<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<Types>
		<Row Type="DISTRICT_BONFIRE" Kind="KIND_DISTRICT"/>
	</Types>
	
	<!-- DISTRICT -->
	<DistrictReplaces>
		<Row CivUniqueDistrictType="DISTRICT_BONFIRE" ReplacesDistrictType="DISTRICT_HOLY_SITE"/>
	</DistrictReplaces>
	<Districts>
		<Row DistrictType="DISTRICT_BONFIRE" Name="LOC_DISTRICT_BONFIRE_NAME" Description="LOC_TRAIT_CIVILIZATION_DISTRICT_BONFIRE_DESCRIPTION" PlunderType="PLUNDER_FAITH" PlunderAmount="25" AdvisorType="ADVISOR_TECHNOLOGY" Cost="30" CostProgressionModel="COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH" CostProgressionParam1="25" Maintenance="0" RequiresPlacement="true" RequiresPopulation="false" Coast="false" AllowsHolyCity="true" Aqueduct="false" NoAdjacentCity="false" InternalOnly="false" ZOC="false" CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false" MilitaryDomain="DOMAIN_LAND" TravelTime="1" Appeal="1" CityStrengthModifier="2" TraitType="TRAIT_CIVILIZATION_DISTRICT_BONFIRE"/>
	</Districts>
	<District_Adjacencies>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountains_Science1"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountains_Science2"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountains_Science3"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountains_Science4"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountains_Science5"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Jungle_Science"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="District_Science"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="NaturalWonder_Faith"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountain_Faith1"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountain_Faith2"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountain_Faith3"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountain_Faith4"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mountain_Faith5"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Forest_Faith"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="District_Faith"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="River_Gold"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Harbor_Gold"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="District_Gold"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="SeaResource_Gold"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Harbor_City_Gold"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Wonder_Culture"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="District_Culture"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Mine_Production"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="Quarry_Production"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldChangeId="District_Production"/>
	</District_Adjacencies>
	<District_CitizenYieldChanges>
		<!--<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_SOUL" YieldChange="2"/>-->
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_FOOD" YieldChange="1"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_FAITH" YieldChange="4"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_SCIENCE" YieldChange="2"/>
		<!--<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_CULTURE" YieldChange="1"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_PRODUCTION" YieldChange="1"/>-->
	</District_CitizenYieldChanges>
	<District_GreatPersonPoints>
		<Row DistrictType="DISTRICT_BONFIRE" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET" PointsPerTurn="1"/>
	</District_GreatPersonPoints>
	<District_TradeRouteYields>
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="0"/>
		<!--<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="0"/>-->
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_FAITH" YieldChangeAsOrigin="2" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="0"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_SCIENCE" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="0"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_CULTURE" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="0"/>
		<Row DistrictType="DISTRICT_BONFIRE" YieldType="YIELD_PRODUCTION" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="0"/>
	</District_TradeRouteYields>
	<DistrictModifiers>
		<Row>
			<DistrictType>DISTRICT_BONFIRE</DistrictType>
			<ModifierId>BONFIRE_REST_HEALING</ModifierId>
		</Row>
	</DistrictModifiers>
	<Modifiers>
		<Row>
			<ModifierId>BONFIRE_REST_HEALING</ModifierId>
			<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
		</Row>
		<Row>
			<ModifierId>BONFIRE_REST_HEALING_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ADJUST_HEAL_PER_TURN</ModifierType>
			<SubjectRequirementSetId>PLOT_ADJACENT_INCLUDE_HOLY_SITE</SubjectRequirementSetId>
		</Row>
	</Modifiers>
	<ModifierArguments>
		<Row>
			<ModifierId>BONFIRE_REST_HEALING</ModifierId>
			<Name>ModifierId</Name>
			<Value>BONFIRE_REST_HEALING_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>BONFIRE_REST_HEALING_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>100</Value>
		</Row>
		<Row>
			<ModifierId>BONFIRE_REST_HEALING_MODIFIER</ModifierId>
			<Name>Type</Name>
			<Value>ALL</Value>
		</Row>
	</ModifierArguments>

	<Buildings>
		<Update>
			<Where BuildingType="BUILDING_AIRPORT"/>
			<Set PrereqDistrict="DISTRICT_HOLY_SITE" Cost="30" Name="LOC_TRAIT_LEADER_BUILDING_LIT_BONFIRE_NAME" Description="LOC_TRAIT_LEADER_BUILDING_LIT_BONFIRE_DESCRIPTION"/>
		</Update>
	</Buildings>
	<BuildingPrereqs>
		<Delete Building="BUILDING_AIRPORT"/>
	</BuildingPrereqs>
	<!-- BUILDING
	<Types>
		<Row Type="BUILDING_LIT_BONFIRE" Kind="KIND_BUILDING"/>
	</Types>
	<Buildings>
		<Row BuildingType="BUILDING_LIT_BONFIRE" Name="LOC_TRAIT_LEADER_BUILDING_LIT_BONFIRE_NAME" Description="LOC_TRAIT_LEADER_BUILDING_LIT_BONFIRE_DESCRIPTION" PrereqDistrict="DISTRICT_BONFIRE" PurchaseYield="YIELD_GOLD" Cost="30" AdvisorType="ADVISOR_CONQUEST" TraitType="TRAIT_LEADER_BUILDING_LIT_BONFIRE"/>
	</Buildings>
	<BuildingReplaces>
		<Row CivUniqueBuildingType="BUILDING_LIT_BONFIRE" ReplacesBuildingType="BUILDING_AIRPORT"/>
	</BuildingReplaces>
	<Building_YieldChanges>
		<Row BuildingType="BUILDING_LIT_BONFIRE" YieldType="YIELD_PRODUCTION" YieldChange="3"/>
		<Row BuildingType="BUILDING_LIT_BONFIRE" YieldType="YIELD_FAITH" YieldChange="5"/>
	</Building_YieldChanges>
	<Building_GreatPersonPoints>
	</Building_GreatPersonPoints>
	<Boosts>
		<Row CivicType="CIVIC_RAPID_DEPLOYMENT" Boost="100" TriggerDescription="LOC_BOOST_TRIGGER_RAPID_DEPLOYMENT_BONFIRE" TriggerLongDescription="LOC_BOOST_TRIGGER_LONGDESC_RAPID_DEPLOYMENT_BONFIRE" BoostClass="BOOST_TRIGGER_HAVE_X_BUILDINGS" BuildingType="BUILDING_LIT_BONFIRE" NumItems="2"/>
	</Boosts> -->
</GameData>
