﻿martial_training_skilltree_start_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 1 0 }
	icon = node_martial
	character_modifier = {
		prowess = 2
		martial = 2
	}
}

#........................

martial_training_skilltree_AddMoreProwess_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 0 0.5 }
	icon = node_martial
	parent = martial_training_skilltree_start_perk
	character_modifier = {
		prowess = 4
	}
}
martial_training_skilltree_AddMoreProwessSecond_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 0 1.25 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreProwess_perk
	character_modifier = {
		knight_effectiveness_mult = 0.75
	}
}
martial_training_skilltree_AddMoreProwessThird_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 0 2 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreProwessSecond_perk
	character_modifier = {
		prowess = 4
	}
}
martial_training_skilltree_AddMoreProwessFour_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 0 2.75 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreProwessThird_perk
	character_modifier = {
		knight_effectiveness_mult = 0.75
	}
}
martial_training_skilltree_ProwessSkillLevelUp_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 0 3.5 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreProwessFour_perk
	character_modifier = {
		prowess = 3
	}
	effect = {
		change_trait_rank = {
			trait = education_martial_prowess
			rank = 1
			max = 4
		}
	}
}

#.....................
martial_training_skilltree_AddMoreMartial_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 2 0.5 }
	icon = node_martial
	parent = martial_training_skilltree_start_perk
	character_modifier = {
		martial = 3
	}
}
martial_training_skilltree_AddMoreMartialSecond_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 2 1.25 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreMartial_perk
	character_modifier = {
		martial = 3
	}
}
martial_training_skilltree_AddMoreMartialThird_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 2 2 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreMartialSecond_perk
	character_modifier = {
		martial = 4
	}
}
martial_training_skilltree_AddMoreMartialFour_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 2 2.75 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreMartialThird_perk
	character_modifier = {
		martial = 4
	}
}
martial_training_skilltree_MartialEducationLevelUp_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 2 3.5 }
	icon = node_martial
	parent = martial_training_skilltree_AddMoreMartialFour_perk
	character_modifier = {
		martial = 3
	}
	effect = {
		change_trait_rank = {
			trait = education_martial
			rank = 1
			max = 4
		}
	}
}
#...................


martial_training_skilltree_AddnewLeaderTrait_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 1 4.25 }
	icon = node_martial
	parent = martial_training_skilltree_MartialEducationLevelUp_perk
	parent = martial_training_skilltree_ProwessSkillLevelUp_perk
	effect = {
		custom_description_no_bullet = {
			text = AddnewLeaderTrait
		}
		trigger_event = martial_training_skilltree.01
	}
}
martial_training_skilltree_AddAnotherLeaderTrait_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 1 5 }
	icon = node_martial
	parent = martial_training_skilltree_AddnewLeaderTrait_perk
	effect = {
		custom_description_no_bullet = {
			text = AddnewLeaderTrait
		}
		trigger_event = martial_training_skilltree.01
	}
}
martial_training_skilltree_AddskillfulLeaderTrait_perk = {
	lifestyle = martial_lifestyle
    tree = martial_traingingtree
    position = { 1 6 }
	icon = skillful_leader
	parent = martial_training_skilltree_AddAnotherLeaderTrait_perk
	effect = {
        add_trait = skillful_leader
	}
}