<?xml version="1.0" encoding="utf-8"?>
<GameData>
	<BaseGameText>
		<!--Civilization-->
		<Row Tag="LOC_CIVILIZATION_FIRELINK_NAME">
			<Text>Dark Souls</Text>
		</Row>
		<Row Tag="LOC_CIVILIZATION_FIRELINK_DESCRIPTION">
			<Text>Dark Souls</Text>
		</Row>
		<Row Tag="LOC_CIVILIZATION_FIRELINK_ADJECTIVE">
			<Text>Undead</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_CITY_DEFERENCE_NAME">
			<Text>Heirs of Cinder</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_CITY_DEFERENCE_DESCRIPTION">
			<Text>Can not build any military unit, instead you will always own 6 Undead Units. [NEWLINE]City's [ICON_Strength] Defense and [ICON_Ranged] Ranged Strength will increase with you Technology.[NEWLINE]***PLEASE NOTICE THAT RANGE UNDEAD UNIT CAN NOT ATTACK UNTILL EQUIPPED WITH RANGE WEAPON***</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_DISTRICT_BONFIRE_NAME">
			<Text>Dark Souls' unique district: Firelink Shrine</Text>
		</Row>
		<Row Tag="LOC_DISTRICT_BONFIRE_NAME">
			<Text>Firelink Shrine</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_DISTRICT_BONFIRE_DESCRIPTION">
			<Text>Replace Holy Site. [NEWLINE]Enjoy ALL the Adjacent Bonuses of other normal districts. Extra Domestic [ICON_TradeRoute] Trade Route bonuses. [NEWLINE]Unique District Project "Firekeepers Soul".</Text>
		</Row>
		<Row Tag="LOC_TRAIT_LEADER_BUILDING_LIT_BONFIRE_NAME">
			<Text>Lit Bonfire</Text>
		</Row>
		<Row Tag="LOC_TRAIT_LEADER_BUILDING_LIT_BONFIRE_DESCRIPTION">
			<Text>Replace Airport(Replace the name of Airport). [NEWLINE]Undead can teleport between Lit Bonfire.</Text>
		</Row>

		<!--MIMIC-->
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_MIMIC_NAME">
			<Text>Mimic</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_MIMIC_DESCRIPTION">
			<Text>Replace Scout. Using for transport Equipments and Weapons.</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_HOLLOW_NAME">
			<Text>Hollow</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_HOLLOW_DESCRIPTION">
			<Text>Replace all normal land militay units. An expensive and useless Unit .</Text>
		</Row>
		
		<!--Undead-->
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_NAME">
			<Text>Undead</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_DESCRIPTION">
			<Text>The Chosen Undead. [NEWLINE]Estus Flask: Provides 5 extra HP healing, can be upgraded by Fire Keeper's Soul (Distrit Project). [NEWLINE]Soul: When defeating an enemy unit, gain [ICON_Faith] Faith equal to 50% that unit's base [ICON_Strength] Combat Strength. [NEWLINE]Undead: Will resurrect at player's capital city on the next turn once they get killed. [NEWLINE]Equipment: Can be strengthened by Equipments and escorted units will enjoy the same Movement speed with Undead.</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE_NAME">
			<Text>Undead Range</Text>
		</Row>
		<Row Tag="LOC_TRAIT_CIVILIZATION_UNIT_UNDEAD_RANGE_DESCRIPTION">
			<Text>The Chosen Undead. Can not attack without range equipments. [NEWLINE]Estus Flask: Provides 5 extra HP healing, can be upgraded by Fire Keeper's Soul (Distrit Project). [NEWLINE]Soul: When defeating an enemy unit, gain [ICON_Faith] Faith equal to 50% that unit's base [ICON_Strength] Combat Strength. [NEWLINE]Undead: Will resurrect at player's capital city on the next turn once they get killed. [NEWLINE]Equipment: Can be strengthened by Equipments; escorted units will enjoy the same Movement speed with Undead.</Text>
		</Row>

		<!--Leader-->
		<Row Tag="LOC_LEADER_FIREKEEPER_NAME">
			<Text>Fire Keeper</Text>
		</Row>
		
		<Row Tag="LOC_TRAIT_LEADER_FIREKEEPER_NAME">
			<Text>The Guardian Of Bonfire</Text>
		</Row>
		<Row Tag="LOC_TRAIT_LEADER_FIREKEEPER_DESCRIPTION">
			<Text>Cities do not incur war weariness. Can purchase Undead's Exclusive Equipments by Faith [ICON_Faith] (Equipments only works on Undead Units). [NEWLINE]Lordvessel: Civic Rapid Deployment and Tech Advance Flight will unlocked at the beginning of game.</Text>
		</Row>
		
		<!--Weapon-->
		<!--Spear-->
		<Row Tag="LOC_UNIT_NORMAL_SPEAR_NAME">
			<Text>Spear</Text>
		</Row>
		<Row Tag="LOC_UNIT_NORMAL_SPEAR_DESCRIPTION">
			<Text>
				10 [ICON_Strength] Combat Strength Melee Weapon, Anti Cavalry. +10 [ICON_Strength] Combat Strength against Cavalry Unit.
				[NEWLINE][NEWLINE]Standard spear used commonly by soldiers. Long reach, and can be used with shield up.
				[NEWLINE]Effective against Cavalry, and hits for high damage at the right moment of an enemy's swing. But the hit radius is small, and it is easily blocked by shields.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_WINGED_SPEAR_NAME">
			<Text>Winged Spear</Text>
		</Row>
		<Row Tag="LOC_UNIT_WINGED_SPEAR_DESCRIPTION">
			<Text>
				35 [ICON_Strength] Combat Strength Melee Weapon, Anti Cavalry. +10 [ICON_Strength] Combat Strength against Cavalry Unit.
				[NEWLINE][NEWLINE]A long-hilted spear with a barbed point. Long reach, and can be used with shield up.
				[NEWLINE]Effective against Cavalry, and can hit for high damage at the right moment of an enemy's swing. But the hit radius is small, and it is easily blocked by shields.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_SILVER_KNIGHT_SPEAR_NAME">
			<Text>Silver Knight Spear</Text>
		</Row>
		<Row Tag="LOC_UNIT_SILVER_KNIGHT_SPEAR_DESCRIPTION">
			<Text>
				55 [ICON_Strength] Combat Strength Melee Weapon, Anti Cavalry. +10 [ICON_Strength] Combat Strength against Cavalry Unit.
				[NEWLINE][NEWLINE]The silver knights of Anor Londo guard the city using this beautifully slender weapon.
				[NEWLINE]The spear can be wielded by both hands in a focused thrust that uses one's body weight, or swung in a large sweeping motion.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGONSLAYER_SPEAR_NAME">
			<Text>DragonSlayer Spear</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGONSLAYER_SPEAR_DESCRIPTION">
			<Text>
				80 [ICON_Strength] Combat Strength Melee Weapon, Anti Cavalry. +10 [ICON_Strength] Combat Strength against Cavalry Unit. +20 [ICON_Strength] Combat Strength vs. fortified defender.
				[NEWLINE][NEWLINE]Cross spear born from the soul of Ornstein, a Dragonslayer guarding Anor Londo cathedral.
				[NEWLINE]Inflicts lightning damage; effective against dragons. Two-handed thrust relies on cross and buries spear deep within a dragon's hide, and sends human foes flying.
			</Text>
		</Row>
		<!--Hammer-->
		<Row Tag="LOC_UNIT_NORMAL_CLUB_NAME">
			<Text>Club</Text>
		</Row>
		<Row Tag="LOC_UNIT_NORMAL_CLUB_DESCRIPTION">
			<Text>
				5 [ICON_Strength] Combat Strength Melee Weapon, Anti Spear. +10 [ICON_Strength] Combat Strength against Spear Unit.
				[NEWLINE][NEWLINE]A simple wooden club. This simple bladeless strike weapon is effective against most foes, is easily handled, and can break the guard of a shield.
				[NEWLINE]However, a single miss makes one wide open, so timing and proximities are crucial.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_NORMAL_MACE_NAME">
			<Text>Mace</Text>
		</Row>
		<Row Tag="LOC_UNIT_NORMAL_MACE_DESCRIPTION">
			<Text>
				25 [ICON_Strength] Combat Strength Melee Weapon, Anti Spear. +10 [ICON_Strength] Combat Strength against Spear Unit.
				[NEWLINE][NEWLINE]Iron hammer with a protrusive pommel. Standard weapon for clerics.
				[NEWLINE]This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However, one miss leaves one wide open.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_DEMONS_GREAT_HAMMER_NAME">
			<Text>Demons Great Hammer</Text>
		</Row>
		<Row Tag="LOC_UNIT_DEMONS_GREAT_HAMMER_DESCRIPTION">
			<Text>
				60 [ICON_Strength] Combat Strength Melee Weapon, Anti Spear. +10 [ICON_Strength] Combat Strength against Spear Unit. Can pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage. -1 Movement.
				[NEWLINE][NEWLINE]Demon weapon built from the stone archtrees. Used by lesser demons at North Undead Asylum.
				[NEWLINE]This hammer is imbued with no special power, but can merrily beat foes to a pulp, providing you have the strength to wield it.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGON_TOOTH_NAME">
			<Text>Dragon Tooth</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGON_TOOTH_DESCRIPTION">
			<Text>
				90 [ICON_Strength] Combat Strength Melee Weapon, Anti Spear. +10 [ICON_Strength] Combat Strength against Spear Unit. +75 Combat Strength vs. District Defence. Can pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage. -1 Movement.
				[NEWLINE][NEWLINE]Created from an everlasting dragon tooth. Legendary great hammer of Havel the Rock.
				[NEWLINE]The dragon tooth will never break as it is harder than stone, and it can destory wall by only one hit.
			</Text>
		</Row>
		<!--Ultra_Greatsword-->
		<Row Tag="LOC_UNIT_CLAYMORE_NAME">
			<Text>Claymore</Text>
		</Row>
		<Row Tag="LOC_UNIT_CLAYMORE_DESCRIPTION">
			<Text>
				15 [ICON_Strength] Combat Strength Melee Weapon, Anti Warrior Class. +10 [ICON_Strength] Combat Strength against Warrior Class Unit. -1 Movement.
				[NEWLINE][NEWLINE]This larger type of greatsword is normally wielded with two hands due to its weight.
				[NEWLINE]This highly flexible greatsword can be used to attack in swings or thrusts.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_ZWEIHANDER_NAME">
			<Text>Zweihander</Text>
		</Row>
		<Row Tag="LOC_UNIT_ZWEIHANDER_DESCRIPTION">
			<Text>
				45 [ICON_Strength] Combat Strength Melee Weapon, Anti Warrior Class. +10 [ICON_Strength] Combat Strength against Warrior Class Unit. Equipped Unit will not suffer combat penalties when damaged. -1 Movement.
				[NEWLINE][NEWLINE]One of the gigantic straight greatswords.
				[NEWLINE]As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong. It is this great weight that sends foes flying when hit solidly.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_BLACK_KNIGHT_SWORD_NAME">
			<Text>Black Knight GreatSword</Text>
		</Row>
		<Row Tag="LOC_UNIT_BLACK_KNIGHT_SWORD_DESCRIPTION">
			<Text>
				60 [ICON_Strength] Combat Strength Melee Weapon, Anti Warrior Class. +10 [ICON_Strength] Combat Strength against Warrior Class Unit. Equipped Unit will not suffer combat penalties when damaged. -1 Movement.
				[NEWLINE][NEWLINE]Greatsword of the black knights who wander Lordran. Used to face chaos demons.
				[NEWLINE]The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_ABYSS_GREATSWORD_NAME">
			<Text>Abyss GreatSword</Text>
		</Row>
		<Row Tag="LOC_UNIT_ABYSS_GREATSWORD_DESCRIPTION">
			<Text>
				85 [ICON_Strength] Combat Strength Melee Weapon, Anti Warrior Class. +10 [ICON_Strength] Combat Strength against Warrior Class Unit. Equipped Unit will not suffer combat penalties when damaged. -1 Movement. Adjacent enemy units receive -10 [ICON_STRENGTH] Combat Strength.
				[NEWLINE][NEWLINE]This greatsword belonged to Lord Gwyn's Knight Artorias, who fell to the abyss.
				[NEWLINE]Swallowed by the Dark with its master, this sword is tainted by the abyss, and now its strength reflects its wielder's humanity.
			</Text>
		</Row>
		<!--Stright_Sword-->
		<Row Tag="LOC_UNIT_SHORT_SWORD_NAME">
			<Text>Short Sword</Text>
		</Row>
		<Row Tag="LOC_UNIT_SHORT_SWORD_DESCRIPTION">
			<Text>
				10 [ICON_Strength] Combat Strength Melee Weapon, Anti Range. +7 [ICON_Strength] Combat Strength against Range Unit.
				[NEWLINE][NEWLINE]This small straight sword is widely used, to an extent only matched by the longsword.
				[NEWLINE]An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_SUNLIGHT_STRAIGHT_SWORD_NAME">
			<Text>Sunlight Straight Sword</Text>
		</Row>
		<Row Tag="LOC_UNIT_SUNLIGHT_STRAIGHT_SWORD_DESCRIPTION">
			<Text>
				30 [ICON_Strength] Combat Strength Melee Weapon, Anti Range. +7 [ICON_Strength] Combat Strength against Range Unit.
				[NEWLINE][NEWLINE]This standard longsword, belonging to Solaire of Astora, is of high quality, is well-forged, and has been kept in good repair.
				[NEWLINE]Easy to use and dependable, but unlikely to live up to its grandiose name.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_SILVER_KNIGHT_STRAIGHT_SWORD_NAME">
			<Text>Silver Knight Straight Sword</Text>
		</Row>
		<Row Tag="LOC_UNIT_SILVER_KNIGHT_STRAIGHT_SWORD_DESCRIPTION">
			<Text>
				55 [ICON_Strength] Combat Strength Melee Weapon, Anti Range. +7 [ICON_Strength] Combat Strength against Range Unit.
				[NEWLINE][NEWLINE]The silver knights of Anor Londo guard the city using this beautifully slender weapon.
				[NEWLINE]Its chain attacks, in which the wielder takes great advancing steps and makes use of his bodyweight, are deadly even in single hits.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_ASTORAS_STRAIGHT_SWORD_NAME">
			<Text>Greatsword of Artorias (Divine)</Text>
		</Row>
		<Row Tag="LOC_UNIT_ASTORAS_STRAIGHT_SWORD_DESCRIPTION">
			<Text>
				75 [ICON_Strength] Combat Strength Melee Weapon, Anti Range. +7 [ICON_Strength] Combat Strength against Range Unit. +20 [ICON_Strength] Combat Strength to Undead units within 2 tiles.
				[NEWLINE][NEWLINE]Sword born from the soul of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.
				[NEWLINE]Sir Artorias hunted the Darkwraiths, and his sword strikes harder against dark servants.
			</Text>
		</Row>
		<!--Bow-->
		<Row Tag="LOC_UNIT_SHORT_BOW_NAME">
			<Text>Short Bow</Text>
		</Row>
		<Row Tag="LOC_UNIT_SHORT_BOW_DESCRIPTION">
			<Text>
				5 [ICON_Strength] Combat Strength Range Weapon, +1 [ICON_Range] Range.
				[NEWLINE][NEWLINE]Small bow. Standard projectile weapon. Range Undeads need Equip to use.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_COMPOSITE_BOW_NAME">
			<Text>Composite Bow</Text>
		</Row>
		<Row Tag="LOC_UNIT_COMPOSITE_BOW_DESCRIPTION">
			<Text>
				20 [ICON_Strength] Combat Strength Range Weapon, +1 [ICON_Range] Range.
				[NEWLINE][NEWLINE]Bow born from the soul of the Dark Sun Gwyndolin, Darkmoon deity who watches over the abandoned city of Gods, Anor Londo.
				[NEWLINE]This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGONSLAYER_GREATBOW_NAME">
			<Text>DragonSlayer GreatBow</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGONSLAYER_GREATBOW_DESCRIPTION">
			<Text>
				50 [ICON_Strength] Combat Strength Range Weapon, +2 [ICON_Range] Range.
				[NEWLINE][NEWLINE]Bow of the Dragonslayers, led by Hawkeye Gough, one of Gwyn's Four Knights.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOUGHS_GREATBOW_NAME">
			<Text>Gough's GreatBow</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOUGHS_GREATBOW_DESCRIPTION">
			<Text>
				65 [ICON_Strength] Combat Strength Range Weapon, +5 [ICON_Range] Range. +20 [ICON_Ranged] Ranged Strength when attacking.
				[NEWLINE][NEWLINE]Greatbow used by Hawkeye Gough, of Lord Gwyn's Four Knights, for dragon slaying.
				[NEWLINE]This bow is larger than even those used by the famed Dragonslayers. Only their leader, Gough, had the strength to handle it.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOLD_TRACER_NAME">
			<Text>Gold Tracer</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOLD_TRACER_DESCRIPTION">
			<Text>
				20 [ICON_Strength] Combat Strength Range Weapon, +1 [ICON_Range] Range. +10 [ICON_Ranged] Ranged Strength when attacking. Only Ciaran Knows the True Power behind this Weapon.
				[NEWLINE][NEWLINE]Curved sword used by the Lord's Blade Ciaran, one of Gwyn's Four Knights.
				[NEWLINE]Ciaran brandishes her sword in a mesmerizing dance, etching the darkness with dire streaks of gold.
			</Text>
		</Row>
		<!--Weapons_Text-->
		<Row Tag="LOC_COMBAT_WEAPON_BONUS">
			<Text>+{1_Value} from Weapon</Text>
		</Row>
		<Row Tag="LOC_ASTORAS_STRAIGHT_SWORD_BUFF_BONUS">
			<Text>+20 [ICON_Strength] Combat Bonus from Greatsword of Artorias.</Text>
		</Row>
		<Row Tag="LOC_GREATSWORD_ANTI_MELEE_BONUS">
			<Text>+10 against Warrior Class Units</Text>
		</Row>
		<Row Tag="LOC_SWORD_ANTI_RANGE_BONUS">
			<Text>+7 [ICON_Strength] Combat Strength when attacking ranged and siege units.</Text>
		</Row>
		<Row Tag="LOC_DRAGONSLAYER_SPEAR_ANTI_DEFERENCE">
			<Text>+20 [ICON_Strength] Combat Strength vs. fortified defender.</Text>
		</Row>
		<Row Tag="LOC_EQUIPMENT_ANTI_CITY_BONUS">
			<Text>+{1_Amount} Strength vs. district defenses.</Text>
		</Row>
		<Row Tag="LOC_ABYSS_GREATSWORD_BUFF_BONUS">
			<Text>{1_Amount} Combat Strength when adjacent to an enemy Abyss GreatSword.</Text>
		</Row>
		<Row Tag="LOC_SILVER_TRACER_ATTACK_VS_WOUNDER_DESCRIPTION">
			<Text>+{1_Amount} [ICON_Ranged] Range Strength against damaged units.</Text>
		</Row>
		<!--Support_Equipments-->
		<Row Tag="LOC_UNIT_SMALL_SHIELD_NAME">
			<Text>Small Shield</Text>
		</Row>
		<Row Tag="LOC_UNIT_SMALL_SHIELD_DESCRIPTION">
			<Text>+5 [ICON_Strength] Combat Strength when defending against ranged attacks. +3 [ICON_Strength] Combat Strength when defending in Woods, Jungle, Hills, or Marsh.</Text>
		</Row>
		<Row Tag="LOC_UNIT_MEDIUM_SHIELD_NAME">
			<Text>Medium Shield</Text>
		</Row>
		<Row Tag="LOC_UNIT_MEDIUM_SHIELD_DESCRIPTION">
			<Text>+8 [ICON_Strength] Combat Strength when defending against ranged attacks and +3 [ICON_Strength] Combat Strength against melee attack. +5 [ICON_Strength] Combat Strength defence when occupying a district or Fort.</Text>
		</Row>
		<Row Tag="LOC_UNIT_GREAT_SHIELD_NAME">
			<Text>Great Shield</Text>
		</Row>
		<Row Tag="LOC_UNIT_GREAT_SHIELD_DESCRIPTION">
			<Text>+12 [ICON_Strength] Combat Strength when defending against range attack and +3 [ICON_Strength] Combat Strength against melee attack. +5 [ICON_Strength] Combat Strength when defending district attack. -1 Movement.</Text>
		</Row>
		<Row Tag="LOC_UNIT_LIGHT_ARMOR_NAME">
			<Text>Light Armor</Text>
		</Row>
		<Row Tag="LOC_UNIT_LIGHT_ARMOR_DESCRIPTION">
			<Text>+3 [ICON_Strength] Combat Strength when defending melee attack.</Text>
		</Row>
		<Row Tag="LOC_UNIT_MEDIUM_ARMOR_NAME">
			<Text>Medium Armor</Text>
		</Row>
		<Row Tag="LOC_UNIT_MEDIUM_ARMOR_DESCRIPTION">
			<Text>+6 [ICON_Strength] Combat Strength when defending melee attack.</Text>
		</Row>
		<Row Tag="LOC_UNIT_HEAVY_ARMOR_NAME">
			<Text>Heavy Armor</Text>
		</Row>
		<Row Tag="LOC_UNIT_HEAVY_ARMOR_DESCRIPTION">
			<Text>+10 [ICON_Strength] Combat Strength when defending melee attack. -1 Movement.</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOLD_PINE_RESIN_NAME">
			<Text>Gold Pine Resin</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOLD_PINE_RESIN_DESCRIPTION">
			<Text>
				+5 [ICON_Strength] Melee Combat Strength when attacking.
				[NEWLINE][NEWLINE]Rare pine which emits golden sparks. Applies lightning to right-hand weapon.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_DARK_PINE_RESIN_NAME">
			<Text>Dark Pine Resin</Text>
		</Row>
		<Row Tag="LOC_UNIT_DARK_PINE_RESIN_DESCRIPTION">
			<Text>
				Attacking melee units ignore Walls and immediately assault the city.
				[NEWLINE][NEWLINE]Hexed pine resin. Applies dark flame to right-hand weapon.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_PALE_PINE_RESIN_NAME">
			<Text>Pale Pine Resin</Text>
		</Row>
		<Row Tag="LOC_UNIT_PALE_PINE_RESIN_DESCRIPTION">
			<Text>
				Attacking melee units do full damage to the city's Walls.
				[NEWLINE][NEWLINE]Pale pine resin that faintly glimmers.	Temporarily applies magic to right-hand weapon.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_STANDARD_ARROW_NAME">
			<Text>Standard Arrow</Text>
		</Row>
		<Row Tag="LOC_UNIT_STANDARD_ARROW_DESCRIPTION">
			<Text>Range Unit Support Equipment. +1 [ICON_Range] Range.</Text>
		</Row>
		<Row Tag="LOC_UNIT_POISON_ARROW_NAME">
			<Text>Poison Arrow</Text>
		</Row>
		<Row Tag="LOC_UNIT_POISON_ARROW_DESCRIPTION">
			<Text>
				Range Unit Support Equipment. +5 [ICON_Ranged] Range Strength against damaged units. +1 [ICON_Range] Range.
				[NEWLINE][NEWLINE]Arrow with point dipped in poison. Ensures the demise of prey in a hunt, or the target in an assassination.
				[NEWLINE]Once an enemy is poisoned, one need only wait.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGONSLAYER_ARROW_NAME">
			<Text>DragonSlayer Arrow</Text>
		</Row>
		<Row Tag="LOC_UNIT_DRAGONSLAYER_ARROW_DESCRIPTION">
			<Text>
				Range Unit Support Equipment. +10 [ICON_Ranged] Range Strength.
				[NEWLINE][NEWLINE]Giant dragon-hunting arrows, resembling iron spears. Used by Hawkeye Gough and his Dragonslayers, they puncture human flesh easily.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOUGHS_GREAT_ARROW_NAME">
			<Text>Gough's Great Arrow</Text>
		</Row>
		<Row Tag="LOC_UNIT_GOUGHS_GREAT_ARROW_DESCRIPTION">
			<Text>
				Range Unit Support Equipment. +10 [ICON_Ranged] Range Strength. Can pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage.
				[NEWLINE][NEWLINE]Great arrow used by Hawkeye Gough, one of Lord Gwyn's Four Knights, for dragon slaying. Requires Greatbow.
				[NEWLINE]Gough personally crafts each stone tip, and wraps the shaft tightly with tree bark.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_MOONLIGHT_ARROW_NAME">
			<Text>MoonLight Arrow</Text>
		</Row>
		<Row Tag="LOC_UNIT_MOONLIGHT_ARROW_DESCRIPTION">
			<Text>
				Range Unit Support Equipment. +15 [ICON_Ranged] Range Strength District Defence. +1 [ICON_Range] Range.
				[NEWLINE][NEWLINE]Arrow granted to those bound by Covenant to the Dark Sun Gwyndolin, Lord Gwyn's lastborn. Moonlight Arrows glow silver, and inflict magic damage.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_DARK_SILVER_TRACER_NAME">
			<Text>Dark Silver Tracer</Text>
		</Row>
		<Row Tag="LOC_UNIT_DARK_SILVER_TRACER_DESCRIPTION">
			<Text>
				Range Unit Support Equipment. +5 [ICON_Ranged] Range Strength against damaged units. When equipped with Gold Tracer, +50 [ICON_Strength] Combat Strength, +1 Movement, Unit get Stealth Ability.
				[NEWLINE][NEWLINE]A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.
				[NEWLINE]The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger.
			</Text>
		</Row>
		<!--Rings-->
		<Row Tag="LOC_UNIT_HAVELS_RING_NAME">
			<Text>Havel's Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_HAVELS_RING_DESCRIPTION">
			<Text>
				+2 Movement.
				[NEWLINE][NEWLINE]This ring was named after Havel the Rock, Lord Gwyn's old battlefield compatriot.
				[NEWLINE]Havel's men wore the ring to express faith in their leader and to carry a heavier load.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_TINY_BEINGS_RING_NAME">
			<Text>Tiny Being's Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_TINY_BEINGS_RING_DESCRIPTION">
			<Text>
				+10 HP healing for Equipped unit.
				[NEWLINE][NEWLINE]Ring made of an ancient tiny red jewel. Grants small heal bonus to HP.
				[NEWLINE]Rings grant powers large and small. Their discovery, and effective use, can make one's journey easier.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_CLORANTHY_RING_NAME">
			<Text>Cloranthy Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_CLORANTHY_RING_DESCRIPTION">
			<Text>
				Pillaging costs only 1 [ICON_Movement] Movement point.
				[NEWLINE][NEWLINE]This ancient ring, engraved with a large green flower, is of unknown origin.
				[NEWLINE]Hastens the regeneration of stamina(Reduce the Movement cost of Pillaging).
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_COVETOUS_SILVER_RING_NAME">
			<Text>Covetous Silver Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_COVETOUS_SILVER_RING_DESCRIPTION">
			<Text>
				When defeating an enemy unit, gain [ICON_Faith] Faith equal to 50% that unit's base [ICON_Strength] Combat Strength.
				[NEWLINE][NEWLINE]The serpent is an imperfect dragon and symbol of the Undead. Its habit of devouring prey even larger than itself has led to an association with gluttony.
				[NEWLINE]This silver ring, engraved with the serpent, rewards its wearer with additional souls(Faith) for each kill.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_COVETOUS_GOLD_RING_NAME">
			<Text>Covetous Gold Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_COVETOUS_GOLD_RING_DESCRIPTION">
			<Text>
				When defeating an enemy unit, gain [ICON_Gold] Gold equal to 100% that unit's base [ICON_Strength] Combat Strength.
				[NEWLINE][NEWLINE]The serpent is an imperfect dragon and symbol of the Undead. Its habit of devouring prey even larger than itself has led to an association with gluttony.
				[NEWLINE]This gold ring, engraved with the serpent, boosts its wearer's item discovery, so that more items(Gold) can be amassed.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_HAWK_RING_NAME">
			<Text>Hawk Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_HAWK_RING_DESCRIPTION">
			<Text>
				Range Unit Support Equipment. +1 [ICON_Range] Range. +1 sight range.
				[NEWLINE][NEWLINE]One of the special rings granted to the four knights of Gwyn, The Hawk Ring belongs to Hawkeye Gough, who led the Greatarchers.
				[NEWLINE]Boosts bow range, so that arrows fly like they were shot by Gough's great bow, which took down high-flying dragons.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_HORNET_RING_NAME">
			<Text>Hornet Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_HORNET_RING_DESCRIPTION">
			<Text>
				2x flanking bonus.
				[NEWLINE][NEWLINE]One of the special rings granted to the four knights of Gwyn. The Hornet Ring belonged to the Lord's Blade Ciaran.
				[NEWLINE]By boosting critical attacks, its wearer can annihilate foes, as Ciaran's dagger laid waste to Lord Gwyn's enemies.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_BELLOWING_DRAGONCREST_RING_NAME">
			<Text>Bellowing Dragoncrest Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_BELLOWING_DRAGONCREST_RING_DESCRIPTION">
			<Text>
				Range Unit Support Equipment. +1 [ICON_Range] Range and +5 [ICON_Ranged] Range Strength.
				[NEWLINE][NEWLINE]A special ring granted to only the most accomplished sorcerers at the Vinheim Dragon School.
				[NEWLINE]The ring is engraved with an everlasting dragon, and boosts the strength of sorceries.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_SPELL_STONEPLATE_RING_NAME">
			<Text>Spell Stoneplate Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_SPELL_STONEPLATE_RING_DESCRIPTION">
			<Text>
				Anti-air support Equipment. Provides 100 anti air strength cover from air and nuclear attacks up to 1 hex away from the Equipment.
				[NEWLINE][NEWLINE]Stoneplates, the symbol of a true knight, grant the strength to face various hardships.
				[NEWLINE]The blue stoneplate symbolizes souls, and boost defense against magic(Air).
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_RING_STEEL_PROTECTION_NAME">
			<Text>Ring Steel Protection</Text>
		</Row>
		<Row Tag="LOC_UNIT_RING_STEEL_PROTECTION_DESCRIPTION">
			<Text>
				+6 [ICON_Strength] Combat Strength when defending.
				[NEWLINE][NEWLINE]This ring belonged to the Knight King Rendal. It grants its wearer protection by boosting defense against physical attacks.
				[NEWLINE]Of the many legends surrounding the Knight King Rendal, one of the more well-known speaks of his standing down a giant drake and slashing it to pieces.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_RING_EVIL_EYE_NAME">
			<Text>Ring Evil Eye</Text>
		</Row>
		<Row Tag="LOC_UNIT_RING_EVIL_EYE_DESCRIPTION">
			<Text>
				Heal up to 25 hit points when eliminate a unit.
				[NEWLINE][NEWLINE]According to legend, this ring contains the spirit of the evil eye, a dark beast which assaulted Astora.
				[NEWLINE]The strength of the evil eye does not waver, and HP is absorbed from fallen enemies.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_RUSTED_IRON_RING_NAME">
			<Text>Rusted Iron Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_RUSTED_IRON_RING_DESCRIPTION">
			<Text>
				All terrain costs 1 [ICON_Movement] Movement.
				[NEWLINE][NEWLINE]This iron ring was used to shackle the guilty. It is terribly rusted, and faintly stained with blood.
				[NEWLINE]Those who find this strange ring to their liking will be pleased to find it easier to gain footing on poor ground such as swamps.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_RING_OF_FOG_NAME">
			<Text>Ring Of Fog</Text>
		</Row>
		<Row Tag="LOC_UNIT_RING_OF_FOG_DESCRIPTION">
			<Text>
				Only adjacent enemy units can reveal equipped unit.
				[NEWLINE][NEWLINE]Those who befriend Alvina are given this mysterious ring. It resembles a pearl with its robust pure-white fog.
				[NEWLINE]This ring camouflages its wearer's presence, helping to prevent detection.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_CALAMITY_RING_NAME">
			<Text>Calamity Ring</Text>
		</Row>
		<Row Tag="LOC_UNIT_CALAMITY_RING_DESCRIPTION">
			<Text>
				-15 [ICON_Strength] Combat Strength but +100% combat experience to equipped Unit.
				[NEWLINE][NEWLINE]A ring enchanted by the orange eye of Kalameet, the bringer of calamity. Doubles damage received by its wearer.
				[NEWLINE]A useless ring befitting of no finger. Best left unknown, or at least well hidden.
			</Text>
		</Row>
		<Row Tag="LOC_UNIT_COVENANT_OF_ARTORIAS_NAME">
			<Text>Covenant Of Artoria's</Text>
		</Row>
		<Row Tag="LOC_UNIT_COVENANT_OF_ARTORIAS_DESCRIPTION">
			<Text>
				+50 [ICON_Strength] Combat Strength. Auto Heal. +1 Movement.
				[NEWLINE][NEWLINE]This ring symbolizes Knight Artorias' covenant with the beasts of the Abyss.
				[NEWLINE]Its wearer, like Artorias himself, can traverse the abyss.
			</Text>
		</Row>
		<!--Equipments_Text-->
		<Row Tag="LOC_ABILITY_RANGE_DEFENCE_DESCRIPTION">
			<Text>+{1_Amount} [ICON_Strength] Combat Strength when defending range attack.</Text>
		</Row>
		<Row Tag="LOC_ABILITY_MELEE_DEFENCE_DESCRIPTION">
			<Text>+{1_Amount} [ICON_Strength] Combat Strength when defending melee attack.</Text>
		</Row>
		<Row Tag="LOC_ALL_DEFENCE_BONUS_DESCRIPTION">
			<Text>+{1_Amount} [ICON_Strength] Combat Strength when defending.</Text>
		</Row>
		<Row Tag="LOC_UNDEAD_DEFENCE_VS_DISTRICT_DESCRIPTION">
			<Text>+5 [ICON_Strength] Combat Strength when defending vs. city attacks.</Text>
		</Row>
		<Row Tag="LOC_UNDEAD_TERRAIN_DEFENCE_DESCRIPTION">
			<Text>+5 [ICON_Strength] Combat Strength when defending in Woods, Jungle, Hills, or Marsh.</Text>
		</Row>
		<Row Tag="LOC_UNDEAD_AT_DISTRICT_DEFENCE_DESCRIPTION">
			<Text>+5 [ICON_Strength] Combat Strength when occupying a district or Fort.</Text>
		</Row>
		<Row Tag="LOC_MAGIC_WEAPON_VS_DISTRICT_MODIFIER_DESCRIPTION">
			<Text>+{1_Amount} [ICON_Ranged] Range Strength District Defence.</Text>
		</Row>
		<Row Tag="LOC_ABILITY_GREAT_ARROW_MODIFIER_DESCRIPTION">
			<Text>+10 [ICON_Strength] Combat Bonus from Great Arrow.</Text>
		</Row>
		<Row Tag="LOC_CALAMITY_RING_NERF_MODIFIER_DESCRIPTION">
			<Text>{1_Amount} Combat Bonus from Calamity Ring.</Text>
		</Row>
		<Row Tag="LOC_ABILITY_GREAT_ATTACK_BONUS">
			<Text>+50 [ICON_Strength] Combat Bonus from Special Equipment.</Text>
		</Row>
		
		<!--Promotion-->
		<Row Tag="LOC_PROMOTION_TELESCOPE_NAME">
			<Text>Telescope</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_TELESCOPE_DESCRIPTION">
			<Text>+1 sight range.</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_BIG_DOOR_NAME">
			<Text>Too big for the door</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_BIG_DOOR_DESCRIPTION">
			<Text>+10 [ICON_Strength] Combat Strength vs. units in districts.</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_PARKOUR_NAME">
			<Text>Parkour</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_PARKOUR_DESCRIPTION">
			<Text>+1 Movement. Can move after attacking if [ICON_Movement] Movement points remain.</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_POISON_KNIFE_NAME">
			<Text>Poison Knife</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_POISON_KNIFE_DESCRIPTION">
			<Text>+7 [ICON_Strength] Combat Strength against damaged units.</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_RUA_NAME">
			<Text>Rua!</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_RUA_DESCRIPTION">
			<Text>No [ICON_Strength] Combat Strength and [ICON_Movement] Movement penalty when attacking from sea or river. Not affected by ZOC.</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_DUAL_WIELDING_NAME">
			<Text>Dual Wielding</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_DUAL_WIELDING_DESCRIPTION">
			<Text>+5 [ICON_Strength] Combat Strength. +1 additional attack per turn if unit has not moved. -1 Movement.</Text>
		</Row>
		<Row Tag="LOC_DUAL_WIELDING_BONUS_COMBAT_STRENGTH">
			<Text>+5 [ICON_Strength] Combat Strength from Dual Wielding.</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_MINDLESS_NAME">
			<Text>Mindless</Text>
		</Row>
		<Row Tag="LOC_PROMOTION_MINDLESS_DESCRIPTION">
			<Text>+10 [ICON_Strength] Combat Strength when attacking. -5 [ICON_Strength] Combat Strength when defending.</Text>
		</Row>
		
		<!--Project-->
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_NAME">
			<Text>Firekeeper's Soul</Text>
		</Row>
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_DESCRIPTION">
			<Text>
				Soul of a long-lost Fire Keeper.
				[NEWLINE]Each Fire Keeper is a corporeal manifestation of her bonfire, and a draw for the humanity which is offered to her. Her soul is gnawed by infinite humanity, and can boost the power of precious Estus Flasks.
				[NEWLINE]Reinforced Estus	Flasks capture denser Estus, allowing for increased restoration of HP.
				[NEWLINE]Unit get 10 extra HP healing.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_ASTORA_NAME">
			<Text>Firekeeper's Soul (Anastacia of Astora)</Text>
		</Row>
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_ASTORA_DESCRIPTION">
			<Text>
				Soul of the Ash Maiden, Fire Keeper of Firelink Shrine.
				[NEWLINE]A Fire Keeper's soul is a draw for humanity, and held within their bosoms, below just a thin layer of skin, are swarms of humanity	that writhe and squirm.	Was the Ash Maiden locked in this dark prison for some transgression, or by her own will?
				[NEWLINE]Unit get 10 extra HP healing.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_QUELAAG_NAME">
			<Text>Firekeeper's Soul (Quelaag's Sister)</Text>
		</Row>
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_QUELAAG_DESCRIPTION">
			<Text>
				Soul of a Daughter of Chaos, Fire Keeper of Quelaag's Domain.
				[NEWLINE]A Fire Keeper's soul is a draw for humanity, and held within their bosoms, below just a thin layer of skin, are swarms of humanity that writhe and squirm. To her, the countless eggs which appeared were cradles for each tiny humanity.
				[NEWLINE]Unit get 10 extra HP healing.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_DARKING_NAME">
			<Text>Firekeeper's Soul (Lady of the Darkling)</Text>
		</Row>
		<Row Tag="LOC_PROJECT_FIREKEEPERS_SOUL_DARKING_DESCRIPTION">
			<Text>
				Soul of the Darkmoon Knightess, Fire Keeper of Anor Londo.
				[NEWLINE]A Fire Keeper's soul is a draw for humanity, and held within their bosoms, below just a thin layer of skin, are swarms of humanity	that writhe and squirm. Her brass armor	serves to disguise this ghastly form.
				[NEWLINE]Unit get 10 extra HP healing.
			</Text>
		</Row>
		
		<Row Tag="LOC_PROJECT_DRAGONSLAYER_SPEAR_NAME">
			<Text>Soul of Ornstein</Text>
		</Row>
		<Row Tag="LOC_PROJECT_DRAGONSLAYER_SPEAR_DESCRIPTION">
			<Text>
				Soul of Ornstein, Dragonslayer Knight who guards the cathedral in the forsaken city of Anor Londo.
				[NEWLINE]Special beings have special souls. Lord Gwyn granted this soul to his four most trusted knights.
				[NEWLINE]Use to acquire a huge amount of souls, or to create a unique weapon.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_DRAGON_TOOTH_NAME">
			<Text>Heritage of Havel the Rock</Text>
		</Row>
		<Row Tag="LOC_PROJECT_DRAGON_TOOTH_DESCRIPTION">
			<Text>
				Get Dragon Tooth when Project complete.
				[NEWLINE][NEWLINE]Created from an everlasting dragon tooth. Legendary great hammer of Havel the Rock.
				[NEWLINE]The dragon tooth will never break as it is harder than stone, and it can destory wall by only one hit.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_ABYSS_GREATSWORD_NAME">
			<Text>Soul of Artorias</Text>
		</Row>
		<Row Tag="LOC_PROJECT_ABYSS_GREATSWORD_DESCRIPTION">
			<Text>
				Soul of Lord Gwyn's Knight Artorias, who was consumed by the Abyss.
				[NEWLINE]The Legend that Artorias repelled the Abyss only told half of the story. It seems that he was defeated, and his honor preserved, by some unsung hero, who is the true victor over the Abyss.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_ASTORAS_STRAIGHT_SWORD_NAME">
			<Text>Soul of Sif</Text>
		</Row>
		<Row Tag="LOC_PROJECT_ASTORAS_STRAIGHT_SWORD_DESCRIPTION">
			<Text>
				Soul of Sif the Great Grey Wolf, who guards the grave of Artorias the Abysswalker.
				[NEWLINE]Special beings have special souls.
				[NEWLINE]Use the soul of Sif, who inherited the divine knightsword, to acquire a huge amount of souls, or create a unique weapon.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_GOUGHS_GREATBOW_NAME">
			<Text>Gift from Hawkeye Gough</Text>
		</Row>
		<Row Tag="LOC_PROJECT_GOUGHS_GREATBOW_DESCRIPTION">
			<Text>
				Get Gough's Greatbow when Project complete.
				[NEWLINE][NEWLINE]Greatbow used by Hawkeye Gough, of Lord Gwyn's Four Knights, for dragon slaying.
				[NEWLINE]This bow is larger than even those used by the famed Dragonslayers. Only their leader, Gough, had the strength to handle it.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_GOLD_TRACER_NAME">
			<Text>Gift from Lord's Blade</Text>
		</Row>
		<Row Tag="LOC_PROJECT_GOLD_TRACER_DESCRIPTION">
			<Text>
				Get Gold Tracer when Project complete.
				[NEWLINE][NEWLINE]Curved sword used by the Lord's Blade Ciaran, one of Gwyn's Four Knights.
				[NEWLINE]Ciaran brandishes her sword in a mesmerizing dance, etching the darkness with dire streaks of gold.
			</Text>
		</Row>
		<Row Tag="LOC_PROJECT_COVENANT_OF_ARTORIAS_NAME">
			<Text>Covenant Of Artorias</Text>
		</Row>
		<Row Tag="LOC_PROJECT_COVENANT_OF_ARTORIAS_DESCRIPTION">
			<Text>
				Get Covenant of Artorias when Project complete.
				[NEWLINE][NEWLINE]This ring symbolizes Knight Artorias' covenant with the beasts of the Abyss.
				[NEWLINE]Its wearer, like Artorias himself, can traverse the abyss.
			</Text>
		</Row>
		
		<!-- Leader specific pedia text. -->
		<Row Tag="LOC_LOADING_INFO_LEADER_FIREKEEPER">
			<Text>
				Ah! Firekeeper —— the servent of Flame. The first flame has burnt for thousand years. Now it requires a new lord to link the fire.[NEWLINE]Under the name of Gwen, show undead heroes the way to be the Lord of Cinder.[NEWLINE]Keep the light remain and suppress the Abyss!
			</Text>
		</Row>

		<Row Tag="LOC_PEDIA_LEADERS_PAGE_LEADER_FIREKEEPER_TITLE">
			<Text>Fire Keeper</Text>
		</Row>
		<Row Tag="LOC_PEDIA_LEADERS_PAGE_LEADER_FIREKEEPER_SUBTITLE">
			<Text>The Servent of Flame</Text>
		</Row>

		<!-- Leader specific historical text. -->
		<Row Tag="LOC_PEDIA_LEADERS_PAGE_LEADER_FIREKEEPER_CHAPTER_HISTORY_PARA_1">
			<Text></Text>
		</Row>


		<!-- Civilization City Names-->
		<Row Tag="LOC_CITY_NAME_FIRELINKSHRINE">
			<Text>Anor Londo</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_1">
			<Text>Northern Undead Asylum</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_2">
			<Text>Undead Parish</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_3">
			<Text>Depths</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_4">
			<Text>Blighttown</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_5">
			<Text>The Great Hollow</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_6">
			<Text>Ash Lake</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_7">
			<Text>Darkroot Garden</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_8">
			<Text>Darkroot Basin</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_9">
			<Text>Sen's Fortress</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_10">
			<Text>Painted world of Ariamis</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_11">
			<Text>Velley of Drakes</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_12">
			<Text>New Londo Ruins</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_13">
			<Text>The Duke's Archives</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_14">
			<Text>Crystal Cave</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_15">
			<Text>The Catacombs</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_16">
			<Text>Tomb of the Giants</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_17">
			<Text>Demon Ruins</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_18">
			<Text>Lost Izalith</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_19">
			<Text>The Abyss</Text>
		</Row>
		<Row Tag="LOC_CIVLIZATION_FIRELINK_CITY_20">
			<Text>Kiln of the First Flame</Text>
		</Row>
		<!-- Leader Quotes -->
		<Row Tag="LOC_LEADER_FIREKEEPER_QUOTE">
			<Text>May the flames guide thee</Text>
		</Row>

		<!-- Leader Dialog -->
		<Row Tag="LOC_DIPLO_FIRST_MEET_LEADER_FIREKEEPER_ANY">
			<Text>
				Welcome to the bonfire, Unkindled One.
				[NEWLINE]I am a Fire Keeper.
				[NEWLINE]I tend to the flame, and tend to light.
			</Text>
		</Row>

		<Row Tag="LOC_DIPLO_FIRST_MEET_VISIT_RECIPIENT_LEADER_FIREKEEPER_ANY">
			<Text>Welcome to the bonfire, Unkindled One.</Text>
		</Row>

		<Row Tag="LOC_DIPLO_ACCEPT_DECLARE_FRIEND_FROM_HUMAN_LEADER_FIREKEEPER_ANY">
			<Text>Mayst thou thy peace discov'r.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_HUMAN_LEADER_FIREKEEPER_ANY">
			<Text>I'm sorry， but you will never be one of the lords.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_DECLARE_FRIEND_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>Are you willing to Link the Flame with me?</Text>
		</Row>
		<Row Tag="LOC_DIPLO_ACCEPT_DECLARE_FRIEND_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>Mayst thou thy peace discov'r.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_REJECT_DECLARE_FRIEND_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>Since you are not tend to Link the Flame, I think	there is no need to continue this conversation.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_DECLARE_WAR_FROM_HUMAN_LEADER_FIREKEEPER_ANY">
			<Text>I'm truly sorry but know'st thou not? I cannot die.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_DECLARE_WAR_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>I'm truly sorry, but your soul is necessary for Link the Flame.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_DENOUNCE_FROM_HUMAN_LEADER_FIREKEEPER_ANY">
			<Text>Unkindled One, what is wrong?</Text>
		</Row>
		<Row Tag="LOC_DIPLO_DENOUNCE_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>You have betrayed your own errand, shame on you!</Text>
		</Row>
		<Row Tag="LOC_DIPLO_REJECT_MAKE_DEAL_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>Of course not. Please take these things away. Before I am drawn into the darkness. Seduced by the thin light, and the awful betrayal.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_ACCEPT_MAKE_DEAL_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>May the flames guide thee.</Text>
		</Row>
		<Row Tag="LOC_DIPLO_DEFEAT_FROM_AI_LEADER_FIREKEEPER_ANY">
			<Text>
				The First Flame quickly fades. Darkness will shortly settle.
				[NEWLINE]But one day, tiny flames will dance across the darkness. Like embers, linked by lords past.
			</Text>
		</Row>
		<Row Tag="LOC_AGENDA_THE_FIRE_KEEPER_NAME">
			<Text>The Guardian Of Bonfire</Text>
		</Row>
		<Row Tag="LOC_AGENDA_THE_FIRE_KEEPER_DESCRIPTION">
			<Text>Likes civilizations that have explored less of the map than itself and tries to find all natural wonders.</Text>
		</Row>
	</BaseGameText>
</GameData>
