Update v1.2.0.0:
New Languages
German
Brazilian Portuguese
Turkish
Russian

Balance Changes
If a structure takes damage while building, it will stop earning health for 1 second (but it will continue to build). No more mill/mg tanking!
Commander burrow time 2 seconds (was 2.5)
Reptiles and Amphibians heal 3x as fast in friendly territory (1.5 HP per second after not taking damage for 5 seconds)

Enemies can see what type of unit is building from all Tier 3 warrens
Lizard: 7 HP (was 8)
Mole: 20 HP (was 22), 2.5x damage to structures (was 2)
Chameleon: 36 HP (was 38)
Falcon: 15 HP (was 17)
Skunk: 29 HP (was 32)
Snake: 28 HP (was 27)
Boar: 100 HP (was 120)
Barbed Wire: 28 HP (from 24)
Machine Gun Turret 5 Damage (was 6)
Artillery: Range 10, Bullet time 2 seconds, Build time 50 seconds
Bug Fixes
(PC) Fixed Mission Hint in Archimedes mission 3
(PS4) Fixed Audio-related crash
(PS4) Fixed online gameplay crash
Increased Redplug timeout to 60 seconds to account for longer load times on PS4
Galaxy crash on Linux fixed