<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<LoadingInfo>
		<!-- BackgroundImage = top left / ForegroundImage = middle right -->
		<Row LeaderType="LEADER_FIREKEEPER" ForegroundImage="LEADER_FIREKEEPER_NEUTRAL_2.dds" BackgroundImage="DS_LOAD_BACK.dds" PlayDawnOfManAudio="0"/>
	</LoadingInfo>
	<DiplomacyInfo>
		<Row Type="LEADER_FIREKEEPER" BackgroundImage="DS_LEADER_BACK.dds"/>
	</DiplomacyInfo>
	<Colors>
		<Row>
			<Type>COLOR_PLAYER_FIRELINK_FIREKEEPER_PRIMARY</Type>
			<Red>0.324</Red>
			<Green>0.301</Green>
			<Blue>0.160</Blue>
			<Alpha>0.5</Alpha>
		</Row>
		<Row>
			<Type>COLOR_PLAYER_FIRELINK_FIREKEEPER_SECONDARY</Type>
			<Red>0.992</Red>
			<Green>0.633</Green>
			<Blue>0</Blue>
			<Alpha>0.85</Alpha>
		</Row>
	</Colors>
	<PlayerColors>
		<Row>
			<Type>LEADER_FIREKEEPER</Type>
			<Usage>Unique</Usage>
			<PrimaryColor>COLOR_PLAYER_FIRELINK_FIREKEEPER_PRIMARY</PrimaryColor>
			<SecondaryColor>COLOR_PLAYER_FIRELINK_FIREKEEPER_SECONDARY</SecondaryColor>
			<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
		</Row>
	</PlayerColors>
	
	<Types>
		<Row Type="CIVILIZATION_FIRELINK" Kind="KIND_CIVILIZATION"/>
		<!--<Row Type="TRAIT_CIVILIZATION_MILITARY_PRODUCTON_NERF" Kind="KIND_TRAIT"/>-->
		<Row Type="TRAIT_CIVILIZATION_CITY_DEFERENCE" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_CIVILIZATION_DISTRICT_BONFIRE" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_CIVILIZATION_UNIT_MIMIC" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_CIVILIZATION_UNIT_UNDEAD" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE" Kind="KIND_TRAIT"/>
	</Types>
	<Civilizations>
		<Row CivilizationType="CIVILIZATION_FIRELINK" Name="LOC_CIVILIZATION_FIRELINK_NAME" Description="LOC_CIVILIZATION_FIRELINK_DESCRIPTION" Adjective="LOC_CIVILIZATION_FIRELINK_ADJECTIVE" StartingCivilizationLevelType="CIVILIZATION_LEVEL_FULL_CIV" RandomCityNameDepth="5"/>
	</Civilizations>
	<CivilizationLeaders>
		<Row CivilizationType="CIVILIZATION_FIRELINK" LeaderType="LEADER_FIREKEEPER" CapitalName="LOC_CITY_NAME_FIRELINKSHRINE"/>
	</CivilizationLeaders>
	<Traits>
		<!--<Row TraitType="TRAIT_CIVILIZATION_MILITARY_PRODUCTON_NERF" Name="LOC_TRAIT_CIVILIZATION_MILITARY_PRODUCTON_NERF_NAME" Description="LOC_TRAIT_CIVILIZATION_MILITARY_PRODUCTON_NERF_DESCRIPTION" />-->
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" Name="LOC_TRAIT_CIVILIZATION_CITY_DEFERENCE_NAME" Description="LOC_TRAIT_CIVILIZATION_CITY_DEFERENCE_DESCRIPTION" />
		<Row TraitType="TRAIT_CIVILIZATION_DISTRICT_BONFIRE" Name="LOC_TRAIT_CIVILIZATION_DISTRICT_BONFIRE_NAME" Description="LOC_TRAIT_CIVILIZATION_DISTRICT_BONFIRE_DESCRIPTION" />
		<Row TraitType="TRAIT_CIVILIZATION_UNIT_MIMIC" Name="LOC_TRAIT_CIVILIZATION_UNIT_MIMIC_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_MIMIC_DESCRIPTION" />
		<Row TraitType="TRAIT_CIVILIZATION_UNIT_UNDEAD" Name="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_DESCRIPTION" />
		<Row TraitType="TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE" Name="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE_DESCRIPTION" />
	</Traits>
	<CivilizationTraits>
		<!--<Row CivilizationType="CIVILIZATION_FIRELINK" TraitType="TRAIT_CIVILIZATION_MILITARY_PRODUCTON_NERF"/>-->
		<Row CivilizationType="CIVILIZATION_FIRELINK" TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TraitType="TRAIT_CIVILIZATION_DISTRICT_BONFIRE"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TraitType="TRAIT_CIVILIZATION_UNIT_MIMIC"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TraitType="TRAIT_CIVILIZATION_UNIT_UNDEAD"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TraitType="TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE"/><!---->
	</CivilizationTraits>

	<TraitModifiers>
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_MILITARY_PRODUCTON_NERF" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_DEFERENCE_CLASSICAL" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_RANGEDSTRIKE_CLASSICAL" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_DEFERENCE_MEDIEVAL" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_RANGEDSTRIKE_MEDIEVAL" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_DEFERENCE_RENAISSANCE" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_RANGEDSTRIKE_RENAISSANCE" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_DEFERENCE_INDUSTRIAL" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_RANGEDSTRIKE_INDUSTRIAL" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_DEFERENCE_MODERN" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_RANGEDSTRIKE_MODERN" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_DEFERENCE_ATOMIC" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_RANGEDSTRIKE_ATOMIC" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_DEFERENCE_INFORMATION" />
		<Row TraitType="TRAIT_CIVILIZATION_CITY_DEFERENCE" ModifierId="DS_CITY_RANGEDSTRIKE_INFORMATION" />
	</TraitModifiers>
	
	<Modifiers>
		<Row>
			<ModifierId>DS_MILITARY_PRODUCTON_NERF</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_MILITARY_UNITS_PRODUCTION</ModifierType>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_CLASSICAL</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE</ModifierType>
			<SubjectRequirementSetId>DS_AT_CLASSICAL</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_CLASSICAL</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE</ModifierType>
			<SubjectRequirementSetId>DS_AT_CLASSICAL</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_MEDIEVAL</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE</ModifierType>
			<SubjectRequirementSetId>DS_AT_MEDIEVAL</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_MEDIEVAL</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE</ModifierType>
			<SubjectRequirementSetId>DS_AT_MEDIEVAL</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_RENAISSANCE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE</ModifierType>
			<SubjectRequirementSetId>DS_AT_RENAISSANCE</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_RENAISSANCE</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE</ModifierType>
			<SubjectRequirementSetId>DS_AT_RENAISSANCE</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_INDUSTRIAL</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE</ModifierType>
			<SubjectRequirementSetId>DS_AT_INDUSTRIAL</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_INDUSTRIAL</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE</ModifierType>
			<SubjectRequirementSetId>DS_AT_INDUSTRIAL</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_MODERN</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE</ModifierType>
			<SubjectRequirementSetId>DS_AT_MODERN</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_MODERN</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE</ModifierType>
			<SubjectRequirementSetId>DS_AT_MODERN</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_ATOMIC</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE</ModifierType>
			<SubjectRequirementSetId>DS_AT_ATOMIC</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_ATOMIC</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE</ModifierType>
			<SubjectRequirementSetId>DS_AT_ATOMIC</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_INFORMATION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_OUTER_DEFENSE</ModifierType>
			<SubjectRequirementSetId>DS_AT_INFORMATION</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_INFORMATION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_RANGED_STRIKE</ModifierType>
			<SubjectRequirementSetId>DS_AT_INFORMATION</SubjectRequirementSetId>
		</Row>
	</Modifiers>

	<ModifierArguments>
		<Row>
			<ModifierId>DS_MILITARY_PRODUCTON_NERF</ModifierId>
			<Name>Amount</Name>
			<Value>-500</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_CLASSICAL</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_CLASSICAL</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_MEDIEVAL</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_MEDIEVAL</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_RENAISSANCE</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_RENAISSANCE</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_INDUSTRIAL</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_INDUSTRIAL</ModifierId>
			<Name>Amount</Name>
			<Value>8</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_MODERN</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_MODERN</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_ATOMIC</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_ATOMIC</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_DEFERENCE_INFORMATION</ModifierId>
			<Name>Amount</Name>
			<Value>15</Value>
		</Row>
		<Row>
			<ModifierId>DS_CITY_RANGEDSTRIKE_INFORMATION</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
	</ModifierArguments>
	<RequirementSets>
		<Row>
			<RequirementSetId>DS_AT_CLASSICAL</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_MEDIEVAL</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_RENAISSANCE</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_INDUSTRIAL</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_MODERN</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_ATOMIC</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_INFORMATION</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
	</RequirementSets>
	<RequirementSetRequirements>
		<Row>
			<RequirementSetId>DS_AT_CLASSICAL</RequirementSetId>
			<RequirementId>DS_HAS_TECH_HORSEBACK_RIDING</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_CLASSICAL</RequirementSetId>
			<RequirementId>DS_HAS_TECH_IRON_WORKING</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_MEDIEVAL</RequirementSetId>
			<RequirementId>DS_HAS_TECH_STIRRUPS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_MEDIEVAL</RequirementSetId>
			<RequirementId>DS_HAS_TECH_MACHINERY</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_RENAISSANCE</RequirementSetId>
			<RequirementId>DS_HAS_TECH_GUNPOWDER</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_RENAISSANCE</RequirementSetId>
			<RequirementId>DS_HAS_TECH_SIEGE_TACTICS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_INDUSTRIAL</RequirementSetId>
			<RequirementId>DS_HAS_TECH_BALLISTICS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_INDUSTRIAL</RequirementSetId>
			<RequirementId>DS_HAS_TECH_MILITARY_SCIENCE</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_MODERN</RequirementSetId>
			<RequirementId>DS_HAS_TECH_REPLACEABLE_PARTS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_MODERN</RequirementSetId>
			<RequirementId>DS_HAS_TECH_STEEL</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_ATOMIC</RequirementSetId>
			<RequirementId>DS_HAS_TECH_ADVANCED_BALLISTICS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_ATOMIC</RequirementSetId>
			<RequirementId>DS_HAS_TECH_ADVANCED_FLIGHT</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_INFORMATION</RequirementSetId>
			<RequirementId>DS_HAS_TECH_SATELLITES</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>DS_AT_INFORMATION</RequirementSetId>
			<RequirementId>DS_HAS_TECH_COMPOSITES</RequirementId>
		</Row>
	</RequirementSetRequirements>
	<Requirements>
		<Row>
			<RequirementId>DS_HAS_TECH_HORSEBACK_RIDING</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_IRON_WORKING</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_STIRRUPS</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_MACHINERY</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_GUNPOWDER</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_SIEGE_TACTICS</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_BALLISTICS</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_MILITARY_SCIENCE</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_REPLACEABLE_PARTS</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_STEEL</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_ADVANCED_BALLISTICS</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_ADVANCED_FLIGHT</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_SATELLITES</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_COMPOSITES</RequirementId>
			<RequirementType>REQUIREMENT_PLAYER_HAS_TECHNOLOGY</RequirementType>
		</Row>
	</Requirements>
	<RequirementArguments>
		<Row>
			<RequirementId>DS_HAS_TECH_HORSEBACK_RIDING</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_HORSEBACK_RIDING</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_IRON_WORKING</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_IRON_WORKING</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_STIRRUPS</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_STIRRUPS</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_MACHINERY</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_MACHINERY</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_GUNPOWDER</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_GUNPOWDER</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_SIEGE_TACTICS</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_SIEGE_TACTICS</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_BALLISTICS</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_BALLISTICS</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_MILITARY_SCIENCE</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_MILITARY_SCIENCE</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_REPLACEABLE_PARTS</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_REPLACEABLE_PARTS</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_STEEL</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_STEEL</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_ADVANCED_BALLISTICS</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_ADVANCED_BALLISTICS</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_ADVANCED_FLIGHT</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_ADVANCED_FLIGHT</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_SATELLITES</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_SATELLITES</Value>
		</Row>
		<Row>
			<RequirementId>DS_HAS_TECH_COMPOSITES</RequirementId>
			<Name>TechnologyType</Name>
			<Value>TECH_COMPOSITES</Value>
		</Row>
	</RequirementArguments>
	
	<CityNames>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_1"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_2"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_3"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_4"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_5"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_6"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_7"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_8"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_9"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_10"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_11"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_12"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_13"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_14"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_15"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_16"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_17"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_18"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_19"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" CityName="LOC_CIVLIZATION_FIRELINK_CITY_20"/>
	</CityNames>
	<StartBiasTerrains>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TerrainType="TERRAIN_PLAINS" Tier="3"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TerrainType="TERRAIN_GRASS" Tier="3"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TerrainType="TERRAIN_PLAINS_HILLS" Tier="3"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" TerrainType="TERRAIN_GRASS_HILLS" Tier="3"/>
	</StartBiasTerrains>
	<StartBiasResources>
		<Row CivilizationType="CIVILIZATION_FIRELINK" ResourceType="RESOURCE_INCENSE" Tier="3"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" ResourceType="RESOURCE_STONE" Tier="3"/>
		<Row CivilizationType="CIVILIZATION_FIRELINK" ResourceType="RESOURCE_MARBLE" Tier="3"/>
	</StartBiasResources>
</GameData>
