<?xml version="1.0" encoding="utf-8"?>
<!-- GameData1 -->
<!-- Author: Administrator -->
<!-- DateCreated: 3/23/2017 2:27:06 PM -->
<GameData>
	<Types>
		<Row Type="UNIT_MIMIC" Kind="KIND_UNIT"/>
		<Row Type="UNIT_UNDEAD" Kind="KIND_UNIT"/>
		<Row Type="UNIT_UNDEAD_RANGE" Kind="KIND_UNIT"/><!---->
		<Row Type="ABILITY_UNDEAD" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_ESTUS_FLASK" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_ITEM_ESCORT" Kind="KIND_ABILITY"/>
		<Row Type="ABILITY_ITEM_DELIVER" Kind="KIND_ABILITY"/>
	</Types>
	
	<UnitAiInfos>
		<Row UnitType="UNIT_MIMIC" AiType="UNITAI_SETTLE"/>
		<Row UnitType="UNIT_MIMIC" AiType="UNITAI_EXPLORE"/>
		<Row UnitType="UNIT_MIMIC" AiType="UNITTYPE_LAND_COMBAT"/>
		<Row UnitType="UNIT_UNDEAD" AiType="UNITAI_COMBAT"/>
		<Row UnitType="UNIT_UNDEAD" AiType="UNITAI_EXPLORE"/>
		<Row UnitType="UNIT_UNDEAD" AiType="UNITTYPE_MELEE"/>
		<Row UnitType="UNIT_UNDEAD" AiType="UNITTYPE_LAND_COMBAT"/>
		<Row UnitType="UNIT_UNDEAD_RANGE" AiType="UNITAI_COMBAT"/>
		<Row UnitType="UNIT_UNDEAD_RANGE" AiType="UNITTYPE_RANGED"/>
		<Row UnitType="UNIT_UNDEAD_RANGE" AiType="UNITTYPE_LAND_COMBAT"/>
	</UnitAiInfos>
	<UnitReplaces>
		<Row CivUniqueUnitType="UNIT_MIMIC" ReplacesUnitType="UNIT_SCOUT"/>
		<Row CivUniqueUnitType="UNIT_UNDEAD" ReplacesUnitType="UNIT_WARRIOR"/>
		<Row CivUniqueUnitType="UNIT_UNDEAD_RANGE" ReplacesUnitType="UNIT_SLINGER"/>
	</UnitReplaces>
	
	<Units>
		<Row UnitType="UNIT_MIMIC" BaseMoves="5" Cost="50" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="true" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT" Name="LOC_TRAIT_CIVILIZATION_UNIT_MIMIC_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_MIMIC_DESCRIPTION" PurchaseYield="YIELD_FAITH" MustPurchase="TRUE" PromotionClass="PROMOTION_CLASS_RECON" InitialLevel="2" Maintenance="2" Combat="45" RangedCombat="1" Range="1" TraitType="TRAIT_CIVILIZATION_UNIT_MIMIC"/>
		<Row UnitType="UNIT_UNDEAD" BaseMoves="3" Cost="1000" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="true" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT" Name="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_DESCRIPTION" PromotionClass="PROMOTION_CLASS_MELEE" Maintenance="1" Combat="15" TraitType="TRAIT_CIVILIZATION_UNIT_UNDEAD"/>
		<Row UnitType="UNIT_UNDEAD_RANGE" BaseMoves="3" Cost="1000" AdvisorType="ADVISOR_CONQUEST" BaseSightRange="1" ZoneOfControl="true" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT" Name="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE_DESCRIPTION" PromotionClass="PROMOTION_CLASS_RANGED" Maintenance="1" Combat="5" RangedCombat="15" Range="0" TraitType="TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE"/>
	</Units>

	<Tags>
		<Row Tag="CLASS_ITEM_DELIVER" Vocabulary="ABILITY_CLASS"/>
		<Row Tag="CLASS_UNDEAD" Vocabulary="ABILITY_CLASS"/>
	</Tags>
	<TypeTags>
		<Row Type="ABILITY_ITEM_ESCORT" Tag="CLASS_ITEM_DELIVER"/>
		<Row Type="ABILITY_ITEM_DELIVER" Tag="CLASS_ITEM_DELIVER"/>
		<Row Type="ABILITY_UNDEAD" Tag="CLASS_UNDEAD"/>
		<Row Type="ABILITY_ESTUS_FLASK" Tag="CLASS_UNDEAD"/>
		<Row Type="ABILITY_ITEM_ESCORT" Tag="CLASS_UNDEAD"/>
		<Row Type="ABILITY_OLIGARCHY_MELEE_BUFF" Tag="CLASS_UNDEAD"/>
		<Row Type="ABILITY_FASCISM_ATTACK_BUFF" Tag="CLASS_UNDEAD"/>
		<Row Type="ABILITY_COMMUNISM_DEFENSE_BUFF" Tag="CLASS_UNDEAD"/>
		
		<Row Type="UNIT_MIMIC" Tag="CLASS_RECON"/>
		<Row Type="UNIT_MIMIC" Tag="CLASS_REVEAL_STEALTH"/>
		<Row Type="UNIT_MIMIC" Tag="CLASS_ITEM_DELIVER"/>
		<Row Type="UNIT_UNDEAD" Tag="CLASS_UNDEAD"/>
		<Row Type="UNIT_UNDEAD_RANGE" Tag="CLASS_UNDEAD"/>
		<!--<Row Type="UNIT_UNDEAD_RANGE" Tag="CLASS_ITEM_DELIVER"/>-->
	</TypeTags>
	<UnitAbilities>
		<Row UnitAbilityType="ABILITY_UNDEAD" Name="LOC_ABILITY_UNDEAD_NAME" Description="LOC_ABILITY_UNDEAD_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_ESTUS_FLASK" Name="LOC_ABILITY_ESTUS_FLASK_NAME" Description="LOC_ABILITY_ESTUS_FLASK_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_ITEM_ESCORT" Name="LOC_ABILITY_ITEM_ESCORT_NAME" Description="LOC_ABILITY_ITEM_ESCORT_DESCRIPTION"/>
		<Row UnitAbilityType="ABILITY_ITEM_DELIVER" Name="LOC_ABILITY_ITEM_DELIVER_NAME" Description="LOC_ABILITY_ITEM_DELIVER_DESCRIPTION"/>
	</UnitAbilities>
	<UnitAbilityModifiers>
		<Row>
			<UnitAbilityType>ABILITY_UNDEAD</UnitAbilityType>
			<ModifierId>UNDEAD_POST_COMBAT_SOUL</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_ESTUS_FLASK</UnitAbilityType>
			<ModifierId>ESTUS_FLASK_HEAL_BONUS</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_ITEM_ESCORT</UnitAbilityType>
			<ModifierId>ESCORT_MOBILITY_SHARED_MOVEMENT</ModifierId>
		</Row>
		<Row>
			<UnitAbilityType>ABILITY_ITEM_DELIVER</UnitAbilityType>
			<ModifierId>ITEM_DELIVER_MOVEMENT_BOUNS</ModifierId>
		</Row>
	</UnitAbilityModifiers>
	<Modifiers>
		<Row>
			<ModifierId>UNDEAD_POST_COMBAT_SOUL</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_POST_COMBAT_YIELD</ModifierType>
		</Row>
		<Row>
			<ModifierId>ESTUS_FLASK_HEAL_BONUS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_HEAL_PER_TURN</ModifierType>
		</Row>
		<Row>
			<ModifierId>ITEM_DELIVER_MOVEMENT_BOUNS</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
			<SubjectRequirementSetId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>ITEM_DELIVER_MOVEMENT_BOUNS_MODIFIER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT</ModifierType>
		</Row>
	</Modifiers>
	<ModifierArguments>
		<Row>
			<ModifierId>UNDEAD_POST_COMBAT_SOUL</ModifierId>
			<Name>PercentDefeatedStrength</Name>
			<Value>50</Value>
		</Row>
		<Row>
			<ModifierId>UNDEAD_POST_COMBAT_SOUL</ModifierId>
			<Name>YieldType</Name>
			<Value>YIELD_FAITH</Value>
		</Row>
		<Row>
			<ModifierId>ESTUS_FLASK_HEAL_BONUS</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<Row>
			<ModifierId>ITEM_DELIVER_MOVEMENT_BOUNS</ModifierId>
			<Name>ModifierId</Name>
			<Value>ITEM_DELIVER_MOVEMENT_BOUNS_MODIFIER</Value>
		</Row>
		<Row>
			<ModifierId>ITEM_DELIVER_MOVEMENT_BOUNS_MODIFIER</ModifierId>
			<Name>Amount</Name>
			<Value>1</Value>
		</Row>
	</ModifierArguments>
	<RequirementSets>
		<Row>
			<RequirementSetId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
		</Row>
		<Row>
			<RequirementSetId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS_REQUIRES</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
	</RequirementSets>
	<RequirementSetRequirements>
		<Row>
			<RequirementSetId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_EQUIPMENTS_ATTCHED_ADJACENCY</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS</RequirementSetId>
			<RequirementId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS_MET_REQUIREMENT</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS_REQUIRES</RequirementSetId>
			<RequirementId>UNIT_ATTCHED_IS_EQUIPMENTS</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS_REQUIRES</RequirementSetId>
			<RequirementId>UNIT_ATTCHED_IS_WEAPONS</RequirementId>
		</Row>
	</RequirementSetRequirements>
	<Requirements>
		<Row>
			<RequirementId>UNIT_EQUIPMENTS_ATTCHED_ADJACENCY</RequirementId>
			<RequirementType>REQUIREMENT_PLOT_ADJACENT_TO_OWNER</RequirementType>
		</Row>
		<Row>
			<RequirementId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS_MET_REQUIREMENT</RequirementId>
			<RequirementType>REQUIREMENT_REQUIREMENTSET_IS_MET</RequirementType>
		</Row>
		<Row>
			<RequirementId>UNIT_ATTCHED_IS_EQUIPMENTS</RequirementId>
			<RequirementType>REQUIREMENT_UNIT_FORMATION_CLASS_MATCHES</RequirementType>
		</Row>
		<Row>
			<RequirementId>UNIT_ATTCHED_IS_WEAPONS</RequirementId>
			<RequirementType>REQUIREMENT_UNIT_FORMATION_CLASS_MATCHES</RequirementType>
		</Row>
	</Requirements>
	<RequirementArguments>
		<Row>
			<RequirementId>UNIT_EQUIPMENTS_ATTCHED_ADJACENCY</RequirementId>
			<Name>MinDistance</Name>
			<Value>0</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_EQUIPMENTS_ATTCHED_ADJACENCY</RequirementId>
			<Name>MaxDistance</Name>
			<Value>1</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS_MET_REQUIREMENT</RequirementId>
			<Name>RequirementSetId</Name>
			<Value>UNIT_EQUIPMENTS_ATTCHED_REQUIREMENTS_REQUIRES</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_ATTCHED_IS_EQUIPMENTS</RequirementId>
			<Name>UnitFormationClass</Name>
			<Value>FORMATION_CLASS_SUPPORT</Value>
		</Row>
		<Row>
			<RequirementId>UNIT_ATTCHED_IS_WEAPONS</RequirementId>
			<Name>UnitFormationClass</Name>
			<Value>FORMATION_CLASS_CIVILIAN</Value>
		</Row>
	</RequirementArguments>
</GameData>
