Guerrilla                     "Guerrilla"
Combat                        "Combat"
Recruitment                   "Recruitment"
Contribution                  "Indemnity"
Disclose                      "Disclosure"
Waiting                       "Waiting"
Enemy_turn                    "Enemy turn"
balance                       "Balance: %d%%"
Phase_data                    "43 332 120 0x00FF00"
right_panel_size              "204 418"
unit_info_data                "-115 310"
panel_background              "background.tga"
panel_leaked_resource         "zaglushka_dlia_cifr.tga"
panel_logo_pos                "21 55 113 55"
panel_info_data               "38 1 0xFFFF00"
panel_money_pos               "110 158 110 181 110 204 110 227 110 250"
indemnity_pos                 "53 181"
country_name_data             "135 24 0x00FF00 35 15"
mini_map_data                 "-26 -20"
mini_map_offset               "-164 20"
mini_map_background           "minimap_Background.tga"
send_message                  "Send message to your opponent"
recieve_message               "You have received a message"
warning_001                   "This movement has led to enemy's control over %s!"
warning_002                   "You have not deployed all Guerrillas in the following countries:"
warning_002a                  "You have not deployed all Guerrillas in"
warning_003                   ".[br][br]Do you really want to end Phase?"
warning_005                   "This unit can fire.[br][br]Do you want it to fire before ending the Phase?"
warning_007                   "This is the last Revenue round in %s!"
warning_008                   "You have not recruited any units in the following countries: %s.[br][br]Do you really want to end Recruitment Phase?"
warning_009                   "You have not recruited any units in %s.[br][br]Do you really want to end Recruitment Phase?"
warning_010                   "Unable to store turn!"
warning_012                   "Units first move and then shoot but not vice versa. This unit has already fired. If you move it, its previous fire will be cancelled (i.e. the target's hitpoints will be restored).[br][br]After you move your unit, it will be able to fire again."
warning_015                   "Revenue resources are exhausted in the following countries:"
warning_016                   "A unit can hit only ONE target per turn.[br][br]This unit has already fired. You are trying to hit another target. Remember that the previous fire will be cancelled (i.e. the target's hitpoints will be restored)."
warning_017                   "You can't disclose more countries at this turn"
warning_018                   "Error occurred while creating file"
warning_020                   "Exit to Menu?[br][br]Your actions during this turn will not be saved!"
warning_021                   "Exit to Menu without saving?"
warning_022                   "Exit to Menu?"
warning_023                   "Congratulations! You have completed all Trainings. Now go to Scenarios, Campaigns, Career, Assault or World Wars."
warning_023a                  "Now you may play the Demo Scenarios, the Demo Campaign and the World War."
warning_023b                  "Now you may play the World War."
warning_024                   "Congratulations! You have completed all Scenarios. Now go to Campaigns, Career, Assault or World Wars. Also you can visit www.PhantomRenaissance.com to download new Scenarios."
warning_024a                  "Now you may play the Demo Campaign and the World War."
warning_030                   "Are you sure that you would like to exit to Windows?"
warning_040                   "Your Alias and Password must be at least 1 character."
warning_041                   "Activation Code can be found inside your Domination: Massive Assault CD Box.[br][br]If you have problems activating your account, contact the support team:[br]www.phantomrenaissance.com/support.htm"
warning_050                   "You have previously completed Step %d of this Campaign.[br]Would you like to continue from Step %d?"
warning_051                   "Replay is finished."
warning_055                   "You do not have '%s' map to accept this challenge. You can try to download this map from www.phantomrenaissance.com or reject this challenge and send a new one on another map."
warning_056                   "You have just disclosed %s. Please, first finish deployment in %s or cancel Disclosure using 'Rewind' button."
warning_057                   "Your unit has already shot at this enemy unit.[br]A unit can shoot only once per turn.[br]You can cancel your previous shooting by pressing 'Undo' button."
warning_060                   "Your turn, %s!"
warning_070                   "Are you sure you want to restart this game?"
warning_071                   "Are you sure you want to surrender?"
warning_072                   "Enter comment"
warning_073                   "You have successfully registered at the Game Server.[br][br] Now you can challenge other players as well as receive challenges."
Guerrilla_message             "Guerrilla"
Warning_message               "Warning"
revenue_message2              "Revenue money not used"
sending_turn_message          "Sending Turn"
secret_ally_message           "Secret Ally"
first_disclosure_msg          "First Disclosure"
disclose_message              "Disclose Country"
win_head                      "Victory"
lose_head                     "Loose"
error_message                 "Error"
win_message                   "Congratulations, %s![br][br]You won!"
win_message2                  "Congratulations![br][br]You won!"
lose_message                  "Sorry, %s, but you have lost this game!"
lose_message2                 "Sorry, but you have lost this game!"
bhelp_001                     "Click on enemy unit to fire."
bhelp_003                     "Click on highlighted spots to move."
bhelp_007                     "Click on highlighted spots to unload."
bhelp_008                     "Click on enemy unit to bomb."
bhelp_012                     "Select a unit from the list and click on any highlighted spot to deploy it."
bhelp_015                     "You must use all 'Secret Army' money."
bhelp_016                     "Click on a highlighted country to disclose it."
bhelp_022                     "Right mouse click will stop recruiting in this country."
bhelp_023                     "Click on a highlighted country to recruit units in it."
bhelp_or_end_phase            "Or press 'End Phase'."
bhelp_end_phase               "Press 'End Phase'."
bhelp_028                     "Click on a highlighted country to raise Guerrilla in it."
bhelp_must_use_all_guerilla   "You must use all 'Guerrilla' money."
skip_next_time                "Skip this message next time"
tip_001                       "INITIAL DISCLOSURE PHASE"
tip_002                       "DISCLOSURE PHASE"
tip_003                       "Enemy has invaded %s and local guerrillas ready to join your forces."
tip_004                       "Congratulations![br][br]You have established Control over %s, the enemy Ally![br][br]Indemnity paid ($%d)!"
tip_005                       "Congratulations![br][br]You have established Control over %s."
tip_006                       "Congratulations![br][br]You have captured the capital of %s."
tip_007                       "You are about to disclose your Secret Ally.[br][br]Proceed?"
tip_008                       "You are trying to invade %s.[br]Local guerrillas will join enemy forces.[br]Are you sure?"
tip_009                       "COMBAT PHASE"
tip_010                       "You have received Revenue in every country where you have Control."
tip_010a                      "You have received Revenue in %s where you have Control."
tip_011                       "Enemy has invaded %s, your Ally!"
tip_012                       "Enemy has invaded %s, your Secret Ally!"
tip_013                       "Enemy has invaded %s, a Neutral country."
tip_014                       "Enemy has captured the capital of %s."
tip_015                       "Enemy has established Control over %s and got the Indemnity($%d)!"
tip_016                       "Enemy has established Control over %s!"
tip_017                       "Enemy has disclosed his Secret Ally (%s).[br][br]If you establish Control over this country you will get Indemnity ($%d)."
tip_018                       "You are trying to purchase a Bomber. It will be placed in the city."
tip_019                       "[chapter xxx]You can disclose one of your Secret Allies and deploy its 'Secret Army' on the territory."
tip_020                       "[chapter xxx]You can disclose your last Secret Ally and deploy its army on the territory."
tip_021                       "[br]After you disclose your Secret Ally, it will become 'visible' to your enemy, and if he establishes Control over it, he will take the Indemnity.[br][br]Click with left mouse button on the territory of the Secret Ally (highlighted), which you want to disclose, and deploy units from the list.[/chapter]"
tip_022                       "[chapter xxx]You and your enemy have Secret Allies. Your Secret Allies have wrapped flags over the cities. Secret Allies are not 'visible' to the opponent. They have no effect in the game until disclosed.[br][br]During the first turn you must disclose one of your Secret Allies, deploying its 'Secret Armies' on its territory. The enemy must do the same.[br][br]Disclosed Ally becomes 'visible' to the opponent and if he captures it, he will take Indemnity.[br][br]You can disclose your other Secret Allies during later turns.[/chapter]"
tip_023                       "[chapter xxx]If the enemy establishes Control over this country he will collect Revenue ($%d) each turn. (Control is established when he destroys all of your units on the territory and captures the capital).[br][br]You should try to prevent the enemy from establishing the Control over this country (at least one of your ground units remaining on the territory will be enough).[br][br]You can also try to re-capture this country, reinforcing Guerrilla with your other troops. If you re-establish Control over this country, you will be collecting Revenue at the end of each turn."
tip_024                       "[br][br][color 0x00ff0000]Important Note:[/color] %s is your Ally. Remember that if enemy establishes Control he will get Indemnity ($%d)."
tip_025                       "[chapter xxx]Indemnity money is deposited to 'Treasury' and you can use it during Revenue Phase.[br]If you further keep Control over this country you will also be collecting $%d Revenue each turn.[br][br]Do not let enemy ground units on the territory of this country because they will block the Revenue collection.[/chapter]"
tip_026                       "[chapter xxx][br]Until you keep Control over this country you will be receiving $%d Revenue each turn.[br][br] Do not let enemy ground units on the territory of this country because even one of them will block the Revenue collection.[/chapter]"
tip_027                       "[chapter xxx]The enemy will deploy Guerrilla during his next turn. To establish Control over this country you must destroy all the upcoming Guerrilla and any other enemy units on the territory.[/chapter]"
tip_028                       "[chapter xxx]To establish Control over this country you must destroy all enemy units on the territory. [/chapter]"
tip_029                       "[chapter xxx]Recruit units and deploy them on the territory of this country using 'Secret Army' resources. [br]You must spend all 'Secret Army' money of this country during this Disclosure Phase.[br][br]This Secret Ally will become 'visible' to the enemy, and if he establishes Control over it, he will also take the Indemnity ($%d).[/chapter]"
tip_030                       "[chapter xxx]If you establish Control over this country you will collect Revenue ($%d) each turn.[br][br]Invasion is the first step towards establishing Control over this country - then you will need to:[br]a) destroy all enemy units on the territory[br]b) capture the capital."
tip_031                       "[br][br]This country is enemy Ally. If you establish Control you will also take the Indemnity ($%d).[br][br]After the invasion the enemy will raise Guerrilla ($%d)."
tip_032                       "[br][br]This country can appear to be enemy Secret Ally. If so, the enemy can disclose it at any turn deploying its 'Secret Army' ($%d). This can happen even if you have full Control over the country!"
tip_033                       "[chapter xxx]You can move all your units and attack enemy units.[br]You can invade Neutral countries and Enemy Allies by moving your ground unit to their territory.[br]Invasion is the first step of establishing Control over non-allied country. Then you will need to:[br]a) destroy all enemy units on the territory[br]b) capture the capital[br][br]Control over any country brings you Revenue each turn.[br]Control over Enemy Ally also gives you Indemnity.[/chapter]"
tip_034                       "[chapter xxx]The money will be deposited to 'Treasury'.[br][br]Click on the highlighted countries to recruit units.[br][br]You do not have to spend all 'Treasury' money - you can leave some for future turns.[br][br]Remember: If the enemy moves at least one ground unit into one of such countries, you will not be able to use 'Treasury' money in that country until you clear the territory from the enemy units.[/chapter]"
tip_035                       "[chapter xxx]Bombers can operate only from the cities or Carriers. Bomber's fire range is 6 points. It can be moved to another city or Carrier no further than 12 points.[br][br]Bombers are destroyed if the enemy occupies the city or destroys the Carrier.[/chapter]"
tip_036                       "You have successfully spent all required Guerrilla resources.[br][br]Would you like to finish current Phase?"
tip_037                       "You have successfully disclosed your Secret Allies.[br][br]You can finish this Phase now."
tip_038                       "%s was the last enemy Secret Ally.[br][br]Now you can be sure that all Neutral countries are 100%% Neutral."
tip_039                       "You have successfully spent all Treasury money you had in your countries. Would you like to finish current Phase?"
tip_040                       "You have successfully disclosed your Secret Ally.[br][br]Would you like to end your turn now?"
tip_041                       "You have cleared the territory of %s from enemy units.[br][br]Now you have to capture the capital to get Control."
tip_041b                      "Enemy have cleared the territory of %s from your units.[br][br]Enemy have to capture the capital to get Control."
tip_042                       "You must spend all 'Secret Army' resources during this turn or cancel the Disclosure.[br][br]If you cancel it now, you will be able to disclose this country later."
tip_043                       "The Balance is %d%%.[br][br]When your reach %d%% or higher Balance, you can declare your victory and stop the World War. However, you can continue playing until you destroy all enemy units."
o_dm                          "World War"
o_train                       "Training"
o_scn                         "Scenarios"
o_camp                        "Campaigns"
tt_01                         "Hitpoints"
tt_02                         "Movement"
tt_03                         "Damage"
tt_04                         "Fire Range"
tt_05                         "Price"
tt_Ground_Units               "Ground Forces"
tt_Naval_Units                "Naval Forces"
tt_Misc_Units                 "Air & Special Forces"
tt_disabled_country           "This country does not participate in this scenario. Nobody can invade it or do anything else with it."
tt_en_defeated                "This country once was enemy Ally, but you have already conquered it."
tt_my_defeated                "This country once was your Ally, but the enemy has conquered it."
tt_my_disclosed               "This is your disclosed Ally. It is visible to the enemy."
tt_en_disclosed               "This is enemy disclosed Ally."
tt_my_secret                  "This is your Secret Ally. You can disclose it (i.e. mobilize its Secret Army) at any turn during Disclosure Phase."
tt_en_secret                  "This is enemy Secret Ally. Normally you are not supposed to see it, but in the current situation it can be figured out logically."
tt_en_possible                "This is a Neutral country, but it may appear to be enemy's Secret Ally, and the enemy can disclose it at any turn."
tt_neutral                    "This country is Neutral for sure. It cannot appear to be enemy's Secret Ally."
tt_my_control                 "You control this country."
tt_en_control                 "Enemy controls this country. To interrupt the enemy's control, you should move one of your units to the territory."
tt_disputed_control           "Disputed control. The side, which clears the territory from the enemy units and capture the capital, will get control."
tt_neutral_control            "No one has claimed control over this country yet."
tt_treasure                   "This country's resources, which are used for recruiting new troops during Recruitment Phase."
tt_indemnity                  "If the other side captures this country, it will get this amount of money as ransom."
tt_secret_army                "The size of the Secret Army, which is deployed during the disclosure of this Secret Ally."
tt_guerrilla                  "If this country is invaded, these resources will be available to the other side for raising local resistance forces."
tt_revenue_per_turn           "The amount of resources this country gives each turn to a side, which controls it."
tt_revenue_turns_left         "The number of remaining Revenue rounds in this country."
tt_rewind                     "Cancels your last action (movement, firing, deployment). When used with ALT key, rewinds the entire Phase."
tt_undo                       "Cancels the last action of the selected unit."
game_site                     "www.phantomrenaissance.com"
g_001                         "Screen Mode"
g_002                         "Full Screen"
g_003                         "Windowed"
g_004                         "Screen Resolution"
g_005                         "Shadows"
g_006                         "Best"
g_007                         "High"
g_008                         "Medium"
g_009                         "Low"
g_010                         "Off"
g_011                         "Camera"
g_012                         "Fixed"
g_013                         "Free"
g_014                         "Life Bar"
g_015                         "Bar"
g_016                         "Number"
g_017                         "Texture Quality"
g_018                         "High"
g_019                         "Medium"
g_020                         "Low"
g_021                         "Effects"
g_022                         "Best"
g_023                         "High"
g_024                         "Medium"
g_025                         "Low"
g_026                         "Off"
g_041                         "V-SYNC"
g_042                         "On"
g_043                         "Off"
g_060                         "Shading"
g_061                         "On"
g_062                         "Off"
g_063                         "Gamma"
g_027                         "Refresh Rate (Hz)"
g_030                         "After you press 'Ok', your monitor can be blinking for a few seconds. If you select valid refresh rate, you will be asked to accept or reject it. Otherwise old refresh rate will be restored automatically after 15 seconds.[br][br]WARNING!!! Some old monitors can be damaged by setting inappropriate refresh rates!"
g_031                         "Default"
g_029                         "If you can see this message properly, it means that the refresh rate has been changed successfully."
g_033                         "Changing of the graphical settings can take up to one minute.[br][br]Please, wait."
g_034                         "Sound Quality"
g_035                         "High"
g_036                         "Low"
g_037                         "Music"
g_038                         "Sound FX"
g_039                         "Voice"
g_040                         "%s (Off)"
g_050                         "Show fire arrows"
g_051                         "Show hitpoints over units"
g_057                         "Display tips on the bottom"
g_TransparentTrees            "Transparent Trees"
g_ReplayFreeCamera            "Free camera in Replays"
g_IngameFreeCamera            "Free Camera in gameplay"
g_ReplayFancyCamera           "Fancy Moments in Replays"
g_IngameFancyCamera           "Fancy Camera in gameplay"
g_SureDisclose                "Disclosure attempt warning"
g_SureCancelDisclose          "Disclosure cancellation warning"
g_ShowLastRevenue             "Last Revenue warning"
g_ShowEnemyDisclose           "Show info on enemy's Disclosure"
g_SureSpentNothingRevenue     "Unspent resource warnings"
g_SureFireRedirection         "Fire redirection warning"
g_SureUndoFire                "Fire cancellation warning"
g_ShowYouGotIndemnity         "Show info on Indemnity"
g_PurchasePlane               "Bomber recruitment dialog"
g_SureInvade                  "Invasion attempt warnings"
g_ShowEnemyInvade             "Show info on enemy invasion"
g_ShowEnemyCapturedCapital    "Enemy capturing capital warning"
g_ShowEnemyGotIndemnity       "Enemy getting Indemnity warning"
g_ShowPhaseGuerrilla          "Guerrilla Phase announcement"
g_ShowPhaseCombat             "Combat Phase announcement"
g_ShowPhaseRevenue            "Recruitment Phase announcement"
g_ShowPhaseDisclose           "Disclosure Phase announcement"
g_ShowPhaseDrop               "Drop Phase announcement"
g_ShowYouClearedTerritory     "Territory cleared message"
g_ShowYouCapturedCapital      "Capital captured message"
g_ShowYouMissedCountryCtrl    "Yielding control warninig"
g_ShowEnemyClearedTerritory   "Territory cleared by enemy message"
g_ShowEnemyCapturedCountry    "Country captured by enemy message"
g_ShowYouCapturedCountry      "Country captured message"
g_ForgottenUnit               "Forgotten units warnings"
g_AutofinishGuerilla          "Autofinish Guerilla Phase"
g_AutofinishDisclose          "Autofinish Disclose Phase"
g_AutofinishRevenue           "Autofinish Recruitment Phase"
g_AutofinishCombat            "Autofinish Combat Phase"
g_AutofinishDrop              "Autofinish Drop Phase"
dur_01                        "QUICK"
dur_02                        "MEDIUM"
dur_03                        "LONG"
dur_04                        "ENDLESS"
diff_00                       "Relaxed"
diff_01                       "Easy"
diff_02                       "Medium"
diff_03                       "Hard"
diff_04                       "Impossible"
dm_options                    "Options"
allies_density                "Density of Allies"
density_04                    "Very High"
density_03                    "High"
density_02                    "Medium"
density_01                    "Low"
density_00                    "Very Low"
revenue_turns                 "Turns of Revenue"
dd_00                         "[chapter xxx]Difficulty Level:[color 0x9F0000] %s[/color][br]Duration:[color 0x9F0000] %s[/color][br][br]%s[/chapter]"
nc_001                        "Registering player..."
nc_002                        "Can't create local profile!"
nc_003                        "Restoring profile..."
nc_004                        "Unregistering user..."
nc_005                        "Requesting challenges..."
nc_006                        "Requesting games..."
nc_007                        "Requesting list of players..."
nc_010                        "Connecting to Game Server..."
nc_011                        "Connecting to Game Server failed!"
nc_012                        "Make sure that you are connected"
nc_012b                       "to the Internet."
nc_013                        "Can't send data to Game Server!"
nc_014                        "Game Server has returned an error:"
nc_015                        "If the problem persists, please,"
nc_016                        "contact 'Domination: Massive Assault' support team."
nc_020                        "Applying User Info"
nc_021                        "Requesting User Info"
nc_022                        "E-Mail me about new turns/challenges:"
nc_023                        "My profile is active now:"
nc_030                        "The Alias you have entered does not exist."
nc_031                        "Please, check the spelling and try again."
nc_032                        "The password you have entered is invalid."
ni_001                        "[color 0x0000A0]%d [color 0x00000]days[/color] %d:%02d [color 0x00000]ago[/color][/color]"
ni_002                        "[color 0x0000A0]WAITING[/color][br][color 0x000000]ISSUED:[/color]%s"
ni_003                        "[color 0xA00000]REJECTED[/color][br][color 0x000000]%s[/color]"
ni_004                        "[color 0x0000A0]YOUR CHALLENGE[/color]"
ni_005                        "[color 0x0000A0]ACCEPTED[/color][br]"
ni_006                        "[color 0x000000]ISSUED:[/color]%s"
ni_007                        "[br][color 0x00FF00]REASON:[/color] [color 0x000000]%s[/color]"
ni_009                        "WON"
ni_010                        "LOST"
ni_011                        "SURRENDERED"
ni_012                        "OPPONENT SURRENDERED"
ni_013                        "[color 0x000000][color 0x0000A0]ACTIVE[/color][br]Game#[color 0x0000A0]%d[/color][br]Started:%s[br]Turn#[color 0x0000A0]%d[/color][br]Recieved:%s[/color]"
ni_014                        "[color 0x000000][color 0xA00000]LOST[/color][br]Game#[color 0x0000A0]%d[/color][br]Started:%s[br]Turn#[color 0x0000A0]%d[/color][br]Recieved:%s[/color]"
ni_015                        "[color 0x000000][color 0xA00000]%s[/color][br]Game#[color 0x0000A0]%d[/color][br]Started:%s[br]Turn#[color 0x0000A0]%d[/color][br]Recieved:%s[/color]"
ni_016                        "[color 0x000000][color 0xA00000]NOT SENT[/color][br]Game#[color 0x0000A0]%d[/color][br]Started:%s[br]Turn#[color 0x0000A0]%d[/color][br]Recieved:%s[/color]"
ni_017                        "[color 0x000000][color 0x0000A0]ACTIVE[/color][br]Game#[color 0x0000A0]%d[/color][br]Started:%s[br]Turn#[color 0x0000A0]%d[/color][br]Recieved:%s[/color]"
ni_018                        "[color 0x000000][color 0x0000A0]WAITING[/color][br]Game#[color 0x0000A0]%d[/color][br]Started:%s[br]Turn#[color 0x0000A0]%d[/color][br]Sent:%s[/color]"
ni_019                        "[color 0x000000][color 0xA00000]%s[/color][br]Game#[color 0x0000A0]%d[/color][br]Started:%s[br]Turn#[color 0x0000A0]%d[/color][/color]"
ni_020                        "CHALLENGE from %s"
ni_021                        "CHALLENGE to %s"
ni_022                        "This challenge has not been sent yet!"
ni_023                        "This turn has not been sent yet!"
ni_024                        "[%d] vs %s"
ni_025                        "Do you want to connect to the Game Server and check for new turns now?"
ni_026                        "Do you want to send your turn now?"
ni_027                        ""
ni_028                        "You are about to delete your profile. Are you sure?"
ni_029                        "Would you like to unregister from server as well?"
ni_030                        "Are you sure that you would like to discard this Challenge?"
ni_031                        "The challenge must be sent to the Game Server. Do you want to connect now?"
ni_040                        "Send brief configuration info"
ud_00                         "The Light Armored Vehicle (LAV) is the cheapest unit and it is often used as cannon-fodder.[br][br]They can be employed in both defensive and offensive operations.[br][br]When supported by Rocket Launchers or Mortars, LAVs can be used for softening enemy defensive or offensive ranks.[br][br]Massed LAVs are used for holding ground, blocking borders and passes, guarding cities and providing cover for more important friendly troops."
ud_01                         "The Heavy Bot  is a major shock weapon of the land army.[br][br]It is both heavily armed and armored.[br][br]It moves fast, strikes hard and can hit the enemy from behind friendly troops.[br][br]It is the most effective offensive weapon, especially when used together with LAVs or Tanks.[br][br]Heavy Bots can dramatically increase their mobility when embarked aboard Naval or Land Transports - such composite detachments can deliver devastating long-range blows.[br][br]Nevertheless, Heavy Bots are quite expensive to deploy in large numbers, and woods or deserts slow Heavy Bots down."
ud_02                         "The Tank is the army's main offensive weapon.[br][br]It is relatively inexpensive, quite fast, durable and powerful.[br][br]It's good for quick invasions and clearing the territory of Guerrillas.[br][br]When used in combination with Land or Naval Transports, Tanks can be used to capture a bridgehead in an enemy country and hold it until the main forces arrive.[br][br]However, woods or deserts slow Tanks down making them as slow as LAVs."
ud_03                         "The Rocket Launcher combines tremendously devastating power and the longest fire range among land units.[br][br]However, it is quite expensive and vulnerable, especially in close combat.[br][br]Moreover, Rocket Launchers are slow and they need to be properly covered by LAVs or Tanks.[br][br]Keep Rocket Launchers away from enemy Ostriches, Annihilators and Pteroplanes.[br][br]The limited mobility of the Launchers can be compensated by carrying them in Transports."
ud_04                         "Mortars can provide cost-effective middle-range artillery support from behind friendly ranks.[br][br]Though their fire can inflict wounds, it is not deadly.[br][br]Their lack of maneuverability and limited durability makes Mortars unsuitable for fast offensive operations without Transports.[br][br]Mortars are cheap enough to be employed in large numbers."
ud_05                         "The Guard Tower has the highest level of resistance.[br][br]It is usually erected in cities or narrow mountain passes to keep an enemy advance in check.[br][br]Guard Towers are strong enough to sustain 2 direct Annihilator's hits and they have the same fire range, which makes them extremely effective for keeping enemy artillery at bay.[br][br]When covered by other friendly units, Guard Towers (a couple is better) can be turned into impregnable strongholds."
ud_06                         "Land Transports can carry 2 ground units.[br][br]Though not armed, Land Transports are crucially important in offensive operations.[br][br]Their major task is to carry combat troops into battle much faster and deploy them more effectively than those units could do by themselves.[br][br]Thus Transports can convert defensive units like Mortars or Rocket Launchers into mobile striking machines.[br][br]Remember that a single enemy Annihilator, Ostrich or Firestorm can destroy a Land Transport in a single strike."
ud_07                         "The Amphibian can move both on land and water.[br][br]It is fast and has satisfactory firepower, so it can be used for securing coastal bridgeheads.[br][br]Even a single Amphibian unit can act as a saboteur, blocking Revenue collection in distant enemy countries.[br][br]However Amphibians are quite expensive and have the same low resistance levels as LAVs.[br][br]So it is unwise to use them for long-lasting major battles, where they will be easily wiped out.[br][br]Moreover, Amphibians cannot move through wooded terrain."
ud_08                         "The Destroyer is the cheapest naval combat unit.[br][br]In many respects it does the same job as LAVs on land, providing cover for the more valuable Battleships and Carriers.[br][br]These torpedo boats can also hunt down enemy Turtles (naval transports).[br][br]When massed, Destroyers can effectively fight heavy ships.[br][br]They are also good for blocking narrow straights and bays."
ud_09                         "The Battleship is the most powerful naval unit, except for a fully loaded Carrier.[br][br]However, successful admirals tend to combine Battleships with Destroyers in major naval battles.[br][br]If you back up a pack of Battleships with even one Carrier, you will get a devastating naval war machine - nothing will stand its firepower.[br][br]Battleships can also provide fire support during naval landing operations, sweeping enemy ground units from coastal areas."
ud_10                         "Naval Transports can carry 4 land units.[br][br]They are not armed but are faster than any naval or ground unit.[br][br]This is the only means for transporting ground troops across the sea.[br][br]Remember that a Naval Transport is very vulnerable and can easily fall prey to enemy Killer Whales, Firestorms or Pteroplanes, or even some long-range ground units like Annihilators or Death Turrets guarding narrow channels."
ud_11                         "The Bomber has the longest attack range - 6 points.[br][br]They operate only from cities or Carriers and can move 12 points.[br][br]Bombers are equally effective in offensive and defensive operations, supporting land and naval units with prompt and precise air strikes.[br][br]The only way to destroy Bombers is to capture the city or sink the Carrier, so make sure your airbases and Carriers are well guarded."
ud_12                         "The Carrier can host up to 4 Bombers.[br][br]It is slower than a Battleship, but when fully 'armed' with Bombers (which is quite expensive) it turns into a massively impressive battle monster, spreading total destruction over land and sea.[br][br]However, when not accompanied by other combat vessels, a Carrier can be trapped and destroyed by a pack of Killer Whales or even by just 2 Firestorms.[br][br]So, make sure your Carriers are always well covered."
ud_13                         "The Smallfoot is the cheapest unit and it is often used as cannon-fodder.[br][br]They can be employed in both defensive and offensive operations.[br][br]When supported by Annihilators or Scorchers, Smallfoots can be used for softening enemy defensive or offensive ranks.[br][br]Massed Smallfoots are used for holding ground, blocking borders and passes, guarding cities and providing cover for more important friendly troops."
ud_14                         "The Ostrich is a major shock weapon of the land army.[br][br]It is both heavily armed and armored.[br][br]It moves fast, strikes hard and can hit the enemy from behind friendly troops.[br][br]It is the most effective offensive weapon, especially when used jointly with Smallfoots or Bio-Ts.[br][br]Ostriches can dramatically increase their mobility when embarked aboard Turtles or UPS's - such composite detachments can deliver devastating long-range blows.[br][br]Nevertheless, Ostriches are quite expensive to deploy in large numbers, and woods or deserts slow Ostriches down."
ud_15                         "The Bio-T is the army's main offensive weapon.[br][br]It is relatively inexpensive, quite fast, durable and powerful.[br][br]It's good for quick invasions and clearing the territory of Guerrillas.[br][br]When used in combination with Turtles or UPS's, Bio-Ts can be used to capture a bridgehead in an enemy country and hold it until the main forces arrive.[br][br]However woods or deserts slow Bio-Ts down making them as slow as Smallfoots."
ud_16                         "The Annihilator combines tremendously devastating power and the furthest fire range among land units.[br][br]However, it is quite expensive and vulnerable, especially in close combat.[br][br]Moreover, Annihilators are slow and they need to be properly covered by Smallfoots or Bio-Ts.[br][br]Keep Annihilators away from enemy Heavy Bots, Rocket Launchers and Bombers.[br][br]The limited mobility of Annihilators can be compensated by carrying them in transport units."
ud_17                         "Scorchers can provide cost-effective middle-range artillery support from behind friendly ranks.[br][br]Though their fire can inflict wounds, it is not deadly.[br][br]Their lack of maneuverability and limited durability makes Scorchers unsuitable for fast offensive operations without transports.[br][br]Scorchers are cheap enough to be recruited in large numbers."
ud_18                         "The Death Turret has the highest level of resistance.[br][br]It is usually erected in cities or narrow mountain passes to keep an enemy advance in check.[br][br]Death Turrets are strong enough to sustain 2 direct Rocket Launcher hits and they have the same fire range, which makes them extremely effective for keeping enemy artillery at bay.[br][br]When covered by other friendly units, Death Turrets (a couple is better) can be turned into impregnable strongholds."
ud_19                         "The UPS can carry 2 ground units.[br][br]Though not armed, UPSs are crucially important in offensive operations.[br][br]Their major task is to carry combat troops into battle much faster and deploy them more effectively than they could do by themselves.[br][br]Thus UPSs can convert defensive units like Scorchers or Annihilators into mobile striking machines.[br][br]Remember that an enemy Rocket Launcher, Heavy Bot or Battleship can destroy UPS with a single strike."
ud_20                         "The Triton can move both on land and water.[br][br]It is fast and has satisfactory firepower, so it can be used for securing overseas bridgeheads.[br][br]Even a single Triton unit can act as a saboteur, blocking Revenue collection in distant enemy countries.[br][br]However Tritons are quite expensive and have the same low level of resistance as Smallfoots.[br][br]So it is unwise to use them for long-lasting major battles where they will be easily wiped out.[br][br]Moreover, Tritons cannot move through wooded terrain."
ud_21                         "The Killer Whale is the cheapest naval combat unit.[br][br]In many respects it does the same job as Smallfoots on land, providing cover for the more valuable Firestorms and Pteronests.[br][br]These torpedo boats can also hunt down enemy Naval Transports.[br][br]When massed, Killer Whales can effectively fight heavy ships.[br][br]They are also good for blocking narrow straights and bays."
ud_22                         "The Firestorm is the most powerful naval unit, except for a fully loaded Pteronest.[br][br]However, successful admirals tend to combine Firestorms with Killer Whales in massive naval battles.[br][br]If you back up a pack of Firestorms with even one Pteronest, you will get an unrivalled naval destruction machine - nothing will stand its firepower.[br][br]Firestorms can also provide fire support during naval landing operations, sweeping enemy ground units from coastal areas."
ud_23                         "Turtles can carry 4 land units.[br][br]They are not armed but are faster than any naval or ground unit.[br][br]They are the only means of transporting ground troops across the sea.[br][br]Remember that Turtles are very vulnerable and can easily fall prey to enemy Destroyers, Battleships or Bombers, or even to some long-range ground units like Rocket Launchers or Guard Towers covering narrow channels."
ud_24                         "Pteroplanes have the longest attack range - 6 points.[br][br]They operate only from cities or Pteronests and can move 12 points.[br][br]Pteroplanes are equally effective in offensive and defensive operations, supporting land and naval units with prompt and precise air strikes.[br][br]The only way to destroy Pteroplanes is to capture the city or sink the Pteronest, so make sure your airbases and Pteronests are well guarded."
ud_25                         "The Pteronest is a naval mobile platform which can host up to 4 Pteroplanes.[br][br]It is slower than a Firestorm, but when fully 'armed' with Pteroplanes (which is quite expensive) it turns into a massively impressive battle monster, spreading total destruction over land and sea.[br][br]However, when not accompanied by other combat vessels, a Pteronest can be trapped and sunk by a pack of Destroyers or even by just 2 Battleships.[br][br]So make sure your Pteronests are always well covered."
ud_26                         "The Pillbox is the most effective border-guarding unit. You can regard it as a stationary LAV with increased fire range. A line of Pillboxes can successfully fight against almost any unit type, except for those with really long range. Pillboxes are a nightmare for enemy Smallfoots, Bio-Ts and Scorchers. However, remember that Pillboxes can block the way of your own troops when you decide to counter-attack."
ud_27                         "Attack Copters have the highest mobility. They may move to and stay in any 'passable' spot on the ground or at sea. They can be used as shock troops attacking slow enemy units at a distance as well as perform saboteur operations. They can easily jump over enemy lines to their rear, hunt enemy transports and capture capitals. Copters can fly over mountains and other types of impassible terrain, and they are not slowed down by rough terrain or forests. However, Helicopters are very vulnerable - they have only three Hitpoints. They are useless for long-lasting frontal battles and can be easily shot down by enemy Annihilators, Ostriches, Bullfrogs and Leviathans. This unit is unique to the F.N.U."
ud_28                         "The Bunker is the most effective border-guarding unit. You may consider it as a stationary Smallfoot with increased fire range. A line of Bunkers can successfully fight against almost any unit type, except for those with really long range. Bunkers are a nightmare for enemy LAVs, Tanks and Mortars. However, remember that Bunkers can block the way of your own troops when you decide to counter-attack."
ud_29                         "Transport Copters can dramatically increase the mobility of your troops. They can carry one unit each (except for the heavy Bullfrog) over the enemy defense line or an impassible mountain ridge or cliff. Transport Copters can fly over and stay in any 'passable' terrain type, including seas, which is a great advantage in comparison with UPSs or Turtles. They are not slowed down by rough terrain or forests. Transport Copters are good for special operations, like occupying enemy capitals or destroying vulnerable enemy units, like Annihilators, in the rear ranks (when combined with an Ostrich). The main disadvantage of this unit is its low capacity - it can take only one unit. Also, Transport Copters cannot load UPSs. This unit is unique to the Phantom League."
ud_30                         "The Anti-air Truck creates an energy shield covering itself and 6 neighboring spots. This shield is impenetrable for enemy aviation and helicopters. Besides its normal usage - covering friendly troops from air strikes, the Anti-air Truck combined with a transport unit can be used as a 'mobile trap' for enemy aviation or helicopters. Neither Pteroplanes nor Transport Copters can take off from the spots or cities covered by the energy shield. Anti-air Truck's shield does not function when loaded into any transport unit, but it does function when loaded onto a Battle Platform (which can move both on land and sea). Thus you can create an extremely effective mobile anti-carrier shield, which can give your fleet a decisive advantage. However, remember that the Anti-air Truck is very vulnerable to both close combat units and long-range artillery."
ud_31                         "The Pteroshield creates an energy shield covering itself and 6 neighboring spots. This shield is impenetrable for enemy aviation and Attack Copters. Besides its normal usage - covering friendly troops from air strikes, Pteroshield combined with a transport unit can be used as a 'mobile trap' for enemy aviation or helicopters. Neither Pteroplanes nor Transport Copters can take off from the spots or cities covered by the energy shield. However, remember that the Pteroshield is very vulnerable to both close combat units and long-range artillery."
ud_32                         "The Battle Platform is a unique F.N.U. unit that tremendously increases troop type variety. It can move both on land and at sea with no regard for rough terrain or woods. It can carry one ground unit, which can fire/function while being transported. For example, a Rocket Launcher loaded on the Battle Platform becomes a new type of fast-moving long-range weapon, effective both on land and at sea. An Anti-air Truck loaded on a Battle Platform can serve as a fast-moving anti-air shelter for both land and naval units. The Battle Platform can also be used as an ordinary transport carrying one unit."
ud_33                         "Submarines are units that are unique to the F.N.U. They can travel long distances beneath enemy ships. Thus they are very effective for taking out enemy Pteronests and other long-range vessels, covered by impenetrable lines of Killerwhales. The Submarine's fire range is two points, which makes it even more dangerous. Moreover, Submarines are excellent Turtle-hunters and can be used for blockading enemy shores and cutting sea supply routes. There are two main weak points of Submarines: they are not effective against a large number of Killerwhales and they cannot fire at adjacent spots, like Rocket Launchers."
ud_34                         "The Bullfrog is the League's unique super-unit developed in secret labs. Its firepower cannot be rivaled by any of the Union's ground units. The Bullfrog can fire two different weapons during the same turn either at different targets or concentrating both weapons at one target. In addition, it has a tremendous number of Hitpoints, making it the best ground shock unit. A single Bullfrog can invade and capture a small Neutral country, destroying all Guerrillas. The only disadvantage of Bullfrogs is that they can't be transported by UPSs or Transport Copters."
ud_35                         "The Leviathan is the League's naval super-unit. With its tremendous range and firepower it can take out literally any target at sea and within a four-hex-deep shore zone. Like Bullfrogs, this unit can fire two weapons during the same turn, either at one target or at two different targets. Being one of the fastest war ships, the Leviathan has no weak points, except for its high price. The only way to effectively fight against Leviathans is to gather a well-organized fleet comprised of various vessel types or by massed Submarines."
game_site_name                "Official Site"
game_site                     "http://www.domination-game.com"
wins                          "W:"
losses                        "L:"
alias                         "Alias:"
name                          "Name:"
country                       "Country:"
active_games                  "Active games:"
position                      "Pos:"
last_login                    "Last login:"
rank                          "Rank:"
score                         "Score:"
score_short                   "Sc:"
warning_007a                  "and"
warning_012a                  "Pteroplanes and Bombers can either shoot or change base during a turn. This unit has already fired. If you move it, its previous fire will be cancelled (i.e. the target's hitpoints will be restored). What is your decision?"
warning_019                   "The file exists. Overwrite?"
warning_delete_file           "Are you sure that you would like to delete this file?"
warning_080                   "This game appear to be broken! Please restore it!"
warning_081                   "Confirm password does not match."
tip_015                       "Enemy has established Control over %s and got the Indemnity ($%d)!"
tip_032                       "[br][br]This country can happen to be enemy Secret Ally. If so, the enemy can disclose it at any turn. If the enemy can disclose it at any turn deploying its 'Secret Army' ($%d)."
g_029                         "If you can see this message properly, it means that the refresh rate has been changed successfully. Click 'OK' to save this refresh rate."
g_064                         "Don't display Quick Start Guide again"
warning_055                   "You do not have '%s' map to accept this challenge. You can try to download this map from www.phantomrenaissance.com."
warning_082                   "Alias is invalid.[br]Perhaps, it includes reserved name or characters. The following characters are reserved: _ < > : ' / \ | , * ? ; ."
warning_083                   "Your opponent has surrendered!"
warning_084                   "Your game seems to be broken. Try to repair it.[br]If this does not help you should inform the support team. To send a bug report now click the button on the left."
auto_report                   "http://www.massiveassaultnetwork.com/auto_support.php?name1=%s&email=%s&problem=%s&reporttitle=%s"
report_problem                "%s version %s. The game [%d] is broken. This report was generated automatically."
sent_report_failed            "Due to connection problems the report HAS NOT BEEN SENT."
ni_001a                       "[color 0x0000A0]%d[/color] [color 0x00000]day(s)[/color]"
ni_050                        "Reject Challenge"
ni_051                        "Turn Limit"
ni_052                        "1 day"
ni_053                        "3 days"
ni_054                        "7 days"
ni_055                        "14 days"
ni_056                        "[br][color 0xA00000]Time is up[/color]"
ni_057                        "[%d] Turn #%d vs %s"
ni_058                        "%s vs %s"
ne_000                        "Set the game number limit"
ne_001                        "1 game"
ne_002                        "2 games"
ne_003                        "3 games"
ne_004                        "5 games"
ne_010                        "Congratulations![br][br]"
ne_011                        "You have received %d points![br]"
ne_012                        "You have achieved new rank '%s'!"
ni_sort_title                 "Show:"
ni_sort1                      "by opponent name"
ni_sort2                      "by sent/received time"
ni_sort3                      "by turn limit time left"
ni_sort4                      "by ID"
ni_plst00                     "Do not disturb"
ni_plst01                     "Occupied"
ni_plst02                     "Free for Play"
ni_plst03                     "Trial"
ni_lan_msg00                  "Requesting game restoration..."
ni_lan_msg01                  "Finishing games..."
ni_lan_msg02                  "Sending turn in game [%d]..."
ni_lan_msg03                  "Requesting new turns..."
ni_lan_msg04                  "Received new turn in game [%d]."
ni_lan_msg05                  "Received game [%d]."
ni_lan_msg06                  "Updating Player Info."
ni_lan_msg07                  "Checking new messages..."
ni_lan_msg08                  "Updating Messages..."
ni_002                        "[color 0x0000A0]WAITING[/color][br][color 0x000000]ISSUED:%s[br]Turn limit: [/color][color 0x0000A0]%s[/color]"
ni_003                        "[color 0xA00000]REJECTED[/color][br][color 0x000000]Turn limit:[/color][color 0x0000A0]%s[/color]"
ni_004                        "[color 0x0000A0]YOUR CHALLENGE[br]"
ni_005                        "[color 0x0000A0]ACCEPTED[/color][br]"
ni_006                        "[color 0x000000]ISSUED:[color 0x0000A0]%s[/color][br]Turn limit:[color 0x0000A0]%s[/color][/color]"
ni_007                        "[br][color 0xA00000]%s[/color]"
ni_013                        "[color 0x000000][color 0x0000A0]ACTIVE[/color], Turn#[color 0x0000A0]%d[/color][br]Started:%s[br]Received:%s[br]Turn limit:[color 0x0000A0]%s[/color][/color]"
ni_014                        "[color 0x000000][color 0xA00000]DRAW[/color], Turn#[color 0x0000A0]%d[/color][br]Started:%s[br]Received:%s[/color]"
ni_015                        "[color 0x000000][color 0xA00000]%s[/color], Turn#[color 0x0000A0]%d[/color][br]Started:%s[br]Received:%s[/color]"
ni_016                        "[color 0x000000][color 0x0000A0]NOT SENT[/color], Turn#[color 0x0000A0]%d[/color][br]Started:%s[br]Received:%s[br]Turn limit:[color 0x0000A0]%s[/color][/color]"
ni_018                        "[color 0x000000][color 0x0000A0]WAITING[/color], Turn#[color 0x0000A0]%d[/color][br]Started:%s[br]Sent:%s[br]Turn limit:[color 0x0000A0]%s[/color][/color]"
ni_019                        "[color 0x000000][color 0x0000A0]%s[/color], Turn#[color 0x0000A0]%d[/color][br]Started:%s[br]Sent:%s[br]Turn limit:[color 0x0000A0]%s[/color][/color]"
nix_00                        "[br][color 0x000000][color 0x0000A0]%d[/color] Game(s) left[/color]"
ni_020b                       "%s vs %s"
ni_020c                       "%s vs %s on %s"
ni_020d                       "F.N.U."
ni_020e                       "P.L."
ni_020f                       "RAND"
ni_024                        "[%d] vs %s %s, turn #%d"
g_065                         "Mouse Cursor"
g_066                         "Sound"
g_067                         "Software"
g_068                         "Hardware"
g_069                         "Show background animation in menu"
g_070                         "Show unit info on mouse right-click"
g_071                         "Automatic Undo"
MsgPhase                      "Messages Only"
MsgPhaseDlg                   "You still can discuss the results of this battle with your opponent. Press 'ENTER' to send the message to him/her and then press 'End Turn' - the message will be sent automatically."
Conscript                     "Conscript"
Private                       "Private"
Corporal                      "Corporal"
Sergeant                      "Sergeant"
Lieutenant                    "Lieutenant"
Captain                       "Captain"
Major                         "Major"
Colonel                       "Colonel"
General                       "General"
Marshal                       "Marshal"
LBOT                          "LAV"
HBOT                          "Heavy Bot"
TANK                          "Tank"
ARTILLERY                     "Rocket Launcher"
MORTAR                        "Mortar"
GTOWER                        "Guard Tower"
LTRANSP                       "Land Transport"
AMPHIBIA                      "Amphibian"
DESTROYER                     "Destroyer"
BSHIP                         "Battleship"
NTRANSP                       "Naval Transport"
AIR                           "Bomber"
CARRIER                       "Carrier"
LBOTA                         "Smallfoot"
HBOTA                         "Ostrich"
TANKA                         "Bio-T"
ARTILLERYA                    "Annihilator"
MORTARA                       "Scorcher"
GTOWERA                       "Death Turret"
LTRANSPA                      "UPS"
AMPHIBIAA                     "Triton"
DESTROYERA                    "Killer Whale"
BSHIPA                        "Firestorm"
NTRANSPA                      "Turtle"
AIRA                          "Pteroplane"
CARRIERA                      "Ptero-Nest"
PILLBOX                       "Pillbox"
ATTCHOPPER                    "Attack Copter"
BUNKER                        "Bunker"
TRANSCHOPPER                  "Transport Copter"
ANTIAIR                       "Anti-air Truck"
PTEROSHIELD                   "Pteroshield"
BPLATFORM                     "Battle Platform"
SUBMARINE                     "Submarine"
SUPEROSTRICH                  "Bullfrog"
MCRUISER                      "Leviathan"
chat_001                      "No active channels"
chat_002                      "You are not logged in to any chat channel. Click 'Join channel' button."
chat_003                      "Enable chat"
chat_004                      "Show in-game chat"
chat_005                      "Show message new users joined/left channel"
chat_006                      "Do not show 'Connect Now/Later' dialog"
chat_006a                     "Connect always if needed"
chat_006b                     "Never connect automatically"
chat_007                      "Automatically check for new turns each 5 min."
chat_008                      "Disconnected from chat server"
chat_009                      "Ready"
chat_010                      "Waiting for server reply"
chat_011                      "You are not connected to chat. To connect click 'Settings' button and make sure 'Enable chat' item is checked."
chat_012                      "You are not connected to chat. To connect click 'Chat Menu' button, then go to Options -> Chat Settings. Make sure 'Enable chat' item is checked."
chat_013                      "PRIVATE:"
chat_014                      "[PRIV]"
chat_015                      "CHANNEL:"
chat_016                      "Click to challenge the player"
chat_017                      "Check to see messages from the player"
chat_018                      "Uncheck to ignore messages from the player"
menu_order                    "Get Full Version"
menu_qstart                   "Quick Start Guide"
menu_single                   "Single Player"
menu_hotseat                  "Hot-Seat Game"
menu_multi                    "Multiplayer"
menu_internet                 "Internet Play"
menu_community                "Web Site & Community"
menu_LAN                      "LAN Play"
menu_load                     "Load Game"
menu_replay                   "View Replays"
menu_options                  "Options"
menu_credits                  "Credits"
menu_exit                     "Exit"
menu_statistics               "Statistics"
menu_exitwindows              "Exit to Windows"
menu_exittomenu               "Exit to Menu"
menu_continreplay             "Continue Replay"
menu_help                     "Help"
menu_sendmessage              "Send Message"
menu_creatreplay              "Create Replay"
menu_surrender                "Surrender"
menu_return                   "Return to Game"
menu_gameobj                  "Mission Objective"
menu_savegame                 "Save Game"
menu_loadgame                 "Load Game"
menu_restartscen              "Restart Game"
menu_graphix                  "Graphics Settings"
menu_audio                    "Audio Settings"
menu_gameplay                 "Gameplay Settings"
menu_network                  "Network Settings"
menu_back                     "Back"
menu_createprof               "Create Profile"
menu_restoreprof              "Restore Profile"
menu_lan_start                "New Game"
menu_lan_continue             "Load Game"
menu_lan_connectto            "Connect"
menu_career_load              "Load Career"
menu_career_continue          "Continue Career"
menu_career_restart           "Restart Career"
menu_career_save              "Save Career"
o_career                      "Career"
o_assault                     "Assault"
mob_help                      "Mouse click to continue (or 'Space' or 'Enter')"
career_whattodo               "Would you like to restart Career or continue?"
mapr_mini_map_data            "-17 -7"
mapr_mini_map_offset          "-155 7"
mapr_mini_map_background      "minimap_frame.dds"
mapr_panel_background         "Ingame_interface_background.dds"
mapr_right_panel_size         "185 429"
mapr_unit_info_data           "-210 244"
undo_btn_shape                "11 1 0 18 2 41 13 53 24 61 35 66 44 69 52 70 60 26 60 19 52 1 52"
rewind_btn_shape              "11 0 61 4 47 11 34 19 23 30 13 43 6 60 1 73 0 73 53 51 53 43 61"
end_phase_btn_shape           "12 0 0 6 17 18 34 34 47 54 55 68 56 84 56 102 50 116 42 129 29 138 15 143 0"
mapr_country_name_data        "146 15 0xFF6901 22 28"
mapr_panel_leaked_resource    "Digit_highlight.tga"
mapr_panel_logo_pos           "100 66 31 66"
mapr_panel_info_data          "38 1 0xFF6901"
mapr_panel_money_pos          "136 110 136 136 136 162 136 188 136 214"
mapr_phase_data               "33 338 123 0xFF6901"
mapr_indemnity_pos            "10 134"
tip_044                       "All your units have moved and fired.[br][br]Would you like to finish current Phase?"
tip_045                       "DROP PHASE"
tip_045a                      "[chapter xxx]You have several drop ships. Each of them will arrive at the designated drop zone. You must recruit the units and 'deploy' them in those spots, where you want them to be dropped.[br]Watch out! The enemy moves and fires first.[/chapter]"
tip_046                       "You have successfully spent all available resources.[br]Would you like to finish current Phase?"
tip_047                       "You must spend all resources."
tip_048                       "You have achieved 100% Balance.[br][br]Would you like to finish your enemy?"
warning_117                   "Don't forget about this unit."
Drop                          "Drop"
TRANSPCHOPPER                 "Transport Copter"
bhelp_select_unit             "Select unit."
bhelp_select_another_unit     "Select another unit."
bhelp_032                     "Click on a city or Carrier within 12 movement spots to move the Bomber there."
bhelp_032a                    "Click on a city within 12 movement spots to move the Bomber there."
bhelp_032b                    "Click on a Carrier within 12 movement spots to move the Bomber there."
warning_014                   "You must disclose one of your Secret Allies during this turn."
warning_114                   "You must use all 'Secret Army' resources."
warning_115                   "You must use all 'Guerrilla' resources."
bhelp_unit_done               "This unit is done."
tt_06                         "Transport Capacity"
ca_skills                     "Your skills"
ca_back                       "Back"
ca_repair                     "Repair"
ca_finish                     "Finish"
ca_reject                     "Reject"
ca_reply                      "Reply"
ca_discard                    "Discard"
ca_start                      "Start"
ca_points                     "%d pts"
ca_cancel                     "Cancel"
ca_accept                     "Accept"
ca_rewind                     "Rewind"
ca_points2                    "Choose your bonuses.[br]You have %d point(s)"
ca_prev                       "Previous"
ca_next                       "Next"
ca_next2                      "Next"
ca_pkbonus                    "Pick Bonus"
ca_rank                       "Your rank:"
ca_change                     "Change"
ca_info                       "[chapter xxx][color 0x60CEF4]Name: %s[br]Wins: %d[br]Defeats: %d[/color][/chapter]"
ca_select_avatar              "Select your Avatar"
ca_default_name               "Nameless"
ni_001b                       "%d days %d:%02d"
ni_001bbr                     "%d days"
ascend                        "Ascending"
descend                       "Descending"
FNU                           "Free Nations Union"
PL                            "Phantom League"
side_random                   "Random side"
menu_campaign_continue        "Continue Campaign"
menu_campaign_load            "Load Campaign"
menu_campaign_restart         "New Campaign"
stddb_ok                      "Ok"
stddb_cancel                  "Cancel"
stddb_delete                  "Delete"
stddb_fire                    "Fire"
stddb_end_phase               "End Phase"
stddb_show_next               "Show Next"
stddb_move                    "Move Unit"
stddb_dontmove                "Don't Move"
stddb_restart                 "Restart"
stddb_cancel_disc             "Cancel Disclosure"
stddb_continue                "Continue"
stddb_showcountries           "Show These Countries"
stddb_showcountry             "Show This Country"
stddb_redirfire               "Redirect Fire"
stddb_finishem                "Finish 'em!"
stddb_showallies              "Show My Secret Allies"
stddb_Skip                    "Skip"
stddb_invade                  "Invade!"
stddb_purchase                "Purchase"
stddb_disclose                "Disclose!"
stddb_go                      "Go!"
stddb_registermenow           "Register Me Now!"
stddb_back                    "Back"
stddb_connectnow              "Connect Now"
stddb_connectlater            "Connect Later"
stddb_victory                 "Victory"
stddb_register                "Register"
dont_show_msg                 "Don't show this message again"
btn_more                      "More"
last_turn                     "Last turn left"
turns_left                    "Turns left: %d"
enter_your_name               "Enter your name:"
mob_brief_notice              "While playing scenario press TAB to view these Mission Objectives."
mob_brief_subscr              "MISSION OBJECTIVES:"
mob_repeat                    "Repeat Briefing"
mob_play                      "Play"
mob_skip                      "Skip"
games_current                 "Current Games"
games_waiting                 "Waiting For Turn Games"
games_finished                "Finished Games"
menu_text                     "Menu"
refresh_rate                  "Change Refresh Rate"
opt_back                      "Back"
opt_apply                     "Apply"
opt_tree_shadow               "Tree's shadows"
opt_on                        "On"
opt_off                       "Off"
opt_rest_app                  "You should restart the game to activate  'Tree shadows' effect."
opt_test_fx                   "Test Sound FX"
opt_test_voice                "Test Voice"
v_playagain                   "Play Again"
v_playnext                    "Play Next"
v_revange                     "Revenge!"
v_exit                        "Exit"
mob_pause                     "Pause"
repl_restart                  "Restart"
stats_low                     "Low"
stats_med                     "Medium"
stats_hight                   "High"
stats_total                   "Total"
stats_control                 "Control"
stats_sa                      "Secret Allies"
stats_discl                   "Disclosed Allies"
stats_def                     "Defeated Allies"
stats_army                    "Army"
stats_cas                     "Casualties"
main_menu                     "Main Menu"
stats_vs                      "%s vs %s. %s. Turn #%d."
stats_vs_ai                   "%s vs %s. %s(%s). Turn #%d."
inet_stats_vs                 "Game #%d. %s vs %s. %s. Turn #%d."
lan_msg01                     "Info on the game sent..."
lan_msg02                     "Waiting for game beginning confirmation..."
lan_msg03                     "Info on the game requested..."
lan_msg04                     "Country list requested..."
lan_msg05                     "Country list sent..."
lan_msg06                     "Saved game sent..."
lan_msg07                     "Info on the game received..."
lan_msg08                     "Country list received..."
lan_msg09                     "Saved game received..."
lan_msg10                     "Info on the game requested..."
lan_msg11                     "Waiting for connection request..."
lan_msg12                     "Connection problems!"
lan_msg13                     "Waiting for additional parameters..."
lan_msg14                     "Enter server's IP address:"
lan_msg15                     "Searching for local servers..."
lan_msg16                     "%d servers found"
lan_searchlocal               "Search Local"
lan_connect                   "Connect"
hot_first                     "First Player:"
hot_second                    "Second Player:"
you                           "You"
ai                            "AI"
campaign_reset                "All campaign status records will be deleted. Are you sure?"
multi_games                   "Games"
multi_oppwant                 "Opponent Wanted"
multi_pubchal                 "Public Challenge"
multi_perschal                "Personal Challenge"
multi_chat                    "Chat"
multi_myprof                  "My Profile"
multi_back                    "Back"
progressbar_loading           "Loading..."
progressbar_aithinking        "AI thinking..."
menuca_selca                  "Select Campaign"
menuca_selcr                  "Select Side"
menuca_seltr                  "Select Training"
menuca_selmap                 "Select Map"
menuca_selsc                  "Select Scenario"
difficulty                    "Difficulty"
Erland                        "Erland"
Anubistan                     "Anubistan"
Drock                         "Drock"
Havelock                      "Havelock"
Guria                         "Guria"
Solera                        "Solera"
Ralieh                        "Ralieh"
Kampilla                      "Kampilla"
Kolashire                     "Kolashire"
Etter                         "Etter"
Arriban                       "Arriban"
Moscowgradia                  "Moscowgradia"
Mirluna                       "Mirluna"
Canteler                      "Canteler"
Tiernan                       "Tiernan"
Chervonaya                    "Chervonaya"
Khazar                        "Khazar"
Shuran_                       "Shuran"
Drabant                       "Drabant"
Durhgang                      "Durhgang"
Tannenberg                    "Tannenberg"
Romstock                      "Romstock"
Sandy_Coast                   "Sandy Coast"
Pickenhelm                    "Pickenhelm"
Resortia                      "Resortia"
Wallenstain                   "Wallenstein"
Allbarossia                   "Albarossia"
Montaniar                     "Montaniar"
Langobardia                   "Langobardia"
St_Patrick_Coast              "St. Patrick Coast"
Gordonia                      "Gordonia"
Giganda                       "Giganda"
Negoro                        "Negoro"
Sebastianni                   "Sebastianni"
Pallandinia                   "Pallandinia"
Hlava                         "Hlava"
Yong-Tyong                    "Yong-Tyong"
Fiorastera                    "Fiorastera"
Pendix                        "Pendix"
Toyama                        "Toyama"
Erizani                       "Erizani"
Ourkaghan                     "Ourkaghan"
Gyula                         "Gyula"
Miraxis                       "Miraxis"
Separa                        "Separa"
Silberbach                    "Silberbach"
Wondahara                     "Wondahara"
Qualtanham                    "Qualtanham"
Chambelles                    "Shambel"
Bromberg                      "Bromberg"
Liguria                       "Liguria"
Holly_Coast                   "Holly Coast"
Midland                       "Midland"
Voculer                       "Voculer"
Knightberg                    "Knightberg"
Tarpania                      "Tarpania"
Cronverk                      "Cronverk"
Viking                        "Viking"
Valhala                       "Valhalla"
Odinia                        "Odinia"
Drakaria                      "Drakaria"
New_Norway                    "New Norway"
Ballantre                     "Ballantre"
Variag_                       "Variag"
Rogvolod                      "Rogvolod"
Swordshire                    "Swordshire"
Shieldberg                    "Shieldberg"
Wardog                        "Wardog"
Ulrika                        "Ulrika"
Holmestadt                    "Holmestadt"
Beregold                      "Beregold"
Dragon's_Heart                "Dragon's Heart"
Swampy_Land                   "Swampy Land"
Soan                          "Soan"
Fish_Tail                     "Fish Tail"
Ritterland                    "Ritterland"
Robertia                      "Robertia"
Jasonia                       "Jasonia"
Abbadona                      "Abbadona"
Velichavaya                   "Velichavaya"
Stormlandia                   "Stormlandia"
Norturia                      "Norturia"
Clevret_                      "Clevret"
Warbandia                     "Warbandia"
Leprechaun                    "Leprechaun"
Cromwellia                    "Cromwellia"
Easterland                    "Easterland"
Tarkivinistan                 "Tarkivinistan"
St_James_Coast                "St. James Coast"
Panzerstein                   "Panzerstein"
Zalsenstadt                   "Zalsenstadt"
Strikeland                    "Strikeland"
Logopas                       "Logopas"
Guderland                     "Guderland"
Sudetshire                    "Sudetshire"
Lukster                       "Lukster"
Bai_-_Go                      "Bai - Go"
Robster                       "Robster"
Hurrgan                       "Hurrgan"
Annam                         "Annam"
China_Country                 "China Country"
Tasmania                      "Tasmania"
Sushiland                     "Sushiland"
Sao_Guillermo                 "San Guillermo"
Los_Amigos                    "Los Amigos"
New_Bangalore                 "New Bangalore"
Punjub                        "Punjub"
Hurma                         "Hurma"
Liao_Kong                     "Liao Kong"
Zhamoit                       "Zhamoit"
Urginia                       "Urginia"
Barrosa                       "Barrosa"
Swipstein                     "Swipstein"
Hope_Dome                     "Hope Dome"
Tulip_Valley                  "Tulip Valley"
Terra_Nostra                  "Terra Nostra"
Aberestwyth                   "Aberestwyth"
New_Israel                    "New Israel"
Saudi_Territory               "Saudi Territory"
New_Argentina                 "New Argentina"
fnu_general_01                "Annette Blumen"
fnu_general_02                "William McMurphy"
fnu_general_03                "Hans Schwarzenberg"
fnu_general_04                "Jim Oldridge"
fnu_general_05                "Richard Stark"
fnu_general_06                "Robert McClintock"
fnu_general_07                "John Reynolds"
liga_general_01               "Jean Leroy"
liga_general_02               "Sarah Hunter"
liga_general_03               "Petr Rukosuev"
liga_general_04               "Van Veiden"
liga_general_05               "Antonio Gidalgo"
liga_general_06               "Brandon Collins"
liga_general_07               "Grover Cromwell"
liga_general_08               "Joseph Hatler"
mcclint                       "Alister McClintok"
palucci                       "Ricardo Palucci"
albatross                     "Captain Albatross"
manleen                       "Man Leen"
mannerheim                    "Thomas Mannerheim"
liza_collins                  "Liza Collins"
brandon_collins               "Brandon Collins"
leroy                         "Jean Leroy"
hunter                        "Sarah Hunter"
van_veiden                    "Van Veiden"
gidalgo                       "Antonio Gidalgo"
rukosuev                      "Petr Rukosuev"
cab_mortar                    "Mortar"
cab_artillery                 "Artillery"
cab_heavybot                  "Heavy Bot"
cab_transp                    "Transportation"
cab_larmour                   "LAV Armour"
cab_larmour2                  "Smallfoot Armour"
cab_aviation                  "Aviation"
cab_shipbuild                 "Shipbuilding"
cab_dipl1                     "Basic Diplomacy"
cab_antiair                   "Anti-Aircraft"
cab_blitz                     "Blitz Krieg"
cab_fort                      "Fortification"
cab_sunit                     "Advanced Weapons"
cab_transp2                   "Advanced Transportation"
cab_harmour                   "Heavy Armour"
cab_marmour                   "Mortar Armour"
cab_dipl2                     "Advanced Diplomacy"
cab_gta                       "Guard Tower Upgrade"
cab_recr                      "Recruiting"
cab_aarmour                   "Artillery Armour"
cab_sabotage                  "Sabotage"
cab_dipl3                     "Master Diplomacy"
cab_conq                      "Conqueror"
cab_dipl0                     "Bad Diplomacy"
cab_mortar_d                  "Allows Mortar production."
cab_artillery_d               "Allows Artillery production."
cab_heavybot_d                "Allows Heavy Bot production."
cab_transp_d                  "Allows Transport unit production."
cab_larmour_d                 "LAVs get additional HP."
cab_larmour_d2                "Smallfoots get aditional HP."
cab_aviation_d                "Allows aviation production."
cab_shipbuild_d               "Allows naval unit production."
cab_dipl1_d                   "Gives additional Secret Ally (small type)."
cab_antiair_d                 "Allows Anti-air production."
cab_blitz_d                   "Tanks' armour is reduced to 4HP, but their speed is increased to 3MP."
cab_fort_d                    "Allows Guard Tower and a Pillbox production."
cab_sunit_d                   "Allows Bullfrog and a Leviathan production."
cab_transp2_d                 "+2MP to Transports' speed."
cab_harmour_d                 "+2HP to Heavy Bots' armour."
cab_marmour_d                 "+1HP to Mortars' armour."
cab_dipl2_d                   "Gives additional Secret Ally (medium type)."
cab_gta_d                     "Guard Towers get +1 to range and firepower."
cab_recr_d                    "Each Secret Ally gets additional  $2."
cab_aarmour_d                 "Artillery gets +1HP."
cab_sabotage_d                "Guerrilla resources increased by $2."
cab_dipl3_d                   "Gives additional Secret Ally (large size)."
cab_conq_d                    "Increases all Indemnities by $4."
cab_dipl0_d                   "Takes away one small Secret Ally."
reg_email                     "E-Mail:"
reg_pwd                       "Password:"
reg_acode                     "Activation code:"
reg_confirmpwd                "Confirm Password:"
country_inf_low               "low"
country_inf_med               "med"
country_inf_hi                "hi"
warn_failcampload             "Failed to load the campaign"
resources                     "Resources: %d"
net_message                   "MESSAGE from %s"
sort_id                       "ID"
sort_info                     "Info"
sort_time_left                "Time Left"
net_reply_mess                "Reply Message"
net_nomap                     "No map %s"
net_go_link                   "Go!"
sort_name                     "Name"
sort_wins                     "Wins"
sort_rank                     "Rank"
sort_login                    "Login"
net_message2                  "Message"
net_refresh                   "Refresh"
net_send_chal                 "Send Challenge"
word_from                     "From"
word_to                       "To"
net_skip_trial                "Skip Trial players"
net_public_chal               "[chapter xxx][color 0x67a4d3]Specify the lowest and the highest rank of the opponent you wish to play against. Every player, which fits into the range, will see the challenge and will be able to start the game with you automatically, until your challenge is expired or removed by you.[/color][/chapter]"
online_status                 "My online status"
email_notify                  "Send e-mail notifications"
remove_profile                "Remove Profile"
chat_quit                     "Quit Channel"
chat_join                     "Join Channel"
chat_create                   "Create Channel"
chat_private                  "Private"
chat_settings                 "Settings"
chat_more                     "More"
chat_menu                     "Chat Menu"
chat_members                  "Channel Members"
chat_select                   "Select Channel"
chat_change                   "Change Channel"
chat_private_w                "Private With"
no_pl_campaign                "Campaign for the League will be put in the Alpha version"
ca_finish_box                 "Congratulations![br]Your obvious commander's talent, sharp tactical eyesight and steel nerves allowed you to defeat all your enemies in uneven fight.[br][br]Now it's time for real test of your strategic genius - you are welcomed to compete against other live players in online battles![br][br]Good luck!"
Beerland                      "Beerland"
Rogeria                       "Rogeria"
Moscowgradia                  "Moscowgradia"
St_Patric_Coast               "St. Patric Coast"
Queenstone                    "Queenstone"
Campburgia                    "Campburgia"
Pantherberg                   "Pantherberg"
Coast_of_Brother              "Coast of Brother"
Nova_Polska                   "Nova Polska"
Arriban                       "Arriban"
Frostfield                    "Frostfield"
Swordshire                    "Swordshire"
Ceazarinia                    "Ceazarinia"
Faji                          "Faji"
Bushland                      "Bushland"
BASE                          "War Base"
briefing_try_connect_fnu      "Establishing connection to FNU network"
briefing_connected            "Connection established"
briefing_try_login            "Logging in"
briefing_logged_in            "Logged in"
menu_dialog                   "Confirmations"
menu_dialog2                  "Informations"
menu_disabled                 "This Mode cannot be played in Demo version."
warning_085                   "Due to network connection problems this game cannot be continued. You can save the game now and continue it when the connection is re-established."
warning_086                   "Due to network connection problems this game cannot be continued."
Hermit                        "Hermit"
Kleina                        "Kleina"
Feijoa                        "Feijoa"
Kiwi                          "Kiwi"
Hydra                         "Hydra"
Smagha                        "Smagha"
Altavista                     "Altavista"
Dreamland                     "Dreamland"
Amoeba                        "Amoeba"
Paraiso                       "Paraiso"
Cascade                       "Cascade"
Zucchero                      "Zucchero"
Threshold                     "Threshold"
Wildwest                      "Wildwest"
Keystone                      "Keystone"
Tropicana                     "Tropicana"
Brazuela                      "Brazuela"
Tevideo                       "Tevideo"
Bedlam                        "Espandron"
Barabakka                     "Barabakka"
Panjshere                     "Panjshere"
Valley                        "Valley"
Costalonga                    "Costalonga"
Shimura                       "Shimura"
Palatabla                     "Palatabla"
Stronghold                    "Stronghold"
Noriega                       "Noriega"
Narval                        "Narval"
Fertilado                     "Fertilado"
Trassa                        "Trassa"
Wormland                      "Wormland"
Katavasia                     "Katavasia"
Pushtustan                    "Pushtustan"
Gundos                        "Gundos"
Schpitz                       "Schpitz"
net_update                    "Send & Receive"
net_update_hint               "Press this button to send and receive turns and to update other vital information"
net_send_email_2player        "Send Email"
briefing_try_connect_pl       "Connecting to Phantom League's Network"
HEXAGON                       "Hexagon"
PSYGEN                        "Hypnotransmitter"
PONTON                        "Pontoon"
STARPORT                      "Spaceport"
OILPLATFORM                   "Resources Rig"
SEAPORT                       "Sea Port"
LABORATORY                    "Weapons Lab"
STARSHIP                      "Spaceship"
DOGHEAD                       "Union's HQ"
LEAGUEHQ                      "Phantom League's HQ"
chat_fail_join                "JOIN TO CHANNEL %s FAILED. REASON: %s."
chat_fail_connect             "CONNECT FAILED. REASON: %s."
chat_fail_create              "COULD NOT CREATE THE CHANNEL %s. REASON: %s."
chat_success_join             "USER %s JOINED CHANNEL %s."
chat_success_left             "USER %s LEFT CHANNEL %s."
campaign_briefing_intouch     "CONNECTED:"
filedialog_nofiles            "No files found."
lan_opponent_word             "OPPONENT"
warning_087                   "Your opponent has sent you a chat message. [br]Do you want to open chat window?"
warning_087a                  "[chapter xxx]Built-in chat allows players to exchange text messages during playing a game.[br][br]Chat window visibility can be changed in 'Options->Network Settings->Show in-game chat' (switched off now).[/chapter]"
stddb_ignore                  "Ignore chat messages"
stddb_autoopenchat            "Open chat"
menu_help_1                   "Controls"
menu_help_2                   "Turn Phases"
menu_help_3                   "Secret Allies"
menu_help_4                   "Getting Control"
menu_help_5                   "Victory Conditions"
menu_help_6                   "Combat Rules"
menu_help_7                   "Tips"
menu_help_8                   "Units"
tip_032a                      "[br][br]This country is enemy Secret Ally. Therefore, the enemy can disclose it at any turn deploying its 'Secret Army'($%d). This may happen even if you have established Control over the country."
tip_049                       "%s is enemy Secret Ally."
tip_050                       "%s are enemy Secret Allies."
tip_008a                      "You are trying to invade %s.[br]Local guerrillas will join enemy forces. Besides, your opponent will know that %s is your Secret Ally.[br]Are you sure?"
tip_008b                      "You are trying to invade %s.[br]Local guerrillas will join enemy forces. Besides, your opponent will know that %s are your Secret Allies.[br]Are you sure?"
demo_expired                  "Demo version has expired.[br]Press OK to exit.[br]Press Go to visit game site."
man_order                     "http://www.dreamcatchergames.com"
man_order1                    "This is DEMO version. Please visit http://www.dremacatchergames.com for more info."
man_order2                    "This is DEMO version. Please visit http://www.dremacatchergames.com for more info."
time_locale                   "English"
time_format                   "Last Modified: %x %X"
warning_088                   "Your opponent has just dropped the game."
menu_disabled2                "This Mode is not available in Demo."
campaign_disabled             "The Phantom League's campaign is not available in Demo."
go_site                       "Visit Official Site"
sc_Train_finish_phase         "Finish the phase."
sc_Train_01_00                "Movement and Combat"
sc_Train_01_01                "You will learn how to operate your units."
sc_Train_01_02                "Welcome to the testing ground, Cadet. You will learn how to operate your units."
sc_Train_01_03                "Let's start with one unit."
sc_Train_01_04                "Your first task is to move your unit closer to the capital."
sc_Train_01_05                "Stop messing up![br] Follow the order!"
sc_Train_01_06                "The highlighted spots are these, where you can move your unit."
sc_Train_01_07                "Excellent! The capital is captured."
sc_Train_01_08                "The Red circle shows the fire range of the selected unit."
sc_Train_01_08a               "The unit can only shoot at the enemies within that fire range."
sc_Train_01_09                "Great! The enemy unit is within range. Excellent!"
sc_Train_01_10                "Select your Heavy Bot with left mouse click."
sc_Train_01_11                "Move your Robot to the capital by clicking on the city."
sc_Train_01_12                "Shoot at the enemy UPS by clicking on it."
sc_Train_01_13                "Move your Robot closer to the enemy unit."
sc_Train_01_14                "Good! The enemy is destroyed."
sc_Train_01_15                "And now let's learn how to shoot."
sc_Train_01_16                "This is an enemy UPS (Land Transport). You must destroy it."
sc_Train_02_00                "Skirmishing"
sc_Train_02_01                "During this brief engagement you will learn the basics of combat and fire concentration."
sc_Train_02_02                "Now you will conduct your first battle."
sc_Train_02_03                "This is an enemy detachment comprised of two Smallfoots and a Scorcher."
sc_Train_02_04                "You have a Heavy Bot and a Tank."
sc_Train_02_05                "Execute!"
sc_Train_02_06                "One enemy Smallfoot down..."
sc_Train_02_07                "Great! Enemy Scorcher destroyed!"
sc_Train_02_08                "Congratulations![br][br]Your training battle is finished."
sc_Train_02_09                "Now it's the enemy's turn."
sc_Train_02_10                "Your last movement was incorrect. Load 'autosave.svg' then undo your actions and take your turn again."
sc_Train_02_11                "Now you must destroy the enemy Scorcher."
sc_Train_02_12                "You seem to misunderstand the order![br][br]You must follow the orders precisely!"
sc_Train_02_13                "Select the Tank."
sc_Train_02_14                "Shoot at the Smallfoot with your Tank."
sc_Train_02_15                "Move the Tank up to the Smallfoot."
sc_Train_02_16                "Shoot at the Scorcher with your Tank."
sc_Train_02_17                "Move the Tank up to the Scorcher."
sc_Train_02_18                "Select your Heavy Bot."
sc_Train_02_19                "Shoot at the Smallfoot with your Robot."
sc_Train_02_20                "Move the Robot closer to enemy Smallfoot."
sc_Train_02_21                "Shoot at the Scorcher with your Robot."
sc_Train_02_22                "Move your Robot closer to enemy Scorcher."
sc_Train_02_23                "Click 'End Phase' button."
sc_Train_03_00                "Invasion"
sc_Train_03_01                "You must conquer a Neutral country:[br]invade it, destroy all Guerrillas and capture its capital."
sc_Train_03_02a               "Now let's turn to strategic tasks. Here you will learn how to conquer a Neutral country."
sc_Train_03_02                "It's Gordonia - your Ally.[br][br]Its resources are exhausted."
sc_Train_03_03                "There is a Neutral country across the border. Its name is Giganda and it has resources."
sc_Train_03_04a               "If you conquer Giganda, you will be able to use its resources."
sc_Train_03_04                "In order to conquer a Neutral country, you must invade it, then destroy all Guerrilla forces and capture the capital."
sc_Train_03_05                "You have a division of Tanks and Heavy Bot for fire support."
sc_Train_03_06                "Execute!"
sc_Train_03_07                "All your Tanks must move across the border into Giganda's territory."
sc_Train_03_08                "Move your Heavy Bot close to Giganda's border."
sc_Train_03_09                "Destroy the enemy Bunkers."
sc_Train_03_10                "Move one of your units into the capital."
sc_Train_03_11                "Attention! Right after your first unit crosses the border, Giganda is considered to be invaded by you."
sc_Train_03_11a               "Any invaded country raises once-only Guerrilla forces, which will be fighting against you."
sc_Train_03_11b               "The enemy may use the Guerrilla resources for recruiting units of any type. Also, Guerrillas can be deployed in any spot of the invaded country."
sc_Train_03_12                "In this case, the enemy has decided to purchase 6 Bunkers and deploy them right up against your troops."
sc_Train_03_13a               "REMEMBER that Guerrillas can move and fire immediately after their deployment."
sc_Train_03_13                "During this turn you are able to destroy 2 Bunkers. Try to concentrate your fire!"
sc_Train_03_13b               "REMEMBER: if the Guerrillas manage to kick your troops out of Gignada's territory, then this country will be controlled by the enemy, and the enemy will start getting Revenue from it. You must not let that happen!"
sc_Train_03_14                "Good job! [br][br]In order to establish full control over the country, you still have to occupy the capital."
sc_Train_03_15                "You have occupied the capital[br][br]But that's not enough for full control. You still have to destroy ALL enemy units on the territory of the country."
sc_Train_03_16                "Congratulations! Giganda is now under your full control.[br][br]Now this country will be bringing you Revenue: $3 per turn for 10 turns."
sc_Train_03_16a               "This money will be stored in Giganda's Treasury, and you will be able to use it for new unit recruitment right away - during the Recruitment Phase. Treasury money can be saved for later turns so that you can collect enough for purchasing expensive units."
sc_Train_03_17                "Tank must be moved to Giganda's territory, not blocking other Tanks' way."
sc_Train_03_18                "Heavy Bot must be moved closer to the border."
sc_Train_04_00                "Guerrillas"
sc_Train_04_01                "You will learn to repel the enemy's invasion with the help of Guerrillas."
sc_Train_04_02a               "In the previous drill you learned how to destroy the enemy's Guerrillas.[br][br]Now you will learn to use them by yourself."
sc_Train_04_02                "This is a Neutral country named Durhgang. The enemy is going to conquer this country and its resources."
sc_Train_04_03                "For that purpose the enemy formed a brigade of Bio-Ts in Drabant..."
sc_Train_04_04                "... and concentrated it along the border."
sc_Train_04_05                "Then the enemy forces invaded Durhgang."
sc_Train_04_06                "However, the enemy did not take into account that in highly-developed countries the Guerrilla forces are equivalent to $8."
sc_Train_04_06b               "The enemy also failed to remember that Guerrillas move and attack first."
sc_Train_04_07                "You must deploy 8 LAVs as Guerrillas and surround the enemy with them."
sc_Train_04_08                "You should try to destroy 2 of the enemy's damaged Bio-Ts."
sc_Train_04_09                "Click on Durhgang's territory."
sc_Train_04_10                "Surround enemy forces with Guerrilla LAVs"
sc_Train_04_11                "Destroy enemy Bio-Ts."
sc_Train_04_12                "Excellent, Cadet! Your skillful Guerrilla tactics prevented Durhgang from occupation.[br][br]Moreover, this country is now under YOUR control, and it will be bringing Revenue to YOU!"
sc_Train_04_12b               "However, keep in mind, that Guerrillas in each country can be activated only once. If the enemy troops move into Durhgang again, no new Guerrilla troops will appear."
sc_Train_04_13                "High Command clearly recommended you to build up your Guerrilla forces from LAVs only."
sc_Train_04_14                "You are breaking the order![br][br]You must surround the enemy!"
sc_Train_04_15                "As you were! There was no order to invade Drabant![br][br]We don't want to activate enemy Guerrillas there!"
sc_Train_05_00                "Rocket Launcher"
sc_Train_05_01                "Here you will learn to support your light troops with long-range artillery fire."
sc_Train_05_02                "The enemy has invaded your Ally Sebastian."
sc_Train_05_03                "Sebastian's garrison was comprised only of a Rocket Launcher and a Tank."
sc_Train_05_04                "The Rocket Launcher has very long fire range and tremendous firepower."
sc_Train_05_05                "But the Rocket Launcher is VERY vulnerable in close combat."
sc_Train_05_06                "That's why we used Guerrilla resources for building a line of Pillboxes to cover the Launcher."
sc_Train_05_07                "You must destroy all the invaders!"
sc_Train_05_08                "The enemy has made a breach in our defense line, Cadet!"
sc_Train_05_09                "The mission is accomplished. You witnessed the Rocket Launcher's high efficiency when it's used and covered properly."
sc_Train_05_10                "But you should always remember that it has only 3 Hitpoints. Never let the enemy short-range units come close to it![br][br]Also, it cannot fire at an enemy unit in the adjacent spot."
sc_Train_05_11                "Fill the breach in the defense perimeter with your Tank!"
sc_Train_05_12                "You must either move your Launcher back or eliminate the threat!"
sc_Train_05_13                "Destroy enemy Tanks."
sc_Train_05_14                "Watch out![br][br]Your Rocket Launcher is within reach of the enemy."
sc_Train_05_15                "Now your Tank cannot reach the enemy, so let it stay where it is for a while."
sc_Train_06_00                "Aviation"
sc_Train_06_01                "Use Bombers to repel the enemy's invasion."
sc_Train_06_02                "The enemy shock division is heading towards our Ally, the Republic of Giganda. Unfortunately, Giganda's resourses are already exhausted."
sc_Train_06_03                "You have only one Tank to guard the country, and it's obviously not enough."
sc_Train_06_04                "To reinforce Giganda's garrison, a squadron of Bombers has been re-located to its capital from a distant friendly country."
sc_Train_06_05                "Bombers can be hosted in and operate either from capitals held by you or Aircraft Carriers."
sc_Train_06_06                "The only way to destroy the Bombers hosted in a city is to capture that city."
sc_Train_06_07                "You must protect Giganda's capital. Don't let the enemy destroy your aviation!"
sc_Train_06_08                "Fortunately, the desert terrain will slow down the advance of the enemy Bio-Ts."
sc_Train_06_09                "The enemy Annihilator was foolishly left within the range of your Bombers.[br][br]Grasp the opportunity and destroy it first."
sc_Train_06_10                "The enemy Triton can move equally fast both in open terrain, including desert, and on water."
sc_Train_06_11                "During the following turn it can occupy the capital of Giganda thus destroying your Bombers!"
sc_Train_06_12                "Finish the enemy Triton with your Tank!"
sc_Train_06_13                "Finish the enemy Bio-T with your Tank!"
sc_Train_06_14                "Finish the enemy Smallfoot with your Tank!"
sc_Train_06_15                "Click in the center of the city to select the Bombers."
sc_Train_06_16                "Select one of the Bombers from the list."
sc_Train_06_17                "Select another Bomber from the list."
sc_Train_06_18                "Select the remaining Bomber."
sc_Train_06_19                "Bomb the Annihilator!"
sc_Train_06_20                "Bomb the Triton!"
sc_Train_06_21                "Bomb the nearest Bio-T!"
sc_Train_06_22                "Bomb the Bio-T!"
sc_Train_06_23                "Bomb the enemy Smallfoot!"
sc_Train_06_24                "Move your Tank into Giganda's capital!"
sc_Train_06_25                "Excellent! The mission is accomplished.[br][br]You have successfully defeated the enemy's invasion!"
sc_Train_06_26                "Bombers have the longest fire range, plus they can travel at long distances (up to 12 points per turn) - that all makes aviation effective not only for defensive but also for offensive operations."
sc_Train_06_26a               "Enemy units cannot destroy your Bombers with their fire (either while bombing or when hosted in the city). Bombers can be destroyed only when the city is captured."
sc_Train_06_26b               "However, Bombers cannot attack enemy units covered by an Anti-Air Truck energy shield (Pteroshield). Also Bombers cannot fly from or to a city or carrier that is covered by an enemy anti-air shield."
sc_Train_06_27                "As you were! You need to hold the capital!"
sc_Train_06_27a               "This Bomber has already fired.[br]Bombers can bomb only once during in a turn.[br]They either cannot bomb, if they have moved this turn."
sc_Train_06_28                "As you were![br][br]Follow the order!"
dm_objective                  "You must achieve 100% Balance or destroy all enemy units."
dm_objective2                 "You must destroy all enemy units."
dm_antarcticus                "Antarcticus"
dm_antarcticus_d              "Planet Size: MEDIUM[br][br]The straight-out war on a single icy continent will be dynamic and furious. The land armies will clash across borders immediately. It's a perfect place for blitzkrieg."
dm_beotorum                   "Beotorum"
dm_beotorum_d                 "Planet Size: MEDIUM[br][br]There are two continents separated by a channel. The terrain is a mixture of rough ground and open plains. The medium-length World Wars will include massive ground battles and occasional naval operations."
dm_eden                       "Eden"
dm_eden_d                     "Planet Size: MEDIUM[br][br]Two continents of the same size will lead to classical bi-polar conflict.[br][br]Large ocean between the continents will encourage massive naval battles."
dm_inferno                    "Inferno"
dm_inferno_d                  "Planet Size: LARGE[br][br]A world of fire, lava and 'stone claws' creating surreal battlefields.[br][br]There is a large no man's volcano island in the central sea."
dm_iron                       "Station 'Thunder'"
dm_iron_d                     "Planet Size: SMALL[br][br]It's an orbital war station mounted upon huge asteroid.[br][br]You will have quick battles with no naval units."
dm_island                     "Treasure Island"
dm_island_d                   "Planet Size: SMALL[br][br]This one-continent planet is for massive ground clashes on multiple fronts. Mountains, ridges and long river with steep banks split the continent into isolated enclaves, suitable for long defense against superior enemy forces."
dm_micronesia                 "Micronesia"
dm_micronesia_d               "Planet Size: VERY SMALL[br][br]The smallest one-continent planet. There are only 8 low-level countries.[br][br]World Wars are fast - from 10 to 20 minutes."
dm_midgard                    "Midgard"
dm_midgard_d                  "Planet Size: MEDIUM[br][br]This is a large frozen archipelago. This planet requires both land and naval warfare skills. Amphibious operations guaranteed. Narrow sounds and bays are great for pirate-style attacks."
dm_swamp                      "The Swamp"
dm_swamp_d                    "Planet Size: LARGE[br][br]Welcome to the largest marshland in the galaxy. The World War will be long and 'swampy'. There is open water for sea ships, but they are mostly narrow channels. Amphibian units and aviation will rule this planet."
dm_swiss                      "Sea Switzerland"
dm_swiss_d                    "Size: HUGE[br][br]You will find everything on this planet: continents and islands, mountains and plains, forests and swamps, seas and narrow sounds, gorges and mountain roads, rivers and canyons, volcanoes and sandy beaches. The war will be long, and multiple war theatres will leave you no spare minute."
sc_Assault_00                 "Assault of Treasure Island"
sc_Assault_01                 "Size: SMALL[br][br]Two enemy Bases,[br]Five Drop Zones,[br]$40 resources (med.)"
sc_Assault_02                 "Treasure Island planet is rich in mineral resources. The Phantom League has built a couple of strongholds to secure the mines."
sc_Assault_03                 "Each stronghold has a Base equipped with big long-range cannons. Also these Bases have landing spots for enemy aviation."
sc_Assault_04                 "The Phantom League has managed to build two bases here.[br]You must destroy both of them."
sc_Assault_05                 "There are defense lines around the Bases."
sc_Assault_06                 "You don't have to destroy those enemy structures or units, which don't interfere with your main task - which is to destroy the Bases."
sc_Assault_07                 "Our intelligence has set up five relatively safe Drop Zones."
sc_Assault_08                 "Zone number 1."
sc_Assault_09                 "Zone number 2."
sc_Assault_10                 "Zone number 3."
sc_Assault_11                 "Zone number 4."
sc_Assault_12                 "Zone number 5 is the only one which is partially under enemy fire."
sc_Assault_13                 "You have $32 for recruiting your drop teams and 15 turns to destroy all enemy Bases. You cannot recruit Land Transports."
sc_Assault_14                 "You have $40 for recruiting your drop teams and 15 turns to destroy all enemy Bases. You cannot recruit Land Transports."
sc_Assault_15                 "You are free to select the Drop Zones and distribute your units among them. Remember that right after your units are dropped, the enemy will move and fire first!"
sc_Assault_16                 "Leave them no chance for survival!"
sc_Assault_17                 "Congratulations! You have destroyed all the Bases and Treasure Island is now under our control!"
sc_Assault_18                 "Destroy all enemy Bases."
sc_Assault2_00                "Assault of Beotorum"
sc_Assault2_01                "Size: MEDIUM[br]Three enemy Bases,[br]Six Drop Zones,[br]$60 resources (med.)"
sc_Assault2_02                "Beotorum planet is the League's biggest military training center."
sc_Assault2_03                "The enemy has erected three powerful Bases here. Each of them is armed with horrifying cannons and can house two enemy Pteroplanes (Bombers). Your task is to destroy all these Bases."
sc_Assault2_04                "Base access areas are secured by Bunkers, Annihilators and Death Turrets."
sc_Assault2_05                "You don't have to destroy those enemy structures or units, which don't interfere with your main task which is to destroy the Bases."
sc_Assault2_06                "According to the latest reconnaissance reports, there are six Drop Zones, where landings are possible. Five of them are within enemy fire range."
sc_Assault2_07                "This is the first Zone."
sc_Assault2_08                "This is Zone number two."
sc_Assault2_09                "The third Zone is the only one completely out of enemy fire range."
sc_Assault2_10                "The fourth Zone."
sc_Assault2_11                "This is the fifth Zone."
sc_Assault2_12                "Zone number six."
sc_Assault2_13                "You have $45 for recruiting your drop teams and 15 turns to destroy all enemy Bases."
sc_Assault2_14                "You have $60 for recruiting your drop teams and 15 turns to destroy all enemy Bases."
sc_Assault2_15                "You must determine which Drop Zones to use and which units to recruit for your drop teams. Beware that right after you land, it's the enemy's turn."
sc_Assault2_16                "It's time to eliminate the League's presence on Beotorum!"
sc_Assault2_17                "Destroy all enemy Bases."
sc_Assault2_18                "Congratulations! You have destroyed all Bases and Beotorum planet is now ours!"
sc_Assault3_00                "Assault of Swamp"
sc_Assault3_01                "Size: LARGE[br][br]Three enemy Bases,[br]Six Drop Zones,[br]$90 resources (med.)"
sc_Assault3_02                "These marshes are endless and gloomy. But they are good cover for the League's secret warehouses."
sc_Assault3_03                "The enemy has circled the Western continent with an impressive defense perimeter with a couple of Bases inside."
sc_Assault3_04                "These structures are armed with heavy guns and can be used as airfields for enemy aviation. There are three such Bases on Swamp planet. You must destroy them all."
sc_Assault3_05                "All approaches to the Bases are well-covered."
sc_Assault3_06                "Maneuvering is very difficult in this boggy land. Remember about your main aim - the Bases."
sc_Assault3_07                "High Command identified six Drop Zones. Five of them are entirely or partially under enemy fire."
sc_Assault3_08                "The first Zone."
sc_Assault3_09                "The second Zone."
sc_Assault3_10                "The third Zone."
sc_Assault3_11                "The fourth Zone."
sc_Assault3_12                "The fifth Zone is out of the enemy guns' range, but it has only sea access to the Bases."
sc_Assault3_12a               "And this is the sixth Zone."
sc_Assault3_13                "You have $75 for recruiting your drop teams and 20 turns to destroy all enemy Bases."
sc_Assault3_14                "You have $90 for recruiting your drop teams and 25 turns to destroy all enemy Bases."
sc_Assault3_15                "It's very important to be careful when you distribute your troops among the Drop Zones. Don't forget that the enemy will have the first turn."
sc_Assault3_16                "No swamp will stop the Union warriors!"
sc_Assault3_17                "Congratulations! You have destroyed all Bases and Swamp planet now belongs to us!"
sc_Assault3_18                "Destroy all enemy Bases."
sc_Assault4_00                "Assault of 'Thunder' Station"
sc_Assault4_01                "Size: MEDIUM[br][br]Three enemy Bases,[br]Five Drop Zones,[br]$85 resources (med.)"
sc_Assault4_02                "Orbital military station 'Thunder' is a serious threat to our space communication routes. You must kick the Union out of this station."
sc_Assault4_03                "The Free Nations Union has built three Bases here. They have powerful long-range guns and can host enemy aviation."
sc_Assault4_04                "And they are centers of enemy defense."
sc_Assault4_05                "Approaches to the Bases are packed with guarding units and structures."
sc_Assault4_06                "You must destroy all three Bases. Other guarding troops and structures should be destroyed only if they stop you from eliminating the Bases."
sc_Assault4_07                "There are five Drop Zones available for landings."
sc_Assault4_08                "The first Zone."
sc_Assault4_09                "The second Zone."
sc_Assault4_10                "Zone number three."
sc_Assault4_11                "This is the fourth Zone."
sc_Assault4_12                "And finally, the fifth Zone."
sc_Assault4_13                "Note that all the Zones are entirely or partially within range of enemy fire."
sc_Assault4_14                "You have $60 for recruiting your drop teams and 8 turns to destroy all enemy Bases. Bear in mind that Land Transports are not available for your drop teams."
sc_Assault4_15                "You have $85 for recruiting your drop teams and 8 turns to destroy all enemy Bases. Bear in mind that Land Transports are not available for your drop teams."
sc_Assault4_16                "You have to think carefully when spreading your forces among the Drop Zones. Remember, that right after landing your troops will be under enemy fire."
sc_Assault4_17                "Onwards to victory!"
sc_Assault4_18                "Destroy all enemy Bases."
sc_Assault4_19                "Congratulations, you have destroyed all enemy Bases, and the orbital station 'Thunder' now belongs to the Phantom League."
sc_Train_08_00                "Control & Revenue"
sc_Train_08_01                "You will learn about receiving Revenue from a country under your control, and how to regain control after an enemy invasion."
sc_Train_08_02                "Establishing control over countries and getting Revenue from them is a very important aspect of this game. You control a country if there are no enemy units in its territory and the capital is yours."
sc_Train_08_03                "If even a single enemy unit gets into your territory - you lose full control. And without full control - there's no Revenue!"
sc_Train_08_04                "OK, let's get down to the drill. It's quite tough, so pay close attention!"
sc_Train_08_05                "The enemy has caught us off-guard. We have left our Ally Sandy Coast undefended. And neighboring Romstock has turned out to be enemy's Secret Ally."
sc_Train_08_06                "We will talk about Secret Allies later, but the essential thing for us now is the fact that the enemy has deployed Romstock's Secret Army on the border and will definitely invade your Ally during the next turn."
sc_Train_08_07                "Your task is to withstand the invasion and eventually regain your control over Sandy Coast."
sc_Train_08_08                "Now it's your turn, Movement & Combat phase. You have no troops in Sandy Coast to move."
sc_Train_08_09                "High Command is sending you a Naval Transport with reinforcements. They will arrive in Sandy Coast in 3 turns."
sc_Train_08_10                "Select Sandy Coast country by clicking on it."
sc_Train_08_11                "Recruit LAVs and deploy them along the border."
sc_Train_08_12                "Deploy LAVs."
sc_Train_08_13                "Destroy the surrounded enemy Triton."
sc_Train_08_14                "Fire at the remaining enemy Triton."
sc_Train_08_15                "Move your Naval Transport to the shore of Sandy Coast."
sc_Train_08_16                "Disembark your two Heavy Bots."
sc_Train_08_17                "Destroy the last enemy Triton."
sc_Train_08_18                "Move your front-rank LAV to the left to cover the left side of the border."
sc_Train_08_19                "Move your road-located LAV forward to cover the central part of the border."
sc_Train_08_20                "Move the remaining LAV to the road behind the previous LAV."
sc_Train_08_21                "Fire at the enemy Bio-Ts."
sc_Train_08_22                "Destroy all enemy Bio-Ts on Sandy Coast territory."
sc_Train_08_23                "Deploy LAVs along the border."
sc_Train_08_24                "Move your Naval Transport towards Sandy Coast."
sc_Train_08_25                "Finish the phase."
sc_Train_08_26                "The right-hand panel displays data about the selected country."
sc_Train_08_27                "The 'Revenue per Turn' field shows how much money you will receive for each turn the country is under your control. Sandy Coast is a low-economy country, so it brings in $2 per turn."
sc_Train_08_28                "At each turn the Revenue money is added to the 'Treasury'."
sc_Train_08_29                "However, each country has limited resources. The 'Revenue Turns Left' field shows how many Revenue rounds are left. As you can see, Sandy Coast can bring in Revenue 9 more times."
sc_Train_08_30                "Now your country's Budget is $2."
sc_Train_08_31                "Use this money to cover at least a part of the border. You will be able to cover two spots out of three. You are advised to choose a desert location as an uncovered spot - it's hard for Bio-Ts to penetrate there. And the enemy will obviously be recruiting Bio-Ts to support the invasion."
sc_Train_08_32                "As you were! You were ordered to recruit LAVs!"
sc_Train_08_33                "Stop it! There were no orders to invade the enemy country. This invasion will provoke the enemy's Guerrilla forces, who will kick your single unit out in no time!"
sc_Train_08_34                "Every minute is precious for the Sandy Coast defenders. And this is not the optimum route to get there! Think again."
sc_Train_08_35                "As you were!"
sc_Train_08_37                "As you were! All LAVs must hold their positions!"
sc_Train_08_39                "As you were! You must destroy the surrounded Triton!"
sc_Train_08_40                "First you'd better disembark the Heavy Bots."
sc_Train_08_41                "First you'd better destroy the Triton."
sc_Train_08_42                "You'd better move first and then fire."
sc_Train_08_43                "As you were! This Bio-T will not be able to move into Sandy Coast's territory during the next turn, so it's not the best target."
sc_Train_08_44                "Think again! You must move your Transport so that you can disembark both Heavy Bots during one turn."
sc_Train_08_48                "As you were! Your primary target is those Bio-Ts, which are in Sandy Coast territory!"
sc_Train_08_49                "As you were! If you do that, you will not manage to destroy both Bio-Ts!"
sc_Train_08_50                "As you were! You should keep blocking the border!"
sc_Train_08_51                "Right after the Movement & Combat phase comes the Recruitment phase. During this phase you receive Revenue from all countries under your control and recruit new units."
sc_Train_08_52                "Sandy Coast is still under your control during this turn. This is shown by the green color of its border."
sc_Train_08_53                "As soon as you have control over a country at the beginning of the Recruitment phase, you get the Revenue and can recruit units in it."
sc_Train_08_54                "As you already know, after the enemy's invasion you can raise Guerrilla forces in Sandy Coast."
sc_Train_08_55                "Obviously, the Guerrillas alone will not repel the invasion. Before the reinforcements arrive, their main task is to block the border, making it harder for the enemy to move more troops into Sandy Coast."
sc_Train_08_56                "So, you must put one Guerrilla LAV onto the empty border spot. The second one should be placed behind it on the road, so that it can cover the border when the first one is destroyed."
sc_Train_08_57                "The third Guerrilla LAV must block the enemy's left Triton, and the fourth LAV must block the enemy's route into the city."
sc_Train_08_58                "The situation is critical, and you must follow these orders to the letter!"
sc_Train_08_59                "Now it's the Movement & Combat phase. During this turn you must destroy this enemy Triton."
sc_Train_08_60                "There are two enemy Bio-Ts in your territory. You have two Heavy Bots and two LAVs - their total firepower is enough to destroy these two Bio-Ts in one turn. Don't miss the chance to regain control over Sandy Coast!"
sc_Train_08_61                "Sandy Coast is under your control again! You can continue recruiting in it."
sc_Train_08_62                "You must cover the entire border, so that enemy units cannot move back into your territory. Use LAVs."
sc_Train_08_63                "Remember that the Recruitment phase comes AFTER the Movement & Combat Phase. That's why newly recruited units cannot move or fire during the turn in which they are deployed."
sc_Train_08_64                "Unfortunately, the enemy will fire at them first, and will even destroy one of them. But they will fulfill their purpose - to block the border."
sc_Train_08_65                "You didn't manage to clear Sandy Coast during this turn, and you will not get Revenue now. That's why the Recruitment phase is automatically skipped."
sc_Train_08_66                "You still haven't regained control over Sandy Coast, and once again, you won't get Revenue."
sc_Train_08_67                "Excellent! You have finally regained control over Sandy Coast and now your border is covered properly."
sc_Train_08_68                "The enemy has control over his country, so he received Revenue and recruited one Bio-T to support the invasion."
sc_Train_08_69                "Your defense forces are melting away. And the enemy is continuing to collect Revenue and recruiting new invasion troops."
sc_Train_08_70                "Enemy units have invaded Sandy Coast, and you no longer have control over the country. Look, now the border is marked in red-and-green stripes."
sc_Train_08_71                "The only way to regain control is to clear the country's territory of all enemy units."
sc_Train_08_72                "And the enemy will definitely keep pushing his units into your territory."
sc_Train_08_73                "Note that the remnants of the destroyed unit remain until the end of the Movement & Combat phase. They keep impeding the movement of enemy units."
sc_Train_08_74                "Now you have to close that new gap on the border."
sc_Train_08_75                "Move that LAV along the border..."
sc_Train_08_76                "...and move that one to its place."
sc_Train_08_77                "Very good! You have kicked all enemy units out of your country. Control over Sandy Coast has been regained!"
sc_Train_10_00                "Transport Operations"
sc_Train_10_01                "See how Naval Transports can quickly transfer your troops to the battlefield."
sc_Train_10_02                "And now, Cadet, you will learn to use Naval Transports."
sc_Train_10_03                "Your task is to destroy this enemy Death Turret in 2 turns."
sc_Train_10_04                "You have some ground units in Durghang and Pallandia."
sc_Train_10_05                "The only way to bring these ground troops to Negoro is by sea."
sc_Train_10_06                "You have been provided with one Naval Transport. It can carry 4 ground units. This is the fastest surface unit, moving 6 points per turn."
sc_Train_10_07                "However, note that a Naval Transport has only 4 Hitpoints, so it is always an attractive target for all types of enemy units, not only naval ones."
sc_Train_10_08                "In this drill your Naval Transport will be chased by an enemy Firestorm and an amphibian Triton. The enemy also has a Turtle, which is identical to your Naval Transport."
sc_Train_10_09                "So you should act fast. Move!"
sc_Train_10_10                "First you should embark the Tank and the Heavy Bot from Durghang."
sc_Train_10_11                "Select the Tank near the Naval Transport."
sc_Train_10_12                "Load the Tank into the Naval Transport."
sc_Train_10_13                "Select the Heavy Bot."
sc_Train_10_14                "Move your Heavy Bot closer to the Naval Transport."
sc_Train_10_15                "Load the Heavy Bot into the Transport."
sc_Train_10_16                "Select the Naval Transport."
sc_Train_10_17                "Click on the Naval Transport icon."
sc_Train_10_18                "Move your Transport close to the Tank and the Mortar."
sc_Train_10_19                "Select the Tank on the shore."
sc_Train_10_21                "Select the Mortar."
sc_Train_10_22                "Load the Mortar into the Transport."
sc_Train_10_25                "Move your Transport further from the Firestorm."
sc_Train_10_26                "Fire at the Death Turret."
sc_Train_10_29                "Move your Transport as close to the Death Turret as possible."
sc_Train_10_30                "Move your Tank closer to the Death Turret."
sc_Train_10_31                "Disembark the Tank towards the Death Turret, but not in the forest."
sc_Train_10_32                "Select the Tank icon."
sc_Train_10_34                "Unload the Heavy Bot behind the Tanks."
sc_Train_10_35                "Select the Heavy Bot icon."
sc_Train_10_37                "Unload the Mortar behind the Tanks."
sc_Train_10_38                "Select the Mortar icon."
sc_Train_10_40                "Finish the phase."
sc_Train_10_41                "If the enemy Firestorm moves, it will be able to fire at your Naval Transport. If your Naval Transport is destroyed, all its passengers are also destroyed."
sc_Train_10_42                "You should move it to a safe spot. If you press and hold the SHIFT button, the red circle will mark enemy units which could attack the spot indicated by the mouse cursor."
sc_Train_10_43                "OK, the first two units are loaded. There are still two empty spots, so let's take those two units from the other shore of the channel. Move your Naval Transport so that both the Tank and the Mortar can load into it."
sc_Train_10_44                "Fighting enemy vessels now is not a good idea. This will not help you to fulfill your main task  to destroy the Death Turret. You must collect and bring your ground troops to Negoro as soon as possible!"
sc_Train_10_45                "As you were! You must load into the Transport NOW!"
sc_Train_10_46                "As you were! The Heavy Bot must move towards the Transport!"
sc_Train_10_49                "That's no good! The Transport must move to where it was ordered. There are angry enemies chasing us."
sc_Train_10_51                "As you were!"
sc_Train_10_52                "You must have lost your way! Your instructions were clear - you must be able to disembark all four units during one turn. Try it again!"
sc_Train_10_53                "Not in the forest! If the unit disembarks into the forest, it uses 2 Movement Points as it moves in the forest. So it won't be able to move any more during this turn."
sc_Train_10_56                "Your Heavy Bot won't be able to fire at the Death Turret from Here. Try again."
sc_Train_10_57                "Your Mortar won't be able to fire at the Death Turret from Here. Try again."
sc_Train_10_58                "Excellent! The enemy Death Turret is destroyed and the mission accomplished!"
sc_Train_10_59                "Here is some more useful information:"
sc_Train_10_60                "Land Transports are used in a similar way to Naval Transports, but on the ground. They have only 5 Movement Points and can only carry two units. Land Transports have 3 Hitpoints, so they are extremely vulnerable. Moreover, Land Transports are slowed down by forests, deserts and swamps."
sc_Train_10_61                "The good news is that you can load your empty Land Transports into Naval Transports and then ferry them across the sea."
sc_Train_10_62                "You can also transfer units from one Transport (Land or Naval) into another Transport (Land or Naval)."
sc_Train_10_63                "The Free Nations Union has a unique Battle Platform unit. It can carry one ground unit on both land and sea, and that passenger' unit can fire from it. The Anti-Air Truck's protective shield also functions when being carried by the Battle Platform."
sc_Train_10_64                "And the Phantom League also has its own unique transport unit  the Transport Copter. It can carry one ground unit above land and sea, but it can also jump' over impassible terrain: mountains, cliffs, chasms and lava."
sc_Train_10_65                "During this turn you have to disembark your ground troops so that they all can fire at the Death Turret. Move your Naval Transport to the shore of Negoro"
sc_Train_10_66                "See how the enemy is using his Turtle? An amphibian Triton can load into it and then unload and fire during the same turn! That's a good example of how Transports can give other troops much higher mobility."
sc_Train_10_67                "The good news is that your Naval Transport was just damaged, not destroyed, and the landing troops remained undamaged."
sc_Train_10_68                "Also, remember that your troops cannot fire when loaded into a Transport."
sc_Train_09_00                "Secret Allies"
sc_Train_09_01                "Play your first World War and learn how to disclose your Secret Allies."
sc_Train_09_02                "Now let's proceed to World Wars. This mode is similar to random map deathmatches in other strategy games."
sc_Train_09_03                "The core concept of World Wars is Secret Allies."
sc_Train_09_04                "Before the war starts, you and your opponent receive equal sets of Secret Allies. They are not visible to the enemy."
sc_Train_09_05                "A player can disclose his or her Secret Ally and deploy its Secret Army. After the disclosure the Secret Ally becomes visible to the opponent."
sc_Train_09_06                "On this planet you and your opponent get one High economy type country, one Medium economy type, and three Low economy ones."
sc_Train_09_07                "The positioning of the Secret Allies is random in each World War game."
sc_Train_09_08                "This time your Secret Allies are the following: Gordonia, your High economy country."
sc_Train_09_09                "Drabant, your Medium economy country."
sc_Train_09_10                "And 3 Low economy countries:"
sc_Train_09_11                "Sandy Coast"
sc_Train_09_12                "Wallenstein"
sc_Train_09_13                "St. Patrick Coast"
sc_Train_09_14                "Your Secret Allies are marked with folded flags over the capitals. There is also a 'SECRET' label in the 'Alliance' badge on the right-hand country info panel."
sc_Train_09_15                "As for the opponent's Secret Allies, they are not visible to you before they are disclosed."
sc_Train_09_16                "Remember that ANY of the remaining Neutral countries may appear to be an enemy Secret Ally! Such countries are marked by a 'POSSIBLE' label."
sc_Train_09_17                "Thus, both players must build their strategic plans not knowing the other side's Secret Allies."
sc_Train_09_18                "This uncertainty creates the intrigue and unique strategic pattern in each World War game, even on the same planet."
sc_Train_09_19                "Let's start the game now. We open with the 'Initial Disclosure' phase, and both players must blindly disclose one of their Secret Allies."
sc_Train_09_20                "The first disclosure is very important, and you must build your initial strategic plan. It's better to select your first victim from the Neutral countries."
sc_Train_09_21                "Let's see which of your Secret Allies to disclose first."
sc_Train_09_22                "Sandy Coast. As you can see, it is squeezed between two Neutral countries, and more Neutral countries are across the channel."
sc_Train_09_23                "There are high odds that there will be a couple of enemy Secret Allies around Sandy Coast and this country would be easily trapped. It's not a good idea to disclose such a country first."
sc_Train_09_24                "Drabant borders only one country - Durhgang. But Durhgang is a High economy country."
sc_Train_09_25                "And if it turns out to be an enemy Secret Ally, then your isolated country will be doomed."
sc_Train_09_26                "Gordonia is your largest country. However, it is also far away from your other Secret Allies, and it's better to keep in in Secret for a while."
sc_Train_09_27                "Let's move to the other continent."
sc_Train_09_28                "Here your situation is better: your Secret Allies Wallenstein and St. Patrick Coast are close to each other."
sc_Train_09_29                "They can put pressure on Montaniar from two directions. That's a very convenient position for the initial offensive, so let's disclose here."
sc_Train_09_38                "Let's suppose we disclose St. Patrick Coast first."
sc_Train_09_39                "It would be better to deploy the Secret Army along the border of a Neutral country which is a likely battle adversary."
sc_Train_09_40                "If we think that Montanair is the enemy Secret Ally, then we would disclose like this:"
sc_Train_09_41                "And if we suspect Langobardia, then we would disclose like this:"
sc_Train_09_42                "If you make a mistake, then the enemy can outflank your lines."
sc_Train_09_43                "You can also disclose like this:"
sc_Train_09_44                "But this will disperse your forces."
sc_Train_09_45                "It's more logical to disclose Longobardia first, because it borders only on Montanair."
sc_Train_09_46                "From the East it is covered by the mountains, and the enemy invasion from the sea is very unlikely in the short term."
sc_Train_09_47                "And let's leave St. Patrick Coast as a reserve."
sc_Train_09_48                "Disclose Wallenstein by clicking on its territory."
sc_Train_09_49                "Deploy LAVs, Tanks and Scorchers on the border."
sc_Train_09_50                "Invade Montanair!"
sc_Train_09_51                "Fire at Montanair's defenders."
sc_Train_09_52                "Keep destroying Montanair's defenders."
sc_Train_09_53                "Disclose St. Patrick Coast."
sc_Train_09_54                "Deploy two Heavy Bots as close to enemy Annihilators as possible."
sc_Train_09_55                "Recruit new troops in Wallenstein."
sc_Train_09_56                "Recruit new troops in St. Patrick Coast."
sc_Train_09_57                "Recruit new troops in captured Montanair."
sc_Train_09_58                "Finish the phase."
sc_Train_09_59                "Before Montanair is completely captured, the invasion of Langobardia may be dangerous. There will be Guerrillas and they can assist Montanair defenders."
sc_Train_09_60                "As you were! You must deploy Heavy Bots close to the Annihilators so that you can destroy them both during the next turn."
sc_Train_09_61                "As you were! You must deploy your units closer to the border."
sc_Train_09_62                "As you were! You were ordered to deploy LAVs, Mortars and Tanks."
sc_Train_09_63                "It is recommended to use LAVs for this operation."
sc_Train_09_64                "As you were! You must deploy your units closer to the border."
sc_Train_09_65                "As you were! You must deploy your units closer to the border."
sc_Train_09_66                "Langobardia is a Low economy country, and its Secret Army is equal to $8."
sc_Train_09_67                "The Medium economy country's Secret Army equals $12, and High economy countries provide $18."
sc_Train_09_68                "You can see the size of the Secret Army of your Secret Ally or possible enemy Secret Ally on the right-hand country info panel in the 'Secret Army' field."
sc_Train_09_69                "It's too early to disclose St. Patrick's Coast! It makes more sense to wait and see what units the enemy will recruit as Guerrillas and whether he or she has Secret Allies in this region."
sc_Train_09_70                "And now comes the enemy's Disclose phase."
sc_Train_09_71                "And Montanair turned out to be the enemy Secret Ally!"
sc_Train_09_72                "In this drill you should not disclose this country."
sc_Train_09_73                "Every turn after the Recruitment phase, the Disclose phase follows. During the Disclose phase you can disclose one of your remaining Secret Allies. In this region we have one Secret Ally left - St. Patrick Coast."
sc_Train_09_74                "But let's wait and see what the enemy will do."
sc_Train_09_75                "So, the enemy has revealed his hand in Montanair: the Guerrillas and the Secret Army are already deployed. Your patience paid off!"
sc_Train_09_76                "You know the enemy's positions, and it looks like the enemy did not expect your strike from the rear!"
sc_Train_09_77                "Keep up the offensive in Montanair."
sc_Train_09_78                "Now it's a piece of cake - just push in and squash the enemy from two sides."
sc_Train_09_79                "Use Wallenstein's Revenue to increase your presence in Montanair. You must not let the enemy kick you out of there! Deploy Tanks, LAVs or Mortars on the border!"
sc_Train_09_80                "After you capture an enemy Secret Ally you receive Indemnity, which is equal to the size of this country's Secret Army. This money goes to the country's Treasury and can be used during the Recruitment phase."
sc_Train_09_81                "Montanair's Indemnity is $12, so you can recruit a couple of powerful expensive units."
sc_Train_09_82                "Moreover, you control the country, so at each turn it will bring in $3."
sc_Train_09_83                "The most logical direction of the next strike is Langobardia."
sc_Train_09_84                "But we will stop this drill now. World War Mode is one of the most thrilling parts of this game. Tons of various strategic challenges await you in this mode. You can play dozens of time on each planet, and each time the Secret Ally distribution will be different and no two games will be alike."
sc_Train_09_85                "The next time you play a World War on this planet, you and your enemy will have different set of Secret Allies, and your strategic plans and the course of the war will be totally different."
sc_Train_09_86                "As you were! You need to recruit some troops in Wallenstein."
sc_Train_09_87                "As you were! You need to recruit some troops in St. Patrick Coast."
sc_Train_09_87a               "As you were!"
sc_Train_09_88                "OK, the enemy has disclosed a country on another continent."
sc_Train_09_89                "After the simultaneous blind dislcosure, the Phantom League moves first."
sc_Train_09_90                "The enemy has attacked Tannenberg. Now you can be absolutely sure that the invaded Tannenberg is not an enemy Secret Ally, because players cannot invade their own Secret Allies."
sc_Train_09_91                "Considering this is your first aquaintance with the Sercet Allies, we will not be fighting across the entire planet."
sc_Train_09_92                "Let's put the upper continent aside and limit our drill to this region of the lower continent."
sc_Train_09_93                "Let's concentrate on our initial plan - capturing Montanair."
sc_Train_09_94                "It looks like the enemy has set up a favourable defensive position: with Bunkers in the front ranks and long-range artillery at the rear. Obviously, the enemy has fallen for our bluff and is sure that St. Patrick Coast is not our Secret Ally"
sc_Train_09_95                "We will disclose St. Patrick Coast during this turn! But that will happen at the Disclosure phase. First you have to complete the Movement & Combat and Recruitment Phase."
sc_Train_09_96                "Hm the enemy has not disclosed Langobardia during this turn! That's practically 100 percent proof that it's NOT his Secret Ally. Any reasonable commander would disclose Langobardia if it were his Secret Ally in such a situation. That would be the only way to save Montanair."
sc_Train_09_97                "However, in this game you can never be dead sure. Maybe your opponent has really strong nerves and he is still waiting."
sc_Train_09_98                "Now the enemy must deploy Guerrillas in Montanair."
sc_Train_09_99                "Congratulations! You have captured the enemy's disclosed Ally. And you receive the Indemnity!"
sc_Train_09_100               "The enemy has re-captured Montanair. That's unacceptable!"
sc_Train_09_101               "All enemy units are destroyed! All you need to do now is capture the capital."
sc_Lion's_Retre_00            "Lion's Retreat"
sc_Lion's_Retre_01            "Duration: QUICK[br][br]After a disastrous naval defeat, you are left with a couple of vessels against the whole FNU Fleet. You must hold out until reinforcements arrive and save your Carrier."
sc_Lion's_Retre_02            "The biggest naval battle is taking place behind these mountains, Commander!"
sc_Lion's_Retre_03            "Two mighty fleets clashed near Viking Island to dispute control over this planet's waters."
sc_Lion's_Retre_04            "The enemy treacherously used Submarines."
sc_Lion's_Retre_05            "It was too late when the reserve squadron arrived..."
sc_Lion's_Retre_06            "The main fleet had already been destroyed."
sc_Lion's_Retre_07            "Our two most powerful vessels are left alone against the FNU's entire Navy, like lions facing a pack of hungry wolves."
sc_Lion's_Retre_08            "In open waters these ships would be sunk in no time.[br][br]Fortunately there are narrow channels around, like this one."
sc_Lion's_Retre_09            "You should retreat slowly, destroying enemy ships one by one.[br][br]Try to knock out the Submarines first."
sc_Lion's_Retre_10            "More bad news: the enemy has blocked your retreat routes with Guard Towers and empty Transports."
sc_Lion's_Retre_11            "This Pteronest is the only one we have on Midgard planet.  You cannot lose it!"
sc_Lion's_Retre_12            "Hold fast, Commander![br][br]The relief force is on its way!"
sc_Lion's_Retre_13            "1. While retreating slowly, take on enemy ships one by one."
sc_Lion's_Retre_14            "2. After reinforcements arrive, destroy all enemy fighting vessels."
sc_Lion's_Retre_15            "3. You cannot lose your Pteronest."
sc_Lion's_Retre_16            "Reinforcements have arrived!"
sc_Shield_of_De_00            "Shield of Democracy"
sc_Shield_of_De_01            "Duration: MEDIUM[br][br]Phantom League troops have invaded our Ally's territory and suppressed its defenders. You are in charge of operation 'Shield of Democracy' to liberate our country, using ground, naval and air forces."
sc_Shield_of_De_02            "Democracy in Midgard is endangered again, General!"
sc_Shield_of_De_03            "The Revolutionary Dictator of Valhalla has invaded the Republic of Odinia, our new Ally..."
sc_Shield_of_De_04            "...and has almost completed the occupation."
sc_Shield_of_De_05            "Fortunately, the FNU Navy and Marines Corps are in top fighting form."
sc_Shield_of_De_06            "Two relief groups immediately moved towards Odinia."
sc_Shield_of_De_07            "Meanwhile the Special Attack Copters Squadron engaged the enemy's left flank."
sc_Shield_of_De_08            "You have been placed in charge of the liberation operation named 'The Shield of Democracy'."
sc_Shield_of_De_09            "You are ordered to clear Odinia of the Revolutionary maniacs."
sc_Shield_of_De_10            "1. Recapture Odinia."
sc_Shield_of_De_11            "2. You may invade enemy Ally Valhalla to block its reinforcements."
sc_Shield_of_De_12            "The FNU Joint Staff Committee has decided to support your bold attack on Valhalla and is sending you one more Marines detachment."
sc_Double_Assau_00            "Double Assault"
sc_Double_Assau_01            "Duration: MEDIUM[br][br]Our forces launched a successful ground attack, but the amphibious operation failed . You must complete the ground assault and then help the Marines with helicopters."
sc_Double_Assau_02            "The great battle for Rogeria begins, General!"
sc_Double_Assau_03            "Our glorious army has smashed the enemy's first line of defense."
sc_Double_Assau_04            "Our Marines also tried to land in Wallenstein, but..."
sc_Double_Assau_05            "...this attempt appeared to be abortive.[br][br]The shore is too heavily fortified and is covered by artillery."
sc_Double_Assau_06            "According to the Commander-in-Chief's plan you should establish control over Langobardia first."
sc_Double_Assau_07            "Unfortunately we cannot support this operation with our glorious Marines."
sc_Double_Assau_08            "The enemy has blocked this channel..."
sc_Double_Assau_09            "...and this one too."
sc_Double_Assau_10            "So you will have to rely on your Attack Copters, which can fly over mountains."
sc_Double_Assau_11            "Sound the attack, General![br][br]And try to save at least some of your Copters."
sc_Double_Assau_12            "1. Attack and capture Wallenstein."
sc_Double_Assau_13            "2. Move your Copters above the mountains and support the naval landing in Albarossia."
sc_Double_Assau_14            "3. Albarossia must be conquered too."
sc_Double_Assau_19            "Good job, General![br][br]You have completed the first part of your mission."
sc_Double_Assau_20            "Now send your choppers (I hope you've preserved a few) over this mountain..."
sc_Double_Assau_21            "...and destroy these Annihilators."
sc_Double_Assau_22            "This will greatly help our Marines to take Wallenstein from the sea."
sc_Double_Assau_23            "Good News! Your soldiers found the gold stock of the corrupt government of  Wallenstein.[br][br]Reinforce your army with Copters and attack Albarossia."
sc_Turning_the__00            "Turning the Tide"
sc_Turning_the__01            "Duration: MEDIUM[br][br]The so-called 'democratic' alliance has invaded a Neutral country. Local militia have joined our side. The Revolutionary Committee orders you to drive the aggressors away."
sc_Turning_the__02            "'Democratic' plague has come to Durhgang."
sc_Turning_the__03            "A huge army of FNU 'liberators' have invaded this neutral country in order to enlarge their 'free' coalition."
sc_Turning_the__04            "Durhgang's government has pleaded for help.[br][br]Its militia is ready to fight under your command."
sc_Turning_the__05            "Use the local defense troops to prevent the aggressor from capturing the capital.[br][br]Also advance your regular troops to drive the enemy out."
sc_Turning_the__06            "Don't forget about your Pteroplanes![br][br]Move them into Durhgang's capital as soon as the Guerrillas secure the city."
sc_Turning_the__07            "You must turn the tide for Durhgang![br][br]The Revolution needs this country too!"
sc_Turning_the__08            "Clear Durhgang of enemy troops and occupy its capital."
sc_Turning_the__09            "Alarm![br][br]The FNU Naval Transport has been spotted moving towards Drabant."
sc_Turning_the__10            "The enemy has moved his last reserve forward.[br][br]Hold out, Commander!"
sc_Field_of_Glo_00            "Field of Glory"
sc_Field_of_Glo_01            "Duration: MEDIUM[br][br]The Revolutionary Marines Corps unexpectedly landed in our Ally's territory, suppressing the coastal defense easily. You must lead the relief expedition across the channel."
sc_Field_of_Glo_02            "1. Sink enemy ships."
sc_Field_of_Glo_03            "2. Move your troops across the channel and recapture Sandy Coast."
sc_Field_of_Glo_04            "The 4th Copter Squadron is at your disposal, General!"
sc_Field_of_Glo_05            "The capital of Albarossia has fallen.[br][br]You are losing ground, General!"
sc_Field_of_Glo_06            "Bad news, General![br][br]Pallandinia state has turned out to be an enemy Ally!"
sc_Field_of_Glo_07            "Its army is about to strike into Albarossia - our homeland!"
sc_Field_of_Glo_08            "Move your veteran troops back from Sandy Coast to repel the new threat."
sc_Field_of_Glo_09            "3. Capture Pallandinia."
sc_Field_of_Glo_10            "Alarming news, General!"
sc_Field_of_Glo_11            "The Phantom League convoy is moving east along the Snake Channel.[br][br]We have no fighting ships to intercept them."
sc_Field_of_Glo_12            "Oh my God![br][br]They are unloading troops onto Sandy Coast, our Ally"
sc_Field_of_Glo_13            "And this is no diversion attack!"
sc_Field_of_Glo_14            "The Commander-in-Chief has to postpone the offensive campaign in the South.[br][br]He's ordered the 2nd Army Group to relieve Sandy Coast."
sc_Field_of_Glo_15            "The remnants of the Sandy Coast defenders are still fighting, but they won't hold out for long."
sc_Field_of_Glo_16            "Your mission:[br][br]Attack and destroy the enemy naval squadron."
sc_Field_of_Glo_17            "Then move your Choppers across the channel and liberate Sandy Coast before the last defender is destroyed."
sc_Field_of_Glo_18            "This will be your field of your glory, General."
sc_Field_of_Glo_19            "Our boys are fighting like lions, but the enemy's numbers are heavily stacked against us."
sc_Umbrella_00                "Umbrella"
sc_Umbrella_01                "Duration: QUICK[br][br]You must establish control over a strategic island. Enemy positions are heavily protected by aviation. Use Anti-air Platforms to cover your advance."
sc_Umbrella_02                "You must establish control over the entire Island of Berling."
sc_Umbrella_03                "Phantom League troops are holding their ground in northern Odinia."
sc_Umbrella_04                "The enemy has Pteroplanes based in the capital.[br][br]They cover the area of your advance and would make a frontal assault almost impossible."
sc_Umbrella_05                "Fortunately, your troops are equipped with 2 Anti-air Platforms.[br][br]They protect adjacent units from any air strikes."
sc_Umbrella_06                "Advance into Odinia using your anti-air protection and clear it of the enemy."
sc_Umbrella_07                "1. Advance into Odinia."
sc_Umbrella_08                "2. Destroy all enemy units, and capture the capital."
sc_shuttle_00                 "Shuttle"
sc_shuttle_01                 "Duration: MEDIUM[br][br]Use Transport Choppers for surprise strikes and fast changes of position.[br][br]Then launch a counter-attack and capture the enemy base."
sc_shuttle_02                 "Bromberg is the pearl of Micronesia."
sc_shuttle_03                 "But the corrupt government intended to join the FNU. And the people have risen in rebellion..."
sc_shuttle_04                 "The Union's reaction was immediate.[br]"
sc_shuttle_05                 "Mobile forces of so-called 'freedom fighters' have invaded Bromberg and..."
sc_shuttle_06                 "...destroyed our frontier post.[br]"
sc_shuttle_07                 "The city's militia has erected defense lines around the capital."
sc_shuttle_08                 "Our High Command has sent an airborne detachment to assist the defenders of Bromberg."
sc_shuttle_09                 "Then you should invade and capture Liguria."
sc_shuttle_10                 "1. Liberate Bromberg."
sc_shuttle_11                 "2. Attack and capture Liguria."
sc_shuttle_12                 "Great![br][br]Now it's time to return a visit to Liguria."
sc_Jump_00                    "The Jump"
sc_Jump_01                    "Duration: QUICK[br][br]Think smart and kick the arrogant enemy out of your territory."
sc_Jump_02                    "Langobardia was a peaceful little country."
sc_Jump_03                    "Just the type of country that attracts aggressors."
sc_Jump_04                    "Langobardia's Guerrillas offered valiant resistance, but the balance was too uneven."
sc_Jump_05                    "The League's Tank divisions swept away the patriots in no time."
sc_Jump_07                    "Now League Tanks have invaded our Ally Albarossia."
sc_Jump_08                    "You have only Guerrilla forces at your disposal, but the enemy General has not used his resources in Langobardia.[br]Exploit this mistake!"
sc_Jump_09                    "1. Liberate Langobardia."
sc_Jump_10                    "2. Save Albarossia."
sc_Jump_11                    "Well done! The enemy is panicking! It's high time we threw him out of the country!"
sc_Jump_12                    "Magnificent! Don't forget, that the enemy is still holding in Albarossia!"
sc_Jump_13                    "Excellent! Now clear Langobardia of the enemy."
sc_Guard_Corps_00             "Guards Corps"
sc_Guard_Corps_01             "Duration: MEDIUM[br][br]This is a story about the League's heroic Guards Corps breaching through FNU's hordes, to rescue their brothers-in-arms."
sc_Guard_Corps_02             "We're on Inferno planet - the realm of fire and lava.[br]"
sc_Guard_Corps_03             "In the far corner of the planet a fierce battle is taking place.[br][br]Brave warriors of the League are fighting against superior enemy forces."
sc_Guard_Corps_04             "The enemy forces have landed to our rear.[br]"
sc_Guard_Corps_05             "Many defenders of Tiernan have fallen.[br]"
sc_Guard_Corps_06             "Our remaining forces have withdrawn to the South.[br]"
sc_Guard_Corps_07             "FNU troops, gloating after their easy victory in the North, have decided to take a short-cut through the Neutral country of Canteler."
sc_Guard_Corps_08             "But the enemy has run into local resistance. The Guerrillas have joined our side, and you must direct their actions."
sc_Guard_Corps_09             "High Command has sent you the Guards Corps - the best Phantom League assault detachment on Inferno.[br][br]They will soon land on the Canteler shore ."
sc_Guard_Corps_10             "You will have to lead the Guards Corps across this narrow bridge above the chasm of fire.[br]"
sc_Guard_Corps_11             "Before the Corps arrives, you must hold the bridgehead on your side of the river![br]"
sc_Guard_Corps_12             "You cannot let the enemy capture Tiernan![br][br]Kick them out of our land![br]"
sc_Guard_Corps_13             "1. Do not let the enemy establish full control over Tiernan."
sc_Guard_Corps_14             "2. Liberate Tiernan."
sc_Guard_Corps_15             "The Revolutionary Guards Corps has arrived.[br][br]They are the League's best  troops.[br][br]Don't waste them. There will be no more reinforcements."
sc_Defense_of_d_00            "New Thermopylae"
sc_Defense_of_d_01            "Duration: QUICK[br][br]Overwhelming enemy forces have inflicted a lightning attack on your country. Use the terrain configuration to build effective defense."
sc_Defense_of_d_02            "The operational situation on Treasure Island planet requires your immediate attention, General."
sc_Defense_of_d_03            "Our positions in the Northwest of the Lonely continent are under serious threat."
sc_Defense_of_d_04            "And you are the one who will save the situation."
sc_Defense_of_d_05            "The enemy has deployed two assault brigades of Bullfrogs."
sc_Defense_of_d_06            "We have only two Rocket Launcher batteries, a couple of Bombers and local militia."
sc_Defense_of_d_07            "The League's forces have already invaded Miraxis."
sc_Defense_of_d_08            "Remember Thermopylae![br][br]Stop the enemy troops in that narrow pass and destroy them!"
sc_Defense_of_d_09            "You must completely clear our country's territory!"
sc_Defense_of_d_10            "1. Stop the enemy troops by blocking the narrow pass."
sc_Defense_of_d_11            "2. Clear the territory of Miraxis of enemy invasion forces."
sc_Ambush_00                  "Ambush"
sc_Ambush_01                  "Duration: QUICK[br][br]Your small detachment is surrounded in enemy territory. You need to break through the encirclement."
sc_Ambush_02                  "Liguria's resources were running low...[br]"
sc_Ambush_03                  "A small detachment was given an order to...[br]"
sc_Ambush_04                  "...march through the scorched Knightberg...[br]"
sc_Ambush_05                  "and establish control over Vokuler.[br]"
sc_Ambush_06                  "Our troops were meant to come out the woods to Vokuler Road...[br]"
sc_Ambush_07                  "but Knightberg happened to be the enemy's Secret Ally.[br]"
sc_Ambush_08                  "Our troops were trapped and surrounded."
sc_Ambush_09                  "Your task is to survive, destroy all enemy troops and capture Knightberg."
sc_Ambush_10                  "Capture Knightberg."
sc_Shield_in_De_00            "Desert Shield"
sc_Shield_in_De_01            "Duration: MEDIUM[br][br]Enemy troops seem to be advancing from everywhere.[br][br]Only a strip of desert separates them from our city. Turn that desert into a cemetery for these unwanted guests."
sc_Shield_in_De_02            "Most of our armed forces have been sent overseas to mount an expedition in the western part of Treasure Island planet."
sc_Shield_in_De_03            "And Shambel country is left unprotected."
sc_Shield_in_De_04            "The enemy has immediately exploited this opportunity and launched an unexpected assault."
sc_Shield_in_De_05            "The Phantom League's strike forces are ready to cross the borders..."
sc_Shield_in_De_06            "and attack our capital from three directions."
sc_Shield_in_De_07            "You have only these troops and some spare parts to build a couple of new vehicles."
sc_Shield_in_De_08            "You should combine these resources with local militia..."
sc_Shield_in_De_09            "and defend the country until reinforcements arrive."
sc_Shield_in_De_10            "High Command promised they would arrive in time."
sc_Shield_in_De_11            "You must hold the country."
sc_Shield_in_De_12            "You are allowed to use the reinforcements as you wish..."
sc_Shield_in_De_13            "either for supporting your defense..."
sc_Shield_in_De_14            "or for invasion into enemy country."
sc_Shield_in_De_15            "This would secure your seashore flank."
sc_Shield_in_De_16            "For victory just clear Shambel's territory of enemy troops."
sc_Shield_in_De_17            "1. Hold on till reinforcements arrive."
sc_Shield_in_De_18            "2. Liberate Shambel."
sc_Fortress_00                "Fortress"
sc_Fortress_01                "Duration: MEDIUM[br][br]Traitors have helped the enemy to land on orbital station 'Thunder'.  Our troops have withdrawn and formed the final defense perimeter. The enemy has commenced a massive assault. You must hold the fortress!"
sc_Fortress_02                "Orbital station 'Thunder' was a reliable League bastion in the Fourth sector of the Galaxy.[br]"
sc_Fortress_03                "However, the 'fifth column' helped the Union forces to conduct a surprise landing.[br]"
sc_Fortress_04                "This descent was totally unexpected for the defenders, and the enemy easily captured our two countries:Tulip Meadow and Dome of Hope. The main resources fell into enemy hands."
sc_Fortress_05                "The invaders targeted Swipstein.[br]"
sc_Fortress_06                "The League's High Command wisely decided to avoid a battle in open terrain against overwhelming enemy forces and to retreat and occupy a more suitable defense position."
sc_Fortress_07                "Swipstein's militia delayed the aggressor's advance a little.[br][br]These brave men all died like heroes, but they won valuable time to build up defense positions in Zhamoit."
sc_Fortress_08                "Knowing that air strikes were the Union's most favored tactics, our High Command ordered the creation of an anti-air defense."
sc_Fortress_09                "Prepare yourself for air strikes from any direction![br]"
sc_Fortress_10                "The enemy is determined to capture the whole station.[br]"
sc_Fortress_11                "These cowardly 'democratic rats' will never take our fortress!"
sc_Fortress_12                "You must hold Zhamoit for 11 turns![br][br]Show the enemy what soldiers of the Revolution are made of!"
sc_Fortress_13                "You must hold Zhamoit for 10 turns![br][br]Show the enemy what soldiers of the Revolution are made of!"
sc_Fortress_14                "You must hold Zhamoit for 8 turns![br][br]Show the enemy what soldiers of the Revolution are made of!"
sc_Fortress_15                "Hold Zhamoit for 11 turns."
sc_Fortress_16                "Hold Zhamoit for 10 turns."
sc_Fortress_17                "Hold Zhamoit for 8 turns."
sc_Fortress_18                "Your skillful defensive maneuvers have impressed our High Command![br][br]Morale among your subordinates is very high!"
sc_Fortress_19                "However, it is obvious that the pure enthusiasm of your brave men is not enough to hold Zhamoit.[br][br]High Command is sending you reinforcements - they will arrive soon."
sc_Fortress_20                "Here come the promised reinforcements![br]But note that this is your last reserve!"
sc_Fortress_23                "Bad news! The government of Aberystwyth was bribed by the Union and now we are have to face a Helicopter attack from the rear![br]A real stab in the back!"
sc_Fortress_24                "How wise our High Command was to provide us with the anti-air shield!"
sc_Friendly_pow_00            "Power of Friendship"
sc_Friendly_pow_01            "Duration: MEDIUM[br][br]Union troops have invaded two Neutral countries. You must unite the scattered Guerrilla forces and hold one of these countries until reinforcements arrive."
sc_Friendly_pow_02            "1. Don't let the enemy capture Lukster and wait for reinforcements."
sc_Friendly_pow_03            "2. Liberate Lukster and capture it."
sc_Friendly_pow_04            "The Southern continent of Eden planet has never known the vicissitudes of war."
sc_Friendly_pow_05            "They were only reached by the distant echo of fierce battles..."
sc_Friendly_pow_06            "...from the Northern part of the planet."
sc_Friendly_pow_07            "The Union has started an aggression against its peaceful neighbors."
sc_Friendly_pow_08            "These peace-loving states have only their militias to rely upon."
sc_Friendly_pow_09            "But the Phantom League will not permit the realization of these aggressive plans."
sc_Friendly_pow_10            "The liberated countries are ready to assist the invaded countries in their struggle for freedom."
sc_Friendly_pow_11            "Our friends are gathering naval landing forces.[br]"
sc_Friendly_pow_12            "Use Guerrillas to hold Lukster till the descend arrives."
sc_Friendly_pow_13            "Try to inflict maximum damage on the enemy!"
sc_Friendly_pow_14            "Deploy a small saboteur detachment in this area to divert enemy forces in Logopas."
sc_Friendly_pow_15            "You must capture Sudetshire..."
sc_Friendly_pow_16            "...and liberate Lukster."
sc_Friendly_pow_17            "Good luck, Commander!"
sc_Friendly_pow_18            "The reinforcements are on their way!"
sc_Friendly_pow_19            "Use these troops wisely, Commander!"
sc_Frontal_Assa_00            "Frontal Assault"
sc_Frontal_Assa_01            "Duration: QUICK[br][br]Inflict a decisive strike into enemy country, smash the defense and eradicate revolutionary pockets within the territory."
sc_Frontal_Assa_02            "Good morning, General. Welcome to Micronesia."
sc_Frontal_Assa_03            "Our General Staff has asked me to provide you with an immediate report of the operational situation."
sc_Frontal_Assa_04            "Our assault Tank division has already been deployed along the southern border of Bromberg and is ready to launch its liberation strike."
sc_Frontal_Assa_05            "But it appears that the enemy has prepared a strong defense line."
sc_Frontal_Assa_06            "You must lead the offensive into Bromberg and clear it of enemy troops."
sc_Frontal_Assa_07            "Onwards to victory, General!"
sc_Frontal_Assa_08            "Capture Bromberg."
sc_Helicopter_a_00            "Helicopter Attack"
sc_Helicopter_a_01            "Duration: LONG[br][br]Four Helicopter groups under your command must assail the enemy's well-defended peninsula from all directions.[br][br]No enemy should be left alive!"
sc_Helicopter_a_02            "Eden is a wonderful planet - a real paradise."
sc_Helicopter_a_03            "But only to provide a home for the League's hornet's nest."
sc_Helicopter_a_04            "The huge peninsula has been turned into an impregnable bastion."
sc_Helicopter_a_05            "According to our intelligence, there are testing grounds where new missile types are being developed."
sc_Helicopter_a_06            "The countries loyal to the Free Nations Union no longer want to be silent onlookers while the Phantom League prepares for war!"
sc_Helicopter_a_07            "Our High Command has decided to carry out a preventive strike."
sc_Helicopter_a_08            "The attack should be conducted from all directions simultaneously."
sc_Helicopter_a_09            "Unfortunately, our vanguard ran into an enemy patrol ship."
sc_Helicopter_a_10            "The ship was destroyed, but it managed to sound the alert."
sc_Helicopter_a_11            "So we have little time.[br][br]Act decisively and hard, General!"
sc_Helicopter_a_12            "Destroy all enemy units within 11 turns."
sc_Killer_of_ai_00            "Carrier Killer"
sc_Killer_of_ai_01            "Duration: MEDIUM[br][br]Think smart and save the remnants of the Union fleet from imminent defeat. Our main fleet has been decimated by terrible air strikes from enemy Carriers. They need to be avenged!"
sc_Killer_of_ai_02            "This is a story about the great naval battle on Eden planet.[br]"
sc_Killer_of_ai_03            "Two fleets clashed in the decisive battle.[br]"
sc_Killer_of_ai_04            "The enemy launched the armada of Pteronests into the battle, and it turned out to be a disaster for us."
sc_Killer_of_ai_05            "We have only one Carrier left.[br][br]This is the flagship of our fleet in Eden.[br][br]We absolutely cannot lose it!"
sc_Killer_of_ai_06            "In the heat of the battle, the enemy foolishly invaded Bai-Gou, and local patriots joined our side.[br][br]Use them wisely."
sc_Killer_of_ai_07            "We have a military base in the woods of Bai-Gou, and enemy amphibian units will not get there, so there is very little danger of losing that country.[br][br]Focus your attention on covering your flagship."
sc_Killer_of_ai_08            "Remember that you will have no other reinforcements.[br][br]But we have to put an end to the League's fleet in Eden!"
sc_Killer_of_ai_09            "1. Destroy all enemy Pteronests."
sc_Killer_of_ai_10            "2. Do not lose your flagship Carrier."
sc_Killer_of_ai_11            "The enemy have realized that their cause is hopeless and have started fleeing in panic towards their coastal batteries."
sc_Sea_lightnin_00            "Sea Lightning"
sc_Sea_lightnin_01            "Duration: QUICK[br][br]The enemy has conducted a landing operation.[br][br]Two additional assault groups are approaching our coasts. You must intercept them using your amphibian Tritons."
sc_Sea_lightnin_02            "The freedom-loving peoples of Punjab have stepped onto the path of Revolution !"
sc_Sea_lightnin_03            "But a predatory Union clique could not put up with that and decided to oppress our free lands."
sc_Sea_lightnin_04            "Enemy Tanks have landed on Punjab's shore and are now approaching the capital."
sc_Sea_lightnin_05            "The enemy is bringing additional reinforcements."
sc_Sea_lightnin_06            "They are approaching from two directions."
sc_Sea_lightnin_07            "Use your mobile detachment of Tritons for the interception.[br][br]You should act fast and with deadly effect!"
sc_Sea_lightnin_08            "Remember that you cannot let the enemy take our capital city!"
sc_Sea_lightnin_09            "1. Intercept enemy descend ships."
sc_Sea_lightnin_10            "2. Destroy all enemy troops."
sc_Sea_lightnin_11            "3. Do not let the enemy into our capital."
sc_Sea_lightnin_12            "Excellent! But you must still destroy enemy forces at sea."
sc_Beat_them_ba_00            "Beat Them Back!"
sc_Beat_them_ba_01            "Duration: QUICK[br][br]Enemy troops have attacked our defenseless country.[br][br]As a commander of the Light Panzer division you must beat them back!"
sc_Beat_them_ba_02            "Due to the criminal mistake of one of our high-ranking officers (now downgraded to Private), the Republic of New Bangalore was left without any cover."
sc_Beat_them_ba_03            "The enemy did not waste a second and took advantage of that mistake."
sc_Beat_them_ba_04            "The feeble resistance of the local militia could not stop the invaders."
sc_Beat_them_ba_05            "Fortunately, one of the militiamen managed to broadcast the early alarm signal, and the F.N.U.'s High command immediately sent reinforcements from overseas."
sc_Beat_them_ba_06            "The 14th Light Panzer Division arrived when New Bangalore was one step from complete occupation."
sc_Beat_them_ba_07            "You must clear the sacred soil of New Bangalore of the League's jackals!"
sc_Beat_them_ba_08            "Destroy all enemy units in the territory of New Bangalore."
sc_Beat_them_ba_10            "Well done, Colonel! There are no more enemy units in the territory of New Bangalore.[br]There is one last step before the country is fully liberated: you must re-occupy the capital."
sc_Beat_them_ba_11            "Good job, Colonel! The Commander-in-Chief has already proposed your promotion. And the grateful citizens of New Bangalore are considering renaming their capital after you."
sc_Long_Way_00                "Long way"
sc_Long_Way_01                "Duration: LONG[br][br]Move your convoy through the channel and save your country from invasion. Be ready for surprises."
sc_Long_Way_02                "You are just in time, Commander.[br][br]The F.N.U. scum have launched a massive invasion of the Revolutionary Republic of Gordonia to establish a regime of so-called democracy there."
sc_Long_Way_03                "Their Tanks and Choppers have come down heavily on our positions."
sc_Long_Way_04                "Our troops are desperately resisting this attack but the odds are weighed against us."
sc_Long_Way_05                "The Revolutionary Naval Commander moved a large convoy of troops to save Valenberg's people but the FNU squadron has treacherously ambushed it."
sc_Long_Way_06                "Fortunately, our Turtles and Pteronest are intact."
sc_Long_Way_07                "You must sink the F.N.U. pirates!"
sc_Long_Way_08                "And move the convoy to Gordonia!"
sc_Long_Way_09                "The allied Republic of Wallenstein has already sent reinforcements to Gordonia.[br][br]But their resources are almost exhausted, so you cannot count on them."
sc_Long_Way_10                "You must save Gordonia at any cost, Commander!"
sc_Long_Way_11                "1. Do not let the enemy establish control over any of your Allies."
sc_Long_Way_12                "2. Destroy all enemy units and/or capture all enemy Allies."
sc_Long_Way_13                "I'll be damned. The Kingdom of Montaniar appears to be an enemy Secret Ally!"
sc_Long_Way_14                "Obviously they are going to invade Wallenstein."
sc_Long_Way_15                "You cannot lose either Wallenstein or Gordonia."
sc_Long_Way_16                "Eh... invading Giganda was actually not a good idea, Commander..."
sc_Long_Way_17                "Your aggression has encouraged the Republic of Negoro to join the F.N.U.[br] Now you have to deal with one more enemy army."
sc_Long_Way_18                "Your invasion into Montaniar seems to have caused big troubles.[br][br]The enemy is sending reinforcements to kick your army out of the country."
sc_Long_Way_19                "Bad news: the mighty Duchy of Albarossia appeared to be the F.N.U.'s Secret Ally. Its army is already mobilized and is ready to invade the Republic of Langobardia!"
sc_Long_Way_20                "Your invasion into Montaniar seems to have caused big troubles.[br][br]The enemy is sending reinforcements to kick your army out of the country."
sc_Long_Way_21                "Your invasion into Montaniar seems to have caused big troubles.[br][br]The enemy is sending reinforcements to kick your army out of the country."
sc_Long_Way_22                "Bad news: the mighty Duchy of Albarossia appeared to be the F.N.U.'s Secret Ally. Its army is already mobilized and is ready to invade the Republic of Langobardia!"
sc_Long_Way_23                "Your sound success has reaped us political dividends.[br] The government of Langobardia has secretly signed the treaty with the Phantom League."
sc_Long_Way_24                "You are permitted to disclose it at any time to attack Montaniar from the rear."
sc_Long_Way_25                "The Revolutionary Committee has decided to support your invasion of Montaniar and is sending you three Transport Copters with reinforcements on board."
sc_Long_Way_26                "Your victories are impressive, Commander!"
sc_Long_Way_27                "Scared by the iron march of your glorious legions, the states of Langobardia and Albarossia have agreed to grant your troops a free passage through their territory."
sc_Long_Way_28                "Move your troops into the Snake Sea..."
sc_Long_Way_29                "... and attack Negoro from the rear."
sc_Long_Way_30                "The Revolutionary Committee has sent you reinforcements. Use them properly, Commander!"
sc_PL_Step_01_00              "Evacuation"
sc_PL_Step_01_01              "The galactic uprising was drowning in its own blood. Cowards and traitors from the Revolutionary Committee yielded New Paradise and Wasserland to the enemy. They also left the Army of Noble Rust with no supplies and it was smashed into the ground by the Free Nation Union's hordes. After these bitter defeats, the League had almost no hope for survival. By the end of 2162 its emaciated divisions were holding only four planets of the Big Circle. Well-equipped and even better paid the mercenary divisions of the Union were preparing to finish their wounded, but still deadly enemy. At that time nobody had any doubt that the upcoming year of 2163 would see the end of the Galactic Revolution and the Great War for New Worlds."
sc_PL_Step_01_02              "However, there were still patriots in the Revolutionary Army who refused to admit defeat. They were the old commanders forged from fire and steel. They had gone through fierce battles on Antarcticus, Anubis and Bizzarria. They knew pretty well that it was not their brave soldiers who had been guilty for the bitter defeats, but the treacherous curs sitting cozily in the warm cabinets of the League's government."
sc_PL_Step_01_03              "Then, at the most critical moment they decided to take the fate of the New Worlds into their hands. On the 25th of December 2162 the corrupt Revolutionary Committee was overthrown. The uprising was headed by the League's best military commander, Commissar of planet Anubis, Praetor Joseph Huttler. He took the helm of the Revolution's sinking ship in his iron hands and prepared it for the final decisive battle. Thus the year of 2163 A.D. became the year of the second birth of the League, the year of the Galactic Revolution renaissance."
sc_PL_Step_01_04              "Who's at the terminal?"
sc_PL_Step_01_05              "Principe Brandon Collins, Comrade!"
sc_PL_Step_01_06              "I immediately need the commander of Pantherberg's defense! At the double!"
sc_PL_Step_01_07              "Yes, Comrade... that is Great Excellence... The commander of Pantherberg defense, Principe Collins on the air, Sir. I took command after Centurion Gonzalez's heroic death on the battlefield."
sc_PL_Step_01_08              "Centurion? Isn't that a too low rank for the commander of a country's defense?"
sc_PL_Step_01_09              "Praetor Kaishi and Legate Sturia were killed during the command center bombardment. There are no officers left in regular units. At present we have altogether one and a half companies of battle-worthy Smallfoots and several Bunkers at the city's approach. Please, Great Excellence, don't think that I am complaining, but the situation is critical here. We have practically nothing to repel Union's tank hordes with. We understand that things on other planets are going even worse and we are ready to die here doing our duty."
sc_PL_Step_01_10              "Stop the panic, Principe! The League isn't broken yet! These bloody 'freedom fighters' will regret they kept fighting after our victory on Anubis! Yes, we all have hard times now, but the Union will experience the power of our retribution! And the Revolution needs you, Brandon, and your men as never before!"
sc_PL_Step_01_11              "Ready to execute your orders, Great Excellence! We don't fear death! If you tell us, we will mount the counterattack immediately!"
sc_PL_Step_01_12              "And we yield planets with such heroes?! Yet now we don't need blind self-sacrifices, Principe. I have a plan and you are a part of it. We have to leave Antarcticus for a while. But first we should evacuate heavy weapons - we need them on another planet, where the League's fate is not yet decided."
sc_PL_Step_01_13              "According to my order, the naval convoy with heavy weapons has already left Bushlandia."
sc_PL_Step_01_14              "Unfortunately, we failed to keep this country. Glory to the brave heroes, killed in unequal action!"
sc_PL_Step_01_15              "The convoy is heading to our only Spaceport on Antarcticus."
sc_PL_Step_01_16              "I order you, Principe Collins, to hold the spaceport till the convoy's arrival! The cargo spaceship with heavy vehicles must take off! Is that clear?"
sc_PL_Step_01_17              "Wilco, Great Excellence! They won't get through!"
sc_PL_Step_01_18              "1. Hold spaceport in Pantherberg till naval convoy arrives."
sc_PL_Step_01_19              "2. Brandon's commander Smallfoot must survive."
sc_PL_Step_01_20              "Soldiers of the League! I address you! Your commander is eliminated. All resistance is absolutely useless! Give up! If you wanna stay alive - lay down your arms and come out on the shore!"
sc_PL_Step_01_25              "That's all, you are done, you spotty bastards! The spaceport is ours! Nobody ain't going nowhere!"
sc_PL_Step_01_21              "Well done, Brandon! You haven't even mentioned your own evacuation - such selflessness is highly praiseworthy."
sc_PL_Step_01_22              "Thank you, Great Excellence!"
sc_PL_Step_01_23              "The League has very few men of courage like you and I cannot afford to waste them. I order you to board the spaceship and leave with the convoy! Execute! You will get Centurion's epaulets upon your arrival."
sc_PL_Step_01_24              "Wilco, Great Excellence! Revolution or death!"
sc_PL_Step_02_00              "No Pasaran"
sc_PL_Step_02_01              "Legate! The cargo spaceship has left Antarcticus and will land on Eden soon."
sc_PL_Step_02_02              "Great Excellence, we are still holding the spaceport for the time being, but I fear the enemy will capture it soon."
sc_PL_Step_02_03              "Losing the spaceport before the spaceship's arrival is not an option! Is that clear?"
sc_PL_Step_02_04              "Absolutely, Great Excellence!"
sc_PL_Step_02_05              "In addition to the hope of fresh reinforcements, your enthusiasm will be strengthened by the thought of the Revolutionary Inquisition's sensitive hands, where you will obviously find yourself should you fail to execute the order."
sc_PL_Step_02_06              "As you wish, Great Excellence."
sc_PL_Step_02_07              "Calling for Centurion Collins."
sc_PL_Step_02_08              "On the air."
sc_PL_Step_02_09              "I've just got notification of the absolute necessity to hold the spaceport. I trust there is nothing for me to worry about?"
sc_PL_Step_02_10              "Well... theoretically, we are still holding it, Legate."
sc_PL_Step_02_11              "What do you mean by 'theoretically'?"
sc_PL_Step_02_12              "The enemy hasn't got in yet, but we don't have any troops left there either. With my artillery, I have the Union's Tanks pinned down in front of the spaceport, but they are too many of them."
sc_PL_Step_02_13              "I am sure that Great Excellence's threat to closely acquaint me with the Revolutionary Inquisitors - should the spaceport surrender - extends to all my subordinates."
sc_PL_Step_02_14              "I'll do my best, Legate."
sc_PL_Step_02_15              "1. Hold spaceport in Lukster till cargo spaceship arrives."
sc_PL_Step_02_16              "2. All commander units must survive."
sc_PL_Step_02_17              ": Thomas!"
sc_PL_Step_02_18              "Centurion Collins reports: Tribune Mannerheim is killed, we cannot hold the spaceport any more!"
sc_PL_Step_02_19              "I call for Centurion Collins! Why did you stop shelling?  Centurion Collins! Lisa!"
sc_PL_Step_02_20              "We took bad care of Lisa!  Without fire support I won't keep the spaceport for long, but I'll take some more those green jerks to the other side with me!"
sc_PL_Step_02_21              "Legate Leroy! You failed to execute my order - we lost the spaceport! You will suffer a severe but just punishment!"
sc_PL_Step_02_22              "Revolution or death! Comrade Legate. Principe Collins reports: arrived at you disposal with the 3rd Revolutionary Guards Brigade from Antarcticus!"
sc_PL_Step_02_23              "Revolution or death, Principe. Immediately unload your troops and take defense!.. How did you say - Collins? We've got one Collins here, but it's her."
sc_PL_Step_02_24              "Lisa?"
sc_PL_Step_02_25              "Yes, Lisa. She is pretty good at manning Annihilators..."
sc_PL_Step_02_26              "She's my sister, Legate!"
sc_PL_Step_02_27              "You are lucky with your sister, Principe. I suppose your parents serve the Revolution as well?"
sc_PL_Step_02_28              "They were killed during a Union air raid on our town in Antarcticus."
sc_PL_Step_02_29              "I'm sorry... but we will clear the Galaxy of those 'fighters for human rights'!"
sc_PL_Step_02_30              "Revolution or death!"
sc_PL_Step_02_31              "Legate! The enemy has just got reinforcements and my battery won't stop them. We need several Bio-Ts!"
sc_PL_Step_02_32              "Your artillery is the only thing left from all the battle-worthy weaponry."
sc_PL_Step_02_33              "But I saw a couple of operable Bio-Tanks in the repair shed."
sc_PL_Step_02_34              "Well, we have a couple of repaired machines there, but we have no tankmen!"
sc_PL_Step_02_35              "Taking into account the current situation, I suggest to temporarily release Thomas Mannerheim from prison."
sc_PL_Step_02_36              "You still cannot forget him... I see...  That is impossible! Tribune Mannerheim participated in the plot and in no way can I entrust weapons to him.  And he'll refuse anyway - I testified against him at the court martial."
sc_PL_Step_02_37              "Legate, if in two hours we don't have at least a couple of those cursed Bio-Ts round here - we'll all die and lose the spaceport.  Only your eloquence and powers of persuasion can save us! I beg you: try to talk with him! I know you were fighting shoulder-to-shoulder in the partisan brigade on Bizzarria."
sc_PL_Step_02_38              "Put me through to the 3rd Department of Corrections and send for prisoner Mannerheim."
sc_PL_Step_02_39              "Old chap Thomas! Glad to see you in good health."
sc_PL_Step_02_40              "Leroy?  I'm not an old chap for you, bastard! You weren't so damned polite during our last meeting."
sc_PL_Step_02_41              "Tribune Mannerheim... Thomas. I'll be frank: the situation is catastrophic. We need your help - it is at all costs necessary to hold the spaceport. That is Great Excellence's order. We have several Bio-Ts, but nobody to lead them in the battle."
sc_PL_Step_02_42              "We both know who betrayed me. What the hell makes you think I'll agree to save your ass?"
sc_PL_Step_02_43              "Apart from my ass and the League's destiny, there's also a grave risk for one young lady you know pretty well. Her Annihilators don't have any cover at all. Lisa got the order to fight to the bitter end - and she'll carry it out!"
sc_PL_Step_02_44              "Well, I see you can persuade not only Revolutionary Court Martial members... I agree."
sc_PL_Step_02_45              "Hi, Lisa!"
sc_PL_Step_02_46              "Thomas... I'm happy to see you!  Tribune. You are just in time."
sc_PL_Step_02_47              "Report on the situation."
sc_PL_Step_02_48              "Enemy anks and Heavy Bots are advancing from that forest. I am shooting them down at their approach, but they just keep on coming- I'd be grateful to you if you dealt with the ones that are breaking through. Our cargo ship isn't arriving for another several hours and we must hold the spaceport till then."
sc_PL_Step_02_49              "Centurion Collins... You know that I will do anything for you.  I got the disposition! I'll take up my duties!..  Ah, well: Revolution or death!"
sc_PL_Step_03_00              "Last Bastion"
sc_PL_Step_03_01              "Comrades! I thank Centurion Collins and Tribune Mannerheim for doing their duty. Our Great Excellence's wise foresight allowed us to create the defensive perimeter to the west of Logopas."
sc_PL_Step_03_02              "However, the situation is far from being perfect. The enemy has landed fresh troops in Bai-Go and regrouped."
sc_PL_Step_03_03              "The Union has also landed its contingents in Sudetshire and Robster."
sc_PL_Step_03_04              "Guderland's fate was the same."
sc_PL_Step_03_05              "Yes... What?..  I've been just informed that Hurrgan's government, our Ally, has declared that they are leaving the League! They have deployed their militia behind our defense line!... Wicked traitors!"
sc_PL_Step_03_06              "There are none of our troops in China County at all, and the road to Logopas is open!... I've got Great Excellence's explicit order to keep the enemy out of Logopas... The situation is going from bad to worse. Any considerations?"
sc_PL_Step_03_07              "It's clear that the enemy is going to attack Logopas from all directions simultaneously...   or almost simultaneously..."
sc_PL_Step_03_08              "It's also clear that we won't hold our current position."
sc_PL_Step_03_09              "Do you propose to retreat, Tribune?"
sc_PL_Step_03_10              "To perform our main task, we need to leave Lukster and set up an all-round defense in Logopas. That way we'll limit our defense perimeter to three small sectors."
sc_PL_Step_03_11              "I doubt the Union's attacks will be perfectly simultaneous. And we have a great number of transports.... So we can use them to dynamically concentrate our forces in the required defense sector."
sc_PL_Step_03_12              "Legate Leroy, you must admit it's a smart idea."
sc_PL_Step_03_13              "Centurion, I don't care a damn about your opinion.  I can see for myself that the idea is worth a shot. Tribune Mannerheim, we'll arrange our defense according to your suggestion. But understand it will be your personal responsibility, if it fails."
sc_PL_Step_03_14              "And remember: you must eliminate any hostile unit on Logopas territory."
sc_PL_Step_03_15              "To bolster your morale, I am authorized to disclose top-secret information to you: in Logopas we are developing a yet-unseen type of revolutionary revenge weapon, which will change the course of the war."
sc_PL_Step_03_16              "Very soon the first bunch of mechanized monsters will be ready. We need to hold on for just nine days."
sc_PL_Step_03_17              "Very soon the first bunch of mechanized monsters will be ready. We need to hold on for just eight days."
sc_PL_Step_03_18              "I have to manage the production cycle, so I order Tribune Mannerheim to command the defense of Logopas..."
sc_PL_Step_03_19              "But look, Thomas - we are in the same boat now. If you don't stop the enemy, I'll be in big trouble, but trust me - you'll get your head blown off also!"
sc_PL_Step_03_20              "I hear you, Legate. With your permission, I'll get down to my job."
sc_PL_Step_03_21              "1. Do not let even a single enemy unit remain on Logopas territory for 9 turns."
sc_PL_Step_03_22              "1. Do not let even a single enemy unit remain on Logopas territory  for 9 turns."
sc_PL_Step_03_23              "1. Do not let even a single enemy unit remain on Logopas territory for 8 turns."
sc_PL_Step_03_24              "2. All commander units must survive."
sc_PL_Step_03_25              "Legate Leroy! Tribune Mannerheim reporting. We lost our artillery support - Centurion Collins' battery is eliminated... Lisa's been killed... We won't hold Logopas..."
sc_PL_Step_03_26              "Legate Leroy! Tribune Mannerheim reporting. Centurion Brandon Collins has been killed. The enemy is attacking from everywhere, we have nothing to cover the border with!"
sc_PL_Step_03_27              "Lisa! I'm so sorry..."
sc_PL_Step_03_28              "What's up? They've broken through?..."
sc_PL_Step_03_29              "Thomas has been killed."
sc_PL_Step_03_36              "Tribune Mannerheim! You let the enemies into Logopas territory and they have interrupted our production! Workers are fleeing in panic."
sc_PL_Step_03_37              "I advise you to perform a heroic act of self-sacrifice on the battlefield, since your death in the torture chamber of the Revolutionary Inquisition is going to be long and painful!"
sc_PL_Step_03_30              "Where the hell are they coming from? These bastards are endless!... Hey, what about our miracle new weapon?"
sc_PL_Step_03_31              "Comrades! We did it! You've honestly done your duty! I order everyone to leave your positions and withdraw to the base for repairs and replenishing."
sc_PL_Step_03_32              "Oh! What the heck are those?"
sc_PL_Step_03_33              "I haven't been idling either...Let me present you our new weapon of revenge - the Bullfrogs!"
sc_PL_Step_03_34              "They are awesome!"
sc_PL_Step_03_35              "Oh, damn! I must admit they look impressive! You really caused a lot of sweat around here, Jean!"
sc_PL_Step_03_38              "Use empty transports to patch up holes in the defense!"
sc_PL_Step_03_46              "Brandon! They gave your Bio-T a bloody nose! Take care of yourself!"
sc_PL_Step_03_48              "Why the heck has the spaceport yielded to the enemy?! Damn, I had to crash my shuttle!"
sc_PL_Step_03_49              "Watch out, Centurion!.. Next time, please watch who you're falling on - I could have got killed that way!"
sc_PL_Step_03_50              "Take me to the capital of Logopas, immediately! I'm executing Great Excellence's order."
sc_PL_Step_03_51              "Somehow I have doubts that Great Excellence himself gives orders to Centurions. Actually, we don't see why we need female aviators here. They occasionally fire real guns round here, you know, Centurion. And there isn't a single aircraft here either. What are they thinking about up there in headquarters?"
sc_PL_Step_03_52              "Great Excellence's instructions forbid me to disclose my mission to officers of lower rank than Legate, Tribune."
sc_PL_Step_03_53              "Wow! I see... Evidently, to boost our forces' patriotic spirits on Eden, high command has decided to form a 'Revolutionary Chicks' battalion here."
sc_PL_Step_03_54              ": Very funny, Tribune...  I think I can find my way to the base without your help - get back to your duties!"
sc_PL_Step_03_55              "Yes, Centurion!"
sc_PL_Step_03_39              "Damn! I've got my leg smashed."
sc_PL_Step_03_40              "Is it bad?"
sc_PL_Step_03_41              "God! It hurts like hell... I can't stop the bleeding!"
sc_PL_Step_03_42              "Withdraw to the base, Brandon!"
sc_PL_Step_03_43              "Without Brandon's Bio-T we'll have no chance of holding out!"
sc_PL_Step_03_44              "I think the hospital can wait - I'll put a tourniquet on it. Tribune Mannerheim, I can keep fighting!"
sc_PL_Step_03_45              "You are a hell of a boy!"
sc_PL_Step_03_47              "The enemy has breached into Logopas - we must kick them out immediately!"
sc_PL_Step_04_00              "Two-Handed Bandits"
sc_PL_Step_04_01              "Well, gentlemen, see what 'Revolutionary Chicks' can do!"
sc_PL_Step_04_02              ": Oh! I see you have been promoted to Tribune, Centurion Hunter. By the way, what happened to your aviation cockade?"
sc_PL_Step_04_03              "It was Great Excellence's wise idea - in order to keep operation a secret in case the spaceship was intercepted. Tribune Hunter has graduated from Beotorum Military Academy with honors, specializing in Bullfrog piloting."
sc_PL_Step_04_04              "A woman controlling such a monster? This thing is a bit more complicated than a kitchen food processor!"
sc_PL_Step_04_05              "You men have already demonstrated your abilities in fighting - the League lost twelve planets during the last 5 months. With the most powerful army in the history of mankind, you end up with a few half dead divisions!"
sc_PL_Step_04_06              "Tribune Hunter! Stop this demagogy! Commence the operation!"
sc_PL_Step_04_07              "Revolution or death, Legate!"
sc_PL_Step_04_08              "So, what do you think of it?"
sc_PL_Step_04_09              "Unbelievable!"
sc_PL_Step_04_10              "Basically, it's not bad...."
sc_PL_Step_04_11              "Quite good... By the way, remember who brilliantly organized the Bullfrog production in the shortest possible time. Competent managers are no less needed for the matter of the Revolution!"
sc_PL_Step_04_12              "But it's not relaxation time yet! Sarah, you must gain and hold footholds in Lukster, Guderland and China County. Then you must destroy all hostile forces in these countries and seize their capitals and the spaceport!"
sc_PL_Step_04_13              "Keep in mind, Tribune Hunter that Bullfrogs are fairly expensive and we can't afford to lose more than six of these machines."
sc_PL_Step_04_14              "Keep in mind, Tribune Hunter that  Bullfrogs are fairly expensive and we can't afford to lose more than nine of these machines."
sc_PL_Step_04_15              "1. Liberate Guderland, Lukster and Hurrgan."
sc_PL_Step_04_16              "2. 6 Bullfrogs must survive."
sc_PL_Step_04_17              "1. Liberate Guderland, Lukster and Hurrgan."
sc_PL_Step_04_18              "2. 6 Bullfrogs must survive."
sc_PL_Step_04_19              "1. Liberate Guderland, Lukster and Hurrgan."
sc_PL_Step_04_20              "2. 3 Bullfrogs must survive."
sc_PL_Step_04_21              "3. Sarah's commander Bullfrog must survive."
sc_PL_Step_04_22              "I can't trust anybody here! How can someone get killed in the Galaxy's best fighting vehicle by a gang of antediluvian mechanical troughs?"
sc_PL_Step_04_26              "Tribune Hunter! Having such a superweapon, you let them kick you out of hostile territory? It's tribunal at least!"
sc_PL_Step_04_27              "Commanding a gang of bloody idiots - it's too much for me to bear! How could you lose Logopas with such superiority!? It's all over! I wash my hands of it - damn this Revolution!"
sc_PL_Step_04_23              "My patience is over! These aren't disposable plastic cups - they are the League's most expensive fighting machines! Tribune Hunter!  I withdraw your commission, and as soon as we re-capture Bizzarria, you'll be sent there to drive a mine truck!"
sc_PL_Step_04_49              "Tribune Hunter! Be more careful with expensive equipment! You can lose only three more Bullfrogs!"
sc_PL_Step_04_50              "Damn! That makes me worry. Tribune, do you realize what you are doing? If more than two Bullfrogs are eliminated, you will face the tribunal!"
sc_PL_Step_04_51              "Tribune! You are allowed to lose only one more Bullfrog and that's it!"
sc_PL_Step_04_52              "Enough! We can't lose Bullfrogs anymore. This operation is turning out to be too expensive!"
sc_PL_Step_04_24              "What are you waiting for?! You haven't reached full control in Guderland yet. You must occupy the capital!"
sc_PL_Step_04_25              "The spaceport has been captured, Legate Leroy!"
sc_PL_Step_04_28              "You managed it, Tribune Hunter.  But to tell the truth, you could have ended up with fewer losses, having such weapons..."
sc_PL_Step_04_29              "Congratulations, Tribune! You did a hell of a manlike job! I imagine how tough your husband's life must be."
sc_PL_Step_04_30              "I shot my husband."
sc_PL_Step_04_31              "Oh, really?"
sc_PL_Step_04_32              "No."
sc_PL_Step_04_33              "Ooh!"
sc_PL_Step_04_34              "I missed... But I've significantly improved my accuracy since then..."
sc_PL_Step_04_35              "Greetings to all! I've watched the video reports on the latest battles on Eden. I liked that! Bullfrogs are splendid, aren't they?"
sc_PL_Step_04_36              "Yes, Great Excellence. Under your wise supervision, the Revolutionary Committee's foresight has brought us these victories."
sc_PL_Step_04_37              "Well, I can't deny it... By the way, I liked the way our forces defended Logopas before the release of the Bullfrogs. Who was in command?"
sc_PL_Step_04_38              "Great Excellence, as for the general command of all operations, it was executed by your humble servant... Armed with the Party Doctrine's regulations on delegating authority and task sharing..."
sc_PL_Step_04_39              "Legate! Stick to the point!"
sc_PL_Step_04_40              "Great Excellence! Let me report."
sc_PL_Step_04_41              "How dare you, Centurion Collins!"
sc_PL_Step_04_42              "Wait, Legate!  Speak up, my child... Oh, God... how beautiful and ethereal is the image of our heavy artillery..."
sc_PL_Step_04_43              "Great Excellence, we owe our success in Logopas' defense to Tribune Mannerheim. He was commanding our forces right from the epicenter of the battle, displaying the highest courage and often risking his own life for the sake of the Revolution."
sc_PL_Step_04_44              "I think I trust you, my darling. Tribune Mannerheim! I will strongly recommend to your immediate commander to promote you right now. Do you hear me, Legate Leroy?"
sc_PL_Step_04_45              "Please, let me remind you, Great Excellence, that Legate Mannerheim is a state criminal, convicted according to article 54, clause 7, and I released him just because of the critical situation. I would suggest putting him back into prison - we cannot trust such people!"
sc_PL_Step_04_46              "Hm... Article 54... A political prisoner, then... Well... I won't take my word back. Tribune - hm - now Legate Mannerheim deserved a conditional release. However, we can't lose our revolutionary vigilance."
sc_PL_Step_04_47              "If you don't mind, Comrade Mannerheim, we'll look after you and give you an opportunity to prove your courage, commander's talent and devotion to our ideas. Legate Leroy, as soon as the occasion arises, give our newly-made Legate a proper task."
sc_PL_Step_04_48              "As you wish, Great Excellence."
sc_PL_Step_05_00              "Sovereign of the Seas"
sc_PL_Step_05_01              "After the glorious victories of our Revolutionary forces, the South continent is clear of enemy forces. And bear in mind that I personally commanded the liberation operations in Robster, Baj-Go and Sudetshire."
sc_PL_Step_05_02              ": OK, it was you..."
sc_PL_Step_05_03              "However, the Union of so called Free Nations controls the Northern Continent, and we don't have a single Secret Ally there. Great Excellence issued an order to capture that continent by the end of this month. Our Turtles are ready and our land forces are preparing for embarkation."
sc_PL_Step_05_04              "However, I must admit, the enemy has presented us with a troublesome surprise. The large hostile fleet is approaching us from the North threatening our landing operation."
sc_PL_Step_05_05              "Under such circumstances I suggested the idea of giving a practical test to the recent development of our industry - Leviathans. By the way, they have also been developed under my supervision. We shall defeat the enemy at sea first. Great Excellence praised my idea."
sc_PL_Step_05_06              "And who's gonna command the fleet, Legate?"
sc_PL_Step_05_07              "I understand, Comrade Mannerheim, that you would like to crown yourself with the laurels of a naval commander too. However, Great Excellence agreed with my idea to appoint an experienced naval officer to be the head of the League's fleet on Eden.  Comrades, we are waiting for none other than Admiral Van Veiden!"
sc_PL_Step_05_08              "The Naval Battle Alligator himself? Hm... Not bad..."
sc_PL_Step_05_09              "Legate Leroy, aren't you afraid that after Van Veiden's sound victory, Great Excellence will appoint him Commissar of Eden instead of you?"
sc_PL_Step_05_10              "I recommend you to stop your irony and jokes of this kind, Comrade Mannerheim. Continue the preparations for the landing operation! All dismissed!"
sc_PL_Step_05_11              "Welcome to Eden, Admiral! We heard about your great victories. Hopefully, you will appreciate the ease of control and firepower of our Leviathans, developed under supervision of you humble servant. Our cover ships are already in the open sea."
sc_PL_Step_05_12              "Greetings, Comrade Leroy. Let me see what's going on here... Hm... Damn! Our Killerwhales are already within range of the Union's Battleships! Who's the idiot that deployed our ships like this?"
sc_PL_Step_05_13              "Hm... well... I am not a naval officer at all... we were waiting for you... I just thought, it makes sense to lure the enemy a bit, letting him fire a couple of first shots and thus losing his vigilance, getting stuck in our defensive lines - and after that we bring the Leviathans on."
sc_PL_Step_05_14              "Oh, yes... I see, you've read a book on ancient military history, Legate... Land warfare history...For kids... Let me tell you that modern naval war principles are very different."
sc_PL_Step_05_15              "Anyway... I'm used to coping with more difficult situations. I'm setting off! Give the orders to the cover ships to get ready for action! Oh... I almost forgot - put some champagne on ice, Legate."
sc_PL_Step_05_16              "1. Preserve Van Veiden's flagship Leviathan."
sc_PL_Step_05_17              "2. Destroy the whole enemy fleet."
sc_PL_Step_05_18              "It's a catastrophe! We've lost the flagship!  There you are - the Naval Battle Alligator ! A Sudetshire hotel porter could command the battle better than you!"
sc_PL_Step_05_19              "Admiral! You were magnificent! My congratulations on your brilliant victory!  I hope, you liked the Leviathans - if you only knew how much effort I put into their production!"
sc_PL_Step_05_20              "By the way, I ordered the best luxury suites to be booked  for you in Sudetshire's Hotel. Well, it's not as good as it used to be before the war, however they still have excellent chefs there. I think, you'll appreciate their wine cellars as well."
sc_PL_Step_05_21              "What a sneaky bastard you are, Leroy! Well, alright I won't report the Triton incident to the Revolutionary Council. Just make sure that our remaining ships are brought to the docks for repairs - and triple the dock guards!"
sc_PL_Step_05_22              "Admiral! I ordered a squadron of Tritons to be built  in Baj-Go docks. I'm sure you will appreciate such assistance. They are already launched - we only have to fill their tanks - they'll be at your disposal very soon."
sc_PL_Step_05_23              "I wouldn't say that we can't win the battle without these Tritons but they can certainly help us save dozens of our sailors' lives! Thank you, Legate!"
sc_PL_Step_05_24              "Revolution or death!"
sc_PL_Step_05_25              "Gentlemen, we are sorry for our bad manners! We noticed you had some idle equipment... If you don't mind, we're just gonna borrow them... And there's one more thing: please, next time don't make us fill the tanks! But in general, thank you gentlemen, so much!"
sc_PL_Step_05_26              "Leroy! Why the hell couldn't you set up a proper dock defense? Bloody idiot!  Well... now with this mess it's gonna take me more time than I expected."
sc_PL_Step_06_00              "Blood on the Sand"
sc_PL_Step_06_01              "As you know, Comrades, the hostile fleet has been defeated, but our ships, including the Leviathans, were severely damaged and are being repaired in the docks."
sc_PL_Step_06_02              "Great Excellence has once again reminded me about the utmost necessity to invade the Northern continent as soon as possible. And he set a deadline: YESTERDAY! So let's consider the operational situation."
sc_PL_Step_06_03              "Evidently, the enemy has foreseen a naval invasion: lines of Pillboxes and Guard Towers protect the entire coastline."
sc_PL_Step_06_04              "Hurma and Punjub have declared their neutrality, so it is strategically disadvantageous to land on their territories for the time being."
sc_PL_Step_06_05              "Well... These are rock-solid defensive positions. It will be difficult to land there without naval artillery support. But can't we land to the enemy's rear?"
sc_PL_Step_06_06              "It's amazing how predicatable your approach is - even a child would see that maneuver coming!"
sc_PL_Step_06_07              "The enemy naval squadrons have blocked the approaches to their rear coastlines. And our battleships are still under repair."
sc_PL_Step_06_08              "So, we have to land on this beach."
sc_PL_Step_06_09              "But that's pure madness!"
sc_PL_Step_06_10              "The Union considers the whole of our Revolution madness, and our leaders - cruel tyrants. Well, let's prove our reputation. This time I've developed the strategic plan myself!"
sc_PL_Step_06_11              "I've managed to make those idlers in Baj-Go produce a number of Tritons - they'll form our first assault wave. Just kamikazes..."
sc_PL_Step_06_12              "These are Baj-Go's local irregulars. We'll use them as cannon fodder."
sc_PL_Step_06_13              "Do you think these forces are enough? I don't think the League is so strong to be able to sacrifice its soldiers so thoughtlessly, even if they are irregulars! I suggest we report the situation to Great Excellence and find another way, like waiting for the return of our Leviathans."
sc_PL_Step_06_14              "I understand your feminine anxiety about the humanistic aspects of the operation..."
sc_PL_Step_06_15              "I think, Legate Mannerheim, your irony is inappropriate under the circumstances!"
sc_PL_Step_06_16              "Well... Even putting humanism aside, do you think, Legate Leroy, that these green troops will be able to execute the order and will face death so easily? I suggest revising the operational plan too."
sc_PL_Step_06_17              "The Revolutionary Service Regulations give clear directives about dealing with commanders' orders. The orders must be obeyed, not disputed! Moreover, I have already planned everything!  You know, sometimes it's hard to make those foolish countrymen even march. But precisely for such cases we now have the right equipment - the hypnotransmitter!"
sc_PL_Step_06_18              "It's a smart little thing, you know. Just a few hours of its operation turns any countryman into an obedient zombie ready to execute any order."
sc_PL_Step_06_19              "The second wave's task is to hold Tasmania for at least an hour. If even a single Smallfoot holds on the shore during that time, I will be sending another transport with heavy vehicles to support the breakthrough."
sc_PL_Step_06_20              "OK, let's see how it'll work... I hope. Has the Revolutionary Committee been notified about who is commanding this operation?"
sc_PL_Step_06_21              "Don't you worry about that!"
sc_PL_Step_06_22              "1. Clear a small beachhead on the shore."
sc_PL_Step_06_23              "2. Hold the beachhead (one unit is enough) for at least one turn."
sc_PL_Step_06_24              "3. Capture the capital of Tasmania and clear the country of enemy units."
sc_PL_Step_06_25              "4. All commander units must survive."
sc_PL_Step_06_27              "That's awful! I let her die. If I survive this slaughter, I'll resign tomorrow!"
sc_PL_Step_06_26              "Comrades! Legate Mannerheim has just met a heroic death in an unequal battle! The Revolution mourns its prematurely deceased son!  Now we are even, Thomas."
sc_PL_Step_06_29              "Legate Leroy, let me express my opinion!... I think our assault is a complete failure."
sc_PL_Step_06_30              "I am not blind, Comrade Hunter!  Should have used higher voltage with the hypnotransmitter."
sc_PL_Step_06_28              "Who would ever have thought that our two best warriors would die so foolishly!"
sc_PL_Step_06_31              "Well...Thanks. I'd be dead by now without your help."
sc_PL_Step_06_32              "No problem... I had a great time!"
sc_PL_Step_06_33              "And excuse me for the 'Revolutionary Chicks' comment."
sc_PL_Step_06_34              "It's alright... In fact, I have a flask of perfect Tarkvinian cognac, from prewar stocks. Care for a sip?"
sc_PL_Step_06_35              "Sure!"
sc_PL_Step_06_36              "Well, what did I tell you?! These zombies have done their job!.."
sc_PL_Step_06_37              "Done their job? You call it 'done their job'? Almost all of them have been killed!"
sc_PL_Step_06_38              "I think the secured beachhead is ridiculously small for further actions."
sc_PL_Step_06_39              "That is why we are sending our best warrior with our best equipment to breach further. Legate Mannerheim, I give you a Bullfrog and an Ostrich and order you to land on Tasmania's shore and destroy all the enemy's defensive structures!"
sc_PL_Step_06_40              "A Bullfrog and an Ostrich? You must be kidding! I know, Bullfrog is a powerful thing, but I'll need at least one additional Turtle with Bio-Ts to complete the task!"
sc_PL_Step_06_41              "Unfortunately, we have only one effective naval transport at present. We have exhausted our production resources while making those assault Tritons."
sc_PL_Step_06_42              "But that's a hundred percent certain death!"
sc_PL_Step_06_43              "Yes, I agree, it's not an easy task - perfect for your genius as a commander . Moreover, Great Excellence himself ordered me to test both your skills and loyalty to the cause of the Revolution. Are you ready to carry out the order?"
sc_PL_Step_06_44              "Son of a bitch! You could have found a more elegant way to get rid of me! OK - I'll go there and execute the order. I may be the only one to stay alive in that slaughter -  but I promise you - I'll survive!"
sc_PL_Step_06_45              "I hope, you'll justify our high confidence in you."
sc_PL_Step_06_46              "I request to include my battery in this landing party."
sc_PL_Step_06_47              "Under no circumstances! We can't afford to lose our only Annihilator battery! Lisa, I order you to practice gunnery at China Country's artillery range until further instructions. Is that all clear? Execute!"
sc_PL_Step_06_48              "Is that you, Tribune Hunter? If my memory doesn't fail me, you weren't ordered to land here."
sc_PL_Step_06_49              "There weren't orders to stay or practice, so I decided to join you."
sc_PL_Step_06_50              "Well, there's a lot of shooting out there."
sc_PL_Step_06_51              "I love wild parties! Let's go!"
sc_PL_Step_07_00              "Knight's Move"
sc_PL_Step_07_01              "Legate Mannerheim, I was right to select only you for that landing operation!"
sc_PL_Step_07_02              "As far as I understand, The Revolutionary Committee has been notified about YOUR new victory?"
sc_PL_Step_07_03              "I won't let anyone doubt my authorship of the strategic command of our operations on Eden! Great Excellence himself has petitioned to elevate me to the rank of Praetor."
sc_PL_Step_07_04              "Let me inform you about our further steps."
sc_PL_Step_07_05              "Our fleet is still being repaired, but I don't think we need Admiral Van Veiden's help any more. I transferred my main forces to Tasmania..."
sc_PL_Step_07_06              "...to finish the enemy in Annam. You can see how our troops, loyal to the cause of the Revolution, are executing my orders - quickly and accurately."
sc_PL_Step_07_07              "Then I plan to simultaneously deliver two powerful blows - to Sushiland and New Bangalore."
sc_PL_Step_07_08              "After that I'll strike in San Guillermo from two directions..."
sc_PL_Step_07_09              "...and subsequently I'll seize the Union's capital on Eden in the final overwhelming attack!"
sc_PL_Step_07_10              "My plan is flawless! I also plan to move my headquarters to Tasmania to personally control the operation. I order you three to redeploy there and wait for further instructions. Is that all clear?"
sc_PL_Step_07_11              "Yes, Comrade Praetor!"
sc_PL_Step_07_12              "Yes, Comrade Praetor!"
sc_PL_Step_07_13              "Yes. Revolution or death!"
sc_PL_Step_07_14              "1. Use Transport Copters to attack San Guillermo."
sc_PL_Step_07_15              "2. After San Guillermo is captured, invade and capture Los Amigos."
sc_PL_Step_07_16              "3. Defend Anname and Tasmania."
sc_PL_Step_07_17              "4. All commander units must survive."
sc_PL_Step_07_25              "Is that your brilliant rescue plan, Legate Mannerheim - yielding up countries, conquered at such a high cost? You will all face the Tribunal!"
sc_PL_Step_07_18              "I am so sorry, Comrades... Lisa has been killed."
sc_PL_Step_07_19              "Bad news Lisa, Thomas has been killed."
sc_PL_Step_07_20              "Legate Mannerheim! Your lacklustre command has resulted in the death of our best military specialist, Tribune Hunter. Are you aware that one Bullfrog pilot training course costs the League seven hundred thousand credits?!"
sc_PL_Step_07_22              "We did it! Everything is going according to plan! It's time to pay a visit to the Union's government in Los Amigos!"
sc_PL_Step_07_23              "We are victorious! The governments of Sushiland and New Bangalore have realized that further resistance is useless and they have signed an unconditional surrender!"
sc_PL_Step_07_24              "The planet of Eden is now under complete control of the Revolutionary League!"
sc_PL_Step_07_26              "Looks like the enemy has mounted additional power units on its Guard Towers. They must have increased fire range now - equal to my battery's range! Watch out!"
sc_PL_Step_07_21              "What? They haven't surrendered yet? Then we must completely clear the Los Amigos territory of enemy units!"
sc_PL_Step_07_22              "We did it! Everything is going according to plan! It's time to pay a visit to the Union's government in Los Amigos!"
sc_PL_Step_07_27              "Shit! While we were scratching our heads, the enemy has produced a bunch of Rocket Launchers. Now we are dead, girls!"
sc_PL_Step_07_29              "Shit! While we were scratching our heads, the enemies have produced a bunch of Rocket Launchers. Now we are dead, girls!"
sc_PL_Step_07_30              "Shit! While we were scratching our heads, the enemies have produced a bunch of Rocket Launchers. Now we are dead, girls!"
sc_PL_Step_07_28              "Hold on Comrades! They are now going to press from the flanks! Get some more hardware over to San Guillermo!"
sc_PL_Step_07_31              "Praetor Leroy, Tribute Hunter reporting! We obviously underestimated the enemy. Hurma turned out to be the enemy's Secret Ally! Our right flank is in danger. We are forced to switch to defense for now. Waiting for your orders."
sc_PL_Step_07_32              "Centurion Collins reports. The enemy has strengthened its forces in Sushiland with an additional Mortar battery. Our attack through the narrow woody passage becomes utterly impossible. I think that the enemy will launch a counterattack any minute now. Waiting for your instructions."
sc_PL_Step_07_33              "Praetor Leroy. Admiral Van Veiden speaking. My reconnaissance patrol disclosed two large groups of enemy Destroyers. I suppose they are going to cut off our naval communications between the continents."
sc_PL_Step_07_34              "Can you stop them?"
sc_PL_Step_07_35              "Unfortunately all our ships are still being repaired."
sc_PL_Step_07_36              "Well... It's all clear now... I call for Legate Mannerheim!"
sc_PL_Step_07_37              "Speaking, Praetor!"
sc_PL_Step_07_38              "The situation is getting a little worse. But there's no reason for panic. Everything is under control! I have to leave urgently for Logopas to gather additional reinforcements. During my absence I appoint you Commander-in-Chief on the Northern Continent. Take action as appropriate!"
sc_PL_Step_07_39              "Yes, Praetor! Revolution or death!"
sc_PL_Step_07_40              "Ladies, let's face the truth: our situation is close to hopeless. I think it's no secret to you that our Praetor has simply shrunk in the face of danger and fled."
sc_PL_Step_07_41              "We are almost completely surrounded and we won't be able to hold for long. We need to do something extraordinary. Suggestions?"
sc_PL_Step_07_42              "Why don't we concentrate all our forces on one front and try to break through?"
sc_PL_Step_07_43              "We don't have a single UPS, and such relocation will take us too long."
sc_PL_Step_07_44              "We-e-l-l-l. It's no use even thinking about naval transports..."
sc_PL_Step_07_45              "Wait!... What about Transport Copters? I think there are a dozen of them working in the open-cast mines North of Logopas. Well, those copters are not exactly military..."
sc_PL_Step_07_46              "Well-well... It's a damn good idea! Can such a Copter lift a Bio-T?"
sc_PL_Step_07_47              "I think so."
sc_PL_Step_07_48              "Great! If we act boldly and take the risk... We can burst through and get to the enemy's rear!"
sc_PL_Step_07_49              "Over the mountain range?"
sc_PL_Step_07_50              "Exactly! There's no way the enemy is expecting us in San Guillermo. A company of Bio-Ts will be enough -nobody guards that country except for some local militiamen. After we capture the arsenal in the capital, we'll easily conquer Sushiland and Los Amigos."
sc_PL_Step_07_51              "It's our chance!"
sc_PL_Step_07_52              "Not Needed"
sc_PL_Step_07_53              "Not Needed"
sc_PL_Step_07_54              "Not Needed"
sc_PL_Step_07_55              "Let's do it!  Tribune Hunter, you are in charge of Annam defense. Centurion Collins, your must hold Tasmania! And I have to settle some administrative issues."
sc_PL_Step_07_56              "It will be done, Legate!"
sc_PL_Step_07_57              "And I have to settle some administrative issues."
sc_PL_Step_07_58              "Comrade Praetor, I have some suggestions about getting out of this... crisis."
sc_PL_Step_07_59              "I hear you, Legate."
sc_PL_Step_07_60              "We both know that the situation is critical and only a miracle can save us. I have a plan. If you don't mind, I'll bargain a bit and I will also be calling things by their proper names. Nobody can hear us now, so we can have a man-to-man talk."
sc_PL_Step_07_61              "I don't like your moods, Legate, but go on..."
sc_PL_Step_07_62              "I have a plan to seize the Northern continent, and I need all Transport Copters from Logopas' open-cast mines..."
sc_PL_Step_07_63              "Very well, I'll give them to you."
sc_PL_Step_07_64              "You also must promise that if the operation is a success, you'll transfer me from your command to another unit on any other planet...except for Bizzarria, of course. Everyone knows you hate me and that you are trying to get rid of me. I even suspect I know the reason why. I think it'll be better if we serve the Revolution as far from each other as possible."
sc_PL_Step_07_65              "Don't you think you are overstepping the mark?!"
sc_PL_Step_07_66              "And I also promise not to inform the Revolutionary Committee about the facts regarding your acts of cowardice."
sc_PL_Step_07_67              "Oh... There you are... OK... I agree. Commence the operation! I hope I can trust you, Legate..."
sc_PL_Step_07_68              "You have the word of a League officer.  And what about you, Jean?"
sc_PL_Step_07_69              "The word of an officer of the League!"
sc_PL_Step_07_70              "Oh, my god... Our guys are gonna have a tough task... We will be really lucky if four Transport Copters can make it through the blockade..."
sc_PL_Step_08_00              "Wolf Packs"
sc_PL_Step_08_01              "The war was taking its course..."
sc_PL_Step_08_02              "Having established mass production of Bullfrogs and Leviathans, the League started rapidly recapturing the lost planets."
sc_PL_Step_08_03              "Leroy kept his promise and transferred Legate Mannerheim to another military unit - 8th division formed for landing on Antarcticus."
sc_PL_Step_08_04              "Leroy became Eden's Commissar. The Eden Independent division preserved its name, was covered with glory, and was re-deployed on Anubis. After taking part in the encirclement of the Union's 30-thousand elite 'Snow Leopard' corps, Lisa and Brandon were promoted to Tribunes and Sarah became Legate."
sc_PL_Step_08_05              "But the Union's backbone wasn't broken yet. Intelligence reported that the Union had got new weapons and technology from Earth and that production had already started."
sc_PL_Step_08_06              "Both sides turned their attention to a small planet called Midgard, where enormous iron ore deposits were discovered. And on one of its islands the League's geological expedition discovered fields of a mineral with tremendous explosive power. Rumors started to abound about a new and unprecedented weapon type that would soon become operational."
sc_PL_Step_08_07              "Intensive Union cargo traffic around Midgard indicated the enemy had started its own production on Midgard. However the League's spy satellites could not pinpoint the whereabouts of the Union sites. Officially, all countries observed neutrality on Midgard."
sc_PL_Step_08_08              "Finally, the Revolutionary Committee took a decision on the open military invasion of Midgard. Two assault groups landed on both sides of the archipelago and quickly erected military bases there. But complete conquest was impossible without taking control of the major sea routes. Admiral Van Veiden was sent to Midgard to build the fleet, and the first Leviathan was launched one month after the invasion."
sc_PL_Step_08_09              "But the Union had its own plans for that planet..."
sc_PL_Step_08_10              "Calling for Admiral Van Veiden!"
sc_PL_Step_08_11              "At your command, Great Excellence."
sc_PL_Step_08_12              "As I predicted, there are secret enemy allies on this planet. And one of them has already disclosed itself!"
sc_PL_Step_08_13              "The army of New Norway has already been mobilized and deployed along the borders of Drakaria. The enemy has a lot of heavy equipment and our garrison won't last long."
sc_PL_Step_08_14              "Admiral, you should bring our 3rd Assault division to Drakaria  from the island of Viking. Use all of our war ships for the convoy."
sc_PL_Step_08_15              "Great Excellence, I think my Leviathan flagship will be enough for that. The Union has no fleet at Midgard."
sc_PL_Step_08_16              "You are an honored and experienced sailor, Van Veiden, but I'm always telling you that you lack Revolutionary vigilance!"
sc_PL_Step_08_17              "According to our intelligence, the Union has transferred about a dozen Submarines from Earth to the New Worlds . I fear that some of them may have already been taken to Midgard. I don't think they'll miss your convoy."
sc_PL_Step_08_18              "Ha! Just let them reveal themselves! No vessel can stand against my Leviathan!"
sc_PL_Step_08_19              "Take into account that they act in groups and they are invisible under water and they will strike first! I allow you to lose all convoy war ships and even some transports. But at least one Turtle with troops must reach Drakaria. Commence!"
sc_PL_Step_08_20              "Yes, Great Excellence. Revolution or death!"
sc_PL_Step_08_21              "1. Do not let the enemy capture Drakaria."
sc_PL_Step_08_22              "2. Bring convoy to Drakaria."
sc_PL_Step_08_23              "3. Remember that enemy Submarines are hiding around."
sc_PL_Step_08_24              "4. Liberate Drakaria and capture New Norway."
sc_PL_Step_08_25              "5. Van Veiden's flagship must survive."
sc_PL_Step_08_26              "Bravo, Comrade Admiral! Now take control of New Norway!"
sc_PL_Step_08_28              "The enemy has invaded Drakaria and local militiamen have joined our forces - they'll do for plugging the wholes in our defense lines."
sc_PL_Step_08_29              "Keep in mind that your invasion into New Norway will provoke some discontent among the local population. Most probably, you will face a certain resistance by local Guerrillas. Kill them all!"
sc_PL_Step_08_30              "Ah! There you are, you wet jackals! You will all get eternal rest on the sea bottom to the sounds of a lullaby performed by uncle Sea Battle Alligator himself!"
sc_PL_Step_08_31              "Ah! There you are, you wet jackals! You will all get eternal rest on the sea bottom to the sounds of a lullaby performed by uncle Sea Battle Alligator himself!"
sc_PL_Step_08_34              "Ah! There you are, you wet jackals! You will all get eternal rest on the sea bottom to the sounds of a lullaby performed by uncle Sea Battle Alligator himself!"
sc_PL_Step_08_32              "Ah! There you are, you wet jackals! You will all get eternal rest on the sea bottom to the sounds of a lullaby performed by uncle Sea Battle Alligator himself!"
sc_PL_Step_08_36              "Calling for Commodore Stark! Good news - we've sunk Van Veiden's flagship! The Sea Battle Alligator is dead! There is no longer any threat from the sea on Midgard, and we'll clear the planet of revolutionary scum in a day!"
sc_PL_Step_08_27              "You are damn late, Van Veiden! I withdraw your title of Admiral. And you now have acquired a new nickname - Midgard's Turtle!"
sc_PL_Step_08_37              "Admiral! Do your best to see that it doesn't happen again!"
sc_PL_Step_08_33              "Did you see that? These bastards have one more ace up their sleeve!"
sc_PL_Step_08_35              "Calling for Great Excellence!.. Admiral of Revolutionary Fleet Van Veiden reporting. Your order has been carried out! There is not a single Union stooge left in New Norway. Revolution or death!"
sc_PL_Step_09_00              "Big Sea Hunt"
sc_PL_Step_09_01              "Comrade Admiral, report the situation on sea communication security on the planet under your administration!"
sc_PL_Step_09_02              "It's all quiet on Midgard, Great Excellence. My fleet controls all sea routes."
sc_PL_Step_09_03              "Are you sure, Admiral? You know how I trust you and value your experience, but the Revolutionary Security Service reports that there are still several hostile Submarines on Midgard. Moreover, they dare to attack our transport convoys. So who am I to believe, Admiral?"
sc_PL_Step_09_04              "Well... It's true that our transports were attacked a couple of times but none of them was sunk - our cover ships easily scattered those Submarines. We have nothing to worry about - there are just a couple of those Submarines left."
sc_PL_Step_09_05              "Admiral, bear in mind that I will not tolerate the Object 94 construction plan to be wrecked ! All materials and equipment must be fully delivered on time!"
sc_PL_Step_09_06              "Yes, Great Excellence, I'll double the number of cover ships for every convoy!"
sc_PL_Step_09_07              "Admiral Van Veiden! I am angry! I've just been notified about our losses on Midgard! And you're calling that 'under control'?!"
sc_PL_Step_09_08              "Great Excellence. I admit my guilt, but..."
sc_PL_Step_09_09              "No 'buts'! I don't need your justifications!"
sc_PL_Step_09_10              "As you wish, Great Excellence. I just think it's my duty to report the results of my analysis of the Submarine attacks for the last three days. The conclusion is that there is a secret Union base on the planet producing those Submarines."
sc_PL_Step_09_11              "WHAT?! You are way over the line! Go find and destroy that base immediately! This must be over in a week! There must not be one single Submarine on Midgard anymore!"
sc_PL_Step_09_12              "Great Excellence, the number of war ships at my disposal is too few to carry out a full-scale hunt for those Submarines throughout the whole planet."
sc_PL_Step_09_13              "I'll let you halt Object 94 construction for a while and use all resources to build as many Killerwhales as needed. I am sending the Pteronest to Midgard immediately! Remember, you must clean up that planet within a week!"
sc_PL_Step_09_14              "It will be done, Great Excellence. Revolution or death!"
sc_PL_Step_09_15              "Commodore, Captain McMurphy reporting from Midgard. It's clear that the League's command has obviously decided to conduct a serious operation against us. They seem to have brought Killerwhales from all over the Galaxy! If we keep waiting, they'll soon block all straits and then comb the sea pockets - and then we'll have hard times."
sc_PL_Step_09_16              "Did you consider the possibility of total attack using all your battle groups?"
sc_PL_Step_09_17              "Yes. I think if we throw all our groups into action at once, our strike will be overwhelming as they have no idea how many Submarines we have here. Moreover, I have Van Veiden's flagship Leviathan under my bead at the moment - if we charge it suddenly, I am sure we'll soon take it down ."
sc_PL_Step_09_18              "According to our spy in the League's high command, Van Veiden has moved his headquarters to the Pteronest, which has arrived recently on Midgard. But anyway, the destruction of the Leviathan at the very beginning of the battle will raise our odds dramatically. Start the operation, Captain!"
sc_PL_Step_09_19              "Yes, Sir!"
sc_PL_Step_09_20              "1. Destroy all enemy Submarines."
sc_PL_Step_09_21              "2. Van Veiden's flagship must survive."
sc_PL_Step_09_22              "Upgrade your files, guys! I've moved my headquarters! Come closer, pals - everyone will get a present from the best friend of sea-skunks, the kindly Alligator Van Veiden!"
sc_PL_Step_09_23              "Report, Captain!"
sc_PL_Step_09_24              "Sir, to my regret I inform you that all our attacks have failed. My boys fought like lions, but fortune was on the League's side this time. I have to admit that Van Veiden was an absolute genius at commanding his fleet."
sc_PL_Step_09_25              "I still have one reserve group which has not been spotted by the enemy. I think I can take a chance and try to pass through Van Veiden's reduced guard belt and finish his flagship's fairly sparse cover and founder that crocodile."
sc_PL_Step_09_26              "Wait, William. We have information from our man in the League's high command about Great Excellence's plans to come to Midgard to inspect their new production facilities. His spaceship will land on Viking Island."
sc_PL_Step_09_27              "Let them think they've finished with our presence on Midgard. You should hide the remaining Submarines at the underwater base in Variag and stop all the attacks on convoys. Don't reveal your presence on the planet. You and your boys have honestly done your duty!"
sc_PL_Step_09_28              "I think I'll convince the Commander-in-Chief to send several squadrons of Attack Copters to our secret bases on Midgard. The League is yet not aware that we have received these machines from Earth and I'm sure that our air attack on Viking will come as a big surprise."
sc_PL_Step_09_29              "If we manage to kill or capture Excellence, then without his iron hand the League's governing system will collapse like a house of cards, and the war will be over within weeks."
sc_PL_Step_09_30              "Damn! That old fart has wrecked the Pteronest! Even I, Great Excellence, have less guardsmen around me than he had cover Killerwhales! Van Veiden Avenue in Queenstown will be renamed!... Today!... Immediately!"
sc_PL_Step_10_00              "The Bait"
sc_PL_Step_10_01              "Welcome to Midgard, Great Excellence! I must admit, your visit is a surprise for us!"
sc_PL_Step_10_02              "Revolution or death, Admiral. Well, I have a couple of important things here. I notice you've done a good job - no more attacks on convoys for a month, eh?"
sc_PL_Step_10_03              "There is not a single hostile submarine left on the planet, Great Excellence."
sc_PL_Step_10_04              "How are things going on the island of Ulrika?"
sc_PL_Step_10_05              "All the mines are ready!"
sc_PL_Step_10_06              "That's wonderful... Wonderful... I brought some mining equipment with me. Your flagship should accompany it to the mines."
sc_PL_Step_10_07              "But Great Excellence, there is no need for military convoys on Midgard any more...  Sorry... Wilco, Great Excellence. Revolution or death!"
sc_PL_Step_10_08              "That's much better... By the way, Admiral, meet one of the best League's warriors - Legate Mannerheim - he came to this planet with the 2nd Guards Division."
sc_PL_Step_10_09              "Revolution or death, Legate! We met on Eden, Great Excellence."
sc_PL_Step_10_10              "Revolution or death, Admiral! Glad to see you again!"
sc_PL_Step_10_11              "Admiral, you are leaving for Ulrika right after the solemn ceremony of raising my personal colors. Prepare the convoy for departure!"
sc_PL_Step_10_12              "As you wish, Great Excellence."
sc_PL_Step_10_13              "Great Excellence, may I ask?.. I don't clearly understand, why we need so many troops on Midgard as there are no enemies here anymore?"
sc_PL_Step_10_14              "You see, Legate, I have no doubt in Van Veiden's bravery and devotion, but unfortunately it's impossible to change his pirate's essence - he'll always be an opinionated and careless swashbuckler."
sc_PL_Step_10_15              "I'm more than sure that there are still several secret enemy allies left on Midgard. When, after Van Veiden's victory, all attacks on the convoys stopped completely, my suspicion grew - and the Union's command had even learned about my plans to visit Midgard. And the only person who knew about my visit was the Third Prefect Stoltz. Do you see what I am driving at?"
sc_PL_Step_10_16              "Not exactly, Great Excellence... If there are secret Union bases here and if the enemy knew about your coming to Midgard, that means your life and the Revolution's future are in danger!"
sc_PL_Step_10_17              "You reason correctly, Legate... As you may already know, we are going to produce a new super-weapon on Midgard. Only this planet has deposits of necessary minerals, and we need complete and absolute control over Midgard. I seriously doubt that either our intelligence or our doughty warrior Van Veiden are able to locate these hostile secret allies . And obviously they'll never reveal their presence until we produce the first portion of our new weapon."
sc_PL_Step_10_18              "The only other thing that can make the Union disclose itself is..."
sc_PL_Step_10_19              "You mean yourself, Great Excellence?!"
sc_PL_Step_10_20              "Exactly! They won't resist the temptation to kill Great Excellence - and they will give themselves away. A kind of 'live-bait fishing'..."
sc_PL_Step_10_21              "But you put your own life at risk! Shouldn't we just stage your visit?"
sc_PL_Step_10_22              "If my suspicions about the traitor inside the League's highest command are right, then the Union would be immediately informed about the staging. And if I were afraid of death and hadn't put my life at risk many times at the earliest stages of the League's formation, we wouldn't now control most of the Galaxy..."
sc_PL_Step_10_23              "And by the way... the transfer of your division - the best of all League's forces - serves to prove my presence on the island of Viking... Legate! Get your Guards Division and the local garrison prepared for the ceremony of raising my colors. I'll be present at the parade-ground personally - let's present Great Excellence properly to those democratic coyotes!"
sc_PL_Step_10_24              "Calling for Commodore Stark! Captain McMurphy reporting. I am watching the island of Viking from an underwater position. The League's 2nd Guards Division has just deployed there. There is unusual movement on the island now - they have just finished the ceremony of raising Great Excellence's colors."
sc_PL_Step_10_25              "Van Veiden's fleet has left for the other side of the archipelago, I believe. It's an ideal moment to launch an attack!"
sc_PL_Step_10_26              "Well, the spy's information proved to be correct... Order Attack Copters up from all our hidden airdromes! Call in all the Submarines you have! Encircle that island and level it with the sea surface!"
sc_PL_Step_10_27              "Yes, Sir! Excellence is already as good as dead!"
sc_PL_Step_10_28              "1. Shoot all enemy attack Copters down."
sc_PL_Step_10_29              "2. All commander units must survive."
sc_PL_Step_10_38              "Great Excellence, we have destroyed all enemy Copters!"
sc_PL_Step_10_39              "Yes! I see. No doubt they were the last Union reserves on Midgard. Legate! You acted gloriously for the sake of the Revolution! I'll never forget it.  We need to clear up the mess over here: get Van Veiden back immediately and finish off the remaining Submarines.  And your division should pay courtesy visits to those three little very proud and very lonely Union republics!.. See you at lunch tomorrow!"
sc_PL_Step_10_40              "Ah, well... Almost forgot! I need to strongly recommend the Revolutionary Inquisition to take care of Third Prefect Stoltz..."
sc_PL_Step_10_30              "Great Excellence! They are aiming at your colors! I suggest lowering them."
sc_PL_Step_10_31              "Tailing off like scalded jackal?! In front of the soldiers of the League's best division?! Why don't you suggest hanging out a white flag and ask them not to shoot so straight,  Comrade Mannerheim?  Even those Union assholes know that Great Excellence will never lay down his colors!... Oh, I'll show everyone - including you - how to operate an -32 rail gun!"
sc_PL_Step_10_32              "Great Excellence! Their primary target is your Base. They're gonna blow it to hell soon! You can court-martial me, but I am taking your colors off the Base and putting them on my Bio-T! Now they're gonna switch their fire to me!"
sc_PL_Step_10_33              "Commodore! Excellence has left the Base and moved to the most heavily armored Bio-T! We have damn few Copters left but he won't escape!"
sc_PL_Step_10_34              "Legate Mannerheim, as a matter of fact, I have to admit that your heroic deed prevented my revolutionary career from ending up right here today!"
sc_PL_Step_10_35              "Great Excellence! Only Copters are of real danger for the Base! Their Submarines cannot reach it - no need to deviate firepower for them."
sc_PL_Step_10_37              "Captain McMurphy reporting. Great Excellence is dead! We are victorious!"
sc_PL_Step_10_36              "I rarely happen to see such self-sacrifice and genuine devotion to the cause of the Revolution among former prisoners. I'll have to promote Comrade Mannerheim to Praetor... posthumously..."
sc_PL_Step_11_00              "Riot on 'Thunder'"
sc_PL_Step_11_01              "Comrade Leroy! In short, we have a riot on 'Thunder' station! Praetor Rukosuev, using a temporary shortage of food and tobacco as an excuse, has incited the station garrison against the League. The rioters have seized major military and production sites, including our Bullfrog production plant, so they are armed very well."
sc_PL_Step_11_02              "We must severely punish those traitors! I order you, Praetor Leroy, to command this expedition. I have no doubts you can manage it. I also ordered your old guards to be gathered for this operation: Legate Hunter and the entire Collins family - they are on their way. No pity to the traitors! The riot must be suppressed within three days!"
sc_PL_Step_11_03              "It will be done, Great Excellence!"
sc_PL_Step_11_04              "Remember, if you don't meet the deadline, I'll relieve you from your duties of the Commissar of Eden. I'll easily find a new candidate - for instance, your old friend Legate Mannerheim! Is that clear?"
sc_PL_Step_11_05              "Revolution or death!"
sc_PL_Step_11_06              "Comrades, you know how important our mission is. The rioters' positions are very well fortified. According to their deserters, they are currently constructing a base in the center of Swipstein."
sc_PL_Step_11_07              "Moreover, they are using a tunnel network to transfer resources, and even the presence of our forces in Tulip Valley and Hope Dome doesn't prevent them from receiving construction components from these territories. So you must take complete control over these countries as soon as possible."
sc_PL_Step_11_08              "Swipstein is practically surrounded by a defensive perimeter. Our contingents in Liao Kong, Barrosa and Zhamoit should continuously destroy the Pillboxes to force the rioters to spend resources to rebuild them."
sc_PL_Step_11_09              "They need 20 million Credits to complete their Base. But if they manage to finish it, it will take us weeks to put down the riot. And that is unacceptable."
sc_PL_Step_11_10              "Our main group will attack from the North-West. Legate Hunter, you'll have to fight rebellious Bullfrogs. Can you cope with this task?"
sc_PL_Step_11_11              "Of course, they have big numbers, Praetor, but I think that my experience will play a decisive role in the upcoming bloodbath! A couple of Sarah Hunter's special maneuvers and their battle orders will be as good as trash! Then I'll shoot them down like on safari."
sc_PL_Step_11_12              "Brandon, you are to lead our attack from the South-West. Tulip Valley should be cleared of the traitors! Let's start, Comrades!"
sc_PL_Step_11_13              "1. Capture Tulip Valley and Hope Temple before the enemy accumulates 20 million Credits."
sc_PL_Step_11_14              "2. All commander units must survive."
sc_PL_Step_11_26              "Comrade Leroy! You let the rioters complete the Base?! You are no longer Commissar of Eden, and believe me, that's the least of the problems coming your way imminently!"
sc_PL_Step_11_15              "I knew those maneuvers were no good! Now the rioters will hold Hope Temple!  She's ruined herself and my career, damned cow!"
sc_PL_Step_11_16              "Tribune Collins! Who the hell fights that way?! Ah... Whatever... I doubt you will ever hear anything, Brandon..."
sc_PL_Step_11_17              "And you didn't believe me, Comrade Leroy..."
sc_PL_Step_11_18              "Very good, Legate Hunter! We've stopped the resource transfer from Hope Dome!  If I don't forget, I'll put in a good word for your promotion."
sc_PL_Step_11_19              "Well done, Tribune. Tulip Valley is ours!"
sc_PL_Step_11_20              "I am surprised, but you did it! Now the enemy has nowhere to get resources from to finish that damned Base! We have just a little to do - to seize Swipstein. And sweep away those pesky pillboxes!"
sc_PL_Step_11_21              "What's that? You cunning bustard, Rukosuev!... What the hell is going on? Tribune Collins! I order you to destroy all those damned Pillboxes till noon!"
sc_PL_Step_11_22              "The rioters already have more than 10 million credits! If they hit 20 million, they'll complete the Base, and we all will say goodbye to our careers! Press them harder! Move your asses and destroy the perimeter Pillboxes!"
sc_PL_Step_11_23              "The rioters need to get just a few more million! If they finish the Base, we'll all be finished too! Lazy dogs! I'll personally shoot anyone who destroys less than three Pillboxes!"
sc_PL_Step_11_24              "Hm... You were right, Comrade Leroy - they are somehow getting resources from Hope Dome to Swipstein!"
sc_PL_Step_11_25              "And from Tulip Valley too! Move your butts!"
sc_PL_Step_11_27              "I see you are not exactly sweating from your hurry to get here, Tribune Collins!"
sc_PL_Step_11_28              "Oh! Comrade Mannerheim, you are here too?!"
sc_PL_Step_11_29              "Praetor Leroy! Great Excellence ordered me to join Tribune Collins. We got into an asteroid storm near Small Ellipse and that delayed us."
sc_PL_Step_11_30              "While you were having fun, we destroyed the rioters' main forces and cut them off from their resources, so they won't finish that Base in Swipstein...  But our forces are very exhausted, so you'll have to complete the operation."
sc_PL_Step_11_31              "Tribune Collins, your battery must make a hole in the hostile perimeter. And I order you, Legate Mannerheim, to breach into Swipstein and seize the capital. Execute!"
sc_PL_Step_11_32              "Wilco, Comrade Praetor."
sc_PL_Step_11_33              "Revolution or death!"
sc_PL_Step_11_34              "What the hell is that? Damn! They've built that Base!"
sc_PL_Step_11_35              "The rioters must have had unknown resources. But whatever, it's not important now. Legate Mannerheim and Tribune Collins! I order you to destroy that Base!"
sc_PL_Step_11_36              "My shells can't breach its protection!"
sc_PL_Step_11_37              "My missiles can't pierce these walls either!"
sc_PL_Step_11_38              "You should aim better! Keep firing!"
sc_PL_Step_11_39              "No use! I suggest we wait for the aviation!"
sc_PL_Step_11_40              "It's a trap!"
sc_PL_Step_11_41              "Thomas, retreat!"
sc_PL_Step_11_42              "I am the one giving orders here! Legate Mannerheim! Keep on shelling the Base! Tribune Collins - that goes for you too!"
sc_PL_Step_11_43              "That's suicide! I am surrounded and can't do anything alone! We need to retreat, regroup, wait for the bombers and conduct a combined assault!"
sc_PL_Step_11_44              "Legate Mannerheim! You're breaking my order!"
sc_PL_Step_11_45              "You are a maniac, Leroy!"
sc_PL_Step_11_46              "What?! That's direct violation of the Second Article of the Revolutionary Forces Regulations!"
sc_PL_Step_11_47              "Tribune Collins! I haven't given orders to stop shelling the Base!"
sc_PL_Step_11_48              "I don't give a shit about your orders!"
sc_PL_Step_11_49              "Aha! You two are with the rioters! Arrest them!"
sc_PL_Step_11_50              "Thomas, retreat to the spaceship! I'm starting the engines!"
sc_PL_Step_11_51              "Stop him NOW!"
sc_PL_Step_11_52              "Gotcha!  Hey, you! What are you waiting for? Get that red-haired bitch!"
sc_PL_Step_11_53              "Lisa, take off!"
sc_PL_Step_11_54              "Well-well, Legate Mannerheim... We'll take care of that girl later... But you have nothing to hope for... Breaking orders, sedition... Oh, maybe you are Rukosuev's agent?... I'll help the Revolutionary Tribunal members to pick up on that concept!... I am not sure about your chances of becoming Commissar of Eden, but I'll make sure there's a cozy spot for you in Bizzarria's mines!"
sc_PL_Step_13_00              "Big Snatch in Great Canyon"
sc_PL_Step_13_01              "Glad to meet you, Legate. I've heard a lot about you, sure... And I always wanted to speak with you in person. And I was really surprised to find you in a captured prison transport."
sc_PL_Step_13_02              "Aren't you tired of knocking about prisons? According to the accompanying papers, you got penal servitude for life on Bizzarria... By the way, I've looked through both your cases - and it seems to me that Comrade Leroy doesn't like you..."
sc_PL_Step_13_03              "What the hell do you want from me?"
sc_PL_Step_13_04              "You may not believe me, but I'm offering you the chance to leave the League, which so often betrayed you and dragged you through the mud, and join the Union."
sc_PL_Step_13_05              "What makes you think that I can break my oath?"
sc_PL_Step_13_06              "I think the Union can appreciate your commander talent at its true worth."
sc_PL_Step_13_07              "I'm afraid my career in a blue uniform wouldn't last for long. The League is pressing you hard throughout the whole Galaxy. How many planets do you still have? Three or four?"
sc_PL_Step_13_08              "The affairs of the Union of Free Nations are not so bad as you may think. Our Intelligence Service has recently got hold of some interesting documents..."
sc_PL_Step_13_09              "Oh, you mean the schedule of prison transports to Bizzarria?"
sc_PL_Step_13_10              "I am in no mood for joking right now! I am talking about the 'Green Devil' which the League was producing on Midgard. And our agents stole both documentation and equipment for its production, in spite of all the League's efforts and that fool Van Veiden."
sc_PL_Step_13_11              "Your propaganda keeps concealing this fact, but we have already formed three divisions out of volunteers from the planets occupied by the League and of former League soldiers who had had enough of serving fanatical tyrants."
sc_PL_Step_13_12              "And what can you offer me for my services?"
sc_PL_Step_13_13              "We'll make you the commander of the 1st Volunteer Tank division. If you make good progress in the first engagements, we may think about Union General's epaulets. However, I'm not gonna lie to you - you'll be under our constant covert supervision."
sc_PL_Step_13_14              "As I understand it, I am in no position to bargain... Alright, I agree."
sc_PL_Step_13_15              "Tribune Lisa Collins, Eden Special Brigade, Revolutionary Army of the Phantom League, requests permission to land. I'm running out of fuel. According to the 16th Article of Neutral Countries Convention, I would like to refuel and replenish my water supplies. I will leave your spaceport within 10 hours."
sc_PL_Step_13_16              "You are cleared for landing."
sc_PL_Step_13_17              "Are you an officer of the League? This is a Neutral country, isn't it?!"
sc_PL_Step_13_18              "Let me introduce myself. Commander of the Special Operations Group of the Revolutionary Intelligence Service, Legate Hidalgo. Antonio Hidalgo."
sc_PL_Step_13_19              "Pleased to meet you, Legate."
sc_PL_Step_13_20              "If you don't mind, I would like to see your papers... thank you... well... well... wow - heavy artillery... OK. That's all right. I am sorry; we need to be on alert in our troublesome times."
sc_PL_Step_13_21              "I see you are surprised, Tribune. Officially, governments of Brazuela and Wildwest keep neutrality, but the League's diplomats know their job well. Our Service found out that the Union is producing new weapons on this planet."
sc_PL_Step_13_22              "Rumors say that it's nothing but our 'Green Devil' - the Union is suspected of stealing some units and production materials from Midgard. However, even if it is so, the Revolutionary Committee would never admit it."
sc_PL_Step_13_23              "But we know for sure that tomorrow the first batch of those weapons will be delivered to  Espandron's spaceport."
sc_PL_Step_13_24              "My commando group has the order to destroy those weapons. According to our information, they should be shipped to Red Nile mouth tomorrow morning, and then convoyed through the canyon. The guards will be numerous and heavily armed."
sc_PL_Step_13_25              "We have already planted mines on their route, but they are not powerful enough to damage the contents of the transports. I suppose only the tracks will be damaged, which will immobilize the transports. Then we will shell the transports with mortar artillery from the cliff. I also plan to send an assault battalion down to the canyon floor to destroy the transports in close combat."
sc_PL_Step_13_26              "I am telling you all this because your Annihilator may be exactly what we need to make sure of tomorrow's operation."
sc_PL_Step_13_27              "You can count on me, Legate... By the way, why not capture those weapons rather than destroying them? If your assault battalion draws the guards away from the transports, then our transport copters will be able to take them up the cliff - and we'll evacuate them from the planet in my spaceship."
sc_PL_Step_13_28              "It's a bold idea... But if we succeed we'll definitely be promoted. Let's try. However, I think that snatching just two transports will be enough. I don't want to risk my guys' lives too much."
sc_PL_Step_13_29              "Look! They are right on time... Everyone get ready!"
sc_PL_Step_13_30              "Let's go Comrades! Revolution or death!"
sc_PL_Step_13_31              "Look! They are blowing up the captured transports! On the double Comrades!"
sc_PL_Step_13_32              "God dammit! Tribune Collins is dead! We can't do the job without her fire support! I order everyone to retreat!"
sc_PL_Step_13_33              "We have lost the spaceport! Our mission has failed!"
sc_PL_Step_13_34              "Not Needed"
sc_PL_Step_13_35              "Well done, Comrades! We need to snatch one more Transport!"
sc_PL_Step_13_36              "That's it - we have accomplished our mission! Everyone, retreat to the spaceport! Revolution or death!"
sc_PL_Step_13_37              "1. Draw away the guards from the Transports carrying 'Green Devil' (or kill the guards)."
sc_PL_Step_13_37a             "2. Capture at least 2 Transports and move them by Helicopters to spaceport in Brazuela."
sc_PL_Step_13_37b             "3. Lisa's commander Annihilator must survive."
sc_PL_Step_13_37c             "4. HURRY UP!"
sc_PL_Step_13_38              "That Transport has no guards! Grab it and drop it near the spaceport!"
sc_PL_Step_13_39              "My radar has located a group of Attack Copters approaching from the South-West! Hurry up, boys!"
sc_PL_Step_13_40              "The Copters are almost here! Come on, Comrades!"
sc_PL_Step_14_00              "Twilight of Gods"
sc_PL_Step_14_01              "After their overwhelming victory over the Union's forces on Beotorum, the League assumed control of all systems within a two-parsec radius. They gave Thomas Mannerheim's name to the Northern continent on Eden and to the Revolutionary Council's Higher Intelligence Academy."
sc_PL_Step_14_02              "Brandon Collins, after losing his leg in the battle of Antaeus, became an instructor of Bullfrog pilots. Sarah Hunter was promoted to Praetor and commanded the corps, created on the basis of the Eden Independent division. Demoted to Centurion, Lisa Collins in just one year became a Legate and was put in command of a special-task artillery brigade."
sc_PL_Step_14_03              "The nickname 'Revolutionary Chicks' firmly stuck to the corps. The League's soldiers pronounced the name with honor and dignity, and the enemy - with horror. The arrival of this corps to any planet meant that the League's red banners would be flying there soon."
sc_PL_Step_14_04              "However, one third of the Galaxy still was under the Union's control. The experience and courage of their veteran divisions allowed the Free Nations to organize effective defense. Many more bloody battles were still to come..."
sc_PL_Step_14_05              "Comrades, the Revolution is in danger! Large Union contingents have landed on Beotorum. Pallandinia, the St Patrick Coast and Durhgang have joined the hostile alliance, sneaky traitors!"
sc_PL_Step_14_06              "And our true Allies - Sandy Coast, Albarossia and Montaniar face the aggression."
sc_PL_Step_14_07              "IIf the enemy takes even one of these countries, the whole of Beotorum's defense will be ruined... Legate Hunter, your zone is of extreme importance! If the enemy captures Sandy Coast, then even Brezhinsky's defense line won't protect my residence! You must take action to restore our control in that territory!"
sc_PL_Step_14_08              "Revolution or death, Great Excellence. I'll kick them out of there!"
sc_PL_Step_14_09              "But that's not all about the democrats' treachery. I've sent my own Guards to suppress the militant demonstrations in the capital of Gordonia. And you know what happened? The Union's emissaries had been already there - my troops were ambushed and now they are heroically fighting against a full encirclement!"
sc_PL_Step_14_10              "There is a sea rig off the coast of Gordonia - it provides resources for Gordonia, letting the enemy quickly upgrade their Pillboxes into Guard Towers. That rig must be destroyed and Gordonia must be captured and severely punished! You may use Wallenstain's resources for building Killerwhales!"
sc_PL_Step_14_11              "Let me remind you once again: I forbid you to yield our countries! Fight to the bitter end!"
sc_PL_Step_14_12              "*  Destroy the rig to stop Pillboxes upgrading to Guard Towers in Gordonia."
sc_PL_Step_14_13              "*  Kick all enemy troops out of Sandy Beach and Gordonia within 8 turns."
sc_PL_Step_14_14              "*  Do not let enemy capture Montaniar and Albarossia."
sc_PL_Step_14_15              "*  All commander units must survive."
sc_PL_Step_14_15b             "*  Capture Durhgang."
sc_PL_Step_14_16              "Well, perhaps, the League's army won't have the luck to get a female Praetor, after all... but it was so close... And at seems that I'll have to leave my residence... What a pity... I was getting so used to this lovely garden with a pool..."
sc_PL_Step_14_17              "Great Excellence, bad news. Tribune Brandon Collins has been killed and our South-Western army group is breaking up!"
sc_PL_Step_14_18              "My Guards are finished! The whole division is lost! It's a catastrophe!"
sc_PL_Step_14_19              "I see, you are at your best today, my eagles! No new towers in Gordonia - clear up the territory! Hurry up!"
sc_PL_Step_14_20              "This one is down!... Now we'll hold Montaniar!"
sc_PL_Step_14_21              "Comrade Collins! Your courage won my forgiveness for your tricks on 'Thunder'. I think the Revolutionary Committee - on my recommendation - will restore you into the League's armed forces...  But we'll have to reduce your rank... Revolution or death,  Centurion Collins!"
sc_PL_Step_14_22              "Revolution or death, Great Excellence!"
sc_PL_Step_14_23              "We'll miss Comrade Collins with her courage and rebellious ungovernability! And her sudden arrival... it was so emotional!"
sc_PL_Step_14_24              "That's too much! The enemy is already strolling across our rear!"
sc_PL_Step_14_25              "The Union has captured Langobardia!  It's not critical, of course... But they'll get some reinforcements from there - and it'll be much harder to hold your positions."
sc_PL_Step_14_26              "Tribune Collins! Did you let the enemy take Montaniar? You'll be shot!"
sc_PL_Step_14_27              "They've seized Albarossia! That's counterrevolution! You all will be court-martialed!"
sc_PL_Step_14_28              "Legate Hunter! Are you crazy??? How could you let the enemy approach Negoro? Maybe you have poor eyesight and you can't see my residence behind your back?"
sc_PL_Step_14_29              "I can't believe this - they have already liberated Gordonia!... I'm sorry... I let myself relax a little... Great Excellence, please, give me two more hours and I will throw these bastards off Sandy Beach!"
sc_PL_Step_14_30              "Legate Hunter, you did a great job! It looks like soon we will have the first female Praetor in the League Army!"
sc_PL_Step_14_31              "Falcons of Revolution, you have justified my hopes! Thank you all for your devotion and courage!"
sc_PL_Step_14_32              "Are my eyes lying to me? You still haven't liberated Gordonia! I am losing my patience!"
sc_PL_Step_14_33              "Our victories have dispelled the doubts of the Drabant government, and they have joined the League! Nothing can stop this Bio-T avalanche now!"
sc_PL_Step_14_34              "They will be at the door of my residence in a couple of hours! That would be a catastrophe! Do something!"
sc_PL_Step_14_35              "It's getting too hot in here..."
sc_PL_Step_14_36              "I'm gonna die here... they should have warned me...  That's enough... I wash my hands of it all... I am not healthy enough for that... ... Calling for spacecraft number 54! I order you to immediately arrive at Wallenstain!..  No-no-no... That's too much for me... I'm gonna go to some quiet neutral planet to peacefully breed decorative diplodocuses there..."
sc_PL_Step_14_37              "Leroy! Get back! You damned coward! I promise you I will be personally present at all your sessions before the Revolutionary Inquisition and I will guide their specialists!"
sc_PL_Step_14_38              "A dog's death for a dog!"
sc_PL_Step_14_39              "Great Excellence, excuse my impudence, but I think you should let Brandon's brigade abandon Montaniar and retreat to Wallenstain - or they all will be smashed into the ground by the long-range turrets on that Battleship."
sc_PL_Step_14_40              "I think you want to win a free voucher to our Revolutionary Inquisition's sanatorium? I forbid you even to think about retreating!"
sc_PL_Step_14_41              "Hold on Brandon! I'll take care of that junk cattle! Let's compete in caliber size!"
sc_PL_Step_14_42              "There is one person I didn't expect to see here, and that's you!"
sc_PL_Step_14_43              "Damn it! While you were fooling around, the Union has gained support in Tannenberg. They are going to invade Drabant, and our plans to open the Southern front are ruined now!"
sc_PL_Step_14_44              "Bad news, Comrades! Resortia turned out to be a hostile Secret Ally. And now we have a Tank division just two hundred miles away from my residence. And guess who commands that division? Your old friend Mannerheim. If we catch him, I wouldn't like to be in his position... He'll be begging us to kill him... day after day..."
sc_PL_Step_14_45              "You're a loathsome skunk, Mannerheim! I despise you!"
sc_PL_Step_14_46              "How could you, Thomas?..."
sc_PL_Step_14_47              "Comrades, I'm with you! Those idiots believed I would serve their putrid democracy! I would never betray my brothers-in-arms and the Revolution! Don't worry, Great Excellence, I'll hold them on this bridge!"
sc_PL_Step_14_48              "Get in lane, assholes!"
sc_PL_Step_14_49              "Oh, shit! They are bringing heavy artillery..."
sc_PL_Step_14_50              "Legate Hidalgo reporting. We have deployed a 'Green Devil' unit on the orbit and are ready to fire. What is our target?"
sc_PL_Step_14_51              "Fire at the bridge!"
sc_PL_Step_14_52              "Comrade Mannerheim, that's certain death for you!"
sc_PL_Step_14_53              "I said FIRE! They are about to pour across the bridge to Negoro!"
sc_PL_Step_14_54              "Comrade, the League will never forget you!"
sc_PL_Step_14_55              "Revolution or death!"
sc_PL_Step_14_56              "Tho-o-o-o-o-o-o-o-omas!"
sc_Campaign_1_00              "Training Ground 1"
sc_Campaign_1_01              "The glorious victories at New Paradise and Noble Rust made Free Nations Union's final triumph inevitable. As the foe retreated in all strategic directions they gave up whole planets with practically no resistance. The green flag of the Democratic Alliance already flew over all capitals on planet Antarcticus. Grateful citizens of Wasserland had joyfully celebrated their liberation. And even devastated planet Bizzarria had begun healing her deep wounds. The spirit of victory was everywhere. The word 'victory' could be heard in the heavy clunking of tank tracks, in the roar of aircraft engines and in the monotonous steps of battle robots. The smell of victory in the air inebriated everyone - from general to private. But it was an illusion."
sc_Campaign_1_02              "Despite the bitter defeats, the Phantom League was still strong, much stronger than the Free Nations' General Staff thought. Even on the liberated planets, many Secret Allies of the League still lurked in wait for the right time to stab their gloating enemies in the back. However, the main revolutionary forces were located in distant sectors of the galaxy. Many of those remote planets had never been visited by Free Nations expeditions - even the omniscient Free Nations Intelligence was oblivious to their existence. In secret laboratories the League's most brilliant minds were poring over plans for new war machines, their innovative ideas being brought to life in huge underground facilities. Moreover, due to the League's skilled propaganda and brainwashing, the crowds of desperate and embittered people were gathering under the red banners to replace the fallen revolutionaries. The time was drawing near for the euphoric winners to face the bloody aftermath."
sc_Campaign_1_03              "Well, girls and boys, welcome to Hexagon, the best military academy of the Free Nations Union, though I can't say I'm happy to see you here. I've heard that you've been recommended as the cream of the crop of your detachments by your fat-ass militia commanders... But I am in great doubt when I look at you. I can't imagine what you were doing in your irregular peasant brigades, but I'd be damned if I let any of you take control of one of our simplest LAVs... What? Did I hear something? Does somebody disagree? Stand up and let's hear it out loud!"
sc_Campaign_1_04              "Cadet Oldridge! Maybe you have an opinion to share?"
sc_Campaign_1_05              "Sir yes sir! I think you are in the wrong place too, sir!"
sc_Campaign_1_06              "Hmm, and where is my place then, Oldridge?"
sc_Campaign_1_07              "Sir! I think that the garrison's pigsty is the right place for you, sir!"
sc_Campaign_1_08              "I see, Oldridge! We'll continue this interesting discussion after class, in the gym. Anybody else in here share Oldridge's point of view?... Good, I will continue then. All of you know that the war is almost over and that the League is retreating on all fronts. However our Alliance's government decided to make real officers out of you - I guess they just want to make our enemy laugh before the end. But I have my orders and therefore you don't have a choice. Oh, actually you do have a choice: you either graduate from here and become lieutenants or you'll be sent to penal battalions for grave digging and gathering dead bodies! Have I made myself clear ladies and gentlemen?!"
sc_Campaign_1_09              "That's better! If you try real hard you can even look like human beings, but only from a distance. Anyway, even though I've never lectured such a pitiful audience - it's time to talk business for a while. I hope all of you see the computer in front of you - this is an exact copy of a commander's unit computer. Some of you will even see that thing for real one day - for some it may even happen on a real battlefield!"
sc_Campaign_1_10              "This computer is connected to a satellite and it allows the commander to see the battlefield from any height and any angle."
sc_Campaign_1_11              "What you see now is a simulation - both the landscape and the units were recreated by our programmers. The good news is that everything or almost everything is an exact replica of a real battle and looks like a real war. The commander's computer is also connected to your LAV's computers, so that you can give direct orders to your men."
sc_Campaign_1_12              "Let's look at what we have. Simulated enemy troops have taken a tactically disadvantageous position, or, in other words your troops have managed to outflank the enemy."
sc_Campaign_1_13              "Let me remind you that the real enemy is not even close to being that dumb and letting you do tricks like that. But you must understand that this situation is modeled especially to meet your IQ level."
sc_Campaign_1_14              "Your task is to attack the enemy and destroy all enemy units. And remember - it is always better to kill one than wound three, therefore concentrate your fire so that at least one enemy unit is destroyed per turn."
sc_Campaign_1_15              "Because this is your first training mission, you are allowed to lose all your units except for the commander's one. Anybody whose commander's unit is blown up will continue training on this machine all night long and for the whole weekend. Have I made myself clear?"
sc_Campaign_1_16              "1. Destroy all enemy units."
sc_Campaign_1_17              "2. Oldridge's commander Tank must survive."
sc_Campaign_1_18              "Cadet, your commander unit is destroyed! I've heard that our guardhouse's chinches are extremely voracious..."
sc_Campaign_1_19              "Well-well-well... Not so bad for a rookie, Oldridge! But next time you won't get away that easily!"
sc_Campaign_2_00              "Training Ground 2"
sc_Campaign_2_01              "Hexagon military academy Cadet Jim Oldridge's diary: July 17, 2163. After the classes the colonel kicked the trash out of me in the gym. Then he said: 'you're pig-headed son of a bitch Oldridge. You could turn out as a promising platoon leader. From now on consider yourself the company's sergeant.' So the next day I not only had a bleeding nose but new chevrons too."
sc_Campaign_2_02              "This task, ladies and gentlemen, is specially simplified for dumb jackasses, so, I hope you will be able to complete the drill at least after the sixth attempt. What do you think, Oldridge?"
sc_Campaign_2_03              "Sir! I think this task is simple enough not only for us, but even for you sir!"
sc_Campaign_2_04              "He-he, so we've got a smart ass here, huh? Cadet Oldridge! If you fail to complete the drill at the first attempt, the whole company will kiss goodbye to their weekend leave, and you personally will book yourself a space at the guardhouse!"
sc_Campaign_2_05              "Sir, yes sir!"
sc_Campaign_2_06              "Cadet, maintain the line and destroy all enemy units!"
sc_Campaign_2_07              "You must also protect Hlava's territory. Don't let the enemy capture it!"
sc_Campaign_2_08              "Your commander unit has additional armor plates."
sc_Campaign_2_09              "1. Destroy all enemy units."
sc_Campaign_2_10              "2. Oldridge's commander Tank must survive."
sc_Campaign_2_11              "So you let them kill you, Oldridge? I expected a better performance from you, son."
sc_Campaign_2_12              "Not bad Oldridge... Not bad...! One day you'll be giving orders to all of us!"
sc_Campaign_2_13              "You've lost Hlava! I wouldn't want to have you covering my rear, Oldridge. Here's your ticket to the guardhouse!"
sc_Campaign_2_14              "OK, you've managed to handle this rookie's teaser, uh? It's time to show you something more challenging."
sc_Campaign_2_15              "Never forget about your a... about your rear, son. It looks to me like these guys have some issues with you... Serious issues."
sc_Campaign_2_16              "I don't think you'll be able to hold up until reinforcements arrive. But at least you can try, if you don't want to end up in the guardhouse."
sc_Campaign_3_00              "Red Sunrise"
sc_Campaign_3_01              "Hexagon military academy Cadet Jim Oldridge's diary: July 24. We were woken up at 4 o'clock in the morning by the siren. I guess that ancient dinosaurs I once read about used to roar that horribly a long time ago on distant Earth. But there was one thing even worse than that prehistoric alarm - a voice in the loudspeakers: 'Alarm! Alarm! This is not a training drill! I repeat: This is not a training drill! All squad and platoon leaders proceed immediately to Academy HQ!' I was at platoon command so I had nothing better to do than run to headquarters, wondering what stupid prank Reynolds had cooked up for us this time. But as soon as I saw the colonel, it was obvious that drills were the last thing on his mind. His face was deadly serious and only his cigar gave away his emotions."
sc_Campaign_3_02              "Oldridge, we're under attack. Enemy troops have crossed the borders of the republic and have advanced some 30 miles into our territory. Irregulars and militia ran like roaches after the first skirmish. We have no other hope now than you boys - the academy Cadets."
sc_Campaign_3_03              "Sir, I just can't understand! How could that happen? We were just celebrating victory ..."
sc_Campaign_3_04              "I hope to find that out later, son. That is, if there ever is a 'later' for us. Let's not waste time we don't have! Look at the map..."
sc_Campaign_3_05              "The main brigade is moving deep into our territory with no resistance. My plan is to meet them here. Our machines are pretty worn out, and we have almost no heavy artillery, but I think I can stop the enemy and hold the line until Halberd's reinforcements back me up."
sc_Campaign_3_06              "The bad news is that another group of enemy troops is approaching from the other side. If they manage to outflank us, we are all going to hell...They must be halted, and I order you to take care of that, Oldridge. Sergeant Schwarzenberg from the missile artillery faculty will brief you in detail."
sc_Campaign_3_07              "He-he, a dwarf? Let me guess, dwarves have been in our army since..."
sc_Campaign_3_08              "...since they started admitting clowns, my friend. It's OK but let's get back to business. There is a hill 10 miles west of the academy. If we deploy at least one heavy Rocket Launcher there..."
sc_Campaign_3_09              "...we'll be able to stop and destroy the enemy troops. You must cover my Rocket Launcher with your Tanks. As you know, artillery is very vulnerable in close combat."
sc_Campaign_3_10              "Let me put it simply: we cannot lose the damned Rocket Launcher because we only have two of them on this planet! Oldridge, you're in command now! Deploy your Tanks on the slopes! The Rocket Launcher will be on top of the hill."
sc_Campaign_3_11              "You must destroy all enemy vehicles!"
sc_Campaign_3_12              "And keep an eye on your commander units, guys! I ordered their armor to be reinforced."
sc_Campaign_3_13              "1. Destroy the outflanking enemy detachment."
sc_Campaign_3_14              "2. All Commander units must survive."
sc_Campaign_3_15              "Colonel Reynolds, sir! Sergeant Oldridge has fallen like a real hero... But I can't hold our position without his cover! We're losing it sir! No, I'd better say we've lost it already!"
sc_Campaign_3_16              "Sir... didn't manage to cover Schwarzenberg well enough. It's all over, sir! Now we can only retreat to Haldberd!"
sc_Campaign_3_17              "We are victorious!"
sc_Campaign_3_18              "Watch out, Schwarzenberg! It's the League's Marines!"
sc_Campaign_4_00              "Early Pigeon"
sc_Campaign_4_01              "Sir, your order has been carried out! We've kicked their asses for good, sir!"
sc_Campaign_4_02              "Very good, son! One problem less, but we're still being fried like fritters here!"
sc_Campaign_4_03              "The League's shock detachments have made it across Crook River. Military base Silberbach is in imminent danger now. If they manage to capture it, we'll be cut off from all supplies and it'll be curtains for all of us..."
sc_Campaign_4_04              "The Rebels have captured 'Early Pigeon' airbase and are bombing our positions from there. If we don't ruin their party now, they'll breach across the river. Do you get my drift, Oldridge?"
sc_Campaign_4_05              "Sir, yes sir!"
sc_Campaign_4_06              "Ok. You'll now be contacted by 2nd rank navigator Anette Blumen. She'll give you the details."
sc_Campaign_4_07              "Colonel..."
sc_Campaign_4_08              "Wow!"
sc_Campaign_4_09              "Sergeant! If you could possibly tear your eyes off my b... eh... off me and look at the map - it'll help you to get a better picture of what's going on. The Colonel's positions are now in range of the enemy's heavy bombers based at 'Early Pigeon' airbase."
sc_Campaign_4_10              "If you manage to capture this airbase, I will be able to relocate my air squadron and help the Colonel to repulse the attack."
sc_Campaign_4_11              "Thanks, Annette.... Now listen to me, Oldridge. You are getting some fresh troops for this mission - two Heavy Bot platoons of Halberd's royal army. That's all they could give us. Looks like they're up to their necks in it too..."
sc_Campaign_4_12              "Be careful with these, son. There will be no more reinforcements. You must capture the airbase and destroy all enemy Pteroplanes. Then our Bombers will use this airbase to come down on those camouflaged freaks from the back. Do you copy, Oldridge?"
sc_Campaign_4_13              "Roger that, sir! I am starting now. Over!"
sc_Campaign_4_14              "1. Attack enemy positions from the rear and capture the airfield."
sc_Campaign_4_15              "2. Hold Silberbach base."
sc_Campaign_4_16              "3. Commander units must survive."
sc_Campaign_4_17              "4. Destroy all enemy units."
sc_Campaign_4_18              "Colonel Reynolds is dead! Treasure Island's defense is falling apart! We're losing the battle!"
sc_Campaign_4_19              "Colonel Reynolds! Now that Sergeant Oldridge is dead, my mission has become impossible. I'm going back to base, sir."
sc_Campaign_4_20              "Bad news, sir... Our bearded gnome didn't survive and now we've got no artillery... Colonel, our mission is messed up..."
sc_Campaign_4_21              "Well, ladies and gentlemen, we've done a great job! But I'm afraid it's too early to celebrate our victory. All commanders immediately report to HQ!"
sc_Campaign_4_22              "We've lost Silberbach base and its arsenal! There's no way we can hold our positions. Retreat immediately!"
sc_Campaign_4_23              "Nice piece of work my boy! You've earned yourself a big sweet candy!"
sc_Campaign_4_24              "Now, you've made a really good start, but don't give the enemy a chance to kick you out of 'Early Pigeon'. Aunty Annette will provide some air-cover."
sc_Campaign_5_00              "Exodus"
sc_Campaign_5_01              "Hartum's Defense Commander Colonel John Reynolds' Report. July 26, 2163.[br]Our first victory had a short-term effect. Half an hour after we had smashed the enemy's advanced detachment we received alarming signals from Halberd. Local radio station transmitted that enemy troops were rapidly approaching the capital while the local garrison fled... And that was the last we heard."
sc_Campaign_5_02              "Later on the principality's militia head, brigade general Ukubata, came online. With true samurai calmness he informed us that everything was lost except for his honor, and to save it he was going to commit hara-kiri. Soon after that huge streams of refugees poured across our eastern borders. The remnants of the militia who came with them were not even pretending to fight. It wasn't easy for me to shake them up and commission them back to their ranks, filling the gaps in my squads."
sc_Campaign_5_03              "Well, girls and boys - unfortunately I have really bad news today. Halberd has been captured and it looks to me like we have no chance of holding our positions here in Hartum. The whole situation cleared a bit. It looks like the League managed to gather most of its forces and hit us here, on Antey."
sc_Campaign_5_04              "A huge enemy group is advancing from the East, from occupied Halberd. For now we've got nothing to counter them with. All we can do is retreat slowly and cover the evacuation."
sc_Campaign_5_05              "We've been lucky enough to re-capture the Chambelles lab before the enemy could poke their nose into its secret chambers. We must hold the lab until all of the experimental weapons and material are safely evacuated. We must also cover the refugees on their way out of Halberd."
sc_Campaign_5_06              "We're just rats on the run, sir!"
sc_Campaign_5_07              "We're just trying to save our law-abiding citizens' lives - that's what our oath requires - and also to preserve our troops for future battles."
sc_Campaign_5_08              "And now the most important part, ladies and gentlemen. In order to strengthen its authority in the conquered territories, the League is using a powerful psychotropic weapon - a hypnotransmitter. It is also used to maximize the League troops' fighting efficiency."
sc_Campaign_5_09              "In a couple of months these hypnowaves can turn whole nations into flocks of mindless sheep, eager to carry out any order that their 'big brother' gives them. And an army of such zombified soldiers knows no fear."
sc_Campaign_5_10              "The good news is that if you destroy the hypnotransmitter, the enemy troops will dramatically lose their morale, motivation and efficiency."
sc_Campaign_5_11              "We've spotted several hypnotransmitters on the planet. One of them is right here, in sector five. It has surely been activated to encourage the League's Eastern group."
sc_Campaign_5_12              "We have to destroy the hypnotransmitter... Oldridge, I think you're the best candidate for this job."
sc_Campaign_5_13              "Your detachment has already boarded a Naval Transport in the port of Wondahara."
sc_Campaign_5_14              "While Schwarzenberg and I hold Chambelles and cover the exodus ..."
sc_Campaign_5_15              "...you must reach sector five and destroy that damned hypnotransmitter! Son, consider yourself graduated from the Academy. The airbase capture was your final exam. You're now a serving lieutenant in the Army of Free Nations Union."
sc_Campaign_5_16              "If you do your job properly this time, you will find some captain's epaulettes in the ruins of the hypnotransmitter!"
sc_Campaign_5_17              "1. Destroy the hypnotransmitter."
sc_Campaign_5_18              "2. Hold Chambelles base until the hypnotransmitter is destroyed."
sc_Campaign_5_19              "3. Hold Wondahara port."
sc_Campaign_5_20              "4. All commander units must survive."
sc_Campaign_5_21              "It's done, sir! The hypnotransmitter is no longer in one piece."
sc_Campaign_5_22              "Good job Oldridge! Now move out of there, while those dung-flies can't move."
sc_Campaign_5_23              "Gentlemen, when we've lost Lieutenant Schwarzenberg... In fact, we've lost our artillery and now we won't hold our positions."
sc_Campaign_5_24              "I must report that sudden death of Lieutenant Oldridge. He messed up our plans to evacuate Treasure Island."
sc_Campaign_5_25              "We didn't manage to keep Colonel Reynolds safe. Our army is in panic and is falling apart. We've lost the battle."
sc_Campaign_5_26              "We have nothing else to do here. We're leaving Treasure Island now."
sc_Campaign_5_27              "Colonel Reynolds! I didn't manage to hold Wondahara port. Our last retreat route is cut off!"
sc_Campaign_5_28              "Chambelles military base has been captured by the enemy. Evacuation is no longer possible."
sc_Campaign_5_29              "Oh my god! General Reynolds, we're under attack by superior enemy forces. I cannot hold the port with aviation only!"
sc_Campaign_5_30              "Don't panic, Blumen, hold on just a little bit longer. The cavalry is on its way!"
sc_Campaign_5_31              "Seems like I've come to the right place! Commodore Stark, commander-in-chief of the Halberd fleet, or should I say its remnants. How can I help you, sir?"
sc_Campaign_5_32              "That's the most stupid question I've ever heard, Commodore. Turn your guns around and give those red-asses a taste of our fire-power!"
sc_Campaign_5_33              "Sir, these cockroaches are on the move again...  Looks like they've mounted another hypnotransmitter!"
sc_Campaign_6_00              "Sea Lion"
sc_Campaign_6_01              "Antey Army Captain Jim Oldridge's Diary: July 26. It looked like the whole system was in the flames of rebellion. We were receiving bitter news from all nearby planets. All the messages were of the same type."
sc_Campaign_6_02              "'We're under attack...', 'We cannot hold our positions...', 'Our army is annihilated!', 'They've captured our capital and the aviation is lost...' I have to admit that whoever was in charge of that nightmare was a real pro ..."
sc_Campaign_6_03              "I don't know much about what's going on other planets, but we've already lost Antey. These zombified mutes are everywhere and we can't hold the planet anymore."
sc_Campaign_6_04              "The Colonel was gloomy, I guess not only because he was always gloomy, but also because there were absolutely no reasons to be happy. However, we were not planning on giving up. We had managed to escape a practically captured Treasure Island and evacuate most of the civilians. We were now heading towards a great marsh archipelago Swamp. There lay the Free Trading Republic of Soan. This was one of the F.N.U.'s Secret Allies, not yet discovered by the League.  July 27. We have underestimated the League's leaders... Early in the morning the Soan's highest doge Riccardo Palucci contacted us..."
sc_Campaign_6_05              "Signori, it is a real horror here! National guards betray us and go to the enemy side. Rebels do a coup d'etat... What? Oh, mamma mia! I just was told that they capture our seaport and submarine base and wait for rebel reinforcements! This is our end!"
sc_Campaign_6_06              "Mr. Palucci! Please, stop squawking like a Bizzarrian diplodocus - it doesn't help at all. Can you clearly explain what is happening there? Are there any forces that are still loyal?"
sc_Campaign_6_07              "I mobilize my secret army, but my loyal beralliers are way too little. We are holding line on the very small edge of the island... Oh, Santa Maria! I just get report that rebellious guards are come here for us. Hurry, hurry or they will destroy all of us here!"
sc_Campaign_6_08              "Keep it calm, Signor doge, we are very close already. Hold on for at least two hours and your national guards will be very sorry about their rash treachery."
sc_Campaign_6_09              "I don't mean to disappoint you, Mr. Reynolds, but your plan requires a touch of correction. My radars have just spotted a huge enemy fleet. Given its course and speed, it will intercept our convoy before you reach the harbor, which is, as far as I know, also in rebel hands."
sc_Campaign_6_10              "Oh Hellfire! I thought we'd got shot of this pile of shit... What are the odds of breaking through their fleet?"
sc_Campaign_6_11              "Hmm, my guess would be one in a hundred."
sc_Campaign_6_12              "In our favor?"
sc_Campaign_6_13              "I'm afraid not, sir. But I accept to fight the battle anyway, because the enemy gives us no other option."
sc_Campaign_6_14              "Oh goodness, we are lost!"
sc_Campaign_6_15              "Anyway, Commodore, it's time to start getting out of that mess."
sc_Campaign_6_16              "Try to avoid the battle. And give a hand to our oversensitive friend - Mr. Palucci. If we manage to wipe the rebels off the island, we will be able to activate and use the Submarines."
sc_Campaign_6_17              "Otherwise we will lose our only shelter."
sc_Campaign_6_18              "Our engineers have increased the range of Schwarzenberg's Rocket Launcher."
sc_Campaign_6_19              "1. Avoid the battle with the enemy fleet."
sc_Campaign_6_20              "2. Clear Soan island of enemy units."
sc_Campaign_6_21              "3. Deploy the Submarines and use them to destroy the enemy fleet."
sc_Campaign_6_22              "4. All commander units must survive."
sc_Campaign_6_23              "Captain Schwarzenberg is down. We have no chance of victory without his artillery."
sc_Campaign_6_24              "Without general Reynolds our resistance on Antey is going to hell."
sc_Campaign_6_25              "Commodore Stark's Aircraft Carrier has been sunk! Without his leadership the Fleet is turning into bunch of fishing boats ..."
sc_Campaign_6_26              "Commander Oldridge is dead! Our attack is stalling and the operation is ruined!"
sc_Campaign_6_27              "Good job, gentlemen! Mr. Palucci, get out from beneath the table - it's safe now."
sc_Campaign_6_28              "We've finished with the rebels on Soan, Commodore. Take on the Submarines and organize an appropriate welcoming committee for the enemy fleet!"
sc_Campaign_6_29              "All of mine hopes was in vain, General Reynolds! You betray my republic! From now Soan join the Great Revolutionary League and become its best ally!"
sc_Campaign_6_30              "Attention all units! We've spotted the enemy's Transport vessel."
sc_Campaign_7_00              "Island of Soan"
sc_Campaign_7_01              "Commander of Soan Republic defense, General John Reynolds' report. We contacted all allied countries three days after Soan was cleaned up. There is absolute radio silence. It looks like we are the last organized Union force on Antey."
sc_Campaign_7_02              "Luckily, the only all-purpose spaceport on the planet stands not far from the capital. Having requisitioned all non-military vessels and yachts, we evacuated all civilians and refugees. The island itself was turned into real fortress, and we were ready to fight enemy attacks till the last shell. We all knew that our death was only a question of time, but we were hoping that the cost of our lives to the enemy would be very, very high. But today everything has suddenly changed. We have received a message from four-star general McClintock, commander-in-chief of the 2nd F.N.U.'s Space Fleet."
sc_Campaign_7_03              "General Reynolds? Is that really you? I mean, er, according to the reports, you should all be dead by now..."
sc_Campaign_7_04              "As you can see, General, we are still alive and kicking. But not for long, however, if things keep going on the way they are..."
sc_Campaign_7_05              "I don't have much time, so I'll get right down to business. My ships are still orbiting Antey but we'll have to leave very soon. We have spotted the League's fleet - three times bigger than ours, and it is moving here. As you may guess, I have no intention of meeting it. I was sent here to evacuate all F.N.U. military forces from Antey. As I can see, your group is the only one still fighting."
sc_Campaign_7_06              "That's true sir."
sc_Campaign_7_07              "But I will need the military spaceport for evacuation. The civilian spaceport won't even take a flying fortress, not to mention a military cargo spaceship."
sc_Campaign_7_08              "Then, Sir, you'll have to report to the F.N.U. government that we died on Soan, having done our duty. The nearest military spaceport is on the northern continent, but it is under the League's control now. This galaxy has less stars than the number of rebel troops defending that spaceport."
sc_Campaign_7_09              "I can't hear you clearly, Reynolds. In short: you have 48 hours for preparations. If you don't get back in touch within that time, I am leaving the system without you."
sc_Campaign_7_10              "Sir, we've lost contact with McClintock's ship."
sc_Campaign_7_11              "Hmm, this is the deepest shit I've ever been in... What's that firing?"
sc_Campaign_7_12              "Not Needed"
sc_Campaign_7_13              "Sir! They have set up pontoon-bridges and are now crossing the south strait, covered by heavy artillery."
sc_Campaign_7_14              "How many?"
sc_Campaign_7_15              "Looks to me like they've gathered their whole army. They've come to put us six feet under..."
sc_Campaign_7_16              "No Captain, they are our saviors... but they don't know it yet."
sc_Campaign_7_17              "Oldridge,  I have another special job for you. You with your special detachment you'll have to get round to the enemy's rear..."
sc_Campaign_7_18              "... And capture the enemy's coast artillery control center. We'll try to use the League's own weapons against them. But under no circumstances can you destroy these Death Turrets."
sc_Campaign_7_19              "You can use Leprechaun territory for your attack. We know that there are no enemy troops there."
sc_Campaign_7_20              "Hurry up son! Unfortunately, Blumen's Bombers and Stark's ships are being repaired now, and on my own I can't hold those bastards forever."
sc_Campaign_7_21              "1. Capture enemy's coast artillery control center."
sc_Campaign_7_22              "2. Hold Soan island."
sc_Campaign_7_23              "3. Capture spaceport from the enemy."
sc_Campaign_7_24              "4. All Commander units must survive."
sc_Campaign_7_24a             "5. TIP: To capture the enemy's Death Turrets, you must quickly move your Naval Transport to Leprechaun's coast and disembark ground troops from it. But don't move them far from the Transport. Try to destroy the enemy ship and the nearest pontoon connecting Cromwellia and Soan. During the next turn embark the surviving Land Transport or Amphibian back to the Naval Transport and move it to Cromwellia's coast just opposite the capital. Disembark it and move straight into the capital - that will turn off the enemy Death Turrets. During the next turn you will be able to use them yourself."
sc_Campaign_7_25              "Oldridge is down! And he was irreplaceable...."
sc_Campaign_7_26              "We've lost Captain Schwarzenberg and that's as good as losing all our artillery."
sc_Campaign_7_27              "General Reynolds' death means the end of all resistance on Antey."
sc_Campaign_7_28              "Some stupid dumb-ass has destroyed the enemy's Death Turret that we needed. We can't fight the League's advancing troops without it."
sc_Campaign_7_29              "Now that we've lost Soan's military base, Navigator Blumen and Commodore Stark, I consider further resistance senseless and have ordered my men to lay down their arms."
sc_Campaign_7_30              "We've done it! We broke through! My congratulations, Major Oldridge."
sc_Campaign_7_31              "Sir! The enemy's long-range artillery is under our control now!"
sc_Campaign_7_32              "Too slow Oldridge! Don't forget you still have to capture the spaceport! We don't have much time."
sc_Campaign_7_33              "My birds' feathers have been just fixed, and they're ready to take off."
sc_Campaign_7_34              "Then get them out of their nest! Fast!"
sc_Campaign_7_35              "It's over, Oldridge. The enemy has just received reinforcements, and we won't ever get the spaceport."
sc_Campaign_7_36              "Hurry up guys! Enemy reinforcements are crossing the strait."
sc_Campaign_7_37              "Damn it! Didn't anybody hear my order? Blow up that darn pontoon! NOW!"
sc_Campaign_7_38              "My congratulations, gentlemen. While you were sleeping, the rebels have flooded Soan. You may leave the pontoon as it is now..."
sc_Campaign_8_00              "To Survive until Dusk"
sc_Campaign_8_01              "Ladies and gentlemen! Let me be frank: I'm really honored to serve with you. And I'm glad to announce that I've already contacted McClintock, who promised the Transports by the end of the day."
sc_Campaign_8_02              "You forgot to coordinate your plans with me, General."
sc_Campaign_8_03              "What the hell?"
sc_Campaign_8_04              "My name is Grover Cromwell, Antey's Revolutionary Army Legate. Next time when discussing your future plans, please, do not forget to check your cabinet for bugs... O, excuse me... Did I say 'next time' and 'future'? I am sorry... Neither you nor your Free Nations Union have any 'future'. Where are you going to escape to, General? The Great Rebellion has swallowed up all colonized planets. Fortune is on our side from now on. Your rotten Democratic Union will be blown away in the fresh wind of our Revolution in a matter of weeks!"
sc_Campaign_8_05              "Wow-wow-wow... We are all so scared, Sir... Do you really think you can frighten these people? They've seen much worse, you know."
sc_Campaign_8_06              "I know that you and your men are brave soldiers. In fact I sympathize with all of you.  And I want to save your lives. The League's Revolutionary Army will always find a place for warriors like you. Join our rightful cause, General! The Revolutionary Committee would truly appreciate your talents."
sc_Campaign_8_07              "How dare you?... How dare you propose that to me?! Don't you see the F.N.U. uniform on me? I really wish we were talking face-to-face now, you red-ass macaque, then I'd..."
sc_Campaign_8_08              "Enough, General! I'm shaking in my boots just imagining what you would do then... Well, that's what I expected from you... The only thing I can promise to you is a full-scale ceremonial funeral... Just in case we manage to identify your body."
sc_Campaign_8_09              "We must hold until McClintock's ships arrive."
sc_Campaign_8_10              "Our new friend Grover Cromwell already considers us dead... I think the time is ripe for our resurrection."
sc_Campaign_8_11              "1. Hold the spaceport until the cargo spaceship arrives or destroy all enemy units."
sc_Campaign_8_12              "2. All Commander units must survive."
sc_Campaign_8_13              "Admiral Stark has been killed. We'll definitely fail without him."
sc_Campaign_8_14              "Major Oldridge is down! We can't hold the line without him..."
sc_Campaign_8_15              "We've lost Captain Schwarzenberg! And we have no more artillery!"
sc_Campaign_8_16              "You deserve to die like a dog, General Reynolds!"
sc_Campaign_8_17              "The Spaceport is lost. We can't hope for reinforcements anymore..."
sc_Campaign_8_18              "If McClintock doesn't show within an hour, the F.N.U.'s best funeral squad will never even find our bodies."
sc_Campaign_8_19              "Sir! Our radar shows a spaceship. It must be McClintock - or I'm not James Oldridge, sir!"
sc_Campaign_8_20              "Indeed, mate... My congratulations gentlemen, once again we've managed to grasp the last remaining chance."
sc_Campaign_8_21              "Reynolds, I hope, I am not late... Leave everything else behind and start the embarkation. You will have to leave this beautiful planet in enemy hands for a while..."
sc_Campaign_8_22              "Watch your left flank, Oldridge! I can see big trouble coming from there..."
sc_Campaign_9_00              "Secret Convoy"
sc_Campaign_9_01              "The war came to planet Midgard like a thief slipping silently into a slumbering house. F.N.U.'s allies were taken by surprise. The old revolutionary pirate Van Veiden, also known as 'the Sea Battle Alligator ', sunk the Union's improvised fleet at its first encounter. Destroyers and hurriedly armed cargo ships could not provide any real resistance. After that, Van Veiden gushed fire onto all isolated islands which had dared to cooperate with F.N.U. and then finished them off  with marine landings. After five days of war there were no Union's Allies left on the planet. Midgard was under effective rebel control."
sc_Campaign_9_02              "However, this control was not yet complete. The League had to send most of its forces to other planets. Only the islands that were rich in resources were occupied, and a substantial number of colonies were still neutral and free. That situation gave some hope to the Union to re-conquer the lost territories. The Union's emissaries launched an intensive 'persuading' campaign among opinion leaders in the Neutral countries. And numerous spies were watching enemy production sites and military bases."
sc_Campaign_9_03              "Very soon, intelligence began reporting strange and then even horrible things happening on the planet. The first indication of the League plotting something serious were large transport convoys. They were ploughing through the seas under the cover of Firestorms and Killerwhales. This activity was wrapped in a shroud of secrecy, and it was impossible to determine where these transports were going...or what they were carrying. The convoys always started in big groups, and at night they vanished. The transports reached their destinations one by one, pretending to be ordinary merchant ships."
sc_Campaign_9_04              "And then came the first night of the 'Green Devil'. On July 23rd, 2168 at 3 a.m. the dark skies in the planet's western hemisphere were illuminated by a bright greenish light. An explosion of unprecedented power shook one of the islands. An unidentified object, resembling a massive meteorite, fell right into the capital of a small Neutral country and, in an instant, turned it into a cloud of dust. 'Green Devil' (the name given to this unexplained phenomenon) killed more than half of the republic's population. The League's officials made no comment on the matter, but in two weeks the same catastrophe happened again - this time in the East of the archipelago. And again the target was a Neutral country and again its capital was wiped off the face of the planet."
sc_Campaign_9_05              "Since that time the visits by the 'Green Devil' became appallingly regular, destroying entire cities. The whole planet was horrified and started to panic, but only the League's Allies remained unflustered. Soon it became apparent that the 'Green Devil' was the League's secret weapon, and they were using the planet as a testing ground, and at the same time intimidating Neutral countries."
sc_Campaign_9_06              "And this campaign of intimidation was a success. Many of the Neutral countries, which had been secretly ready to join the Union, changed their political course and joined the League instead. The Free Nations' civil authorities and military leaders were in desperation. The Union's army had recently conducted a massive landing on New Paradise, and the idea of a 'Green Devil' falling upon their troops was a real nightmare."
sc_Campaign_9_07              "Help came from an unexpected quarter. One of the independent presidents named Man Leen decided to bring his republic of Giganda under the Union's wing. His emissary proposed to the Union's government to use Giganda's territory as a secret base. Man Leen hoped that it would help to find and destroy the League laboratories that produced the 'Green Devil'. And McClintock assigned General Reynolds to command a special sabotage detachment..."
sc_Campaign_9_08              "I am honored to have such respectable guests. Please feel at home... I will be happy to help you, gentlemen."
sc_Campaign_9_09              "Oh, thank you, sir! We feel so relaxed in your flourishing country that we've almost forgotten about the war."
sc_Campaign_9_10              "If I understand Commodore Stark correctly, he wanted to say that we are idling too much. All preparations for the operation are finished. In your shipyards we have built a couple of Battleships and Destroyers and Naval Transports. So now we have not just an army, but a fleet too, and if you don't mind, we'd like to proceed to the operational part of our mission."
sc_Campaign_9_11              "That is exactly what I hoped to hear, gentlemen. Let's get down to business. As you know, every appearance of a 'Green Devil' is always preceded by increased enemy fleet activity. Numerous enemy convoys literally boiled the water on Midgard, and one of them passed near our republic of Giganda."
sc_Campaign_9_12              "We have found out that the convoy is formed somewhere in the South, and then moves North up to the 40th parallel, where it disperses. Unfortunately we do not know the exact destination point but I am sure you will be able to find that out by yourselves."
sc_Campaign_9_13              ""
sc_Campaign_9_14              "The next convoy will be tomorrow night. We have information that it will include seven transport vessels, three Killerwhales and two Firestorms. It may also include some Pteronests, but I'm not dead sure."
sc_Campaign_9_15              "Anyway, we'll have to fight them. So what would be the best place for the attack?"
sc_Campaign_9_16              "Right near these straits. But I must warn you gentlemen. The enemy doesn't know about your presence in our republic... and as soon as you reveal yourselves... Please, bear in mind that a 'Green Devil' could come here too."
sc_Campaign_9_17              "Your safety is our concern too sir, 'cos we are your guests. If there is a correlation between the convoys and the secret weapons, than we'll put an end to those tests. Now let's get started!"
sc_Campaign_9_18              "Bravo' and 'Charlie' special detachments have taken up their initial positions."
sc_Campaign_9_19              "Delta' group is in position...."
sc_Campaign_9_20              "Commodore! We've got a problem here. There is an enemy guard squadron blocking our way."
sc_Campaign_9_21              "Try to hold the enemy near Beregold Island. Just close both straits there. But for god's sake, don't attack the transports. Only destroy guard ships."
sc_Campaign_9_22              "And remember, our mission will fail if any of the convoy's vessels makes it to the dispersion point."
sc_Campaign_9_23              "1. Intercept the enemy convoy and destroy all war ships."
sc_Campaign_9_24              "2. Do not destroy Transport vessels."
sc_Campaign_9_25              "3. All commander units must survive."
sc_Campaign_9_26              "Without Commodore Stark we cannot complete the mission... Retreat!"
sc_Campaign_9_27              "General Reynolds is down. We've failed the mission."
sc_Campaign_9_28              "Dear god! My order was not to attack the transports!"
sc_Campaign_9_29              "Whoa! That's a big loss for the pirates' society, that you are not a part of it, Commodore! Black Beard, Francis Drake and even that Alligator Van Veiden are a bunch of choir boys compared to you. Excellent job! Now escort our loot to Giganda's port."
sc_Campaign_9_30              "You let them escape, Commodore!"
sc_Campaign_9_31              "I seem to have fixed our problems, Commodore. All enemy guard ships are now peacefully sleeping on the sea-bed."
sc_Campaign_9_32              "Very good Mr. Reynolds! You'd do me a big favor if you attacked the enemy convoy from the rear and cut off its main section."
sc_Campaign_10_00             "Naval Fortress"
sc_Campaign_10_01             "F.N.U. Army Major James Oldridge's diary. December 3, 2168.[br]The captured enemy Captain was a tall dark guy with an insolent and cynical face. No doubt, he was one of those pirates that were robbing the trade caravans on Midgard before the war. Most of those guys gladly joined the League's Navy as mercenaries and continued their job 'legally'. It was also clear that our captive didn't care about the Revolution at all... or anything else for that matter, except himself. The good news was that we could use such an attitude to our advantage..."
sc_Campaign_10_02             "If the League's Navy was recruited from fanatics zombified by the hypnotransmitters, they would keep silent even under torture. But captain Albatross (as he called himself) agreed to answer our questions, in exchange for freedom, a large wad of cash and a cigar."
sc_Campaign_10_03             "Of course, I know where the convoy was heading. To Faith Island - it's a huge piece of rock in the center of archipelago. I've escorted the League's transports many times and I know that they are unloading their shit right there."
sc_Campaign_10_04             "You mean they're conducting 'Green Devil' tests on that island?"
sc_Campaign_10_05             "I don't care much what color that Devil is, green or blue... The Revolutionary Security Service would cut any nose that even tried to poke into that. But I know for sure that they have a huge industrial complex there. The whole island is stuffed with plants and labs... But you'll never get there, fellas..."
sc_Campaign_10_06             "Why's that? We're used to surmounting much tougher obstacles."
sc_Campaign_10_07             "But not this one, pal. This Faith Island is guarded by a special squadron of heavy war ships. They don't pride themselves on their speed, but when it comes to firepower, each of them is stronger than two of your Battleships..."
sc_Campaign_10_08             "But even if you tear old man Alligator apart, you'll have to deal with large-caliber heavy Death Turrets."
sc_Campaign_10_09             "The Revolutionists have stuck them all along the shoreline, and they'll shred anybody who gets within their range. And that range is much further than your ships' guns, believe me. But I could give you a hint as to how to solve that problem..."
sc_Campaign_10_10             "You are surprisingly knowledgeable for a pirate, sir. Why should we trust you?"
sc_Campaign_10_11             "No, you shouldn't... Actually, I don't care and it's not my business. I only ask one thing. When you meet 'you know who' in heaven, please mention that captain Albatross warned you with upstanding nobility."
sc_Campaign_10_12             "That's enough! You're already making me sick. Give us that hint!"
sc_Campaign_10_13             "It's pretty straightforward, sir. I suggest you start by putting three hundred thousand credits on this table - just to support this poor Albatross' body."
sc_Campaign_10_14             "Don't try my patience, man. Tell me what you know or your reward will be three hundred thousand lashes! You will get your money, if your advice is worth it, I promise."
sc_Campaign_10_15             "It is worth it, I'm telling you! OK, I'll trust you. You all are gentlemen - I noticed that at once, 'cos I'm a gentleman too... All stationary artillery on Faith Island is fully automated - that's why it never misses."
sc_Campaign_10_16             "But the control center is located in another place, on a small island North of the main island. They have guards there too, but they're not that strong. If you capture the control center - none of the guns will fire and you'll have one problem less."
sc_Campaign_10_17             "We must check this information - promptly and carefully."
sc_Campaign_10_18             "During the night of the same day Reynolds called me to his cabinet."
sc_Campaign_10_19             "It looks like this Albatross told the truth. Annette carefully reconnoitered the area and his words checked out right."
sc_Campaign_10_20             "You'll have to deal with the control center. You must reach that island and take it from the enemy."
sc_Campaign_10_21             "Than you'll give Stark and me a signal, and we'll begin our party on Faith Island."
sc_Campaign_10_22             "Let's do it, gentlemen!"
sc_Campaign_10_23             "Sir! We've developed a new type of cannon shell. But have limited quantities of it, so only commander units are equipped. Now your Copter, Oldridge's Tank and my Launcher have increased firepower."
sc_Campaign_10_24             "1. Capture firing control center (Beregold island and its capital)."
sc_Campaign_10_25             "2. Attack Faith island, destroy the guards and capture research center."
sc_Campaign_10_26             "3. Destroy enemy's guard fleet."
sc_Campaign_10_27             "4. All commander units must survive."
sc_Campaign_10_28             "Admiral Stark is dead. We're powerless without him."
sc_Campaign_10_29             "General Reynolds has been killed in action! We have lost command..."
sc_Campaign_10_30             "Major Oldridge is dead! The operation has failed!"
sc_Campaign_10_31             "Major Schwarzenberg is dead! It's a disaster!"
sc_Campaign_10_32             "Schwarzenberg! Contact General McClintock and report that the mission is complete"
sc_Campaign_10_33             "We've captured the firing control center, sir. We have switched the Turrets off. Commence the attack! When you capture the research center and destroy the guards, we'll turn them back on... Of course, if you don't blow away those Turrets earlier, sir."
sc_Campaign_10_34             "Roger that, son! Attention all units! Showtime! Do not attack the Death Turrets - we'll need them later."
sc_Campaign_10_35             "Be prepared, sir. The enemy's guard squadron will soon leave us and return to Faith Island."
sc_Campaign_10_36             "Keep it calm, son! When they arrive, we'll organize a warm reception."
sc_Campaign_10_37             "I am holding the Death Turrets and research center!"
sc_Campaign_10_38             "It's too late, Oldridge! The enemy has received reinforcements and our mission is now impossible."
sc_Campaign_10_39             "Looks like our plan is working, Oldridge! The whole enemy squadron has moved out in your direction. Watch out!"
sc_Campaign_11_00             "Out of the Frying Pan into the Fire"
sc_Campaign_11_01             "Sir, we've searched all industrial buildings on the island. They're empty."
sc_Campaign_11_02             "Are you feeling OK, son?"
sc_Campaign_11_03             "Not a single man, or a single piece of machinery.... There isn't even a single bolt here. Just empty veneer walls. It's a dummy, sir. They've tricked us."
sc_Campaign_11_04             "I had such a presentiment from the very beginning. But I'm afraid that was just the first one in line."
sc_Campaign_11_05             "Damn right, sir... Our radars spotted a huge enemy fleet... Guess where it's heading for?"
sc_Campaign_11_06             "What a pleasant surprise! Is that again you, General Reynolds? How did you like our little show?"
sc_Campaign_11_07             "Bastards!"
sc_Campaign_11_08             "Oh, please, don't be rude, sir! We're both professionals, and we're just doing our job. But I am truly impressed, General. You solved the puzzle really fast - even though you were on the false track..."
sc_Campaign_11_09             "But don't blame yourself gentlemen... Really, it's not your fault. How could you have known that Faith Island is bait for fools? And that dashing pirate Albatross selling himself like a whore... How could you have known he's an officer in our Secret Service?... And a good actor as well. And I bet his fee was high - how much did he take?... Oh, and what do you think about president Man Leen? I'm sure that even now you can't believe he's working for us, eh?"
sc_Campaign_11_10             "What? Leen too?"
sc_Campaign_11_11             "Oh yes! Giganda is our old loyal Secret Ally. By the way, Giganda's fleet is coming here too, so that you can personally witness Leen's loyalty to the League."
sc_Campaign_11_12             "Just one thing, sir. What was the purpose of this show?"
sc_Campaign_11_13             "My pleasure, Commodore. Indeed we've created a new type of weapon here on Midgard. You might know that this planet has the required minerals. Our only problem was how to transport the weapons to other planets through your space fleet's blockade."
sc_Campaign_11_14             "A couple of times your intelligence got too close for comfort. Transportation was in danger and we decided to make a little performance. While you were hunting pointless caravans and capturing useless islands, the first portion of 'Green Devil' was already leaving the planet and is now heading for New Paradise. Your troops are a real threat to the Revolution there. Very soon they will get a little present."
sc_Campaign_11_15             "It's very smart, sir."
sc_Campaign_11_16             "I'm afraid we don't have time for compliments. Mr. Van Veiden with his fleet is approaching from the North. He's been eager to meet you in person for a long time. And the Southern route is cut off by Giganda's Revolutionary Fleet. Your position is not only hopeless, but also utterly pathetic. This time McClintock won't help you - two hours ago his spaceships left the system and yielded Asteroid 13 to us.[br]He fled like a damn coward. Or maybe I should say like a true Union soldier. General Reynolds and you, gentlemen, once again I propose that you stand on our side - and you will save your lives. Think about it carefully. This is an offer I'm not going to make again."
sc_Campaign_11_17             "Go to hell!"
sc_Campaign_11_18             "Only after you, General Reynolds. OK, I'll miss you, gentlemen."
sc_Campaign_11_19             "I'm afraid we don't have time for compliments."
sc_Campaign_11_20             "Mr. Van Veiden with his fleet is approaching from the North. He's been eager to meet you in person for a long time."
sc_Campaign_11_21             "And the Southern route is cut off by Giganda's Revolutionary Fleet. Your position is not only hopeless, but also utterly pathetic. This time McClintock won't help you - two hours ago his spaceships left the system and yielded Asteroid 13 to us."
sc_Campaign_11_22             "He fled like a damn coward. Or maybe I should say like a true Union soldier. General Reynolds and you, gentlemen, once again I propose that you stand on our side - and you will save your lives. Think about it carefully. This is an offer I'm not going to make again."
sc_Campaign_11_23             "Go to hell!"
sc_Campaign_11_24             "Only after you, General Reynolds. OK, I'll miss you, gentlemen."
sc_Campaign_11_25             "And here are dome farewell fireworks in your honor!"
sc_Campaign_11_26             "Escape the chase and keep all commander units alive."
sc_Campaign_11_27             "Admiral Stark is dead!"
sc_Campaign_11_28             "Major Oldridge is dead!"
sc_Campaign_11_29             "Major Schwarzenberg is dead!"
sc_Campaign_11_30             "You deserve a death like that, General Reynolds!"
sc_Campaign_11_31             "Our retreat has brought us victory! This has been the most intriguing battle I've ever participated in, gentlemen."
sc_Campaign_11_32             "I don't think admiral Van Veiden shares your delight, sir. He's about to send new ships here, and it'll be our last battle, if we don't get out of here fast enough."
sc_Campaign_11_33             "We've captured naval base 'Viking'. Now we can take on the battle."
sc_Campaign_11_34             "General Reynolds, we've spotted an ambush. Let me carry out some bombing!"
sc_Campaign_11_35             "It's a secret League base, gentlemen. If we manage to capture it, we'll have its arsenal at our disposal."
sc_Campaign_11_36             "Mr. Reynolds, there's Giganda's naval base ahead. There still are some of our Battleships and Destroyers in the shipyards."
sc_Campaign_11_37             "We must capture that base and reinforce our battered fleet."
sc_Campaign_11_38             "We are a bit late, but we still can do something. Hold on sir!"
sc_Campaign_12_00             "Secret Base"
sc_Campaign_12_01             "Planet Midgard, free republic of New Lutecia, three hours later..."
sc_Campaign_12_02             "I must thank you, sir, for saving our asses. However considering the fact that 'Green Devil' has already left Midgard, there is little sense in all that... Only a miracle can save the Union now."
sc_Campaign_12_03             "I wouldn't trust the enemy's words so easily. Maybe there is still something we can do to fix the situation."
sc_Campaign_12_04             "Sorry, sir, we don't even know to whom we owe our lives."
sc_Campaign_12_05             "3rd rank Captain William McMurphy, Midgard Fleet. My squadron consists of experimental Submarines with increased armor. We managed to breach to the South and hide here, in New Lutecia. The People of that republic hate the League and are ready to fight alongside us when the right moment comes."
sc_Campaign_12_06             "I am afraid that such a moment may never come."
sc_Campaign_12_07             "Well, we'll see! I only wish I'd known about your arrival earlier. Everything could have been different. But we can still do something. I know where 'Green Devil' is produced."
sc_Campaign_12_08             "We are all ears!"
sc_Campaign_12_09             "I managed to follow the enemy's transports - it is not too hard if you have Submarines."
sc_Campaign_12_10             "Revolutionists placed their experimental center in the Northern part of the planet, on a small chunk of land called Ulrika. Nobody would ever think of searching there."
sc_Campaign_12_11             "There are no big garrisons there, no strong fleet - I guess, in order not to attract attention to the place. I didn't take the risk of attacking Ulrika alone without land troops. But now that we're together, this job looks doable."
sc_Campaign_12_12             "Then let's not waste time, gentlemen. And let's do what we must do!"
sc_Campaign_12_13             "Sir, we've noticed the whole Revolutionary fleet anchored near Shieldberg Island. I wonder if Van Veiden is waiting for us?"
sc_Campaign_12_14             "We have no choice, Commodore. If the circumstances require, accept the battle and hold old Alligator at any cost. Do you hear me - at ANY cost!"
sc_Campaign_12_15             "1. Capture Ulrika island."
sc_Campaign_12_16             "2. Destroy Van Veiden's fleet with the help of 'Green Devil'."
sc_Campaign_12_17             "3. All Commander units must survive."
sc_Campaign_12_18             "Commodore Stark is dead!"
sc_Campaign_12_19             "Major Oldridge is dead!"
sc_Campaign_12_20             "Major Schwarzenberg is dead!"
sc_Campaign_12_21             "General Reynolds is dead!"
sc_Campaign_12_22             "Hold on, Commodore! We have captured a whole load of 'Green Devils' and components for Guard Tower construction. Now we'll make Alligator drift belly-upside!"
sc_Campaign_13_00             "Slaughter"
sc_Campaign_13_01             "Major James Oldridge's diary. When the last of Van Vayden's ships started sinking, McClintock's spaceship appeared, as if he was waiting for the moment."
sc_Campaign_13_02             "I thought I wouldn't see you again, sir. I heard your fleet left the system two days ago."
sc_Campaign_13_03             "That's true, but as you can see, we came back! We were waiting for the League's spaceships to transport 'Green Devil' to New Paradise and we intercepted them on their way. Now the deadly load won't reach its destination. We've come back in order to destroy the labs on Ulrika. But you were faster here - great job. You deserve a promotion!"
sc_Campaign_13_04             "So you knew that the enemy was playing fools with us?"
sc_Campaign_13_05             "Right from the beginning. Our intelligence cracked the enemy's disinformation plot. We pretended that we had bought it and sent your group here. I'm sorry, General but as a soldier you must understand the situation...  We had no choice but to feed the tree of our liberty with your patriotic blood."
sc_Campaign_13_06             "Revolutionary Intelligence Services has always been sure that everything was proceeding according to plan - their plan. And we kept watching Ulrika and managed to figure out the time of the space convoy's departure. You played your part in this performance very well. You did more than you could - you stayed alive!... And now gather your troops -  we still have some unfinished business on this planet."
sc_Campaign_13_07             "Sir, my people and I are ready to obey your orders."
sc_Campaign_13_08             "There is one remaining League stronghold on Midgard, and we need to destroy it in order to ensure full control of the planet. It's Shieldberg Island."
sc_Campaign_13_09             "We know that it's the HQ of the Sea Battle Alligator, Van Veiden. After you pulled out his teeth, he cannot bite, but his skin is still very thick. My order is to assault the fortress!"
sc_Campaign_13_10             "But sir, this attack will lead to huge casualties. Why not use a 'Green Devil' once again?"
sc_Campaign_13_11             "We possess a limited amount of that stuff, and we may need it in other places."
sc_Campaign_13_12             "I suggest to at least provide fire support from your spaceships, sir."
sc_Campaign_13_13             "Reynolds! I cannot risk my ships on the eve of great space battles. You will have to do the job on your own!"
sc_Campaign_13_14             "That's impossible, sir."
sc_Campaign_13_15             "General Reynolds. Commence the attack immediately! That is an Order!"
sc_Campaign_13_16             "I'm doing this against my will, General McClintock!"
sc_Campaign_13_17             "1. Capture Shildberg island."
sc_Campaign_13_18             "2. All Commander units must survive."
sc_Campaign_13_19             "Admiral Stark is down!"
sc_Campaign_13_20             "Major Oldridge is down!"
sc_Campaign_13_21             "Captain Schwarzenberg is down."
sc_Campaign_13_22             "General Reynolds is down."
sc_Campaign_13_23             "We've captured an old Union Helicopter base on Big Fish Island. There are still a couple of working machines in the hangars. We'll use them for some air support."
sc_Campaign_13_24             "General Reynolds, that was a great attack. By you and your brigade..."
sc_Campaign_13_25             "There is no brigade anymore, General. They all are dead. They all died on damned Shieldberg Island!"
sc_Campaign_13_26             "It's sad, General. But this is a war going on here..."
sc_Campaign_13_27             "You are bloodthirsty butcher, McClintock! You used me and my people when you needed us, and then you disposed of us... Not even disposed but slaughtered us like dogs!"
sc_Campaign_13_28             "General Reynolds, my guess is you're a little overtired..."
sc_Campaign_13_29             "But I still have enough strength to pull the trigger. The Union will only reward me for taking out a vulture-eating corpse!"
sc_Campaign_13_30             "Oh, I see it now, my friend... Battle scenes drove you a little insane, poor General Reynolds. But I know a good remedy - the Bizzarrian penal battalion will bring your mind back on track. Arrest that man!"
sc_Campaign_14_00             "Thunder Station"
sc_Campaign_14_01             "Bizzarrian Penal Battalion Colonel Jim Oldridge's diary. Reynolds was not the only one to pay for the 'little misunderstanding' on Midgard, as it was called in General McClintock's press-release. When Reynolds was convoyed into the ship's cells I stood up for him. And that brought me directly into the same cell with the General. Later we were taken to planet Anubis where we waited for the Tribunal in the military prison for three long months."
sc_Campaign_14_02             "But we were not expelled from the Army, not even demoted, though that was exactly what we expected. Considering our previous records, the Tribunal kept our ranks and awards. Our punishment was service on the distant planet of Bizzarria. The General was to become the head of a special division, and I was to become his deputy. I took a deep sigh of relief when the jury finished reading the sentence, but Reynolds dispelled my illusions."
sc_Campaign_14_03             "It's absolutely the same as capital punishment right away. Bizzarria is a kind of slow execution. It's a world of pain and death. It is stuffed with radioactive ore fields and all the planet's species are hopeless mutes. No man can live more than a couple of years there."
sc_Campaign_14_04             "Are we really that guilty?"
sc_Campaign_14_05             "My guess it's all McClintock's doing. He wanted to get rid of us on Midgard and take all the glory for capturing the 'Green Devil'. This is the time of his triumph now, I guess... And Bizzarria is the perfect method for getting rid of would-be rivals."
sc_Campaign_14_06             "Indeed, it was McClintock's triumph. He claimed for himself the glory of Midgard's liberation and became a real celebrity-hero when he swept the League out of New Paradise using 'Green Devil'. Soon the government of the Free Nations appointed him Commander-in-Chief of all F.N.U.'s military forces. He moved his HQ to Tarkwinis and promised to put an end to the war in three months. However, Reynolds was pessimistic about that:"
sc_Campaign_14_07             "This is only the beginning, my friend."
sc_Campaign_14_08             "At that time not even Reynolds himself knew how right he was."
sc_Campaign_14_09             "4th Penal Division's HQ, planet Bizzarria, three months later."
sc_Campaign_14_10             "Something important Oldridge, or you just wanted to chat?"
sc_Campaign_14_11             "I have bad news sir, damn bad."
sc_Campaign_14_12             "Let me guess: our sewage system broke? No? Or maybe we have been visited by little green aliens?"
sc_Campaign_14_13             "No and no, sir. Please, sit tight on your chair, sir ..."
sc_Campaign_14_14             "...Oh, come on, Oldridge. Spit it out. What happened?"
sc_Campaign_14_15             "General Reynolds... Sir... We've just received a message from 'Thunder' station, Tarkwinis' satellite. It says that they are under attack and there is a coup d'etat on Tarkwinis itself."
sc_Campaign_14_16             "Hmm, I always knew they supply awful whiskey to 'Thunder', but I never knew it could be that ..."
sc_Campaign_14_17             "That's exactly what we thought too, at first. But then I decided to call Tarkwinis."
sc_Campaign_14_18             "And I can imagine what they suggested you to do with yourself..."
sc_Campaign_14_19             "Not quite, sir. None of the communication stations replied. But here's what one of Dreamland republic's local radio stations broadcasted. Here is the recording:"
sc_Campaign_14_20             "Breaking news from 'Dreamland Entertainment'. Today at 6 a.m. Eastern Time Dreamland's garrison surrounded the F.N.U. Government Palace. Military patrols occupied the city's center and blocked the main roads."
sc_Campaign_14_21             "At the same time, Vallenberg and South Izolda are reporting armed clashes between governmental troops and presumably the League's forces. It seems like a global coup d'etat has taken place on Tarkwinis supported by a massive invasion of rebel forces. The Military HQ's secretary assured us that there was no serious cause for concern. However, the rumors say that General McClintock is behind these events..."
sc_Campaign_14_22             "The broadcast was cut off here."
sc_Campaign_14_23             "Have you heard anything from 'Thunder' station?"
sc_Campaign_14_24             "They said that the rebels had split their corps in two. One of the groups was pushed to the Central plateau..."
sc_Campaign_14_25             "...And the second one is still holding the communication station and the arsenal near Lone Mountain territory. 'Thunder' was headed by our old friend Schwarzenberg, but now he has almost lost command and is asking for help, sir."
sc_Campaign_14_26             "OK, they seem to have asked the right people. When can we arrive on 'Thunder'?"
sc_Campaign_14_27             "If that old space-coffin doesn't fall apart, we'll be approaching 'Thunder' in 36 hours. But, sir, we've got only some twenty LAVs and about ten Tanks. And all our men are convicts."
sc_Campaign_14_28             "Well, here's their chance to pay the price for their sins. It looks like McClintock has finally started playing for real. Damn, I should have shot him on Midgard... Anyway, it's our turn now. Gather your men - we're leaving for 'Thunder' station."
sc_Campaign_14_29             "1. Protect the Saudi Territory's capital and Zhamoit sector."
sc_Campaign_14_30             "2. Destroy all enemy units."
sc_Campaign_14_31             "3. All Commander units must survive."
sc_Campaign_14_32             "General Reynolds? Sir, I'm happy to fight under your command once again, sir!"
sc_Campaign_14_33             "It's not yet time to relax, Colonel. Do you know what's going on on Tarkwinis?"
sc_Campaign_14_34             "Nothing good, sir. The League has captured almost the whole planet. Remaining resistance won't last long without help."
sc_Campaign_14_35             "Then we must move fast, Colonel!"
sc_Campaign_14_36             "Sir, most of the 'Thunder' garrison is severely battered. A gift from our revolutionist-friends. The space transport we've captured contains a hell of a lot of enemy fighting vehicles!"
sc_Campaign_14_37             "OK, let's see what our old friend McClintock says when he sees us! Forward to Tarkwinis, guys!"
sc_Campaign_14_38             "Annette Blumen is dead!"
sc_Campaign_14_39             "Colonel Oldridge is dead!"
sc_Campaign_14_40             "Colonel Schwarzenberg is dead!"
sc_Campaign_14_41             "General Reynolds is dead!"
sc_Campaign_14_42             "We've lost the communication station! Now there is no way to call for reinforcements, and our mission has failed."
sc_Campaign_14_43             "Whoever you are - I owe a lot to you guys. We were taken by surprise. Half of our forces were slaughtered before we could put up any resistance."
sc_Campaign_14_44             "Don't you recognize your old friends, Annette? General Reynolds and I really insisted on coming to 'Thunder' in order to save your pretty face. Don't I deserve a kiss? Just wipe that black powder from your pink cheeks and we are ready to go!"
sc_Campaign_14_45             "Oldridge?! You never change, you son of a bitch! I may well kiss you... But later!"
sc_Campaign_14_46             "Enough of that senseless chit-chat, people. Blumen, where is Schwarzenberg? The last message from him was quite a while ago. Is he still alive?"
sc_Campaign_14_47             "I hope so, General. His remaining forces are locked on the Central plateau. We must move swiftly, or we'll lose him."
sc_Campaign_15_00             "Excellence, the Great and the Terrible"
sc_Campaign_15_01             "The Revolution has come to Tarkwinis!"
sc_Campaign_15_02             "Today, August 13, 2169, the people of Tarkwinis, united by genuine desire to become truly free, rebelled against the corrupt Free Nations Union's regime. The wipeout of F.N.U. forces took only a few hours. It was guided by former F.N.U.'s Commander-in-Chief McClintock and left nothing but a couple of isolated Union mercenary gangs, which still continue useless resistance. The head of the Revolutionary Committee, Joseph Huttler, arrived in person to oversee the final clean-up of the planet. The Great Excellence commented as follows:"
sc_Campaign_15_03             "This operation will take no more than a few days. But even now we can be sure: Tarkwinis finally belongs to the people! The Revolution is victorious!"
sc_Campaign_15_04             "Former F.N.U. HQ. Three hours later..."
sc_Campaign_15_05             "Revolution or Death, Great Excellence!"
sc_Campaign_15_06             "Revolution or Death, Legate! Report on the situation!"
sc_Campaign_15_07             "Great Excellence! Your wise plan has succeeded! The mopping-up operation on Tarkwinis is almost over. However, I must report that Commodore Stark's fleet breached through the blockade and escaped... We have reports that he's moving here right now..."
sc_Campaign_15_08             "You are too slow, Cromwell! Do you want me to be captured by some unworthy Union Admiral?"
sc_Campaign_15_09             "Oh no, Great Excellence! You have nothing to worry about. The Bullfrog shock division, which finished the enemy on 'Thunder' station, has just arrived in South Izolda's spaceport. I've just ordered them to move here and protect your residence."
sc_Campaign_15_10             "Along with your personal Guards, located outside the Dreamland's capital, they will protect you from any enemy force."
sc_Campaign_15_11             "Sorry to interrupt your interesting and constructive conversation gentlemen, but I have some important information for you."
sc_Campaign_15_12             "Cromwell, who's that clown?"
sc_Campaign_15_13             "General Reynolds? Where did you come from?"
sc_Campaign_15_14             "Oh, I'm close, believe me. I'm next to you! And I have a little surprise for you! The Bullfrog division is now under my command."
sc_Campaign_15_15             "Cromwell, I demand an explanation!"
sc_Campaign_15_16             "Oh, don't be mad at your old pit-bull, sir. He understands the situation no better than you. And I can see that you understand nothing at all..."
sc_Campaign_15_17             "Anyway. As a representative of a re-established Free Nation's government I offer you the chance to surrender. Mr. Cromwell, I wanted to propose to join our forces, like you once did. But unfortunately our democratic army doesn't need morons like you."
sc_Campaign_15_18             "I'll get you, you bastard!"
sc_Campaign_15_19             "I guess I'll take that as a 'No'. Well, gentlemen - that's your choice. See you soon, Excellence the Great."
sc_Campaign_15_20             "Sir, we've intercepted an enemy message. Huttler called for reinforcements from their space flagship. They are due to arrive at Dreamland's spaceport in three hours. If we don't capture the spaceport by that time, our 'counter-revolution' on Tarkwinis will be eliminated."
sc_Campaign_15_21             "1. Capture Dreamland's spaceport before the League's spaceship arrives."
sc_Campaign_15_22             "2. Don't let the enemy re-capture Dreamland. Kill all the enemy."
sc_Campaign_15_23             "Not Needed"
sc_Campaign_15_24             "Great Excellence? It seems like the Revolution on Tarkwinis' has suddenly lost its steam? Oh, too bad for you... I am sure that most people of the colonized worlds have numerous questions for you, so the hearings at the Galactic Tribunal will be quite amusing."
sc_Campaign_15_25             "I don't know who you are, but your foolish joy will soon end. Before your attack, I contacted our new ally McClintock, and his entire fleet is on its way here... So prepare to die, idiot."
sc_Campaign_15_26             "Commodore Stark is down."
sc_Campaign_15_27             "Oldridge is down."
sc_Campaign_15_28             "Schwarzenberg is down."
sc_Campaign_15_29             "General Reynolds has been killed."
sc_Campaign_15_30             "Annette Blumen is down."
sc_Campaign_15_31             "It seems that once again I hit the right place at the right time."
sc_Campaign_15_32             "Sir, we've just spotted the enemy drop ship. It looks like the 4th shock division of the Revolutionary Space Marines. We'd better dig deeper trenches so that they can serve as graves for us too."
sc_Campaign_16_00             "The Duel"
sc_Campaign_16_01             "Reynolds? When I heard that the Union's former capital had been re-captured and Great Excellence had been imprisoned, I guessed who was behind it all."
sc_Campaign_16_02             "C'mon Mac, aren't you happy to meet your old friends? Your plans are wrecked, the capital is ours, and your new master is in the cage."
sc_Campaign_16_03             "Stop right there, General Reynolds! Alistair McClintock never had and never will have a master. Great Excellence was a temporary ally, nothing more. I actually must thank you for getting him out of my way - I won't have to do it myself later. It was you who assisted me in becoming the one and only ruler of the Galaxy, the master of the New Worlds!"
sc_Campaign_16_04             "Yeah, there is one little task to complete - to persuade the New Worlds of that."
sc_Campaign_16_05             "That's what the hypnotransmitters will do perfectly . Listen to me, General... We have much in common. We both are self-made men and we both deserve more than to be mere servants to morons either in the League's or in the F.N.U. I propose that you join me, and half of the Galaxy will be yours!"
sc_Campaign_16_06             "How dare you compare me with a skunk like yourself? I've never betrayed my brother-in-arms! I've never broken my oath and there is no innocent blood on my hands. I am a soldier, and you are a traitor who deserves nothing but death. I swear that I'll be hunting you across the whole Galaxy and you won't find a safe haven anywhere, do you hear me?"
sc_Campaign_16_07             "Hm, I'm really sorry, Reynolds. But that was your decision. Now I'll let my guns do the talking."
sc_Campaign_16_08             "Sir, McClintock's personal guards have just landed on the Lower Archipelago. They have upgraded types of both our and the League's weapons and I have really bad feeling about all this."
sc_Campaign_16_09             "You're right my friend. At the moment enemy troops are mounting 'Green Devil' launchers on Narval Island. In five or six hours they'll be ready for action."
sc_Campaign_16_10             "We won't get to them easily. Our spy planes have spotted huge enemy naval forces, moving to the South-West. Though we've captured a couple of League warships, we don't have enough firepower for a frontal assault."
sc_Campaign_16_11             "One way or another, we'll have to attack Narval Island. If we don't - Tarkwinis will soon be a green hell."
sc_Campaign_16_12             "1. Capture Narval island and its capital."
sc_Campaign_16_13             "2. Destroy all enemy units."
sc_Campaign_16_14             "3. All commander units must survive."
sc_Campaign_16_15             "General Reynolds! We won! Tarkwinis is ours once again! You were unbelievable, General! You destroyed superior enemy forces with not much at your disposal. Now we can return our expeditionary forces back to their positions."
sc_Campaign_16_16             "What forces Mr. Palucci? I am not sure I understand what you are talking about. Did you call expeditionary forces from other planets?"
sc_Campaign_16_17             "Of course I did. The next day after I had been elected head of the provisional F.N.U. government, I got information about the main League forces assaulting Tarkwinis and I immediately ordered all of our divisions on Midgard, Wasserland, New Paradise, Inferno and other planets to move to Tarkwinis... But now they can come back, eh?"
sc_Campaign_16_18             "Sir, we have just received reports from four main planets of the Big Circle. When most of the forces abandoned their bases and moved here to help us, the League's troops easily re-occupied most of the colonized planets."
sc_Campaign_16_19             "That means that McClintock's rebellion and landing on Tarkwinis were just traps for idiots? And we walked into that trap? My congratulations Mr. Palucci, you've managed to do what the League's whole army would have taken years to do. You've just smashed the Free Nations Union... But we won't give up that easily. Attention all commander units!..."
sc_Campaign_16_20             "Admiral Stark is down."
sc_Campaign_16_21             "Colonel Oldridge is down!"
sc_Campaign_16_22             "Schwarzenberg is down."
sc_Campaign_16_23             "What a worthy finale, General Reynolds... for a fool!"
sc_Campaign_16_24             "McClintock! If I recall correctly, you were preparing a huge show starring the 'Green Devil'? I'm going to start the performance a bit ahead of schedule!"
sc_Campaign_16_25             "General Reynolds. I swear your persistence could be used in a much better way."
sc_Campaign_16_26             "Looks like you were searching for me in the wrong place. And you left Dreamland's base without cover. If you don't mind, I'll use its resources, General!"
sc_Campaign_16_27             "We're late, guys. The enemy is about to launch the 'Green Devil', and I don't believe any of us will survive."
