;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;    New Roman Post Reform Legions by Romhiles      ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


What does this mod do?

This mod fixes the missing shoulder segments for all the post reform roman legions models. 
*Note these are new "models" they are not new "textures", textures shown are for example only. 

You might have noticed that most legion units were missing their shoulder armour segments or the ones that have it where clipping something shocking. This mod adds the segments to all post reform legion units that were missing them and fixes nearly all of the clipping.


Installation: Backup all old files first!

Method 1: Extract this rar to your main Rome folder, overwrite your descr_model_battle.txt
eg, E:\Program Files\Activision\Rome - Total War

Method 2: Extract the data folder to your main Rome Folder, manually edit your existing descr_model_battle.txt 
eg, change roman_heavy_cavalry_high.cas to roman_heavy_cavalry_highv1.cas

type				roman_heavy_cavalry												; combat spear
skeleton			fs_hc_spearman, fs_hc_swordsman
indiv_range			40
texture				romans_julii, data/models_unit/textures/unit_roman_heavy_cavalry_julii.tga
texture				romans_brutii, data/models_unit/textures/unit_roman_heavy_cavalry_brutii.tga
texture				romans_scipii, data/models_unit/textures/unit_roman_heavy_cavalry_scipii.tga
texture				romans_senate, data/models_unit/textures/unit_roman_heavy_cavalry_senate.tga
model_flexi_m		data/models_unit/roman_heavy_cavalry_high.cas, 15
model_flexi_m		data/models_unit/roman_heavy_cavalry_med.cas, 30
model_flexi_m		data/models_unit/roman_heavy_cavalry_low.cas, 40
model_flexi			data/models_unit/roman_heavy_cavalry_lowest.cas, max
model_sprite		romans_senate, 60.0, data/sprites/romans_senate_roman_heavy_cavalry_sprite.spr
model_sprite		romans_scipii, 60.0, data/sprites/romans_scipii_roman_heavy_cavalry_sprite.spr
model_sprite		romans_brutii, 60.0, data/sprites/romans_brutii_roman_heavy_cavalry_sprite.spr
model_sprite		romans_julii, 60.0, data/sprites/romans_julii_roman_heavy_cavalry_sprite.spr
model_tri			400, 0.5f, 0.5f, 0.5f

type				roman_heavy_cavalry												; combat spear
skeleton			fs_hc_spearman, fs_hc_swordsman
indiv_range			40
texture				romans_julii, data/models_unit/textures/unit_roman_heavy_cavalry_julii.tga
texture				romans_brutii, data/models_unit/textures/unit_roman_heavy_cavalry_brutii.tga
texture				romans_scipii, data/models_unit/textures/unit_roman_heavy_cavalry_scipii.tga
texture				romans_senate, data/models_unit/textures/unit_roman_heavy_cavalry_senate.tga
model_flexi_m		data/models_unit/roman_heavy_cavalry_highv1.cas, 15
model_flexi_m		data/models_unit/roman_heavy_cavalry_med.cas, 30
model_flexi_m		data/models_unit/roman_heavy_cavalry_low.cas, 40
model_flexi			data/models_unit/roman_heavy_cavalry_lowest.cas, max
model_sprite		romans_senate, 60.0, data/sprites/romans_senate_roman_heavy_cavalry_sprite.spr
model_sprite		romans_scipii, 60.0, data/sprites/romans_scipii_roman_heavy_cavalry_sprite.spr
model_sprite		romans_brutii, 60.0, data/sprites/romans_brutii_roman_heavy_cavalry_sprite.spr
model_sprite		romans_julii, 60.0, data/sprites/romans_julii_roman_heavy_cavalry_sprite.spr
model_tri			400, 0.5f, 0.5f, 0.5f

Lines that need to be edited...

type			roman_legionary_cohort_ii
model_flexi_m		data/models_unit/unit_roman_legionary_high.cas, 15

type			roman_heavy_cavalry
model_flexi_m		data/models_unit/roman_heavy_cavalry_high.cas, 15

type			roman_praetorian_cohort_ii
model_flexi_m		data/models_unit/unit_roman_praetorian_high.cas, 15

type			roman_praetorian_cohort_i
model_flexi_m		data/models_unit/unit_roman_praetorian_high.cas, 15

type			roman_praetorian_cavalry
model_flexi_m		data/models_unit/roman_praetorian_cavalry_high.cas, 15

To

type			roman_legionary_cohort_ii
model_flexi_m		data/models_unit/unit_roman_legionary_highv1.cas, 15

type			roman_heavy_cavalry
model_flexi_m		data/models_unit/roman_heavy_cavalry_highv1.cas, 15

type			roman_praetorian_cohort_ii
model_flexi_m		data/models_unit/unit_roman_praetorian_highv1.cas, 15

type			roman_praetorian_cohort_i
model_flexi_m		data/models_unit/unit_roman_praetorian_highv1.cas, 15

type			roman_praetorian_cavalry
model_flexi_m		data/models_unit/roman_praetorian_cavalry_highv1.cas, 15


*Note these changes will also carry across to the First legionary Cohort unit and Urban Cohort unit.


"To do" list:

- Add med low and lowest.cas files
- Fix Pre Reform legions


Progress:

1.5
- Added Legionary Cohort groinguards.

1.0
- Added Legionary Cohort shoulder segments.
- Fixed Legionary Cavalry segments.
- Added Praetorian Cohort shoulder segments.
- Fixed Praetorian Cavalry segments. 


Credits:
Special thanks to Vercingetorix for his great plugin, if it wasnt for his hard work none of this would of been possible.
