDEAD_DISTRICT_DEFENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>UNDEAD_DISTRICT_DEFENCE_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<!--MOVEMENT-->
		<Row>
			<ModifierId>HAVELS_RING_MOVEMENT_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>HAVELS_RING_MOVEMENT_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT</ModifierType>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TOO_HEAVY_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TOO_HEAVY_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT</ModifierType>
		</Row>
		<Row>
			<ModifierId>UNDEAD_QUICK_MOVE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>UNDEAD_QUICK_MOVE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT</ModifierType>
		</Row>
		<!--SPECIAL_RING-->
		<Row>
			<ModifierId>TINY_BEINGS_RING_HEAL_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ADJUST_HEAL_PER_TURN</ModifierType>
			<SubjectRequirementSetId>MEDIC_HEALING_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>CLORANTHY_RING_PILLAGING_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>CLORANTHY_RING_PILLAGING_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_ADVANCED_PILLAGING</ModifierType>
		</Row>
		<Row>
			<ModifierId>COVETOUS_SILVER_RING_POST_COMBAT_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>COVETOUS_SILVER_RING_POST_COMBAT_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD</ModifierType>
		</Row>
		<Row>
			<ModifierId>COVETOUS_GOLD_RING_POST_COMBAT_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>COVETOUS_GOLD_RING_POST_COMBAT_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD</ModifierType>
		</Row>
		<Row>
			<ModifierId>HAWK_RING_SIGHT_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>HORNET_RING_FLANKING_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>HORNET_RING_FLANKING_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
		</Row>
		<Row>
			<ModifierId>BELLOWING_DRAGONCREST_RING_RANGE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>BELLOWING_DRAGONCREST_RING_RANGE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>UNIT_STRONG_WHEN_ATTACKING_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>RING_EVIL_EYE_HEAL_FROM_COMBAT_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>RING_EVIL_EYE_HEAL_FROM_COMBAT_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ADJUST_HEAL_FROM_COMBAT</ModifierType>
		</Row>
		<Row>
			<ModifierId>RUSTED_IRON_RING_IGNORE_TERRAIN_COST_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>RUSTED_IRON_RING_IGNORE_CROSSING_RIVERS_COST_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>RING_OF_FOG_STEALTH_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_NERF_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_NERF_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_EXPERIENCE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_EXPERIENCE_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_UNIT_EXPERIENCE_MODIFIER</ModifierType>
		</Row>
		<!--RANGE_ATTACK-->
		<Row>
			<ModifierId>SWITCH_RANGE_ATTACK_BONUS_RANGE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>SWITCH_RANGE_ATTACK_BONUS_RANGE_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_ATTACK_RANGE</ModifierType>
		</Row>
		<Row>
			<ModifierId>LONG_RANGE_ATTACK_BONUS_RANGE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>LONG_RANGE_ATTACK_BONUS_RANGE_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_ATTACK_RANGE</ModifierType>
		</Row>
		<Row>
			<ModifierId>POISON_WEAPON_VS_WOUNDER_UNITS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>POISON_WEAPON_VS_WOUNDER_UNITS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>VULTURE_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DRAGONSLAYER_ARROW_ATTACK_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DRAGONSLAYER_ARROW_ATTACK_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>UNIT_STRONG_WHEN_ATTACKING_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>GOUGHS_GREAT_ARROW_PUSH_BACK_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MAGIC_WEAPON_VS_DISTRICT_DEFENSES</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MAGIC_WEAPON_VS_DISTRICT_DEFENSES_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>MAGIC_WEAPON_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>ABILITY_AUTO_HEAL_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>ABILITY_AUTO_HEAL_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_GRANT_HEAL_AFTER_ACTION</ModifierType>
		</Row>
		<!--SPECIAL-->
		<Row>
			<ModifierId>GOLD_PINE_RESIN_ATTACK_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_MELEE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>ABILITY_GREAT_ATTACK_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>ABILITY_GREAT_ATTACK_BONUS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
		</Row>
		<!--DARK_SILVER_TRACER-->
		<Row>
			<ModifierId>DARK_SILVER_TRACER_MOVEMENT_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_GOLD_TRACER_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_INVISIABLE_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_GOLD_TRACER_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_GOLD_TRACER_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_VS_WOUNDER_UNITS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_VS_WOUNDER_UNITS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>VULTURE_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
	</Modifiers>
	<ModifierArguments>
		<!--RANGE_DEFENCE-->
		<Row>
			<ModifierId>SMALL_RANGE_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>SMALL_RANGE_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>SMALL_RANGE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<Row>
			<ModifierId>MEDIUM_RANGE_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>MEDIUM_RANGE_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>MEDIUM_RANGE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>GREAT_RANGE_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>GREAT_RANGE_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>GREAT_RANGE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>12</Value>
		</Row>
		<!--MELEE_DEFENCE-->
		<Row>
			<ModifierId>SMALL_MELEE_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>SMALL_MELEE_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>SMALL_MELEE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>3</Value>
		</Row>
		<Row>
			<ModifierId>MEDIUM_MELEE_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>MEDIUM_MELEE_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>MEDIUM_MELEE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>6</Value>
		</Row>
		<Row>
			<ModifierId>GREAT_MELEE_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>GREAT_MELEE_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>GREAT_MELEE_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<!--DEFENCE-->
		<Row>
			<ModifierId>MEDIUM_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>MEDIUM_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>MEDIUM_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>6</Value>
		</Row>
		<Row>
			<ModifierId>GREAT_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>GREAT_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>GREAT_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>12</Value>
		</Row>
		<!--SPECIAL_DEFENCE-->
		<Row>
			<ModifierId>UNDEAD_DEFENCE_VS_DISTRICT_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>UNDEAD_DEFENCE_VS_DISTRICT_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_DEFENCE_VS_DISTRICT_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TERRAIN_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>UNDEAD_TERRAIN_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TERRAIN_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>3</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_DISTRICT_DEFENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>UNDEAD_DISTRICT_DEFENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_DISTRICT_DEFENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<!--MOVEMENT-->
		<Row>
			<ModifierId>HAVELS_RING_MOVEMENT_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>HAVELS_RING_MOVEMENT_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>HAVELS_RING_MOVEMENT_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TOO_HEAVY_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>UNDEAD_TOO_HEAVY_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_TOO_HEAVY_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>-1</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_QUICK_MOVE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>UNDEAD_QUICK_MOVE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_QUICK_MOVE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>1</Value>
		</Row>
		<!--SPECIAL_RING-->
		<Row>
			<ModifierId>TINY_BEINGS_RING_HEAL_BONUS</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<Row>
			<ModifierId>TINY_BEINGS_RING_HEAL_BONUS</ModifierId>
			<Name>Type</Name>
			<Value>ALL</Value>
		</Row>
		<Row>
			<ModifierId>CLORANTHY_RING_PILLAGING_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>CLORANTHY_RING_PILLAGING_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>CLORANTHY_RING_PILLAGING_BONUS_MODIFIER</ModifierId>
			<Name>UseAdvancedPillaging</Name>
			<Value>true</Value>
		</Row>
		<Row>
			<ModifierId>COVETOUS_SILVER_RING_POST_COMBAT_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>COVETOUS_SILVER_RING_POST_COMBAT_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>COVETOUS_SILVER_RING_POST_COMBAT_BONUS_MODIFIER</ModifierId>
			<Name>PercentDefeatedStrength</Name>
			<Value>50</Value>
		</Row>
		<Row>
			<ModifierId>COVETOUS_SILVER_RING_POST_COMBAT_BONUS_MODIFIER</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_FAITH</Value>
		</Row>
		<Row>
			<ModifierId>COVETOUS_GOLD_RING_POST_COMBAT_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>COVETOUS_GOLD_RING_POST_COMBAT_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>COVETOUS_GOLD_RING_POST_COMBAT_BONUS_MODIFIER</ModifierId>
			<Name>PercentDefeatedStrength</Name>
			<Value>100</Value>
		</Row>
		<Row>
			<ModifierId>COVETOUS_GOLD_RING_POST_COMBAT_BONUS_MODIFIER</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_GOLD</Value>
		</Row>
		<Row>
			<ModifierId>HAWK_RING_SIGHT_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>SPYGLASS_BONUS_SIGHT</Value>
		</Row>
		<Row>
			<ModifierId>HORNET_RING_FLANKING_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>HORNET_RING_FLANKING_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>HORNET_RING_FLANKING_BONUS_MODIFIER</ModifierId>
			<Name>Percent</Name>
			<Value>100</Value>
		</Row>
		<Row>
			<ModifierId>BELLOWING_DRAGONCREST_RING_RANGE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>BELLOWING_DRAGONCREST_RING_RANGE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>BELLOWING_DRAGONCREST_RING_RANGE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<Row>
			<ModifierId>RING_EVIL_EYE_HEAL_FROM_COMBAT_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>RING_EVIL_EYE_HEAL_FROM_COMBAT_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>RING_EVIL_EYE_HEAL_FROM_COMBAT_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>25</Value>
		</Row>
		<Row>
			<ModifierId>RUSTED_IRON_RING_IGNORE_TERRAIN_COST_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>MOD_IGNORE_TERRAIN_COST</Value>
		</Row>
		<Row>
			<ModifierId>RUSTED_IRON_RING_IGNORE_CROSSING_RIVERS_COST_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>MOD_IGNORE_CROSSING_RIVERS_COST</Value>
		</Row>
		<Row>
			<ModifierId>RING_OF_FOG_STEALTH_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>CAMOUFLAGE_STEALTH</Value>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_NERF_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>CALAMITY_RING_NERF_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_NERF_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>-15</Value>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_EXPERIENCE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>CALAMITY_RING_EXPERIENCE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>CALAMITY_RING_EXPERIENCE_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>100</Value>
		</Row>
		<!--RANGE_ATTACK-->
		<Row>
			<ModifierId>SWITCH_RANGE_ATTACK_BONUS_RANGE</ModifierId>
			<Name>ModifierId</Name>
			<Value>SWITCH_RANGE_ATTACK_BONUS_RANGE_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>SWITCH_RANGE_ATTACK_BONUS_RANGE_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>1</Value>
		</Row>
		<Row>
			<ModifierId>LONG_RANGE_ATTACK_BONUS_RANGE</ModifierId>
			<Name>ModifierId</Name>
			<Value>LONG_RANGE_ATTACK_BONUS_RANGE_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>LONG_RANGE_ATTACK_BONUS_RANGE_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>2</Value>
		</Row>
		<Row>
			<ModifierId>POISON_WEAPON_VS_WOUNDER_UNITS</ModifierId>
			<Name>ModifierId</Name>
			<Value>POISON_WEAPON_VS_WOUNDER_UNITS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>POISON_WEAPON_VS_WOUNDER_UNITS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<Row>
			<ModifierId>DRAGONSLAYER_ARROW_ATTACK_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>DRAGONSLAYER_ARROW_ATTACK_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>DRAGONSLAYER_ARROW_ATTACK_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<Row>
			<ModifierId>GOUGHS_GREAT_ARROW_PUSH_BACK_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>HUSSAR_FORCE_RETREAT</Value>
		</Row>
		<Row>
			<ModifierId>MAGIC_WEAPON_VS_DISTRICT_DEFENSES</ModifierId>
			<Name>ModifierId</Name>
			<Value>MAGIC_WEAPON_VS_DISTRICT_DEFENSES_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>MAGIC_WEAPON_VS_DISTRICT_DEFENSES_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>15</Value>
		</Row>
		<Row>
			<ModifierId>ABILITY_AUTO_HEAL_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>ABILITY_AUTO_HEAL_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>GOLD_PINE_RESIN_ATTACK_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>BELLOWING_DRAGONCREST_RING_RANGE_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>ABILITY_GREAT_ATTACK_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>ABILITY_GREAT_ATTACK_BONUS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>ABILITY_GREAT_ATTACK_BONUS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>50</Value>
		</Row>
		<!--DARK_SILVER_TRACER-->
		<Row>
			<ModifierId>DARK_SILVER_TRACER_MOVEMENT_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>UNDEAD_QUICK_MOVE_BONUS</Value>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_INVISIABLE_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>RING_OF_FOG_STEALTH_BONUS</Value>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_BONUS</ModifierId>
			<Name>ModifierId</Name>
			<Value>ABILITY_GREAT_ATTACK_BONUS</Value>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_VS_WOUNDER_UNITS</ModifierId>
			<Name>ModifierId</Name>
			<Value>DARK_SILVER_TRACER_ATTACK_VS_WOUNDER_UNITS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>DARK_SILVER_TRACER_ATTACK_VS_WOUNDER_UNITS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
	</ModifierArguments>
	<RequirementSets>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_ATTCHED_UNITS_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>UNDEAD_DISTRICT_DEFENCE_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_MELEE_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>GREATSWORD_ANTI_MELEE_OPPONENT_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>MAGIC_WEAPON_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>UNIT_GOLD_TRACER_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
	</RequirementSets>
	<RequirementSetRequirements>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS_MET_REQUIREMENT</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_UNDEAD_ATTCHED_ADJACENCY</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_ATTCHED_UNITS_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_IS_UNDEAD_MELEE</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_ATTCHED_UNITS_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_IS_UNDEAD_RANGE</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNDEAD_DISTRICT_DEFENCE_REQUIREMENTS</RequirementSetId>
			<RequirementId>GARRISON_PLOT_REQUIREMENTS_MET</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNDEAD_DISTRICT_DEFENCE_REQUIREMENTS</RequirementSetId>
			<RequirementId>PLAYER_IS_DEFENDER_REQUIREMENTS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_IS_UNDEAD_RANGE</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_RANGE_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_UNDEAD_ATTCHED_ADJACENCY</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_MELEE_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_IS_UNDEAD_MELEE</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_UNDEAD_MELEE_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_UNDEAD_ATTCHED_ADJACENCY</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>GREATSWORD_ANTI_MELEE_OPPONENT_REQUIREMENTS</RequirementSetId>
			<RequirementId>GREATSWORD_ANTI_MELEE_OPPONENT_REQUIREMENT</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>MAGIC_WEAPON_REQUIREMENTS</RequirementSetId>
			<RequirementId>PLAYER_IS_ATTACKER_REQUIREMENTS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>MAGIC_WEAPON_REQUIREMENTS</RequirementSetId>
			<RequirementId>PLOT_DISTRICT_IS_DEFENDED_REQUIREMENTS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_GOLD_TRACER_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_IS_GOLD_TRACER</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_GOLD_TRACER_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_UNDEAD_ATTCHED_ADJACENCY</RequirementId>
		</Row>
	</RequirementSetRequirements>
	<Requirements>
		<Row>
			<RequirementId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS_MET_REQUIREMENT</RequirementId>
			<RequirementType>REQUIREMENT_REQUIREMENTSET_IS_MET</RequirementType>
		</Row>
		<Row>
			<RequirementId>UNIT_IS_UNDEAD_RANGE</RequirementId>
			<RequirementType>REQUIREMENT_UNIT_TYPE_MATCHES</RequirementType>
		</Row>
		<Row>
			<RequirementId>UNIT_IS_UNDEAD_MELEE</RequirementId>
			<RequirementType>REQUIREMENT_UNIT_TYPE_MATCHES</RequirementType>
		</Row>
		<Row>
			<RequirementId>GREATSWORD_ANTI_MELEE_OPPONENT_REQUIREMENT</RequirementId>
			<RequirementType>REQUIREMENT_OPPONENT_UNIT_PROMOTION_CLASS_MATCHES</RequirementType>
		</Row>
		<Row>
			<RequirementId>UNIT_UNDEAD_ATTCHED_ADJACENCY</RequirementId>
			<RequirementType>REQUIREMENT_PLOT_ADJACENT_TO_OWNER</RequirementType>
		</Row>
		<Row>
			<RequirementId>UNIT_IS_GOLD_TRACER</RequirementId>
			<RequirementType>REQUIREMENT_UNIT_TYPE_MATCHES</RequirementType>
		</Row>
	</Requirements>
	<RequirementArguments>
		<Row>
			<RequirementId>UNIT_UNDEAD_ATTCHED_REQUIREMENTS_MET_REQUIREMENT</RequirementId>
			<Name>RequirementSetId</Name>
			<Value>UNIT_UNDEAD_ATTCHED_UNITS_REQUIREMENTS</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_IS_UNDEAD_RANGE</RequirementId>
			<Name>UnitType</Name>
			<Value>UNIT_UNDEAD_RANGE</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_IS_UNDEAD_MELEE</RequirementId>
			<Name>UnitType</Name>
			<Value>UNIT_UNDEAD</Value>
		</Row>
		<Row>
			<RequirementId>GREATSWORD_ANTI_MELEE_OPPONENT_REQUIREMENT</RequirementId>
			<Name>UnitPromotionClass</Name>
			<Value>PROMOTION_CLASS_MELEE</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_UNDEAD_ATTCHED_ADJACENCY</RequirementId>
			<Name>MinDistance</Name>
			<Value>0</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_UNDEAD_ATTCHED_ADJACENCY</RequirementId>
			<Name>MaxDistance</Name>
			<Value>0</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_IS_GOLD_TRACER</RequirementId>
			<Name>UnitType</Name>
			<Value>UNIT_GOLD_TRACER</Value>
		</Row>
	</RequirementArguments>
	<ModifierStrings>
		<!--Equiments-->
		<Row ModifierId="MEDIUM_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_ALL_DEFENCE_BONUS_DESCRIPTION"/>
		<Row ModifierId="SMALL_RANGE_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_RANGE_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="MEDIUM_RANGE_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_RANGE_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="GREAT_RANGE_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_RANGE_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="SMALL_MELEE_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_MELEE_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="MEDIUM_MELEE_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_MELEE_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="GREAT_MELEE_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_MELEE_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="UNDEAD_DEFENCE_VS_DISTRICT_BONUS_MODIFIER" Context="Preview" Text="LOC_UNDEAD_DEFENCE_VS_DISTRICT_DESCRIPTION"/>
		<Row ModifierId="UNDEAD_TERRAIN_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_UNDEAD_TERRAIN_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="UNDEAD_DISTRICT_DEFENCE_BONUS_MODIFIER" Context="Preview" Text="LOC_UNDEAD_AT_DISTRICT_DEFENCE_DESCRIPTION"/>
		<Row ModifierId="BELLOWING_DRAGONCREST_RING_RANGE_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_STRONG_WHEN_ATTACKING_DESCRIPTION"/>
		<Row ModifierId="POISON_WEAPON_VS_WOUNDER_UNITS_MODIFIER" Context="Preview" Text="LOC_PROMOTION_ROUT_DESCRIPTION"/>
		<Row ModifierId="DRAGONSLAYER_ARROW_ATTACK_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_GREAT_ARROW_MODIFIER_DESCRIPTION"/>
		<Row ModifierId="CALAMITY_RING_NERF_BONUS_MODIFIER" Context="Preview" Text="LOC_CALAMITY_RING_NERF_MODIFIER_DESCRIPTION"/>
		<Row ModifierId="MAGIC_WEAPON_VS_DISTRICT_DEFENSES_MODIFIER" Context="Preview" Text="LOC_MAGIC_WEAPON_VS_DISTRICT_MODIFIER_DESCRIPTION"/>
		<Row ModifierId="ABILITY_GREAT_ATTACK_BONUS_MODIFIER" Context="Preview" Text="LOC_ABILITY_GREAT_ATTACK_BONUS"/>
		<Row ModifierId="DARK_SILVER_TRACER_ATTACK_VS_WOUNDER_UNITS_MODIFIER" Context="Preview" Text="LOC_SILVER_TRACER_ATTACK_VS_WOUNDER_DESCRIPTION"/>
	</ModifierStrings>
</GameData>
