//Bullets, Projectiles, Missiles
Ammo 220 10 10
Time 120
//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9)
Aggression 6 5 6 5
Artillery 1


/*** Infantry Barges ***/
Object Barge
Visible 1
Delay 600
Revive 0

ObjectInc
Visible 1
Delay 600
Revive 0

ObjectInc
Visible 1
Delay 2000
Revive 0

ObjectInc
Visible 0
Delay 2000
Revive 1

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Vehicle Barges ***/
ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 0
Delay 2000
Revive 1

ObjectInc
Visible 0
Delay 2000
Revive 1

ObjectInc
Visible 0 
Delay 2000
Revive 0


/*** Tanks ***/
Object Tank
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 1
Delay 1000
Revive 0

ObjectInc
Visible 0
Delay 1000
Revive 0

ObjectInc
Visible 0
Delay 1000
Revive 0

ObjectInc
Visible 0
Delay 1000
Revive 0


/*** APCs ***/
Object APC
Visible 0
Delay 2000
Revive 1

ObjectInc
Visible 0
Delay 2000
Revive 1

ObjectInc
Visible 0
Delay 2000
Revive 0


/*** Bombers ***/
Object Bomber
Visible 0
Delay 600
Revive 0

ObjectInc
Visible 0
Delay 600
Revive 0

ObjectInc
Visible 0
Delay 600
Revive 0
 


/*** Jets ***/
Object Jet
Visible 0
Delay 900
Revive 0

ObjectInc
Visible 0
Delay 900
Revive 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Attack Helicopters ***/
Object Helicopter1
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 1
Delay 900
Revive 0

ObjectInc
Visible 0 
Delay 900
Revive 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Transport Helicopters ***/
Object Helicopter2
Visible 0
Delay 1000
Revive 0

ObjectInc
Visible 0
Delay 1000
Revive 0

ObjectInc
Visible 0


/*** C130 ***/
Object C130
Visible 0
Delay 200
Visible 0

End

