ƪǷԹ̳ڷͬʱȥһЩ޹ؽҪ־䡣Ȼ޹ؽҪֵעǣƪ˵룬ûһƸ˵мĺܳһζΪ̫ƽϷı༭ȻϣƪܹڵġFANSԲοԼϷоˮƽһֵһ¡

FORMATION AI ޸ġ BY DARTH VADER

ҸеTWṩĽ̳Ϊ֪Щ޸ĵϷСȴҪıļͬܲҵġһЩĳЩȡ̫ɹͻ±ȡɹ

ҿʼҲһ֪ȻԲϲ鿴ⷴ뼯ۣԼΪ޸ϷҹԼյĹΪֻһĿģԼһʱ浽ϷȻе壬õҶ뷨Ŀ϶

ҲҾ޸һΪıŪԵǵĻظȡҵ뷨ĻҽǳڻߣҸΪһЩһЩΪ˸ĽԴҸаұϾˣұҪʶ㡣ҴӴĻظеõ˺ܴ㣬Ҿһжֵõġ

ҽϵʵʵķ"FORMATION AI.TXT"ļҽΪAIߡ˵ȡ壬ý·һںAIͨļչϷǱǱʾļֵ̫ĻAIҲú⡣Բܵ˵AI޷޸ģΪļܹ뷨ҽߴҶAIλս̵⡣

һ16顣ÿһӵ嵥λܰȵȣ鲻ǱʾλλãÿλġǱʾһλλһȷĿеλԼΧͬĽϡڵλǽأվǱн֡

Ϳ鱻AIʹ⻷λ´ָʾṩһӰAIʹýԵΪҪõλ˴̫Զ㽫ע⵽ڸĵλĪĶԹΪЩλλˣƷΧ˵λǽụӰ첢Ӳǡ֪AI˵ѵǾͲʲô

ľǸ赥λ֮㹻ñ˴˵ĿƷΧǻЭļ࣬ͬжʹAIǰΪһмֵĶ֡

ǵAIһָʾЧʱõλ¼ᡣ㽫οƶѸٵܵսǷؿĻáλͬʱܵвṥĿֱĿ걻⽫AIһ˫нΪֵλʧغͿŭΪܹƭǡ͵˼·뾡ܵǡǾͬʱмֻͬĿЭͬսλ粢Χ֣Ϊǵսλ͵ıϲһÿ涼ֻٰӡǱҲһСһĹݻһ׼ıЩԺ͡

ȻΪAI뷨ֿܰܣƷΧ԰Ͷ䲿ӷⲫӺ潫ӵЧΪ˾ӽǵķΧȻƶٺ˽ͶʱΪԡ⽫Ǵɱһбҵ3ϵͳһڷʱвǰԵ˽еһִڶҪƶӽᱻز汻֧ԮսʱDARTHMOD_6.0ʹõ¼һͶ佫˶սֵһҽƻԵĲ

ڿƷΧԵʣѽŵ̫ǰǲǵľٶΪᱻһֻͨĵλȻ˹ҽδġ

˵ֻǿһֻ16鵥λɵľͨCTRL+AѡȡеĵλȻALTŵʲôطAIͬǵλƶAIʧصķΧʱȻиȷĵط޲ͨ۲AIʷƶľӵͼһȷλãһЩĵλAI͵ĺǰλãƶǸȷλãͺǾܾAIĿһҲͨһȷṩ㹻ĿռͶˡ



ҽڸλ㹻͵Ļ֪ʶʼ

о

;************************************************* ***************
;µ⹥ͣʹͶսսʹáDARTHMOD SPECIAL
;************************************************* ***************

begin_formation ai_roman_line

;;; purpose flags
defend
ai_priority 1.0

begin_dummy_block 0 ;; centre slot left empty for assault column to pass through
spacer 150.0 150.0 150 150
end_dummy_block

; Ļ
begin_block 1
max_units 3
unit_type missile infantry 0.9
unit_type elephants 1.0
unit_type heavy_chariots 1.0
unit_density close
block_formation line
block_relative_pos 0 0.0 -20.0
inter_unit_spacing 0.2
priority 1.0
end_block

;; ǰŲ
begin_block 2
min_units 3
unit_type light_pilum_infantry 0.9
unit_type heavy_pilum_infantry 0.7
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width 20
block_formation line
block_relative_pos 1 0.0 -6.0
inter_unit_spacing 10.0
priority 1.0
end_block

;; Ų
begin_block 3
min_units 3
unit_type heavy_pilum_infantry 1.0
unit_type light_pilum_infantry 0.1
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width 20
block_formation line
block_relative_pos 2 0.0 -6.0
inter_unit_spacing 10.0
priority 1.0
end_block

;; Ų
begin_block 4
max_units 4
unit_type light infantry 0.6
unit_type heavy infantry 0.6
unit_type spearmen 0.5
block_formation line
block_relative_pos 3 0.0 -6.0
inter_unit_spacing 0.2
priority 1.0
end_block

;; ֧Ԯ
begin_block 5
unit_type ranged_missile_infantry 1.0
unit_type light infantry 0.4
unit_type heavy infantry 0.4
unit_type spearmen 0.8
unit_type any 0.001
block_formation line
block_relative_pos 4 0.0 -6.0
inter_unit_spacing 0.2
priority 1.0
end_block


begin_dummy_block 6
spans 0 1 2 3 4 5 
end_dummy_block

;; ڱ
begin_block 7
unit_type handler 1.0
unit_type siege 1.0
unit_type any 0.01
block_formation line
block_relative_pos 6 0.0 -20.0
inter_unit_spacing 10.0
priority 0.5
end_block


;; 

;; 
begin_block 8
unit_type cavalry 1.0
block_formation line
block_relative_pos 6 -1.0 -1.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; 
begin_block 9
unit_type cavalry 1.0
block_formation line
block_relative_pos 8 1 -3.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; Ҳ
begin_block 10
unit_type cavalry 1.0
block_formation line
block_relative_pos 6 1.0 -1.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; Ҳ
begin_block 11
unit_type cavalry 1.0
block_formation line
block_relative_pos 10 -1 -3.0
inter_unit_spacing 0.2
priority 0.5
end_block

begin_dummy_block 12
spans 0 1 2 3 4 5 6 7 8 9 10 11 
end_dummy_block

;; 󽫾
begin_block 13
min_units 1
max_units 1
unit_type general_unit 1.0
unit_density close
block_formation line
block_relative_pos 12 0.0 -1.0
inter_unit_spacing 0.2
priority 1.0
end_block


end_formation



begin_formation ai_roman_line

;;; purpose flags
attack

ai_priority 0.9



;; First line of infantry
begin_block 0
min_units 3
unit_type light_pilum_infantry 0.9
unit_type heavy_pilum_infantry 0.7
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width -20
block_formation line
block_relative_pos 0 0.0 -20.0
inter_unit_spacing 10.0
priority 1.0
end_block

;; second line of infantry
begin_block 1
min_units 3
unit_type heavy_pilum_infantry 1.0
unit_type light_pilum_infantry 0.1
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width 20
block_formation line
block_relative_pos 0 0.0 -6.0
inter_unit_spacing 10.0
priority 1.0
end_block

;; 3rd line of infantry
begin_block 2
max_units 4
unit_type light infantry 0.6
unit_type heavy infantry 0.6
unit_type spearmen 0.5
block_formation line
block_relative_pos 1 0.0 -6.0
inter_unit_spacing 0.2
priority 1.0
end_block

;; Archers behind
begin_block 3
unit_type ranged_missile_infantry 1.0
unit_type light infantry 0.4
unit_type heavy infantry 0.4
unit_type spearmen 0.8
unit_type non_phalanx_spear 1.0
unit_type any 0.0001
block_formation line
block_relative_pos 2 0.0 -6.0
inter_unit_spacing 0.2
priority 1.0
end_block


begin_dummy_block 4
spans 0 1 2 3 
end_dummy_block

; Screen of missile inf
begin_block 5
max_units 3
unit_type missile infantry 0.5
unit_type elephants 1.0
unit_type heavy_chariots 1.0
unit_density close
block_formation line
block_relative_pos 4 0.0 -6.0
inter_unit_spacing 0.2
priority 1.0
end_block

;; artillery and handlers at the back
begin_block 6
unit_type handler 1.0
unit_type siege 1.0
;unit_type any 0.01
block_formation line
block_relative_pos 4 0.0 -20.0
inter_unit_spacing 10.0
priority 0.5
end_block


;; cavalry on the flanks and back a bit

;; left flank cav
begin_block 7
unit_type cavalry 1.0
block_formation line
block_relative_pos 4 -1.0 -20.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; left flank cav(more)
begin_block 8
unit_type cavalry 1.0
block_formation line
block_relative_pos 7 1 -3.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; right_flank cav
begin_block 9
unit_type cavalry 1.0
block_formation line
block_relative_pos 4 1.0 -20.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; right_flank cav(more)
begin_block 10
unit_type cavalry 1.0
block_formation line
block_relative_pos 9 -1 -3.0
inter_unit_spacing 0.2
priority 0.5
end_block

begin_dummy_block 11
spans 0 1 2 3 4 5 6 7 8 9 10 
end_dummy_block

;; left flank missile(decides to support the flank even more)
begin_block 12
min_units 1
max_units 2
unit_type missile infantry 0.5
unit_type missile cavalry 0.5
block_formation line
block_relative_pos 11 -5.0 15
inter_unit_spacing 0.2
priority 0.6
end_block

;; right flank missile(decides to support the flank even more)
begin_block 13
min_units 1
max_units 2
unit_type missile infantry 0.5
unit_type missile cavalry 0.5
block_formation line
block_relative_pos 11 5.0 15
inter_unit_spacing 0.2
priority 0.6
end_block

;; general at the back
begin_block 14
min_units 1
max_units 1
unit_type general_unit 1.0
unit_density close
block_formation line
block_relative_pos 11 0 -5.0
inter_unit_spacing 0.2
priority 1.0
end_block


end_formation

begin_formation ai_roman_line

;;; purpose flags
attack
defend
ai_priority 0.01


; Screen of missile inf
begin_block 0
max_units 3
unit_type missile infantry 0.0
unit_type elephants 1.0
unit_type heavy_chariots 1.0
unit_density close
block_formation line
block_relative_pos 0 0.0 -20.0
inter_unit_spacing 0.2
priority 1.0
end_block

;; First line of infantry
begin_block 1
min_units 3
unit_type light_pilum_infantry 0.9
unit_type heavy_pilum_infantry 0.7
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width 20
block_formation line
block_relative_pos 0 0.0 -6.0
inter_unit_spacing 10.0
priority 1.0
end_block

;; second line of infantry
begin_block 2
min_units 3
unit_type heavy_pilum_infantry 1.0
unit_type light_pilum_infantry 0.1
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width 20
block_formation line
block_relative_pos 1 0.0 -6.0
inter_unit_spacing 10.0
priority 1.0
end_block

;; 3rd line of infantry
begin_block 3
max_units 4
unit_type light infantry 0.6
unit_type heavy infantry 0.6
unit_type spearmen 0.5
block_formation line
block_relative_pos 2 0.0 -6.0
inter_unit_spacing 0.2
priority 1.0
end_block

;; Archers behind
begin_block 4
unit_type ranged_missile_infantry 1.0
unit_type light infantry 0.4
unit_type heavy infantry 0.4
unit_type spearmen 0.8
unit_type any 0.0001
block_formation line
block_relative_pos 3 0.0 -6.0
inter_unit_spacing 0.2
priority 1.0
end_block


begin_dummy_block 5
spans 0 1 2 3 4 
end_dummy_block

;; artillery and handlers at the back
begin_block 6
unit_type handler 1.0
unit_type siege 1.0
;unit_type any 0.01
block_formation line
block_relative_pos 5 0.0 -20.0
inter_unit_spacing 10.0
priority 0.5
end_block


;; cavalry on the flanks and back a bit

;; left flank cav
begin_block 7
unit_type cavalry 1.0
block_formation line
block_relative_pos 5 -1.0 -1.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; left flank cav(more)
begin_block 8
unit_type cavalry 1.0
block_formation line
block_relative_pos 7 1 -3.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; right_flank cav
begin_block 9
unit_type cavalry 1.0
block_formation line
block_relative_pos 5 1.0 -1.0
inter_unit_spacing 0.2
priority 0.5
end_block

;; right_flank cav(more)
begin_block 10
unit_type cavalry 1.0
block_formation line
block_relative_pos 9 -1 -3.0
inter_unit_spacing 0.2
priority 0.5
end_block

begin_dummy_block 11
spans 0 1 2 3 4 5 6 7 8 9 10 
end_dummy_block

;; left flank missile(decides to support the flank even more)
begin_block 12
min_units 1
max_units 2
unit_type missile infantry 1.0
unit_type missile cavalry 1.0
block_formation line
block_relative_pos 11 -5.0 15
inter_unit_spacing 0.2
priority 0.8
end_block

;; right flank missile(decides to support the flank even more)
begin_block 13
min_units 1
max_units 2
unit_type missile infantry 1.0
unit_type missile cavalry 1.0
block_formation line
block_relative_pos 11 5.0 15
inter_unit_spacing 0.2
priority 0.8
end_block

;; general at the back
begin_block 14
min_units 1
max_units 1
unit_type general_unit 1.0
unit_density close
block_formation line
block_relative_pos 11 0.0 -10.0
inter_unit_spacing 0.2
priority 1.0
end_block


end_formation





ˣҸҴͷ

- begin_formation ai_roman_line =͵֣AIּȽǵԺ󲢸ݱֱѡ͡

-;;; purpose flags
defend
ai_priority 1.0 = AIʹ͵ĿģAIͻڷʱʹá AI priority = 1.0 һAIǷʹ͵ȨֵǷʹֵ͡൱ҪʵڵʹúܶͶʱ
ͬʱҪע ;=һᱻʹõļзĽı

- begin_dummy_block 0 ;; centre slot left empty for assault column to pass through
spacer 150.0 150.0 150 150
end_dummy_block= CA˾AIλ뿪ͿƷΧжɱΪ©⼼Ӱͽλǻһ벿ӱϵռ䣬ͿͲʧȥƷΧˡһЩ޷Ԥ֪ĹǵAIʱһЩλĪƶǲĿ飬Ǹ鱣־롣Ϣĵλɱǵĵλ޶ԣAIһĻƴӣͿȳ˿ռ䷶ΧľͻܾAIָ

ͨԺСĵȡˣ150.150ֵȡ˺ܸߵֵῴλ2⣬ȡ̫СᷢCA©ȻڣȻʺС

-; Screen of missile inf
begin_block 1
max_units 3
unit_type missile infantry 0.9
unit_type elephants 1.0
unit_type heavy_chariots 1.0
unit_density close
block_formation line
block_relative_pos 0 0.0 -20.0
inter_unit_spacing 0.2
priority 1.0
end_block =ʵһ

begin_block 1=
max_units 3=Сλ
unit_type  nbr:0.0 C 1.0= ֵλͣѡĵλͰ֣ܶԲ鿴ЩֿʹáֻЩ֣ͻϷ ȨʾAIѡλȨֲӣıʾAIֵλ飬ûŵڶĵλ
unit_density close=(close or loose) սʹõһܻɡע⣬Ѿҵ°еĶ˽ܣΪиʱAIڵɺƶбߵ©

block_formation line= Աóɺ򣬷󡣣ʱЩĪ£ųͣҴã

block_relative_pos nbr +/-nbr +/-nbr = 
һnbrǱʾ뵱ǰͿԹϵ
ڶnbrǱʾˮƽ룬λ(- =, + =)
nbrǱʾ룬λ(- =, + =ǰ)

Ǹһһ0ͬλãǾ൱ڸ͡ʹõһAIЧļҸһͬλȥҵвᳬԽںAIƶʼƶֵ̫ע⵽AIṥٹ࣬ͻῴİ׳AIһӶһȻһ
priority 1.0=AIÿȨֵĲӽᱻﳬ顣ǿ֮ıһ

inter_unit_spacing nbr=˿ڵλľ. ȫó0.2ףСͣҵĳΪ˱

end_block=һеĿ鶼Ҫ

-еĿ鶼Ƶĵطǿһ:
;; second line of infantry
;; First line of infantry
begin_block 2
min_units 3
unit_type light_pilum_infantry 0.9
unit_type heavy_pilum_infantry 0.7
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width 20
block_formation line
block_relative_pos 1 0.0 -6.0
inter_unit_spacing 10.0
priority 1.0
end_block


3λɡ
עmax_unit_width 20
ÿĵλ20ɵķ͡
ͷڵһź6ײ10ףģս
ǿš

;; second line of infantry
begin_block 3
min_units 3
unit_type heavy_pilum_infantry 1.0
unit_type light_pilum_infantry 0.1
unit_type heavy infantry 0.0
unit_type infantry 0.0
unit_density close
max_unit_width 20
block_formation line
block_relative_pos 2 0.0 -6.0
inter_unit_spacing 10.0
priority 1.0
end_block

͸һһģһһ6סЩλͱǴΪᲽԷǰ棬ز ûͶǾͷ͵ĺЧ

Ѿ˺ܶˣעͱеĵλ࣬ɺעǷ˵λ͡anyAIеĲӣͻϷ
ǺҪһ顪dummy block.

begin_dummy_block BlockNbr
spans 0 1 2 3 . BlockNbr -1 end_dummy_block

鲻λǺãΪ飬ڷɢ (ʹspans 3 4 5 ۿ 3 4 5).
ǽĿܺǰеĿ鱣ϵ

˵˵λ

;; general at the back
begin_block 13
min_units 1
max_units 1
unit_type general_unit 1.0
unit_density close
block_formation line
block_relative_pos 12 0.0 -1.0
inter_unit_spacing 0.2
priority 1.0
end_block



һҪҪע⣺
-ֻܰλ
-12Ĺϵʾеλĺ棬ŴƵĵλ档
-ûаںܺ棬1ףΪλѾ㹻ˣŪĻ̫Զĵط


ᵽýڲӺļһ顣

ãһͨ;ˣڿʼ˵

롰end formationҿʼһһ͡

begin_formation ai_roman_line

;;; purpose flags
attack

ai_priority 0.9

ǵģһһ
-Ŀĳ˴ defendĳˡattack
-ai ȨҲ0.1

ʹٶһͬЩлռ䣬ЩлλЩлȨ
AIתʱٷ֮ٵѡ͡

ִһȨٵͬ͡

begin_formation ai_roman_line

;;; purpose flags
attack
defend
ai_priority 0.01

һҪɫļתʱ

һЩλ΢ı䣬AIΪ˵ĿĵͶ;ȫɢңܽϺõı͵ԡǽĸ
ͬעAIȨ΢ˡսʱá

һͰ3͡
Ҫ˵ȥеġ׷ϡĿģΪAIÿ񱩣һһӶȥ׷ಿӡ

һ˵˵սͶս⣬ʱͲ˵ˡ
ϣϲܴѧ޸AI
ԲȻûҵֻ˵ܱǸξֻ˵ôˡ
