<?xml version="1.0" encoding="utf-8"?>
<!-- Jeanne_leader -->
<!-- Author: GIGABYTE -->
<!-- DateCreated: 11/10/2017 10:37:02 PM -->
<GameData>
	<Types>
		<Row Type="LEADER_NEROENT" Kind="KIND_LEADER" />
		<Row Type="TRAIT_LEADER_LAUS_SAINT" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_LEADER_DISTRICT_FORUM_ROMANUM" Kind="KIND_TRAIT"/>
		<Row Type="TRAIT_AGENDA_REGNUM" Kind="KIND_TRAIT"/>
	</Types>
	<CivilizationLeaders>
		<Row CivilizationType="CIVILIZATION_ROME" LeaderType="LEADER_NEROENT" CapitalName="LOC_CITY_NAME_ROME"/>
	</CivilizationLeaders>
	<Leaders>
		<Row>
			<LeaderType>LEADER_NEROENT</LeaderType>
			<Name>LOC_LEADER_NEROENT_NAME</Name>
			<InheritFrom>LEADER_DEFAULT</InheritFrom>
		</Row>
	</Leaders>

	<LeaderTraits>
		<Row LeaderType="LEADER_NEROENT" TraitType="TRAIT_LEADER_LAUS_SAINT"/>
		<Row LeaderType="LEADER_NEROENT" TraitType="TRAIT_LEADER_DISTRICT_FORUM_ROMANUM"/>
		<Row LeaderType="LEADER_NEROENT" TraitType="TRAIT_LEADER_EXPANSIONIST"/>
		<Row LeaderType="LEADER_NEROENT" TraitType="TRAIT_LEADER_LOW_RELIGIOUS_PREFERENCE"/>
		<Row LeaderType="LEADER_NEROENT" TraitType="TRAIT_LEADER_CULTURAL_MAJOR_CIV"/>
	</LeaderTraits>

	<LeaderQuotes>
		<Row LeaderType="LEADER_NEROENT" Quote="LOC_LEADER_NEROENT_QUOTE"/>
	</LeaderQuotes>

	<Traits>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" Name="LOC_TRAIT_LEADER_LAUS_SAINT_NAME" Description="LOC_TRAIT_LEADER_LAUS_SAINT_DESCRIPTION"/>
		<Row TraitType="TRAIT_LEADER_DISTRICT_FORUM_ROMANUM" Name="LOC_TRAIT_LEADER_DISTRICT_FORUM_ROMANUM_NAME" Description="LOC_TRAIT_LEADER_DISTRICT_FORUM_ROMANUM_DESCRIPTION"/>
		<Row TraitType="TRAIT_AGENDA_REGNUM" Name="LOC_TRAIT_AGENDA_REGNUM_NAME" Description="LOC_TRAIT_AGENDA_REGNUM_DESCRIPTION"/>
	</Traits>

	<TraitModifiers>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" ModifierId="TRAIT_LAUS_SAINT_THEATER_PRODUCTION"/>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" ModifierId="TRAIT_LAUS_SAINT_ARENA_PRODUCTION"/>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" ModifierId="TRAIT_LAUS_SAINT_ART_PRODUCTION"/>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" ModifierId="TRAIT_LAUS_SAINT_ARTIFACT_PRODUCTION"/>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" ModifierId="TRAIT_LAUS_SAINT_RADIO_PRODUCTION"/>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" ModifierId="TRAIT_LAUS_SAINT_THEATER_BOMB"/>
		<Row TraitType="TRAIT_LEADER_LAUS_SAINT" ModifierId="TRAIT_LAUS_SAINT_SETTLER"/>
	</TraitModifiers>

	<Modifiers>
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_THEATER_PRODUCTION</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION</ModifierType>
		</Row>
		<Row ModifierId="TRAIT_LAUS_SAINT_ARENA_PRODUCTION" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION" />
		<Row ModifierId="TRAIT_LAUS_SAINT_ART_PRODUCTION" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION" />
		<Row ModifierId="TRAIT_LAUS_SAINT_ARTIFACT_PRODUCTION" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION" />
		<Row ModifierId="TRAIT_LAUS_SAINT_RADIO_PRODUCTION" ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION" />
		<Row ModifierId="TRAIT_LAUS_SAINT_THEATER_BOMB" ModifierType="MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER" />

		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_SETTLER</ModifierId>
			<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_UNIT_PURCHASE_COST</ModifierType>
		</Row>
	</Modifiers>

	<ModifierArguments>
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_THEATER_PRODUCTION</ModifierId>
			<Name>DistrictType</Name>
			<Value>DISTRICT_THEATER</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_THEATER_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>100</Value>
		</Row>

		<!-- ****************************************-->
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_ARENA_PRODUCTION</ModifierId>
			<Name>BuildingType</Name>
			<Value>BUILDING_AMPHITHEATER</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_ARENA_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>50</Value>
		</Row>

		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_ART_PRODUCTION</ModifierId>
			<Name>BuildingType</Name>
			<Value>BUILDING_MUSEUM_ART</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_ART_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>50</Value>
		</Row>

		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_ARTIFACT_PRODUCTION</ModifierId>
			<Name>BuildingType</Name>
			<Value>BUILDING_MUSEUM_ARTIFACT</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_ARTIFACT_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>50</Value>
		</Row>

		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_RADIO_PRODUCTION</ModifierId>
			<Name>BuildingType</Name>
			<Value>BUILDING_BROADCAST_CENTER</Value>
		</Row>
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_RADIO_PRODUCTION</ModifierId>
			<Name>Amount</Name>
			<Value>50</Value>
		</Row>

		<!-- ****************************************-->
		<Row>
			<ModifierId>TRAIT_LAUS_SAINT_THEATER_BOMB</ModifierId>
			<Name>DistrictType</Name>
			<Value>DISTRICT_THEATER</Value>
		</Row>
		<Row ModifierId="TRAIT_LAUS_SAINT_SETTLER" Name="UnitType" Value="UNIT_SETTLER"/>
		<Row ModifierId="TRAIT_LAUS_SAINT_SETTLER" Name="Amount" Value="30"/>

	</ModifierArguments>



	<Agendas>
		<Row AgendaType="AGENDA_REGNUM" Name="LOC_AGENDA_REGNUM_NAME" Description="LOC_AGENDA_REGNUM_DESCRIPTION"/>
	</Agendas>
	<HistoricalAgendas>
		<Row LeaderType="LEADER_NEROENT" AgendaType="AGENDA_REGNUM"/>
	</HistoricalAgendas>
	<AgendaTraits>
		<Row AgendaType="AGENDA_REGNUM" TraitType="TRAIT_AGENDA_REGNUM"/>
	</AgendaTraits>
	<ExclusiveAgendas>
		<Row AgendaOne="AGENDA_REGNUM" AgendaTwo="AGENDA_PARANOID"/>
	</ExclusiveAgendas>
	<AgendaPreferredLeaders>
		<Row AgendaType="AGENDA_DARWINIST" LeaderType="LEADER_NEROENT"/>
	</AgendaPreferredLeaders>
	<TraitModifiers>
		<Row TraitType="TRAIT_AGENDA_REGNUM" ModifierId="AGENDA_NICE_NEROENT"/>
		<Row TraitType="TRAIT_AGENDA_REGNUM" ModifierId="AGENDA_BAD_NEROENT"/>
	</TraitModifiers>
	<Modifiers>
		<Row>
			<ModifierId>AGENDA_NICE_NEROENT</ModifierId>
			<ModifierType>MODIFIER_PLAYER_DIPLOMACY_SIMPLE_MODIFIER</ModifierType>
			<SubjectRequirementSetId>PLAYER_HAS_NICE_NEROENT</SubjectRequirementSetId>
		</Row>
		<Row>
			<ModifierId>AGENDA_BAD_NEROENT</ModifierId>
			<ModifierType>MODIFIER_PLAYER_DIPLOMACY_SIMPLE_MODIFIER</ModifierType>
			<SubjectRequirementSetId>PLAYER_HAS_BAD_NEROENT</SubjectRequirementSetId>
		</Row>
	</Modifiers>
	<ModifierArguments>
		<Row>
			<ModifierId>AGENDA_NICE_NEROENT</ModifierId>
			<Name>InitialValue</Name>
			<Value>7</Value>
		</Row>
		<Row>
			<ModifierId>AGENDA_NICE_NEROENT</ModifierId>
			<Name>StatementKey</Name>
			<Value>LOC_DIPLO_KUDO_LEADER_NEROENT_REASON_ANY</Value>
		</Row>
		<Row>
			<ModifierId>AGENDA_NICE_NEROENT</ModifierId>
			<Name>SimpleModifierDescription</Name>
			<Value>LOC_DIPLO_MODIFIER_DESCRIPTION_NICE_NEROENT</Value>
		</Row>
		<Row>
			<ModifierId>AGENDA_NICE_NEROENT</ModifierId>
			<Name>HiddenAgenda</Name>
			<Value>false</Value>
		</Row>

		<Row>
			<ModifierId>AGENDA_BAD_NEROENT</ModifierId>
			<Name>InitialValue</Name>
			<Value>-8</Value>
		</Row>
		<Row>
			<ModifierId>AGENDA_BAD_NEROENT</ModifierId>
			<Name>StatementKey</Name>
			<Value>LOC_DIPLO_WARNING_LEADER_NEROENT_REASON_ANY</Value>
		</Row>
		<Row>
			<ModifierId>AGENDA_BAD_NEROENT</ModifierId>
			<Name>SimpleModifierDescription</Name>
			<Value>LOC_DIPLO_MODIFIER_DESCRIPTION_BAD_NEROENT</Value>
		</Row>
		<Row>
			<ModifierId>AGENDA_BAD_NEROENT</ModifierId>
			<Name>HiddenAgenda</Name>
			<Value>false</Value>
		</Row>

	</ModifierArguments>
	<ModifierStrings>
		<Row ModifierId="AGENDA_NICE_NEROENT" Context="Sample" Text="LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL"/>
		<Row ModifierId="AGENDA_BAD_NEROENT" Context="Sample" Text="LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALL"/>
	</ModifierStrings>

	<!-- Ai Info -->
	<AiListTypes>
		<Row ListType="NEROENT_WONDERS"/>
		<Row ListType="NEROENT_CIVICS"/>
		<Row ListType="NEROENT_TECHS"/>
		<Row ListType="NEROENT_UNITS"/>
		<Row ListType="NEROENTDiplomacy"/>
	</AiListTypes>
	<AiLists>
		<Row ListType="NEROENTDiplomacy" System="DiplomaticActions" AgendaType="TRAIT_AGENDA_REGNUM"/>
		<Row ListType="NEROENT_WONDERS" LeaderType="LEADER_NEROENT" System="Buildings"/>
		<Row ListType="NEROENT_CIVICS" LeaderType="LEADER_NEROENT" System="Civics"/>
		<Row ListType="NEROENT_TECHS" LeaderType="LEADER_NEROENT" System="Technologies"/>
		<Row ListType="NEROENT_UNITS" LeaderType="LEADER_NEROENT" System="UnitPromotionClasses"/>
	</AiLists>
	<AiFavoredItems>
		<Row ListType="NEROENT_WONDERS" Item="BUILDING_COLOSSEUM"/>
		<Row ListType="NEROENT_WONDERS" Item="BUILDING_COLOSSUS"/>
		<Row ListType="NEROENT_WONDERS" Item="BUILDING_FORBIDDEN_CITY"/>
		<Row ListType="NEROENT_WONDERS" Item="BUILDING_ARENA"/>
		<Row ListType="NEROENT_CIVICS" Item="CIVIC_POLITICAL_PHILOSOPHY"/>
		<Row ListType="NEROENT_CIVICS" Item="CIVIC_TOTALITARIANISM"/>
		<Row ListType="NEROENT_CIVICS" Item="CIVIC_NATIONALISM"/>
		<Row ListType="NEROENT_TECHS" Item="TECH_ENGINEERING"/>
		<Row ListType="NEROENT_TECHS" Item="TECH_IRON_WORKING"/>
		<Row ListType="NEROENT_TECHS" Item="TECH_MILITARY_ENGINEERING"/>
		<Row ListType="NEROENT_TECHS" Item="TECH_INDUSTRIALIZATION"/>
		<Row Item="PROMOTION_CLASS_MELEE" ListType="NEROENT_UNITS" Value="1"/>
		<Row ListType="NEROENTDiplomacy" Favored="true" Item="DIPLOACTION_DECLARE_SURPRISE_WAR"/>
	</AiFavoredItems>

</GameData>
