<?xml version="1.0" encoding="utf-8"?>
<!-- DS_Promotions -->
<!-- Author: Administrator -->
<!-- DateCreated: 6/22/2017 10:30:10 PM -->
<GameData>
	<Types>
		<Row Type="PROMOTION_CLASS_UNDEAD" Kind="KIND_PROMOTION_CLASS"/>
		<!--Undead-->
		<Row Type="PROMOTION_TELESCOPE" Kind="KIND_PROMOTION"/>
		<Row Type="PROMOTION_BIG_DOOR" Kind="KIND_PROMOTION"/>
		<Row Type="PROMOTION_PARKOUR" Kind="KIND_PROMOTION"/>
		<Row Type="PROMOTION_POISON_KNIFE" Kind="KIND_PROMOTION"/>
		<Row Type="PROMOTION_FULL_POWER" Kind="KIND_PROMOTION"/>
		<Row Type="PROMOTION_RUA" Kind="KIND_PROMOTION"/>
		<Row Type="PROMOTION_DUAL_WIELDING" Kind="KIND_PROMOTION"/>
		<Row Type="PROMOTION_MINDLESS" Kind="KIND_PROMOTION"/>
	</Types>
	<UnitPromotionClasses>
		<Row PromotionClassType="PROMOTION_CLASS_UNDEAD" Name="LOC_PROMOTION_CLASS_UNDEAD_NAME"/>
	</UnitPromotionClasses>
	<UnitPromotions>
		<Row UnitPromotionType="PROMOTION_TELESCOPE" Name="LOC_PROMOTION_TELESCOPE_NAME" Description="LOC_PROMOTION_TELESCOPE_DESCRIPTION" Level="1" Column="1" Specialization="" PromotionClass="PROMOTION_CLASS_UNDEAD"/>
		<Row UnitPromotionType="PROMOTION_BIG_DOOR" Name="LOC_PROMOTION_BIG_DOOR_NAME" Description="LOC_PROMOTION_BIG_DOOR_DESCRIPTION" Level="2" Column="3" Specialization="" PromotionClass="PROMOTION_CLASS_UNDEAD"/>
		<Row UnitPromotionType="PROMOTION_PARKOUR" Name="LOC_PROMOTION_PARKOUR_NAME" Description="LOC_PROMOTION_PARKOUR_DESCRIPTION" Level="3" Column="1" Specialization="" PromotionClass="PROMOTION_CLASS_UNDEAD"/>
		<Row UnitPromotionType="PROMOTION_POISON_KNIFE" Name="LOC_PROMOTION_POISON_KNIFE_NAME" Description="LOC_PROMOTION_POISON_KNIFE_DESCRIPTION" Level="1" Column="3" Specialization="" PromotionClass="PROMOTION_CLASS_UNDEAD"/>
		<Row UnitPromotionType="PROMOTION_RUA" Name="LOC_PROMOTION_RUA_NAME" Description="LOC_PROMOTION_RUA_DESCRIPTION" Level="2" Column="1" Specialization="" PromotionClass="PROMOTION_CLASS_UNDEAD"/>
		<Row UnitPromotionType="PROMOTION_DUAL_WIELDING" Name="LOC_PROMOTION_DUAL_WIELDING_NAME" Description="LOC_PROMOTION_DUAL_WIELDING_DESCRIPTION" Level="4" Column="2" Specialization="" PromotionClass="PROMOTION_CLASS_UNDEAD"/>
		<Row UnitPromotionType="PROMOTION_MINDLESS" Name="LOC_PROMOTION_MINDLESS_NAME" Description="LOC_PROMOTION_MINDLESS_DESCRIPTION" Level="3" Column="3" Specialization="" PromotionClass="PROMOTION_CLASS_UNDEAD"/>
	</UnitPromotions>
	<UnitPromotionPrereqs>
		<Row UnitPromotion="PROMOTION_BIG_DOOR" PrereqUnitPromotion="PROMOTION_POISON_KNIFE"/>
		<Row UnitPromotion="PROMOTION_BIG_DOOR" PrereqUnitPromotion="PROMOTION_TELESCOPE"/>
		<Row UnitPromotion="PROMOTION_RUA" PrereqUnitPromotion="PROMOTION_POISON_KNIFE"/>
		<Row UnitPromotion="PROMOTION_RUA" PrereqUnitPromotion="PROMOTION_TELESCOPE"/>
		<Row UnitPromotion="PROMOTION_MINDLESS" PrereqUnitPromotion="PROMOTION_BIG_DOOR"/>
		<Row UnitPromotion="PROMOTION_MINDLESS" PrereqUnitPromotion="PROMOTION_RUA"/>
		<Row UnitPromotion="PROMOTION_PARKOUR" PrereqUnitPromotion="PROMOTION_BIG_DOOR"/>
		<Row UnitPromotion="PROMOTION_PARKOUR" PrereqUnitPromotion="PROMOTION_RUA"/>
		<Row UnitPromotion="PROMOTION_DUAL_WIELDING" PrereqUnitPromotion="PROMOTION_MINDLESS"/>
		<Row UnitPromotion="PROMOTION_DUAL_WIELDING" PrereqUnitPromotion="PROMOTION_PARKOUR"/>
	</UnitPromotionPrereqs>
	<UnitPromotionModifiers>
		<!--TELESCOPE-->
		<Row>
			<UnitPromotionType>PROMOTION_TELESCOPE</UnitPromotionType>
			<ModifierId>SPYGLASS_BONUS_SIGHT</ModifierId>
		</Row>
		<!--BIG_DOOR-->
		<Row>
			<UnitPromotionType>PROMOTION_BIG_DOOR</UnitPromotionType>
			<ModifierId>BIG_DOOR_BONUS</ModifierId>
		</Row>
		<!--PARKOUR-->
		<Row>
			<UnitPromotionType>PROMOTION_PARKOUR</UnitPromotionType>
			<ModifierId>PURSUIT_BONUS_MOVEMENT</ModifierId>
		</Row>
		<Row>
			<UnitPromotionType>PROMOTION_PARKOUR</UnitPromotionType>
			<ModifierId>MOD_MOVE_AFTER_ATTACKING</ModifierId>
		</Row>
		<!--POISON_KNIFE-->
		<Row>
			<UnitPromotionType>PROMOTION_POISON_KNIFE</UnitPromotionType>
			<ModifierId>POISON_KNIFE_BONUS_VS_DAMAGED</ModifierId>
		</Row>
		<!--RUA-->
		<Row>
			<UnitPromotionType>PROMOTION_RUA</UnitPromotionType>
			<ModifierId>AMPHIBIOUS_BONUS_IGNORE_RIVERS</ModifierId>
		</Row>
		<Row>
			<UnitPromotionType>PROMOTION_RUA</UnitPromotionType>
			<ModifierId>AMPHIBIOUS_BONUS_IGNORE_SHORES</ModifierId>
		</Row>
		<Row>
			<UnitPromotionType>PROMOTION_RUA</UnitPromotionType>
			<ModifierId>IGNOREZOC_IGNORE_ZOC</ModifierId>
		</Row>
		<!--DUAL_WIELDING-->
		<Row>
			<UnitPromotionType>PROMOTION_DUAL_WIELDING</UnitPromotionType>
			<ModifierId>BREAKTHROUGH_ADDITIONAL_ATTACK</ModifierId>
		</Row>
		<Row>
			<UnitPromotionType>PROMOTION_DUAL_WIELDING</UnitPromotionType>
			<ModifierId>DUAL_WIELDING_BONUS_MOVEMENT</ModifierId>
		</Row>
		<Row>
			<UnitPromotionType>PROMOTION_DUAL_WIELDING</UnitPromotionType>
			<ModifierId>DUAL_WIELDING_BONUS_COMBAT_STRENGTH</ModifierId>
		</Row>
		<!--MINDLESS-->
		<Row>
			<UnitPromotionType>PROMOTION_MINDLESS</UnitPromotionType>
			<ModifierId>MINDLESS_BONUS_ATTACK_STRENGTH</ModifierId>
		</Row>
		<Row>
			<UnitPromotionType>PROMOTION_MINDLESS</UnitPromotionType>
			<ModifierId>MINDLESS_NERF_DEFENCE_STRENGTH</ModifierId>
		</Row>
	</UnitPromotionModifiers>
	<Modifiers>
		<!--BIG_DOOR-->
		<Row>
			<ModifierId>BIG_DOOR_BONUS</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>BIG_DOOR_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<!--POISON_KNIFE-->
		<Row>
			<ModifierId>POISON_KNIFE_BONUS_VS_DAMAGED</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>VULTURE_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<!--DUAL_WIELDING-->
		<Row>
			<ModifierId>DUAL_WIELDING_BONUS_MOVEMENT</ModifierId>
			<ModifierType>MODIFIER_PLAYER_UNIT_ADJUST_MOVEMENT</ModifierType>
		</Row>
		<Row>
			<ModifierId>DUAL_WIELDING_BONUS_COMBAT_STRENGTH</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
		</Row>
		<!--MINDLESS-->
		<Row>
			<ModifierId>MINDLESS_BONUS_ATTACK_STRENGTH</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>UNIT_STRONG_WHEN_ATTACKING_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>MINDLESS_NERF_DEFENCE_STRENGTH</ModifierId>
			<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
			<SubjectRequirementSetId>UNIT_WEAK_WHEN_DEFENDING_REQUIREMENTS</SubjectRequirementSetId>
		</Row>
	</Modifiers>
	<ModifierArguments>
		<!--BIG_DOOR-->
		<Row>
			<ModifierId>BIG_DOOR_BONUS</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<!--POISON_KNIFE-->
		<Row>
			<ModifierId>POISON_KNIFE_BONUS_VS_DAMAGED</ModifierId>
			<Name>Amount</Name>
			<Value>7</Value>
		</Row>
		<!--DUAL_WIELDING-->
		<Row>
			<ModifierId>DUAL_WIELDING_BONUS_MOVEMENT</ModifierId>
			<Name>Amount</Name>
			<Value>-1</Value>
		</Row>
		<Row>
			<ModifierId>DUAL_WIELDING_BONUS_COMBAT_STRENGTH</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
		<!--MINDLESS-->
		<Row>
			<ModifierId>MINDLESS_BONUS_ATTACK_STRENGTH</ModifierId>
			<Name>Amount</Name>
			<Value>10</Value>
		</Row>
		<Row>
			<ModifierId>MINDLESS_NERF_DEFENCE_STRENGTH</ModifierId>
			<Name>Amount</Name>
			<Value>5</Value>
		</Row>
	</ModifierArguments>
	<RequirementSets>
		<Row>
			<RequirementSetId>BIG_DOOR_REQUIREMENTS</RequirementSetId>
			<RequirementSetType>REQUIREMENTSET_TEST_ANY</RequirementSetType>
		</Row>
	</RequirementSets>
	<RequirementSetRequirements>
		<Row>
			<RequirementSetId>BIG_DOOR_REQUIREMENTS</RequirementSetId>
			<RequirementId>DEFENDER_IS_OCCUPYING_DISTRICT_REQUIREMENT</RequirementId>
		</Row>
		<Row>
			<RequirementSetId>BIG_DOOR_REQUIREMENTS</RequirementSetId>
			<RequirementId>GARRISON_PLOT_REQUIREMENTS_MET</RequirementId>
		</Row>
	</RequirementSetRequirements>
	<Requirements>
		
	</Requirements>
	<RequirementArguments>
		
	</RequirementArguments>
	<ModifierStrings>
		<Row ModifierId="BIG_DOOR_BONUS" Context="Preview" Text="LOC_PROMOTION_BIG_DOOR_DESCRIPTION"/>
		<Row ModifierId="POISON_KNIFE_BONUS_VS_DAMAGED" Context="Preview" Text="LOC_PROMOTION_POISON_KNIFE_DESCRIPTION"/>
		<Row ModifierId="DUAL_WIELDING_BONUS_COMBAT_STRENGTH" Context="Preview" Text="LOC_DUAL_WIELDING_BONUS_COMBAT_STRENGTH"/>
		<Row ModifierId="MINDLESS_BONUS_ATTACK_STRENGTH" Context="Preview" Text="LOC_ABILITY_STRONG_WHEN_ATTACKING_DESCRIPTION"/>
		<Row ModifierId="MINDLESS_NERF_DEFENCE_STRENGTH" Context="Preview" Text="LOC_ABILITY_WEAK_WHEN_DEFENDING_DESCRIPTION"/>
	</ModifierStrings>
</GameData>
