Version = 3;
AttributeLibrary = {
	header = {
		151;
		"E-CONSTRUCTOR BOT, Ascension(E)",
		"E-GRUNT, Ascension(E)",
		"E-SCOUTBAGGY-TURRET, Ascension(E)",
		"E-SCOUTBAGGY-TURRET2, Ascension(E)",
		"E-LIGHTTANK-ROBOT, Ascension(E)",
		"E-LIGHTTANK-ROBOT2, Ascension(E)",
		"E-ROBOT-LIGHTTANK, Ascension(E)",
		"E-ROBOT-LIGHTTANK2, Ascension(E)",
		"E-HEAVYROBOT-HELICOPTER, Ascension(E)",
		"E-HELICOPTER-HEAVYROBOT, Ascension(E)",
		"E-HOWITZERTANK-AIRSHIP, Ascension(E)",
		"E-AIRSHIP-HOWITZERTANK, Ascension(E)",
		"E-AIRTRANSPORT-HOWITZERTURRET, Ascension(E)",
		"E-FREEZER, Ascension(E)",
		"E-ROBO-GIANT, Ascension(E)",
		"E-MOBILE CP, Ascension(E)",
		"E-MOBILE CP2, Ascension(E)",
		"E-MOBILE CP3, Ascension(E)",
		"E-TURRET-SCOUTBAGGY, Ascension(E)",
		"E-TURRET-SCOUTBAGGY2, Ascension(E)",
		"E-HOWITZERTURRET-AIRTRANSPORT, Ascension(E)",
		"E-COMMAND POST, Ascension(E)",
		"E-COMMAND POST2, Ascension(E)",
		"E-COMMAND POST3, Ascension(E)",
		"E-HYDRO GENERATOR, Ascension(E)",
		"E-HYDRO GENERATOR2, Ascension(E)",
		"E-VEHECLE PLANT2, Ascension(E)",
		"E-VEHECLE PLANT, Ascension(E)",
		"E-SPECIAL PLANT, Ascension(E)",
		"E-RESEARCH LAB, Ascension(E)",
		"E-RESEARCH LAB2, Ascension(E)",
		"E-RESEARCH LAB3, Ascension(E)",
		"Maximilian, Ascension(E)",
		"LEIKOSHO, Ascension(E)",
		"DRON, Ascension(E)",
		"E-TOCHKA, Ascension(E)",
		"HAN, Ascension(E)",
		"ZABOR, Ascension(E)",
		"ZABOR VOROTA, Ascension(E)",
		"ZABOR ZIMA, Ascension(E)",
		"ZABOR VOROTA ZIMA, Ascension(E)",
		"R-CONSTRACTOR SUIT, Remnants(R)",
		"R-GRUNT, Remnants(R)",
		"R-SNIPER GRUNT, Remnants(R)",
		"R-SCRUMBLER, Remnants(R)",
		"R-SCRUMBLER2, Remnants(R)",
		"R-ROCKET JEEP, Remnants(R)",
		"R-ROCKET JEEP2, Remnants(R)",
		"R-KAMIKAZE, Remnants(R)",
		"R-JEEP-KAMIKAZE, Remnants(R)",
		"R-TANK middle, Remnants(R)",
		"R-TANK middle2, Remnants(R)",
		"R-GRUNT WAGON, Remnants(R)",
		"R-HEAVY -GRUNT, Remnants(R)",
		"R-INVADER, Remnants(R)",
		"R-CHEMICAL HELI, Remnants(R)",
		"R-GUARD TOWER, Remnants(R)",
		"R-GUARD TOWER1, Remnants(R)",
		"R-GUARD TOWER2, Remnants(R)",
		"R-HOWITZER, Remnants(R)",
		"R-GUARD TOWER3, Remnants(R)",
		"R-HAVEN, Remnants(R)",
		"R-HAVEN2, Remnants(R)",
		"R-HAVEN3, Remnants(R)",
		"R-SHELTERED SANCTUARY, Remnants(R)",
		"R-SOLAR GENERATOR, Remnants(R)",
		"R-SOLAR GENERATOR2, Remnants(R)",
		"R-FRESH WATER EXTRACTOR, Remnants(R)",
		"R-FRESH WATER EXTRACTOR2, Remnants(R)",
		"R-VENICLE FACTORY, Remnants(R)",
		"R-STOCKPILE, Remnants(R)",
		"JB, Remnants(R)",
		"JB factory, Remnants(R)",
		"R-HOWITZER UNIT, Remnants(R)",
		"ONiel, Remnants(R)",
		"ANTONOVA, Remnants(R)",
		"R-JEEP-KAMIK 2, Remnants(R)",
		"R-TOCHKA, Remnants(R)",
		"R-ZABOR, Remnants(R)",
		"R-ZABOR VOROTA, Remnants(R)",
		"R-ZABOR ZIMA, Remnants(R)",
		"R-ZABOR VOROTA ZIMA, Remnants(R)",
		"A-INCEPTION SPORE, Aliens(A)",
		"A-INCEPTION SPORE2, Aliens(A)",
		"A-INCEPTION SPORE3, Aliens(A)",
		"A-INCEPTION SPORE4, Aliens(A)",
		"A-INCEPTION SPORE5, Aliens(A)",
		"A-BIOMASS GENERATOR, Aliens(A)",
		"A-BIOMASS GENERATOR2, Aliens(A)",
		"A-BIOCREEP, Aliens(A)",
		"A-BIOCREEP2, Aliens(A)",
		"MAMMON, Aliens(A)",
		"MAMMON CLON, Aliens(A)",
		"A-GIANT METEOR, Aliens(A)",
		"A-GIANT WORM1, Aliens(A)",
		"A-EGG1, Aliens(A)",
		"A-EGG2, Aliens(A)",
		"A-EGG3, Aliens(A)",
		"A-PROPAGATOR, Aliens(A)",
		"A-SPAWN, Aliens(A)",
		"A-RIPPER, Aliens(A)",
		"A-SIREN, Aliens(A)",
		"A-DEVOURER, Aliens(A)",
		"A-TUNNELER, Aliens(A)",
		"A-SCUTTLER, Aliens(A)",
		"A-LAND DRAGON, Aliens(A)",
		"A-CRUSHER, Aliens(A)",
		"A-SCORPION, Aliens(A)",
		"A-LEECH, Aliens(A)",
		"A-SCOOPER, Aliens(A)",
		"AURIGA, Aliens(A)",
		"PSYCHIC, Aliens(A)",
		"A-PRORACTOR MINA, Aliens(A)",
		"A-EGG1-3, Aliens(A)",
		"A-EGG1-5, Aliens(A)",
		"A-EGG2-3, Aliens(A)",
		"A-EGG2-5, Aliens(A)",
		"A-EGG3-3, Aliens(A)",
		"A-EGG3-5, Aliens(A)",
		"A-TOCHKA, Aliens(A)",
		"XVOST, Aliens(A)",
		"V-PEOPLE, Survivors(S)",
		"R-TRUP1, Survivors(S)",
		"E-TRUP1, Survivors(S)",
		"R-DETAIL, Survivors(S)",
		"E-DETAIL, Survivors(S)",
		"E-DETAIL1, Survivors(S)",
		"R1-DETAIL, Survivors(S)",
		"A-TVAR, Survivors(S)",
		"A-TVAR1, Survivors(S)",
		"BUILDING, Survivors(S)",
		"R-HERO, Survivors(S)",
		"TELEPORT, Survivors(S)",
		"A-TRUP1, Survivors(S)",
		"METKA, Survivors(S)",
		"TOCHKA, Survivors(S)",
		"TOCHKA ZIMA, Survivors(S)",
		"BUILDING ZIMA, Survivors(S)",
		"A-ARTEFACKT, Survivors(S)",
		"DOG, Survivors(S)",
		"DEER, Survivors(S)",
		"E-DETAIL WORLD, Survivors(S)",
		"R-DETAIL WORLD, Survivors(S)",
		"HAN, Ascension(E)AT-SCENE",
		"MAX, Ascension(E)AT-SCENE",
		"LEIKO, Ascension(E)AT-SCENE",
		"JB 1, Remnants(R)AT-SCENE",
		"ONEIL 1, Remnants(R)AT-SCENE",
		"ANTON, Remnants(R)AT-SCENE",
		"MAMON 1, Aliens(A)AT-SCENE",
		"AURIG, Aliens(A)AT-SCENE"
	};
	strings = {
		151;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "Stand_inactive_resource_3";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "resource";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_WALK_WITH_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Bear";
							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "resource";
							index = 1;
						};
						animationAcceleration = -25;
						cycled = true;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							4;
							{
								phase = 5.e-002;
								soundReferences = {
									1;
									"E_ConstructorBot_Move_01"
								};
							},
							{
								phase = 0.25;
								soundReferences = {
									1;
									"E_ConstructorBot_Move_02"
								};
							},
							{
								phase = 0.5;
								soundReferences = {
									1;
									"E_ConstructorBot_Move_01"
								};
							},
							{
								phase = 0.75;
								soundReferences = {
									1;
									"E_ConstructorBot_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2667;
						periodSeconds = 2.667;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Stand_activ_1";
							index = 10;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1400;
						periodSeconds = 1.4;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "fire";
							index = 15;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "aim";
							index = 14;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_GIVE_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Work";
							index = 9;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Walk";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Raise";
							index = 12;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Fall";
							index = 11;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Walk";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Death";
							index = 13;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					}
				};
				parametersInitial = {
					11;
					"Manipulator_ / Initial_Parameters / Health2",
					"Manipulator_ / Initial_Parameters / Armour2",
					"Manipulator_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Manipulator_ / Initial_Parameters / Capturing",
					"Manipulator_ / Initial_Parameters / Recovery of not fully captured unit",
					"Manipulator_ / Initial_Parameters / Recovery of captured unit",
					"Manipulator_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Manipulator_ / Initial_Parameters / Sight radius",
					"Manipulator_ / Initial_Parameters / Speed of movement",
					"Manipulator_ / Initial_Parameters / E - time of resource gathering (for Ascension harvesters)",
					"Manipulator_ / Initial_Parameters /  "
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 20.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Manipulator_ / Install_Value / -solar energy"
				};
				accessValue = {
					1;
					" CB"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_CONSTRUCTOR_BOT";
					id = 1054;
				};
				interfaceNames = {
					1;
					{
						key = "E_CONSTRUCTOR_BOT_descr_short";
						id = 1;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "E_CONSTRUCTOR_BOT_descr_full";
						id = 2;
					},
					{
						key = "E_CONSTRUCTOR_BOT_descr_full_weapon";
						id = 8023;
					},
					{
						key = "E_CONSTRUCTOR_BOT_descr_full_weapon_WF";
						id = 8484;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 20.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 20.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 13.8261;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Walk";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					};
				};
				weaponAttributes = {
					8;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC E-CONSTRUCTOR";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-CONSTRUKTOR";
						equipmentCellType = 0;
						groupType = "1";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 3;
									};
									nodeGraphics = {
										name = "target fire";
										index = 40;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 14;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 18;
								};
								nodeLogic = {
									name = "shaft";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF CONSTRUCTOR ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 3;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-CONSRTUCTOR ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA ROBOT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 3;
									};
									nodeGraphics = {
										name = "target fire";
										index = 40;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 14;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 18;
								};
								nodeLogic = {
									name = "shaft";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF CONSTRUCTOR ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 2;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-CONSTRUCTOR flat";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
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				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					5;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL WORLD";
						race = "Survivors(S)";
					},
					{
						name = "R-DETAIL WORLD";
						race = "Survivors(S)";
					}
				};
				resourcer = true;
				resourcerCapacities = {
					1;
					{
						1;
						"1-science resource"
					}
				};
				resourceCollectors = {
					3;
					{
						name = "E-COMMAND POST";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST2";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST3";
						race = "Ascension(E)";
					}
				};
			};
		},
		{
			first = {
				name = "E-GRUNT";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-GRUNT, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Marine.3DX";
				boundHeight = 14.5;
				boundScale = 0.207674;
				boundRadius = 7.55752;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 0.7;
						effectReference = "E_Unit_Sign_001";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					54;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
							name = "stand inactive 7";
							index = 63;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 3;
						ChainIndex = {
							name = "stand inactive 8";
							index = 64;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 4;
						ChainIndex = {
							name = "stand inactive 4";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 5;
						ChainIndex = {
							name = "stand inactive 9";
							index = 65;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5500;
						periodSeconds = 5.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 58;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6600;
						periodSeconds = 6.6;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Marine_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Marine_Move_02"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive walk";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 50;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
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						};
						abnormalStateTypes = {
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							" "
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						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Marine_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
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									"E_Marine_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2400;
						periodSeconds = 2.4;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Marine_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Marine_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Marine_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Marine_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Marine_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Marine_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Parachute";
							index = 61;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "parashute";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3200;
						periodSeconds = 3.2;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 3";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Marine_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Marine_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Marine_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Marine_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Marine_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Marine_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Marine_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Marine_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 533;
						periodSeconds = 0.533;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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						second = {
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								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Legionary_ / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_GRUNT";
					id = 1055;
				};
				interfaceNames = {
					1;
					{
						key = "E_GRUNT_descr_short";
						id = 3;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "E_GRUNT_descr_full";
						id = 4;
					},
					{
						key = "E_GRUNT_descr_full_weapon";
						id = 8024;
					},
					{
						key = "E_GRUNT_descr_full_weapon_WF";
						id = 8485;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					5;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 31;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 16;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 19;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF E-GRUNT1 ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC E-GRUNT";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC GRUNT  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					25;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -2.07386e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.4793;
				};
				producedThisFactories = {
					3;
					{
						name = "E-COMMAND POST";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST2";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST3";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 3000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 30.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "PEOPLE";
				accountingNumber = 1;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run-solar energy E-GRUNT"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					4;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO =100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "E-GRUNT";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Unit_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO =200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "E-GRUNT";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Unit_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO =300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "E-GRUNT";
									operation = SET;
									value = 3.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Unit_Sign_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
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							spriteScale = 1.;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
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							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
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							switchOffByAnimationChain = false;
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								index = 0;
							};
						};
						LevelUpSound = "";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-SCOUTBAGGY-TURRET";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-SCOUTBAGGY-TURRET, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_ReconBuggy_L1.3dx";
				boundHeight = 8.;
				boundScale = 0.102867;
				boundRadius = 11.4366;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_E_ReconBuggy_L1";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					14;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 6;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_ReconBuggy_Stand_01"
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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							"E_ReconBuggy_Move_01"
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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							"E_ReconBuggy_Move_01"
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 3000;
						periodSeconds = 3.;
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					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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						};
						AnimationGroup = {
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							index = 1;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						};
						AnimationGroup = {
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 1;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
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						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.5;
								effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 2.;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
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						stopPermanentEffects = false;
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						soundMarkers = {
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						periodSeconds = 10.;
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						AnimationGroup = {
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						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						AnimationGroup = {
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						VisibilityGroup = {
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.4;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "buggy";
							index = 0;
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						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 909;
						periodSeconds = 0.909;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 6;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
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						reversed = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
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				};
				parametersInitial = {
					9;
					"Viper_ / Initial_Parameters / Health2",
					"Viper_ / Initial_Parameters / Armour2",
					"Viper_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Viper_ / Initial_Parameters / Capturing",
					"Viper_ / Initial_Parameters / Recovery of not fully captured unit",
					"Viper_ / Initial_Parameters / Recovery of captured unit",
					"Viper_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Viper_ / Initial_Parameters / Sight radius",
					"Viper_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 20.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Viper_ / Install_Value / -science resource"
				};
				accessValue = {
					1;
					" ST"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
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					{
						first = 0;
						second = {
							upgrade = {
								name = "E-TURRET-SCOUTBAGGY";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Viper_ / Viper_Sting_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 3100;
							built = true;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "E-SCOUTBAGGY-TURRET2";
								race = "Ascension(E)";
							};
							automatic = true;
							upgradeValue = {
								0;
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 2100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_SCOUTBYGGY_TURRET";
					id = 1057;
				};
				interfaceNames = {
					1;
					{
						key = "E_SCOUTBYGGY_TURRET_descr_short";
						id = 7;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_SCOUTBYGGY_TURRET_descr_full";
						id = 8;
					},
					{
						key = "E_SCOUTBYGGY_TURRET_descr_full_weapon_WF";
						id = 8486;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					5;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 16.0714;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire Buggy";
										index = 14;
									};
									nodeGraphics = {
										name = "Target Fire Buggy";
										index = 62;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Buggy";
									index = 24;
								};
								nodeLogic = {
									name = "Target Turret Buggy";
									index = 7;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Buggy";
									index = 43;
								};
								nodeLogic = {
									name = "Target Shaft Buggy";
									index = 10;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF SCOTBAGGY  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-BUGGYTURET ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
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						type = "";
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							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
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							scale = 1.;
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						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
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						};
						soundReference = "";
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					{
						type = " ";
						effectColor = {
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							enableExplodeFantom = false;
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						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
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								b = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							};
							effectAttrFly = {
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								stopImmediately = false;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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							};
							enableExplodeFantom = false;
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						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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					{
						type = "";
						effectColor = {
							color = {
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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					{
						type = "  ";
						effectColor = {
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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					{
						type = "";
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								name = "group center";
								index = 0;
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						};
						soundReference = "";
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					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
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								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								name = "group center";
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							};
						};
						soundReference = "";
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
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				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
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				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-SCOUTBAGGY-TURRET";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.79552;
					y = -9.13338;
					z = 6.492e-002;
				};
				boundBoxMax = {
					x = 4.61546;
					y = 10.1181;
					z = 8.06492;
				};
				producedThisFactories = {
					2;
					{
						name = "E-VEHECLE PLANT2";
						race = "Ascension(E)";
					},
					{
						name = "E-VEHECLE PLANT";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.5;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 30.;
				angleSwimRotationMode = 30.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 8.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					6;
					{
						nodeLogic = {
							name = "Trace wheel front2";
							index = 11;
						};
						nodeGraphics = {
							name = "Trace wheel front2";
							index = 49;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace wheel front";
							index = 12;
						};
						nodeGraphics = {
							name = "Trace wheel front";
							index = 50;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "wheel back";
							index = 3;
						};
						nodeGraphics = {
							name = "wheel back";
							index = 16;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel back01";
							index = 4;
						};
						nodeGraphics = {
							name = "wheel back01";
							index = 17;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel back02";
							index = 5;
						};
						nodeGraphics = {
							name = "wheel back02";
							index = 18;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel back03";
							index = 6;
						};
						nodeGraphics = {
							name = "wheel back03";
							index = 19;
						};
						frontWheel = false;
					}
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Car";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 2;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run E-SCOUTBAGGY-TURRET"
				};
				plumeNodes = {
					1;
					{
						node = {
							name = "group center";
							index = 0;
						};
						radius = 20.;
					}
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-SCOUTBAGGY-TURRET2";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-SCOUTBAGGY-TURRET2, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_ReconBuggy_L2.3dx";
				boundHeight = 8.;
				boundScale = 0.103109;
				boundRadius = 11.6479;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_E_ReconBuggy_L1";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					10;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "Buggy Stand";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_ReconBuggy_Fly";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_ReconBuggy_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Buggy Run";
							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_ReconBuggy_Fly";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_ReconBuggy_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Buggy Run";
							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_ReconBuggy_Fly";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_ReconBuggy_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Buggy Fire";
							index = 3;
						};
						AnimationGroup = {
							name = "Buggy Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Buggy Fire";
							index = 3;
						};
						AnimationGroup = {
							name = "Buggy Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "transform";
							index = 4;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Buggy Stand";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 6;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 400;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 600;
						periodSeconds = 0.6;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 6;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "Buggy Stand";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					9;
					"Viper_ / Initial_Parameters / Health2",
					"Viper_ / Initial_Parameters / Armour2",
					"Viper_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Viper_ / Initial_Parameters / Capturing",
					"Viper_ / Initial_Parameters / Recovery of not fully captured unit",
					"Viper_ / Initial_Parameters / Recovery of captured unit",
					"Viper_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Viper_ / Initial_Parameters / Sight radius",
					"Viper_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"E-SPECIAL ABILITIES FLY1=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-TURRET-SCOUTBAGGY2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Viper_ / Viper_Sting_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 3100;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_SCOUTBYGGY_TURRET_2";
					id = 1058;
				};
				interfaceNames = {
					1;
					{
						key = "E_SCOUTBYGGY_TURRET_2_descr_short";
						id = 9;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_SCOUTBYGGY_TURRET_2_descr_full";
						id = 10;
					},
					{
						key = "E_SCOUTBYGGY_TURRET_2_descr_full_weapon_WF";
						id = 8487;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					5;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 16.4093;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire Buggy";
										index = 7;
									};
									nodeGraphics = {
										name = "gun fire buggy L1";
										index = 41;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Buggy";
									index = 19;
								};
								nodeLogic = {
									name = "Target Turret Buggy";
									index = 2;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Buggy";
									index = 33;
								};
								nodeLogic = {
									name = "Target Shaft Buggy";
									index = 6;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF SCOTBAGGY  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-BUGGYTURET ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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								waterPlacementMode = WATER_BOTTOM;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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								scaleByModel = true;
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							enableExplodeFantom = false;
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						effectColor = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
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						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
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								legionColor = false;
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								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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								scaleByModel = true;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							enableExplodeFantom = false;
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						effectColor = {
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								g = 255;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "  ";
						effectColor = {
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								g = 255;
								b = 255;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
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						type = "";
						effectColor = {
							color = {
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								g = 60;
								b = 60;
								a = 153;
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							isBrightColor = true;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
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				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-SCOUTBAGGY-TURRET2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
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							width = 1.;
							length = 30.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
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				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.75573;
					y = -9.6322;
					z = 6.50724e-002;
				};
				boundBoxMax = {
					x = 4.60806;
					y = 10.1418;
					z = 8.06507;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air Human";
				mass = 1.5;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 30.;
				angleSwimRotationMode = 30.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 10.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = false;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
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					{
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							index = 0;
						};
						nodeGraphics = {
							name = "group center";
							index = 0;
						};
						frontWheel = false;
					},
					{
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							index = 0;
						};
						nodeGraphics = {
							name = "group center";
							index = 0;
						};
						frontWheel = false;
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				};
				traceInfos = {
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					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
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							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
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				};
				grassTrack = false;
				formationType = "";
				accountingNumber = 2;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run E-SCOUTBAGGY-TURRET2"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
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				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
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				};
			};
		},
		{
			first = {
				name = "E-LIGHTTANK-ROBOT";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-LIGHTTANK-ROBOT, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Light_Tank_Tank.3dx";
				boundHeight = 11.;
				boundScale = 0.410168;
				boundRadius = 17.829;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					13;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_LightTank_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_LightTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_LightTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.5;
								effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank rise";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank rise";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 100;
						periodSeconds = 0.1;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						ChainIndex = {
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						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
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				};
				parametersInitial = {
					9;
					"Crusader_ / Initial_Parameters / Health2",
					"Crusader_ / Initial_Parameters / Armour2",
					"Crusader_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Crusader_ / Initial_Parameters / Capturing",
					"Crusader_ / Initial_Parameters / Recovery of not fully captured unit",
					"Crusader_ / Initial_Parameters / Recovery of captured unit",
					"Crusader_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Crusader_ / Initial_Parameters / Sight radius",
					"Crusader_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 30.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Crusader_ / Install_Value / -science resource"
				};
				accessValue = {
					1;
					" LR"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
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					{
						first = 0;
						second = {
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								name = "E-ROBOT-LIGHTTANK";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Crusader_ / Crusader_Lancer_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 3100;
							built = false;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
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								name = "E-LIGHTTANK-ROBOT2";
								race = "Ascension(E)";
							};
							automatic = true;
							upgradeValue = {
								0;
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
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					}
				};
				transportSlots = {
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					{
						types = {
							3;
							"HERO",
							"HERO-M",
							"HERO-M2"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 30.;
				transportLoadDirectControlRadius = 30.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_LIGHTTANK_ROBOT";
					id = 998;
				};
				interfaceNames = {
					1;
					{
						key = "E_LIGHTTANK_ROBOT_descr_short";
						id = 11;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_LIGHTTANK_ROBOT_descr_full";
						id = 12;
					},
					{
						key = "E_LIGHTTANK_ROBOT_descr_full_weapon_WF";
						id = 8488;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER;
				transportSlotEmpty = {
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						textureCoords_ = {
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							top = 2.14844e-002;
							width = 1.07422e-002;
							height = 2.14844e-002;
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						diffuseColor = {
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							g = 255;
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						saturation = 1.;
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					spriteOffset = {
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						y = 0.;
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					spriteScale = 0.2;
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				transportSlotFill = {
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						textureCoords_ = {
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							top = 0.;
							width = 1.07422e-002;
							height = 2.14844e-002;
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						diffuseColor = {
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							g = 255;
							b = 255;
							a = 255;
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						saturation = 1.;
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					spriteOffset = {
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						y = 0.;
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					spriteScale = 0.2;
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				parameterShowSettings = {
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					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
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							b = 0.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 10.;
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							showIncAttribute = {
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								scale = 0.5;
								color = {
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									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								height = 25;
								fadeSpeed = 2.;
							};
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								scale = 0.5;
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									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
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					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
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							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
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							g = 0.;
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							b = 1.;
							a = 1.;
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						borderColor = {
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							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									b = 1.;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
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								scale = 0.5;
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									g = 0.101961;
									b = 0.258824;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
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					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
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							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
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							g = 0.439216;
							b = 0.;
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						borderColor = {
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							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
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						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
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							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
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							g = 0.439216;
							b = 0.;
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						borderColor = {
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							b = 0.;
							a = 1.;
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						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 30.;
						showChangeSettings = {
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						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
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							y = -10.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = -9.7;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 25.4392;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Tank target fire";
										index = 10;
									};
									nodeGraphics = {
										name = "Tank target fire";
										index = 33;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Tank Target Turret";
									index = 23;
								};
								nodeLogic = {
									name = "Tank Target Turret";
									index = 8;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 2000.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Tank Target Shaft";
									index = 31;
								};
								nodeLogic = {
									name = "Tank Target Shaft";
									index = 9;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 2000.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF LTANK   ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-LITHTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "Tank Target Turret";
					index = 23;
				};
				directControlOffset = {
					x = -160.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -180.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 80.;
				directControlThetaMax = 110.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Light_Tank_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
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						};
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							waterPlacementMode = WATER_BOTTOM;
							scale = 2.5;
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				explodeReference = " ";
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					scale = 1.;
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				effectAttrFly = {
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				enableExplodeFantom = false;
				sources = {
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					{
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						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-LIGHTTANK-ROBOT";
						showColor = {
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							dotted = CIRCLE_SOLID;
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						key = "";
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
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				};
				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
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							address = UNIT | UNIT_MAX;
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							influenceInStatistic = false;
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
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				};
				armorFactors = {
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					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
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				};
				producedUnitQueueSize = 5;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
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				};
				productivity = {
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				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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				};
				resourceCapacity = {
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				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -10.8104;
					y = -13.3567;
					z = -0.216824;
				};
				boundBoxMax = {
					x = 10.5583;
					y = 12.9848;
					z = 10.7832;
				};
				producedThisFactories = {
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					{
						name = "E-VEHECLE PLANT2";
						race = "Ascension(E)";
					},
					{
						name = "E-VEHECLE PLANT";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
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						r = 255;
						g = 255;
						b = 255;
						a = 6;
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					isBrightColor = false;
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				invisibleColorForClan = {
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						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 2.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 30.;
				angleSwimRotationMode = 30.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
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					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.2;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 7.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					6;
					{
						nodeLogic = {
							name = "wheel";
							index = 1;
						};
						nodeGraphics = {
							name = "wheel";
							index = 9;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel01";
							index = 2;
						};
						nodeGraphics = {
							name = "wheel01";
							index = 10;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel02";
							index = 3;
						};
						nodeGraphics = {
							name = "wheel02";
							index = 11;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel03";
							index = 4;
						};
						nodeGraphics = {
							name = "wheel03";
							index = 12;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel04";
							index = 5;
						};
						nodeGraphics = {
							name = "wheel04";
							index = 13;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel05";
							index = 6;
						};
						nodeGraphics = {
							name = "wheel05";
							index = 14;
						};
						frontWheel = false;
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				};
				traceInfos = {
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					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Tank";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 3;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runE-LIGHTTANK-ROBOT"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
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				};
				constructedBuildings = {
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				};
				constructionPower = {
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				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-LIGHTTANK-ROBOT2";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-LIGHTTANK-ROBOT2, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Light_Tank_Tank.3dx";
				boundHeight = 11.;
				boundScale = 0.410168;
				boundRadius = 17.829;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					9;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 5.;
								effectReference = "E_LightTank_Fly";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_LightTank_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 5.;
								effectReference = "E_LightTank_Fly";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_LightTank_Fly_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 5.;
								effectReference = "E_LightTank_Fly";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_LightTank_Fly_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank fire";
							index = 8;
						};
						AnimationGroup = {
							name = "Tank Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank fire";
							index = 8;
						};
						AnimationGroup = {
							name = "Tank Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank rise";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank rise";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "transform";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					9;
					"Crusader_ / Initial_Parameters / Health2",
					"Crusader_ / Initial_Parameters / Armour2",
					"Crusader_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Crusader_ / Initial_Parameters / Capturing",
					"Crusader_ / Initial_Parameters / Recovery of not fully captured unit",
					"Crusader_ / Initial_Parameters / Recovery of captured unit",
					"Crusader_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Crusader_ / Initial_Parameters / Sight radius",
					"Crusader_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"E-SPECIAL ABILITIES FLY1=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-ROBOT-LIGHTTANK2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Crusader_ / Crusader_Lancer_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 3100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					1;
					{
						types = {
							3;
							"HERO",
							"HERO-M",
							"HERO-M2"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 30.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_LIGHTTANK_ROBOT_2";
					id = 1059;
				};
				interfaceNames = {
					1;
					{
						key = "E_LIGHTTANK_ROBOT_2_descr_short";
						id = 13;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_LIGHTTANK_ROBOT_2_descr_full";
						id = 14;
					},
					{
						key = "E_LIGHTTANK_ROBOT_2_descr_full_weapon_WF";
						id = 8489;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER;
				transportSlotEmpty = {
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						textureCoords_ = {
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							top = 2.14844e-002;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
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							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
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					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.2;
				};
				transportSlotFill = {
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						texture_ = "1024_Ascension.dds";
						textureCoords_ = {
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							top = 0.;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
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							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
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						y = 0.;
					};
					spriteScale = 0.2;
				};
				parameterShowSettings = {
					8;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.356863;
									b = 0.;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
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							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
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						maxValColor = {
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							a = 1.;
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						borderColor = {
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							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
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								scale = 0.5;
								color = {
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									a = 1.;
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								time = 1.;
								height = 25;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
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							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
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						delayShowTime = 10;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
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						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
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							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
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						backgroundColor = {
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							a = 0.25;
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						barLength = 30.;
						showChangeSettings = {
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					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
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							y = -10.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
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						borderColor = {
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						backgroundColor = {
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						barLength = 10.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
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							y = -9.7;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
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						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
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								height = 25;
								fadeSpeed = 2.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 25.4392;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Tank";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Tank target fire";
										index = 10;
									};
									nodeGraphics = {
										name = "Tank target fire";
										index = 33;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Tank Target Turret";
									index = 23;
								};
								nodeLogic = {
									name = "Tank Target Turret";
									index = 8;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 2000.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Tank Target Shaft";
									index = 31;
								};
								nodeLogic = {
									name = "Tank Target Shaft";
									index = 9;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 2000.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF LTANK   ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "Tank Target Turret";
					index = 23;
				};
				directControlOffset = {
					x = -160.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -180.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 80.;
				directControlThetaMax = 120.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Light_Tank_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-LIGHTTANK-ROBOT2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -10.8104;
					y = -13.3567;
					z = -0.216824;
				};
				boundBoxMax = {
					x = 10.5583;
					y = 12.9848;
					z = 10.7832;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air Human";
				mass = 2.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 30.;
				angleSwimRotationMode = 30.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 10.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = false;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "";
				accountingNumber = 3;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runE-LIGHTTANK-ROBOT2"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-ROBOT-LIGHTTANK";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-ROBOT-LIGHTTANK, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Light_Tank_Robo.3dx";
				boundHeight = 43.;
				boundScale = 0.411591;
				boundRadius = 23.4581;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Sniper_Ray_001";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "target fire";
							index = 84;
						};
					}
				};
				animationChains = {
					16;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "robo walk";
							index = 1;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 6.e-002;
								soundReferences = {
									1;
									"E_LightTank_Robot_Move_01"
								};
							},
							{
								phase = 0.55;
								soundReferences = {
									1;
									"E_LightTank_Robot_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "robo walk";
							index = 1;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "robo run";
							index = 2;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.11;
								soundReferences = {
									1;
									"E_LightTank_Robot_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"E_LightTank_Robot_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1125;
						periodSeconds = 1.125;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "robo run";
							index = 2;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1125;
						periodSeconds = 1.125;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "robo walk";
							index = 1;
						};
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					"Crusader_Lancer_ / Initial_Parameters / Armour2",
					"Crusader_Lancer_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Crusader_Lancer_ / Initial_Parameters / Capturing",
					"Crusader_Lancer_ / Initial_Parameters / Recovery of not fully captured unit",
					"Crusader_Lancer_ / Initial_Parameters / Recovery of captured unit",
					"Crusader_Lancer_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Crusader_Lancer_ / Initial_Parameters / Sight radius",
					"Crusader_Lancer_ / Initial_Parameters / Speed of movement"
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								"Crusader_Lancer_ / Crusader_ / -solar energy"
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "hand fire";
										index = 7;
									};
									nodeGraphics = {
										name = "hand fire";
										index = 83;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Robo Target Turret";
									index = 19;
								};
								nodeLogic = {
									name = "Robo Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "hand shaft";
									index = 31;
								};
								nodeLogic = {
									name = "hand shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC E-ROBOTTANK";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 84;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Robo Target Turret";
									index = 19;
								};
								nodeLogic = {
									name = "Robo Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Robo Target Shaft";
									index = 32;
								};
								nodeLogic = {
									name = "Robo Target Shaft";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF E-SNIPER";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA ROBOT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Robo_Tank_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-ROBOT-LIGHTTANK";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -8.11154;
					y = -5.64188;
					z = -0.218013;
				};
				boundBoxMax = {
					x = 7.15553;
					y = 5.26869;
					z = 42.782;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 3000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 2.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 7.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Robot";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					2;
					{
						name = "Robo 59 Trace";
						index = 5;
					},
					{
						name = "Robo 49 Trace";
						index = 6;
					}
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 3;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runE-ROBOT-LIGHTTANK"
				};
				plumeNodes = {
					2;
					{
						node = {
							name = "Robo 49 Trace";
							index = 6;
						};
						radius = 15.;
					},
					{
						node = {
							name = "Robo 59 Trace";
							index = 5;
						};
						radius = 15.;
					}
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-ROBOT-LIGHTTANK2";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-ROBOT-LIGHTTANK2, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Light_Tank_Robo.3dx";
				boundHeight = 43.;
				boundScale = 0.411591;
				boundRadius = 23.4581;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Sniper_Ray_001";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "target fire";
							index = 84;
						};
					}
				};
				animationChains = {
					14;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 6.e-002;
								soundReferences = {
									1;
									"E_LightTank_Robot_Move_01"
								};
							},
							{
								phase = 0.55;
								soundReferences = {
									1;
									"E_LightTank_Robot_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.11;
								soundReferences = {
									1;
									"E_LightTank_Robot_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"E_LightTank_Robot_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1125;
						periodSeconds = 1.125;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "robo walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "robo walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
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								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "G_Fx_Go_Medium_001";
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								switchOffByAnimationChain = false;
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				parametersInitial = {
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					"Crusader_Lancer_ / Initial_Parameters / Health2",
					"Crusader_Lancer_ / Initial_Parameters / Armour2",
					"Crusader_Lancer_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Crusader_Lancer_ / Initial_Parameters / Capturing",
					"Crusader_Lancer_ / Initial_Parameters / Recovery of not fully captured unit",
					"Crusader_Lancer_ / Initial_Parameters / Recovery of captured unit",
					"Crusader_Lancer_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Crusader_Lancer_ / Initial_Parameters / Sight radius",
					"Crusader_Lancer_ / Initial_Parameters / Speed of movement"
				};
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				rigidBodyModelPrm = {
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				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
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				installValue = {
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				};
				accessValue = {
					2;
					"E-TRANSFORMER LTANK=1",
					"E-SPECIAL ABILITIES FLY1=1"
				};
				accessBuildingsList = {
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				};
				inheritHealthArmor = true;
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					{
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						second = {
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								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Crusader_Lancer_ / Crusader_ / -solar energy"
							};
							accessParameters = {
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							chainUpgradeNumber = 0;
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				};
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					{
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				};
				interfaceDescriptions = {
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					{
						key = "E_ROBOT_LIGHTTANK_2_descr_full";
						id = 18;
					},
					{
						key = "E_ROBOT_LIGHTTANK_2_descr_full_weapon";
						id = 8030;
					},
					{
						key = "E_ROBOT_LIGHTTANK_2_descr_full_weapon_WF";
						id = 8491;
					}
				};
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				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
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				isStrategicPoint = false;
				accountInCondition = false;
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				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
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						showEvent = SHOW_AT_HOVER;
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								height = 25;
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								fadeSpeed = 2.;
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							a = 0.25;
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					},
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						alignType = ALIGN_CENTER;
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						showChangeSettings = {
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						type_ = FINISH_UPGRADE;
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						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
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							a = 1.;
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						backgroundColor = {
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						barLength = 30.;
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				selectCircleRelativeRadius = 1.5;
				selectRadius = 14.0737;
				selectCircleColor = {
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					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
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						b = 0;
						a = 0;
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				};
				fireMinRadiusCircle = {
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					dotted = CIRCLE_SOLID;
					color = {
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						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
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				signRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						a = 0;
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					width = 1.;
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					orientation = {
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					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
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						supportedByLogic = false;
						reversed = false;
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				weaponAttributes = {
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							barrels = {
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										index = 7;
									};
									nodeGraphics = {
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							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Robo Target Turret";
									index = 19;
								};
								nodeLogic = {
									name = "Robo Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									index = 31;
								};
								nodeLogic = {
									name = "hand shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC E-ROBOTTANK";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 84;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Robo Target Turret";
									index = 19;
								};
								nodeLogic = {
									name = "Robo Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Robo Target Shaft";
									index = 32;
								};
								nodeLogic = {
									name = "Robo Target Shaft";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF E-SNIPER";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA ROBOT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Robo_Tank_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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								b = 255;
								a = 255;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
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							switchOffByAnimationChain = false;
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = " ";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
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						};
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								b = 255;
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
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							node = {
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								index = 0;
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						};
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					{
						type = "";
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						effectAttribute = {
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
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					{
						type = "  ";
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-ROBOT-LIGHTTANK2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -8.11154;
					y = -5.64188;
					z = -0.218013;
				};
				boundBoxMax = {
					x = 7.15553;
					y = 5.26869;
					z = 42.782;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 3000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 2.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 30.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 7.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Robot";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					2;
					{
						name = "Robo 59 Trace";
						index = 5;
					},
					{
						name = "Robo 49 Trace";
						index = 6;
					}
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 3;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runE-ROBOT-LIGHTTANK2"
				};
				plumeNodes = {
					2;
					{
						node = {
							name = "Robo 49 Trace";
							index = 6;
						};
						radius = 15.;
					},
					{
						node = {
							name = "Robo 59 Trace";
							index = 5;
						};
						radius = 15.;
					}
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-HEAVYROBOT-HELICOPTER";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-HEAVYROBOT-HELICOPTER, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Heavy_Robot_Robo.3DX";
				boundHeight = 45.;
				boundScale = 0.703801;
				boundRadius = 26.0499;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_E_Heavyrobot_Helicopter";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "robo Omni01";
							index = 39;
						};
					}
				};
				animationChains = {
					14;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "Robo walk";
							index = 3;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"E_HeavyRobot_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_HeavyRobot_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2200;
						periodSeconds = 2.2;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "Robo walk";
							index = 3;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2200;
						periodSeconds = 2.2;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "Robo walk";
							index = 3;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"E_HeavyRobot_Run_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_HeavyRobot_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2200;
						periodSeconds = 2.2;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "Robo walk";
							index = 3;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2200;
						periodSeconds = 2.2;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Robo fire";
							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 600;
						periodSeconds = 0.6;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "Hand fire";
							index = 4;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2333;
						periodSeconds = 2.333;
					},
					{
						chainID = CHAIN_AIM;
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						soundReferences = {
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						soundReferences = {
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						periodSeconds = 13.;
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				};
				parametersInitial = {
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					"Stormwalker_ / Initial_Parameters / Armour3",
					"Stormwalker_ / Initial_Parameters / Armour3 Recovery (Ascension)",
					"Stormwalker_ / Initial_Parameters / Capturing",
					"Stormwalker_ / Initial_Parameters / Recovery of not fully captured unit",
					"Stormwalker_ / Initial_Parameters / Recovery of captured unit",
					"Stormwalker_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Stormwalker_ / Initial_Parameters / Sight radius",
					"Stormwalker_ / Initial_Parameters / Speed of movement"
				};
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				};
				rigidBodyModelPrm = {
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				creationTime = 45.;
				creationValue = {
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				installValue = {
					2;
					"Stormwalker_ / Install_Value / -science resource",
					"Stormwalker_ / Install_Value / -hydro energy"
				};
				accessValue = {
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					" HR"
				};
				accessBuildingsList = {
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				upgrades = {
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								race = "Ascension(E)";
							};
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							upgradeValue = {
								1;
								"Stormwalker_ / Stormbringer_ / -solar energy"
							};
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							chainUpgradeTime = 5100;
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				};
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				interfaceNames = {
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					{
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				};
				interfaceDescriptions = {
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					{
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					},
					{
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					{
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				};
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				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
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				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
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				selectRadius = 19.6923;
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							};
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							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
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									index = 25;
								};
								nodeLogic = {
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									index = 2;
								};
								rotateByLogic = true;
								precision = 5.;
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								valueDefault = 0.;
							};
						};
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						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
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							barrels = {
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								{
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										index = 9;
									};
									nodeGraphics = {
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							};
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							animationChainAimCounter = 0;
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									index = 55;
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						};
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						equipmentCellType = 0;
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					},
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							animationChainAimCounter = 0;
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								rotateByLogic = false;
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								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA ROBOT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Robo_Helicopter_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								b = 255;
								a = 255;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
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					},
					{
						type = "";
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						effectAttribute = {
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							switchOffByDay = false;
							switchOffOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
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					{
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						effectColor = {
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								b = 255;
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
							};
						};
						soundReference = "";
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					{
						type = "";
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						effectAttribute = {
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
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					{
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
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						type = "";
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							effectReference = "";
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						type = "";
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						effectAttribute = {
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							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = true;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-HEAVYROBOT-HELICOPTER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -11.6679;
					y = 4.6546;
					z = 0.598187;
				};
				boundBoxMax = {
					x = 11.3539;
					y = 17.2799;
					z = 45.5982;
				};
				producedThisFactories = {
					2;
					{
						name = "E-VEHECLE PLANT2";
						race = "Ascension(E)";
					},
					{
						name = "E-VEHECLE PLANT";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 2500;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 5100;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 3.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 6.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Robot";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					2;
					{
						name = "Robot 34 Trace";
						index = 4;
					},
					{
						name = "Robot 46 Trace";
						index = 5;
					}
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 4;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run E-HEAVYROBOT-HELICOPTER"
				};
				plumeNodes = {
					2;
					{
						node = {
							name = "Robot 34 Trace";
							index = 4;
						};
						radius = 15.;
					},
					{
						node = {
							name = "Robot 46 Trace";
							index = 5;
						};
						radius = 15.;
					}
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-HELICOPTER-HEAVYROBOT";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-HELICOPTER-HEAVYROBOT, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Heavy_Robot_Copter.3dx";
				boundHeight = 12.;
				boundScale = 0.67611;
				boundRadius = 27.2196;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					9;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							2;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Helicopter_HeavyRobot_FLy";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx_link";
									index = 17;
								};
							},
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Helicopter_HeavyRobot_FLy";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx_link01";
									index = 18;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_HeavyRobotCopter_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Robo walk";
							index = 3;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							2;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Helicopter_HeavyRobot_FLy";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx_link";
									index = 17;
								};
							},
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Helicopter_HeavyRobot_FLy";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx_link01";
									index = 18;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_HeavyRobotCopter_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1100;
						periodSeconds = 1.1;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Robo walk";
							index = 3;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							2;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Helicopter_HeavyRobot_FLy";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx_link";
									index = 17;
								};
							},
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Helicopter_HeavyRobot_FLy";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx_link01";
									index = 18;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_HeavyRobotCopter_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1100;
						periodSeconds = 1.1;
					},
					{
						chainID = CHAIN_FLY_UP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Robo fire";
							index = 2;
						};
						AnimationGroup = {
							name = "Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 600;
						periodSeconds = 0.6;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 160;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 333;
						periodSeconds = 0.333;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 333;
						periodSeconds = 0.333;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "aim";
							index = 7;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Avia_Fall_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					9;
					"Stormbringer_ / Initial_Parameters / Health2",
					"Stormbringer_ / Initial_Parameters / Armour2",
					"Stormbringer_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Stormbringer_ / Initial_Parameters / Capturing",
					"Stormbringer_ / Initial_Parameters / Recovery of not fully captured unit",
					"Stormbringer_ / Initial_Parameters / Recovery of captured unit",
					"Stormbringer_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Stormbringer_ / Initial_Parameters / Sight radius",
					"Stormbringer_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"E-TRANSFORMER R-VERTOLET=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-HEAVYROBOT-HELICOPTER";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Stormbringer_ / Stormwalker_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 5100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_HELICOPTER_HEAVYROBOT";
					id = 1063;
				};
				interfaceNames = {
					1;
					{
						key = "E_HELICOPTER_HEAVYROBOT_descr_short";
						id = 21;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "E_HELICOPTER_HEAVYROBOT_descr_full";
						id = 22;
					},
					{
						key = "E_HELICOPTER_HEAVYROBOT_descr_full_weapon";
						id = 8032;
					},
					{
						key = "E_HELICOPTER_HEAVYROBOT_descr_full_weapon_WF";
						id = 8493;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 39.8252;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "robo stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "robo";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "mech target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "mech target fire";
										index = 23;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "mech turret";
									index = 10;
								};
								nodeLogic = {
									name = "mech turret";
									index = 3;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 2000.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "mech shaft";
									index = 21;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 2000.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF HEAVYROBOT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
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							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
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						};
						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
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							effectReference = "E_MAX_LightSpot";
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				explodeReference = " ";
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					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
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				effectAttrFly = {
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-HELICOPTER-HEAVYROBOT";
						showColor = {
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							dotted = CIRCLE_SOLID;
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								a = 0;
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						isAutonomous = false;
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					},
					{
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
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							width = 1.;
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						isAutonomous = false;
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
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							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
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				};
				productivity = {
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				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -9.14237;
					y = -22.3131;
					z = 14.1922;
				};
				boundBoxMax = {
					x = 8.95296;
					y = 27.6087;
					z = 26.1922;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 0;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air";
				mass = 3.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					1.,
					1.,
					1.
				};
				waterVelocityFactor = 1.;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 100.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 6.e-002;
				enablePathFind = false;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "R-";
				accountingNumber = 4;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runE-HELICOPTER-HEAVYROBOT"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = false;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-HOWITZERTANK-AIRSHIP";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-HOWITZERTANK-AIRSHIP, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Bomber_Tank.3dx";
				boundHeight = 20.;
				boundScale = 1.01661;
				boundRadius = 33.3678;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					15;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_HeavyTank_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_HeavyTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_HeavyTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "tank run";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank fire";
							index = 8;
						};
						AnimationGroup = {
							name = "fire tank";
							index = 1;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "tank stand";
							index = 5;
						};
						AnimationGroup = {
							name = "fire tank laser";
							index = 2;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 5;
						};
						AnimationGroup = {
							name = "fire tank";
							index = 1;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "tank stand";
							index = 5;
						};
						AnimationGroup = {
							name = "fire tank laser";
							index = 2;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "transform";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 300;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 750;
						periodSeconds = 0.75;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "tank rise";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "tank rise";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 4;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "tank stand";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "tank";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					9;
					"Phantom_Enforcer / Initial_Parameters / Health4",
					"Phantom_Enforcer / Initial_Parameters / Armour4",
					"Phantom_Enforcer / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Phantom_Enforcer / Initial_Parameters / Capturing",
					"Phantom_Enforcer / Initial_Parameters / Recovery of not fully captured unit",
					"Phantom_Enforcer / Initial_Parameters / Recovery of captured unit",
					"Phantom_Enforcer / Initial_Parameters / Capturing Asenshions-life ()",
					"Phantom_Enforcer / Initial_Parameters / Sight radius",
					"Phantom_Enforcer / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 1;
				creationTime = 90.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Phantom_Enforcer / Install_Value / -science resource",
					"Phantom_Enforcer / Install_Value / -hydro energy"
				};
				accessValue = {
					1;
					" HT"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-AIRSHIP-HOWITZERTANK";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Phantom_Enforcer / _Phantom / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 4100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					1;
					{
						types = {
							3;
							"HERO",
							"HERO-M",
							"HERO-M2"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 30.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_HOWITZERTANK_AIRSHIP";
					id = 1064;
				};
				interfaceNames = {
					1;
					{
						key = "E_HOWITZERTANK_AIRSHIP_descr_short";
						id = 23;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "E_HOWITZERTANK_AIRSHIP_descr_full";
						id = 24;
					},
					{
						key = "E_HOWITZERTANK_AIRSHIP_descr_full_weapon";
						id = 8033;
					},
					{
						key = "E_HOWITZERTANK_AIRSHIP_descr_full_weapon_WF";
						id = 8494;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					8;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = -15.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 20.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = -14.5;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 20.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 31.8341;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "bomber stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					};
				};
				weaponAttributes = {
					5;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Tank target fire";
										index = 17;
									};
									nodeGraphics = {
										name = "Tank target fire";
										index = 70;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Tank turret";
									index = 20;
								};
								nodeLogic = {
									name = "Tank turret";
									index = 5;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Tank shaft";
									index = 47;
								};
								nodeLogic = {
									name = "Tank shaft";
									index = 14;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF HOVITZERTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-HOVITZERTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-HOVITZERTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Tank laser target fire";
										index = 18;
									};
									nodeGraphics = {
										name = "Tank laser target fire";
										index = 71;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Tank laser turret";
									index = 59;
								};
								nodeLogic = {
									name = "Tank laser turret";
									index = 15;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Tank laser shaft";
									index = 69;
								};
								nodeLogic = {
									name = "Tank laser shaft";
									index = 16;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF E-HOVITZERTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "Tank turret";
					index = 20;
				};
				directControlOffset = {
					x = -140.;
					y = 0.;
					z = 20.;
				};
				directControlOffsetWater = {
					x = -140.;
					y = 0.;
					z = 20.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 130.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
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							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -19.1475;
					y = -20.0138;
					z = 0.93213;
				};
				boundBoxMax = {
					x = 18.7202;
					y = 31.169;
					z = 20.9321;
				};
				producedThisFactories = {
					1;
					{
						name = "E-VEHECLE PLANT2";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 2500;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 3.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 10.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 5.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track BTR-2";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 6;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost run E-HOWITZERTANK-AIRSHIP"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-AIRSHIP-HOWITZERTANK";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-AIRSHIP-HOWITZERTANK, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Bomber_Tank.3DX";
				boundHeight = 20.;
				boundScale = 1.01661;
				boundRadius = 33.3678;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					14;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "bomber stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_AirTransport_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT | MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_FORWARD;
						counter = 0;
						ChainIndex = {
							name = "bomber run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_AirTransport_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_BACKWARD;
						counter = 0;
						ChainIndex = {
							name = "tank run back";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT | MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_FORWARD;
						counter = 0;
						ChainIndex = {
							name = "bomber run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_AirTransport_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_BACKWARD;
						counter = 0;
						ChainIndex = {
							name = "tank run back";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "tank left forvard";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_AirTransport_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "tank right forvard";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_AirTransport_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "bomber fire";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "bomber fire";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "transform";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "bomber stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "bomber stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 400;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 600;
						periodSeconds = 0.6;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "bomber stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "bomber death";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Avia_Fall_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					}
				};
				parametersInitial = {
					9;
					"_Phantom / Initial_Parameters / Health2",
					"_Phantom / Initial_Parameters / Armour2",
					"_Phantom / Initial_Parameters / Armour2 Recovery (Ascension)",
					"_Phantom / Initial_Parameters / Capturing",
					"_Phantom / Initial_Parameters / Recovery of not fully captured unit",
					"_Phantom / Initial_Parameters / Recovery of captured unit",
					"_Phantom / Initial_Parameters / Capturing Asenshions-life ()",
					"_Phantom / Initial_Parameters / Sight radius",
					"_Phantom / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"E-TRANSFORMER BOMBER=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-HOWITZERTANK-AIRSHIP";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"_Phantom / Phantom_Enforcer / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 4100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_AIRSHIP_HOWITZERTANK";
					id = 1065;
				};
				interfaceNames = {
					1;
					{
						key = "E_AIRSHIP_HOWITZERTANK_descr_short";
						id = 25;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_AIRSHIP_HOWITZERTANK_descr_full";
						id = 26;
					},
					{
						key = "E_AIRSHIP_HOWITZERTANK_descr_full_weapon_WF";
						id = 8495;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 31.8341;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "bomber stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "bomber";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF AIRSHIP ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA AIRSHEEP ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Howitzer_Tank_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
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				enableExplodeFantom = false;
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						lifeTime = 0.;
						key = "";
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				leavingItems = {
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						race = "Survivors(S)";
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				};
				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
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							influenceInStatistic = false;
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							creationType = OLD;
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				};
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					back = 1.;
					left = 1.;
					right = 1.;
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				producedUnitQueueSize = 5;
				dockNodes = {
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				productivityTotal = {
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				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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				putInIdleList = false;
				excludeCollision = ;
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					y = -20.0138;
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				producedThisFactories = {
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				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
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						g = 255;
						b = 255;
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				invisibleColorForClan = {
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						g = 255;
						b = 255;
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					isBrightColor = false;
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				distanceLod = OBJECT_LOD_VERY_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air Planer";
				mass = 2.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 5.;
				velocityByTerrainFactors = {
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				flyingHeight = 150.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 5.e-002;
				enablePathFind = false;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
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				traceInfos = {
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				};
				TraceNodes = {
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				grassTrack = false;
				formationType = "";
				accountingNumber = 6;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
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					"2Cost runE-AIRSHIP-HOWITZERTANK"
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				sprayEffect = "";
				sprayEffectOnWater = false;
				sprayEffectScale = 1.;
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		},
		{
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				race = "Ascension(E)";
			};
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				modelName = ".\\Resource\\Models\\E_Transport.3dx";
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				boundScale = 0.661758;
				boundRadius = 30.4056;
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				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = true;
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						reversed = false;
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								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Airtransport_Howitzerturret_FLy";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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						};
						stopPermanentEffects = false;
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						soundMarkers = {
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						abnormalStateTypes = {
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							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 4.e-002;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = -10.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = -9.7;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 58.9322;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 11;
									};
									nodeGraphics = {
										name = "target fire";
										index = 57;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret shaft transp";
									index = 55;
								};
								nodeLogic = {
									name = "turret shaft transp";
									index = 10;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 500.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "turret shaft transp";
									index = 55;
								};
								nodeLogic = {
									name = "turret shaft transp";
									index = 10;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -180.;
								valueMax = 180.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF SCOTBAGGY  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E- AIR TRANSPORT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "Target Turret Gun";
					index = 9;
				};
				directControlOffset = {
					x = -160.;
					y = 0.;
					z = 20.;
				};
				directControlOffsetWater = {
					x = -180.;
					y = 0.;
					z = 20.;
				};
				directControlThetaMin = 40.;
				directControlThetaMax = 100.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Air_Transport_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
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							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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						type = "";
						effectColor = {
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								b = 47;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
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						};
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
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						soundReference = "";
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							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
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						};
						soundReference = "";
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						type = "  ";
						effectColor = {
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
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						};
						soundReference = "";
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
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						soundReference = "";
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						effectColor = {
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
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						effectColor = {
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						effectAttribute = {
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							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
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						type = "";
						effectColor = {
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 60;
								b = 60;
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							isBrightColor = true;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
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				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-AIRTRANSPORT-HOWITZERTURRET";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-AIRTRANSPORT-HOWITZERTURRET";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
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								g = 0;
								b = 200;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
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								r = 0;
								g = 0;
								b = 200;
								a = 0;
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							width = 1.;
							length = 30.;
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						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -7.91784;
					y = -40.6963;
					z = 2.25475;
				};
				boundBoxMax = {
					x = 7.94792;
					y = 16.0601;
					z = 17.2547;
				};
				producedThisFactories = {
					1;
					{
						name = "E-VEHECLE PLANT2";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 2000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air Human";
				mass = 10.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 50.;
				angleSwimRotationMode = 50.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					1.,
					1.,
					1.
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 50.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = false;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "";
				accountingNumber = 5;
				Squad = "E-TRANSPORT";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runE-AIRTRANSPORT-HOWITZERTURRET"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = false;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
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								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 2";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active stop";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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						periodSeconds = 5.;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
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								switchOffByAnimationChain = false;
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							{
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								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "G_Fx_Death_Fly_Small_001";
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								soundReferences = {
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					"Ice_Hammer / Initial_Parameters / Armour Recovery (Ascension)",
					"Ice_Hammer / Initial_Parameters / Capturing 2-life",
					"Ice_Hammer / Initial_Parameters / Recovery of not fully captured unit2",
					"Ice_Hammer / Initial_Parameters / Recovery of captured unit2",
					"Ice_Hammer / Initial_Parameters / Capturing Asenshions-life ()",
					"Ice_Hammer / Initial_Parameters / Sight radius",
					"Ice_Hammer / Initial_Parameters / Speed of movement"
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				creationValue = {
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								"Ice_Hammer / Spawn_ / A-bioenergy"
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								"Ice_Hammer / Devourer /  - "
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								time = 1.;
								height = 25;
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							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					4;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 33;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 14;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "turret";
									index = 11;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF FREEZER ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC E-FREEZER";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC E-FREZER  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					25;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
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					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -4.88156e-003;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 12.9951;
				};
				producedThisFactories = {
					2;
					{
						name = "E-COMMAND POST2";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST3";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					2;
					{
						name = "group center";
						index = 0;
					},
					{
						name = "group center";
						index = 0;
					}
				};
				grassTrack = false;
				formationType = "PEOPLE";
				accountingNumber = 2;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runE-FREEZER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-ROBO-GIANT";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-ROBO-GIANT, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Giant_Robot.3DX";
				boundHeight = 70.;
				boundScale = 0.127193;
				boundRadius = 40.6087;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					19;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -30;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"E_GiantRobot_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_GiantRobot_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2571;
						periodSeconds = 2.571;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -30;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2571;
						periodSeconds = 2.571;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -40;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"E_GiantRobot_Run_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_GiantRobot_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2167;
						periodSeconds = 2.167;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -40;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2167;
						periodSeconds = 2.167;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn left";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "turn right";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 3;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "fire rocket 01";
							index = 1;
						};
						AnimationGroup = {
							name = "fire rocket R";
							index = 3;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 2;
						ChainIndex = {
							name = "fire rocket 02";
							index = 2;
						};
						AnimationGroup = {
							name = "fire rocket L";
							index = 4;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 3;
						ChainIndex = {
							name = "fire hand";
							index = 8;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 3;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "fire rocket 01";
							index = 1;
						};
						AnimationGroup = {
							name = "fire rocket R";
							index = 3;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 2;
						ChainIndex = {
							name = "fire rocket 02";
							index = 2;
						};
						AnimationGroup = {
							name = "fire rocket L";
							index = 4;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 3;
						ChainIndex = {
							name = "fire hand";
							index = 8;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 2;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "death";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					}
				};
				parametersInitial = {
					4;
					"Colossus / Initial_Parameters / Health",
					"Colossus / Initial_Parameters / Capturing Asenshions-life ()",
					"Colossus / Initial_Parameters / Sight radius",
					"Colossus / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 1;
				creationTime = 120.;
				creationValue = {
					0;
				};
				installValue = {
					3;
					"Colossus / Install_Value / -solar energy",
					"Colossus / Install_Value / -science resource",
					"Colossus / Install_Value / -hydro energy"
				};
				accessValue = {
					1;
					"E-ROBOT GIANT=2"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_ROBOGIANT";
					id = 1068;
				};
				interfaceNames = {
					1;
					{
						key = "E_ROBOGIANT_descr_short";
						id = 31;
					}
				};
				interfaceDescriptions = {
					4;
					{
						key = "E_ROBOGIANT_descr_full";
						id = 32;
					},
					{
						key = "E_ROBOGIANT_descr_full_weapon";
						id = 8037;
					},
					{
						key = "E_ROBOGIANT_descr_full_weapon_WF";
						id = 8498;
					},
					{
						key = "E_ROBOGIANT_descr_full_weapon_WF1";
						id = 13934;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.7;
				selectRadius = 35.0077;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					};
				};
				weaponAttributes = {
					5;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire hand link";
										index = 24;
									};
									nodeGraphics = {
										name = "fire hand link";
										index = 54;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 3;
							animationChainAimCounter = 3;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Object26";
									index = 11;
								};
								nodeLogic = {
									name = "Object26";
									index = 2;
								};
								rotateByLogic = true;
								precision = 5.;
								turnSpeed = 50.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 50.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-ROBO-GIANT ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 2;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 23;
									};
									nodeGraphics = {
										name = "target fire";
										index = 46;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 17;
								};
								nodeLogic = {
									name = "turret";
									index = 6;
								};
								rotateByLogic = true;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 170.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 30;
								};
								nodeLogic = {
									name = "shaft";
									index = 10;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -60.;
								valueMax = 60.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ROBOT GIGANT ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								3;
								{
									nodeLogic = {
										name = "rocket link R 0";
										index = 16;
									};
									nodeGraphics = {
										name = "rocket link R 0";
										index = 36;
									};
								},
								{
									nodeLogic = {
										name = "rocket link R 01";
										index = 17;
									};
									nodeGraphics = {
										name = "rocket link R 01";
										index = 37;
									};
								},
								{
									nodeLogic = {
										name = "rocket link R 02";
										index = 18;
									};
									nodeGraphics = {
										name = "rocket link R 02";
										index = 38;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret rocket R";
									index = 14;
								};
								nodeLogic = {
									name = "turret rocket R";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft rocket R";
									index = 25;
								};
								nodeLogic = {
									name = "shaft rocket R";
									index = 7;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ROBOT GIGANT";
						equipmentCellType = 2;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								3;
								{
									nodeLogic = {
										name = "rocket link L 0";
										index = 19;
									};
									nodeGraphics = {
										name = "rocket link L 0";
										index = 39;
									};
								},
								{
									nodeLogic = {
										name = "rocket link L 01";
										index = 20;
									};
									nodeGraphics = {
										name = "rocket link L 01";
										index = 40;
									};
								},
								{
									nodeLogic = {
										name = "rocket link L 02";
										index = 21;
									};
									nodeGraphics = {
										name = "rocket link L 02";
										index = 41;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 2;
							animationChainAimCounter = 2;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret rocket L";
									index = 15;
								};
								nodeLogic = {
									name = "turret rocket L";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft rocket L";
									index = 26;
								};
								nodeLogic = {
									name = "shaft rocket L";
									index = 8;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ROBOT GIGANT";
						equipmentCellType = 2;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA ROBOT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-ROBO-GIANT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-ROBO-GIANT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					0;
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -16.3053;
					y = -9.98592;
					z = 3.0196;
				};
				boundBoxMax = {
					x = 16.9704;
					y = 14.2829;
					z = 73.0196;
				};
				producedThisFactories = {
					1;
					{
						name = "E-VEHECLE PLANT2";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 2500;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 5.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "ROBOT-GIGANT L";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					2;
					{
						name = "trase_L";
						index = 12;
					},
					{
						name = "trase_R";
						index = 14;
					}
				};
				grassTrack = true;
				formationType = "RG";
				accountingNumber = 0;
				Squad = "E-RG";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					0;
				};
				plumeNodes = {
					2;
					{
						node = {
							name = "left";
							index = 11;
						};
						radius = 15.;
					},
					{
						node = {
							name = "right";
							index = 13;
						};
						radius = 15.;
					}
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-MOBILE CP";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-MOBILE CP, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Mobile_CP_L1.3DX";
				boundHeight = 30.;
				boundScale = 0.121876;
				boundRadius = 40.219;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_E_Mobile_CP_L1";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					15;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Transform_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "transform";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Transform_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Build_L2_01"
						};
						soundMarkers = {
							9;
							{
								phase = 7.e-002;
								soundReferences = {
									1;
									"E_MobileCP_Transform_01"
								};
							},
							{
								phase = 0.17;
								soundReferences = {
									1;
									"E_MobileCP_Transform_02"
								};
							},
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_MobileCP_Transform_03"
								};
							},
							{
								phase = 0.42;
								soundReferences = {
									1;
									"E_MobileCP_Transform_04"
								};
							},
							{
								phase = 0.46;
								soundReferences = {
									1;
									"E_MobileCP_Transform_05"
								};
							},
							{
								phase = 0.53;
								soundReferences = {
									1;
									"E_MobileCP_Transform_06"
								};
							},
							{
								phase = 0.67;
								soundReferences = {
									1;
									"E_MobileCP_Transform_07"
								};
							},
							{
								phase = 0.81;
								soundReferences = {
									1;
									"E_CommandPost_Building_05"
								};
							},
							{
								phase = 0.94;
								soundReferences = {
									1;
									"E_CommandPost_Building_03"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "transform";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Transform_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Build_L2_01"
						};
						soundMarkers = {
							9;
							{
								phase = 7.e-002;
								soundReferences = {
									1;
									"E_MobileCP_Transform_01"
								};
							},
							{
								phase = 0.17;
								soundReferences = {
									1;
									"E_MobileCP_Transform_02"
								};
							},
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_MobileCP_Transform_03"
								};
							},
							{
								phase = 0.42;
								soundReferences = {
									1;
									"E_MobileCP_Transform_04"
								};
							},
							{
								phase = 0.46;
								soundReferences = {
									1;
									"E_MobileCP_Transform_05"
								};
							},
							{
								phase = 0.53;
								soundReferences = {
									1;
									"E_MobileCP_Transform_06"
								};
							},
							{
								phase = 0.67;
								soundReferences = {
									1;
									"E_MobileCP_Transform_07"
								};
							},
							{
								phase = 0.81;
								soundReferences = {
									1;
									"E_CommandPost_Building_05"
								};
							},
							{
								phase = 0.94;
								soundReferences = {
									1;
									"E_CommandPost_Building_03"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "transform";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.;
								soundReferences = {
									1;
									"E_MobileCP_Transform_01"
								};
							},
							{
								phase = 2.e-002;
								soundReferences = {
									1;
									"E_MobileCP_Transform_04"
								};
							},
							{
								phase = 2.e-002;
								soundReferences = {
									1;
									"E_CommandPost_Building_03"
								};
							},
							{
								phase = 0.15;
								soundReferences = {
									1;
									"E_CommandPost_Building_05"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"E_MobileCP_Transform_03"
								};
							},
							{
								phase = 0.5;
								soundReferences = {
									1;
									"E_MobileCP_Transform_05"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_MobileCP_Transform_02"
								};
							},
							{
								phase = 0.78;
								soundReferences = {
									1;
									"E_CommandPost_Building_06"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 909;
						periodSeconds = 0.909;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 909;
						periodSeconds = 0.909;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
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					"Vanguard_ / Initial_Parameters / Health4",
					"Vanguard_ / Initial_Parameters / Armour4",
					"Vanguard_ / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Vanguard_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Vanguard_ / Initial_Parameters / Sight radius",
					"Vanguard_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Vanguard_ / Install_Value / -solar energy",
					"Vanguard_ / Install_Value / -science resource"
				};
				accessValue = {
					1;
					"-MOBILE1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					4;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-MOBILE CP2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Vanguard_ / Vanguard_Mk_II / -science resource",
								"Vanguard_ / Vanguard_Mk_II / -hydro energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "E-COMMAND POST";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_ / Command_Core_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "E-RESEARCH LAB";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_ / Research_Lab_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 3;
						second = {
							upgrade = {
								name = "E-MOBILE CP3";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Vanguard_ / Vanguard_Mk_III / -science resource",
								"Vanguard_ / Vanguard_Mk_III / -hydro energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_MOBILE_CP";
					id = 1069;
				};
				interfaceNames = {
					1;
					{
						key = "E_MOBILE_CP_descr_short";
						id = 33;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_MOBILE_CP_descr_full";
						id = 34;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					7;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 0.501961;
							b = 1.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.643137;
									b = 1.;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.101961;
									b = 0.258824;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 1;
						paramOffset = {
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							y = -2.;
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							a = 1.;
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						borderColor = {
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						backgroundColor = {
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							a = 0.25;
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						barLength = 30.;
						showChangeSettings = {
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					},
					{
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						dataType = 2;
						paramOffset = {
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							b = 0.;
							a = 1.;
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						backgroundColor = {
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							a = 0.25;
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						barLength = 30.;
						showChangeSettings = {
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					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 3;
						paramOffset = {
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
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						maxValColor = {
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						backgroundColor = {
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							b = 0.;
							a = 0.25;
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						barLength = 30.;
						showChangeSettings = {
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					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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						maxValColor = {
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							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 37.3172;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-MOBILE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA MOBILE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Mobile_CP_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "E_MobileCP_Destruct_01";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-MOBILE CP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-MOBILE CP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					1;
					"Vanguard_ / Productivity__per_second_ / -solar energy"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_ON_TERRAIN;
				productionNightFactor = 9.99962e-004;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -15.5565;
					y = -32.2468;
					z = -0.153818;
				};
				boundBoxMax = {
					x = 15.6055;
					y = 35.5707;
					z = 29.8462;
				};
				producedThisFactories = {
					3;
					{
						name = "E-COMMAND POST";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST2";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST3";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 10000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 10.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 20.;
				angleSwimRotationMode = 20.;
				pathTrackingAngle = 40.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 2.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					8;
					{
						nodeLogic = {
							name = "Trace wheel01";
							index = 1;
						};
						nodeGraphics = {
							name = "Trace wheel01";
							index = 22;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel02";
							index = 2;
						};
						nodeGraphics = {
							name = "Trace wheel02";
							index = 23;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel05";
							index = 3;
						};
						nodeGraphics = {
							name = "Trace wheel05";
							index = 24;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel06";
							index = 4;
						};
						nodeGraphics = {
							name = "Trace wheel06";
							index = 25;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel front 07";
							index = 5;
						};
						nodeGraphics = {
							name = "Trace wheel front 07";
							index = 26;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace whee frontl 03";
							index = 6;
						};
						nodeGraphics = {
							name = "Trace whee frontl 03";
							index = 27;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace wheel front 00";
							index = 7;
						};
						nodeGraphics = {
							name = "Trace wheel front 00";
							index = 28;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace wheel front 04";
							index = 8;
						};
						nodeGraphics = {
							name = "Trace wheel front 04";
							index = 29;
						};
						frontWheel = true;
					}
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track BTR";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					4;
					{
						name = "Trace wheel02";
						index = 2;
					},
					{
						name = "Trace wheel06";
						index = 4;
					},
					{
						name = "Trace wheel front 07";
						index = 5;
					},
					{
						name = "Trace whee frontl 03";
						index = 6;
					}
				};
				grassTrack = true;
				formationType = "E-MOBILN";
				accountingNumber = 0;
				Squad = "E-CONSTRUCTOR";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runE-MOBILE CP"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-MOBILE CP2";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-MOBILE CP2, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Mobile_CP_L2.3DX";
				boundHeight = 32.;
				boundScale = 0.123283;
				boundRadius = 39.7726;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_E_Mobile_CP_L1";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					15;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
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						periodSeconds = 4.;
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								switchOffUnderLava = false;
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								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "G_Fx_Move_Underwater_Medium_001";
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						soundMarkers = {
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						periodSeconds = 4.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 1;
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						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Medium_001";
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								switchOffByAnimationChain = false;
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									index = 0;
								};
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						soundReferences = {
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						periodSeconds = 4.;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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								stopImmediately = false;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
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								switchOffByAnimationChain = false;
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						AnimationGroup = {
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							index = 1;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						periodSeconds = 10.;
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						AnimationGroup = {
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							index = 1;
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						periodSeconds = 10.;
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							index = 0;
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						AnimationGroup = {
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							index = 0;
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							index = 0;
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						reversed = false;
						syncBySound = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Transform_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
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							index = 0;
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							index = 1;
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						supportedByLogic = true;
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						syncBySound = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
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								switchOffUnderLava = false;
								switchOffByDay = false;
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								waterPlacementMode = WATER_BOTTOM;
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								synchronizationWithModelAnimation = false;
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								soundReferences = {
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					6;
					"Vanguard_Mk_II / Initial_Parameters / Health4",
					"Vanguard_Mk_II / Initial_Parameters / Armour4",
					"Vanguard_Mk_II / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Vanguard_Mk_II / Initial_Parameters / Capturing Asenshions-life ()",
					"Vanguard_Mk_II / Initial_Parameters / Sight radius",
					"Vanguard_Mk_II / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					3;
					"Vanguard_Mk_II / Install_Value / -solar energy",
					"Vanguard_Mk_II / Install_Value / -science resource",
					"Vanguard_Mk_II / Install_Value / -hydro energy"
				};
				accessValue = {
					2;
					"E-TRANSFORMER MOBILE=1",
					"-MOBILE2"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					4;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-MOBILE CP3";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Vanguard_Mk_II / Vanguard_Mk_III / -science resource",
								"Vanguard_Mk_II / Vanguard_Mk_III / -hydro energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "E-COMMAND POST2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_Mk_II / Command_Core_Mk_II_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "E-RESEARCH LAB2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_Mk_II / Research_Lab_Mk_II / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 3;
						second = {
							upgrade = {
								name = "E-VEHECLE PLANT";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_Mk_II / Replication_Plant_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_MOBILE_CP2";
					id = 1070;
				};
				interfaceNames = {
					1;
					{
						key = "E_MOBILE_CP2_descr_short";
						id = 35;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_MOBILE_CP2_descr_full";
						id = 36;
					},
					{
						key = "E_MOBILE_CP2_descr_full_weapon_WF";
						id = 8499;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					7;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 2;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 3;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 36.4124;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					5;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire Left";
										index = 14;
									};
									nodeGraphics = {
										name = "Target Shaft Fire Left";
										index = 96;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Left";
									index = 84;
								};
								nodeLogic = {
									name = "Target Turret Left";
									index = 12;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Fire Left";
									index = 96;
								};
								nodeLogic = {
									name = "Target Shaft Fire Left";
									index = 14;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MOBILE2  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire Right";
										index = 15;
									};
									nodeGraphics = {
										name = "Target Shaft Fire Right";
										index = 103;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Right";
									index = 95;
								};
								nodeLogic = {
									name = "Target Turret Right";
									index = 13;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Fire Right";
									index = 103;
								};
								nodeLogic = {
									name = "Target Shaft Fire Right";
									index = 15;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MOBILE2  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-MOBILE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA MOBILE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
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					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-MOBILE CP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-MOBILE CP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					1;
					"Vanguard_Mk_II / Productivity__per_second_ / -solar energy"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_ON_TERRAIN;
				productionNightFactor = 9.99975e-004;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -16.7876;
					y = -30.186;
					z = -0.245975;
				};
				boundBoxMax = {
					x = 16.8246;
					y = 34.418;
					z = 31.754;
				};
				producedThisFactories = {
					2;
					{
						name = "E-COMMAND POST2";
						race = "Ascension(E)";
					},
					{
						name = "E-COMMAND POST3";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 10000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 10.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 20.;
				angleSwimRotationMode = 20.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					8;
					{
						nodeLogic = {
							name = "Trace wheel01";
							index = 3;
						};
						nodeGraphics = {
							name = "wheel 02";
							index = 4;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel02";
							index = 4;
						};
						nodeGraphics = {
							name = "wheel 03";
							index = 5;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel05";
							index = 5;
						};
						nodeGraphics = {
							name = "wheel 05";
							index = 6;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel06";
							index = 6;
						};
						nodeGraphics = {
							name = "wheel 06";
							index = 7;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace wheel front 07";
							index = 7;
						};
						nodeGraphics = {
							name = "wheel front";
							index = 8;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace whee frontl 03";
							index = 8;
						};
						nodeGraphics = {
							name = "wheel front01";
							index = 9;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace wheel front 00";
							index = 9;
						};
						nodeGraphics = {
							name = "wheel front 01";
							index = 10;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace wheel front 04";
							index = 10;
						};
						nodeGraphics = {
							name = "wheel front 04";
							index = 11;
						};
						frontWheel = true;
					}
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track BTR";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					4;
					{
						name = "Trace wheel02";
						index = 4;
					},
					{
						name = "Trace wheel06";
						index = 6;
					},
					{
						name = "Trace wheel front 07";
						index = 7;
					},
					{
						name = "Trace whee frontl 03";
						index = 8;
					}
				};
				grassTrack = true;
				formationType = "E-MOBILN";
				accountingNumber = 0;
				Squad = "E-CONSTRUCTOR";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runE-MOBILE CP2"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-MOBILE CP3";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "E-MOBILE CP3, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Mobile_CP_L3.3DX";
				boundHeight = 35.;
				boundScale = 0.127297;
				boundRadius = 43.2478;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_E_Mobile_CP_L1";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					22;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_MobileCP_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire 1";
							index = 1;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire 2";
							index = 2;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire 3";
							index = 3;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire 4";
							index = 4;
						};
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					"Vanguard_Mk_III / Initial_Parameters / Armour4",
					"Vanguard_Mk_III / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Vanguard_Mk_III / Initial_Parameters / Capturing Asenshions-life ()",
					"Vanguard_Mk_III / Initial_Parameters / Sight radius",
					"Vanguard_Mk_III / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					3;
					"Vanguard_Mk_III / Install_Value / -solar energy",
					"Vanguard_Mk_III / Install_Value / -science resource",
					"Vanguard_Mk_III / Install_Value / -hydro energy"
				};
				accessValue = {
					2;
					"E-TRANSFORMER MOBILE=2",
					"-MOBILE3"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					4;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-COMMAND POST3";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_Mk_III / Command_Core_Mk_III_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "E-RESEARCH LAB3";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_Mk_III / Research_Lab_Mk_III / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "E-VEHECLE PLANT2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_Mk_III / Replication_Plant_Mk_II_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 3;
						second = {
							upgrade = {
								name = "E-SPECIAL PLANT";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Vanguard_Mk_III / Advanced_Tech_Lab / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_MOBILE_CP3";
					id = 1071;
				};
				interfaceNames = {
					1;
					{
						key = "E_MOBILE_CP3_descr_short";
						id = 37;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_MOBILE_CP3_descr_full";
						id = 38;
					},
					{
						key = "E_MOBILE_CP3_descr_full_weapon_WF";
						id = 8500;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					7;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 1;
						paramOffset = {
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						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
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							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 2;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
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						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
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					},
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						type_ = UPGRADE_PROGRESS;
						dataType = 3;
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							y = -2.;
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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							g = 1.;
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						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
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							y = -2.;
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 39.549;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
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				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
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				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Mech";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					7;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire 1";
										index = 11;
									};
									nodeGraphics = {
										name = "Target Shaft Fire 1";
										index = 93;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret 1";
									index = 88;
								};
								nodeLogic = {
									name = "Target Turret 1";
									index = 7;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Turret 1";
									index = 88;
								};
								nodeLogic = {
									name = "Target Turret 1";
									index = 7;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MOBILE2  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire 2";
										index = 12;
									};
									nodeGraphics = {
										name = "Target Shaft Fire 2";
										index = 94;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret 2";
									index = 89;
								};
								nodeLogic = {
									name = "Target Turret 2";
									index = 8;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 89;
								};
								nodeLogic = {
									name = "Target Turret 2";
									index = 8;
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								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WF MOBILE2  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire 3";
										index = 9;
									};
									nodeGraphics = {
										name = "Target Shaft Fire 3";
										index = 91;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									name = "Target Turret 3";
									index = 86;
								};
								nodeLogic = {
									name = "Target Turret 3";
									index = 5;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									name = "Target Turret 3";
									index = 86;
								};
								nodeLogic = {
									name = "Target Turret 3";
									index = 5;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MOBILE2  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire 4";
										index = 10;
									};
									nodeGraphics = {
										name = "Target Shaft Fire 4";
										index = 92;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									name = "Target Turret 4";
									index = 87;
								};
								nodeLogic = {
									name = "Target Turret 4";
									index = 6;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									name = "Target Turret 4";
									index = 87;
								};
								nodeLogic = {
									name = "Target Turret 4";
									index = 6;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MOBILE2  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-MOBILE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA MOBILE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 5.;
							};
						};
						weaponPrmReference = "AREA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
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							isBrightColor = true;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Mobile_CP_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
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						effectAttribute = {
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
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							switchOffByAnimationChain = false;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
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					{
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						effectAttribute = {
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							effectReference = "G_Fx_Capture_Medium_001";
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						};
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							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
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						soundReference = "E_MobileCP_Destruct_01";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-MOBILE CP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-MOBILE CP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					1;
					"Vanguard_Mk_III / Productivity__per_second_ / -solar energy"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_ON_TERRAIN;
				productionNightFactor = 9.9997e-004;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -17.3341;
					y = -35.0477;
					z = -0.253983;
				};
				boundBoxMax = {
					x = 17.3723;
					y = 36.0295;
					z = 34.746;
				};
				producedThisFactories = {
					1;
					{
						name = "E-COMMAND POST3";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 10000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 10.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 20.;
				angleSwimRotationMode = 20.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track BTR-2";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "E-MOBILN";
				accountingNumber = 0;
				Squad = "E-CONSTRUCTOR";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runE-MOBILE CP3"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-TURRET-SCOUTBAGGY";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "E-TURRET-SCOUTBAGGY, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_ReconBuggy_L1.3dx";
				boundHeight = 8.;
				radius = 11.;
				boundScale = 0.102867;
				boundRadius = 11.4366;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					7;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Gun Fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Gun Fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Transform";
							index = 4;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Build_L2_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					}
				};
				parametersInitial = {
					8;
					"Viper_Sting__B_ / Initial_Parameters / Health3",
					"Viper_Sting__B_ / Initial_Parameters / Armour3",
					"Viper_Sting__B_ / Initial_Parameters / Armour3 Recovery (Ascension)",
					"Viper_Sting__B_ / Initial_Parameters / Capturing",
					"Viper_Sting__B_ / Initial_Parameters / Recovery of not fully captured unit",
					"Viper_Sting__B_ / Initial_Parameters / Recovery of captured unit",
					"Viper_Sting__B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Viper_Sting__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = true;
				accessValue = {
					1;
					"E-TRANSFORMER BAGGY=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-SCOUTBAGGY-TURRET";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Viper_Sting__B_ / Viper_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 3100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_TURRET_SCOUTBYGGY";
					id = 1073;
				};
				interfaceNames = {
					1;
					{
						key = "E_TURRET_SCOUTBYGGY_descr_short";
						id = 41;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_TURRET_SCOUTBYGGY_descr_full";
						id = 42;
					},
					{
						key = "E_TURRET_SCOUTBYGGY_descr_full_weapon_WF";
						id = 8501;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					5;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 16.0714;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire Gun";
										index = 16;
									};
									nodeGraphics = {
										name = "Target Fire Gun";
										index = 71;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Gun";
									index = 7;
								};
								nodeLogic = {
									name = "Target Turret Gun";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Gun";
									index = 61;
								};
								nodeLogic = {
									name = "Target Shaft Gun";
									index = 13;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF TURET-BAGGY   ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-TURETBUGGY ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-TURRET-SCOUTBAGGY";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.79552;
					y = -9.13338;
					z = 6.492e-002;
				};
				boundBoxMax = {
					x = 4.61546;
					y = 10.1181;
					z = 8.06492;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 6.43128;
					y = 9.07146;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 2;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "E-TURRET-SCOUTBAGGY2";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "E-TURRET-SCOUTBAGGY2, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_ReconBuggy_L2.3dx";
				boundHeight = 8.;
				radius = 10.;
				boundScale = 0.103109;
				boundRadius = 11.6479;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					7;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Gun Fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Gun Fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "transform";
							index = 4;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "transform";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Build_L2_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Stand";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "gun";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					}
				};
				parametersInitial = {
					8;
					"Viper_Sting__B_ / Initial_Parameters / Health3",
					"Viper_Sting__B_ / Initial_Parameters / Armour3",
					"Viper_Sting__B_ / Initial_Parameters / Armour3 Recovery (Ascension)",
					"Viper_Sting__B_ / Initial_Parameters / Capturing",
					"Viper_Sting__B_ / Initial_Parameters / Recovery of not fully captured unit",
					"Viper_Sting__B_ / Initial_Parameters / Recovery of captured unit",
					"Viper_Sting__B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Viper_Sting__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					1;
					"E-TRANSFORMER BAGGY=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-SCOUTBAGGY-TURRET2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Viper_Sting__B_ / Viper_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 3100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_TURRET_SCOUTBYGGY_2";
					id = 1074;
				};
				interfaceNames = {
					1;
					{
						key = "E_TURRET_SCOUTBYGGY_2_descr_short";
						id = 43;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_TURRET_SCOUTBYGGY_2_descr_full";
						id = 44;
					},
					{
						key = "E_TURRET_SCOUTBYGGY_2_descr_full_weapon_WF";
						id = 8502;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					5;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 16.4093;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Gun Fire";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "buggy";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire Gun";
										index = 10;
									};
									nodeGraphics = {
										name = "Target Fire Gun";
										index = 60;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Gun";
									index = 32;
								};
								nodeLogic = {
									name = "Target Turret Gun";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Gun";
									index = 56;
								};
								nodeLogic = {
									name = "Target Shaft Gun";
									index = 8;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF TURET-BAGGY   ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-TURETBUGGY ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-TURRET-SCOUTBAGGY";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.75573;
					y = -9.6322;
					z = 6.50724e-002;
				};
				boundBoxMax = {
					x = 4.60806;
					y = 10.1418;
					z = 8.06507;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 6.43128;
					y = 9.07146;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 2;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "E-HOWITZERTURRET-AIRTRANSPORT";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "E-HOWITZERTURRET-AIRTRANSPORT, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Transport.3dx";
				boundHeight = 15.;
				radius = 20.;
				boundScale = 0.661758;
				boundRadius = 30.4056;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					5;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand gun";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire gun";
							index = 4;
						};
						AnimationGroup = {
							name = "Fire gun";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire gun";
							index = 4;
						};
						AnimationGroup = {
							name = "Fire gun";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand gun";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 10000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					}
				};
				parametersInitial = {
					8;
					"Pegasus_Strike_B_ / Initial_Parameters / Health3",
					"Pegasus_Strike_B_ / Initial_Parameters / Armour3",
					"Pegasus_Strike_B_ / Initial_Parameters / Armour3 Recovery (Ascension)",
					"Pegasus_Strike_B_ / Initial_Parameters / Capturing",
					"Pegasus_Strike_B_ / Initial_Parameters / Recovery of not fully captured unit",
					"Pegasus_Strike_B_ / Initial_Parameters / Recovery of captured unit",
					"Pegasus_Strike_B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Pegasus_Strike_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					1;
					"E-TRANSFORMER TRANSPORT=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-AIRTRANSPORT-HOWITZERTURRET";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Pegasus_Strike_B_ / Pegasus / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 5100;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_HOWITZERTURRET_AIRTRANSPORT";
					id = 1075;
				};
				interfaceNames = {
					1;
					{
						key = "E_HOWITZERTURRET_AIRTRANSPORT_descr_short";
						id = 45;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_HOWITZERTURRET_AIRTRANSPORT_descr_full";
						id = 46;
					},
					{
						key = "E_HOWITZERTURRET_AIRTRANSPORT_descr_full_weapon_WF";
						id = 8503;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 58.9322;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire Gun";
										index = 12;
									};
									nodeGraphics = {
										name = "Target Fire Gun";
										index = 58;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Gun";
									index = 9;
								};
								nodeLogic = {
									name = "Target Turret Gun";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Gun";
									index = 30;
								};
								nodeLogic = {
									name = "Target Shaft Gun";
									index = 7;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF HOVITZERTURRET ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-HOVITZERTURET";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-VOLNA()";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-HOWITZERTURRET-AIRTRANSPORT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-HOWITZERTURRET-AIRTRANSPORT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -7.91784;
					y = -40.6963;
					z = 2.25475;
				};
				boundBoxMax = {
					x = 7.94792;
					y = 16.0601;
					z = 17.2547;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
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					y = 20.8959;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 5;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
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				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "E-COMMAND POST, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Command_Post_L1.3dx";
				boundHeight = 131.;
				radius = 60.;
				boundScale = 0.120526;
				boundRadius = 76.8772;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						VisibilityGroup = {
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							index = 1;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
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							{
								phase = 0.11;
								soundReferences = {
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									"E_CommandPost_Building_12"
								};
							},
							{
								phase = 0.26;
								soundReferences = {
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									"E_CommandPost_Building_09"
								};
							},
							{
								phase = 0.35;
								soundReferences = {
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									"E_CommandPost_Building_08"
								};
							},
							{
								phase = 0.8;
								soundReferences = {
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									"E_CommandPost_Building_02"
								};
							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_01"
								};
							},
							{
								phase = 0.94;
								soundReferences = {
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									"E_CommandPost_Building_05"
								};
							},
							{
								phase = 0.96;
								soundReferences = {
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									"E_CommandPost_Building_03"
								};
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						};
						abnormalStateTypes = {
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						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
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								soundReferences = {
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								};
							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_02"
								};
							},
							{
								phase = 8.e-002;
								soundReferences = {
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									"E_CommandPost_Building_03"
								};
							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_04"
								};
							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_05"
								};
							},
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								soundReferences = {
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									"E_CommandPost_Building_06"
								};
							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_07"
								};
							},
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								soundReferences = {
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									"E_CommandPost_Building_08"
								};
							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_09"
								};
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						};
						abnormalStateTypes = {
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						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 1;
						};
						AnimationGroup = {
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							index = 1;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 1;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					5;
					"Command_Core__B_ / Initial_Parameters / Health4",
					"Command_Core__B_ / Initial_Parameters / Armour4",
					"Command_Core__B_ / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Command_Core__B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Command_Core__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 15.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					1;
					"-CP1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
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					{
						first = 0;
						second = {
							upgrade = {
								name = "E-COMMAND POST2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Command_Core__B_ / Command_Core_Mk_II_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "E-MOBILE CP";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Command_Core__B_ / Vanguard_ / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 13000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					10;
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_COMMAND_POST";
					id = 1076;
				};
				interfaceNames = {
					1;
					{
						key = "E_COMMAND_POST_descr_short";
						id = 47;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_COMMAND_POST_descr_full";
						id = 48;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 100;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					7;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 2;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 3;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					2;
					{
						typeRef = "-solar energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.996078;
									g = 0.976471;
									b = 0.160784;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						typeRef = "-science resource";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.196078;
									g = 1.;
									b = 0.176471;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.5;
						};
					}
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 60.3712;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-COMMAND POST3specweapon";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Command_Post_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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				};
				enableExplodeFantom = false;
				sources = {
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						lifeTime = 0.;
						key = "";
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						showColor = {
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							dotted = CIRCLE_SOLID;
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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							operation = ADD;
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							influenceInStatistic = false;
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
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							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
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					};
				};
				producedUnits = {
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					{
						first = 0;
						second = {
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								name = "E-CONSTRUCTOR BOT";
								race = "Ascension(E)";
							};
							number = 1;
						};
					},
					{
						first = 1;
						second = {
							unit = {
								name = "E-MOBILE CP";
								race = "Ascension(E)";
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					},
					{
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						second = {
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								name = "E-GRUNT";
								race = "Ascension(E)";
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					}
				};
				producedUnitQueueSize = 10;
				dockNodes = {
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					{
						name = "logic dock";
						index = 1;
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				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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					"Command_Core__B_ / Productivity__per_second_ / Maximun number of units",
					"Command_Core__B_ / Productivity__per_second_ / -solar energy"
				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 9.99988e-004;
				producedParameters = {
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				};
				resourceCapacity = {
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				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
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					y = -34.9205;
					z = 0.43577;
				};
				boundBoxMax = {
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					y = 25.352;
					z = 131.436;
				};
				producedThisFactories = {
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				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 3000;
				chainCloseTime = 3000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 0;
				chainUpgradedFromLegionary = 13000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						g = 255;
						b = 255;
						a = 6;
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					isBrightColor = false;
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				invisibleColorForClan = {
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						g = 255;
						b = 255;
						a = 64;
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					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
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					y = 99.9865;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 40;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "E-MOBILN";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "E-COMMAND POST2";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "E-COMMAND POST2, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Command_Post_L2.3dx";
				boundHeight = 145.;
				radius = 60.;
				boundScale = 0.121627;
				boundRadius = 83.1014;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "L 1 stand";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "L 1 stand";
							index = 2;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
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							{
								phase = 0.13;
								soundReferences = {
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									"E_CommandPost_Building_12"
								};
							},
							{
								phase = 0.27;
								soundReferences = {
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									"E_CommandPost_Building_09"
								};
							},
							{
								phase = 0.31;
								soundReferences = {
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									"E_CommandPost_Building_13"
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							},
							{
								phase = 0.46;
								soundReferences = {
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									"E_CommandPost_Building_08"
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							},
							{
								phase = 0.81;
								soundReferences = {
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									"E_CommandPost_Building_02"
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							},
							{
								phase = 0.88;
								soundReferences = {
									1;
									"E_CommandPost_Building_01"
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							},
							{
								phase = 0.94;
								soundReferences = {
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									"E_CommandPost_Building_05"
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							},
							{
								phase = 0.96;
								soundReferences = {
									1;
									"E_CommandPost_Building_03"
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						};
						abnormalStateTypes = {
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						};
						period = 16000;
						periodSeconds = 16.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.;
								soundReferences = {
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									"E_CommandPost_Building_01"
								};
							},
							{
								phase = 3.e-002;
								soundReferences = {
									1;
									"E_CommandPost_Building_02"
								};
							},
							{
								phase = 8.e-002;
								soundReferences = {
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									"E_CommandPost_Building_03"
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							},
							{
								phase = 0.12;
								soundReferences = {
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									"E_CommandPost_Building_04"
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							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_05"
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							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_06"
								};
							},
							{
								phase = 0.32;
								soundReferences = {
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									"E_CommandPost_Building_07"
								};
							},
							{
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								soundReferences = {
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									"E_CommandPost_Building_08"
								};
							},
							{
								phase = 0.84;
								soundReferences = {
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									"E_CommandPost_Building_09"
								};
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						period = 16000;
						periodSeconds = 16.;
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						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 1;
						};
						AnimationGroup = {
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							index = 1;
						};
						VisibilityGroup = {
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							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 3000;
						periodSeconds = 3.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						AnimationGroup = {
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							index = 1;
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 3000;
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				};
				parametersInitial = {
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					"Command_Core_Mk_II__B_ / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Command_Core_Mk_II__B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Command_Core_Mk_II__B_ / Initial_Parameters / Sight radius"
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				bodyParts = {
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				rigidBodyModelPrm = {
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				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
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				installValue = {
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				cancelConstructionValue = {
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				uninstallValue = {
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				needBuilders = false;
				accessValue = {
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				accessBuildingsList = {
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				inheritHealthArmor = true;
				upgrades = {
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						second = {
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								race = "Ascension(E)";
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							automatic = false;
							upgradeValue = {
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							accessParameters = {
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							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
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					},
					{
						first = 1;
						second = {
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								race = "Ascension(E)";
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							upgradeValue = {
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								"Command_Core_Mk_II__B_ / Vanguard_Mk_II / -solar energy"
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							accessParameters = {
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							chainUpgradeNumber = 1;
							chainUpgradeTime = 16000;
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				transportSlots = {
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						canFire = false;
						destroyWithTransport = false;
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						requiredForMovement = false;
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					},
					{
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						canFire = false;
						destroyWithTransport = false;
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							"IS"
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						canFire = false;
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						visible = false;
						requiredForMovement = false;
						node = {
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				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
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					id = 1077;
				};
				interfaceNames = {
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				interfaceDescriptions = {
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				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
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				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
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				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 100;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
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						textureCoords_ = {
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				transportSlotFill = {
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					spriteScale = 1.;
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					{
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						paramTypeRef = "Health4";
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						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
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									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								height = 25;
								fadeSpeed = 2.;
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								scale = 0.5;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
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							y = 1.;
						};
						alignType = ALIGN_CENTER;
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								scale = 0.5;
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						showChangeSettings = {
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					},
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					{
						typeRef = "-solar energy";
						changeSettings = {
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							showIncAttribute = {
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								scale = 1.;
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								fadeSpeed = 2.;
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					{
						typeRef = "-science resource";
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								fadeSpeed = 2.;
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							spawnMinFreq = 1.5;
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				selectCircleRelativeRadius = 1.5;
				selectRadius = 60.9229;
				selectCircleColor = {
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					b = 0;
					a = 255;
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				fireRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						a = 0;
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					width = 1.;
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				fireMinRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						a = 0;
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					width = 1.;
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				};
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					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 16000;
						periodSeconds = 16.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-COMMAND POST3specweapon";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Command_Post_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Insects_Command_Post_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								b = 255;
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						effectAttribute = {
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							bindOrientation = true;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 60;
								b = 60;
								a = 153;
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						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
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					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-COMMAND POST2";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
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							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-COMMAND POST";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
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						};
						isAutonomous = false;
						positionDelta = {
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA BIG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					5;
					{
						first = 0;
						second = {
							unit = {
								name = "E-CONSTRUCTOR BOT";
								race = "Ascension(E)";
							};
							number = 1;
						};
					},
					{
						first = 1;
						second = {
							unit = {
								name = "E-MOBILE CP";
								race = "Ascension(E)";
							};
							number = 1;
						};
					},
					{
						first = 3;
						second = {
							unit = {
								name = "E-GRUNT";
								race = "Ascension(E)";
							};
							number = 1;
						};
					},
					{
						first = 4;
						second = {
							unit = {
								name = "E-FREEZER";
								race = "Ascension(E)";
							};
							number = 1;
						};
					},
					{
						first = 5;
						second = {
							unit = {
								name = "E-MOBILE CP2";
								race = "Ascension(E)";
							};
							number = 1;
						};
					}
				};
				producedUnitQueueSize = 10;
				dockNodes = {
					1;
					{
						name = "logic dock";
						index = 1;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					2;
					"Command_Core_Mk_II__B_ / Productivity__per_second_ / Maximun number of units",
					"Command_Core_Mk_II__B_ / Productivity__per_second_ / -solar energy"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 9.99987e-004;
				producedParameters = {
					1;
					{
						first = 0;
						second = {
							data = {
								2;
								{
									unitType = CHOSEN_TYPES;
									creationType = ALL;
									weaponType = WEAPON_NONE;
									attributes = {
										1;
										{
											name = "E-CONSTRUCTOR BOT";
											race = "Ascension(E)";
										}
									};
									address = UNIT | UNIT_MAX;
									parameterType = "E - time of resource gathering (for Ascension harvesters)";
									operation = SUB_PERCENT;
									value = 50.;
									influenceInStatistic = false;
								},
								{
									unitType = CHOSEN_TYPES;
									creationType = ALL;
									weaponType = WEAPON_NONE;
									attributes = {
										1;
										{
											name = "E-CONSTRUCTOR BOT";
											race = "Ascension(E)";
										}
									};
									address = UNIT | UNIT_MAX;
									parameterType = " ";
									operation = ADD_PERCENT;
									value = 50.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								2;
								"Command_Core_Mk_II__B_ / 0 / -science resource",
								"Command_Core_Mk_II__B_ / 0 / -hydro energy"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "E-CP CONSTR 1";
							signalVariable = "e-constr1";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					1;
					"Command_Core_Mk_II__B_ / Resource_Capacity / Maximun number of units"
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -26.7355;
					y = -35.2396;
					z = 0.439752;
				};
				boundBoxMax = {
					x = 27.1063;
					y = 25.5836;
					z = 145.44;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 3000;
				chainCloseTime = 3000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 0;
				chainUpgradedFromLegionary = 16000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 81.4116;
					y = 101.659;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 40;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "E-MOBILN";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "E-COMMAND POST3";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "E-COMMAND POST3, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Command_Post_L3.3dx";
				boundHeight = 184.;
				radius = 80.;
				boundScale = 0.120977;
				boundRadius = 100.479;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					6;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 18000;
						periodSeconds = 18.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							9;
							{
								phase = 0.;
								soundReferences = {
									1;
									"E_CommandPost_Building_01"
								};
							},
							{
								phase = 3.e-002;
								soundReferences = {
									1;
									"E_CommandPost_Building_02"
								};
							},
							{
								phase = 8.e-002;
								soundReferences = {
									1;
									"E_CommandPost_Building_03"
								};
							},
							{
								phase = 0.12;
								soundReferences = {
									1;
									"E_CommandPost_Building_04"
								};
							},
							{
								phase = 0.17;
								soundReferences = {
									1;
									"E_CommandPost_Building_05"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"E_CommandPost_Building_06"
								};
							},
							{
								phase = 0.32;
								soundReferences = {
									1;
									"E_CommandPost_Building_07"
								};
							},
							{
								phase = 0.67;
								soundReferences = {
									1;
									"E_CommandPost_Building_08"
								};
							},
							{
								phase = 0.84;
								soundReferences = {
									1;
									"E_CommandPost_Building_09"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 18000;
						periodSeconds = 18.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 1;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 1;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					5;
					"Command_Core_Mk_III__B_ / Initial_Parameters / Health4",
					"Command_Core_Mk_III__B_ / Initial_Parameters / Armour4",
					"Command_Core_Mk_III__B_ / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Command_Core_Mk_III__B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Command_Core_Mk_III__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 40.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					1;
					"-CP3"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-MOBILE CP3";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Command_Core_Mk_III__B_ / Vanguard_Mk_III / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 18000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					10;
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_COMMAND_POST_3";
					id = 1078;
				};
				interfaceNames = {
					1;
					{
						key = "E_COMMAND_POST_3_descr_short";
						id = 51;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_COMMAND_POST_3_descr_full";
						id = 52;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 100;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
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							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
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						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
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							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
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						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					2;
					{
						typeRef = "-solar energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.996078;
									g = 0.976471;
									b = 0.160784;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 50.;
								color = {
									r = 1.;
									g = 0.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						typeRef = "-science resource";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.196078;
									g = 1.;
									b = 0.176471;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.5;
						};
					}
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 60.5972;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-COMMAND POST3specweapon";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Command_Post_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Insects_Command_Post_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					"Command_Core_Mk_III__B_ / Productivity__per_second_ / Maximun number of units",
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						second = {
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								name = "E-HYDRO GENERATOR2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
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							};
							accessParameters = {
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							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 25000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_HYDRO_GENERATOR";
					id = 1079;
				};
				interfaceNames = {
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					{
						key = "E_HYDRO_GENERATOR_descr_short";
						id = 53;
					}
				};
				interfaceDescriptions = {
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					{
						key = "E_HYDRO_GENERATOR_descr_full";
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					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
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					scaleByEvent = false;
					selfScale = 0.7;
					useLegionColor = true;
					sprite = {
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						textureCoords_ = {
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							height = 3.90625e-002;
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						diffuseColor = {
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							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
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				};
				hasPermanentSymbol = true;
				minimapPermamentSymbol = {
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					scaleByEvent = false;
					selfScale = 0.5;
					useLegionColor = false;
					sprite = {
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						diffuseColor = {
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							g = 255;
							b = 255;
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						saturation = 1.;
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				};
				isHero = false;
				isStrategicPoint = true;
				accountInCondition = false;
				inventories = {
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				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
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					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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						maxValColor = {
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						borderColor = {
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						backgroundColor = {
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							g = 0.;
							b = 0.;
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						barLength = 10.;
						showChangeSettings = {
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								scale = 0.5;
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									g = 0.980392;
									b = 0.227451;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
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								scale = 0.5;
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									g = 0.356863;
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									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
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						type_ = LOGIC;
						paramTypeRef = "Armour2";
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						alignType = ALIGN_CENTER;
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						maxValColor = {
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							b = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
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						backgroundColor = {
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							b = 0.;
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						barLength = 10.;
						showChangeSettings = {
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								scale = 0.5;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
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								scale = 0.5;
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									g = 0.101961;
									b = 0.258824;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
					{
						type_ = UPGRADE_PROGRESS;
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							b = 0.;
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						borderColor = {
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						backgroundColor = {
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						barLength = 30.;
						showChangeSettings = {
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					},
					{
						type_ = FINISH_UPGRADE;
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						alignType = ALIGN_CENTER;
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						maxValColor = {
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						borderColor = {
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						backgroundColor = {
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							b = 0.;
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						barLength = 30.;
						showChangeSettings = {
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					}
				};
				showChangeParameterSettings = {
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					{
						typeRef = "-hydro energy";
						changeSettings = {
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								scale = 1.;
								color = {
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									g = 0.552941;
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								time = 1.;
								height = 40;
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							showDecAttribute = {
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					}
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 26.5026;
				selectCircleColor = {
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					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						a = 0;
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				fireMinRadiusCircle = {
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				signRadiusCircle = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						};
						VisibilityGroup = {
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						supportedByLogic = false;
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						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
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						soundMarkers = {
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				weaponAttributes = {
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				hasAutomaticAttackMode = false;
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				directControlOffset = {
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				directControlOffsetWater = {
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				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
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					duration = 1.;
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					damage = {
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							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
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					};
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							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
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					};
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				iceEffect = {
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							"2 ICE DEMAGEHealth"
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.;
									g = 0.552941;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 26.5026;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 1 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-HIDROGENERATOR ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Turret Shaft Fire";
										index = 1;
									};
									nodeGraphics = {
										name = "Target Turret Shaft Fire";
										index = 4;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Shaft Fire";
									index = 4;
								};
								nodeLogic = {
									name = "Target Turret Shaft Fire";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Turret Shaft Fire";
									index = 4;
								};
								nodeLogic = {
									name = "Target Turret Shaft Fire";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF HIDRO ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Hydro_Generator";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 60;
								b = 60;
								a = 153;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
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				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-HYDRO GENERATOR";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
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							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
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							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-HYDRO GENERATOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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						lifeTime = 0.;
						key = "";
						sourceReference = "E-  ";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					},
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						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA SMALL";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
								a = 0;
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							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
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							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
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				};
				producedUnitQueueSize = 5;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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					"Advanced_Hydro_Generator__B_ / Productivity__per_second_ / -hydro energy",
					"Advanced_Hydro_Generator__B_ / Productivity__per_second_ / IMPERIA"
				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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				};
				resourceCapacity = {
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				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
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					y = -10.046;
					z = 0.;
				};
				boundBoxMax = {
					x = 9.16205;
					y = 9.21822;
					z = 43.;
				};
				producedThisFactories = {
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				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						g = 255;
						b = 255;
						a = 6;
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					isBrightColor = false;
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				invisibleColorForClan = {
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						g = 255;
						b = 255;
						a = 64;
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					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
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					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
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					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
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			};
			second = "class AttributeBuilding" {
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				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Factory_Vehicle_L3.3DX";
				boundHeight = 185.;
				radius = 60.;
				boundScale = 0.118095;
				boundRadius = 104.249;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						ChainIndex = {
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 10.;
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						soundReferences = {
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						soundMarkers = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						supportedByLogic = true;
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						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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								stopImmediately = false;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
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								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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						};
						AnimationGroup = {
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						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 3.;
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						stopPermanentEffects = false;
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						soundMarkers = {
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						abnormalStateTypes = {
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						};
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						periodSeconds = 3.;
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				};
				parametersInitial = {
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					"Replication_Plant_Mk_II__B_ / Initial_Parameters / Armour4",
					"Replication_Plant_Mk_II__B_ / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Replication_Plant_Mk_II__B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Replication_Plant_Mk_II__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
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				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 50.;
				creationValue = {
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				};
				installValue = {
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				};
				cancelConstructionValue = {
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				};
				uninstallValue = {
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				};
				needBuilders = false;
				accessValue = {
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					"-VP2"
				};
				accessBuildingsList = {
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				};
				inheritHealthArmor = true;
				upgrades = {
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					{
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						second = {
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								name = "E-MOBILE CP3";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Replication_Plant_Mk_II__B_ / Vanguard_Mk_III / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 18000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					10;
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_VEHICLE_PLANT_2";
					id = 1000;
				};
				interfaceNames = {
					1;
					{
						key = "E_VEHICLE_PLANT_2_descr_short";
						id = 63;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_VEHICLE_PLANT_2_descr_full";
						id = 64;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 100;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-solar energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.996078;
									g = 0.976471;
									b = 0.160784;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 72.1194;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 18000;
						periodSeconds = 18.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Factory_Vehicle";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Insects_Factory_Vehicle";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						lifeTime = 0.;
						key = "";
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				unitAttackClass = ATTACK_CLASS_BUILDING;
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				};
				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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					},
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					},
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					},
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					},
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					},
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				};
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				totalProductionNumber = 0;
				productivity = {
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					"Replication_Plant_Mk_II__B_ / Productivity__per_second_ / Maximun number of units",
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				productivityTotal = {
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				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 9.99994e-004;
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				producedThisFactories = {
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				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 18000;
				chainUninsatalTime = 1000;
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				analyzeTerrain = true;
				angleMax = 40;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
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								soundReferences = {
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								stopImmediately = false;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.;
								soundReferences = {
									1;
									"E_CommandPost_Building_01"
								};
							},
							{
								phase = 3.e-002;
								soundReferences = {
									1;
									"E_CommandPost_Building_02"
								};
							},
							{
								phase = 7.e-002;
								soundReferences = {
									1;
									"E_CommandPost_Building_11"
								};
							},
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_CommandPost_Building_07"
								};
							},
							{
								phase = 0.53;
								soundReferences = {
									1;
									"E_CommandPost_Building_04"
								};
							},
							{
								phase = 0.57;
								soundReferences = {
									1;
									"E_CommandPost_Building_08"
								};
							},
							{
								phase = 0.69;
								soundReferences = {
									1;
									"E_CommandPost_Building_09"
								};
							},
							{
								phase = 0.84;
								soundReferences = {
									1;
									"E_CommandPost_Building_10"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 16000;
						periodSeconds = 16.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 2;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "L2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 2;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "L2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					5;
					"Replication_Plant__B_ / Initial_Parameters / Health4",
					"Replication_Plant__B_ / Initial_Parameters / Armour4",
					"Replication_Plant__B_ / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Replication_Plant__B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Replication_Plant__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 40.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					1;
					"-VP1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-MOBILE CP2";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Replication_Plant__B_ / Vanguard_Mk_II / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 16000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					10;
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_VEHICLE_PLANT";
					id = 999;
				};
				interfaceNames = {
					1;
					{
						key = "E_VEHICLE_PLANT_descr_short";
						id = 65;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_VEHICLE_PLANT_descr_full";
						id = 66;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 100;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-solar energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.996078;
									g = 0.976471;
									b = 0.160784;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 68.282;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 16000;
						periodSeconds = 16.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Factory_Vehicle";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
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						key = "";
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
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				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
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							address = UNIT | UNIT_MAX;
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							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
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				};
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					{
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						second = {
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								name = "E-SCOUTBAGGY-TURRET";
								race = "Ascension(E)";
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					},
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					},
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					}
				};
				producedUnitQueueSize = 10;
				dockNodes = {
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						name = "logic dock";
						index = 1;
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					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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					"Replication_Plant__B_ / Productivity__per_second_ / Maximun number of units",
					"Replication_Plant__B_ / Productivity__per_second_ / -solar energy"
				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 9.99992e-004;
				producedParameters = {
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				};
				resourceCapacity = {
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				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
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					y = -39.4281;
					z = -5.75921e-002;
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				boundBoxMax = {
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					y = 30.4512;
					z = 164.942;
				};
				producedThisFactories = {
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				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 3000;
				chainCloseTime = 3000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 16000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						g = 255;
						b = 255;
						a = 6;
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				invisibleColorForClan = {
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						g = 255;
						b = 255;
						a = 64;
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					isBrightColor = false;
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				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
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					y = 100.819;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 40;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
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					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "E-MOBILN";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
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		},
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				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
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				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Factory_Special.3dx";
				boundHeight = 200.;
				radius = 60.;
				boundScale = 0.122925;
				boundRadius = 109.787;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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							index = 0;
						};
						VisibilityGroup = {
							name = "Level 2";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 18000;
						periodSeconds = 18.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 18000;
						periodSeconds = 18.;
					}
				};
				parametersInitial = {
					5;
					"Advanced_Tech_Lab_B_ / Initial_Parameters / Health4",
					"Advanced_Tech_Lab_B_ / Initial_Parameters / Armour4",
					"Advanced_Tech_Lab_B_ / Initial_Parameters / Armour4 Recovery (Ascension)",
					"Advanced_Tech_Lab_B_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Advanced_Tech_Lab_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 40.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					1;
					"-SL"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-MOBILE CP3";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Advanced_Tech_Lab_B_ / Vanguard_Mk_III / -solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 18000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					10;
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"IS"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_SPECIAL_PLANT";
					id = 1084;
				};
				interfaceNames = {
					1;
					{
						key = "E_SPECIAL_PLANT_descr_short";
						id = 67;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_SPECIAL_PLANT_descr_full";
						id = 68;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 100;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = -1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
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					}
				};
				showChangeParameterSettings = {
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					{
						typeRef = "-solar energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.996078;
									g = 0.976471;
									b = 0.160784;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 67.9671;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
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						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 2";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 18000;
						periodSeconds = 18.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Factory_Special";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 16000;
						periodSeconds = 16.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Research_Lab";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								b = 60;
								a = 255;
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							isBrightColor = true;
						};
						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
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					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Insects_Research_Lab";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
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					{
						type = "";
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								g = 48;
								b = 47;
								a = 255;
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						effectAttribute = {
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							bindOrientation = true;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
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					},
					{
						type = "";
						effectColor = {
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								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
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					{
						type = "";
						effectColor = {
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								a = 255;
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						effectAttribute = {
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
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							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
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								b = 9;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
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							switchOffByAnimationChain = false;
							node = {
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							};
						};
						soundReference = "";
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					{
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
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					{
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						effectColor = {
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
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						soundReference = "";
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					{
						type = "";
						effectColor = {
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
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						};
						soundReference = "";
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					{
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 0.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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						type = "";
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							};
						};
						soundReference = "";
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				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
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					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
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					synchronizationWithModelAnimation = false;
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				};
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					waterPlacementMode = WATER_BOTTOM;
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				};
				enableExplodeFantom = false;
				sources = {
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						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-RESEARCH LAB";
						showColor = {
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							dotted = CIRCLE_SOLID;
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								b = 200;
								a = 0;
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							width = 1.;
							length = 30.;
						};
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					},
					{
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						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-RESEARCH LAB";
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					{
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						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD IMPERIA BIG";
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						isAutonomous = false;
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
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							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
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				};
				producedUnitQueueSize = 10;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
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					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 18000;
						periodSeconds = 18.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
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							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								b = 255;
								a = 255;
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							legionColor = false;
							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Burning_Research_Lab";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								b = 255;
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							isBrightColor = true;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
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						effectAttribute = {
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
							};
						};
						soundReference = "";
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					{
						type = "";
						effectColor = {
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								b = 60;
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
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						};
						soundReference = "";
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					{
						type = "";
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_Insects_Research_Lab";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
							};
						};
						soundReference = "";
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					{
						type = "";
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						effectAttribute = {
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "";
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						};
						soundReference = "";
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
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							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
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					{
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
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							};
						};
						soundReference = "";
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					{
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							waterPlacementMode = WATER_SURFACE;
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							effectReference = "";
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							};
						};
						soundReference = "";
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
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						};
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						effectAttribute = {
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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						soundReference = "";
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					{
						type = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
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						};
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
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							scale = 0.75;
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						};
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					{
						type = "";
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						};
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				};
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					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
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				};
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				};
				enableExplodeFantom = false;
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						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-RESEARCH LAB";
						showColor = {
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							dotted = CIRCLE_SOLID;
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					},
					{
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						key = "";
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						key = "";
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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						name = "E-DETAIL";
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				};
				deathGainArithmetics = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
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							influenceInStatistic = false;
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						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 4;
						ChainIndex = {
							name = "stand inactive 8";
							index = 67;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 5;
						ChainIndex = {
							name = "stand inactive 9";
							index = 68;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5500;
						periodSeconds = 5.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 58;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6600;
						periodSeconds = 6.6;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf left";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 600;
						periodSeconds = 0.6;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive walk";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 990;
						periodSeconds = 0.99;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 218;
						periodSeconds = 0.218;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						soundReferences = {
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						periodSeconds = 0.4;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							name = "main";
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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						cycled = false;
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						supportedByLogic = false;
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							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "walk active fire strf left";
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						cycled = true;
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						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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						VisibilityGroup = {
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						supportedByLogic = true;
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						soundReferences = {
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						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
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						};
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 23;
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
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						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 29;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						cycled = true;
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						supportedByLogic = true;
						reversed = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 17;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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						cycled = true;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
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							{
								phase = 0.85;
								soundReferences = {
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									"E_Maximilian_Run_02"
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							}
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						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
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					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = true;
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						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
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									"E_Maximilian_Run_02"
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						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = true;
						reversed = false;
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							0;
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						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
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							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
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						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = true;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
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									"E_Maximilian_Run_02"
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						abnormalStateTypes = {
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						periodSeconds = 2.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 6;
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						cycled = true;
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						reversed = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						reversed = false;
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						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
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						periodSeconds = 0.8;
					},
					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 23;
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
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						period = 1200;
						periodSeconds = 1.2;
					},
					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 26;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
								};
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						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "run active strf left";
							index = 13;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
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						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 14;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
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						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
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						AnimationGroup = {
							name = "main";
							index = 0;
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					"Maximilian_Khan / Initial_Parameters / Health2",
					"Maximilian_Khan / Initial_Parameters / Armour2",
					"Maximilian_Khan / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Maximilian_Khan / Initial_Parameters / Capturing Asenshions-life ()",
					"Maximilian_Khan / Initial_Parameters / Sight radius",
					"Maximilian_Khan / Initial_Parameters / Speed of movement",
					"Maximilian_Khan / Initial_Parameters / E-GRUNT"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					3;
					"Maximilian_Khan / Install_Value / -solar energy",
					"Maximilian_Khan / Install_Value / -science resource",
					"Maximilian_Khan / Install_Value / -hydro energy"
				};
				accessValue = {
					1;
					" MAX"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Maximilian_Khan / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_MAXIMILIAN";
					id = 1072;
				};
				interfaceNames = {
					1;
					{
						key = "E_MAXIMILIAN_descr_short";
						id = 39;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "E_MAXIMILIAN_descr_full";
						id = 40;
					},
					{
						key = "E_MAXIMILIAN_descr_full_weapon";
						id = 8044;
					},
					{
						key = "E_MAXIMILIAN_descr_full_weapon_WF";
						id = 8505;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 3;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					14;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian alwais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian1";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian3";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian4";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian6";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian9";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 12.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 2.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC MAX";
						equipmentCellType = 1;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 7;
									};
									nodeGraphics = {
										name = "target fire";
										index = 32;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 15;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MAX 1";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAX DRON";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAX LEIKOSHO";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 12.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 2.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC MAX  ";
						equipmentCellType = 1;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 7;
									};
									nodeGraphics = {
										name = "target fire";
										index = 32;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 15;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MAX 1( )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD | TARGET_NOTIFY_ALL;
				attackTargetNotificationRadius = 1.;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -120.;
					y = 0.;
					z = 6.;
				};
				directControlOffsetWater = {
					x = -120.;
					y = 0.;
					z = 0.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					25;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 73;
								g = 121;
								b = 70;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
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						soundReference = "";
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									weaponType = WEAPON_NONE;
									address = ;
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								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian4";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Maximilian_Khan / 4 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX4";
							automatic = false;
						};
					},
					{
						first = 6;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian6";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Maximilian_Khan / 6 / SKILLS"
							};
							accessValue = {
								1;
								"R- "
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX6";
							automatic = false;
						};
					},
					{
						first = 9;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "Maximilian9";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Maximilian_Khan / 9 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX9";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -7.79005e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.9221;
				};
				producedThisFactories = {
					1;
					{
						name = "E-COMMAND POST3";
						race = "Ascension(E)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.3;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO";
				accountingNumber = 0;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runMaximilian"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L0";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO100"
						};
						arithmetics = {
							data = {
								3;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = ALL;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "E-GRUNT";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO200"
						};
						arithmetics = {
							data = {
								3;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = ALL;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "E-GRUNT";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO300"
						};
						arithmetics = {
							data = {
								3;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = ALL;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "E-GRUNT";
									operation = SET;
									value = 3.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L3";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO400"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L4";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO500"
						};
						arithmetics = {
							data = {
								3;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								},
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-  ";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L5";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
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						};
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				resourcerCapacities = {
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				resourceCollectors = {
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 10;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1818;
						periodSeconds = 1.818;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 10;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1818;
						periodSeconds = 1.818;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active starfe left";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -40;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1333;
						periodSeconds = 1.333;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe right";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -40;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1667;
						periodSeconds = 1.667;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -40;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1333;
						periodSeconds = 1.333;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -40;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1333;
						periodSeconds = 1.333;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 10;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1818;
						periodSeconds = 1.818;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 10;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1818;
						periodSeconds = 1.818;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "parashute";
							index = 57;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "parashute";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire2";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire left";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire right";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe right";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire left";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire right";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"E_Leiko_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"E_Leiko_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe right";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Leiko_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"E_Leiko_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stop";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 46;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 400;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 600;
						periodSeconds = 0.6;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 45;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 455;
						periodSeconds = 0.455;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 833;
						periodSeconds = 0.833;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death explodes";
							index = 47;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 2";
							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 1";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "talk 1";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					}
				};
				parametersInitial = {
					6;
					"Kie_Fujishima_ / Initial_Parameters / Health2",
					"Kie_Fujishima_ / Initial_Parameters / Armour2",
					"Kie_Fujishima_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Kie_Fujishima_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Kie_Fujishima_ / Initial_Parameters / Sight radius",
					"Kie_Fujishima_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 5.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"-LEICOSHA"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Kie_Fujishima_ / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_LEIKOSHO";
					id = 1817;
				};
				interfaceNames = {
					1;
					{
						key = "E_LEIKOSHO_descr_short";
						id = 1818;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "E_LEIKOSHO_descr_full";
						id = 1819;
					},
					{
						key = "E_LEIKOSHO_descr_full_weapon";
						id = 8045;
					},
					{
						key = "E_LEIKOSHO_descr_full_weapon_WF";
						id = 8506;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 2;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					8;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian alwais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian5";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian10";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC LEIKOSHO";
						equipmentCellType = 1;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 35;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 14;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 17;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF LEICOSHO ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 14;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 17;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC LEIKOSHA  ";
						equipmentCellType = 1;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 35;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 14;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 17;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF LEIKOSHA ( )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -125.;
					y = 0.;
					z = 6.;
				};
				directControlOffsetWater = {
					x = -120.;
					y = 0.;
					z = 0.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					25;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
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						};
						soundReference = "";
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					{
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
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					{
						type = "  ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 73;
								g = 121;
								b = 70;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
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								switchOffOnIce = false;
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								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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							};
							effectAttrFly = {
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							};
							enableExplodeFantom = false;
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					{
						type = "";
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = " ";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
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					{
						type = " ";
						effectColor = {
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								b = 255;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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								legionColor = false;
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								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							};
							effectAttrFly = {
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								stopImmediately = false;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							enableExplodeFantom = false;
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						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					2;
					{
						first = 5;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian5";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Kie_Fujishima_ / 5 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX5";
							automatic = false;
						};
					},
					{
						first = 10;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "Maximilian10";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Kie_Fujishima_ / 10 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX10";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -9.53936e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 11.9046;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 5000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.3;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M";
				accountingNumber = 0;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runLEIKOSHO"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L0";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
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									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
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									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
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							spriteOffset = {
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								y = 0.;
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							spriteScale = 1.;
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						levelEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO 1-100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
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								index = 0;
							};
						};
						sprite = {
							sprite = {
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								textureCoords_ = {
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									top = 0.;
									width = 1.;
									height = 1.;
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								diffuseColor = {
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									g = 255;
									b = 255;
									a = 255;
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							spriteScale = 1.;
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						levelEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO 1-200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
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								textureCoords_ = {
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									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
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									g = 255;
									b = 255;
									a = 255;
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								saturation = 1.;
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							spriteOffset = {
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								y = 0.;
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							spriteScale = 1.;
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						levelEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO 1-300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
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									influenceInStatistic = false;
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							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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							{
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								factor = 10.;
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						};
						deathGainTypesFactorDirectControl = {
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							{
								type = "HERO1";
								factor = 12.5;
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						};
						levelUpEffect = {
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L3";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
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								texture_ = "";
								textureCoords_ = {
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									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
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									g = 255;
									b = 255;
									a = 255;
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								saturation = 1.;
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							spriteOffset = {
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							spriteScale = 1.;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
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							"HERO 1-400"
						};
						arithmetics = {
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								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
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									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
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									influenceInStatistic = false;
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						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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								type = "HERO1";
								factor = 10.;
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						deathGainTypesFactorDirectControl = {
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L4";
							scaleByModel = true;
							switchOffByAnimationChain = true;
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								index = 0;
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							stopImmediately = false;
							bindOrientation = true;
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							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
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							"HERO 1-500"
						};
						arithmetics = {
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								{
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									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
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									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
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						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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								type = "HERO1";
								factor = 10.;
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						};
						deathGainTypesFactorDirectControl = {
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							{
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								factor = 12.5;
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L5";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
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						};
						sprite = {
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									width = 1.;
									height = 1.;
								};
								diffuseColor = {
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									b = 255;
									a = 255;
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							spriteScale = 1.;
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						levelEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					3;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "DRON";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "DRON, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Drone.3dx";
				boundHeight = 12.;
				boundScale = 0.106967;
				boundRadius = 8.94274;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_DRON";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_ReconBuggy_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_DRON";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Drone_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_DRON";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Drone_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_DRON";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_DRON";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 900;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_DRON";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 400;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_DRON";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1400;
						periodSeconds = 1.4;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "film";
							index = 2;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = true;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = true;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Holoout_Ray";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Target Shaft Fire";
									index = 9;
								};
							}
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					}
				};
				parametersInitial = {
					6;
					"AK_RD / Initial_Parameters / Health2",
					"AK_RD / Initial_Parameters / Armour2",
					"AK_RD / Initial_Parameters / Armour2 Recovery (Ascension)",
					"AK_RD / Initial_Parameters / Capturing Asenshions-life ()",
					"AK_RD / Initial_Parameters / Sight radius",
					"AK_RD / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 5.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"-DRON"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_DRON";
					id = 1820;
				};
				interfaceNames = {
					1;
					{
						key = "E_DRON_descr_short";
						id = 1821;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "E_DRON_descr_full";
						id = 1822;
					},
					{
						key = "E_DRON_descr_full_weapon_WF";
						id = 8507;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 2;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 9.94678;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 40.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					};
				};
				weaponAttributes = {
					7;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian alwais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian2";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian8";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire";
										index = 3;
									};
									nodeGraphics = {
										name = "Target Shaft Fire";
										index = 9;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret";
									index = 6;
								};
								nodeLogic = {
									name = "Target Turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Fire";
									index = 9;
								};
								nodeLogic = {
									name = "Target Shaft Fire";
									index = 3;
								};
								rotateByLogic = true;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF DRON ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire";
										index = 3;
									};
									nodeGraphics = {
										name = "Target Shaft Fire";
										index = 9;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret";
									index = 6;
								};
								nodeLogic = {
									name = "Target Turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Fire";
									index = 9;
								};
								nodeLogic = {
									name = "Target Shaft Fire";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "Maximilian7";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Shaft Fire";
										index = 3;
									};
									nodeGraphics = {
										name = "Target Shaft Fire";
										index = 9;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret";
									index = 6;
								};
								nodeLogic = {
									name = "Target Turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft Fire";
									index = 9;
								};
								nodeLogic = {
									name = "Target Shaft Fire";
									index = 3;
								};
								rotateByLogic = true;
								precision = 5.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF DRON ( )";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 12.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 12.;
				};
				directControlThetaMin = 60.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_DRON_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_DRON_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "Target Shaft Fire";
								index = 9;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
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						type = "";
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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						type = " ";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Small_001";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
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							scaleByModel = true;
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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								legionColor = false;
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								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
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							};
							enableExplodeFantom = false;
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					},
					{
						type = "";
						effectColor = {
							color = {
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								b = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							enableExplodeFantom = false;
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						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_MAX_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
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							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
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				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-SCOUTBAGGY-TURRET";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-SCOUTBAGGY-TURRET";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					3;
					{
						first = 2;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian2";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"AK_RD / 2 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX2";
							automatic = false;
						};
					},
					{
						first = 7;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian7";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"AK_RD / 7 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX7";
							automatic = false;
						};
					},
					{
						first = 8;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian8";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"AK_RD / 8 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX8";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.64602;
					y = -4.75282;
					z = 1.29493;
				};
				boundBoxMax = {
					x = 4.7319;
					y = 4.6251;
					z = 13.2949;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.4;
				flyingHeight = 10.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M2";
				accountingNumber = 0;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runDRON"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = false;
				sprayEffectScale = 1.;
				GripNode = {
					name = "Target Turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
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						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						sprite = {
							sprite = {
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								diffuseColor = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO2-100"
						};
						arithmetics = {
							data = {
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								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "SKILLS2";
									operation = ADD;
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									influenceInStatistic = false;
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									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
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									influenceInStatistic = false;
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							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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							{
								type = "HERO2";
								factor = 10.;
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						};
						deathGainTypesFactorDirectControl = {
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							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
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									top = 0.;
									width = 1.;
									height = 1.;
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								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
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								saturation = 1.;
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							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 20.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
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									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
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							"HERO2-400"
						};
						arithmetics = {
							data = {
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								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
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									influenceInStatistic = false;
								},
								{
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									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
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									influenceInStatistic = false;
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						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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							{
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								factor = 10.;
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							{
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L4";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
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							"HERO2-500"
						};
						arithmetics = {
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								{
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									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
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								},
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						};
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						deathGainTypesFactors = {
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						deathGainTypesFactorDirectControl = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L5";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
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							spriteScale = 1.;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "E-TOCHKA";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "E-TOCHKA, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\Water_Point_Flag_001.3DX";
				boundHeight = 10.;
				radius = 20.;
				boundScale = 0.653012;
				boundRadius = 11.4448;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 25;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					}
				};
				parametersInitial = {
					4;
					"Water_Station_B_ / Initial_Parameters /  ",
					"Water_Station_B_ / Initial_Parameters /   ",
					"Water_Station_B_ / Initial_Parameters / Sight radius",
					"Water_Station_B_ / Initial_Parameters / HEALSE "
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					3;
					{
						first = 0;
						second = {
							upgrade = {
								name = "E-HYDRO GENERATOR";
								race = "Ascension(E)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Water_Station_B_ / Hydro_Generator_ / -hydro energy"
							};
							accessParameters = {
								1;
								" "
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "R-TOCHKA";
								race = "Remnants(R)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Water_Station_B_ / Water_station / REMNANT"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 2000;
							built = true;
							level = -1;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "A-TOCHKA";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Water_Station_B_ / Water_Station / ALIEN"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 2000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_TOCHKA";
					id = 1857;
				};
				interfaceNames = {
					1;
					{
						key = "E_TOCHKA_descr_short";
						id = 1858;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_TOCHKA_descr_full";
						id = 1859;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 0.7;
					useLegionColor = true;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.769531;
							top = 0.761719;
							width = 1.95313e-002;
							height = 3.90625e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				hasPermanentSymbol = true;
				minimapPermamentSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 0.5;
					useLegionColor = false;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
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							top = 0.761719;
							width = 1.95313e-002;
							height = 3.90625e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				isHero = false;
				isStrategicPoint = true;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = " ";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_ALWAYS;
						notShowEmpty = false;
						minValColor = {
							r = 0.741176;
							g = 0.;
							b = 1.;
							a = 1.;
						};
						maxValColor = {
							r = 0.439216;
							g = 0.;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.;
									g = 0.552941;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 10.2948;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					15;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
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							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 60;
								b = 60;
								a = 255;
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							isBrightColor = true;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 48;
								b = 47;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
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						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
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						effectColor = {
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								a = 255;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
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						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
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						effectColor = {
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								b = 255;
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium_002";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
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						effectColor = {
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								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Health_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Medium";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-  ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						3;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -6.85725;
					y = -6.98971;
					z = 9.91986e-002;
				};
				boundBoxMax = {
					x = 7.70179;
					y = 7.56932;
					z = 10.0992;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
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						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
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					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "HAN";
				race = "Ascension(E)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "HAN, Ascension(E)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\E_Arlan_Khan.3dx";
				boundHeight = 15.;
				boundScale = 9.61735e-002;
				boundRadius = 7.84869;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_HoloOut";
						scaleByModel = true;
						switchOffByAnimationChain = false;
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				};
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 5000;
						periodSeconds = 5.;
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						supportedByLogic = false;
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						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 13.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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						periodSeconds = 13.;
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								switchOffUnderWater = false;
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								ignoreInvisibility = false;
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								soundReferences = {
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									"E_Maximilian_Move_01"
								};
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							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
								};
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						abnormalStateTypes = {
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						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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						abnormalStateTypes = {
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							" "
						};
						period = 12871;
						periodSeconds = 12.871;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							{
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								soundReferences = {
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						periodSeconds = 13.;
					},
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 13.;
					},
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 13.;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						VisibilityGroup = {
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						supportedByLogic = false;
						reversed = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
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								soundReferences = {
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								soundReferences = {
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						periodSeconds = 2.2;
					},
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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								soundReferences = {
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						abnormalStateTypes = {
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						periodSeconds = 13.;
					},
					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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							index = 0;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
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						periodSeconds = 13.;
					},
					{
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						supportedByLogic = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
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							{
								phase = 0.3;
								soundReferences = {
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						periodSeconds = 13.;
					},
					{
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
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							{
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								soundReferences = {
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						periodSeconds = 13.;
					},
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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							{
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
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								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
								};
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						abnormalStateTypes = {
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						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
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						stopPermanentEffects = false;
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						};
						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
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								phase = 0.85;
								soundReferences = {
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									"E_Maximilian_Run_02"
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						abnormalStateTypes = {
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							" "
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						period = 13000;
						periodSeconds = 13.;
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						periodSeconds = 13.;
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								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "G_Fx_Go_Small_001";
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						periodSeconds = 13.;
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						periodSeconds = 13.;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
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								effectReference = "G_Fx_Swim_Small_001";
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							{
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						periodSeconds = 13.;
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								waterPlacementMode = WATER_SURFACE;
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						periodSeconds = 13.;
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						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand talk 1";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					}
				};
				parametersInitial = {
					7;
					"AK_RD / Initial_Parameters / Health2",
					"AK_RD / Initial_Parameters / Armour2",
					"AK_RD / Initial_Parameters / Armour2 Recovery (Ascension)",
					"AK_RD / Initial_Parameters / Capturing Asenshions-life ()",
					"AK_RD / Initial_Parameters / Sight radius",
					"AK_RD / Initial_Parameters / Speed of movement",
					"AK_RD / Initial_Parameters / HERO "
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 5.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_DRON";
					id = 1820;
				};
				interfaceNames = {
					1;
					{
						key = "E_DRON_descr_short";
						id = 1821;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_DRON_descr_full";
						id = 1822;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "HERO ";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = true;
						delayShowTime = 0;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 0.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 1.;
									g = 0.215686;
									b = 0.921569;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "E_DRON_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
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					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
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				};
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						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-SCOUTBAGGY-TURRET";
						showColor = {
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							dotted = CIRCLE_SOLID;
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					},
					{
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						lifeTime = 0.;
						key = "";
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-TRUP1";
						race = "Survivors(S)";
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				};
				deathGainArithmetics = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 20.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
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					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					3;
					{
						first = 2;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian2";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"AK_RD / 2 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX2";
							automatic = false;
						};
					},
					{
						first = 7;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian7";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"AK_RD / 7 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX7";
							automatic = false;
						};
					},
					{
						first = 8;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian8";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"AK_RD / 8 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX8";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -0.151239;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.8488;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = true;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 0;
						g = 180;
						b = 255;
						a = 90;
					};
					isBrightColor = true;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 180;
						b = 255;
						a = 90;
					};
					isBrightColor = true;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Human";
				mass = 1000.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 15.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M2";
				accountingNumber = 1;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runDRON"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = false;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							2;
							"3Production cost now-bioenergeA-PROPOGATOR",
							"HERO  0"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							2;
							"HERO100",
							"HERO 1-100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 20.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							2;
							"HERO200",
							"HERO 1-200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							2;
							"HERO300",
							"HERO 1-300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L4";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							2;
							"HERO400",
							"HERO 1-400"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L5";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "ZABOR";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "ZABOR, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Fence_01.3DX";
				boundHeight = 50.;
				radius = 0.;
				boundScale = 0.705327;
				boundRadius = 52.0943;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					1;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_01";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					1;
					"Ascension_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_ZABOR";
					id = 7242;
				};
				interfaceNames = {
					1;
					{
						key = "E_ZABOR";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_ZABOR";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					0;
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 45.7447;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ()";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						0;
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -45.2997;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 45.9926;
					y = 3.;
					z = 50.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 0.;
					y = 0.;
				};
				placementMode = PLACE_ON_GROUND;
				checkUndestructability = false;
				analyzeTerrain = false;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 1;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "ZABOR VOROTA";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "ZABOR VOROTA, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Fence_02.3DX";
				boundHeight = 50.;
				radius = 5.;
				boundScale = 0.705327;
				boundRadius = 68.1699;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					1;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							3;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_02";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							},
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_02_Light";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Reshetka01";
									index = 3;
								};
							},
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_02_Light";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Reshetka02";
									index = 4;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					}
				};
				parametersInitial = {
					2;
					"Ascension_defenses_B_ / Initial_Parameters / Health4",
					"Ascension_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_VOROTA";
					id = 7243;
				};
				interfaceNames = {
					1;
					{
						key = "E_VOROTA_descr_full";
						id = 7244;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_VOROTA_descr_full";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_ALWAYS;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 63.45;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								0;
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-VOROTA ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1WATER DEMAGEHealth",
							"1WATER DEMAGEArmour",
							"2WATER DEMAGEHealth",
							"2WATER DEMAGEArmour",
							"3WATER DEMAGEHealth",
							"3WATER DEMAGEArmour",
							"4WATER DEMAGEHealth",
							"4WATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ()";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -63.9918;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 62.7662;
					y = 3.;
					z = 50.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
					x = 0.;
					y = 0.;
				};
				placementMode = PLACE_ON_GROUND;
				checkUndestructability = false;
				analyzeTerrain = false;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 1;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "ZABOR ZIMA";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "ZABOR ZIMA, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Fence_Wint_01.3DX";
				boundHeight = 50.;
				radius = 0.;
				boundScale = 0.705327;
				boundRadius = 52.0943;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					1;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_01";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					1;
					"Ascension_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_ZABOR";
					id = 0;
				};
				interfaceNames = {
					1;
					{
						key = "E_ZABOR";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_ZABOR";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					0;
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 45.7447;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ()";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						0;
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -45.2997;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 45.9926;
					y = 3.;
					z = 50.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 0.;
					y = 0.;
				};
				placementMode = PLACE_ON_GROUND;
				checkUndestructability = false;
				analyzeTerrain = false;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 1;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "ZABOR VOROTA ZIMA";
				race = "Ascension(E)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "ZABOR VOROTA ZIMA, Ascension(E)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\E_Fence_Wint_02.3DX";
				boundHeight = 50.;
				radius = 5.;
				boundScale = 0.705327;
				boundRadius = 69.8076;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					1;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							3;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_02";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							},
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_02_Light";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Reshetka01";
									index = 3;
								};
							},
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "E_Fence_02_Light";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Reshetka02";
									index = 4;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					}
				};
				parametersInitial = {
					2;
					"Ascension_defenses_B_ / Initial_Parameters / Health4",
					"Ascension_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "E_VOROTA";
					id = 0;
				};
				interfaceNames = {
					1;
					{
						key = "E_VOROTA_descr_full";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_VOROTA_descr_full";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_ALWAYS;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 65.2063;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								0;
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "E-VOROTA ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ()";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -64.3282;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 65.9462;
					y = 3.;
					z = 50.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
					x = 0.;
					y = 0.;
				};
				placementMode = PLACE_ON_GROUND;
				checkUndestructability = false;
				analyzeTerrain = false;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 1;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-CONSTRACTOR SUIT";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-CONSTRACTOR SUIT, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Constructor_Suit.3dx";
				boundHeight = 25.;
				boundScale = 0.199368;
				boundRadius = 15.3348;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Constructor";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Cabina";
							index = 17;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_Constructor_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Cabina";
							index = 17;
						};
					}
				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand_inactive_1";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand_inactive_2";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"R_ConstructorSuit_Move_01"
								};
							},
							{
								phase = 0.55;
								soundReferences = {
									1;
									"R_ConstructorSuit_Move_02"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.12;
								soundReferences = {
									1;
									"R_ConstructorSuit_Run_01"
								};
							},
							{
								phase = 0.57;
								soundReferences = {
									1;
									"R_ConstructorSuit_Run_02"
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							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BUILD;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "work";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 20;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Constructor_Suit_Build";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "fx_hand 1";
									index = 55;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ConstructorSuit_Repair_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_PICKING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "work";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ConstructorSuit_Repair_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND_WITH_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand_inactive_resource_1";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "resource";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_WALK_WITH_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "bear";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "resource";
							index = 1;
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						animationAcceleration = 0;
						cycled = true;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ConstructorSuit_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "jump";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
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							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1400;
						periodSeconds = 1.4;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
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							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "aim";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_GIVE_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "work";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 100;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"G_SFx_LvlUp_Unit_001"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 6;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 5;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 0.6;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 0.1;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					}
				};
				parametersInitial = {
					8;
					"Scavenger / Initial_Parameters / Health2",
					"Scavenger / Initial_Parameters / Armour2",
					"Scavenger / Initial_Parameters / Capturing",
					"Scavenger / Initial_Parameters / Recovery of not fully captured unit",
					"Scavenger / Initial_Parameters / Recovery of captured unit",
					"Scavenger / Initial_Parameters / Capturing Remnant-life ()",
					"Scavenger / Initial_Parameters / Sight radius",
					"Scavenger / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 15.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Scavenger / Install_Value / R-salvage"
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_CONSTRUCTOR_SUIT";
					id = 1090;
				};
				interfaceNames = {
					1;
					{
						key = "R_CONSTRUCTOR_SUIT_descr_short";
						id = 75;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_CONSTRUCTOR_SUIT_descr_full";
						id = 76;
					},
					{
						key = "R_CONSTRUCTOR_SUIT_descr_full_weapon";
						id = 8047;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 13.3242;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					};
				};
				weaponAttributes = {
					7;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC R-CONSTRUKTOR";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-CONSTRUCTOR ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 7;
									};
									nodeGraphics = {
										name = "target fire";
										index = 54;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 2;
							animationChainAimCounter = 2;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 8;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaht";
									index = 11;
								};
								nodeLogic = {
									name = "shaht";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-CONSTRUCTOR ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 2;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-CONSTRUCTOR ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA ROBOT ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-CONSTRUCTOR flat";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = true;
				attackModeAttribute = {
					attackMode = {
						autoAttackMode = ATTACK_MODE_DISABLE;
						autoTargetFilter = AUTO_ATTACK_ALL;
						weaponMode = ANY_RANGE;
					};
					targetInsideSightRadius = false;
				};
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
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						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
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							isBrightColor = true;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
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						index = 0;
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				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-CONSTRACTOR SUIT";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					},
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						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-CONSTRACTOR SUIT";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
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							dotted = CIRCLE_SOLID;
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								b = 200;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
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						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
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				};
				armorFactors = {
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					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
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				};
				producedUnitQueueSize = 5;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
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				};
				productivity = {
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				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.65623;
					y = -6.03429;
					z = 0.;
				};
				boundBoxMax = {
					x = 4.65625;
					y = 9.09502;
					z = 25.;
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				producedThisFactories = {
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					{
						name = "R-HAVEN";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN2";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN3";
						race = "Remnants(R)";
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				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 2000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
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						r = 255;
						g = 255;
						b = 255;
						a = 6;
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					isBrightColor = false;
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				invisibleColorForClan = {
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						g = 255;
						b = 0;
						a = 150;
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					isBrightColor = false;
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				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.5;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 25.;
				velocityByTerrainFactors = {
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					1.,
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				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 9.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
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				traceInfos = {
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					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
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							currentScaleFactor = 1.;
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				TraceNodes = {
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				};
				grassTrack = true;
				formationType = "R-";
				accountingNumber = 2;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
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					"2Cost runR-CONSTRACTOR SUIT"
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				plumeNodes = {
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				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
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					index = 0;
				};
				levels = {
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				constructedBuildings = {
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					{
						name = "R-VENICLE FACTORY";
						race = "Remnants(R)";
					},
					{
						name = "R-STOCKPILE";
						race = "Remnants(R)";
					},
					{
						name = "R-SOLAR GENERATOR";
						race = "Remnants(R)";
					},
					{
						name = "R-SHELTERED SANCTUARY";
						race = "Remnants(R)";
					},
					{
						name = "R-GUARD TOWER";
						race = "Remnants(R)";
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				constructionPower = {
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					"1RCONSTRUCTORsolar energy",
					"1CONSTRUCTORsalvage",
					"1CONSTRUCTORfresh water"
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					"2costsek R-CONSTRUCTOR"
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				pickedItems = {
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						name = "R-DETAIL";
						race = "Survivors(S)";
					},
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						name = "E-DETAIL";
						race = "Survivors(S)";
					},
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						race = "Survivors(S)";
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						race = "Survivors(S)";
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						name = "";
						race = "Ascension(E)";
					},
					{
						name = "E-DETAIL WORLD";
						race = "Survivors(S)";
					},
					{
						name = "R-DETAIL WORLD";
						race = "Survivors(S)";
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				resourcer = true;
				resourcerCapacities = {
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				};
				resourceCollectors = {
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				race = "Remnants(R)";
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			second = "class AttributeLegionary" {
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				modelName = ".\\Resource\\Models\\R_Grunt.3DX";
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				boundScale = 0.206099;
				boundRadius = 7.61032;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
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						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						AnimationGroup = {
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						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
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						AnimationGroup = {
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						VisibilityGroup = {
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						supportedByLogic = false;
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						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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						periodSeconds = 6.6;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 33;
						};
						AnimationGroup = {
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						VisibilityGroup = {
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								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 30;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 923;
						periodSeconds = 0.923;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive walk";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 30;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 923;
						periodSeconds = 0.923;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 30;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1846;
						periodSeconds = 1.846;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Parachute";
							index = 61;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "parashute";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3200;
						periodSeconds = 3.2;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 3";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 900;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stop";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 455;
						periodSeconds = 0.455;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 833;
						periodSeconds = 0.833;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 59;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Maximilian_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 60;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death explodes";
							index = 45;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death fire";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3300;
						periodSeconds = 3.3;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death pois";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand inactive 8";
							index = 64;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					}
				};
				parametersInitial = {
					8;
					"Trooper / Initial_Parameters / Health",
					"Trooper / Initial_Parameters / Armour",
					"Trooper / Initial_Parameters / Capturing 2-life",
					"Trooper / Initial_Parameters / Recovery of not fully captured unit2",
					"Trooper / Initial_Parameters / Recovery of captured unit2",
					"Trooper / Initial_Parameters / Capturing Remnant-life ()",
					"Trooper / Initial_Parameters / Sight radius",
					"Trooper / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 4.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Trooper / Install_Value / R-salvage"
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					3;
					{
						first = 1;
						second = {
							upgrade = {
								name = "R-SNIPER GRUNT";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Trooper / Bullseye / R-salvage"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "R-HEAVY -GRUNT";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Trooper / Marauder / R-salvage"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Trooper / Spawn_ / -biomass"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 8000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_GRUNT";
					id = 1091;
				};
				interfaceNames = {
					1;
					{
						key = "R_GRUNT_descr_short";
						id = 77;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_GRUNT_descr_full";
						id = 78;
					},
					{
						key = "R_GRUNT_descr_full_weapon";
						id = 8048;
					},
					{
						key = "R_GRUNT_descr_full_weapon_WF";
						id = 8509;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					6;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
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								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WC R-GRUNT";
						equipmentCellType = 0;
						groupType = "2";
						priority = 2;
					},
					{
						aimControllerPrm = {
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							barrels = {
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									};
									nodeGraphics = {
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								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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								};
								nodeLogic = {
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								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
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							angleThetaPrm = {
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								rotateByLogic = true;
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								turnSpeedDirectControl = 2000.;
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								valueDefault = 0.;
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						};
						weaponPrmReference = "WF R- ";
						equipmentCellType = 0;
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								rotateByLogic = false;
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								turnSpeedDirectControl = 2000.;
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								turnSpeedDirectControl = 2000.;
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						};
						weaponPrmReference = "  ";
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					{
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									nodeGraphics = {
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							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
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						};
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					{
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						};
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						};
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				};
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				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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				directControlOffset = {
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					y = 0.;
					z = 10.;
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				directControlOffsetWater = {
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				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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					};
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				lavaEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
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					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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					};
					useArithmetics = false;
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				abnormalStateEffects = {
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
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						soundReference = "";
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								waterPlacementMode = WATER_BOTTOM;
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								waterPlacementMode = WATER_BOTTOM;
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						soundReference = "";
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						deathAttribute = {
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								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "";
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							effectAttrFly = {
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					{
						type = "";
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						soundReference = "";
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						deathAttribute = {
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					scale = 1.;
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				};
				enableExplodeFantom = false;
				sources = {
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
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						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
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					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
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				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 7.7101e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.5771;
				};
				producedThisFactories = {
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					{
						name = "R-HAVEN";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN2";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN3";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 3200;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "PEOPLE";
				accountingNumber = 1;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-GRUNT"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-SNIPER GRUNT";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-SNIPER GRUNT, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Sniper.3DX";
				boundHeight = 13.;
				boundScale = 0.219909;
				boundRadius = 6.76939;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Unit_Round_001";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Sniper_Ray_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "target fire";
							index = 31;
						};
					}
				};
				animationChains = {
					53;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
							name = "stand inactive 4";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 3;
						ChainIndex = {
							name = "stand inactive 7";
							index = 63;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 4;
						ChainIndex = {
							name = "stand inactive 8";
							index = 64;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 5;
						ChainIndex = {
							name = "stand inactive 9";
							index = 65;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5500;
						periodSeconds = 5.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 58;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6600;
						periodSeconds = 6.6;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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						abnormalStateTypes = {
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							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.21;
								soundReferences = {
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									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.67;
								soundReferences = {
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									"R_Grunt_Move_02"
								};
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						};
						abnormalStateTypes = {
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						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.21;
								soundReferences = {
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									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.67;
								soundReferences = {
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									"R_Grunt_Move_02"
								};
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						abnormalStateTypes = {
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							" "
						};
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						periodSeconds = 1.188;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 51;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.21;
								soundReferences = {
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									"R_Grunt_Move_01"
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								phase = 0.67;
								soundReferences = {
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						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2400;
						periodSeconds = 2.4;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.42;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.42;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.42;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_Grunt_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_Grunt_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 3";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.21;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.67;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.42;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.21;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.67;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.42;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
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						periodSeconds = 0.8;
					}
				};
				parametersInitial = {
					8;
					"Bullseye / Initial_Parameters / Health",
					"Bullseye / Initial_Parameters / Armour",
					"Bullseye / Initial_Parameters / Capturing 2-life",
					"Bullseye / Initial_Parameters / Recovery of not fully captured unit2",
					"Bullseye / Initial_Parameters / Recovery of captured unit2",
					"Bullseye / Initial_Parameters / Capturing Remnant-life ()",
					"Bullseye / Initial_Parameters / Sight radius",
					"Bullseye / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Bullseye / Install_Value / R-salvage"
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES GAZ =2"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Bullseye / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_SNIPER_GRUNT";
					id = 1093;
				};
				interfaceNames = {
					1;
					{
						key = "R_SNIPER_GRUNT_descr_short";
						id = 81;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_SNIPER_GRUNT_descr_full";
						id = 82;
					},
					{
						key = "R_SNIPER_GRUNT_descr_full_weapon";
						id = 8049;
					},
					{
						key = "R_SNIPER_GRUNT_descr_full_weapon_WF";
						id = 8510;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					6;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 31;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 15;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-SNIPER";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC R-GRUNT";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-SNIPER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC R-GRUNT  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 1.02738e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 13.0103;
				};
				producedThisFactories = {
					3;
					{
						name = "R-HAVEN";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN2";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN3";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "PEOPLE";
				accountingNumber = 1;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-GRUNT"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-SCRUMBLER";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-SCRUMBLER, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Scrambler_L1.3dx";
				boundHeight = 12.;
				boundScale = 6.28271e-003;
				boundRadius = 11.3196;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Scrambler";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "wheel";
							index = 14;
						};
					}
				};
				animationChains = {
					18;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 16300;
						periodSeconds = 16.3;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7900;
						periodSeconds = 7.9;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7900;
						periodSeconds = 7.9;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "Turn_left";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "Turn_right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STOP_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Stop";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_GO_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Go_run";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
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					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
							name = "fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.5;
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					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
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							index = 2;
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						VisibilityGroup = {
							name = "main";
							index = 1;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.5;
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					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 1;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 7.9;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 8;
						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 1;
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
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								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
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							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 16.3;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.833;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 9;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 1;
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.833;
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					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 1;
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						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 1482;
						periodSeconds = 1.482;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 1;
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						animationAcceleration = 0;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 7900;
						periodSeconds = 7.9;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death";
							index = 3;
						};
						AnimationGroup = {
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							index = -1;
						};
						VisibilityGroup = {
							name = "death";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 3000;
						periodSeconds = 3.;
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				};
				parametersInitial = {
					8;
					"ATV_ / Initial_Parameters / Health2",
					"ATV_ / Initial_Parameters / Armour2",
					"ATV_ / Initial_Parameters / Capturing",
					"ATV_ / Initial_Parameters / Recovery of not fully captured unit",
					"ATV_ / Initial_Parameters / Recovery of captured unit",
					"ATV_ / Initial_Parameters / Capturing Remnant-life ()",
					"ATV_ / Initial_Parameters / Sight radius",
					"ATV_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 15.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"ATV_ / Install_Value / R-salvage",
					"ATV_ / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-S"
				};
				accessBuildingsList = {
					1;
					{
						3;
						{
							building = {
								name = "R-HAVEN";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-SCRUMBLER2";
								race = "Remnants(R)";
							};
							automatic = true;
							upgradeValue = {
								0;
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_SCRUMBLER";
					id = 1094;
				};
				interfaceNames = {
					1;
					{
						key = "R_SCRUMBLER_descr_short";
						id = 83;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_SCRUMBLER_descr_full";
						id = 84;
					},
					{
						key = "R_SCRUMBLER_descr_full_weapon_WF";
						id = 8511;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					5;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 14.398;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "debris";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7900;
						periodSeconds = 7.9;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 15;
									};
									nodeGraphics = {
										name = "shaft";
										index = 29;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 15;
								};
								nodeLogic = {
									name = "turret";
									index = 6;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 29;
								};
								nodeLogic = {
									name = "shaft";
									index = 13;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-ATV";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
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						soundReference = "";
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						effectColor = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
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						soundReference = "";
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
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							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 60;
								b = 60;
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							isBrightColor = true;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
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						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
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				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-SCRUMBLER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
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							width = 1.;
							length = 30.;
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						isAutonomous = false;
						positionDelta = {
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
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							dotted = CIRCLE_SOLID;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
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						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.51191;
					y = -8.37233;
					z = -6.99007e-002;
				};
				boundBoxMax = {
					x = 4.40317;
					y = 8.6294;
					z = 11.9301;
				};
				producedThisFactories = {
					1;
					{
						name = "R-VENICLE FACTORY";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 2000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 2.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 10.;
				angleSwimRotationMode = 10.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
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					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 9.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					4;
					{
						nodeLogic = {
							name = "wheel 2";
							index = 3;
						};
						nodeGraphics = {
							name = "wheel rear right";
							index = 26;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel";
							index = 5;
						};
						nodeGraphics = {
							name = "wheel rear left";
							index = 28;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel front 02";
							index = 4;
						};
						nodeGraphics = {
							name = "wheel front right";
							index = 27;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "wheel front 01";
							index = 2;
						};
						nodeGraphics = {
							name = "wheel front left";
							index = 25;
						};
						frontWheel = true;
					}
				};
				traceInfos = {
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					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Car small";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 2;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-SCRUMBLER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
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				};
				constructedBuildings = {
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				};
				constructionPower = {
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				};
				constructionCost = {
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				};
				constructionProgressPercent = 1.;
				pickedItems = {
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				};
				resourcer = false;
				resourcerCapacities = {
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				};
				resourceCollectors = {
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				};
			};
		},
		{
			first = {
				name = "R-SCRUMBLER2";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-SCRUMBLER2, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Scrambler_L2.3dx";
				boundHeight = 12.;
				boundScale = 6.36761e-003;
				boundRadius = 11.8573;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Scrambler";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "wheel";
							index = 14;
						};
					}
				};
				animationChains = {
					17;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Scrambler_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 16300;
						periodSeconds = 16.3;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 2.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
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							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 15.3409;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "debris";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7900;
						periodSeconds = 7.9;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 15;
									};
									nodeGraphics = {
										name = "shaft";
										index = 29;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 15;
								};
								nodeLogic = {
									name = "turret";
									index = 6;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 29;
								};
								nodeLogic = {
									name = "shaft";
									index = 13;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-ATV";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "";
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						};
						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "R_JB_LightSpot";
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							switchOffByDay = false;
							switchOffOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
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						soundReference = "";
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
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						soundReference = "";
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							switchOffByDay = false;
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							waterPlacementMode = WATER_BOTTOM;
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						soundReference = "";
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
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					legionColor = false;
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					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
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					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
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				effectAttrFly = {
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					legionColor = false;
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					switchOffUnderWater = false;
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					switchOffOnIce = false;
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-SCRUMBLER";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
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							width = 1.;
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						isAutonomous = false;
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						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
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						isAutonomous = false;
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
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				};
				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
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							influenceInStatistic = false;
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
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				};
				armorFactors = {
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					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
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				};
				productivity = {
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				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.49526;
					y = -8.77298;
					z = -7.08452e-002;
				};
				boundBoxMax = {
					x = 4.4453;
					y = 9.62408;
					z = 11.9292;
				};
				producedThisFactories = {
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				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
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						r = 255;
						g = 255;
						b = 255;
						a = 6;
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					isBrightColor = false;
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				invisibleColorForClan = {
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						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground";
				mass = 2.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 10.;
				angleSwimRotationMode = 10.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
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					1.,
					0.8,
					1.5,
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				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 5.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 9.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
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					{
						nodeLogic = {
							name = "wheel 2";
							index = 3;
						};
						nodeGraphics = {
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							index = 26;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "wheel";
							index = 5;
						};
						nodeGraphics = {
							name = "wheel rear left";
							index = 28;
						};
						frontWheel = false;
					},
					{
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							index = 4;
						};
						nodeGraphics = {
							name = "wheel front right";
							index = 27;
						};
						frontWheel = true;
					},
					{
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							name = "wheel front 01";
							index = 2;
						};
						nodeGraphics = {
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							index = 25;
						};
						frontWheel = true;
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				};
				traceInfos = {
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					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
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							scaleFactor = 1.;
							currentScaleFactor = 1.;
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				};
				TraceNodes = {
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				};
				grassTrack = false;
				formationType = "";
				accountingNumber = 2;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-SCRUMBLER2"
				};
				plumeNodes = {
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				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
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					index = 0;
				};
				levels = {
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				constructedBuildings = {
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				};
				constructionPower = {
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				constructionCost = {
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				constructionProgressPercent = 1.;
				pickedItems = {
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				resourcer = false;
				resourcerCapacities = {
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				resourceCollectors = {
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			};
		},
		{
			first = {
				name = "R-ROCKET JEEP";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
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				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Jeep_Rocket_L1.3dx";
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				boundScale = 0.946187;
				boundRadius = 25.5418;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Hummer";
						scaleByModel = true;
						switchOffByAnimationChain = false;
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							index = 0;
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					},
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						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
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							index = 11;
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				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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							"R_RocketJeep_Stand_01"
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 1;
						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn_left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "turn_right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STOP_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stop";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1400;
						periodSeconds = 1.4;
					},
					{
						chainID = CHAIN_PICKING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND_WITH_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK_WITH_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_GIVE_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_GIVE_RESOURCE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 20;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stop";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 467;
						periodSeconds = 0.467;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					8;
					"Rocket_Storm_ / Initial_Parameters / Health3",
					"Rocket_Storm_ / Initial_Parameters / Armour3",
					"Rocket_Storm_ / Initial_Parameters / Capturing",
					"Rocket_Storm_ / Initial_Parameters / Recovery of not fully captured unit",
					"Rocket_Storm_ / Initial_Parameters / Recovery of captured unit",
					"Rocket_Storm_ / Initial_Parameters / Capturing Remnant-life ()",
					"Rocket_Storm_ / Initial_Parameters / Sight radius",
					"Rocket_Storm_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Rocket_Storm_ / Install_Value / R-salvage",
					"Rocket_Storm_ / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-RG"
				};
				accessBuildingsList = {
					1;
					{
						2;
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-ROCKET JEEP2";
								race = "Remnants(R)";
							};
							automatic = true;
							upgradeValue = {
								0;
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					1;
					{
						types = {
							3;
							"HERO",
							"HERO-M",
							"HERO-M2"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_ROCKET_JEEP";
					id = 1096;
				};
				interfaceNames = {
					1;
					{
						key = "R_ROCKET_JEEP_descr_short";
						id = 87;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_ROCKET_JEEP_descr_full";
						id = 88;
					},
					{
						key = "R_ROCKET_JEEP_descr_full_weapon_WF";
						id = 8513;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = -20.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = -19.7;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.3;
				selectRadius = 30.5537;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								2;
								{
									nodeLogic = {
										name = "Rocket Link01";
										index = 19;
									};
									nodeGraphics = {
										name = "Rocket Link01";
										index = 31;
									};
								},
								{
									nodeLogic = {
										name = "Rocket Link";
										index = 20;
									};
									nodeGraphics = {
										name = "Rocket Link";
										index = 32;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 11;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Shaft";
									index = 25;
								};
								nodeLogic = {
									name = "Shaft";
									index = 13;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ROCET JEEP ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-RJ ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "turret";
					index = 12;
				};
				directControlOffset = {
					x = -160.;
					y = 0.;
					z = 20.;
				};
				directControlOffsetWater = {
					x = -160.;
					y = 0.;
					z = 20.;
				};
				directControlThetaMin = 80.;
				directControlThetaMax = 120.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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							waterPlacementMode = WATER_BOTTOM;
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				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-ROCKET JEEP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-ROCKET JEEP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -10.0195;
					y = -20.1742;
					z = -0.119981;
				};
				boundBoxMax = {
					x = 9.8241;
					y = 22.4375;
					z = 19.88;
				};
				producedThisFactories = {
					1;
					{
						name = "R-VENICLE FACTORY";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 3.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 10.;
				angleSwimRotationMode = 10.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 8.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					4;
					{
						nodeLogic = {
							name = "Trace Wheel 03";
							index = 14;
						};
						nodeGraphics = {
							name = "wheel 00";
							index = 21;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 02";
							index = 17;
						};
						nodeGraphics = {
							name = "wheel 01";
							index = 24;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel";
							index = 15;
						};
						nodeGraphics = {
							name = "wheel front 00";
							index = 22;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 01";
							index = 16;
						};
						nodeGraphics = {
							name = "wheel front 01";
							index = 23;
						};
						frontWheel = true;
					}
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Jeep";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					4;
					{
						name = "Trace Wheel 03";
						index = 14;
					},
					{
						name = "Trace Wheel 02";
						index = 17;
					},
					{
						name = "Trace Wheel";
						index = 15;
					},
					{
						name = "Trace Wheel 01";
						index = 16;
					}
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 3;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runR-ROCKET JEEP"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-ROCKET JEEP2";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-ROCKET JEEP2, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Jeep_Rocket_L2.3dx";
				boundHeight = 20.;
				boundScale = 0.9408;
				boundRadius = 25.4955;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Hummer";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_Jeep_L2_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					25;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Stand_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 2.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn_left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_RocketJeep_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
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									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = -20.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = -19.7;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 35.1787;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "hummer";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								2;
								{
									nodeLogic = {
										name = "Rocket Link01";
										index = 20;
									};
									nodeGraphics = {
										name = "Rocket Link01";
										index = 38;
									};
								},
								{
									nodeLogic = {
										name = "Rocket Link";
										index = 21;
									};
									nodeGraphics = {
										name = "Rocket Link";
										index = 39;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 11;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Shaft";
									index = 32;
								};
								nodeLogic = {
									name = "Shaft";
									index = 14;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ROCET JEEP ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-RJ ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "turret";
					index = 12;
				};
				directControlOffset = {
					x = -160.;
					y = 0.;
					z = 20.;
				};
				directControlOffsetWater = {
					x = -160.;
					y = 0.;
					z = 20.;
				};
				directControlThetaMin = 80.;
				directControlThetaMax = 120.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-ROCKET JEEP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-ROCKET JEEP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -9.80234;
					y = -20.071;
					z = -0.119298;
				};
				boundBoxMax = {
					x = 9.75403;
					y = 22.5626;
					z = 19.8807;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground";
				mass = 3.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 10.;
				angleSwimRotationMode = 10.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 2.;
				flyingHeight = 0.;
				waterLevel = 7.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 8.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					4;
					{
						nodeLogic = {
							name = "Trace Wheel 03";
							index = 18;
						};
						nodeGraphics = {
							name = "wheel 00";
							index = 30;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 02";
							index = 17;
						};
						nodeGraphics = {
							name = "wheel 01";
							index = 29;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel";
							index = 15;
						};
						nodeGraphics = {
							name = "wheel front 00";
							index = 27;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 01";
							index = 16;
						};
						nodeGraphics = {
							name = "wheel front 01";
							index = 28;
						};
						frontWheel = true;
					}
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Jeep";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					4;
					{
						name = "Trace Wheel 03";
						index = 18;
					},
					{
						name = "Trace Wheel 02";
						index = 17;
					},
					{
						name = "Trace Wheel";
						index = 15;
					},
					{
						name = "Trace Wheel 01";
						index = 16;
					}
				};
				grassTrack = false;
				formationType = "";
				accountingNumber = 3;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runR-ROCKET JEEP2"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
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				race = "Remnants(R)";
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						soundReferences = {
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						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 1400;
						periodSeconds = 1.4;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.39;
								soundReferences = {
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									"R_JB_Destruct_02"
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							}
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						abnormalStateTypes = {
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						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 0;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						period = 455;
						periodSeconds = 0.455;
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					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = true;
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						cycled = true;
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						syncBySound = false;
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						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						periodSeconds = 3.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						reversed = false;
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						stopPermanentEffects = false;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
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					"Firebug / Initial_Parameters / Recovery of captured unit2",
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				creationValue = {
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								"Firebug / Spawn_ / A-bioenergy"
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				selection_cursor = "";
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					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					6;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC KAMIKADZE";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-KAMIKAZE specweapon";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 33;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 13;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -60.;
								valueMax = 60.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 16;
								};
								nodeLogic = {
									name = "shaft";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF KAMIKADZE ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -60.;
								valueMax = 60.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC KAMIKADZE  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
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							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 7.41244e-004;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 13.0007;
				};
				producedThisFactories = {
					2;
					{
						name = "R-HAVEN2";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN3";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "R-";
				accountingNumber = 2;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-KAMIKAZE"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 1;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-JEEP-KAMIKAZE";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-JEEP-KAMIKAZE, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\Remnants Jeep New.3DX";
				boundHeight = 20.;
				boundScale = 0.749306;
				boundRadius = 32.2208;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Jeep";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_JeepK_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					16;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 1;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn left";
							index = 2;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "turn right";
							index = 3;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_GO_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand go";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_STOP_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stop";
							index = 4;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 6;
						};
						AnimationGroup = {
							name = "Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 6;
						};
						AnimationGroup = {
							name = "Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "upgrade";
							index = 8;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 7;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 567;
						periodSeconds = 0.567;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 7;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 567;
						periodSeconds = 0.567;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					8;
					"Jackhammer / Initial_Parameters / Health3",
					"Jackhammer / Initial_Parameters / Armour3",
					"Jackhammer / Initial_Parameters / Capturing",
					"Jackhammer / Initial_Parameters / Recovery of not fully captured unit",
					"Jackhammer / Initial_Parameters / Recovery of captured unit",
					"Jackhammer / Initial_Parameters / Capturing Remnant-life ()",
					"Jackhammer / Initial_Parameters / Sight radius",
					"Jackhammer / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 35.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Jackhammer / Install_Value / R-salvage",
					"Jackhammer / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-GK"
				};
				accessBuildingsList = {
					1;
					{
						2;
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-JEEP-KAMIK 2";
								race = "Remnants(R)";
							};
							automatic = true;
							upgradeValue = {
								0;
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_JEEP_KAMIKAZE";
					id = 1099;
				};
				interfaceNames = {
					1;
					{
						key = "R_JEEP_KAMIKAZE_descr_short";
						id = 93;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_JEEP_KAMIKAZE_descr_full";
						id = 94;
					},
					{
						key = "R_JEEP_KAMIKAZE_descr_full_weapon_WF";
						id = 8516;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 45.9445;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					4;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire";
										index = 11;
									};
									nodeGraphics = {
										name = "Target Fire";
										index = 28;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret";
									index = 23;
								};
								nodeLogic = {
									name = "Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft";
									index = 25;
								};
								nodeLogic = {
									name = "Target Shaft";
									index = 10;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF JEEP-KAMIKADZE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-JKAMIKADZE  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-JKAMIKADZE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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							waterPlacementMode = WATER_BOTTOM;
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				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-JEEP-KAMIKAZE";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-JEEP-KAMIKAZE";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -12.4154;
					y = -26.3141;
					z = 3.46936e-002;
				};
				boundBoxMax = {
					x = 12.2208;
					y = 29.773;
					z = 20.0347;
				};
				producedThisFactories = {
					1;
					{
						name = "R-VENICLE FACTORY";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1400;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 4.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 10.;
				angleSwimRotationMode = 10.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 5.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					6;
					{
						nodeLogic = {
							name = "Trace Wheel Front 01";
							index = 8;
						};
						nodeGraphics = {
							name = "wheel front 01";
							index = 14;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace Wheel Front";
							index = 5;
						};
						nodeGraphics = {
							name = "wheel front";
							index = 11;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 02";
							index = 3;
						};
						nodeGraphics = {
							name = "wheel 01";
							index = 9;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 03";
							index = 4;
						};
						nodeGraphics = {
							name = "wheel 02";
							index = 10;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel";
							index = 6;
						};
						nodeGraphics = {
							name = "wheel 03";
							index = 12;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 01";
							index = 7;
						};
						nodeGraphics = {
							name = "wheel 04";
							index = 13;
						};
						frontWheel = false;
					}
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Jeep";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					4;
					{
						name = "Trace Wheel Front 01";
						index = 8;
					},
					{
						name = "Trace Wheel Front";
						index = 5;
					},
					{
						name = "Trace Wheel 03";
						index = 4;
					},
					{
						name = "Trace Wheel 01";
						index = 7;
					}
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 4;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-JEEP-KAMIKAZE"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-TANK middle";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-TANK middle, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Tank Middle_L1.3DX";
				boundHeight = 18.;
				boundScale = 0.19157;
				boundRadius = 37.618;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Tank";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_TankM_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Target turret";
							index = 13;
						};
					}
				};
				animationChains = {
					18;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn left";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "turn right";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "gun fire";
							index = 8;
						};
						AnimationGroup = {
							name = "gun fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 200;
						periodSeconds = 0.2;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "gun fire";
							index = 8;
						};
						AnimationGroup = {
							name = "gun fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 200;
						periodSeconds = 0.2;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "upgrade";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Upgrade_L1_Unit_Big_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					8;
					"Ironside / Initial_Parameters / Health4",
					"Ironside / Initial_Parameters / Armour4",
					"Ironside / Initial_Parameters / Capturing",
					"Ironside / Initial_Parameters / Recovery of not fully captured unit",
					"Ironside / Initial_Parameters / Recovery of captured unit",
					"Ironside / Initial_Parameters / Capturing Remnant-life ()",
					"Ironside / Initial_Parameters / Sight radius",
					"Ironside / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 50.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Ironside / Install_Value / R-salvage",
					"Ironside / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-T"
				};
				accessBuildingsList = {
					1;
					{
						1;
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-TANK middle2";
								race = "Remnants(R)";
							};
							automatic = true;
							upgradeValue = {
								0;
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_TANK_ABRAMS";
					id = 1100;
				};
				interfaceNames = {
					1;
					{
						key = "R_TANK_ABRAMS_descr_short";
						id = 95;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_TANK_ABRAMS_descr_full";
						id = 96;
					},
					{
						key = "R_TANK_ABRAMS_descr_full_weapon";
						id = 8056;
					},
					{
						key = "R_TANK_ABRAMS_descr_full_weapon_WF";
						id = 8517;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 54.7884;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					};
				};
				weaponAttributes = {
					5;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire gun";
										index = 9;
									};
									nodeGraphics = {
										name = "target fire gun";
										index = 43;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "gun turret";
									index = 19;
								};
								nodeLogic = {
									name = "gun turret";
									index = 5;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "gun shaft";
									index = 39;
								};
								nodeLogic = {
									name = "gun shaft";
									index = 7;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-Tank ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 42;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target turret";
									index = 13;
								};
								nodeLogic = {
									name = "Target turret";
									index = 4;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "target shaft";
									index = 38;
								};
								nodeLogic = {
									name = "target shaft";
									index = 6;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF TANK M 1";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-JKAMIKADZE  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
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								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-HOVITZERTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
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							isBrightColor = true;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
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								b = 255;
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
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								g = 60;
								b = 60;
								a = 255;
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							isBrightColor = true;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
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					{
						type = "";
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
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					{
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								g = 48;
								b = 47;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
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						effectAttribute = {
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							switchOffUnderLava = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
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								index = 0;
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						};
						soundReference = "";
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							effectReference = "G_Fx_Healing_Medium";
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								index = 0;
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						};
						soundReference = "";
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					{
						type = "  ";
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							switchOffUnderLava = false;
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							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
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						};
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							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
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							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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						effectAttribute = {
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							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-TANK middle";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-TANK middle";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -15.4037;
					y = -33.299;
					z = 2.32637e-002;
				};
				boundBoxMax = {
					x = 15.3542;
					y = 32.9612;
					z = 18.0233;
				};
				producedThisFactories = {
					1;
					{
						name = "R-VENICLE FACTORY";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 4.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 5.;
				angleSwimRotationMode = 5.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 5.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Tank big";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 6;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-TANK middle"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-TANK middle2";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-TANK middle2, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Tank Middle_L2.3DX";
				boundHeight = 18.5;
				boundScale = 0.190828;
				boundRadius = 37.6703;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Tank";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_TankM_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Target turret";
							index = 36;
						};
					}
				};
				animationChains = {
					17;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim stand";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim stand";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 2.5;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Stand_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 2.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn left";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "turn right";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Tank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
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							index = 10;
						};
						AnimationGroup = {
							name = "gun fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 200;
						periodSeconds = 0.2;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 5;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 800;
						periodSeconds = 0.8;
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					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "gun fire";
							index = 10;
						};
						AnimationGroup = {
							name = "gun fire";
							index = 2;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 200;
						periodSeconds = 0.2;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swiming";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "standing";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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							index = 11;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
							0;
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						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 3000;
						periodSeconds = 3.;
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				};
				parametersInitial = {
					8;
					"Ironside_ / Initial_Parameters / Health4",
					"Ironside_ / Initial_Parameters / Armour4",
					"Ironside_ / Initial_Parameters / Capturing",
					"Ironside_ / Initial_Parameters / Recovery of not fully captured unit",
					"Ironside_ / Initial_Parameters / Recovery of captured unit",
					"Ironside_ / Initial_Parameters / Capturing Remnant-life ()",
					"Ironside_ / Initial_Parameters / Sight radius",
					"Ironside_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 2.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"R-TANK=2"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_TANK_MIDDLE_2";
					id = 1101;
				};
				interfaceNames = {
					1;
					{
						key = "R_TANK_MIDDLE_2_descr_short";
						id = 97;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_TANK_MIDDLE_2_descr_full";
						id = 98;
					},
					{
						key = "R_TANK_MIDDLE_2_descr_full_weapon";
						id = 8057;
					},
					{
						key = "R_TANK_MIDDLE_2_descr_full_weapon_WF";
						id = 8518;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
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						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 54.7754;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					};
				};
				weaponAttributes = {
					5;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire gun";
										index = 9;
									};
									nodeGraphics = {
										name = "target fire gun";
										index = 48;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "gun turret";
									index = 41;
								};
								nodeLogic = {
									name = "gun turret";
									index = 5;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "gun shaft";
									index = 44;
								};
								nodeLogic = {
									name = "gun shaft";
									index = 7;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-Tank ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-JKAMIKADZE  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 47;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target turret";
									index = 36;
								};
								nodeLogic = {
									name = "Target turret";
									index = 4;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "target shaft";
									index = 42;
								};
								nodeLogic = {
									name = "target shaft";
									index = 6;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF TANK M 1";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-HOVITZERTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
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						};
						soundReference = "";
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							switchOffByDay = false;
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							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
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						soundReference = "";
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							switchOffByDay = false;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
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						soundReference = "";
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							switchOffByDay = false;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
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							switchOffByDay = false;
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "R_JB_LightSpot";
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						soundReference = "";
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
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						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 60;
								b = 60;
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
						hasDeathAttribute = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
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							scaleByModel = true;
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						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
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				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
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					ignoreFogOfWar = false;
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					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-TANK middle";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
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							width = 1.;
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						isAutonomous = false;
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						lifeTime = 0.;
						key = "";
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						isAutonomous = false;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
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							dotted = CIRCLE_SOLID;
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								g = 0;
								b = 200;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -15.6535;
					y = -33.0439;
					z = 2.31736e-002;
				};
				boundBoxMax = {
					x = 15.8786;
					y = 32.8323;
					z = 18.5232;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground";
				mass = 4.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 5.;
				angleSwimRotationMode = 5.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 5.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 5.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
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					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
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							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "";
				accountingNumber = 6;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-TANK middle2"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
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				};
				constructionCost = {
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				};
				constructionProgressPercent = 1.;
				pickedItems = {
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				};
				resourcer = false;
				resourcerCapacities = {
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				};
				resourceCollectors = {
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				};
			};
		},
		{
			first = {
				name = "R-GRUNT WAGON";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-GRUNT WAGON, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Gunt_Wagon.3dx";
				boundHeight = 20.;
				boundScale = 0.172927;
				boundRadius = 34.4579;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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					{
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						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_GWagon";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
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						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "DE 13 2";
							index = 4;
						};
					}
				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Stand_01"
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "water stand";
							index = 5;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Stand_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "water run";
							index = 6;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 2.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "water run";
							index = 6;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 2.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn left";
							index = 2;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
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							index = 3;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_GruntWagon_Move_01"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = 1;
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							index = 0;
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						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						periodSeconds = 0.5;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = 1;
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						cycled = false;
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						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 8;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 9;
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						AnimationGroup = {
							name = "Main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 433;
						periodSeconds = 0.433;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 9;
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						AnimationGroup = {
							name = "Main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						periodSeconds = 0.433;
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					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 0.909;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "Main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 10000;
						periodSeconds = 10.;
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				};
				parametersInitial = {
					8;
					"APC / Initial_Parameters / Health4",
					"APC / Initial_Parameters / Armour4",
					"APC / Initial_Parameters / Capturing",
					"APC / Initial_Parameters / Recovery of not fully captured unit",
					"APC / Initial_Parameters / Recovery of captured unit",
					"APC / Initial_Parameters / Capturing Remnant-life ()",
					"APC / Initial_Parameters / Sight radius",
					"APC / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"APC / Install_Value / R-salvage",
					"APC / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-GV"
				};
				accessBuildingsList = {
					1;
					{
						2;
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					10;
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_GRUNT_WAGON";
					id = 1102;
				};
				interfaceNames = {
					1;
					{
						key = "R_GRUNT_WAGON_descr_short";
						id = 99;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_GRUNT_WAGON_descr_full";
						id = 100;
					},
					{
						key = "R_GRUNT_WAGON_descr_full_weapon_WF";
						id = 8519;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER;
				transportSlotEmpty = {
					sprite = {
						texture_ = "1024_Remnants.dds";
						textureCoords_ = {
							left = 0.90918;
							top = 2.14844e-002;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.2;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "1024_Remnants.dds";
						textureCoords_ = {
							left = 0.90918;
							top = 0.;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.2;
				};
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = -20.3;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = -20.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 15.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 49.4625;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "Main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					4;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire";
										index = 4;
									};
									nodeGraphics = {
										name = "Target Fire";
										index = 26;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret";
									index = 17;
								};
								nodeLogic = {
									name = "Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft";
									index = 22;
								};
								nodeLogic = {
									name = "Target Shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R- GV,T ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-GRUNTWAGON  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-GWAGON ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "Target Turret";
					index = 17;
				};
				directControlOffset = {
					x = -160.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -160.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 80.;
				directControlThetaMax = 100.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -11.8371;
					y = -28.9796;
					z = -4.46461e-005;
				};
				boundBoxMax = {
					x = 11.6323;
					y = 32.6531;
					z = 20.;
				};
				producedThisFactories = {
					1;
					{
						name = "R-VENICLE FACTORY";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1300;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground";
				mass = 6.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 5.;
				angleSwimRotationMode = 5.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.8;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Tank big";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "R-";
				accountingNumber = 3;
				Squad = "R-SPEC";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runR-GRUNT WAGON"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-HEAVY -GRUNT";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-HEAVY -GRUNT, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Heavy_Grunt.3DX";
				boundHeight = 13.;
				boundScale = 0.210378;
				boundRadius = 6.96208;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Unit_Round_001";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					47;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 4";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
							name = "stand inactive 5";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive walk";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1188;
						periodSeconds = 1.188;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
							name = "swim inactive start";
							index = 32;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
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						period = 2000;
						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						ChainIndex = {
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							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
					},
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						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 42;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 0.7;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 41;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.39;
								soundReferences = {
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									"R_JB_Destruct_02"
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						abnormalStateTypes = {
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						period = 600;
						periodSeconds = 0.6;
					},
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						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 0.455;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						cycled = true;
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						syncBySound = false;
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						soundReferences = {
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						soundReferences = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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								soundReferences = {
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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								switchOffUnderWater = false;
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								soundReferences = {
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				parametersInitial = {
					8;
					"Marauder / Initial_Parameters / Health",
					"Marauder / Initial_Parameters / Armour",
					"Marauder / Initial_Parameters / Capturing 2-life",
					"Marauder / Initial_Parameters / Recovery of not fully captured unit2",
					"Marauder / Initial_Parameters / Recovery of captured unit2",
					"Marauder / Initial_Parameters / Capturing Remnant-life ()",
					"Marauder / Initial_Parameters / Sight radius",
					"Marauder / Initial_Parameters / Speed of movement"
				};
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				};
				rigidBodyModelPrm = {
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				creationValue = {
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				installValue = {
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					"Marauder / Install_Value / R-salvage"
				};
				accessValue = {
					1;
					"R-SPECIAL ABILITIES HEAVY=2"
				};
				accessBuildingsList = {
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				upgrades = {
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					{
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						second = {
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								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Marauder / Spawn_ / A-bioenergy"
							};
							accessParameters = {
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							chainUpgradeTime = 2000;
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				};
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				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
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				};
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				tipsName = {
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					{
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				};
				interfaceDescriptions = {
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					},
					{
						key = "R_HEAVY_GRUNT_descr_full_weapon";
						id = 8059;
					},
					{
						key = "R_HEAVY_GRUNT_descr_full_weapon_WF";
						id = 8520;
					},
					{
						key = "R_HEAVY_GRUNT_descr_full_weapon_WF1";
						id = 14292;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
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				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					6;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 39;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 19;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -60.;
								valueMax = 60.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 22;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R - ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC HEAVYGRUNT";
						equipmentCellType = 0;
						groupType = "2";
						priority = 2;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 39;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 19;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -60.;
								valueMax = 60.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 22;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-GRUNT  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 8;
									};
									nodeGraphics = {
										name = "target fire";
										index = 39;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 19;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -60.;
								valueMax = 60.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 22;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = true;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC HEAVYGRUNT  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 2;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
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							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 8.15666e-004;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 13.0008;
				};
				producedThisFactories = {
					3;
					{
						name = "R-HAVEN";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN2";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN3";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "PEOPLE";
				accountingNumber = 1;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run2R-HEAVY -GRUNT"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-INVADER";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-INVADER, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Hacker.3DX";
				boundHeight = 14.;
				boundScale = 0.204444;
				boundRadius = 7.45778;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					32;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13200;
						periodSeconds = 13.2;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13200;
						periodSeconds = 13.2;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim stand";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim walk";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "run panic";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1980;
						periodSeconds = 1.98;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim run";
							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2600;
						periodSeconds = 2.6;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 900;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 260;
						periodSeconds = 0.26;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim start";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim stop";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim start";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							1;
							" "
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						period = 2000;
						periodSeconds = 2.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 14;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 13;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 12;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.39;
								soundReferences = {
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									"E_Maximilian_Destruct_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 13200;
						periodSeconds = 13.2;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 2.2;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							name = "death 3";
							index = 8;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"E_Maximilian_Destruct_01"
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						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death explodes";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death fire";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 1";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					}
				};
				parametersInitial = {
					8;
					"Hunter / Initial_Parameters / Health",
					"Hunter / Initial_Parameters / Armour",
					"Hunter / Initial_Parameters / Capturing 2-life",
					"Hunter / Initial_Parameters / Recovery of not fully captured unit2",
					"Hunter / Initial_Parameters / Recovery of captured unit2",
					"Hunter / Initial_Parameters / Capturing Remnant-life ()",
					"Hunter / Initial_Parameters / Sight radius",
					"Hunter / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 20.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Hunter / Install_Value / R-salvage",
					"Hunter / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-I"
				};
				accessBuildingsList = {
					1;
					{
						1;
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Hunter / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_INVADER";
					id = 1104;
				};
				interfaceNames = {
					1;
					{
						key = "R_INVADER_descr_short";
						id = 103;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_INVADER_descr_full";
						id = 104;
					},
					{
						key = "R_INVADER_descr_full_weapon_WF";
						id = 8521;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
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							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
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							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13200;
						periodSeconds = 13.2;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 3;
									};
									nodeGraphics = {
										name = "target fire";
										index = 18;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 14;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 25;
								};
								nodeLogic = {
									name = "shaft";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-INVAIDER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
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							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.;
				};
				producedThisFactories = {
					1;
					{
						name = "R-HAVEN3";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "PEOPLE";
				accountingNumber = 2;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-INVADER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-CHEMICAL HELI";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-CHEMICAL HELI, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Black_Hawk.3DX";
				boundHeight = 15.;
				boundScale = 0.176209;
				boundRadius = 38.7451;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					27;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ChemicalHeli_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ChemicalHeli_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ChemicalHeli_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ChemicalHeli_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ChemicalHeli_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 1;
						};
						AnimationGroup = {
							name = "Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
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							{
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								stopImmediately = false;
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								legionColor = false;
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								switchOffUnderWater = false;
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								switchOffOnIce = false;
								switchOnIce = false;
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								ignoreInvisibility = false;
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				parametersInitial = {
					8;
					"Valkyrie / Initial_Parameters / Health3",
					"Valkyrie / Initial_Parameters / Armour3",
					"Valkyrie / Initial_Parameters / Capturing",
					"Valkyrie / Initial_Parameters / Recovery of not fully captured unit",
					"Valkyrie / Initial_Parameters / Recovery of captured unit",
					"Valkyrie / Initial_Parameters / Capturing Remnant-life ()",
					"Valkyrie / Initial_Parameters / Sight radius",
					"Valkyrie / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 40.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Valkyrie / Install_Value / R-salvage",
					"Valkyrie / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-CC"
				};
				accessBuildingsList = {
					1;
					{
						1;
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
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				};
				transportSlots = {
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					{
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							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
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						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
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							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
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						requiredForMovement = false;
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							index = 0;
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					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
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						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
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							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
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							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							5;
							"PEOPLE",
							"HERO",
							"HERO-M",
							"HERO-M2",
							"R-"
						};
						canFire = false;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 20.;
				transportLoadDirectControlRadius = 40.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 10;
				tipsName = {
					key = "R_CHEMICAL_HELI";
					id = 1106;
				};
				interfaceNames = {
					1;
					{
						key = "R_CHEMICAL_HELI_descr_short";
						id = 107;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_CHEMICAL_HELI_descr_full";
						id = 108;
					},
					{
						key = "R_CHEMICAL_HELI_descr_full_weapon";
						id = 8061;
					},
					{
						key = "R_CHEMICAL_HELI_descr_full_weapon_WF";
						id = 8522;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER;
				transportSlotEmpty = {
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						texture_ = "1024_Remnants.dds";
						textureCoords_ = {
							left = 0.90918;
							top = 2.14844e-002;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.2;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "1024_Remnants.dds";
						textureCoords_ = {
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							top = 0.;
							width = 1.07422e-002;
							height = 2.14844e-002;
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						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
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					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.2;
				};
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
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					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
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						maxValColor = {
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							g = 0.501961;
							b = 1.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.643137;
									b = 1.;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = -10.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 20.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = -9.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_DIRECT_CONTROL;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 20.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
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							g = 0.439216;
							b = 0.;
							a = 1.;
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						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
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						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 57.0184;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 700;
						periodSeconds = 0.7;
					};
				};
				weaponAttributes = {
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					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire";
										index = 8;
									};
									nodeGraphics = {
										name = "Target Fire";
										index = 22;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret";
									index = 16;
								};
								nodeLogic = {
									name = "Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft";
									index = 19;
								};
								nodeLogic = {
									name = "Target Shaft";
									index = 5;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R - ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								4;
								{
									nodeLogic = {
										name = "target fire right";
										index = 13;
									};
									nodeGraphics = {
										name = "target fire right";
										index = 27;
									};
								},
								{
									nodeLogic = {
										name = "target fire right 01";
										index = 14;
									};
									nodeGraphics = {
										name = "target fire right 01";
										index = 28;
									};
								},
								{
									nodeLogic = {
										name = "target fire right 02";
										index = 15;
									};
									nodeGraphics = {
										name = "target fire right 02";
										index = 29;
									};
								},
								{
									nodeLogic = {
										name = "target fire right 03";
										index = 16;
									};
									nodeGraphics = {
										name = "target fire right 03";
										index = 30;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret Rock 1";
									index = 17;
								};
								nodeLogic = {
									name = "Target Turret Rock 1";
									index = 3;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									name = "Target Shaft Rock 1";
									index = 20;
								};
								nodeLogic = {
									name = "Target Shaft Rock 1";
									index = 6;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WF STORMFIRE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								4;
								{
									nodeLogic = {
										name = "target fire left 00";
										index = 9;
									};
									nodeGraphics = {
										name = "target fire left 00";
										index = 23;
									};
								},
								{
									nodeLogic = {
										name = "target fire left 01";
										index = 10;
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									nodeGraphics = {
										name = "target fire left 01";
										index = 24;
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								},
								{
									nodeLogic = {
										name = "target fire left 02";
										index = 11;
									};
									nodeGraphics = {
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										index = 25;
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								},
								{
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										name = "target fire left 03";
										index = 12;
									};
									nodeGraphics = {
										name = "target fire left 03";
										index = 26;
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							};
							hasAnimation = true;
							animationChainCounter = 2;
							animationChainAimCounter = 2;
							anglePsiPrm = {
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									name = "Target Turret Rock 2";
									index = 18;
								};
								nodeLogic = {
									name = "Target Turret Rock 2";
									index = 4;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 21;
								};
								nodeLogic = {
									name = "Target Shaft Rock 2";
									index = 7;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 100.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WF STORMFIRE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
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							barrels = {
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								{
									nodeLogic = {
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										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
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							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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					index = 16;
				};
				directControlOffset = {
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					y = 0.;
					z = 35.;
				};
				directControlOffsetWater = {
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					y = 0.;
					z = 35.;
				};
				directControlThetaMin = 30.;
				directControlThetaMax = 90.;
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-CHEMICAL HELI";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-CHEMICAL HELI";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-CC ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -8.87244;
					y = -46.3644;
					z = 4.98583;
				};
				boundBoxMax = {
					x = 8.48906;
					y = 27.6511;
					z = 19.9858;
				};
				producedThisFactories = {
					1;
					{
						name = "R-VENICLE FACTORY";
						race = "Remnants(R)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air";
				mass = 5.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 10.;
				angleSwimRotationMode = 10.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 2.;
				flyingHeight = 150.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = false;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "R-";
				accountingNumber = 5;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					0;
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = false;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-GUARD TOWER";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-GUARD TOWER, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Guard_Tower_L1.3DX";
				boundHeight = 70.;
				radius = 20.;
				boundScale = 0.400118;
				boundRadius = 39.2672;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					4;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link";
							index = 38;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link01";
							index = 40;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link02";
							index = 41;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link03";
							index = 39;
						};
					}
				};
				animationChains = {
					13;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 1";
							index = 9;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 2";
							index = 10;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 3";
							index = 11;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "UP 3";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "UP 3";
							index = 7;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "Up 2";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "UP 2";
							index = 6;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "UP 4";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "UP 4";
							index = 8;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "off";
							index = 8;
						};
						AnimationGroup = {
							name = "off";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L1_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "build 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L2_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "build 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 3";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L3_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					}
				};
				parametersInitial = {
					4;
					"Watch_Tower_B_ / Initial_Parameters / Health4",
					"Watch_Tower_B_ / Initial_Parameters / Armour4",
					"Watch_Tower_B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Watch_Tower_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Watch_Tower_B_ / Install_Value / R-solar energy",
					"Watch_Tower_B_ / Install_Value / R-salvage"
				};
				cancelConstructionValue = {
					2;
					"4Sales return sec.R-solar energyR-GUARD TOWER",
					"4Sales return sec.R-salvageR-GUARD TOWER"
				};
				uninstallValue = {
					2;
					"2Deinstallation costsR-solar energy R-GUARD TOWER",
					"2Deinstallation costsR-salvageR-GUARD TOWER"
				};
				needBuilders = true;
				accessValue = {
					1;
					"-GTOWER"
				};
				accessBuildingsList = {
					1;
					{
						3;
						{
							building = {
								name = "R-HAVEN";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					3;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-GUARD TOWER1";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Watch_Tower_B_ / Rocket_Tower / R-solar energy",
								"Watch_Tower_B_ / Rocket_Tower / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "R-GUARD TOWER2";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Watch_Tower_B_ / MG_Tower / R-solar energy",
								"Watch_Tower_B_ / MG_Tower / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "R-GUARD TOWER3";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Watch_Tower_B_ / Cannon_Tower / R-solar energy",
								"Watch_Tower_B_ / Cannon_Tower / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 10000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_GUARD_TOWER";
					id = 1113;
				};
				interfaceNames = {
					1;
					{
						key = "R_GUARD_TOWER_descr_short";
						id = 111;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_GUARD_TOWER_descr_full";
						id = 112;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					6;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
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							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
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							g = 0.;
							b = 0.;
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						maxValColor = {
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							g = 0.501961;
							b = 1.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
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									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = -5.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD;
						notShowEmpty = true;
						minValColor = {
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							g = 0.894118;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 0.971429;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 50.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 1;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							b = 0.;
							a = 1.;
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						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 2;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 35.6041;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-TOWER  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-TOWER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Guard_Tower";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Insects_Guard_Tower";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "DE_08_1";
								index = 8;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Medium";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-GUARD TOWER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -12.3099;
					y = -12.724;
					z = 9.09501e-002;
				};
				boundBoxMax = {
					x = 12.866;
					y = 12.4519;
					z = 70.091;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
					x = 22.;
					y = 22.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = true;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "R-ZONA";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 100.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "R-";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-GUARD TOWER1";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-GUARD TOWER1, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Guard_Tower_L3.3dx";
				boundHeight = 70.;
				radius = 20.;
				boundScale = 0.400118;
				boundRadius = 39.2672;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					4;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link";
							index = 35;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link01";
							index = 37;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
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							index = 38;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link03";
							index = 36;
						};
					}
				};
				animationChains = {
					8;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
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						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 3";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 1;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 1;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					}
				};
				parametersInitial = {
					4;
					"Rocket_Tower_B_ / Initial_Parameters / Health4",
					"Rocket_Tower_B_ / Initial_Parameters / Armour4",
					"Rocket_Tower_B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Rocket_Tower_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					2;
					"2Deinstallation costsR-solar energyR-GUARD TOWER1",
					"2Deinstallation costsR-water R-GUARD TOWER1"
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					1;
					{
						2;
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = true;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_GUARD_TOWER_1";
					id = 1114;
				};
				interfaceNames = {
					1;
					{
						key = "R_GUARD_TOWER_1_descr_short";
						id = 113;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_GUARD_TOWER_1_descr_full";
						id = 114;
					},
					{
						key = "R_GUARD_TOWER_1_descr_full_weapon_WF";
						id = 8523;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 35.6041;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					};
				};
				weaponAttributes = {
					4;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								5;
								{
									nodeLogic = {
										name = "rocket link";
										index = 3;
									};
									nodeGraphics = {
										name = "rocket link";
										index = 25;
									};
								},
								{
									nodeLogic = {
										name = "rocket link01";
										index = 4;
									};
									nodeGraphics = {
										name = "rocket link01";
										index = 26;
									};
								},
								{
									nodeLogic = {
										name = "rocket link02";
										index = 5;
									};
									nodeGraphics = {
										name = "rocket link02";
										index = 27;
									};
								},
								{
									nodeLogic = {
										name = "rocket link03";
										index = 6;
									};
									nodeGraphics = {
										name = "rocket link03";
										index = 28;
									};
								},
								{
									nodeLogic = {
										name = "rocket link04";
										index = 7;
									};
									nodeGraphics = {
										name = "rocket link04";
										index = 29;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 11;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 16;
								};
								nodeLogic = {
									name = "shaft";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -25.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-TOWER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-TOWER  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 16;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-TOWER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								5;
								{
									nodeLogic = {
										name = "rocket link05";
										index = 8;
									};
									nodeGraphics = {
										name = "rocket link05";
										index = 30;
									};
								},
								{
									nodeLogic = {
										name = "rocket link06";
										index = 9;
									};
									nodeGraphics = {
										name = "rocket link06";
										index = 31;
									};
								},
								{
									nodeLogic = {
										name = "rocket link07";
										index = 10;
									};
									nodeGraphics = {
										name = "rocket link07";
										index = 32;
									};
								},
								{
									nodeLogic = {
										name = "rocket link08";
										index = 11;
									};
									nodeGraphics = {
										name = "rocket link08";
										index = 33;
									};
								},
								{
									nodeLogic = {
										name = "rocket link09";
										index = 12;
									};
									nodeGraphics = {
										name = "rocket link09";
										index = 34;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 11;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 16;
								};
								nodeLogic = {
									name = "shaft";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -25.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-TOWER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Guard_Tower";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Insects_Guard_Tower";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "G_Fx_Healing_Medium";
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						};
						soundReference = "";
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						type = "";
						effectColor = {
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								g = 2;
								b = 9;
								a = 255;
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							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
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							waterPlacementMode = WATER_SURFACE;
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						soundReference = "";
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
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						soundReference = "";
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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							switchOffByAnimationChain = false;
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								g = 255;
								b = 255;
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							switchOffByDay = false;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
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							switchOffByAnimationChain = false;
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							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "DE_08_1";
								index = 5;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 60;
								b = 60;
								a = 153;
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							isBrightColor = true;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Medium";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
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				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-GUARD TOWER";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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								b = 200;
								a = 0;
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						isAutonomous = false;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-GUARD TOWER";
						showColor = {
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						isAutonomous = false;
						positionDelta = {
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
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							dotted = CIRCLE_SOLID;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
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							influenceInStatistic = false;
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						{
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
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						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
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				};
				producedUnits = {
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				};
				producedUnitQueueSize = 5;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
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				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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				};
				productivityTotal = {
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				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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				};
				resourceCapacity = {
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				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
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					y = -12.724;
					z = 9.09501e-002;
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				boundBoxMax = {
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					y = 12.4519;
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				producedThisFactories = {
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				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						g = 255;
						b = 255;
						a = 6;
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				invisibleColorForClan = {
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						g = 255;
						b = 255;
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				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
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					y = 22.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 0;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
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				};
				killAfterToolzerFinished = false;
				formationType = "R-";
				accountingNumber = 3;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
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				race = "Remnants(R)";
			};
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				boundHeight = 70.;
				radius = 20.;
				boundScale = 0.400118;
				boundRadius = 39.2672;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 6.;
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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						AnimationGroup = {
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							index = 3;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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						soundMarkers = {
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						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 4;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Tower_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					},
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						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						};
						AnimationGroup = {
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							index = 1;
						};
						VisibilityGroup = {
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						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 1;
						};
						AnimationGroup = {
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						};
						AnimationGroup = {
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						};
						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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						};
						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
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				};
				parametersInitial = {
					4;
					"MG_Tower_B_ / Initial_Parameters / Health4",
					"MG_Tower_B_ / Initial_Parameters / Armour4",
					"MG_Tower_B_ / Initial_Parameters / Capturing Remnant-life ()",
					"MG_Tower_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					2;
					"2Deinstallation costsR-solar energyR-GUARD TOWER2",
					"2Deinstallation costsR-waterR-GUARD TOWER2"
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
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					{
						3;
						{
							building = {
								name = "R-HAVEN";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
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				};
				inheritHealthArmor = true;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_GUARD_TOWER_2";
					id = 1115;
				};
				interfaceNames = {
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					{
						key = "R_GUARD_TOWER_2_descr_short";
						id = 115;
					}
				};
				interfaceDescriptions = {
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					{
						key = "R_GUARD_TOWER_2_descr_full";
						id = 116;
					},
					{
						key = "R_GUARD_TOWER_2_descr_full_weapon_WF";
						id = 8524;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
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								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
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							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
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				};
				showChangeParameterSettings = {
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				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 35.6041;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
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				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
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					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
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					width = 1.;
					length = 30.;
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					position = {
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						y = 0.;
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					orientation = {
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						y = 0.;
						z = 0.;
					};
					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						ChainIndex = {
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						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 6000;
						periodSeconds = 6.;
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				};
				weaponAttributes = {
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					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 3;
									};
									nodeGraphics = {
										name = "target fire";
										index = 23;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 9;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 10;
								};
								nodeLogic = {
									name = "shaft";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WF R-TOWER 1";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
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								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WA R-TOWER  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
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					{
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								{
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										index = 0;
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									nodeGraphics = {
										name = "group center";
										index = 0;
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							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
								};
								nodeLogic = {
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									index = 0;
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								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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									index = 10;
								};
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									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
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								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
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						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
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				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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					index = 0;
				};
				directControlOffset = {
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					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
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					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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					{
						type = "";
						effectColor = {
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								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Guard_Tower";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							waterPlacementMode = WATER_BOTTOM;
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							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
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							effectReference = "G_Fx_Victim_Rocket_Medium_001";
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				};
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						lifeTime = 0.;
						key = "";
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				};
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				unitAttackClass = ATTACK_CLASS_BUILDING;
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					{
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				};
				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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							influenceInStatistic = false;
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							creationType = OLD;
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				productivityTotal = {
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				productionRequirement = PRODUCE_EVERYWHERE;
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				producedParameters = {
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				excludeCollision = ;
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					y = -12.724;
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					y = 12.4519;
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				producedThisFactories = {
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				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						g = 255;
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				interactionType = INTERACTION_BUILDING;
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					y = 22.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 0;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
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				killAfterToolzerFinished = false;
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				sightRadiusNightFactor = 0.9;
				teleport = false;
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			};
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				radius = 30.;
				boundScale = 8.62174e-002;
				boundRadius = 33.0049;
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						switchOnIce = false;
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						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
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						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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					{
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						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "attack off";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 909;
						periodSeconds = 0.909;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					7;
					"Paladin_B_ / Initial_Parameters / Health4",
					"Paladin_B_ / Initial_Parameters / Armour4",
					"Paladin_B_ / Initial_Parameters / Capturing",
					"Paladin_B_ / Initial_Parameters / Recovery of not fully captured unit",
					"Paladin_B_ / Initial_Parameters / Recovery of captured unit",
					"Paladin_B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Paladin_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-HOWITZER UNIT";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Paladin_B_ / Paladin / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_HOWITZER";
					id = 1116;
				};
				interfaceNames = {
					1;
					{
						key = "R_HOWITZER_descr_short";
						id = 117;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_HOWITZER_descr_full";
						id = 118;
					},
					{
						key = "R_HOWITZER_descr_full_weapon_WF";
						id = 8525;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.3;
				selectRadius = 40.4533;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					5;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 19;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turget turret";
									index = 8;
								};
								nodeLogic = {
									name = "turget turret";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "target shaft";
									index = 17;
								};
								nodeLogic = {
									name = "target shaft";
									index = 5;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 90.;
								valueDefault = 45.;
							};
						};
						weaponPrmReference = "WF HOVITZER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-HOVITZER  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-VOLNA()";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 19;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turget turret";
									index = 8;
								};
								nodeLogic = {
									name = "turget turret";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "target shaft";
									index = 17;
								};
								nodeLogic = {
									name = "target shaft";
									index = 5;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 90.;
								valueDefault = 45.;
							};
						};
						weaponPrmReference = "WF HOVITZER  2";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 19;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turget turret";
									index = 8;
								};
								nodeLogic = {
									name = "turget turret";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "target shaft";
									index = 17;
								};
								nodeLogic = {
									name = "target shaft";
									index = 5;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 90.;
								valueDefault = 45.;
							};
						};
						weaponPrmReference = "WF HOVITZER  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-HOWITZER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-HOWITZER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -14.0203;
					y = -29.9463;
					z = -5.79391e-002;
				};
				boundBoxMax = {
					x = 14.2282;
					y = 25.5094;
					z = 21.9421;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 20.;
					y = 29.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 200;
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								nodeLogic = {
									name = "shaft";
									index = 2;
								};
								rotateByLogic = true;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -25.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R-TOWER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
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								{
									nodeLogic = {
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										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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								};
								nodeLogic = {
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									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WA R-TOWER  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
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									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
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								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 20;
								};
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								};
								rotateByLogic = false;
								precision = 1.;
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								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WA R-TOWER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
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				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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					index = 0;
				};
				directControlOffset = {
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					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
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							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
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						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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						effectColor = {
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								b = 255;
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							isBrightColor = true;
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Guard_Tower";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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							switchOffOnIce = false;
							switchOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
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							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
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						};
						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
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						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-GUARD TOWER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -12.3099;
					y = -12.724;
					z = 9.09501e-002;
				};
				boundBoxMax = {
					x = 12.866;
					y = 12.4519;
					z = 70.091;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
					x = 22.;
					y = 22.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 0;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "R-";
				accountingNumber = 3;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-HAVEN";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-HAVEN, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Haven_L1.3dx";
				boundHeight = 72.;
				radius = 90.;
				boundScale = 0.244051;
				boundRadius = 46.4395;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link";
							index = 53;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link01";
							index = 52;
						};
					}
				};
				animationChains = {
					15;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 1";
							index = 6;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Haven_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 2";
							index = 7;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Haven_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 3";
							index = 8;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Haven_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "upgrade";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "upgrade";
							index = 5;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 11000;
						periodSeconds = 11.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "off";
							index = 6;
						};
						AnimationGroup = {
							name = "off";
							index = 2;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "build 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "build 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 3";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 4;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2100;
						periodSeconds = 2.1;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 4;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2100;
						periodSeconds = 2.1;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					4;
					"Haven__B_ / Initial_Parameters / Health4",
					"Haven__B_ / Initial_Parameters / Armour4",
					"Haven__B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Haven__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 20.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Haven__B_ / Install_Value / R-fresh water"
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					1;
					"2Deinstallation costsR-waterR-HAVEN"
				};
				needBuilders = false;
				accessValue = {
					1;
					"-HAVEN1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								3;
								"Haven__B_ / Improved_Haven_ / R-solar energy",
								"Haven__B_ / Improved_Haven_ / R-salvage",
								"Haven__B_ / Improved_Haven_ / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 11000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					10;
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_HAVEN";
					id = 1118;
				};
				interfaceNames = {
					1;
					{
						key = "R_HAVEN_descr_short";
						id = 121;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_HAVEN_descr_full";
						id = 122;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = true;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.931641;
							top = 0.648438;
							width = 2.14844e-002;
							height = 4.29688e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				hasPermanentSymbol = true;
				minimapPermamentSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
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							top = 0.648438;
							width = 2.14844e-002;
							height = 4.29688e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER;
				transportSlotEmpty = {
					sprite = {
						texture_ = "1024_Remnants.dds";
						textureCoords_ = {
							left = 0.90918;
							top = 2.14844e-002;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.2;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "1024_Remnants.dds";
						textureCoords_ = {
							left = 0.90918;
							top = 0.;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.2;
				};
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 0.501961;
							b = 1.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
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								scale = 0.5;
								color = {
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									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
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								scale = 0.5;
								color = {
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									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
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							y = -5.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD;
						notShowEmpty = true;
						minValColor = {
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							g = 0.894118;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 0.971429;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 50.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "R-salvage";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
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									g = 1.;
									b = 0.176471;
									a = 1.;
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								time = 1.;
								height = 40;
								fadeSpeed = 1.;
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							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.5;
						};
					}
				};
				selectCircleRelativeRadius = 3.;
				selectRadius = 88.0093;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
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						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
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						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
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				abnormalStateEffects = {
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							effectReference = "";
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							waterPlacementMode = WATER_BOTTOM;
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						};
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							waterPlacementMode = WATER_BOTTOM;
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							waterPlacementMode = WATER_BOTTOM;
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						};
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					{
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						};
						soundReference = "";
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					{
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							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
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						};
						soundReference = "";
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					{
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "G_Fx_Healing_Medium";
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						};
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							waterPlacementMode = WATER_SURFACE;
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					{
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							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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					{
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						};
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				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
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					effectReference = "G_Fx_Debris_Big";
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					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
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				};
				effectAttrFly = {
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					bindOrientation = true;
					legionColor = false;
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					switchOffUnderWater = false;
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					waterPlacementMode = WATER_BOTTOM;
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					effectReference = "";
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				};
				enableExplodeFantom = false;
				sources = {
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						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-HAVEN";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
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						showColor = {
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							width = 1.;
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						isAutonomous = false;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS BIG";
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							dotted = CIRCLE_SOLID;
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						positionDelta = {
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
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				};
				deathGainArithmetics = {
					data = {
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						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
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					{
						first = 0;
						second = {
							unit = {
								name = "R-GRUNT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 2;
						second = {
							unit = {
								name = "R-SNIPER GRUNT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 3;
						second = {
							unit = {
								name = "R-HEAVY -GRUNT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 7;
						second = {
							unit = {
								name = "R-CONSTRACTOR SUIT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					}
				};
				producedUnitQueueSize = 10;
				dockNodes = {
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					{
						name = "logic dock";
						index = 3;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					1;
					"Haven__B_ / Productivity__per_second_ / R-salvage"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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					{
						first = 24;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SPECIAL ABILITIES GAZ";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Haven__B_ / 24 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SPECIAL ABILITIES GAZ =1"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE GAS";
							signalVariable = "r-grunt gaz=1";
							automatic = false;
						};
					},
					{
						first = 27;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SPECIAL ABILITIES HEAVY";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Haven__B_ / 27 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SPECIAL ABILITIES HEAVY=1"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE HEAVY";
							signalVariable = "r-grunt heavy=1";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.72399;
					y = -28.9889;
					z = -3.72169e-007;
				};
				boundBoxMax = {
					x = 36.8401;
					y = 12.4227;
					z = 72.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 2100;
				chainCloseTime = 2100;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 100.;
					y = 100.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "BUILDINGZONA";
				producedPlacementZone = "R-ZONA";
				producedPlacementZoneRadius = 500.;
				toolzer = {
					terToolReference = "R-PAD";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-HAVEN2";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-HAVEN2, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Haven_L2.3dx";
				boundHeight = 94.;
				radius = 90.;
				boundScale = 0.24461;
				boundRadius = 54.4125;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link";
							index = 64;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link01";
							index = 65;
						};
					}
				};
				animationChains = {
					11;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Haven_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 2";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Haven_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 3";
							index = 5;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Haven_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "upgrade";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "upgrade";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 11000;
						periodSeconds = 11.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "off";
							index = 3;
						};
						AnimationGroup = {
							name = "off";
							index = 2;
						};
						VisibilityGroup = {
							name = "main";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 2;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 909;
						periodSeconds = 0.909;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 1;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2100;
						periodSeconds = 2.1;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 1;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2100;
						periodSeconds = 2.1;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					4;
					"Improved_Haven__B_ / Initial_Parameters / Health4",
					"Improved_Haven__B_ / Initial_Parameters / Armour4",
					"Improved_Haven__B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Improved_Haven__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 50.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					3;
					"2Deinstallation costsR-solar energyR-HAVEN2",
					"2Deinstallation costsR-salvageR-HAVEN2",
					"2Deinstallation costsR-fresh waterR-HAVEN2"
				};
				needBuilders = false;
				accessValue = {
					1;
					"-HAVEN2"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								3;
								"Improved_Haven__B_ / Advanced_Haven_ / R-solar energy",
								"Improved_Haven__B_ / Advanced_Haven_ / R-salvage",
								"Improved_Haven__B_ / Advanced_Haven_ / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 11000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					10;
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							2;
							"PEOPLE",
							"R-"
						};
						canFire = true;
						destroyWithTransport = false;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_HAVEN_2";
					id = 1119;
				};
				interfaceNames = {
					1;
					{
						key = "R_HAVEN_2_descr_short";
						id = 123;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_HAVEN_2_descr_full";
						id = 124;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = true;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.931641;
							top = 0.648438;
							width = 2.14844e-002;
							height = 4.29688e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				hasPermanentSymbol = true;
				minimapPermamentSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.931641;
							top = 0.648438;
							width = 2.14844e-002;
							height = 4.29688e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "";
						textureCoords_ = {
							left = 0.;
							top = 0.;
							width = 1.;
							height = 1.;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 1.;
				};
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "R-salvage";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.196078;
									g = 1.;
									b = 0.176471;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.5;
						};
					}
				};
				selectCircleRelativeRadius = 3.;
				selectRadius = 82.2527;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "debris";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Haven";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Insects_Haven";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.5;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
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						soundReference = "";
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				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
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					legionColor = false;
					switchOffByInterface = false;
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					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
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					switchOffByAnimationChain = false;
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-HAVEN";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-HAVEN";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS BIG";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
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						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
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					{
						first = 0;
						second = {
							unit = {
								name = "R-GRUNT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 2;
						second = {
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								race = "Remnants(R)";
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							number = 1;
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					},
					{
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								race = "Remnants(R)";
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					},
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						second = {
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								name = "R-CONSTRACTOR SUIT";
								race = "Remnants(R)";
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							number = 1;
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					},
					{
						first = 8;
						second = {
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								name = "R-KAMIKAZE";
								race = "Remnants(R)";
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							number = 1;
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					}
				};
				producedUnitQueueSize = 10;
				dockNodes = {
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					{
						name = "logic dock";
						index = 1;
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				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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					"Improved_Haven__B_ / Productivity__per_second_ / R-salvage"
				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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						second = {
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								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SPECIAL ABILITIES UNVISIBLE";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
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							};
							time = 20;
							cost = {
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								"Improved_Haven__B_ / 16 / R-fresh water"
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							accessValue = {
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								"R-SPECIAL ABILITIES GAZ =2"
							};
							accessBuildingsList = {
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									weaponType = WEAPON_NONE;
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							time = 20;
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								"Improved_Haven__B_ / 24 / R-fresh water"
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							accessValue = {
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								"R-SPECIAL ABILITIES GAZ =1"
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							accessBuildingsList = {
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									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
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									influenceInStatistic = false;
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							time = 20;
							cost = {
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								"Improved_Haven__B_ / 25 / R-fresh water"
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							accessValue = {
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								"R-GROUND HEALTHY1=1"
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							accessBuildingsList = {
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									unitType = PLAYER;
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								"Improved_Haven__B_ / 26 / R-fresh water"
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								"R-SPECIAL ABILITIES HEAVY=2"
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							accessBuildingsList = {
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				excludeCollision = ;
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					y = -31.9948;
					z = -1.58681e-006;
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					y = 10.7555;
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				chainRiseTime = 1000;
				chainOpenTime = 2100;
				chainCloseTime = 2100;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
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					y = 100.;
				};
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				analyzeTerrain = true;
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				cancelConstructionTime = 200;
				placementZone = "BUILDINGZONA";
				producedPlacementZone = "R-ZONA";
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				formationType = "";
				accountingNumber = 0;
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			};
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				radius = 90.;
				boundScale = 0.244791;
				boundRadius = 66.2018;
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						stopImmediately = true;
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						switchOffUnderWater = false;
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						switchOffByDay = true;
						switchOffOnIce = false;
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						waterPlacementMode = WATER_BOTTOM;
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						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
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							index = 42;
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					},
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						stopImmediately = true;
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						legionColor = false;
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						scale = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						ChainIndex = {
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						};
						AnimationGroup = {
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						VisibilityGroup = {
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							index = 1;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 10.;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Haven_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
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						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "debris";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Haven";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Insects_Haven";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.5;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-HAVEN";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-HAVEN";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS BIG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					6;
					{
						first = 0;
						second = {
							unit = {
								name = "R-GRUNT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 2;
						second = {
							unit = {
								name = "R-SNIPER GRUNT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 3;
						second = {
							unit = {
								name = "R-HEAVY -GRUNT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 7;
						second = {
							unit = {
								name = "R-CONSTRACTOR SUIT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 8;
						second = {
							unit = {
								name = "R-KAMIKAZE";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 9;
						second = {
							unit = {
								name = "R-INVADER";
								race = "Remnants(R)";
							};
							number = 1;
						};
					}
				};
				producedUnitQueueSize = 10;
				dockNodes = {
					1;
					{
						name = "logic dock";
						index = 1;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					1;
					"Advanced_Haven__B_ / Productivity__per_second_ / R-salvage"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					8;
					{
						first = 0;
						second = {
							data = {
								0;
							};
							time = 60;
							cost = {
								0;
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "";
							automatic = false;
						};
					},
					{
						first = 2;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-Upgrade FIRE GRUNT";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Advanced_Haven__B_ / 2 / R-fresh water"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-SPEC FACTORY FIRE GRUNT1";
							signalVariable = "r-kamikadze=1";
							automatic = false;
						};
					},
					{
						first = 16;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SPECIAL ABILITIES UNVISIBLE";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Advanced_Haven__B_ / 16 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SPECIAL ABILITIES GAZ =2"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE UNVISIBLE 1";
							signalVariable = "r-unvisible=1";
							automatic = false;
						};
					},
					{
						first = 20;
						second = {
							data = {
								1;
								{
									unitType = CHOSEN_TYPES;
									creationType = ALL;
									weaponType = WEAPON_ANY;
									attributes = {
										1;
										{
											name = "R-SNIPER GRUNT";
											race = "Remnants(R)";
										}
									};
									address = WEAPON;
									parameterType = "Weapon Range";
									operation = ADD_PERCENT;
									value = 50.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Advanced_Haven__B_ / 20 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SPECIAL ABILITIES UNVISIBLE=1"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE SNIPER";
							signalVariable = "r-sniper1";
							automatic = false;
						};
					},
					{
						first = 24;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SPECIAL ABILITIES GAZ";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Advanced_Haven__B_ / 24 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SPECIAL ABILITIES GAZ =1"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE GAS";
							signalVariable = "r-grunt gaz=1";
							automatic = false;
						};
					},
					{
						first = 25;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-GRAUND HEALTHY";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Advanced_Haven__B_ / 25 / R-fresh water"
							};
							accessValue = {
								1;
								"R-GROUND HEALTHY1=1"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE T2 HEALING";
							signalVariable = "r-grunt healthy=1";
							automatic = false;
						};
					},
					{
						first = 26;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SPECIAL ABILITIES FIRE";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Advanced_Haven__B_ / 26 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SPECIAL ABILITIES HEAVY=2"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE FLAMER";
							signalVariable = "r-grunt fire=1";
							automatic = false;
						};
					},
					{
						first = 27;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SPECIAL ABILITIES HEAVY";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Advanced_Haven__B_ / 27 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SPECIAL ABILITIES HEAVY=1"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "R-STOCKPILE HEAVY";
							signalVariable = "r-grunt heavy=1";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -5.07608;
					y = -28.5053;
					z = 3.13148e-007;
				};
				boundBoxMax = {
					x = 34.9494;
					y = 13.5385;
					z = 119.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 2100;
				chainCloseTime = 2100;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 100.;
					y = 100.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "BUILDINGZONA";
				producedPlacementZone = "R-ZONA";
				producedPlacementZoneRadius = 700.;
				toolzer = {
					terToolReference = "R-PAD";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-SHELTERED SANCTUARY";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-SHELTERED SANCTUARY, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Shelt.3DX";
				boundHeight = 8.;
				radius = 40.;
				boundScale = 0.10002;
				boundRadius = 21.5907;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					14;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ShelteredSanctuary_Amb_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 1";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ShelteredSanctuary_Amb_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 2";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_ShelteredSanctuary_Amb_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 3";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 182;
						periodSeconds = 0.182;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 5;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "build 2";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 2";
							index = 6;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "build 3";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 3";
							index = 7;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 182;
						periodSeconds = 0.182;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 182;
						periodSeconds = 0.182;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						ChainIndex = {
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						AnimationGroup = {
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 5.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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							}
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 2000;
						periodSeconds = 2.;
					}
				};
				parametersInitial = {
					4;
					"Sheltered_Sanctuary_B_ / Initial_Parameters / Health4",
					"Sheltered_Sanctuary_B_ / Initial_Parameters / Armour4",
					"Sheltered_Sanctuary_B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Sheltered_Sanctuary_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Sheltered_Sanctuary_B_ / Install_Value / R-solar energy",
					"Sheltered_Sanctuary_B_ / Install_Value / R-salvage"
				};
				cancelConstructionValue = {
					2;
					"4Sales return sec.R-solarR-SHELTERED SANCTUARY",
					"4Sales return sec.R-salvageR-SHELTERED SANCTUARY"
				};
				uninstallValue = {
					2;
					"2Deinstallation costsR-solarR-SHELTERED SANCTUARY",
					"2Deinstallation costsR-salvageR-SHELTERED SANCTUARY"
				};
				needBuilders = true;
				accessValue = {
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				};
				accessBuildingsList = {
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					{
						3;
						{
							building = {
								name = "R-HAVEN";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
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				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
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					id = 1121;
				};
				interfaceNames = {
					1;
					{
						key = "R_SHELTERED_SANCTUARY_descr_short";
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					}
				};
				interfaceDescriptions = {
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					{
						key = "R_SHELTERED_SANCTUARY_descr_full";
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					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
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					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
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						maxValColor = {
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							g = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
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								scale = 0.5;
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									g = 0.356863;
									b = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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							y = 1.;
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 10.;
						showChangeSettings = {
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								scale = 0.5;
								color = {
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									g = 0.643137;
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								height = 25;
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							showDecAttribute = {
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								scale = 0.5;
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									b = 0.258824;
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								height = 25;
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							spawnMinFreq = 1.;
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD;
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						borderColor = {
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						backgroundColor = {
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								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
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								time = 1.;
								height = 25;
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				showChangeParameterSettings = {
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				selectCircleRelativeRadius = 1.8;
				selectRadius = 38.1905;
				selectCircleColor = {
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					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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				fireMinRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						g = 100;
						b = 0;
						a = 0;
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					width = 1.;
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					dotted = CIRCLE_SOLID;
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					width = 1.;
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				interfaceTV = {
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					orientation = {
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					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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				};
				weaponAttributes = {
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				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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				directControlOffset = {
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				directControlOffsetWater = {
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					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
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				lavaEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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					};
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				abnormalStateEffects = {
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							switchOffByDay = false;
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							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
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							switchOffOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
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						};
						soundReference = "";
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					{
						type = "";
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								g = 48;
								b = 47;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
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							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 3.5;
							effectReference = "G_Fx_Victim_Big_001";
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							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
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							isBrightColor = false;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = " ";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
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							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 4.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = "";
						effectColor = {
							color = {
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								g = 60;
								b = 60;
								a = 153;
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							isBrightColor = true;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
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					switchOffUnderWater = false;
					switchOffUnderLava = false;
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					switchOffByAnimationChain = false;
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-SHELTERED SANCTUARY";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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								b = 200;
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						isAutonomous = false;
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						key = "";
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					},
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						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS BIG";
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						isAutonomous = false;
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
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							influenceInStatistic = false;
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							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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							operation = ADD;
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						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
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							influenceInStatistic = false;
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					};
				};
				producedUnits = {
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				};
				producedUnitQueueSize = 10;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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					"Sheltered_Sanctuary_B_ / Productivity__per_second_ / Maximun number of units"
				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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				};
				resourceCapacity = {
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				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
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					y = -15.186;
					z = 0.;
				};
				boundBoxMax = {
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					y = 16.0427;
					z = 8.;
				};
				producedThisFactories = {
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				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						g = 255;
						b = 255;
						a = 6;
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				invisibleColorForClan = {
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						g = 255;
						b = 255;
						a = 64;
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				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
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					y = 50.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = true;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "R-ZONA";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 200.;
				toolzer = {
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					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "R";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
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		},
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				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
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				modelName = ".\\Resource\\Models\\R_Solar_Generator_L1.3dx";
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				radius = 30.;
				boundScale = 0.335783;
				boundRadius = 32.7678;
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				hideByDistance = false;
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						VisibilityGroup = {
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 3.;
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						VisibilityGroup = {
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Solar_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									index = 0;
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						};
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Solar_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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						periodSeconds = 3.;
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						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 8;
						};
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Solar_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "upgrade";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "upgrade";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 12000;
						periodSeconds = 12.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 5;
						};
						AnimationGroup = {
							name = "off";
							index = 1;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L1_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "build 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L2_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "build 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 3";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L3_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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						stopPermanentEffects = false;
						soundReferences = {
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							"R_Build_L1_01"
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 3;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 4000;
						periodSeconds = 4.;
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				};
				parametersInitial = {
					4;
					"Sun_Farm__B_ / Initial_Parameters / Health4",
					"Sun_Farm__B_ / Initial_Parameters / Armour4",
					"Sun_Farm__B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Sun_Farm__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 25.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Sun_Farm__B_ / Install_Value / R-salvage"
				};
				cancelConstructionValue = {
					1;
					"4Sales return sec.R-salvageR-SOLAR GENERATOR"
				};
				uninstallValue = {
					1;
					"2Deinstallation costsR-salvageR-SOLAR GENERATOR"
				};
				needBuilders = true;
				accessValue = {
					1;
					" R- SOLAR"
				};
				accessBuildingsList = {
					1;
					{
						3;
						{
							building = {
								name = "R-HAVEN";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-SOLAR GENERATOR2";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Sun_Farm__B_ / Advanced_Sun_Farm / R-solar energy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 12000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_SOLAR_GENERATOR";
					id = 1122;
				};
				interfaceNames = {
					1;
					{
						key = "R_SOLAR_GENERATOR_descr_short";
						id = 129;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_SOLAR_GENERATOR_descr_full";
						id = 130;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
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							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 0.501961;
							b = 1.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.101961;
									b = 0.258824;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = -5.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD;
						notShowEmpty = true;
						minValColor = {
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							g = 0.894118;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 0.971429;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 50.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "R-solar energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.996078;
									g = 0.976471;
									b = 0.160784;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.3;
				selectRadius = 37.8729;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Solar_Generator";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Insects_Solar_Generator";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-SOLAR GENERATOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-SOLAR GENERATOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS BIG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 0;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					1;
					"Sun_Farm__B_ / Productivity__per_second_ / R-solar energy"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 9.99991e-004;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -20.3097;
					y = -19.7203;
					z = 0.;
				};
				boundBoxMax = {
					x = 20.0005;
					y = 22.3512;
					z = 30.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 4000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 40.;
					y = 40.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = true;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "R-ZONA";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 200.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-SOLAR GENERATOR2";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-SOLAR GENERATOR2, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Solar_Generator_L2.3dx";
				boundHeight = 30.;
				radius = 30.;
				boundScale = 0.335783;
				boundRadius = 34.5266;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					11;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 1";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Solar_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 2";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Solar_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 3";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Solar_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "off";
							index = 1;
						};
						AnimationGroup = {
							name = "off";
							index = 1;
						};
						VisibilityGroup = {
							name = "L 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = true;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L1_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 2";
							index = 1;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 273;
						periodSeconds = 0.273;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "debris";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					4;
					"Advanced_Sun_Farm_B_ / Initial_Parameters / Health4",
					"Advanced_Sun_Farm_B_ / Initial_Parameters / Armour4",
					"Advanced_Sun_Farm_B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Advanced_Sun_Farm_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 0.1;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					3;
					"2Deinstallation costsR-solar energyR-SOLAR GENERATOR2",
					"2Deinstallation costsR-salvageR-SOLAR GENERATOR2",
					"2Deinstallation costsR-waterR-SOLAR GENERATOR2"
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					1;
					{
						2;
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = true;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_SOLAR_GENERATOR_2";
					id = 1123;
				};
				interfaceNames = {
					1;
					{
						key = "R_SOLAR_GENERATOR_2_descr_short";
						id = 131;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_SOLAR_GENERATOR_2_descr_full";
						id = 132;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "R-solar energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.996078;
									g = 0.976471;
									b = 0.160784;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.3;
				selectRadius = 40.4274;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "debris";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Solar_Generator";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Insects_Solar_Generator";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-SOLAR GENERATOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-SOLAR GENERATOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS BIG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 0;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					1;
					"Advanced_Sun_Farm_B_ / Productivity__per_second_ / R-solar energy"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.e-002;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -21.9683;
					y = -20.8487;
					z = 0.;
				};
				boundBoxMax = {
					x = 21.6591;
					y = 23.4795;
					z = 30.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 40.;
					y = 40.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = true;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "R-ZONA";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 200.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-FRESH WATER EXTRACTOR";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-FRESH WATER EXTRACTOR, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_FW_Extractor_L1.3dx";
				boundHeight = 35.;
				radius = 20.;
				boundScale = 2.48526e-002;
				boundRadius = 21.0498;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					10;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "L 1 stand";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "L 1 stand";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 1";
							index = 5;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_FW_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "L 1 stand";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 2";
							index = 6;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_FW_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "L 1 stand";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 3";
							index = 7;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_FW_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "upgrade";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "upgrade";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 16000;
						periodSeconds = 16.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L1_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "build 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 2";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "build 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 3";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "L 1 stand";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "L 1";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.4;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					4;
					"Water_Pump__B_ / Initial_Parameters / Health2",
					"Water_Pump__B_ / Initial_Parameters / Armour2",
					"Water_Pump__B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Water_Pump__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					2;
					"2Deinstallation costsR-solar energyR-FRESH WATER EXTRACTOR",
					"2Deinstallation costsR-water R-FRESH WATER EXTRACTOR"
				};
				needBuilders = false;
				accessValue = {
					1;
					"-FRESHWATER"
				};
				accessBuildingsList = {
					1;
					{
						3;
						{
							building = {
								name = "R-HAVEN";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-FRESH WATER EXTRACTOR2";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								3;
								"Water_Pump__B_ / Advanced_Water_Pump_ / R-solar energy",
								"Water_Pump__B_ / Advanced_Water_Pump_ / R-salvage",
								"Water_Pump__B_ / Advanced_Water_Pump_ / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 16000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_FRESH_WATER_EXTRACTOR";
					id = 1124;
				};
				interfaceNames = {
					1;
					{
						key = "R_FRESH_WATER_EXTRACTOR_descr_short";
						id = 133;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_FRESH_WATER_EXTRACTOR_descr_full";
						id = 134;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 0.7;
					useLegionColor = true;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.769531;
							top = 0.761719;
							width = 1.95313e-002;
							height = 3.90625e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				hasPermanentSymbol = true;
				minimapPermamentSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 0.5;
					useLegionColor = false;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.769531;
							top = 0.761719;
							width = 1.95313e-002;
							height = 3.90625e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				isHero = false;
				isStrategicPoint = true;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "R-fresh water";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.;
									g = 0.552941;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 23.396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Guard_Tower";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Medium";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-FRESH WATER EXTRACTOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-FRESH WATER EXTRACTOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 0;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					2;
					"Water_Pump__B_ / Productivity__per_second_ / R-fresh water",
					"Water_Pump__B_ / Productivity__per_second_ / REMNANT"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -7.77493;
					y = -8.63746;
					z = 1.33425e-002;
				};
				boundBoxMax = {
					x = 7.87311;
					y = 8.75539;
					z = 35.0133;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 10.;
					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "R-ZONA";
				producedPlacementZoneRadius = 50.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-FRESH WATER EXTRACTOR2";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-FRESH WATER EXTRACTOR2, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_FW_Extractor_L2.3DX";
				boundHeight = 50.;
				radius = 20.;
				boundScale = 2.61605e-002;
				boundRadius = 27.868;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "light link";
							index = 19;
						};
					}
				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 2";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 1";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_FW_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 2";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_FW_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 3";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_FW_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 1;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "level 2";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "level 2";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 2";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 2";
							index = 0;
						};
						animationAcceleration = 10000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 2";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.4;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
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				};
				parametersInitial = {
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					"Advanced_Water_Pump__B_ / Initial_Parameters / Health3",
					"Advanced_Water_Pump__B_ / Initial_Parameters / Armour3",
					"Advanced_Water_Pump__B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Advanced_Water_Pump__B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
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				};
				installValue = {
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				};
				cancelConstructionValue = {
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				};
				uninstallValue = {
					3;
					"2Deinstallation costsR-solar energyR-FRESH WATER EXTRACTOR2",
					"2Deinstallation costsR-salvageR-FRESH WATER EXTRACTOR2",
					"2Deinstallation costsR-fresh waterR-FRESH WATER EXTRACTOR2"
				};
				needBuilders = false;
				accessValue = {
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				};
				accessBuildingsList = {
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					{
						1;
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = true;
				upgrades = {
					0;
				};
				transportSlots = {
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				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
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					id = 1125;
				};
				interfaceNames = {
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				};
				interfaceDescriptions = {
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					},
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				};
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				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
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				minimapPermamentSymbol = {
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							b = 255;
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				};
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				isStrategicPoint = true;
				accountInCondition = false;
				inventories = {
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				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
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							g = 0.;
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							b = 0.;
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						borderColor = {
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							g = 0.;
							b = 0.;
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						backgroundColor = {
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							a = 0.25;
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						barLength = 10.;
						showChangeSettings = {
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								scale = 0.5;
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								height = 25;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
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								precision = 1.;
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								valueMin = 0.;
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								valueDefault = 0.;
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						weaponPrmReference = "WF R-FW ";
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							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
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							"3RWATER DEMAGEHealth",
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					};
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					damage = {
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							"2RWATER DEMAGEHealth",
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							"2 ICE DEMAGEHealth"
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							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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				};
				enableExplodeFantom = false;
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						lifeTime = 0.;
						key = "";
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				unitAttackClass = ATTACK_CLASS_BUILDING;
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				leavingItems = {
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				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
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							creationType = OLD;
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				totalProductionNumber = 0;
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				producedParameters = {
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				resourceCapacity = {
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				excludeCollision = ;
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				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
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				checkUndestructability = false;
				analyzeTerrain = true;
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				cancelConstructionTime = 60;
				placementZone = "";
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			};
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				radius = 90.;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Vehicle_001";
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								switchOffOnIce = false;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Vehicle_001";
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						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 3";
							index = 7;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Vehicle_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "produce";
							index = 1;
						};
						AnimationGroup = {
							name = "produce";
							index = 2;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "off";
							index = 6;
						};
						AnimationGroup = {
							name = "off";
							index = 3;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = true;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 9000;
						periodSeconds = 9.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "build 2";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 2";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = true;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 9000;
						periodSeconds = 9.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "build 3";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 3";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = true;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "R_Build_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 9000;
						periodSeconds = 9.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 2;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "open gate";
							index = 2;
						};
						AnimationGroup = {
							name = "open gate";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damage 3";
							index = 7;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sale_Building_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					4;
					"Scrap_Shack_B_ / Initial_Parameters / Health4",
					"Scrap_Shack_B_ / Initial_Parameters / Armour4",
					"Scrap_Shack_B_ / Initial_Parameters / Capturing Remnant-life ()",
					"Scrap_Shack_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Scrap_Shack_B_ / Install_Value / R-solar energy",
					"Scrap_Shack_B_ / Install_Value / R-salvage"
				};
				cancelConstructionValue = {
					2;
					"4Sales return sec.R-solar energyR-VENICLE FACTORY",
					"4Sales return sec.R-salvageR-VENICLE FACTORY"
				};
				uninstallValue = {
					2;
					"2Deinstallation costsR-solar energyR-VENICLE FACTORY",
					"2Deinstallation costsR-salvageR-VENICLE FACTORY"
				};
				needBuilders = true;
				accessValue = {
					1;
					"-VP"
				};
				accessBuildingsList = {
					1;
					{
						2;
						{
							building = {
								name = "R-HAVEN2";
								race = "Remnants(R)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = false;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_VEHICLE_FACTORY";
					id = 1126;
				};
				interfaceNames = {
					1;
					{
						key = "R_VEHICLE_FACTORY_descr_short";
						id = 137;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_VEHICLE_FACTORY_descr_full";
						id = 138;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = -5.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 0.894118;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 0.971429;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 50.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 86.2747;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					16;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Burning_Vehicle_Factory";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_Insects_Haven";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 251;
								g = 2;
								b = 9;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
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								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
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					{
						type = "";
						effectColor = {
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								g = 60;
								b = 60;
								a = 153;
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							isBrightColor = true;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 5.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
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					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Big";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
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					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-VENICLE FACTORY";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
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						};
						isAutonomous = false;
						positionDelta = {
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							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-VENICLE FACTORY";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
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								b = 200;
								a = 0;
							};
							width = 1.;
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						};
						isAutonomous = false;
						positionDelta = {
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS BIG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
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								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					7;
					{
						first = 0;
						second = {
							unit = {
								name = "R-SCRUMBLER";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 1;
						second = {
							unit = {
								name = "R-ROCKET JEEP";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 2;
						second = {
							unit = {
								name = "R-CHEMICAL HELI";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 3;
						second = {
							unit = {
								name = "R-JEEP-KAMIKAZE";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 4;
						second = {
							unit = {
								name = "R-TANK middle";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 5;
						second = {
							unit = {
								name = "R-GRUNT WAGON";
								race = "Remnants(R)";
							};
							number = 1;
						};
					},
					{
						first = 6;
						second = {
							unit = {
								name = "R-HOWITZER UNIT";
								race = "Remnants(R)";
							};
							number = 1;
						};
					}
				};
				producedUnitQueueSize = 10;
				dockNodes = {
					1;
					{
						name = "logic dock";
						index = 1;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					4;
					{
						first = 30;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-SCRAMBLER";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Scrap_Shack_B_ / 30 / R-fresh water"
							};
							accessValue = {
								1;
								"R-SCRAMBLER=1"
							};
							accessBuildingsList = {
								1;
								{
									2;
									{
										building = {
											name = "R-HAVEN2";
											race = "Remnants(R)";
										};
										needConstructed = true;
									},
									{
										building = {
											name = "R-HAVEN3";
											race = "Remnants(R)";
										};
										needConstructed = true;
									}
								}
							};
							sprites = "R-STOCKPILE SCRUMBLER";
							signalVariable = "r-scrambler=1";
							automatic = false;
						};
					},
					{
						first = 31;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-RJEEP";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Scrap_Shack_B_ / 31 / R-fresh water"
							};
							accessValue = {
								1;
								"R-RJEEP=1"
							};
							accessBuildingsList = {
								1;
								{
									2;
									{
										building = {
											name = "R-HAVEN2";
											race = "Remnants(R)";
										};
										needConstructed = true;
									},
									{
										building = {
											name = "R-HAVEN3";
											race = "Remnants(R)";
										};
										needConstructed = true;
									}
								}
							};
							sprites = "R-STOCKPILE RJ";
							signalVariable = "r-rjeep=1";
							automatic = false;
						};
					},
					{
						first = 32;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-TANK";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Scrap_Shack_B_ / 32 / R-fresh water"
							};
							accessValue = {
								1;
								"R-TANK=1"
							};
							accessBuildingsList = {
								1;
								{
									1;
									{
										building = {
											name = "R-HAVEN3";
											race = "Remnants(R)";
										};
										needConstructed = true;
									}
								}
							};
							sprites = "R-STOCKPILE TANK";
							signalVariable = "r-tank=1";
							automatic = false;
						};
					},
					{
						first = 33;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "R-JEEPKAMIKADZE";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 20;
							cost = {
								1;
								"Scrap_Shack_B_ / 33 / R-fresh water"
							};
							accessValue = {
								1;
								"R-JEEPKAMIKADZE=1"
							};
							accessBuildingsList = {
								1;
								{
									1;
									{
										building = {
											name = "R-HAVEN3";
											race = "Remnants(R)";
										};
										needConstructed = true;
									}
								}
							};
							sprites = "R-STOCKPILE JK";
							signalVariable = "r-jeepkamikadze=1";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -28.9638;
					y = -46.7017;
					z = 0.;
				};
				boundBoxMax = {
					x = 40.7831;
					y = 44.7747;
					z = 60.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 2000;
				chainCloseTime = 2000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 100.;
					y = 100.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = true;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "R-ZONA";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 200.;
				toolzer = {
					terToolReference = "R-PAD";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-STOCKPILE";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-STOCKPILE, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Stockpile.3dx";
				boundHeight = 40.;
				radius = 60.;
				boundScale = 0.495031;
				boundRadius = 44.5024;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link";
							index = 30;
						};
					},
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Lamp Link01";
							index = 31;
						};
					}
				};
				animationChains = {
					14;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 1";
							index = 5;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L1_Stockpile_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 2";
							index = 6;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L2_Stockpile_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "damadge 3";
							index = 7;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_Damage_L3_Stockpile_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "off";
							index = 4;
						};
						AnimationGroup = {
							name = "off";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 3;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Sign_Disconect";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "build 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "build 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L1_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L2_Big_001";
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						periodSeconds = 6.;
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						periodSeconds = 10.;
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				rigidBodyModelPrm = {
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				creationValue = {
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					"-STOCPAIL"
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					{
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						{
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				transportLoadDirectControlRadius = 16.;
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				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
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				selection_cursor = "";
				selectionListPriority = 0;
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							y = 0.;
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						showEvent = SHOW_AT_HOVER_OR_SELECT;
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				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
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					};
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					durationRnd = 0.;
					damage = {
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							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
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							"2RWATER DEMAGEArmour",
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							"4RWATER DEMAGEHealth4",
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					durationRnd = 0.;
					damage = {
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							"2 ICE DEMAGEHealth"
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					};
					useArithmetics = false;
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							switchOffOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "";
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							switchOffByAnimationChain = false;
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							switchOffOnIce = false;
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "R_Burning_Stockpile";
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							switchOffOnIce = false;
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							scale = 1.;
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				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = true;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 200;
				placementZone = "R-ZONA";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 200.;
				toolzer = {
					terToolReference = "R-PAD";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 0.9;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "JB";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "JB, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Hero_JB.3DX";
				boundHeight = 15.;
				boundScale = 0.230787;
				boundRadius = 7.79679;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.7;
						effectReference = "R_Hero_Sign_001";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					77;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
							name = "stand inactive 4";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 3;
						ChainIndex = {
							name = "stand inactive 7";
							index = 66;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 4;
						ChainIndex = {
							name = "stand inactive 8";
							index = 67;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 5;
						ChainIndex = {
							name = "stand inactive 9";
							index = 68;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5500;
						periodSeconds = 5.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 58;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6600;
						periodSeconds = 6.6;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf left";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive walk";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -30;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1143;
						periodSeconds = 1.143;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 533;
						periodSeconds = 0.533;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 3";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire 2";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf left";
							index = 31;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 10;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 909;
						periodSeconds = 0.909;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf right";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf right";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -70;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2667;
						periodSeconds = 2.667;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 10;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 727;
						periodSeconds = 0.727;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -70;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2667;
						periodSeconds = 2.667;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1333;
						periodSeconds = 1.333;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stop";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "werewolf";
							index = 62;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7900;
						periodSeconds = 7.9;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
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						};
						abnormalStateTypes = {
							0;
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						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 455;
						periodSeconds = 0.455;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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						abnormalStateTypes = {
							0;
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						period = 833;
						periodSeconds = 0.833;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 59;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_JB_Regeneration";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
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						soundMarkers = {
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							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
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						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 60;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_JB_Regeneration";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death explodes";
							index = 45;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_JB_Regeneration";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death fire";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_JB_Regeneration";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3300;
						periodSeconds = 3.3;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death pois";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_JB_Regeneration";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand talk 1";
							index = 63;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3800;
						periodSeconds = 3.8;
					}
				};
				parametersInitial = {
					4;
					"James_Buchanan / Initial_Parameters / Health2",
					"James_Buchanan / Initial_Parameters / Armour2",
					"James_Buchanan / Initial_Parameters / Sight radius",
					"James_Buchanan / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 100.;
				creationValue = {
					0;
				};
				installValue = {
					3;
					"James_Buchanan / Install_Value / R-solar energy",
					"James_Buchanan / Install_Value / R-salvage",
					"James_Buchanan / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" JB"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"James_Buchanan / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_JB";
					id = 1107;
				};
				interfaceNames = {
					1;
					{
						key = "R_JB_descr_short";
						id = 109;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_JB_descr_full";
						id = 110;
					},
					{
						key = "R_JB_descr_full_weapon";
						id = 8067;
					},
					{
						key = "R_JB_descr_full_weapon_WF";
						id = 8528;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 3;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 100;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 1.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					14;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB alvais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB 3- ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB4";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 31;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 15;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB5";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB7";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC JB";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 31;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 15;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF JB ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB4";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB ANTONOVA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB OnieL";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "R-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC JB  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 31;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 12;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 15;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF JB( )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD | TARGET_NOTIFY_ALL;
				attackTargetNotificationRadius = 0.5;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -120.;
					y = 0.;
					z = 6.;
				};
				directControlOffsetWater = {
					x = -120.;
					y = 0.;
					z = 0.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								1;
								{
									activationDelay = 10.;
									lifeTime = 0.;
									key = "";
									sourceReference = "JB ";
									showColor = {
										type = CIRCLE;
										dotted = CIRCLE_SOLID;
										color = {
											r = 0;
											g = 0;
											b = 200;
											a = 0;
										};
										width = 1.;
										length = 30.;
									};
									isAutonomous = false;
									positionDelta = {
										x = 0.;
										y = 0.;
									};
								}
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								1;
								{
									activationDelay = 10.;
									lifeTime = 0.;
									key = "";
									sourceReference = "JB ";
									showColor = {
										type = CIRCLE;
										dotted = CIRCLE_SOLID;
										color = {
											r = 0;
											g = 0;
											b = 200;
											a = 0;
										};
										width = 1.;
										length = 30.;
									};
									isAutonomous = false;
									positionDelta = {
										x = 0.;
										y = 0.;
									};
								}
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_Regeneration";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					1;
					{
						activationDelay = 10.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					4;
					{
						first = 3;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB3";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 3 / SKILLS"
							};
							accessValue = {
								1;
								"R- "
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb3";
							automatic = false;
						};
					},
					{
						first = 4;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB4";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 4 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb4";
							automatic = false;
						};
					},
					{
						first = 5;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB5";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 5 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb5";
							automatic = false;
						};
					},
					{
						first = 7;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB7";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 7 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb7";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -7.87704e-003;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.9921;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.3;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO";
				accountingNumber = 0;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runJB"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L0";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L3";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO400"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L4";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO500"
						};
						arithmetics = {
							data = {
								3;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								},
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "R-  ";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L5";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					4;
					{
						name = "R-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL1";
						race = "Survivors(S)";
					},
					{
						name = "R1-DETAIL";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "JB factory";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "JB factory, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Hero_JB_Corpse.3dx";
				boundHeight = 3.;
				radius = 2.;
				boundScale = 0.186409;
				boundRadius = 6.75214;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					4;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					2;
					"James_Buchanan_s_body_B_ / Initial_Parameters / JB healsy",
					"James_Buchanan_s_body_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "JB";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								3;
								"James_Buchanan_s_body_B_ / James_Buchanan / R-solar energy",
								"James_Buchanan_s_body_B_ / James_Buchanan / R-salvage",
								"James_Buchanan_s_body_B_ / James_Buchanan / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_JB_RECOVERY_POINT";
					id = 1129;
				};
				interfaceNames = {
					1;
					{
						key = "R_JB_RECOVERY_POINT_descr_short";
						id = 143;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_JB_RECOVERY_POINT_descr_full";
						id = 144;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "JB healsy";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 10.6161;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						0;
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 0;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -11.0127;
					z = -6.47136e-003;
				};
				boundBoxMax = {
					x = 3.;
					y = 1.80751;
					z = 6.00647;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = true;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 234;
						a = 140;
					};
					isBrightColor = true;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 5.49879;
					y = 2.20544;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 10000;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-HOWITZER UNIT";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-HOWITZER UNIT, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Howitzer.3dx";
				boundHeight = 22.;
				boundScale = 8.62174e-002;
				boundRadius = 33.0049;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Howitzer";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 0.5;
						effectReference = "G_Fx_Exhaust_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Object23";
							index = 28;
						};
					}
				};
				animationChains = {
					16;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_HowitzerTank_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_HowitzerTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_HowitzerTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Move_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
						ChainIndex = {
							name = "turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_HowitzerTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
							name = "turn right";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_HowitzerTank_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "attack on";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 567;
						periodSeconds = 0.567;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 5;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 567;
						periodSeconds = 0.567;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
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						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					8;
					"Paladin / Initial_Parameters / Health4",
					"Paladin / Initial_Parameters / Armour4",
					"Paladin / Initial_Parameters / Capturing",
					"Paladin / Initial_Parameters / Recovery of not fully captured unit",
					"Paladin / Initial_Parameters / Recovery of captured unit",
					"Paladin / Initial_Parameters / Capturing Remnant-life ()",
					"Paladin / Initial_Parameters / Sight radius",
					"Paladin / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Paladin / Install_Value / R-salvage",
					"Paladin / Install_Value / R-fresh water"
				};
				accessValue = {
					1;
					" R-TH"
				};
				accessBuildingsList = {
					1;
					{
						1;
						{
							building = {
								name = "R-HAVEN3";
								race = "Remnants(R)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = true;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "R-HOWITZER";
								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Paladin / Paladin / R-fresh water"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_HOWITZER_UNIT";
					id = 1112;
				};
				interfaceNames = {
					1;
					{
						key = "R_HOWITZER_UNIT_descr_short";
						id = 1108;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_HOWITZER_UNIT_descr_full";
						id = 1110;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour4";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 46.6769;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-HOVITZER  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA E-HOVITZERTANK ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
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				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 10.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 1.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 5.;
				angleSwimRotationMode = 5.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 5.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track How";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "R-";
				accountingNumber = 6;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					0;
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 2.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "ONiel";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "ONiel, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Hero_Oneil.3DX";
				boundHeight = 15.;
				boundScale = 0.227846;
				boundRadius = 7.94445;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.7;
						effectReference = "R_Hero_Sign_002";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					77;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
							name = "stand inactive 4";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 3;
						ChainIndex = {
							name = "stand inactive 7";
							index = 66;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 4;
						ChainIndex = {
							name = "stand inactive 8";
							index = 67;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 5;
						ChainIndex = {
							name = "stand inactive 9";
							index = 68;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 8000;
						periodSeconds = 8.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5500;
						periodSeconds = 5.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 58;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6600;
						periodSeconds = 6.6;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf left";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive walk";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2376;
						periodSeconds = 2.376;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2400;
						periodSeconds = 2.4;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -30;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1143;
						periodSeconds = 1.143;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = -60;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
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									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
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						};
						abnormalStateTypes = {
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							" "
						};
						period = 5000;
						periodSeconds = 5.;
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					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
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						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
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						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 61;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "parashute";
							index = 2;
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						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3200;
						periodSeconds = 3.2;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						periodSeconds = 0.4;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 9;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 37;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf left";
							index = 31;
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						AnimationGroup = {
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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							{
								phase = 0.7;
								soundReferences = {
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									"R_JB_Move_02"
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						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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									"R_JB_Move_01"
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							{
								phase = 0.7;
								soundReferences = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 23;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = true;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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							},
							{
								phase = 0.7;
								soundReferences = {
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									"R_JB_Move_02"
								};
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						periodSeconds = 1.714;
					},
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 29;
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						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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									"R_JB_Move_01"
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							{
								phase = 0.7;
								soundReferences = {
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									"R_JB_Move_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = true;
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						supportedByLogic = true;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_JB_Run_01"
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							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_JB_Run_01"
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							},
							{
								phase = 0.86;
								soundReferences = {
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									"R_JB_Run_02"
								};
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						abnormalStateTypes = {
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						};
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						periodSeconds = 0.889;
					},
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 12;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
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						periodSeconds = 1.6;
					},
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "run active fire back";
							index = 21;
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						AnimationGroup = {
							name = "main";
							index = 0;
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_JB_Run_01"
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							{
								phase = 0.86;
								soundReferences = {
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									"R_JB_Run_02"
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						abnormalStateTypes = {
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						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 900;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stop";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 32;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 667;
						periodSeconds = 0.667;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 455;
						periodSeconds = 0.455;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 833;
						periodSeconds = 0.833;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 59;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 60;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death explodes";
							index = 45;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death fire";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3300;
						periodSeconds = 3.3;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death pois";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand talk 1";
							index = 63;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					}
				};
				parametersInitial = {
					5;
					"Marcus_O_Neil / Initial_Parameters / Health2",
					"Marcus_O_Neil / Initial_Parameters / Armour2",
					"Marcus_O_Neil / Initial_Parameters / Capturing Remnant-life ()",
					"Marcus_O_Neil / Initial_Parameters / Sight radius",
					"Marcus_O_Neil / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 100.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"-ONEIL"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Marcus_O_Neil / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_ONIL";
					id = 1811;
				};
				interfaceNames = {
					1;
					{
						key = "R_ONIL_descr_short";
						id = 1812;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_ONIL_descr_full";
						id = 1813;
					},
					{
						key = "R_ONIL_descr_full_weapon";
						id = 8069;
					},
					{
						key = "R_ONIL_descr_full_weapon_WF";
						id = 8530;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 2;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 100;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 1.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					10;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB alvais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB1";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB6";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC ONEL";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 34;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 15;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 18;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ONIEL()";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 34;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 15;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 18;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "JB9-";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "R-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC ONEIL  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 34;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 15;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 18;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ONIEL(  )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -120.;
					y = 0.;
					z = 6.;
				};
				directControlOffsetWater = {
					x = -120.;
					y = 0.;
					z = 0.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 48;
								b = 47;
								a = 255;
							};
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
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					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					3;
					{
						first = 1;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB1";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Marcus_O_Neil / 1 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb1";
							automatic = false;
						};
					},
					{
						first = 6;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB6";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Marcus_O_Neil / 6 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb6";
							automatic = false;
						};
					},
					{
						first = 9;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "JB9";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Marcus_O_Neil / 9 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb9";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 0.135548;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 15.1355;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 3200;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.3;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M";
				accountingNumber = 0;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost run ONIEL"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L0";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO 1-100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO 1-200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO 1-300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L3";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO 1-400"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L4";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO 1-500"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L5";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					4;
					{
						name = "R-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL1";
						race = "Survivors(S)";
					},
					{
						name = "R1-DETAIL";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "ANTONOVA";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "ANTONOVA, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\R_Antonova.3DX";
				boundHeight = 12.;
				boundScale = 0.214217;
				boundRadius = 6.23781;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.7;
						effectReference = "R_Hero_Sign_002";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 4";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
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							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Grunt_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
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							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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								};
							},
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								phase = 0.7;
								soundReferences = {
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					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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							index = 0;
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						cycled = true;
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						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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								};
							},
							{
								phase = 0.7;
								soundReferences = {
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						abnormalStateTypes = {
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						};
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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									"R_Antonova_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
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						periodSeconds = 0.667;
					},
					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 16;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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								};
							},
							{
								phase = 0.7;
								soundReferences = {
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								};
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						};
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"R_Grunt_Swim_02"
								};
							}
						};
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						};
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 42;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
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						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"R_Grunt_Swim_02"
								};
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						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Antonova_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Antonova_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1980;
						periodSeconds = 1.98;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Antonova_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Antonova_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active starfe left";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strafe right";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
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						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 57;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 2;
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 11;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 39;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire left";
							index = 22;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
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									"R_Antonova_Move_01"
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							},
							{
								phase = 0.7;
								soundReferences = {
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									"R_Antonova_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 21;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
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									"R_Antonova_Move_01"
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							},
							{
								phase = 0.7;
								soundReferences = {
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									"R_Antonova_Move_02"
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						};
						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.22;
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							},
							{
								phase = 0.7;
								soundReferences = {
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									"R_Antonova_Move_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						cycled = true;
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						supportedByLogic = true;
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						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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							{
								phase = 0.7;
								soundReferences = {
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									"R_Antonova_Move_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 29;
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						AnimationGroup = {
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_Antonova_Run_01"
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							{
								phase = 0.86;
								soundReferences = {
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									"R_Antonova_Run_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						priority = 40;
						supportedByLogic = true;
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						syncBySound = false;
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						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_Antonova_Run_01"
								};
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							{
								phase = 0.86;
								soundReferences = {
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									"R_Antonova_Run_02"
								};
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						abnormalStateTypes = {
							0;
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						periodSeconds = 0.889;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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							{
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								soundReferences = {
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						soundReferences = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_Antonova_Run_01"
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								soundReferences = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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						supportedByLogic = false;
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						soundReferences = {
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							{
								phase = 0.22;
								soundReferences = {
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							{
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								soundReferences = {
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						periodSeconds = 1.;
					},
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.22;
								soundReferences = {
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							},
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								soundReferences = {
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									"R_Antonova_Move_02"
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 17;
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						AnimationGroup = {
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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							{
								phase = 0.22;
								soundReferences = {
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									"R_Antonova_Move_01"
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							},
							{
								phase = 0.7;
								soundReferences = {
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									"R_Antonova_Move_02"
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 19;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
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									"R_Antonova_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
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									"R_Antonova_Move_02"
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							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe left";
							index = 29;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 30;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = -10;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
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									"R_Antonova_Run_01"
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							},
							{
								phase = 0.86;
								soundReferences = {
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									"R_Antonova_Run_02"
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						};
						abnormalStateTypes = {
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						};
						period = 889;
						periodSeconds = 0.889;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 28;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Antonova_Run_01"
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							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Antonova_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
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							index = 33;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
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						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"R_Antonova_Run_01"
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								phase = 0.86;
								soundReferences = {
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							0;
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						periodSeconds = 1.;
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					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
							name = "swim inactive start";
							index = 34;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "swim inactive stop";
							index = 44;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
							name = "swim inactive start";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 51;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"G_SFx_LvlUp_Unit_001"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 5000;
						periodSeconds = 5.;
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					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 46;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 400;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 0.6;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						VisibilityGroup = {
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									index = 0;
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						stopPermanentEffects = true;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.39;
								soundReferences = {
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						periodSeconds = 3.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 0.455;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = true;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = 0;
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							index = 0;
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						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 0.833;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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								phase = 0.28;
								soundReferences = {
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						periodSeconds = 1.8;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						priority = 100;
						supportedByLogic = false;
						reversed = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						periodSeconds = 3.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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							{
								phase = 0.24;
								soundReferences = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 1";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "talk 1";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					}
				};
				parametersInitial = {
					5;
					"Sasha_Antonova / Initial_Parameters / Health2",
					"Sasha_Antonova / Initial_Parameters / Armour2",
					"Sasha_Antonova / Initial_Parameters / Capturing Remnant-life ()",
					"Sasha_Antonova / Initial_Parameters / Sight radius",
					"Sasha_Antonova / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 100.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"-ANTONOVA"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Sasha_Antonova / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_ANTONOVA";
					id = 1814;
				};
				interfaceNames = {
					1;
					{
						key = "R_ANTONOVA_descr_short";
						id = 1815;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "R_ANTONOVA_descr_full";
						id = 1816;
					},
					{
						key = "R_ANTONOVA_descr_full_weapon";
						id = 8070;
					},
					{
						key = "R_ANTONOVA_descr_full_weapon_WF";
						id = 8531;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 2;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 100;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 1.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					8;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB alvais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB2";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "JB8";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC ANTONOVA";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 33;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 13;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 16;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ANTONOVA1 ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC ANTONOVA  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire";
										index = 6;
									};
									nodeGraphics = {
										name = "target fire";
										index = 33;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 13;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 16;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF ANTONOVA ( )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -125.;
					y = 0.;
					z = 8.;
				};
				directControlOffsetWater = {
					x = -120.;
					y = 0.;
					z = 0.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
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					},
					{
						type = "";
						effectColor = {
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								b = 255;
								a = 255;
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = true;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
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					},
					{
						type = "  ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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						};
						effectAttribute = {
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							bindOrientation = true;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
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								g = 121;
								b = 70;
								a = 255;
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							isBrightColor = true;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
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								b = 255;
								a = 255;
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						};
						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
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								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							enableExplodeFantom = false;
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					},
					{
						type = "";
						effectColor = {
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								b = 255;
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						effectAttribute = {
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							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
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						};
						soundReference = "";
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					{
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Small_001";
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					{
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							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					2;
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-HERO";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					2;
					{
						first = 2;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB2";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Sasha_Antonova / 2 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb2";
							automatic = false;
						};
					},
					{
						first = 8;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB8";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Sasha_Antonova / 8 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb8";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -1.64319e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 11.9836;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 5000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.3;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M2";
				accountingNumber = 0;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runANTONOVA"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L0";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO2-100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L3";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-400"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L4";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-500"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L5";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
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							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					4;
					{
						name = "R-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL1";
						race = "Survivors(S)";
					},
					{
						name = "R1-DETAIL";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-JEEP-KAMIK 2";
				race = "Remnants(R)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "R-JEEP-KAMIK 2, Remnants(R)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\Remnants Jeep New.3DX";
				boundHeight = 20.;
				boundScale = 0.749306;
				boundRadius = 32.2208;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "Light_Jeep";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = true;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "G_Fx_Exhaust_JeepK_001";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
					13;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand L2";
							index = 13;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Stand_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim stand";
							index = 10;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 2.5;
								effectReference = "G_Fx_Swim_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Stand_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk L2";
							index = 14;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim";
							index = 11;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 2.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk L2";
							index = 14;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim";
							index = 11;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Move_Water_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_Water_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_GO_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand go";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_STOP_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stop";
							index = 4;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.6;
								effectReference = "G_Fx_Go_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JeepKamikaze_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 6;
						};
						AnimationGroup = {
							name = "Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fire";
							index = 6;
						};
						AnimationGroup = {
							name = "Fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 7;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 567;
						periodSeconds = 0.567;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "rise L2";
							index = 15;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 567;
						periodSeconds = 0.567;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					8;
					"Jackhammer / Initial_Parameters / Health3",
					"Jackhammer / Initial_Parameters / Armour3",
					"Jackhammer / Initial_Parameters / Capturing",
					"Jackhammer / Initial_Parameters / Recovery of not fully captured unit",
					"Jackhammer / Initial_Parameters / Recovery of captured unit",
					"Jackhammer / Initial_Parameters / Capturing Remnant-life ()",
					"Jackhammer / Initial_Parameters / Sight radius",
					"Jackhammer / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 2.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"R-JEEPKAMIKADZE=2"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_JEEP_KAMIKAZE";
					id = 1099;
				};
				interfaceNames = {
					1;
					{
						key = "R_JEEP_KAMIKAZE_descr_short";
						id = 93;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "R_JEEP_KAMIKAZE_descr_full";
						id = 94;
					},
					{
						key = "R_JEEP_KAMIKAZE_descr_full_weapon_WF";
						id = 8089;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					4;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour3";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 45.9445;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "jeep";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					4;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target Fire";
										index = 11;
									};
									nodeGraphics = {
										name = "Target Fire";
										index = 28;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target Turret";
									index = 23;
								};
								nodeLogic = {
									name = "Target Turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target Shaft";
									index = 25;
								};
								nodeLogic = {
									name = "Target Shaft";
									index = 10;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF JEEP-KAMIKADZE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA R-JKAMIKADZE  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
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										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
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								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
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									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WA R-JKAMIKADZE ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
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									nodeGraphics = {
										name = "group center";
										index = 0;
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								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
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								};
								nodeLogic = {
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									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
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								valueMax = 360.;
								valueDefault = 0.;
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								nodeLogic = {
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								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
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								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "AREA (R)";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
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				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
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							isBrightColor = true;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								b = 255;
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
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					{
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "";
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						};
						soundReference = "";
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							ignoreFogOfWar = false;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
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						};
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Target_001";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
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					{
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							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "R_JB_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 153;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					3;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground R-JEEP-KAMIKAZE";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls R-JEEP-KAMIKAZE";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD REMNANTS SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -12.4154;
					y = -26.3141;
					z = 3.46936e-002;
				};
				boundBoxMax = {
					x = 12.2208;
					y = 29.773;
					z = 20.0347;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 100;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 0;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground";
				mass = 4.;
				sightRadiusNightFactor = 0.9;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 5.;
				angleSwimRotationMode = 5.;
				pathTrackingAngle = 20.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 7.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 5.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = false;
				ptSideMove = false;
				wheelList = {
					6;
					{
						nodeLogic = {
							name = "Trace Wheel Front 01";
							index = 8;
						};
						nodeGraphics = {
							name = "wheel front 01";
							index = 14;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace Wheel Front";
							index = 5;
						};
						nodeGraphics = {
							name = "wheel front";
							index = 11;
						};
						frontWheel = true;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 02";
							index = 3;
						};
						nodeGraphics = {
							name = "wheel 01";
							index = 9;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 03";
							index = 4;
						};
						nodeGraphics = {
							name = "wheel 02";
							index = 10;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel";
							index = 6;
						};
						nodeGraphics = {
							name = "wheel 03";
							index = 12;
						};
						frontWheel = false;
					},
					{
						nodeLogic = {
							name = "Trace Wheel 01";
							index = 7;
						};
						nodeGraphics = {
							name = "wheel 04";
							index = 13;
						};
						frontWheel = false;
					}
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track Jeep";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					4;
					{
						name = "Trace Wheel Front 01";
						index = 8;
					},
					{
						name = "Trace Wheel Front";
						index = 5;
					},
					{
						name = "Trace Wheel 03";
						index = 4;
					},
					{
						name = "Trace Wheel 01";
						index = 7;
					}
				};
				grassTrack = true;
				formationType = "";
				accountingNumber = 4;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runR-JEEP-KAMIKAZE"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "R-TOCHKA";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-TOCHKA, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\Water_Point_Flag_001.3DX";
				boundHeight = 10.;
				radius = 20.;
				boundScale = 0.653012;
				boundRadius = 11.4448;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					7;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Building_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 227;
						periodSeconds = 0.227;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = true;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Build_L1_Big_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_Build_L1_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						ChainIndex = {
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						AnimationGroup = {
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 2500;
						periodSeconds = 2.5;
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				};
				parametersInitial = {
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				};
				bodyParts = {
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				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
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				};
				installValue = {
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				};
				cancelConstructionValue = {
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				uninstallValue = {
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				};
				needBuilders = false;
				accessValue = {
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				accessBuildingsList = {
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				};
				inheritHealthArmor = false;
				upgrades = {
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						second = {
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								race = "Remnants(R)";
							};
							automatic = false;
							upgradeValue = {
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							accessParameters = {
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								" "
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
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							level = -1;
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					},
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							};
							automatic = true;
							upgradeValue = {
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							accessParameters = {
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							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 2000;
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							level = -1;
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					},
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							accessParameters = {
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							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 2000;
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				};
				transportSlots = {
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				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
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				interfaceNames = {
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				isStrategicPoint = true;
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				selection_cursor = "";
				selectionListPriority = 0;
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						paramTypeRef = " ";
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							a = 0.25;
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								scale = 0.5;
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									g = 0.980392;
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						changeSettings = {
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				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
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					duration = 1.;
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					damage = {
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							"4RWATER DEMAGEHealth4",
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					useArithmetics = false;
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					damage = {
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							"2 ICE DEMAGEHealth"
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Medium";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						3;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 0;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					2;
					"Water_station_B_ / Productivity__per_second_ / R-fresh water",
					"Water_station_B_ / Productivity__per_second_ / REMNANT"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_ON_TERRAIN;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -6.85725;
					y = -6.98971;
					z = 9.91986e-002;
				};
				boundBoxMax = {
					x = 7.70179;
					y = 7.56932;
					z = 10.0992;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 10.;
					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_DELTA_UNDERWATER;
				placementDeltaHeight = 50;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 60;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "R-PAD small";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-ZABOR";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-ZABOR, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Fence_01.3DX";
				boundHeight = 50.;
				radius = 0.;
				boundScale = 1.22727;
				boundRadius = 93.8139;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					1;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					1;
					"Remnant_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_ZABOR";
					id = 7245;
				};
				interfaceNames = {
					1;
					{
						key = "R_ZABOR";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_ZABOR";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					0;
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 90.4215;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "fence";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					15;
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
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						soundReference = "";
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					2;
					"Remnant_defenses_B_ / Initial_Parameters / Health4",
					"Remnant_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_VOROTA";
					id = 7246;
				};
				interfaceNames = {
					1;
					{
						key = "R_VOROTA_descr_full";
						id = 7247;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_VOROTA_descr_full";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_ALWAYS;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 46.9811;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire_R";
										index = 14;
									};
									nodeGraphics = {
										name = "target fire_R";
										index = 21;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turred_R";
									index = 9;
								};
								nodeLogic = {
									name = "turred_R";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft_R";
									index = 15;
								};
								nodeLogic = {
									name = "shaft_R";
									index = 8;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R - ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire_L";
										index = 15;
									};
									nodeGraphics = {
										name = "target fire_L";
										index = 22;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turred_L";
									index = 10;
								};
								nodeLogic = {
									name = "turred_L";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft_L";
									index = 16;
								};
								nodeLogic = {
									name = "shaft_L";
									index = 9;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R - ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					15;
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Debris_Medium";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -51.7205;
					y = -4.57051;
					z = 0.;
				};
				boundBoxMax = {
					x = 41.9866;
					y = 2.34947;
					z = 50.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
					x = 0.;
					y = 0.;
				};
				placementMode = PLACE_ON_GROUND;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 1;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "R-ZABOR ZIMA";
				race = "Remnants(R)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "R-ZABOR ZIMA, Remnants(R)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\R_Fence_Wint_01.3DX";
				boundHeight = 50.;
				radius = 0.;
				boundScale = 1.22727;
				boundRadius = 93.8139;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					1;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					1;
					"Remnant_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_ZABOR";
					id = 0;
				};
				interfaceNames = {
					1;
					{
						key = "R_ZABOR";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_ZABOR";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					0;
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 90.4215;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					15;
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
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							waterPlacementMode = WATER_BOTTOM;
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						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					}
				};
				parametersInitial = {
					2;
					"Remnant_defenses_B_ / Initial_Parameters / Health4",
					"Remnant_defenses_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "R_VOROTA";
					id = 0;
				};
				interfaceNames = {
					1;
					{
						key = "R_VOROTA_descr_full";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_VOROTA_descr_full";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_RECTANGLE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					color = {
						r = 2.7451e-002;
						g = 0.780392;
						b = 0.996078;
						a = 1.;
					};
				};
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_ALWAYS;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-hydro energy";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 9.01961e-002;
									g = 0.;
									b = 0.909804;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 46.9811;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire_R";
										index = 14;
									};
									nodeGraphics = {
										name = "target fire_R";
										index = 21;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turred_R";
									index = 9;
								};
								nodeLogic = {
									name = "turred_R";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft_R";
									index = 15;
								};
								nodeLogic = {
									name = "shaft_R";
									index = 8;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R - ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "target fire_L";
										index = 15;
									};
									nodeGraphics = {
										name = "target fire_L";
										index = 22;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turred_L";
									index = 10;
								};
								nodeLogic = {
									name = "turred_L";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft_L";
									index = 16;
								};
								nodeLogic = {
									name = "shaft_L";
									index = 9;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF R - ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					15;
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Big";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 171;
								g = 254;
								b = 252;
								a = 128;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Bullet_Explosion_Building_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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							switchOffByDay = false;
							switchOffOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
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						};
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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				unitAttackClass = ATTACK_CLASS_BUILDING;
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				productionRequirement = PRODUCE_EVERYWHERE;
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				excludeCollision = ;
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				chainBirthTime = 1000;
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				selection_cursor = "";
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						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 40.402;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Fly";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 0";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-INCEPTION SPOREeggsweaponI";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-IS EGG1";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Burning_IS_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 0.5;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 2.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  (  )";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
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				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
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					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
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					switchOffByAnimationChain = false;
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				};
				enableExplodeFantom = false;
				sources = {
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					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-INCEPTION SPORE";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
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						lifeTime = 10.;
						key = "";
						sourceReference = "A-IS ";
						showColor = {
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						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS ";
						showColor = {
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						lifeTime = 0.;
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						sourceReference = "A-IS  SAND";
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						key = "";
						sourceReference = "A-IS  SNOW";
						showColor = {
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							dotted = CIRCLE_SOLID;
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						isAutonomous = false;
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						key = "";
						sourceReference = "WATER DEAD ALIEN BIG";
						showColor = {
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						isAutonomous = false;
						positionDelta = {
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				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
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					{
						name = "A-TRUP1";
						race = "Survivors(S)";
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				deathGainArithmetics = {
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							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
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							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
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							influenceInStatistic = false;
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						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
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							influenceInStatistic = false;
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						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
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				};
				producedUnits = {
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				};
				producedUnitQueueSize = 10;
				dockNodes = {
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						index = 0;
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				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					1;
					"Inception_Spore___B_ / Productivity__per_second_ / Maximun number of units"
				};
				productivityTotal = {
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				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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						second = {
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									unitType = ALL_TYPES;
									creationType = ALL;
									weaponType = WEAPON_NONE;
									address = WATER_DAMAGE;
									parameterType = "Health";
									operation = ADD_PERCENT;
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									influenceInStatistic = false;
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									creationType = ALL;
									weaponType = WEAPON_NONE;
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									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "ARMOR";
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									influenceInStatistic = false;
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							time = 10;
							cost = {
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								"Inception_Spore___B_ / 1 / A-bioenergy"
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							accessValue = {
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							accessBuildingsList = {
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									weaponType = WEAPON_NONE;
									address = ;
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							time = 60;
							cost = {
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								"Inception_Spore___B_ / 22 / A-bioenergy"
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							accessBuildingsList = {
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					"Inception_Spore___B_ / Resource_Capacity / Maximun number of units"
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				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
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				boundBoxMin = {
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					y = -16.9253;
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				producedThisFactories = {
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				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 2000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
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				placementZone = "";
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				};
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				sightRadiusNightFactor = 1.1;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
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				radius = 50.;
				boundScale = 0.239441;
				boundRadius = 46.4768;
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						AnimationGroup = {
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								stopImmediately = false;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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						stopPermanentEffects = false;
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						soundMarkers = {
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					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
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					"Fledgling_Spore___B_ / Initial_Parameters / Health4",
					"Fledgling_Spore___B_ / Initial_Parameters / Capturing Alien-life ()",
					"Fledgling_Spore___B_ / Initial_Parameters / Sight radius",
					"Fledgling_Spore___B_ / Initial_Parameters / Aliens Water coefficient for construction time acceleration"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					2;
					"2Deinstallation costs-biomassA-INCEPTION SPORE2",
					"2Deinstallation costs-waterA-INCEPTION SPORE2"
				};
				needBuilders = false;
				accessValue = {
					1;
					"-IS2"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
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					{
						first = 0;
						second = {
							upgrade = {
								name = "A-INCEPTION SPORE3";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Fledgling_Spore___B_ / Mature_Spore__ / -biomass",
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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							"A_InceptionSpore_Production"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 3 death";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 3";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
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				};
				parametersInitial = {
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					"Mature_Spore___B_ / Initial_Parameters / Capturing Alien-life ()",
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					"Mature_Spore___B_ / Initial_Parameters / Aliens Water coefficient for construction time acceleration"
				};
				bodyParts = {
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				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
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				};
				installValue = {
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				};
				cancelConstructionValue = {
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				};
				uninstallValue = {
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					"2Deinstallation costsA-bioenergyA-INCEPTION SPORE3"
				};
				needBuilders = false;
				accessValue = {
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					"-IS3"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
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					{
						first = 0;
						second = {
							upgrade = {
								name = "A-INCEPTION SPORE4";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Mature_Spore___B_ / Superior_Spore__ / -biomass",
								"Mature_Spore___B_ / Superior_Spore__ / A-bioenergy"
							};
							accessParameters = {
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							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 70000;
							built = true;
							level = -1;
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					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_INCEPTION_SPORE_3";
					id = 1156;
				};
				interfaceNames = {
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					{
						key = "A_INCEPTION_SPORE_3_desc_short";
						id = 195;
					}
				};
				interfaceDescriptions = {
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					{
						key = "A_INCEPTION_SPORE_3_desc_full";
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					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.356863;
									b = 0.;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
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				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 58.7624;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
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				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
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						g = 100;
						b = 0;
						a = 0;
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					width = 1.;
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				};
				signRadiusCircle = {
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					dotted = CIRCLE_SOLID;
					color = {
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						g = 0;
						b = 150;
						a = 0;
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					width = 1.;
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				};
				interfaceTV = {
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					position = {
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						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 10000;
						periodSeconds = 10.;
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				};
				weaponAttributes = {
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					{
						aimControllerPrm = {
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							barrels = {
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								{
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									nodeGraphics = {
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								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
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								nodeLogic = {
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									index = 0;
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								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
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									index = 0;
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								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "A-INCEPTION SPORE3specweapon";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
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							barrels = {
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								{
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									nodeGraphics = {
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							animationChainCounter = 0;
							animationChainAimCounter = 0;
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								nodeLogic = {
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								rotateByLogic = false;
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								turnSpeed = 10.;
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								turnSpeedDirectControl = 2000.;
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						};
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						groupType = "1";
						priority = 0;
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					{
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								{
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								turnSpeedDirectControl = 2000.;
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						};
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					{
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								{
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										index = 0;
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									nodeGraphics = {
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							animationChainCounter = 0;
							animationChainAimCounter = 0;
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								precision = 1.;
								turnSpeed = 10.;
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								turnSpeedDirectControl = 2000.;
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						};
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						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
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					{
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								{
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							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
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								turnSpeed = 10.;
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						};
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						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
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				};
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				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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					index = 0;
				};
				directControlOffset = {
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					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
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					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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					{
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						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
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							isBrightColor = true;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Burning_IS_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						soundReference = "";
						hasDeathAttribute = false;
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							isBrightColor = true;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
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								b = 255;
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									address = UNIT;
									parameterType = "ARMOR";
									operation = SET;
									value = 3.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mature_Spore___B_ / 3 / A-bioenergy"
							};
							accessValue = {
								1;
								"ARMOR=2"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE WATER 3";
							signalVariable = "a-water3";
							automatic = false;
						};
					},
					{
						first = 22;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-PROPAGATOR";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Mature_Spore___B_ / 22 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-PROPAGATOR"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE PROPAGATOR";
							signalVariable = "a-propagator";
							automatic = false;
						};
					},
					{
						first = 23;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-RIPPER";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Mature_Spore___B_ / 23 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-RIPPER"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE RIPPER";
							signalVariable = "a-ripper";
							automatic = false;
						};
					},
					{
						first = 26;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-SCUTTLER";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Mature_Spore___B_ / 26 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-SCUTTLER"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE SCUTTLER";
							signalVariable = "a-scuttler";
							automatic = false;
						};
					},
					{
						first = 27;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "A-LAND DRAGON";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Mature_Spore___B_ / 27 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-LAND DRAGON"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE LAND DRAGON";
							signalVariable = "a-land dragon";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					1;
					"Mature_Spore___B_ / Resource_Capacity / Maximun number of units"
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -16.1675;
					y = -19.0516;
					z = -3.4702e-008;
				};
				boundBoxMax = {
					x = 17.0105;
					y = 29.4482;
					z = 102.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
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						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 10.;
					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "Platform Aliens3";
					scaleFactor = 2.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.1;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "A-INCEPTION SPORE4";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-INCEPTION SPORE4, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Inception_Spore_L4.3dx";
				boundHeight = 160.;
				radius = 55.;
				boundScale = 0.239687;
				boundRadius = 86.3085;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					6;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 4 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 4";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 4 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 4";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_InceptionSpore_Select_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Build 4-5";
							index = 1;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "build 4-5";
							index = 1;
						};
						animationAcceleration = -89;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_InceptionSpore_Upgrade_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"A_InceptionSpore_Production"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 81818;
						periodSeconds = 81.818;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 4 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 4";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_InceptionSpore_Production"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 4 death";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "death";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 4 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "level 4";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					4;
					"Superior_Spore___B_ / Initial_Parameters / Health4",
					"Superior_Spore___B_ / Initial_Parameters / Capturing Alien-life ()",
					"Superior_Spore___B_ / Initial_Parameters / Sight radius",
					"Superior_Spore___B_ / Initial_Parameters / Aliens Water coefficient for construction time acceleration"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
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				};
				uninstallValue = {
					2;
					"2Deinstallation costs-biomassA-INCEPTION SPORE4",
					"2Deinstallation costsA-bioenergyA-INCEPTION SPORE4"
				};
				needBuilders = false;
				accessValue = {
					1;
					"-IS4"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
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					{
						first = 0;
						second = {
							upgrade = {
								name = "A-INCEPTION SPORE5";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Superior_Spore___B_ / Elder_Spore____ / -biomass",
								"Superior_Spore___B_ / Elder_Spore____ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 82000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_INCEPTION_SPORE_4";
					id = 1157;
				};
				interfaceNames = {
					1;
					{
						key = "A_INCEPTION_SPORE_4_desc_short";
						id = 197;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "A_INCEPTION_SPORE_4_desc_full";
						id = 198;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
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									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 64.7815;
				selectCircleColor = {
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					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						g = 0;
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					};
					width = 1.;
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				};
				fireMinRadiusCircle = {
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					dotted = CIRCLE_SOLID;
					color = {
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						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
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				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
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						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
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				};
				interfaceTV = {
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					position = {
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						y = 0.;
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					orientation = {
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						y = 0.;
						z = 0.;
					};
					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "level 4";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 3000;
						periodSeconds = 3.;
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				};
				weaponAttributes = {
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					{
						aimControllerPrm = {
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							barrels = {
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								{
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									};
									nodeGraphics = {
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										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
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								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-INCEPTION SPORE4specweapon";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
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							barrels = {
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								{
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										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
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							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									index = 0;
								};
								nodeLogic = {
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								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
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							angleThetaPrm = {
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								};
								nodeLogic = {
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								rotateByLogic = false;
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								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-INCEPTION SPOREeggsweaponI";
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						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
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								{
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									nodeGraphics = {
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							};
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							animationChainCounter = 0;
							animationChainAimCounter = 0;
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								nodeLogic = {
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								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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								nodeLogic = {
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								rotateByLogic = false;
								precision = 1.;
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								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
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						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
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								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
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								rotateByLogic = false;
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								turnSpeedDirectControl = 2000.;
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								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "A-IS EGG2-5";
						equipmentCellType = 0;
						groupType = "1";
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					{
						aimControllerPrm = {
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						};
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						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
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				};
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				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
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				directControlOffset = {
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					y = 0.;
					z = 10.;
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				directControlOffsetWater = {
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				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
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					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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					};
					useArithmetics = false;
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				iceEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"2 ICE DEMAGEHealth"
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					};
					useArithmetics = false;
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				};
				earthEffect = {
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					duration = 1.;
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					damage = {
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					};
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				abnormalStateEffects = {
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							switchOffOnIce = false;
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							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
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						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Burning_IS_L3";
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						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
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							};
							sprites = "A-INC SPORE SCUTTLER2";
							signalVariable = "a-scuttler2";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					1;
					"Superior_Spore___B_ / Resource_Capacity / Maximun number of units"
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -22.0584;
					y = -22.1916;
					z = -4.16309e-008;
				};
				boundBoxMax = {
					x = 21.348;
					y = 25.8971;
					z = 160.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
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						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 10.;
					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "Platform Aliens4";
					scaleFactor = 2.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.1;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "A-INCEPTION SPORE5";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-INCEPTION SPORE5, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Inception_Spore_L5.3dx";
				boundHeight = 184.;
				radius = 55.;
				boundScale = 0.239132;
				boundRadius = 98.5035;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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				};
				animationChains = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 6.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "death";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 6000;
						periodSeconds = 6.;
					}
				};
				parametersInitial = {
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					"Elder_Spore_____B_ / Initial_Parameters / Capturing Alien-life ()",
					"Elder_Spore_____B_ / Initial_Parameters / Sight radius",
					"Elder_Spore_____B_ / Initial_Parameters / Aliens Water coefficient for construction time acceleration"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
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				};
				installValue = {
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				};
				cancelConstructionValue = {
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				};
				uninstallValue = {
					2;
					"2Deinstallation costs-biomassA-INCEPTION SPORE5",
					"2Deinstallation costsA-bioenergyA-INCEPTION SPORE5"
				};
				needBuilders = false;
				accessValue = {
					1;
					"-IS5"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = true;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_INCEPTION_SPORE_5";
					id = 1158;
				};
				interfaceNames = {
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					{
						key = "A_INCEPTION_SPORE_5_desc_short";
						id = 199;
					}
				};
				interfaceDescriptions = {
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					{
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						id = 200;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
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					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
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								scale = 0.5;
								color = {
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									g = 0.980392;
									b = 0.227451;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
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									g = 0.356863;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
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							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 30.;
						showChangeSettings = {
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				};
				showChangeParameterSettings = {
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				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 52.7979;
				selectCircleColor = {
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					g = 255;
					b = 0;
					a = 0;
				};
				fireRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						g = 0;
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					dotted = CIRCLE_SOLID;
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					dotted = CIRCLE_SOLID;
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					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						cycled = false;
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						syncBySound = false;
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						stopPermanentEffects = false;
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				weaponAttributes = {
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					{
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							animationChainAimCounter = 0;
							anglePsiPrm = {
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						};
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						groupType = "1";
						priority = 0;
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					{
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							animationChainAimCounter = 0;
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						weaponPrmReference = "A-INCEPTION SPOREeggsweaponI";
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								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-IS EGG3-5";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-INCEPTION SPORE5eggsweaponG";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Burning_IS_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Insects_IS_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L4_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 0.5;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  (  )";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					6;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-INCEPTION SPORE";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-IS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS  SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS  SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD ALIEN BIG";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
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									address = WATER_DAMAGE;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Elder_Spore_____B_ / 21 / A-bioenergy"
							};
							accessValue = {
								1;
								"ARMOR=4"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE WATER 5";
							signalVariable = "a-water5";
							automatic = false;
						};
					},
					{
						first = 22;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-PROPAGATOR";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Elder_Spore_____B_ / 22 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-PROPAGATOR"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE PROPAGATOR";
							signalVariable = "a-propagator";
							automatic = false;
						};
					},
					{
						first = 23;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-RIPPER";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Elder_Spore_____B_ / 23 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-RIPPER"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE RIPPER";
							signalVariable = "a-ripper";
							automatic = false;
						};
					},
					{
						first = 25;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-TUNELLER";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Elder_Spore_____B_ / 25 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-TUNNELER"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE TUNNELER";
							signalVariable = "a-tunneler";
							automatic = false;
						};
					},
					{
						first = 26;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-SCUTTLER";
									operation = SET;
									value = 2.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Elder_Spore_____B_ / 26 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-SCUTTLER"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE SCUTTLER";
							signalVariable = "a-scuttler";
							automatic = false;
						};
					},
					{
						first = 27;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "A-LAND DRAGON";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Elder_Spore_____B_ / 27 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-LAND DRAGON"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE LAND DRAGON";
							signalVariable = "a-land dragon";
							automatic = false;
						};
					},
					{
						first = 28;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "A-LEECH";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Elder_Spore_____B_ / 28 / A-bioenergy"
							};
							accessValue = {
								1;
								"A-LEECH"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE LEECH";
							signalVariable = "a-leech";
							automatic = false;
						};
					},
					{
						first = 30;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "A-SCUTTLER";
									operation = SET;
									value = 3.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Elder_Spore_____B_ / 30 / A-bioenergy"
							};
							accessValue = {
								2;
								"A-SCUTTLER=2",
								"!WC=1"
							};
							accessBuildingsList = {
								0;
							};
							sprites = "A-INC SPORE SCUTTLER2";
							signalVariable = "a-scuttler2";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					1;
					"Elder_Spore_____B_ / Resource_Capacity / Maximun number of units"
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -22.3757;
					y = -23.672;
					z = -4.37438e-008;
				};
				boundBoxMax = {
					x = 21.6669;
					y = 31.2463;
					z = 184.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
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						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
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						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 10.;
					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "Platform Aliens5";
					scaleFactor = 2.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "IS";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.1;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "A-BIOMASS GENERATOR";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-BIOMASS GENERATOR, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Biomatter_Farm.3dx";
				boundHeight = 30.;
				radius = 30.;
				boundScale = 0.315808;
				boundRadius = 24.6015;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "A_Biomatterfarm_L1";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 1 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_PRODUCTION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = -80;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.1;
								soundReferences = {
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									"A_InceptionSpore_Production"
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							}
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						abnormalStateTypes = {
							0;
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						period = 20000;
						periodSeconds = 20.;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 7.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 5;
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						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "Build 0-1";
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						animationAcceleration = -80;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 20000;
						periodSeconds = 20.;
					},
					{
						chainID = CHAIN_OPEN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 1 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 636;
						periodSeconds = 0.636;
					},
					{
						chainID = CHAIN_CLOSE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 1 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 636;
						periodSeconds = 0.636;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_HOLOGRAM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 1 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					},
					{
						chainID = CHAIN_UNINSTALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 1 death";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					}
				};
				parametersInitial = {
					4;
					"Biomass_Farm___B_ / Initial_Parameters / Health3",
					"Biomass_Farm___B_ / Initial_Parameters / Capturing Alien-life ()",
					"Biomass_Farm___B_ / Initial_Parameters / Sight radius",
					"Biomass_Farm___B_ / Initial_Parameters / Aliens Water coefficient for construction time acceleration"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 20.;
				creationValue = {
					0;
				};
				installValue = {
					1;
					"Biomass_Farm___B_ / Install_Value / A-bioenergy"
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					1;
					"2Deinstallation costsA-BIOMASS"
				};
				needBuilders = false;
				accessValue = {
					1;
					"-BIOMASGENERATOR1"
				};
				accessBuildingsList = {
					1;
					{
						5;
						{
							building = {
								name = "A-INCEPTION SPORE";
								race = "Aliens(A)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "A-INCEPTION SPORE2";
								race = "Aliens(A)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "A-INCEPTION SPORE3";
								race = "Aliens(A)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "A-INCEPTION SPORE4";
								race = "Aliens(A)";
							};
							needConstructed = true;
						},
						{
							building = {
								name = "A-INCEPTION SPORE5";
								race = "Aliens(A)";
							};
							needConstructed = true;
						}
					}
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "A-BIOMASS GENERATOR2";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Biomass_Farm___B_ / Superior_Biomass_Farm__ / -biomass",
								"Biomass_Farm___B_ / Superior_Biomass_Farm__ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 20000;
							built = true;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_BIOMASS_GENERATOR";
					id = 1159;
				};
				interfaceNames = {
					1;
					{
						key = "A_BIOMASS_GENERATOR_desc_short";
						id = 201;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "A_BIOMASS_GENERATOR_desc_full";
						id = 202;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_SELF;
				minimapSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = true;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.931641;
							top = 0.648438;
							width = 2.14844e-002;
							height = 4.29688e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				hasPermanentSymbol = true;
				minimapPermamentSymbol = {
					type = SYMBOL_SPRITE;
					scaleByEvent = false;
					selfScale = 1.;
					useLegionColor = false;
					sprite = {
						texture_ = "1024_Commony.dds";
						textureCoords_ = {
							left = 0.931641;
							top = 0.648438;
							width = 2.14844e-002;
							height = 4.29688e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
				};
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER_OR_SELECT;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = -5.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 0.894118;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 0.971429;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 50.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = UPGRADE_PROGRESS;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "-biomass";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 0.196078;
									g = 1.;
									b = 0.176471;
									a = 1.;
								};
								time = 1.;
								height = 40;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.5;
						};
					}
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 38.9991;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Level 1 stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Level 1";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA BIOMASS 2 ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA BIOMASS 2 ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA BIOMASS 2 ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA BIOCREEP 2";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA BEOCREP2 ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 0.5;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  (  )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					6;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-BIOCREEP";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS  SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS  SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "WATER DEAD ALIEN SMALL";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					1;
					"Superior_Mutagen_Pump__B_ / Productivity__per_second_ / A-bioenergy"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -16.1959;
					y = -16.238;
					z = 0.782543;
				};
				boundBoxMax = {
					x = 15.0142;
					y = 16.5733;
					z = 25.7825;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_BIG_BUILDING;
				basementExtent = {
					x = 10.;
					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.1;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "MAMMON";
				race = "Aliens(A)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "MAMMON, Aliens(A)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\A_HERO_Mammon.3DX";
				boundHeight = 20.;
				boundScale = 4.13823e-002;
				boundRadius = 11.0248;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					2;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.7;
						effectReference = "A_Hero_Sign_001";
						scaleByModel = true;
						switchOffByAnimationChain = true;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						isCycled = true;
						stopImmediately = false;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "A_MAM";
						scaleByModel = true;
						switchOffByAnimationChain = false;
						node = {
							name = "Bip01 Head";
							index = 18;
						};
					}
				};
				animationChains = {
					74;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
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							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 8";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
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							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 57;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
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						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
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							name = "walk strafe left";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
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								};
							},
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								soundReferences = {
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						periodSeconds = 1.111;
					},
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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								legionColor = false;
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								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
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								switchOffByAnimationChain = false;
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								phase = 0.3;
								soundReferences = {
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								switchOffUnderWater = false;
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								switchOffByDay = false;
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								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep walk";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2640;
						periodSeconds = 2.64;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep back";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 990;
						periodSeconds = 0.99;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run starfe left";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run strafe right";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run back";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep run";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -30;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2800;
						periodSeconds = 2.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep back";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"R_Grunt_Swim_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand turn left";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand turn right";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire3";
							index = 13;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire";
							index = 60;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2600;
						periodSeconds = 2.6;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep fire";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 1;
						ChainIndex = {
							name = "deep fire";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe fire left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe fire right";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk fire";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk fire2";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire strafe left";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire strafe right";
							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2900;
						periodSeconds = 2.9;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire2";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1450;
						periodSeconds = 1.45;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire3";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim  fire";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe fire left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe fire right";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk fire";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk fire2";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire strafe left";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire strafe right";
							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1250;
						periodSeconds = 1.25;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -60;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2900;
						periodSeconds = 2.9;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire2";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1450;
						periodSeconds = 1.45;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep stand";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep stand";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Hero_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "kinetic (rise)";
							index = 46;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1333;
						periodSeconds = 1.333;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "kinetic (fall)";
							index = 45;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 455;
						periodSeconds = 0.455;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"A_Mammon_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 58;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 47;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"A_Mammon_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death fire";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"A_Mammon_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3160;
						periodSeconds = 3.16;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death pois";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"A_Mammon_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand talk 1";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand talk 3";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand inactive 9";
							index = 61;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					}
				};
				parametersInitial = {
					3;
					"Mammon__ / Initial_Parameters / Health2",
					"Mammon__ / Initial_Parameters / Sight radius",
					"Mammon__ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
					0;
				};
				installValue = {
					2;
					"Mammon__ / Install_Value / -biomass",
					"Mammon__ / Install_Value / A-bioenergy"
				};
				accessValue = {
					1;
					" MAMMON"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "A_MAMMON";
					id = 1150;
				};
				interfaceNames = {
					1;
					{
						key = "A_MAMMON_desc_short";
						id = 183;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "A_MAMMON_desc_full";
						id = 184;
					},
					{
						key = "A_MAMMON_desc_full_weapon";
						id = 8071;
					},
					{
						key = "A_MAMMON_desc_full_weapon_WF";
						id = 8532;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 3;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					2;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 1;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 3.;
				selectRadius = 13.9256;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					14;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON alwais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON3";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON5";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON7";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON8";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON9";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC MAMMON";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MAMMON ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-MAMMON IS";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON Auriga";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON Psychic";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF AURIGA (  )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD | TARGET_NOTIFY_ALL;
				attackTargetNotificationRadius = 0.5;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -120.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -120.;
					y = 0.;
					z = 5.;
				};
				directControlThetaMin = 60.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
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								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH MAMMON";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					5;
					{
						first = 3;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON3";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 3 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam3";
							automatic = false;
						};
					},
					{
						first = 5;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON5";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 5 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam5";
							automatic = false;
						};
					},
					{
						first = 7;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON7";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 7 / SKILLS"
							};
							accessValue = {
								1;
								"R- "
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam7";
							automatic = false;
						};
					},
					{
						first = 8;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON8";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 8 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam8";
							automatic = false;
						};
					},
					{
						first = 9;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "MAMMON9";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Mammon__ / 9 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam9";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.36024;
					y = -1.72861;
					z = -1.56121e-008;
				};
				boundBoxMax = {
					x = 3.48489;
					y = 4.5429;
					z = 20.;
				};
				producedThisFactories = {
					2;
					{
						name = "A-BIOMASS GENERATOR";
						race = "Aliens(A)";
					},
					{
						name = "A-BIOMASS GENERATOR2";
						race = "Aliens(A)";
					}
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 5000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.3;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO";
				accountingNumber = 0;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runMAMMON"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "Target turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L0";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
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									weaponType = WEAPON_NONE;
									address = UNIT;
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									weaponType = WEAPON_NONE;
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						deathGainTypesFactors = {
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						deathGainTypesFactorDirectControl = {
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							{
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							stopImmediately = true;
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							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
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							waterPlacementMode = WATER_SURFACE;
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							switchOffByAnimationChain = false;
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						LevelUpSound = "G_SFx_LvlUp_Unit_001";
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									weaponType = WEAPON_NONE;
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									weaponType = WEAPON_NONE;
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						deathGainTypesFactorDirectControl = {
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							waterPlacementMode = WATER_SURFACE;
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									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
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						deathGainTypesFactors = {
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				};
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				};
				constructionPower = {
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				};
				constructionCost = {
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				};
				constructionProgressPercent = 1.;
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					},
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					},
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				};
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				resourcerCapacities = {
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				boundScale = 4.13823e-002;
				boundRadius = 11.0248;
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							{
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								soundReferences = {
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								soundReferences = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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						VisibilityGroup = {
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
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								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						abnormalStateTypes = {
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						};
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						periodSeconds = 1.;
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					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 25;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
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								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 41;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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						periodSeconds = 1.96;
					},
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									index = 0;
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						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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						abnormalStateTypes = {
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						periodSeconds = 1.96;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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							index = 0;
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							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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						periodSeconds = 1.32;
					},
					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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							index = 44;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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								switchOffByAnimationChain = false;
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							{
								phase = 0.3;
								soundReferences = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							{
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
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							{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							{
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								soundReferences = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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								soundReferences = {
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							{
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
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							{
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						periodSeconds = 1.96;
					},
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							index = 0;
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						supportedByLogic = false;
						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
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								switchOffByAnimationChain = false;
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								};
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							{
								phase = 0.3;
								soundReferences = {
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						periodSeconds = 1.96;
					},
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 39;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
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						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"R_Grunt_Swim_02"
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						periodSeconds = 1.96;
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 44;
						};
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"R_Grunt_Swim_02"
								};
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						};
						abnormalStateTypes = {
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						};
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						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
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						};
						abnormalStateTypes = {
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							" "
						};
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "run panic";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
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						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
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						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 13;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 60;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
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							index = 0;
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						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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							index = 43;
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							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 1;
						ChainIndex = {
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							index = 43;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
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								switchOffByAnimationChain = false;
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						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 2.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 29;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
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							{
								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						abnormalStateTypes = {
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = true;
						reversed = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
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								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						VisibilityGroup = {
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
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								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 27;
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						VisibilityGroup = {
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
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								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
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						soundMarkers = {
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							{
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.37;
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									"A_Mammon_Run_01"
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								soundReferences = {
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									"A_Mammon_Run_02"
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						soundMarkers = {
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							{
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						periodSeconds = 1.16;
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						soundMarkers = {
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							{
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								soundReferences = {
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						periodSeconds = 1.16;
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						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						soundMarkers = {
							0;
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						VisibilityGroup = {
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.27;
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								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = true;
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						supportedByLogic = false;
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						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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								soundReferences = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						VisibilityGroup = {
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						cycled = true;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.27;
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								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
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						periodSeconds = 1.;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.27;
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								soundReferences = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = false;
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						syncBySound = false;
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							{
								phase = 0.37;
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									"A_Mammon_Run_01"
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								phase = 0.85;
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									"A_Mammon_Run_02"
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						periodSeconds = 1.;
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							{
								phase = 0.37;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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							{
								phase = 0.37;
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									"A_Mammon_Run_02"
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						periodSeconds = 1.16;
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						cycled = true;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
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								synchronizationWithModelAnimation = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 2.;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"G_SFx_LvlUp_Unit_001"
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 5.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 46;
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							index = 0;
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						VisibilityGroup = {
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						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 1.333;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC MAMMON";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF MAMMON ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 73;
								g = 121;
								b = 70;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
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						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
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						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
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						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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							enableExplodeFantom = false;
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					{
						type = "";
						effectColor = {
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
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								legionColor = false;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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							effectAttrFly = {
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								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
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							};
							enableExplodeFantom = false;
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						type = " ";
						effectColor = {
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
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						effectColor = {
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						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_MAM_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = "  ";
						effectColor = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						type = "";
						effectColor = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							enableExplodeFantom = false;
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					{
						type = "";
						effectColor = {
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						soundReference = "";
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				explodeReference = "  ( )";
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					legionColor = false;
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					switchOffUnderLava = false;
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					switchOffOnIce = false;
					switchOnIce = false;
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					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
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					scaleByModel = true;
					switchOffByAnimationChain = false;
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				effectAttrFly = {
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					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
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					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
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					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
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				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH MAMMON";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
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							width = 1.;
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						isAutonomous = false;
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							y = 0.;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
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							width = 1.;
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						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
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					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
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							width = 1.;
							length = 30.;
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						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.36024;
					y = -1.72861;
					z = -1.56121e-008;
				};
				boundBoxMax = {
					x = 3.48489;
					y = 4.5429;
					z = 20.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 0;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runMAMMON"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "Target turret";
					index = 2;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "A-GIANT METEOR";
				race = "Aliens(A)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "A-GIANT METEOR, Aliens(A)";
				unitClass = UNIT_CLASS_LEGIONARY;
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								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Giant_Meteor_Falling";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Egg_Production_02"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "kinetic rise";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
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						abnormalStateTypes = {
							0;
						};
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						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 155;
						periodSeconds = 0.155;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Meteor_Destruct_01"
								};
							}
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						abnormalStateTypes = {
							0;
						};
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 8;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death explodes";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Meteor_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death fire";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Meteor_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death pois";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Meteor_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3500;
						periodSeconds = 3.5;
					}
				};
				parametersInitial = {
					4;
					"Titan__ / Initial_Parameters / Health4",
					"Titan__ / Initial_Parameters / Capturing Alien-life ()",
					"Titan__ / Initial_Parameters / Sight radius",
					"Titan__ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "A_GIANT_METEOR";
					id = 1153;
				};
				interfaceNames = {
					1;
					{
						key = "A_GIANT_METEOR_desc_short";
						id = 189;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "A_GIANT_METEOR_desc_full";
						id = 190;
					},
					{
						key = "A_GIANT_METEOR_desc_full_weapon";
						id = 8073;
					},
					{
						key = "A_GIANT_METEOR_desc_full_weapon_WF";
						id = 8534;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 35.6962;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire";
										index = 2;
									};
									nodeGraphics = {
										name = "fire";
										index = 24;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -60.;
								valueMax = 60.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC GIGANT METEOR";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire";
										index = 2;
									};
									nodeGraphics = {
										name = "fire";
										index = 24;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 5.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-GIGANT METEOR";
						equipmentCellType = 0;
						groupType = "1";
						priority = 1;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.124;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-GIANT METEOR";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 0.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -10.2331;
					y = -10.1836;
					z = 0.;
				};
				boundBoxMax = {
					x = 10.296;
					y = 32.7563;
					z = 50.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 2000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 10.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = false;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 50.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 5.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					2;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2;
						traceTerTool = {
							terToolReference = "Unit track GM";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					},
					{
						surfaceKind = SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Unit track GM snow";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					4;
					{
						name = "Left_back";
						index = 3;
					},
					{
						name = "Right_back";
						index = 4;
					},
					{
						name = "Left_front";
						index = 5;
					},
					{
						name = "Right_front";
						index = 6;
					}
				};
				grassTrack = true;
				formationType = "GM";
				accountingNumber = 0;
				Squad = "A-GIANT METEOR";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					0;
				};
				plumeNodes = {
					4;
					{
						node = {
							name = "Right_front";
							index = 6;
						};
						radius = 15.;
					},
					{
						node = {
							name = "Left_front";
							index = 5;
						};
						radius = 15.;
					},
					{
						node = {
							name = "Right_back";
							index = 4;
						};
						radius = 15.;
					},
					{
						node = {
							name = "Left_back";
							index = 3;
						};
						radius = 15.;
					}
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "A-GIANT WORM1";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-GIANT WORM1, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Giant_Worm.3DX";
				boundHeight = 30.;
				radius = 20.;
				boundScale = 0.175236;
				boundRadius = 16.2139;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					7;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 2";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 4;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 300;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 750;
						periodSeconds = 0.75;
					},
					{
						chainID = CHAIN_DISCONNECT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "appear";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "appear";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "disappear";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					}
				};
				parametersInitial = {
					3;
					"Amphis___B_ / Initial_Parameters / Health4",
					"Amphis___B_ / Initial_Parameters / Health recovery4",
					"Amphis___B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 5.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_GIANT WORM";
					id = 7289;
				};
				interfaceNames = {
					1;
					{
						key = "A_GIANT WORM_desc_short";
						id = 7291;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "A_GIANT WORM_desc_full";
						id = 7288;
					},
					{
						key = "A_GIANT WORM_desc_full_weapon";
						id = 8074;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 12.3111;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "appear";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire";
										index = 3;
									};
									nodeGraphics = {
										name = "fire";
										index = 30;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 1;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -180.;
								valueMax = 180.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-WORM";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  (  )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-GIANT WORM";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-IS ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.41323;
					y = -6.22383;
					z = 0.;
				};
				boundBoxMax = {
					x = 4.41323;
					y = 2.35854;
					z = 30.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 14.1147;
					y = 11.3474;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 10.;
				sightRadiusNightFactor = 1.1;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "A-EGG1";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-EGG1, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Egg_L1.3DX";
				boundHeight = 10.;
				radius = 10.;
				boundScale = 0.16088;
				boundRadius = 7.55731;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					8;
					{
						chainID = CHAIN_CARGO_LOADED;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "red";
							index = 2;
						};
						AnimationGroup = {
							name = "1 Lamp";
							index = 1;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Fx_Egg_Red_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx Link01";
									index = 46;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_SLOT_IS_EMPTY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "red";
							index = 2;
						};
						AnimationGroup = {
							name = "1 Lamp";
							index = 1;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Fx_Egg_Green_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx Link01";
									index = 46;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 50000;
						periodSeconds = 50.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Fly";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Egg";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Egg_Fly_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 50000;
						periodSeconds = 50.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 5000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 980;
						periodSeconds = 0.98;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 5000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 980;
						periodSeconds = 0.98;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 5000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 980;
						periodSeconds = 0.98;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 5000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 980;
						periodSeconds = 0.98;
					}
				};
				parametersInitial = {
					4;
					"Small_Egg_B_ / Initial_Parameters / Health",
					"Small_Egg_B_ / Initial_Parameters / Capturing Alien-life ()",
					"Small_Egg_B_ / Initial_Parameters / Sight radius",
					"Small_Egg_B_ / Initial_Parameters / EGG"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					24;
					{
						first = 0;
						second = {
							upgrade = {
								name = "A-PROPAGATOR";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "A-PROPAGATOR";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "A-PROPAGATOR";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 3;
						second = {
							upgrade = {
								name = "A-PROPAGATOR";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 4;
						second = {
							upgrade = {
								name = "A-PROPAGATOR";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 4;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 5;
						second = {
							upgrade = {
								name = "A-PROPAGATOR";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 5;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 6;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 6;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 7;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 7;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 8;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 8;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 9;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 9;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 11;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 11;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 12;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 12;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 13;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 13;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 14;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 14;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 15;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 15;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 16;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 16;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 17;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 17;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 18;
						second = {
							upgrade = {
								name = "A-SIREN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Siren_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 18;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 19;
						second = {
							upgrade = {
								name = "A-SIREN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
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							accessParameters = {
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								"EGG=1"
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							chainUpgradeNumber = 19;
							chainUpgradeTime = 1000;
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							level = 0;
						};
					},
					{
						first = 20;
						second = {
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								race = "Aliens(A)";
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							automatic = false;
							upgradeValue = {
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							accessParameters = {
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								"EGG=2"
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							chainUpgradeNumber = 20;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							automatic = false;
							upgradeValue = {
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							accessParameters = {
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								"EGG=3"
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							chainUpgradeNumber = 21;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							automatic = false;
							upgradeValue = {
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							accessParameters = {
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								"EGG=4"
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							chainUpgradeNumber = 22;
							chainUpgradeTime = 1000;
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					},
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							upgradeValue = {
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							accessParameters = {
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								"EGG=5"
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							chainUpgradeNumber = 23;
							chainUpgradeTime = 1000;
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				};
				transportSlots = {
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						types = {
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							"A-PROPOGATOR"
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						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
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					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
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				};
				interfaceDescriptions = {
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				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
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				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
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							width = 1.07422e-002;
							height = 2.14844e-002;
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						saturation = 1.;
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						y = 0.;
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					spriteScale = 0.3;
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				transportSlotFill = {
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					spriteScale = 0.3;
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						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
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							y = 0.;
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
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						borderColor = {
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							showIncAttribute = {
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								scale = 0.5;
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									g = 0.980392;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
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								scale = 0.5;
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									g = 0.356863;
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									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							spawnMinFreq = 1.;
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				showChangeParameterSettings = {
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				selectCircleRelativeRadius = 1.;
				selectRadius = 5.66682;
				selectCircleColor = {
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				fireRadiusCircle = {
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						a = 0;
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				fireMinRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						a = 0;
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					dotted = CIRCLE_SOLID;
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						a = 0;
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				interfaceTV = {
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					orientation = {
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						y = 0.;
						z = 0.;
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					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 50.;
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				weaponAttributes = {
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				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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					index = 0;
				};
				directControlOffset = {
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					y = 0.;
					z = 10.;
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				directControlOffsetWater = {
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					y = 0.;
					z = 10.;
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				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
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					};
					useArithmetics = false;
					freeze = false;
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				lavaEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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					};
					useArithmetics = false;
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					damage = {
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					useArithmetics = false;
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				earthEffect = {
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					damage = {
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							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "A_IS_L1_Victim";
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							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.95444;
					y = -3.88072;
					z = 0.;
				};
				boundBoxMax = {
					x = 4.07373;
					y = 4.11928;
					z = 10.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 0;
						g = 180;
						b = 255;
						a = 90;
					};
					isBrightColor = true;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 180;
						b = 255;
						a = 90;
					};
					isBrightColor = true;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
					x = 4.07373;
					y = 4.11928;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 1;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "A-EGG2";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-EGG2, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Egg_L2.3DX";
				boundHeight = 25.;
				radius = 15.;
				boundScale = 0.402199;
				boundRadius = 18.8933;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
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					{
						chainID = CHAIN_CARGO_LOADED;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
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							index = 1;
						};
						VisibilityGroup = {
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							index = 1;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Fx_Egg_Red_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 46;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_SLOT_IS_EMPTY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
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							index = 1;
						};
						VisibilityGroup = {
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							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Fx_Egg_Green_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 46;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 1;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 50000;
						periodSeconds = 50.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Egg";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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							"A_Egg_Fly_01"
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 50000;
						periodSeconds = 50.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 1;
						};
						animationAcceleration = 5000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.98;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Stand 1";
							index = 1;
						};
						animationAcceleration = 5000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.98;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
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						};
						AnimationGroup = {
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						animationAcceleration = 5000;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.98;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
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						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 1;
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 980;
						periodSeconds = 0.98;
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				};
				parametersInitial = {
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					"Medium_Egg_B_ / Initial_Parameters / Health2",
					"Medium_Egg_B_ / Initial_Parameters / Capturing Alien-life ()",
					"Medium_Egg_B_ / Initial_Parameters / Sight radius",
					"Medium_Egg_B_ / Initial_Parameters / EGG"
				};
				bodyParts = {
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				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
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				};
				installValue = {
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				};
				cancelConstructionValue = {
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				};
				uninstallValue = {
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				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
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				};
				inheritHealthArmor = false;
				upgrades = {
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					{
						first = 0;
						second = {
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								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
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						second = {
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								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 3;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 4;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 4;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 5;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 5;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 6;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 6;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 7;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 7;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 8;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
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							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 50000;
						periodSeconds = 50.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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								g = 255;
								b = 255;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						soundReference = "";
						hasDeathAttribute = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
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				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
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					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
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				};
				productivityTotal = {
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				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -11.8633;
					y = -11.6422;
					z = 0.;
				};
				boundBoxMax = {
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					y = 12.3578;
					z = 30.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
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						r = 0;
						g = 180;
						b = 255;
						a = 90;
					};
					isBrightColor = true;
				};
				invisibleColorForClan = {
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						r = 0;
						g = 180;
						b = 255;
						a = 90;
					};
					isBrightColor = true;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_BUILDING;
				basementExtent = {
					x = 8.14745;
					y = 8.23856;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 6;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "A-PROPAGATOR";
				race = "Aliens(A)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "A-PROPAGATOR, Aliens(A)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\A_Propagator.3DX";
				boundHeight = 12.;
				boundScale = 2.72708e-002;
				boundRadius = 6.44781;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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				};
				animationChains = {
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
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							index = 3;
						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
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						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire3";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire";
							index = 60;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 867;
						periodSeconds = 0.867;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep fire";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 1;
						ChainIndex = {
							name = "swim  fire";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 26;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
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									"A_Propagator_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Propagator_Move_02"
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							}
						};
						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
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					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"A_Propagator_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Propagator_Run_02"
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						};
						abnormalStateTypes = {
							0;
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						period = 1160;
						periodSeconds = 1.16;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 13;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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							name = "main";
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						periodSeconds = 2.;
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					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 26;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Propagator_Move_02"
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							}
						};
						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 18;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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									"A_Propagator_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
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									"A_Propagator_Run_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.16;
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					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 38;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 44;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 61;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 433;
						periodSeconds = 0.433;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 46;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 1333;
						periodSeconds = 1.333;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "kinetic (fall)";
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						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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								switchOffOnIce = false;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
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								synchronizationWithModelAnimation = false;
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						soundMarkers = {
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								soundReferences = {
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				parametersInitial = {
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					"Bio_thrall_ / Initial_Parameters / Capturing 2-life",
					"Bio_thrall_ / Initial_Parameters / Recovery of not fully captured unit2",
					"Bio_thrall_ / Initial_Parameters / Recovery of captured unit2",
					"Bio_thrall_ / Initial_Parameters / Capturing Alien-life ()",
					"Bio_thrall_ / Initial_Parameters / Sight radius",
					"Bio_thrall_ / Initial_Parameters / Speed of movement",
					"Bio_thrall_ / Initial_Parameters / EGG"
				};
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							upgradeValue = {
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								"Bio_thrall_ / Mammon__ / -biomass",
								"Bio_thrall_ / Mammon__ / A-bioenergy"
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							creationType = ALL;
							weaponType = WEAPON_NONE;
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				};
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					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC PROPOGATOR";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 73;
								g = 121;
								b = 70;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 0.5;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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						effectAttribute = {
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							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
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							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_MAM_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-PROPAGATOR BASIC";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 0;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = true;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 12.;
				};
				producedThisFactories = {
					2;
					{
						name = "A-BIOMASS GENERATOR";
						race = "Aliens(A)";
					},
					{
						name = "A-BIOMASS GENERATOR2";
						race = "Aliens(A)";
					}
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-PROPOGATOR";
				accountingNumber = 1;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
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							" "
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						period = 2800;
						periodSeconds = 2.8;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						ChainIndex = {
							name = "stand panic";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2800;
						periodSeconds = 2.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_Spawn_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_Spawn_Move_02"
								};
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						};
						abnormalStateTypes = {
							0;
						};
						period = 1133;
						periodSeconds = 1.133;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim walk";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
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						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_Spawn_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_Spawn_Move_02"
								};
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						};
						abnormalStateTypes = {
							1;
							" "
						};
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						periodSeconds = 1.287;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "walk panic";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_Spawn_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_Spawn_Move_02"
								};
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						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Spawn_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Spawn_Run_02"
								};
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						};
						abnormalStateTypes = {
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						};
						period = 467;
						periodSeconds = 0.467;
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					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
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									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Spawn_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
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									"A_Spawn_Run_02"
								};
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						};
						abnormalStateTypes = {
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							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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									"A_Spawn_Run_01"
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							},
							{
								phase = 0.86;
								soundReferences = {
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									"A_Spawn_Run_02"
								};
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						};
						abnormalStateTypes = {
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							" "
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						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 40;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
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								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 41;
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						AnimationGroup = {
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							index = 0;
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							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim turn left";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.2;
								soundReferences = {
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								};
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						};
						abnormalStateTypes = {
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						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 38;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.2;
								soundReferences = {
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									"R_JB_Swim_01"
								};
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						periodSeconds = 1.3;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 40;
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						AnimationGroup = {
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							index = 0;
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							index = 0;
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						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
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						};
						soundMarkers = {
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 41;
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						AnimationGroup = {
							name = "main";
							index = 0;
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							index = 0;
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						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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							" "
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 27;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 27;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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				parametersInitial = {
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					"Spawn_ / Initial_Parameters / Health2",
					"Spawn_ / Initial_Parameters / Capturing 2-life",
					"Spawn_ / Initial_Parameters / Recovery of not fully captured unit2",
					"Spawn_ / Initial_Parameters / Recovery of captured unit2",
					"Spawn_ / Initial_Parameters / Capturing Alien-life ()",
					"Spawn_ / Initial_Parameters / Sight radius",
					"Spawn_ / Initial_Parameters / Speed of movement",
					"Spawn_ / Initial_Parameters / EGG"
				};
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				creationValue = {
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				installValue = {
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				};
				accessValue = {
					0;
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					data = {
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						{
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							creationType = ALL;
							weaponType = WEAPON_NONE;
							attributes = {
								3;
								{
									name = "A-EGG1";
									race = "Aliens(A)";
								},
								{
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								},
								{
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									race = "Aliens(A)";
								}
							};
							address = UNIT | UNIT_MAX;
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							influenceInStatistic = false;
						},
						{
							unitType = CHOSEN_TYPES;
							creationType = ALL;
							weaponType = WEAPON_NONE;
							attributes = {
								3;
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								},
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									race = "Aliens(A)";
								},
								{
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									race = "Aliens(A)";
								}
							};
							address = UNIT | UNIT_MAX;
							parameterType = "EGG";
							operation = ADD;
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							influenceInStatistic = false;
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					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "A_SPAWN";
					id = 1134;
				};
				interfaceNames = {
					1;
					{
						key = "A_SPAWN_descr_short";
						id = 153;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "A_SPAWN_descr_full";
						id = 154;
					},
					{
						key = "A_SPAWN_descr_full_weapon";
						id = 8076;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					9;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 1;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 1;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 6;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 7;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 8;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 9;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 10;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 11;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 10.2327;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					};
				};
				weaponAttributes = {
					3;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC SPAUN";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
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							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DAETH A-SPAWN PACK BASIC";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -6.10196;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 6.15156;
					z = 9.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "-";
				accountingNumber = 1;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runA-SPAWN"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 80.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 100.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Ripper_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Ripper_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim turn left";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim start";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2700;
						periodSeconds = 2.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stop";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2200;
						periodSeconds = 2.2;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "birth";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Egg_Production_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "kinetic rise";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "kinetic fall";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 182;
						periodSeconds = 0.182;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 333;
						periodSeconds = 0.333;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
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									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF RIPER1 ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
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								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC RIPPER";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
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								{
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										index = 0;
									};
									nodeGraphics = {
										name = "group center";
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									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
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									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									index = 0;
								};
								nodeLogic = {
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									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "A-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
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					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
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							};
							effectAttrFly = {
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								switchOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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							};
							enableExplodeFantom = false;
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					},
					{
						type = "";
						effectColor = {
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
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							effectReference = "G_Fx_Insects_Medium";
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						deathAttribute = {
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							explodeFactor = 1.;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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								waterPlacementMode = WATER_BOTTOM;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
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								synchronizationWithModelAnimation = false;
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
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								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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							};
							enableExplodeFantom = false;
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						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 0.5;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
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								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_MAM_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-RIPPER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -6.10196;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 6.15156;
					z = 9.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "-";
				accountingNumber = 1;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runA-RIPPER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
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						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2800;
						periodSeconds = 2.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_Siren_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_Siren_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1133;
						periodSeconds = 1.133;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim walk";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_Siren_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_Siren_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1287;
						periodSeconds = 1.287;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_Siren_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_Siren_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Siren_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Siren_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 467;
						periodSeconds = 0.467;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim run";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Siren_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Siren_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Siren_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Siren_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim turn left";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim turn right";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim start";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
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									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 18;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 19;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 20;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 21;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 22;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 23;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 10.2901;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					};
				};
				weaponAttributes = {
					4;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "FXLink";
										index = 41;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF SIREN -";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA SIREN ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-SIREN";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.13826;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 5.22148;
					z = 10.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_FENCE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "-";
				accountingNumber = 1;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runA-SIREN"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 80.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health";
									operation = ADD_PERCENT;
									value = 100.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L4";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
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								soundReferences = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = -1;
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							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
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						randomPhase = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							"R_JB_Move_01"
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
							name = "All animation group";
							index = -1;
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							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 24;
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						AnimationGroup = {
							name = "All animation group";
							index = -1;
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							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
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						periodSeconds = 1.96;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 36;
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							name = "All animation group";
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							index = 0;
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						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 36;
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						AnimationGroup = {
							name = "All animation group";
							index = -1;
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							index = 0;
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 41;
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						AnimationGroup = {
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							index = 1;
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							name = "main";
							index = 0;
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						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						periodSeconds = 3.875;
					},
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						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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							index = 2;
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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						periodSeconds = 3.875;
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					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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							index = 3;
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							index = 0;
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						animationAcceleration = -20;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						period = 3875;
						periodSeconds = 3.875;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
							name = "fire 4";
							index = 4;
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						periodSeconds = 3.875;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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						periodSeconds = 3.1;
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						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						AnimationGroup = {
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						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						periodSeconds = 3.1;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						cycled = false;
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						stopPermanentEffects = false;
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						periodSeconds = 3.1;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						cycled = false;
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						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						periodSeconds = 3.1;
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						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						cycled = false;
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						periodSeconds = 3.1;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = false;
						priority = 80;
						supportedByLogic = false;
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							{
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								stopImmediately = false;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
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								synchronizationWithModelAnimation = false;
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						periodSeconds = 2.;
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					{
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						supportedByLogic = true;
						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
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								synchronizationWithModelAnimation = false;
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						periodSeconds = 1.333;
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						AnimationGroup = {
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
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								switchOffByAnimationChain = false;
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							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 5;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 14.2625;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					6;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire 1";
										index = 19;
									};
									nodeGraphics = {
										name = "fire 1";
										index = 77;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-DEVOURER ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								2;
								{
									nodeLogic = {
										name = "fire 2";
										index = 16;
									};
									nodeGraphics = {
										name = "fire 2";
										index = 65;
									};
								},
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-DEVOURER ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire 3";
										index = 18;
									};
									nodeGraphics = {
										name = "fire 3";
										index = 74;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-DEVOURER ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire 4";
										index = 17;
									};
									nodeGraphics = {
										name = "fire 4";
										index = 67;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 20.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-DEVOURER ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 4;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 10.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC DEVOURER ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
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					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-DEVOURER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -4.82971;
					y = -6.4624;
					z = 0.;
				};
				boundBoxMax = {
					x = 4.82971;
					y = 4.03113;
					z = 30.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 3000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 1.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 50.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 3;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runA-DEVOURER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 80.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 100.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L4";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
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									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "A-TUNNELER";
				race = "Aliens(A)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "A-TUNNELER, Aliens(A)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\A_Tunneler.3DX";
				boundHeight = 15.;
				boundScale = 0.318953;
				boundRadius = 25.9444;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					40;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 2";
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							index = 0;
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						VisibilityGroup = {
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 4000;
						periodSeconds = 4.;
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						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
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							index = 3;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
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						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
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							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2300;
						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep stand";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.2;
								soundReferences = {
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									"R_JB_Swim_01"
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						abnormalStateTypes = {
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						};
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						periodSeconds = 3.3;
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							1;
							" "
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						period = 2300;
						periodSeconds = 2.3;
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
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						periodSeconds = 2.3;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"A_Tunneler_Move_01"
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						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 1333;
						periodSeconds = 1.333;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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						AnimationGroup = {
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							index = 0;
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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							"A_Tunneler_Move_01"
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						soundMarkers = {
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							" "
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						periodSeconds = 1.98;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
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							"A_Tunneler_Move_01"
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						soundMarkers = {
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						abnormalStateTypes = {
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							" "
						};
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						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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							"A_Tunneler_Move_01"
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						periodSeconds = 0.4;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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							index = 13;
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							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Medium_001";
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								switchOffByAnimationChain = false;
								node = {
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						soundMarkers = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
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						stopPermanentEffects = false;
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							"A_Tunneler_Move_01"
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						soundMarkers = {
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							" "
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						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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							"A_Tunneler_Move_01"
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						soundMarkers = {
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 19;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
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								switchOffByAnimationChain = false;
								node = {
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						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 20;
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						AnimationGroup = {
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							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.2;
								soundReferences = {
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									"R_JB_Swim_01"
								};
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						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
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							index = 18;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 600;
						periodSeconds = 0.6;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "birth";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Egg_Production_02"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "kinetic rise";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 960;
						periodSeconds = 0.96;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
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						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 136;
						periodSeconds = 0.136;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 1;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 333;
						periodSeconds = 0.333;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Tunneler_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1500;
						periodSeconds = 1.5;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4300;
						periodSeconds = 4.3;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Tunneler_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death fire";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Tunneler_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death pois";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Tunneler_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2800;
						periodSeconds = 2.8;
					}
				};
				parametersInitial = {
					8;
					"Progenitor_ / Initial_Parameters / Health4",
					"Progenitor_ / Initial_Parameters / Capturing 2-life",
					"Progenitor_ / Initial_Parameters / Recovery of not fully captured unit2",
					"Progenitor_ / Initial_Parameters / Recovery of captured unit2",
					"Progenitor_ / Initial_Parameters / Capturing Alien-life ()",
					"Progenitor_ / Initial_Parameters / Sight radius",
					"Progenitor_ / Initial_Parameters / Speed of movement",
					"Progenitor_ / Initial_Parameters / EGG"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "A_TUNNELER";
					id = 1775;
				};
				interfaceNames = {
					1;
					{
						key = "A_TUNNELER_descr_short";
						id = 1776;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "A_TUNNELER_descr_full";
						id = 1777;
					},
					{
						key = "A_TUNNELER_descr_full_weapon_WF";
						id = 8541;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					9;
					{
						type_ = LOGIC;
						paramTypeRef = "Health4";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 12;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 13;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 14;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 15;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 16;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 17;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 37.255;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-TUNNELER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF TUNNELER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
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					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.75;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-TUNNELER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -7.35306;
					y = -25.6543;
					z = 0.;
				};
				boundBoxMax = {
					x = 7.35306;
					y = 21.7922;
					z = 15.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1500;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 1.5;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 5.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "Twister Track";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = true;
				formationType = "A-";
				accountingNumber = 6;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runA-TUNNELER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Move_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 80.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 100.;
									influenceInStatistic = false;
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									"A_Scuttler_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Scuttler_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Scuttler_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn left";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn right";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire 2";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "birth";
							index = 1;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Egg_Production_02"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "kinetic rise";
							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "kinetic fall";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 182;
						periodSeconds = 0.182;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-SCUTTLER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-SCUTTLER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-SCUTTLER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 48;
								b = 47;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
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							};
						};
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
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					},
					{
						type = "";
						effectColor = {
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								b = 255;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
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								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							legionColor = false;
							switchOffByInterface = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 73;
								g = 121;
								b = 70;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
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					{
						type = "";
						effectColor = {
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							isBrightColor = false;
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						effectAttribute = {
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 0.5;
							effectReference = "A_Fx_Healing_Medium";
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						};
						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
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						};
						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
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								legionColor = false;
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								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							effectAttrFly = {
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								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
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								scaleByModel = true;
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							};
							enableExplodeFantom = false;
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					},
					{
						type = "";
						effectColor = {
							color = {
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
							effectAttr = {
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
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							};
							effectAttrFly = {
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								stopImmediately = false;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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							};
							enableExplodeFantom = false;
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						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_MAM_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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							};
							enableExplodeFantom = false;
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					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
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				};
				effectAttrFly = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
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				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-SCUTTLER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
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						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -5.52683;
					y = -5.52681;
					z = 0.;
				};
				boundBoxMax = {
					x = 5.52683;
					y = 5.52681;
					z = 15.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 1.5;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 3;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runA-SCUTTLER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2800;
						periodSeconds = 2.8;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_LandDragon_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_LandDragon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep walk";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_LandDragon_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_LandDragon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1287;
						periodSeconds = 1.287;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_LandDragon_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_LandDragon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_LandDragon_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_LandDragon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep run";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_LandDragon_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_LandDragon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
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									"A_LandDragon_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_LandDragon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn left";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
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									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn right";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire 2";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand active fire";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 18;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 19;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 20;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 21;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 22;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 23;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 17.253;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire";
										index = 4;
									};
									nodeGraphics = {
										name = "fire";
										index = 46;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 29;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 39;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC LAND DRAGON  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA LAND DRAGON ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
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					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-LAND DRAGON";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -5.13766;
					y = -8.8326;
					z = 0.;
				};
				boundBoxMax = {
					x = 5.16415;
					y = 11.7358;
					z = 18.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 1.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 50.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 3;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run A-LAND DRAGON"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 80.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 100.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L4";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "A-CRUSHER";
				race = "Aliens(A)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "A-CRUSHER, Aliens(A)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\A_Crusher.3dx";
				boundHeight = 22.;
				boundScale = 0.155879;
				boundRadius = 21.5203;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					41;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						periodSeconds = 2.;
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						supportedByLogic = false;
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						soundReferences = {
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
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						effects = {
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						soundReferences = {
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 0;
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						periodSeconds = 2.8;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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							index = 0;
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							index = 0;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "A_Swimming_Underwater_Small_001";
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								switchOffByAnimationChain = false;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						supportedByLogic = false;
						reversed = false;
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							" "
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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							" "
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								soundReferences = {
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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								switchOffUnderLava = false;
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								switchOffByAnimationChain = false;
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							{
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								soundReferences = {
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							{
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							{
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								switchOffUnderWater = false;
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							{
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							{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							{
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								stopImmediately = false;
								bindOrientation = true;
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								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn left";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn right";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire 2";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand active fire";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "birth";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Egg_Production_02"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "kinetic rise";
							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "kinetic fall";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "birth";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 333;
						periodSeconds = 0.333;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"A_Crusher_Destruct_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death water";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
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						periodSeconds = 3.;
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								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
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					"Crusher / Initial_Parameters / Recovery of captured unit2",
					"Crusher / Initial_Parameters / Capturing Alien-life ()",
					"Crusher / Initial_Parameters / Sight radius",
					"Crusher / Initial_Parameters / Speed of movement",
					"Crusher / Initial_Parameters / EGG"
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				rigidBodyModelPrm = {
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				creationValue = {
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				accessBuildingsList = {
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				upgrades = {
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				transportSlots = {
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				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
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				};
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				interfaceDescriptions = {
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				};
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				selectCircleRelativeRadius = 1.5;
				selectRadius = 27.7448;
				selectCircleColor = {
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				fireRadiusCircle = {
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							barrels = {
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									};
									nodeGraphics = {
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							};
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							animationChainCounter = 1;
							animationChainAimCounter = 1;
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									index = 0;
								};
								nodeLogic = {
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								rotateByLogic = false;
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								valueDefault = 0.;
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									index = 0;
								};
								nodeLogic = {
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								rotateByLogic = false;
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								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
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								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC CRUSHER ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
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							barrels = {
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							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
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								turnSpeedDirectControl = 2000.;
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						};
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						equipmentCellType = 0;
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				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
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				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_MAM_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-CRUSHER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -8.09093;
					y = -7.61217;
					z = 0.;
				};
				boundBoxMax = {
					x = 8.13037;
					y = 25.6347;
					z = 22.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 1.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 6;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run A-CRUSHER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
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							spriteScale = 1.;
						};
						levelEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health4";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 30;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"A_Scorpion_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"A_Scorpion_Move_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 4;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Scorpion_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Scorpion_Run_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 467;
						periodSeconds = 0.467;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep run";
							index = 14;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Medium_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 21;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Scorpion_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Scorpion_Run_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 21;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"A_Scorpion_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"A_Scorpion_Run_01"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 28;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 29;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn left";
							index = 16;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1600;
						periodSeconds = 1.6;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep turn right";
							index = 17;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 28;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 29;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active fire 2";
							index = 24;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand active fire";
							index = 23;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 700;
						periodSeconds = 0.7;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "stand active";
							index = 22;
						};
						AnimationGroup = {
							name = "fire";
							index = 1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_ToSwim_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "birth";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "birth";
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						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 9;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 10;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 11;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 29.3225;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1700;
						periodSeconds = 1.7;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire 1";
										index = 3;
									};
									nodeGraphics = {
										name = "fire 1";
										index = 41;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF SCORPION  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire 1";
										index = 3;
									};
									nodeGraphics = {
										name = "fire 1";
										index = 41;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 31;
								};
								nodeLogic = {
									name = "turret";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 58;
								};
								nodeLogic = {
									name = "shaft";
									index = 4;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC SCORPION ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -8.77019;
					y = -15.429;
					z = 0.;
				};
				boundBoxMax = {
					x = 8.80728;
					y = 19.4935;
					z = 15.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 1.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 10.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 6;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run A-SCORPION"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
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								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
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								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
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							spriteScale = 1.;
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						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
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								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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						};
						deathGainTypesFactorDirectControl = {
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						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						sprite = {
							sprite = {
								texture_ = "";
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									top = 0.;
									width = 1.;
									height = 1.;
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								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
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								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						sprite = {
							sprite = {
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								textureCoords_ = {
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									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
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								saturation = 1.;
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							spriteOffset = {
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								y = 0.;
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							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
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							"EGG=100"
						};
						arithmetics = {
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								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
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									influenceInStatistic = false;
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						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
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						};
						deathGainTypesFactorDirectControl = {
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						levelUpEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						sprite = {
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								diffuseColor = {
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							spriteScale = 1.;
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						levelEffect = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						LevelUpSound = "";
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						arithmetics = {
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									influenceInStatistic = false;
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						deathGainFactor = 1.;
						deathGainTypesFactors = {
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						deathGainTypesFactorDirectControl = {
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							switchOffByInterface = false;
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						};
						LevelUpSound = "";
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				};
				constructedBuildings = {
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				};
				constructionPower = {
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				};
				constructionCost = {
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				};
				constructionProgressPercent = 0.;
				pickedItems = {
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				};
				resourcer = false;
				resourcerCapacities = {
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				};
				resourceCollectors = {
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			};
		},
		{
			first = {
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				race = "Aliens(A)";
			};
			second = "class AttributeLegionary" {
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				unitClass = UNIT_CLASS_LEGIONARY;
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				boundHeight = 18.;
				boundScale = 0.217194;
				boundRadius = 15.1279;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
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				animationChains = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						};
						AnimationGroup = {
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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						};
						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						ChainIndex = {
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						};
						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 3.;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						ChainIndex = {
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						};
						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
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						soundMarkers = {
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						periodSeconds = 5.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						};
						AnimationGroup = {
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							index = 1;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_BUILDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = -1;
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						VisibilityGroup = {
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
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						};
						soundMarkers = {
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						periodSeconds = 2.5;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Medium_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1667;
						periodSeconds = 1.667;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 182;
						periodSeconds = 0.182;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death";
							index = 5;
						};
						AnimationGroup = {
							name = "All animation group";
							index = -1;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Leech_Destruct_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					}
				};
				parametersInitial = {
					8;
					"Pestilence_ / Initial_Parameters / Health3",
					"Pestilence_ / Initial_Parameters / Capturing 2-life",
					"Pestilence_ / Initial_Parameters / Recovery of not fully captured unit2",
					"Pestilence_ / Initial_Parameters / Recovery of captured unit2",
					"Pestilence_ / Initial_Parameters / Capturing Alien-life ()",
					"Pestilence_ / Initial_Parameters / Sight radius",
					"Pestilence_ / Initial_Parameters / Speed of movement",
					"Pestilence_ / Initial_Parameters / EGG"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "A_LEECH";
					id = 1790;
				};
				interfaceNames = {
					1;
					{
						key = "A_LEECH_descr_short";
						id = 1791;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "A_LEECH_descr_full";
						id = 1792;
					},
					{
						key = "A_LEECH_descr_full_weapon_WF";
						id = 8546;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					9;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 6;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 7;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 8;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 9;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 10;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 11;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 18.2392;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					};
				};
				weaponAttributes = {
					2;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "A-LEECH ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "fire";
										index = 4;
									};
									nodeGraphics = {
										name = "fire";
										index = 52;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "turret";
									index = 1;
								};
								nodeLogic = {
									name = "turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "shaft";
									index = 51;
								};
								nodeLogic = {
									name = "shaft";
									index = 3;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC LEECH ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
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							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_MAM_LightSpot";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.25;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-LEECH";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR_MEDIUM;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -6.975;
					y = -9.96;
					z = 0.;
				};
				boundBoxMax = {
					x = 6.975;
					y = 9.96;
					z = 18.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2500;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air Human";
				mass = 5.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 50.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 3;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run A-LEECH"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
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				};
				installValue = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "A_SCOOPER";
					id = 1793;
				};
				interfaceNames = {
					1;
					{
						key = "A_SCOOPER_descr_short";
						id = 1794;
					}
				};
				interfaceDescriptions = {
					2;
					{
						key = "A_SCOOPER_descr_full";
						id = 1795;
					},
					{
						key = "A_SCOOPER_descr_full_weapon";
						id = 8086;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					9;
					{
						type_ = LOGIC;
						paramTypeRef = "Health3";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 3.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 18;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 19;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 20;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 21;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 22;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					},
					{
						type_ = FINISH_UPGRADE;
						dataType = 23;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 35.2329;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF HOVER ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
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					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH A-HOOVER";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR_HEAVY;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -21.4214;
					y = -11.3228;
					z = 10.6465;
				};
				boundBoxMax = {
					x = 21.4214;
					y = 7.94793;
					z = 22.6465;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 2500;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_VERY_BIG;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BARN | ENVIRONMENT_BUILDING | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 1.5;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 100.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "A-";
				accountingNumber = 6;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run A-SCOOPER"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					5;
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 40.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 60.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 80.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"EGG=100"
						};
						arithmetics = {
							data = {
								1;
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health3";
									operation = ADD_PERCENT;
									value = 100.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							0;
						};
						deathGainTypesFactorDirectControl = {
							0;
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L4";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
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									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
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								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "AURIGA";
				race = "Aliens(A)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "AURIGA, Aliens(A)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\A_Auriga.3DX";
				boundHeight = 20.;
				boundScale = 4.13823e-002;
				boundRadius = 11.0248;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					1;
					{
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = true;
						switchOffByInterface = true;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 0.7;
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						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1111;
						periodSeconds = 1.111;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run strafe right";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1111;
						periodSeconds = 1.111;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -50;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run back";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1111;
						periodSeconds = 1.111;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2178;
						periodSeconds = 2.178;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -20;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2450;
						periodSeconds = 2.45;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep run";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -30;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2800;
						periodSeconds = 2.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep back";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = -10;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2178;
						periodSeconds = 2.178;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand turn left";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand turn right";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire3";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire";
							index = 60;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1300;
						periodSeconds = 1.3;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep fire";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 1;
						ChainIndex = {
							name = "deep fire";
							index = 43;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe fire left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 28;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 26;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk fire2";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"A_Mammon_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire strafe left";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 18;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"A_Mammon_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1160;
						periodSeconds = 1.16;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
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						period = 1160;
						periodSeconds = 1.16;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "stand active fire3";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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							index = 35;
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						AnimationGroup = {
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						cycled = false;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							name = "walk strafe fire left";
							index = 29;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
								};
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						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 28;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
								};
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						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 26;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
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									"A_Mammon_Move_02"
								};
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						abnormalStateTypes = {
							0;
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"A_Mammon_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"A_Mammon_Move_02"
								};
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						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run fire strafe left";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"A_Mammon_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"A_Mammon_Run_02"
								};
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						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 20;
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						AnimationGroup = {
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							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					}
				};
				parametersInitial = {
					4;
					"Auriga_ / Initial_Parameters / Health2",
					"Auriga_ / Initial_Parameters / Capturing Alien-life ()",
					"Auriga_ / Initial_Parameters / Sight radius",
					"Auriga_ / Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 10.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"-AURIGA"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "A_AURIGA";
					id = 1805;
				};
				interfaceNames = {
					1;
					{
						key = "A_AURIGA_desc_short";
						id = 1806;
					}
				};
				interfaceDescriptions = {
					3;
					{
						key = "A_AURIGA_desc_full";
						id = 1807;
					},
					{
						key = "A_AURIGA_desc_full_weapon";
						id = 8087;
					},
					{
						key = "A_AURIGA_desc_full_weapon_WF";
						id = 8548;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 2;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 3.;
				selectRadius = 13.9256;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					7;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON alwais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON6";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "MAMMON4";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 1;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WC Auriga";
						equipmentCellType = 0;
						groupType = "2";
						priority = 1;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WF AURIGA ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
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								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
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							angleThetaPrm = {
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									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
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							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
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									index = 0;
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								nodeLogic = {
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									index = 0;
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								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
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						};
						weaponPrmReference = "WF AURIGA (  )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -120.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -120.;
					y = 0.;
					z = 5.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
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							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_Green_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH AURIGA";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					2;
					{
						first = 4;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON4";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Auriga_ / 4 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam4";
							automatic = false;
						};
					},
					{
						first = 6;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON6";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Auriga_ / 6 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam6";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.36024;
					y = -1.72861;
					z = -1.56121e-008;
				};
				boundBoxMax = {
					x = 3.48489;
					y = 4.5429;
					z = 20.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.3;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M";
				accountingNumber = 0;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost runAURIGA"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Go_Water_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "Target turret";
					index = 2;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L0";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO 1-100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L1";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO 1-200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS1";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO1";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO1";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_L2";
							scaleByModel = true;
							switchOffByAnimationChain = true;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
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									weaponType = WEAPON_NONE;
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									influenceInStatistic = false;
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									creationType = OLD;
									weaponType = WEAPON_NONE;
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							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
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							switchOffByAnimationChain = true;
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						sprite = {
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						deathGainTypesFactors = {
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						deathGainTypesFactorDirectControl = {
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				};
				constructedBuildings = {
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				constructionPower = {
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				constructionCost = {
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				};
				constructionProgressPercent = 1.;
				pickedItems = {
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				resourcerCapacities = {
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				resourceCollectors = {
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				boundScale = 4.0693e-002;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						soundReferences = {
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							"A_Psychic_Move_01"
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							"A_Psychic_Move_01"
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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							name = "main";
							index = 0;
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						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"A_Psychic_Move_01"
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						soundMarkers = {
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
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						ChainIndex = {
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							index = 15;
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"A_Psychic_Run_01"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_RIGHT;
						counter = 0;
						ChainIndex = {
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							index = 16;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Psychic_Run_01"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
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					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_FORWARD;
						counter = 0;
						ChainIndex = {
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							index = 14;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						soundReferences = {
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							"A_Psychic_Run_01"
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						abnormalStateTypes = {
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						periodSeconds = 2.;
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					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_BACKWARD;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"A_Psychic_Run_01"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 2000;
						periodSeconds = 2.;
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					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 56;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"A_Psychic_Run_01"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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							" "
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						period = 1000;
						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 56;
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							index = 0;
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							index = 0;
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						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_Psychic_Run_01"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							1;
							" "
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SURFACES | MOVEMENT_STATE_LEFT;
						counter = 0;
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							index = 11;
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							index = 0;
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							name = "main";
							index = 0;
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						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "G_Fx_Go_Small_001";
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							"A_Psychic_Move_01"
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						periodSeconds = 1.;
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						supportedByLogic = false;
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							"A_Psychic_Move_01"
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							"A_Psychic_Move_01"
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							"A_Psychic_Move_01"
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							" "
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						cycled = true;
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						supportedByLogic = true;
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						soundReferences = {
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						supportedByLogic = true;
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						periodSeconds = 1.;
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				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 2;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 3.;
				selectRadius = 12.7279;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					6;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON alwais";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON1";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "MAMMON2";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target fire";
										index = 3;
									};
									nodeGraphics = {
										name = "Target fire";
										index = 32;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target turret";
									index = 10;
								};
								nodeLogic = {
									name = "Target turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target shaft";
									index = 21;
								};
								nodeLogic = {
									name = "Target shaft";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF PSYCHIC  ";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "  ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					},
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "Target fire";
										index = 3;
									};
									nodeGraphics = {
										name = "Target fire";
										index = 32;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = -1;
							anglePsiPrm = {
								nodeGraphics = {
									name = "Target turret";
									index = 10;
								};
								nodeLogic = {
									name = "Target turret";
									index = 1;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "Target shaft";
									index = 21;
								};
								nodeLogic = {
									name = "Target shaft";
									index = 2;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WF PCSIXIK ( )";
						equipmentCellType = 0;
						groupType = "2";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -110.;
					y = 3.;
					z = 13.;
				};
				directControlOffsetWater = {
					x = -110.;
					y = 0.;
					z = 13.;
				};
				directControlThetaMin = 70.;
				directControlThetaMax = 150.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					21;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Green_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH PSYCHIC";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					2;
					{
						first = 1;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON1";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Psyclade_ / 1 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam1";
							automatic = false;
						};
					},
					{
						first = 2;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON2";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Psyclade_ / 2 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam2";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 3.01446e-008;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 25.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Air Human";
				mass = 1.;
				sightRadiusNightFactor = 1.1;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.5;
				flyingHeight = 10.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = true;
				localPTStopRadius = 20.;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M2";
				accountingNumber = 0;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 2.;
				runningConsumption = {
					1;
					"2Cost run PSYCHIC"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "Target turret";
					index = 1;
				};
				levels = {
					6;
					{
						parameters = {
							0;
						};
						arithmetics = {
							data = {
								0;
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L0";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "";
					},
					{
						parameters = {
							1;
							"HERO2-100"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L1";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-200"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L2";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-300"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L3";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-400"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L4";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					},
					{
						parameters = {
							1;
							"HERO2-500"
						};
						arithmetics = {
							data = {
								2;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "SKILLS2";
									operation = ADD;
									value = 10.;
									influenceInStatistic = false;
								},
								{
									unitType = TAKEN;
									creationType = OLD;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Health2";
									operation = ADD_PERCENT;
									value = 20.;
									influenceInStatistic = false;
								}
							};
						};
						deathGainFactor = 1.;
						deathGainTypesFactors = {
							1;
							{
								type = "HERO2";
								factor = 10.;
							}
						};
						deathGainTypesFactorDirectControl = {
							1;
							{
								type = "HERO2";
								factor = 12.5;
							}
						};
						levelUpEffect = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = true;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Hero_Sign_Up_L5";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						sprite = {
							sprite = {
								texture_ = "";
								textureCoords_ = {
									left = 0.;
									top = 0.;
									width = 1.;
									height = 1.;
								};
								diffuseColor = {
									r = 255;
									g = 255;
									b = 255;
									a = 255;
								};
								saturation = 1.;
							};
							spriteOffset = {
								x = 0.;
								y = 0.;
							};
							spriteScale = 1.;
						};
						levelEffect = {
							isCycled = false;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Upgrade_L1_Unit_Medium_001";
							scaleByModel = true;
							synchronizationWithModelAnimation = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						LevelUpSound = "G_SFx_LvlUp_Unit_001";
					}
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					3;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "A-PRORACTOR MINA";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-PRORACTOR MINA, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Propagator_mina.3DX";
				boundHeight = 6.;
				radius = 0.;
				boundScale = 2.84071e-002;
				boundRadius = 5.14305;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					2;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "ON";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_UPGRADED_FROM_LEGIONARY;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "ON";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "ON";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"A_InceptionSpore_Upgrade_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3100;
						periodSeconds = 3.1;
					}
				};
				parametersInitial = {
					3;
					"Bio_thrall___Overwatch_form__B_ / Initial_Parameters / JB healsy",
					"Bio_thrall___Overwatch_form__B_ / Initial_Parameters / Capturing Alien-life ()",
					"Bio_thrall___Overwatch_form__B_ / Initial_Parameters / WC"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					1;
					"A-PROPAGATOR=1"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_PROPAGATOR MINA";
					id = 1823;
				};
				interfaceNames = {
					1;
					{
						key = "A_PROPAGATOR MINA_descr_short";
						id = 1824;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "A_PROPAGATOR MINA_descr_full";
						id = 1825;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = FINISH_UPGRADE;
						dataType = 0;
						paramOffset = {
							x = 0.;
							y = -2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_BUILD_OR_UPGRADE;
						notShowEmpty = true;
						minValColor = {
							r = 1.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 4.71331;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "ON";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA PROPOGATOR MINA";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						0;
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 1;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -0.254649;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 7.01592;
					z = 6.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 3100;
				chainUninsatalTime = 1000;
				invisible = true;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 0;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 0;
						g = 255;
						b = 255;
						a = 150;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 3.81251;
					y = 14.0318;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "A-EGG1-3";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "A-EGG1-3, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Egg_L1.3DX";
				boundHeight = 10.;
				radius = 10.;
				boundScale = 0.16088;
				boundRadius = 7.55731;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					12;
					{
						chainID = CHAIN_CARGO_LOADED;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "red";
							index = 2;
						};
						AnimationGroup = {
							name = "1 Lamp";
							index = 1;
						};
						VisibilityGroup = {
							name = "Stand 2";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "A_Fx_Egg_Red_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "Fx Link01";
									index = 46;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 10000;
						periodSeconds = 10.;
					},
					{
						chainID = CHAIN_CARGO_LOADED;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "red";
							index = 2;
						};
						AnimationGroup = {
							name = "2 Lamp";
							index = 2;
						};
						VisibilityGroup = {
							name = "Stand 2";
							index = 4;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								switchOffUnderLava = false;
								switchOffByDay = false;
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						periodSeconds = 10.;
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								waterPlacementMode = WATER_BOTTOM;
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						supportedByLogic = true;
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							{
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								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffOnIce = false;
								switchOnIce = false;
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								synchronizationWithModelAnimation = false;
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				parametersInitial = {
					4;
					"Small_Egg_B_ / Initial_Parameters / Health",
					"Small_Egg_B_ / Initial_Parameters / Capturing Alien-life ()",
					"Small_Egg_B_ / Initial_Parameters / Sight radius",
					"Small_Egg_B_ / Initial_Parameters / EGG"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
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				installValue = {
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				};
				cancelConstructionValue = {
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				uninstallValue = {
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				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
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					{
						first = 0;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
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						second = {
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							accessParameters = {
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								"EGG=1"
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 2;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 3;
						second = {
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 4;
						second = {
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								name = "A-PROPAGATOR";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 4;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 5;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 5;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 6;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 6;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 7;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 7;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 8;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 8;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 9;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 9;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 10;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 11;
						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 11;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 12;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 12;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 13;
						second = {
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								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 13;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 14;
						second = {
							upgrade = {
								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 14;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 15;
						second = {
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								name = "A-RIPPER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Ripper_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=3"
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							chainUpgradeNumber = 15;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							automatic = false;
							upgradeValue = {
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							accessParameters = {
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								"EGG=4"
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							chainUpgradeNumber = 16;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							upgradeValue = {
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							accessParameters = {
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								"EGG=5"
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							chainUpgradeNumber = 17;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							upgradeValue = {
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							accessParameters = {
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								"EGG=0"
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							chainUpgradeNumber = 18;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							upgradeValue = {
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							accessParameters = {
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								"EGG=1"
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							chainUpgradeNumber = 19;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							upgradeValue = {
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							accessParameters = {
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								"EGG=2"
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							chainUpgradeNumber = 20;
							chainUpgradeTime = 1000;
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					},
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						second = {
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							upgradeValue = {
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							accessParameters = {
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								"EGG=3"
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							chainUpgradeNumber = 21;
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					},
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								"EGG=4"
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								"EGG=5"
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							"A-PROPOGATOR"
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				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
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				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
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				selection_cursor = "";
				selectionListPriority = 0;
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								fadeSpeed = 2.;
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								fadeSpeed = 2.;
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				selectRadius = 5.66682;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						VisibilityGroup = {
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						supportedByLogic = false;
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						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
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				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
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				directControlOffsetWater = {
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					y = 0.;
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				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
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					freeze = false;
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				lavaEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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					damage = {
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							switchOffByDay = false;
							switchOffOnIce = false;
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							ignoreFogOfWar = false;
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							waterPlacementMode = WATER_BOTTOM;
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				unitAttackClass = ATTACK_CLASS_BUILDING;
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				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
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								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "A_Fx_Egg_Green_001";
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
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						soundMarkers = {
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						supportedByLogic = true;
						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffOnIce = false;
								switchOnIce = false;
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								effectReference = "A_Egg";
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								synchronizationWithModelAnimation = false;
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									index = 0;
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						periodSeconds = 50.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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				parametersInitial = {
					4;
					"Small_Egg_B_ / Initial_Parameters / Health",
					"Small_Egg_B_ / Initial_Parameters / Capturing Alien-life ()",
					"Small_Egg_B_ / Initial_Parameters / Sight radius",
					"Small_Egg_B_ / Initial_Parameters / EGG"
				};
				bodyParts = {
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				};
				rigidBodyModelPrm = {
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				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
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				installValue = {
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				cancelConstructionValue = {
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				uninstallValue = {
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				accessValue = {
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				accessBuildingsList = {
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				inheritHealthArmor = false;
				upgrades = {
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					{
						first = 0;
						second = {
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							upgradeValue = {
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
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							accessParameters = {
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								"EGG=0"
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							chainUpgradeNumber = 0;
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					},
					{
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								"EGG=1"
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					},
					{
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							accessParameters = {
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								"EGG=2"
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					},
					{
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							};
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
							accessParameters = {
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								"EGG=3"
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 1000;
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							level = 2;
						};
					},
					{
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						second = {
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							upgradeValue = {
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
							};
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								"EGG=4"
							};
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							chainUpgradeTime = 1000;
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						};
					},
					{
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						second = {
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Bio_thrall_ / A-bioenergy"
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							accessParameters = {
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								"EGG=5"
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							chainUpgradeTime = 1000;
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					},
					{
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
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								"EGG=0"
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					},
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							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
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								"EGG=1"
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					},
					{
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						second = {
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							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
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								"EGG=2"
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					},
					{
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							upgradeValue = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
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								"EGG=3"
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							chainUpgradeNumber = 9;
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					},
					{
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								"Small_Egg_B_ / Spawn_ / -biomass"
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								"EGG=4"
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							chainUpgradeTime = 1000;
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							level = 3;
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					},
					{
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						second = {
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								"Small_Egg_B_ / Spawn_ / -biomass"
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								"EGG=5"
							};
							chainUpgradeNumber = 11;
							chainUpgradeTime = 1000;
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							level = 4;
						};
					},
					{
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						second = {
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Ripper_ / -biomass"
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							chainUpgradeNumber = 12;
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						};
					},
					{
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						second = {
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							upgradeValue = {
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								"Small_Egg_B_ / Ripper_ / -biomass"
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								"EGG=1"
							};
							chainUpgradeNumber = 13;
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							level = 0;
						};
					},
					{
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						second = {
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								race = "Aliens(A)";
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							upgradeValue = {
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								"EGG=2"
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							chainUpgradeTime = 1000;
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							level = 1;
						};
					},
					{
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Ripper_ / -biomass"
							};
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								"EGG=3"
							};
							chainUpgradeNumber = 15;
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					},
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								"EGG=4"
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							chainUpgradeNumber = 16;
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						};
					},
					{
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						second = {
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								"EGG=5"
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							chainUpgradeNumber = 17;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
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						second = {
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Siren_ / -biomass"
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							level = -1;
						};
					},
					{
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Siren_ / -biomass"
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								"EGG=1"
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							chainUpgradeNumber = 19;
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							level = 0;
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					},
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						second = {
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								race = "Aliens(A)";
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							upgradeValue = {
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								"Small_Egg_B_ / Siren_ / -biomass"
							};
							accessParameters = {
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								"EGG=2"
							};
							chainUpgradeNumber = 20;
							chainUpgradeTime = 1000;
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						};
					},
					{
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						second = {
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							accessParameters = {
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								"EGG=3"
							};
							chainUpgradeNumber = 21;
							chainUpgradeTime = 1000;
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							level = 2;
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					},
					{
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						second = {
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								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
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								"Small_Egg_B_ / Siren_ / -biomass"
							};
							accessParameters = {
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								"EGG=4"
							};
							chainUpgradeNumber = 22;
							chainUpgradeTime = 1000;
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							level = 3;
						};
					},
					{
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						second = {
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								name = "A-SIREN";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								1;
								"Small_Egg_B_ / Siren_ / -biomass"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 23;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					}
				};
				transportSlots = {
					5;
					{
						types = {
							1;
							"A-PROPOGATOR"
						};
						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"A-PROPOGATOR"
						};
						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"A-PROPOGATOR"
						};
						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"A-PROPOGATOR"
						};
						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"A-PROPOGATOR"
						};
						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_EGG1-5";
					id = 1832;
				};
				interfaceNames = {
					1;
					{
						key = "A_EGG1-5_descr_short";
						id = 1833;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "A_EGG1-5_descr_full";
						id = 1834;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
					sprite = {
						texture_ = "1024_Aliens.dds";
						textureCoords_ = {
							left = 0.90918;
							top = 2.14844e-002;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.3;
				};
				transportSlotFill = {
					sprite = {
						texture_ = "1024_Aliens.dds";
						textureCoords_ = {
							left = 0.90918;
							top = 0.;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						saturation = 1.;
					};
					spriteOffset = {
						x = 0.;
						y = 0.;
					};
					spriteScale = 0.3;
				};
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 5.66682;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "Fly";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 50000;
						periodSeconds = 50.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 189;
								b = 255;
								a = 255;
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							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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								g = 60;
								b = 60;
								a = 255;
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							isBrightColor = true;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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								g = 48;
								b = 47;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_IS_L1_Victim";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
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						effectColor = {
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							switchOffUnderLava = false;
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							waterPlacementMode = WATER_SURFACE;
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							effectReference = "A_Fx_Healing_Medium";
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						};
						soundReference = "";
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					{
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
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						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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						};
						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
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							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
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							weaponType = WEAPON_NONE;
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				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
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				chainUpgradedFromLegionary = 1000;
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						g = 255;
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					"Medium_Egg_B_ / Initial_Parameters / Health2",
					"Medium_Egg_B_ / Initial_Parameters / Capturing Alien-life ()",
					"Medium_Egg_B_ / Initial_Parameters / Sight radius",
					"Medium_Egg_B_ / Initial_Parameters / EGG"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					24;
					{
						first = 0;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 1;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 1;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 2;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 2;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 3;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 3;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 4;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 4;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 5;
						second = {
							upgrade = {
								name = "A-DEVOURER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Devourer / -biomass",
								"Medium_Egg_B_ / Devourer / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 5;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 6;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 6;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 7;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 7;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 8;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 8;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 9;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 9;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 11;
						second = {
							upgrade = {
								name = "A-LEECH";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Pestilence_ / -biomass",
								"Medium_Egg_B_ / Pestilence_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 11;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 12;
						second = {
							upgrade = {
								name = "A-SCUTTLER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Scuttler_ / -biomass",
								"Medium_Egg_B_ / Scuttler_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 12;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 13;
						second = {
							upgrade = {
								name = "A-SCUTTLER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Scuttler_ / -biomass",
								"Medium_Egg_B_ / Scuttler_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 13;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 14;
						second = {
							upgrade = {
								name = "A-SCUTTLER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Scuttler_ / -biomass",
								"Medium_Egg_B_ / Scuttler_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 14;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 15;
						second = {
							upgrade = {
								name = "A-SCUTTLER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Scuttler_ / -biomass",
								"Medium_Egg_B_ / Scuttler_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 15;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 16;
						second = {
							upgrade = {
								name = "A-SCUTTLER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Scuttler_ / -biomass",
								"Medium_Egg_B_ / Scuttler_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 16;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 17;
						second = {
							upgrade = {
								name = "A-SCUTTLER";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Scuttler_ / -biomass",
								"Medium_Egg_B_ / Scuttler_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 17;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					},
					{
						first = 18;
						second = {
							upgrade = {
								name = "A-LAND DRAGON";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Salamander_ / -biomass",
								"Medium_Egg_B_ / Salamander_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=0"
							};
							chainUpgradeNumber = 18;
							chainUpgradeTime = 1000;
							built = false;
							level = -1;
						};
					},
					{
						first = 19;
						second = {
							upgrade = {
								name = "A-LAND DRAGON";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Salamander_ / -biomass",
								"Medium_Egg_B_ / Salamander_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=1"
							};
							chainUpgradeNumber = 19;
							chainUpgradeTime = 1000;
							built = false;
							level = 0;
						};
					},
					{
						first = 20;
						second = {
							upgrade = {
								name = "A-LAND DRAGON";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Salamander_ / -biomass",
								"Medium_Egg_B_ / Salamander_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=2"
							};
							chainUpgradeNumber = 20;
							chainUpgradeTime = 1000;
							built = false;
							level = 1;
						};
					},
					{
						first = 21;
						second = {
							upgrade = {
								name = "A-LAND DRAGON";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Salamander_ / -biomass",
								"Medium_Egg_B_ / Salamander_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=3"
							};
							chainUpgradeNumber = 21;
							chainUpgradeTime = 1000;
							built = false;
							level = 2;
						};
					},
					{
						first = 22;
						second = {
							upgrade = {
								name = "A-LAND DRAGON";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Salamander_ / -biomass",
								"Medium_Egg_B_ / Salamander_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=4"
							};
							chainUpgradeNumber = 22;
							chainUpgradeTime = 1000;
							built = false;
							level = 3;
						};
					},
					{
						first = 23;
						second = {
							upgrade = {
								name = "A-LAND DRAGON";
								race = "Aliens(A)";
							};
							automatic = false;
							upgradeValue = {
								2;
								"Medium_Egg_B_ / Salamander_ / -biomass",
								"Medium_Egg_B_ / Salamander_ / A-bioenergy"
							};
							accessParameters = {
								1;
								"EGG=5"
							};
							chainUpgradeNumber = 23;
							chainUpgradeTime = 1000;
							built = false;
							level = 4;
						};
					}
				};
				transportSlots = {
					3;
					{
						types = {
							1;
							"A-PROPOGATOR"
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						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
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							"A-PROPOGATOR"
						};
						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
							index = 0;
						};
					},
					{
						types = {
							1;
							"A-PROPOGATOR"
						};
						canFire = false;
						destroyWithTransport = true;
						visible = false;
						requiredForMovement = false;
						node = {
							name = "group center";
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						};
					}
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "A_EGG2-3";
					id = 1835;
				};
				interfaceNames = {
					1;
					{
						key = "A_EGG2-3_descr_short";
						id = 1836;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "A_EGG2-3_descr_full";
						id = 1837;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = true;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				transportSlotShowEvent = SHOW_AT_HOVER_OR_SELECT;
				transportSlotEmpty = {
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						texture_ = "1024_Aliens.dds";
						textureCoords_ = {
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							top = 2.14844e-002;
							width = 1.07422e-002;
							height = 2.14844e-002;
						};
						diffuseColor = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
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						saturation = 1.;
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					spriteOffset = {
						x = 0.;
						y = 0.;
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					spriteScale = 0.3;
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				transportSlotFill = {
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						texture_ = "1024_Aliens.dds";
						textureCoords_ = {
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							top = 0.;
							width = 1.07422e-002;
							height = 2.14844e-002;
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						diffuseColor = {
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							b = 255;
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						saturation = 1.;
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					spriteScale = 0.3;
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				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
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						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
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								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
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				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 14.1671;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
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					width = 1.;
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				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
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						g = 0;
						b = 150;
						a = 0;
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				interfaceTV = {
					radius = 80.;
					position = {
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						y = 0.;
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					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						period = 50000;
						periodSeconds = 50.;
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				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
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					index = 0;
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				directControlOffset = {
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					y = 0.;
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				directControlOffsetWater = {
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					y = 0.;
					z = 10.;
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				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1 WATER DEMAGEHealth",
							"1 WATER DEMAGEHealth2",
							"1 WATER DEMAGEHealth3",
							"1 WATER DEMAGEHealth4"
						};
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				chainCloseForLandingTime = 1000;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Medium_001";
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							switchOffByAnimationChain = false;
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						soundReference = "";
						hasDeathAttribute = false;
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								b = 255;
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				enableExplodeFantom = false;
				sources = {
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				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
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				leavingItems = {
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				deathGainArithmetics = {
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							weaponType = WEAPON_NONE;
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							creationType = OLD;
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				totalProductionNumber = 0;
				productivity = {
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				};
				productivityTotal = {
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				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
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				};
				resourceCapacity = {
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				excludeCollision = ;
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					y = -11.6422;
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				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
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				canChangeVisibility = false;
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						g = 255;
						b = 255;
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				analyzeTerrain = true;
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				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
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					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 6;
				mass = 1.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
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		},
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				race = "Aliens(A)";
			};
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				radius = 20.;
				boundScale = 0.653012;
				boundRadius = 11.4448;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_HISTORY_TRACK;
				shadowType = SHADOW_REAL;
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						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
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							upgradeValue = {
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								" "
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					},
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						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "chain";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2500;
						periodSeconds = 2.5;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = false;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WA TOCHKA ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					14;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Victim_Big_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "A_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = true;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Chemistry_Medium_002";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Health_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					1;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						2;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 20.;
							influenceInStatistic = false;
						}
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					2;
					"Water_Station_B_ / Productivity__per_second_ / A-bioenergy",
					"Water_Station_B_ / Productivity__per_second_ / ALIEN"
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -6.85725;
					y = -6.98971;
					z = 9.91986e-002;
				};
				boundBoxMax = {
					x = 7.70179;
					y = 7.56932;
					z = 10.0992;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 10.;
					y = 10.;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = false;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "XVOST";
				race = "Aliens(A)";
			};
			second = "class AttributeBuilding" {
				libraryKey = "XVOST, Aliens(A)";
				unitClass = UNIT_CLASS_BUILDING;
				modelName = ".\\Resource\\Models\\A_Tail.3DX";
				boundHeight = 40.;
				radius = 2.;
				boundScale = 0.285231;
				boundRadius = 20.5521;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					3;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 300;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_BE_BUILT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "appear";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1433;
						periodSeconds = 1.433;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "appear";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 200;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = true;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1433;
						periodSeconds = 1.433;
					}
				};
				parametersInitial = {
					3;
					"_B_ / Initial_Parameters / Health",
					"_B_ / Initial_Parameters / Health recovery",
					"_B_ / Initial_Parameters / Sight radius"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 1.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				cancelConstructionValue = {
					0;
				};
				uninstallValue = {
					0;
				};
				needBuilders = false;
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				tipsName = {
					key = "";
					id = 0;
				};
				interfaceNames = {
					1;
					{
						key = "";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = false;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					0;
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 9.46334;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "appear";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4300;
						periodSeconds = 4.3;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						0;
					};
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				automaticProduction = false;
				totalProductionNumber = 0;
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -2.98436;
					y = -3.38126;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.66752;
					y = 3.34981;
					z = 40.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				chainUninsatalTime = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				enablePathTracking = true;
				interactionType = INTERACTION_NORMAL;
				basementExtent = {
					x = 14.1147;
					y = 11.3474;
				};
				placementMode = PLACE_ON_GROUND_OR_UNDERWATER;
				checkUndestructability = false;
				analyzeTerrain = true;
				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
				producedPlacementZoneRadius = 0.;
				toolzer = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
				killAfterToolzerFinished = false;
				formationType = "";
				accountingNumber = 0;
				mass = 100.;
				sightRadiusNightFactor = 1.;
				teleport = false;
				includeBase = true;
				iconDistanceFactor = 1.1;
			};
		},
		{
			first = {
				name = "V-PEOPLE";
				race = "Survivors(S)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "V-PEOPLE, Survivors(S)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\S_Saw.3DX";
				boundHeight = 14.;
				boundScale = 0.284207;
				boundRadius = 7.61369;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					71;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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							index = 0;
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						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
							0;
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						soundReferences = {
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = false;
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							" "
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						periodSeconds = 4.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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							index = 50;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 53;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 4.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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						cycled = true;
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						supportedByLogic = false;
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						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
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							"V_Saw_Move_01"
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							{
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								soundReferences = {
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						periodSeconds = 1.2;
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					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						stopPermanentEffects = false;
						soundReferences = {
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							"V_Saw_Move_01"
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								soundReferences = {
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						periodSeconds = 1.2;
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"V_Saw_Move_01"
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						soundMarkers = {
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							{
								phase = 0.22;
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								phase = 0.7;
								soundReferences = {
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						periodSeconds = 1.2;
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					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							"V_Saw_Move_01"
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								soundReferences = {
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						periodSeconds = 1.2;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
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							{
								phase = 0.4;
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						periodSeconds = 5.;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							{
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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						cycled = true;
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						supportedByLogic = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
								node = {
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							{
								phase = 0.4;
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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							index = 0;
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						supportedByLogic = false;
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							{
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
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						soundReferences = {
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							{
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								soundReferences = {
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						periodSeconds = 5.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
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						stopPermanentEffects = false;
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							"V_Saw_Move_01"
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							{
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								soundReferences = {
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							" "
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						periodSeconds = 1.188;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2200;
						periodSeconds = 2.2;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 20;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Hit_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 8;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_Grunt_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_Grunt_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"V_Saw_Move_01"
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_Grunt_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_Grunt_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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								soundReferences = {
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						cycled = true;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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							"V_Saw_Move_01"
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							{
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								soundReferences = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 2.;
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						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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						cycled = false;
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						supportedByLogic = false;
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						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						soundMarkers = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						cycled = false;
						priority = 60;
						supportedByLogic = false;
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						syncBySound = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						supportedByLogic = true;
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						syncBySound = false;
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						stopPermanentEffects = false;
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						periodSeconds = 5.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
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					"Survivor / Initial_Parameters / Capturing 2-life",
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				initialHeightUIParam = 20;
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						type_ = LOGIC;
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								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 2.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.439216;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.949023;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					1;
					{
						typeRef = "HERO";
						changeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.5;
						};
					}
				};
				selectCircleRelativeRadius = 5.;
				selectRadius = 21.2132;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = true;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -30.;
								valueMax = 30.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "WC PEOPLE";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = true;
				attackModeAttribute = {
					attackMode = {
						autoAttackMode = ATTACK_MODE_OFFENCE;
						autoTargetFilter = AUTO_ATTACK_ALL;
						weaponMode = SHORT_RANGE;
					};
					targetInsideSightRadius = true;
				};
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					23;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 73;
								g = 121;
								b = 70;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
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						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
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						effectAttribute = {
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
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							explodeFactor = 1.;
							effectAttr = {
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								legionColor = false;
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								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
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							};
							effectAttrFly = {
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								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 30;
								b = 30;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = "  ( )";
							explodeFactor = 1.;
							effectAttr = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Dispersion_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = true;
						deathAttribute = {
							explodeReference = " ";
							explodeFactor = 1.;
							effectAttr = {
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.3;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							effectAttrFly = {
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							};
							enableExplodeFantom = false;
							sources = {
								0;
							};
						};
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					1;
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					}
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 1.;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
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						switchOffUnderLava = false;
						switchOffByDay = true;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_BOTTOM;
						scale = 1.;
						effectReference = "R_Spotlight_001";
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						switchOffByAnimationChain = false;
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						soundReferences = {
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						periodSeconds = 10.;
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						stopPermanentEffects = false;
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						soundMarkers = {
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						periodSeconds = 10.;
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				rigidBodyModelPrm = {
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				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
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				angleMax = 90;
				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
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				mass = 100.;
				sightRadiusNightFactor = 1.;
				teleport = true;
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					},
					{
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					},
					{
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					},
					{
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					},
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					{
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					{
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						race = "Ascension(E)";
					},
					{
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						race = "Remnants(R)";
					},
					{
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					},
					{
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					},
					{
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					{
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						race = "Aliens(A)";
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					{
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						race = "Aliens(A)";
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						race = "Aliens(A)";
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						race = "Aliens(A)";
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				includeBase = true;
				iconDistanceFactor = 1.1;
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				unitClass = UNIT_CLASS_ITEM_RESOURCE;
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				radius = 1.;
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				fow_mode = FVM_NO_FOG;
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						scale = 1.;
						effectReference = "G_Remains_Alien";
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						switchOffByAnimationChain = false;
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				};
				animationChains = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						periodSeconds = 10.;
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				weaponAttributes = {
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				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
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				directControlOffset = {
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					z = 10.;
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				directControlOffsetWater = {
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					y = 0.;
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				directControlThetaMax = 180.;
				rigidBodyPrm = "Building";
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					duration = 1.;
					durationRnd = 0.;
					damage = {
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					damage = {
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					switchOffUnderWater = false;
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					switchOffOnIce = false;
					switchOnIce = false;
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				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_BUILDING;
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				leavingItems = {
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				deathGainArithmetics = {
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				producedUnitQueueSize = 5;
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				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
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				cancelConstructionTime = 60;
				placementZone = "";
				producedPlacementZone = "";
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						address = UNIT | UNIT_MAX;
						parameterType = "-science resource";
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						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 4.24264;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 255;
								b = 255;
								a = 255;
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							isBrightColor = false;
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						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
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						};
						soundReference = "";
						hasDeathAttribute = false;
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						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
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							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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						};
						soundReference = "";
						hasDeathAttribute = false;
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							isBrightColor = false;
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						effectAttribute = {
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							legionColor = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
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								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
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					{
						type = "  ";
						effectColor = {
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						effectAttribute = {
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							switchOffUnderLava = false;
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							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
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						};
						soundReference = "";
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					{
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						effectColor = {
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							switchOffOnIce = false;
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							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "";
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						};
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Dispersion_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "A_Capture_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 0.5;
							effectReference = "G_Fx_Victim_Rocket_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = true;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						0;
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 5;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					0;
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 0.;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 6.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = false;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground";
				mass = 1.;
				sightRadiusNightFactor = 1.;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 1.;
				backMoveVelocityFactor = 1.;
				angleRotationMode = 100.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					1.,
					1.,
					1.
				};
				waterVelocityFactor = 1.;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = false;
				rotToTarget = true;
				ptSideMove = false;
				wheelList = {
					0;
				};
				traceInfos = {
					0;
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "PEOPLE";
				accountingNumber = 0;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					0;
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "";
				sprayEffectOnWater = false;
				sprayEffectScale = 1.;
				GripNode = {
					name = "group center";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 0.;
				pickedItems = {
					0;
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "DEER";
				race = "Survivors(S)";
			};
			second = "class AttributeLegionary" {
				libraryKey = "DEER, Survivors(S)";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\Fauna_Deer.3DX";
				boundHeight = 10.;
				boundScale = 0.402452;
				boundRadius = 7.81574;
				showSilhouette = false;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					12;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 500;
						periodSeconds = 0.5;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 900;
						periodSeconds = 0.9;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 900;
						periodSeconds = 0.9;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 455;
						periodSeconds = 0.455;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 900;
						periodSeconds = 0.9;
					}
				};
				parametersInitial = {
					2;
					"Initial_Parameters / Health",
					"Initial_Parameters / Speed of movement"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "";
					id = 0;
				};
				interfaceNames = {
					1;
					{
						key = "";
						id = 0;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "";
						id = 0;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_NONE;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 0;
				initialHeightUIParam = 40;
				parameterShowSettings = {
					1;
					{
						type_ = LOGIC;
						paramTypeRef = "Health";
						paramOffset = {
							x = 1.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.;
				selectRadius = 6.55192;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "default";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1RWATER DEMAGEHealth1",
							"1RWATER DEMAGEArmour1",
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour",
							"3RWATER DEMAGEHealth",
							"3RWATER DEMAGEArmour",
							"4RWATER DEMAGEHealth4",
							"4RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					22;
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fast_Shot_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Burning_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 178;
								g = 189;
								b = 255;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Lightning_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 60;
								b = 60;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Blood_Exposure_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Insects_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 48;
								b = 47;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Teleporting_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Healing_Medium";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "  ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Capture_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 73;
								g = 121;
								b = 70;
								a = 255;
							};
							isBrightColor = true;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
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								g = 30;
								b = 30;
								a = 255;
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							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_SURFACE;
							scale = 1.;
							effectReference = "";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
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								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = true;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Smoke_Green_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = " ";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Exposure_Fire_Black_Small_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					},
					{
						type = "";
						effectColor = {
							color = {
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								g = 255;
								b = 255;
								a = 255;
							};
							isBrightColor = false;
						};
						effectAttribute = {
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							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "G_Fx_Radiation_Exposure_Medium_001";
							scaleByModel = true;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
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							legionColor = false;
							switchOffByInterface = false;
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "G_Fx_Exposure_Smoke_Yellow_Medium_001";
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							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
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							waterPlacementMode = WATER_BOTTOM;
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							switchOffByAnimationChain = false;
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						soundReference = "";
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							waterPlacementMode = WATER_BOTTOM;
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							effectReference = "A_Capture_Medium";
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				enableExplodeFantom = false;
				sources = {
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				unitAttackClass = ATTACK_CLASS_LIGHT;
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				leavingItems = {
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				deathGainArithmetics = {
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				productivityTotal = {
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				productionNightFactor = 1.;
				producedParameters = {
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				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
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				grassTrack = false;
				formationType = "PEOPLE";
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				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
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				constructedBuildings = {
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				constructionCost = {
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				pickedItems = {
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				resourcerCapacities = {
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				resourceCollectors = {
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				radius = 1.;
				boundScale = 3.72181;
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						periodSeconds = 13.;
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						periodSeconds = 13.;
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							{
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						periodSeconds = 13.;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
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							{
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						periodSeconds = 13.;
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						periodSeconds = 13.;
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							{
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							{
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								waterPlacementMode = WATER_SURFACE;
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								effectReference = "G_Fx_Swim_Small_001";
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						};
						soundMarkers = {
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							{
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								soundReferences = {
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						abnormalStateTypes = {
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						period = 13000;
						periodSeconds = 13.;
					},
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
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							{
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								stopImmediately = false;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
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								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
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								};
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							{
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								soundReferences = {
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						periodSeconds = 13.;
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							{
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
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								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
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							{
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								soundReferences = {
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						periodSeconds = 13.;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						soundMarkers = {
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							{
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								soundReferences = {
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								soundReferences = {
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 13.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						reversed = false;
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						soundMarkers = {
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							{
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								soundReferences = {
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						periodSeconds = 13.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
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						periodSeconds = 13.;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 13.;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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							{
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								switchOffUnderWater = false;
								switchOffUnderLava = false;
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								ignoreInvisibility = false;
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							{
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								soundReferences = {
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						periodSeconds = 13.;
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								waterPlacementMode = WATER_SURFACE;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 13000;
						periodSeconds = 13.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "cut listen";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "cut talk normal";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					}
				};
				parametersInitial = {
					7;
					"AK_RD / Initial_Parameters / Health2",
					"AK_RD / Initial_Parameters / Armour2",
					"AK_RD / Initial_Parameters / Armour2 Recovery (Ascension)",
					"AK_RD / Initial_Parameters / Capturing Asenshions-life ()",
					"AK_RD / Initial_Parameters / Sight radius",
					"AK_RD / Initial_Parameters / Speed of movement",
					"AK_RD / Initial_Parameters / HERO "
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 5.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					0;
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_DRON";
					id = 1820;
				};
				interfaceNames = {
					1;
					{
						key = "E_DRON_descr_short";
						id = 1821;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_DRON_descr_full";
						id = 1822;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = false;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "HERO ";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_INCREASE;
						notShowEmpty = true;
						delayShowTime = 0;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 0.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 1.;
								color = {
									r = 1.;
									g = 0.215686;
									b = 0.921569;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 1.;
							};
							showDecAttribute = {
								font = "";
								scale = 1.;
								color = {
									r = 1.;
									g = 1.;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 13000;
						periodSeconds = 13.;
					};
				};
				weaponAttributes = {
					1;
					{
						aimControllerPrm = {
							isEnabled = false;
							barrels = {
								1;
								{
									nodeLogic = {
										name = "group center";
										index = 0;
									};
									nodeGraphics = {
										name = "group center";
										index = 0;
									};
								}
							};
							hasAnimation = true;
							animationChainCounter = 0;
							animationChainAimCounter = 0;
							anglePsiPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = 0.;
								valueMax = 360.;
								valueDefault = 0.;
							};
							angleThetaPrm = {
								nodeGraphics = {
									name = "group center";
									index = 0;
								};
								nodeLogic = {
									name = "group center";
									index = 0;
								};
								rotateByLogic = false;
								precision = 1.;
								turnSpeed = 10.;
								turnSpeedDirectControl = 2000.;
								valueMin = -90.;
								valueMax = 90.;
								valueDefault = 0.;
							};
						};
						weaponPrmReference = "HAN ";
						equipmentCellType = 0;
						groupType = "1";
						priority = 0;
					}
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					1;
					{
						type = "HAN";
						effectColor = {
							color = {
								r = 255;
								g = 255;
								b = 255;
								a = 113;
							};
							isBrightColor = false;
						};
						effectAttribute = {
							isCycled = true;
							stopImmediately = false;
							bindOrientation = true;
							legionColor = false;
							switchOffByInterface = false;
							switchOffUnderWater = false;
							switchOffUnderLava = false;
							switchOffByDay = false;
							switchOffOnIce = false;
							switchOnIce = false;
							ignoreFogOfWar = false;
							ignoreInvisibility = false;
							waterPlacementMode = WATER_BOTTOM;
							scale = 1.;
							effectReference = "";
							scaleByModel = false;
							switchOffByAnimationChain = false;
							node = {
								name = "group center";
								index = 0;
							};
						};
						soundReference = "";
						hasDeathAttribute = false;
					}
				};
				explodeReference = " ";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Debris_Small";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					2;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH ground E-SCOUTBAGGY-TURRET";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH impuls E-SCOUTBAGGY-TURRET";
						showColor = {
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							dotted = CIRCLE_SOLID;
							color = {
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								g = 0;
								b = 200;
								a = 0;
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							width = 1.;
							length = 30.;
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						isAutonomous = false;
						positionDelta = {
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							y = 0.;
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					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_AIR;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
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				deathGainArithmetics = {
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						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 10.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 20.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
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				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					3;
					{
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						second = {
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								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian2";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
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							};
							time = 10;
							cost = {
								1;
								"AK_RD / 2 / SKILLS2"
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							accessValue = {
								0;
							};
							accessBuildingsList = {
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							sprites = "";
							signalVariable = "MAX2";
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					},
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						second = {
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									unitType = PLAYER;
									weaponType = WEAPON_NONE;
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							time = 10;
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								"AK_RD / 7 / SKILLS2"
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							accessBuildingsList = {
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									weaponType = WEAPON_NONE;
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							time = 10;
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							accessBuildingsList = {
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							sprites = "";
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					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
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					y = -3.;
					z = -0.141156;
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					y = 3.;
					z = 13.8588;
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				producedThisFactories = {
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				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = true;
				canChangeVisibility = true;
				invisibleColorForAlien = {
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						r = 255;
						g = 255;
						b = 255;
						a = 100;
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					isBrightColor = false;
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				invisibleColorForClan = {
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						r = 0;
						g = 180;
						b = 255;
						a = 100;
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				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.7;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
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				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 15.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
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					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
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				grassTrack = false;
				formationType = "HERO-M2";
				accountingNumber = 1;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
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					"2Cost runDRON"
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				plumeNodes = {
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				sprayEffect = "";
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				constructedBuildings = {
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				constructionCost = {
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				pickedItems = {
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				resourcerCapacities = {
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				resourceCollectors = {
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				boundScale = 0.222355;
				boundRadius = 8.21235;
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				hideByDistance = false;
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						switchOffUnderLava = false;
						switchOffByDay = false;
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						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive walk";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1188;
						periodSeconds = 1.188;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2400;
						periodSeconds = 2.4;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 3";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf left";
							index = 31;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 29;
						};
						AnimationGroup = {
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
								};
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						abnormalStateTypes = {
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						};
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
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						AnimationGroup = {
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							index = 0;
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						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 17;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 25;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
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							}
						};
						abnormalStateTypes = {
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						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 26;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
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							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
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						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 13;
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						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							name = "run active strf right";
							index = 14;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
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							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 15;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
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							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
							name = "swim inactive start";
							index = 32;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
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					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
							name = "swim inactive stop";
							index = 42;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 2000;
						periodSeconds = 2.;
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					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
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							index = 49;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 5000;
						periodSeconds = 5.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 44;
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							index = 0;
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							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
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								switchOffByAnimationChain = false;
								node = {
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						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 4.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 43;
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						VisibilityGroup = {
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							index = 0;
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						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
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						stopPermanentEffects = true;
						soundReferences = {
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						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
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									"E_Maximilian_Destruct_02"
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						abnormalStateTypes = {
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						periodSeconds = 1.5;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.455;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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							index = 0;
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = true;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 5.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
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						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 0.833;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 59;
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						AnimationGroup = {
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						VisibilityGroup = {
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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							"E_Maximilian_Destruct_01"
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						soundMarkers = {
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							{
								phase = 0.28;
								soundReferences = {
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									"E_Maximilian_Destruct_02"
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						abnormalStateTypes = {
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						periodSeconds = 2.;
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					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
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							index = 45;
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						AnimationGroup = {
							name = "main";
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						VisibilityGroup = {
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						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
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									"E_Maximilian_Destruct_02"
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						abnormalStateTypes = {
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						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
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							index = 55;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3300;
						periodSeconds = 3.3;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death pois";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"E_Maximilian_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "cut listen";
							index = 71;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "cut  talk normal";
							index = 69;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "cut emotional";
							index = 70;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "cut headache";
							index = 72;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					}
				};
				parametersInitial = {
					11;
					"Maximilian_Khan / Initial_Parameters / Health2",
					"Maximilian_Khan / Initial_Parameters / Armour2",
					"Maximilian_Khan / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Maximilian_Khan / Initial_Parameters / Capturing 2-life",
					"Maximilian_Khan / Initial_Parameters / Recovery of not fully captured unit2",
					"Maximilian_Khan / Initial_Parameters / Recovery of captured unit2",
					"Maximilian_Khan / Initial_Parameters / Capturing Asenshions-life ()",
					"Maximilian_Khan / Initial_Parameters / Sight radius",
					"Maximilian_Khan / Initial_Parameters / Speed of movement",
					"Maximilian_Khan / Initial_Parameters / HERO ",
					"Maximilian_Khan / Initial_Parameters / E-GRUNT"
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 60.;
				creationValue = {
					0;
				};
				installValue = {
					3;
					"Maximilian_Khan / Install_Value / -solar energy",
					"Maximilian_Khan / Install_Value / -science resource",
					"Maximilian_Khan / Install_Value / -hydro energy"
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Maximilian_Khan / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_MAXIMILIAN";
					id = 1072;
				};
				interfaceNames = {
					1;
					{
						key = "E_MAXIMILIAN_descr_short";
						id = 39;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_MAXIMILIAN_descr_full";
						id = 40;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
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							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
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							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
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							showDecAttribute = {
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								scale = 0.5;
								color = {
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									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
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							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
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						maxValColor = {
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							g = 1.;
							b = 0.;
							a = 1.;
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						borderColor = {
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							g = 0.;
							b = 0.;
							a = 1.;
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						backgroundColor = {
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							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
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						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 5000;
						periodSeconds = 5.;
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				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "logic bound";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					5;
					{
						first = 1;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "Maximilian1";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Maximilian_Khan / 1 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX1";
							automatic = false;
						};
					},
					{
						first = 3;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian3";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Maximilian_Khan / 3 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX3";
							automatic = false;
						};
					},
					{
						first = 4;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian4";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Maximilian_Khan / 4 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX4";
							automatic = false;
						};
					},
					{
						first = 6;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian6";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Maximilian_Khan / 6 / SKILLS"
							};
							accessValue = {
								1;
								"R- "
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX6";
							automatic = false;
						};
					},
					{
						first = 9;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "Maximilian9";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Maximilian_Khan / 9 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX9";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -7.5;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 7.5;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.7;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO";
				accountingNumber = 1;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runMaximilian"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Small_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "logic bound";
					index = 0;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					3;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "LEIKO";
				race = "Ascension(E)AT-SCENE";
			};
			second = "class AttributeLegionary" {
				libraryKey = "LEIKO, Ascension(E)AT-SCENE";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\Cut E_Hero_Leiko.3DX";
				boundHeight = 12.;
				boundScale = 0.191474;
				boundRadius = 6.29101;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					73;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 4";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
							name = "stand inactive 5";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stand";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe left";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe right";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1980;
						periodSeconds = 1.98;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active starfe left";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe right";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "parashute";
							index = 57;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "parashute";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire2";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire left";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire right";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe right";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire left";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire right";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe right";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire2";
							index = 31;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive stop";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 81;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_LANDING;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "landing";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_UPGRADE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"G_SFx_LvlUp_Unit_001"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_RISE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "rise";
							index = 46;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_FALL;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "fall";
							index = 45;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Death_Fly_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.39;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_BIRTH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1000;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 455;
						periodSeconds = 0.455;
					},
					{
						chainID = CHAIN_WEAPON_GRIP;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 80;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_IN_TRANSPORT;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 500;
						cycled = true;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 833;
						periodSeconds = 0.833;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 3";
							index = 50;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1800;
						periodSeconds = 1.8;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 1";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "death explodes";
							index = 47;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Destruct_01"
						};
						soundMarkers = {
							1;
							{
								phase = 0.24;
								soundReferences = {
									1;
									"R_Grunt_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							""
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 2";
							index = 49;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = false;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 3.;
								effectReference = "";
								scaleByModel = true;
								synchronizationWithModelAnimation = false;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							8;
							{
								phase = 0.1;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.19;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.28;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.38;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.48;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.6;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							},
							{
								phase = 0.76;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.87;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_DEATH;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "death 1";
							index = 48;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 101;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.75;
								soundReferences = {
									1;
									"R_JB_Destruct_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "cut listen";
							index = 61;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "cut talk normal";
							index = 60;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 6000;
						periodSeconds = 6.;
					}
				};
				parametersInitial = {
					10;
					"Kie_Fujishima_ / Initial_Parameters / Health2",
					"Kie_Fujishima_ / Initial_Parameters / Armour2",
					"Kie_Fujishima_ / Initial_Parameters / Armour2 Recovery (Ascension)",
					"Kie_Fujishima_ / Initial_Parameters / Capturing 2-life",
					"Kie_Fujishima_ / Initial_Parameters / Recovery of not fully captured unit2",
					"Kie_Fujishima_ / Initial_Parameters / Recovery of captured unit2",
					"Kie_Fujishima_ / Initial_Parameters / Capturing Asenshions-life ()",
					"Kie_Fujishima_ / Initial_Parameters / Sight radius",
					"Kie_Fujishima_ / Initial_Parameters / Speed of movement",
					"Kie_Fujishima_ / Initial_Parameters / HERO "
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 5.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"-LEICOSHA"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 0;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Kie_Fujishima_ / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 0;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "E_LEIKOSHO";
					id = 1817;
				};
				interfaceNames = {
					1;
					{
						key = "E_LEIKOSHO_descr_short";
						id = 1818;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "E_LEIKOSHO_descr_full";
						id = 1819;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Speed of movement";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RICE DEMAGEHealth",
							"2RICE DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					2;
					{
						first = 5;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT | UNIT_MAX;
									parameterType = "Maximilian5";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Kie_Fujishima_ / 5 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX6";
							automatic = false;
						};
					},
					{
						first = 10;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "Maximilian10";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Kie_Fujishima_ / 10 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "MAX10";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -9.53936e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 11.9046;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 5000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.7;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M";
				accountingNumber = 1;
				Squad = "E-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runLEIKOSHO"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Small_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 1;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					3;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "JB 1";
				race = "Remnants(R)AT-SCENE";
			};
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					},
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						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2376;
						periodSeconds = 2.376;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2400;
						periodSeconds = 2.4;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 3";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf left";
							index = 31;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf right";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf right";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						periodSeconds = 2.;
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						periodSeconds = 5.;
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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						periodSeconds = 4.;
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								stopImmediately = false;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
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								phase = 0.39;
								soundReferences = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = true;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "R_JB_Regeneration";
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								legionColor = false;
								switchOffByInterface = true;
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								waterPlacementMode = WATER_BOTTOM;
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								waterPlacementMode = WATER_BOTTOM;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 1;
						ChainIndex = {
							name = "cut talk normal";
							index = 69;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "cut talk emotional";
							index = 72;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "cut demolition";
							index = 71;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 7000;
						periodSeconds = 7.;
					}
				};
				parametersInitial = {
					8;
					"James_Buchanan / Initial_Parameters / Health2",
					"James_Buchanan / Initial_Parameters / Armour2",
					"James_Buchanan / Initial_Parameters / Capturing 2-life",
					"James_Buchanan / Initial_Parameters / Recovery of not fully captured unit2",
					"James_Buchanan / Initial_Parameters / Recovery of captured unit2",
					"James_Buchanan / Initial_Parameters / Sight radius",
					"James_Buchanan / Initial_Parameters / Speed of movement",
					"James_Buchanan / Initial_Parameters / HERO "
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 100.;
				creationValue = {
					0;
				};
				installValue = {
					3;
					"James_Buchanan / Install_Value / R-solar energy",
					"James_Buchanan / Install_Value / R-salvage",
					"James_Buchanan / Install_Value / R-fresh water"
				};
				accessValue = {
					0;
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"James_Buchanan / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_JB";
					id = 1107;
				};
				interfaceNames = {
					1;
					{
						key = "R_JB_descr_short";
						id = 109;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_JB_descr_full";
						id = 110;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Health2";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 100;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 1.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_Regeneration";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					1;
					{
						activationDelay = 10.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB ";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					4;
					{
						first = 3;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB3";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 3 / SKILLS"
							};
							accessValue = {
								1;
								"R- "
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb3";
							automatic = false;
						};
					},
					{
						first = 4;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB4";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 4 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb4";
							automatic = false;
						};
					},
					{
						first = 5;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB5";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 5 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb5";
							automatic = false;
						};
					},
					{
						first = 7;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB7";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"James_Buchanan / 7 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb7";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -7.87704e-003;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 14.9921;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.7;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 1.e-002;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO";
				accountingNumber = 1;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runJB"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Small_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 1;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					4;
					{
						name = "R-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL1";
						race = "Survivors(S)";
					},
					{
						name = "R1-DETAIL";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "ONEIL 1";
				race = "Remnants(R)AT-SCENE";
			};
			second = "class AttributeLegionary" {
				libraryKey = "ONEIL 1, Remnants(R)AT-SCENE";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\Cut R_Hero_Oneil.3DX";
				boundHeight = 15.;
				boundScale = 0.227846;
				boundRadius = 7.94445;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					78;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 1;
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						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 2;
						ChainIndex = {
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							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 3;
						ChainIndex = {
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							index = 66;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 4;
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						AnimationGroup = {
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						VisibilityGroup = {
							name = "main";
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 8000;
						periodSeconds = 8.;
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						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 5;
						ChainIndex = {
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							index = 0;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
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						abnormalStateTypes = {
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						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 56;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
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						period = 5500;
						periodSeconds = 5.5;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 58;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
							0;
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						abnormalStateTypes = {
							0;
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						period = 6600;
						periodSeconds = 6.6;
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 33;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
							0;
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						soundMarkers = {
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							{
								phase = 0.2;
								soundReferences = {
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						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
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					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 50;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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							" "
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						periodSeconds = 5.;
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						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 53;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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						stopPermanentEffects = false;
						soundReferences = {
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						soundMarkers = {
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						abnormalStateTypes = {
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							" "
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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						VisibilityGroup = {
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							index = 0;
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						soundMarkers = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						stopPermanentEffects = false;
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						soundMarkers = {
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								phase = 0.22;
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								soundReferences = {
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						periodSeconds = 1.2;
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						cycled = true;
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								phase = 0.22;
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							{
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								soundReferences = {
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
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								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
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								switchOffByAnimationChain = false;
								node = {
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							{
								phase = 0.4;
								soundReferences = {
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
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						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
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						soundMarkers = {
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							{
								phase = 0.4;
								soundReferences = {
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						periodSeconds = 1.;
					},
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 34;
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						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
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						supportedByLogic = false;
						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2376;
						periodSeconds = 2.376;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 51;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2400;
						periodSeconds = 2.4;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 35;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 36;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 52;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire left";
							index = 39;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn left";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive turn right";
							index = 4;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "Parachute";
							index = 61;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "parashute";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 3200;
						periodSeconds = 3.2;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 400;
						periodSeconds = 0.4;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire 3";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf left";
							index = 31;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire strf right";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf right";
							index = 18;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 6;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 900;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 100;
						periodSeconds = 0.1;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strf left";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strf right";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active back";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf left";
							index = 13;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strf right";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
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						VisibilityGroup = {
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							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = true;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 4000;
						periodSeconds = 4.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 2;
						ChainIndex = {
							name = "cut talk emotional";
							index = 69;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_TRIGGER;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 3;
						ChainIndex = {
							name = "cut sit";
							index = 71;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 100;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 12000;
						periodSeconds = 12.;
					}
				};
				parametersInitial = {
					9;
					"Marcus_O_Neil / Initial_Parameters / Health2",
					"Marcus_O_Neil / Initial_Parameters / Armour2",
					"Marcus_O_Neil / Initial_Parameters / Capturing 2-life",
					"Marcus_O_Neil / Initial_Parameters / Recovery of not fully captured unit2",
					"Marcus_O_Neil / Initial_Parameters / Recovery of captured unit2",
					"Marcus_O_Neil / Initial_Parameters / Capturing Remnant-life ()",
					"Marcus_O_Neil / Initial_Parameters / Sight radius",
					"Marcus_O_Neil / Initial_Parameters / Speed of movement",
					"Marcus_O_Neil / Initial_Parameters / HERO "
				};
				bodyParts = {
					0;
				};
				rigidBodyModelPrm = {
					0;
				};
				dockNodeNumber = 0;
				creationTime = 100.;
				creationValue = {
					0;
				};
				installValue = {
					0;
				};
				accessValue = {
					1;
					"-ONEIL"
				};
				accessBuildingsList = {
					0;
				};
				inheritHealthArmor = false;
				upgrades = {
					1;
					{
						first = 10;
						second = {
							upgrade = {
								name = "A-SPAWN";
								race = "Aliens(A)";
							};
							automatic = true;
							upgradeValue = {
								1;
								"Marcus_O_Neil / Spawn_ / A-bioenergy"
							};
							accessParameters = {
								0;
							};
							chainUpgradeNumber = 10;
							chainUpgradeTime = 2000;
							built = false;
							level = -1;
						};
					}
				};
				transportSlots = {
					0;
				};
				transportLoadRadius = 10.;
				transportLoadDirectControlRadius = 16.;
				additionToTransport = {
					data = {
						0;
					};
				};
				transportSlotsRequired = 1;
				tipsName = {
					key = "R_ONIL";
					id = 1811;
				};
				interfaceNames = {
					1;
					{
						key = "R_ONIL_descr_short";
						id = 1812;
					}
				};
				interfaceDescriptions = {
					1;
					{
						key = "R_ONIL_descr_full";
						id = 1813;
					}
				};
				minimapScale = 1.;
				symbolType = UI_MINIMAP_SYMBOLTYPE_DEFAULT;
				hasPermanentSymbol = false;
				isHero = true;
				isStrategicPoint = false;
				accountInCondition = false;
				inventories = {
					0;
				};
				selectBySphere = true;
				selection_cursor = "";
				selectionListPriority = 1;
				initialHeightUIParam = 20;
				parameterShowSettings = {
					3;
					{
						type_ = LOGIC;
						paramTypeRef = "Speed of movement";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 2.;
				selectRadius = 8.48528;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 100;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 1.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					3;
					{
						first = 1;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB1";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Marcus_O_Neil / 1 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb1";
							automatic = false;
						};
					},
					{
						first = 6;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB6";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Marcus_O_Neil / 6 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb6";
							automatic = false;
						};
					},
					{
						first = 9;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "JB9";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Marcus_O_Neil / 9 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb9";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = 0.135548;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 15.1355;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 3200;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.7;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M";
				accountingNumber = 1;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost run ONIEL"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Small_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 1;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					1;
					{
						name = "JB factory";
						race = "Remnants(R)";
					}
				};
				constructionPower = {
					3;
					"1CONSTRUCTORsolar energy",
					"1CONSTRUCTORsalvage",
					"1CONSTRUCTORfresh water"
				};
				constructionCost = {
					1;
					"2costsek-CONSTRUCTOR"
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					4;
					{
						name = "R-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL1";
						race = "Survivors(S)";
					},
					{
						name = "R1-DETAIL";
						race = "Survivors(S)";
					}
				};
				resourcer = true;
				resourcerCapacities = {
					1;
					{
						1;
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								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1980;
						periodSeconds = 1.98;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active starfe left";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active strafe right";
							index = 26;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run inactive";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active back";
							index = 27;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive run";
							index = 37;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive back";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Move_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							1;
							"R_JB_Swim_01"
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk inactive";
							index = 12;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim active fire right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.2;
								soundReferences = {
									1;
									"R_JB_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 53;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FLY_DOWN;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "parashute";
							index = 57;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "parashute";
							index = 2;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 60;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active fire";
							index = 10;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 100;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand active fire2";
							index = 11;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire left";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire right";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe right";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire";
							index = 28;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_FIRE_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = true;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand active";
							index = 9;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire left";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active strafe fire right";
							index = 21;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_WALKING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk active fire back";
							index = 19;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.22;
								soundReferences = {
									1;
									"R_JB_Move_01"
								};
							},
							{
								phase = 0.7;
								soundReferences = {
									1;
									"R_JB_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe left";
							index = 29;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire strafe right";
							index = 30;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire2";
							index = 31;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1200;
						periodSeconds = 1.2;
					},
					{
						chainID = CHAIN_AIM_RUNNING;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run active fire back";
							index = 33;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 40;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"R_JB_Run_01"
								};
							},
							{
								phase = 0.86;
								soundReferences = {
									1;
									"R_JB_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 800;
						periodSeconds = 0.8;
					},
					{
						chainID = CHAIN_TRANSITION;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						transitionToState = MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "swim inactive start";
							index = 34;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 80;
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						reversed = false;
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					"Sasha_Antonova / Initial_Parameters / Recovery of captured unit2",
					"Sasha_Antonova / Initial_Parameters / Capturing Remnant-life ()",
					"Sasha_Antonova / Initial_Parameters / Sight radius",
					"Sasha_Antonova / Initial_Parameters / Speed of movement",
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							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.4;
									g = 0.980392;
									b = 0.227451;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.956863;
									g = 0.356863;
									b = 0.;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Armour2";
						paramOffset = {
							x = 0.;
							y = 1.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_HOVER;
						notShowEmpty = false;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 0.501961;
							b = 1.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 10.;
						showChangeSettings = {
							showFlyParameters = true;
							showIncAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 0.2;
									g = 0.643137;
									b = 1.;
									a = 0.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							showDecAttribute = {
								font = "Aero 20";
								scale = 0.5;
								color = {
									r = 1.;
									g = 0.101961;
									b = 0.258824;
									a = 1.;
								};
								time = 1.;
								height = 25;
								fadeSpeed = 2.;
							};
							spawnMinFreq = 1.;
						};
					},
					{
						type_ = LOGIC;
						paramTypeRef = "Capturing 2-life";
						paramOffset = {
							x = 0.;
							y = 0.;
						};
						alignType = ALIGN_CENTER;
						showEvent = SHOW_AT_PARAMETER_DECREASE;
						notShowEmpty = false;
						delayShowTime = 10;
						minValColor = {
							r = 1.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						maxValColor = {
							r = 0.;
							g = 1.;
							b = 0.;
							a = 1.;
						};
						borderColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 1.;
						};
						backgroundColor = {
							r = 0.;
							g = 0.;
							b = 0.;
							a = 0.25;
						};
						barLength = 30.;
						showChangeSettings = {
							showFlyParameters = false;
						};
					}
				};
				showChangeParameterSettings = {
					0;
				};
				selectCircleRelativeRadius = 1.5;
				selectRadius = 6.36396;
				selectCircleColor = {
					r = 0;
					g = 255;
					b = 0;
					a = 100;
				};
				fireRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 150;
						g = 0;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 1.;
				};
				fireMinRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 100;
						b = 0;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"2RWATER DEMAGEHealth",
							"2RWATER DEMAGEArmour"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					0;
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					2;
					{
						first = 2;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB2";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Sasha_Antonova / 2 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb2";
							automatic = false;
						};
					},
					{
						first = 8;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "JB8";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Sasha_Antonova / 8 / SKILLS2"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "jb8";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.;
					y = -3.;
					z = -1.64319e-002;
				};
				boundBoxMax = {
					x = 3.;
					y = 3.;
					z = 11.9836;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 4000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 5000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Water Ground Human";
				mass = 1.;
				sightRadiusNightFactor = 0.7;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 0.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 1.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 0.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.1;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M2";
				accountingNumber = 1;
				Squad = "R-UNITS";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runANTONOVA"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Small_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "turret";
					index = 1;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					1;
					{
						name = "JB factory";
						race = "Remnants(R)";
					}
				};
				constructionPower = {
					3;
					"1CONSTRUCTORsolar energy",
					"1CONSTRUCTORsalvage",
					"1CONSTRUCTORfresh water"
				};
				constructionCost = {
					1;
					"2costsek-CONSTRUCTOR"
				};
				constructionProgressPercent = 1.5;
				pickedItems = {
					4;
					{
						name = "R-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL";
						race = "Survivors(S)";
					},
					{
						name = "E-DETAIL1";
						race = "Survivors(S)";
					},
					{
						name = "R1-DETAIL";
						race = "Survivors(S)";
					}
				};
				resourcer = true;
				resourcerCapacities = {
					1;
					{
						1;
						"1Rsek-salvage"
					}
				};
				resourceCollectors = {
					3;
					{
						name = "R-HAVEN";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN2";
						race = "Remnants(R)";
					},
					{
						name = "R-HAVEN3";
						race = "Remnants(R)";
					}
				};
			};
		},
		{
			first = {
				name = "MAMON 1";
				race = "Aliens(A)AT-SCENE";
			};
			second = "class AttributeLegionary" {
				libraryKey = "MAMON 1, Aliens(A)AT-SCENE";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\Cut_Mammon.3DX";
				boundHeight = 20.;
				boundScale = 4.13823e-002;
				boundRadius = 11.0248;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					73;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 2";
							index = 1;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 4";
							index = 3;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 8";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep stand";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "water";
							index = 57;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe left";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe right";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk back";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep right";
							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep walk";
							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1320;
						periodSeconds = 1.32;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep back";
							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 1;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 990;
						periodSeconds = 0.99;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk panic";
							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run starfe left";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run strafe right";
							index = 16;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run";
							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run back";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
								};
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						abnormalStateTypes = {
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						periodSeconds = 1.96;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 42;
						};
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
								};
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						};
						abnormalStateTypes = {
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						};
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						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 39;
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						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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								};
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						};
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						periodSeconds = 1.96;
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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						};
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
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								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									index = 0;
								};
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
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						};
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						};
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					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 56;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
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									"E_Maximilian_Run_02"
								};
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						};
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							" "
						};
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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									"E_Maximilian_Run_01"
								};
							},
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								phase = 0.85;
								soundReferences = {
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									"E_Maximilian_Run_02"
								};
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							" "
						};
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						periodSeconds = 1.;
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					{
						chainID = CHAIN_TURN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						};
						AnimationGroup = {
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							index = 0;
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						VisibilityGroup = {
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									name = "group center";
									index = 0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"R_JB_Move_01"
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						soundMarkers = {
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						};
						abnormalStateTypes = {
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
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						stopPermanentEffects = false;
						soundReferences = {
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							"R_JB_Swim_01"
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						soundMarkers = {
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						abnormalStateTypes = {
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						periodSeconds = 1.;
					},
					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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						AnimationGroup = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
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								switchOffByAnimationChain = false;
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						stopPermanentEffects = false;
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							{
								phase = 0.3;
								soundReferences = {
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						periodSeconds = 1.96;
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
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						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									index = 0;
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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									"E_Maximilian_Swim_01"
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					},
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						cycled = false;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						stopPermanentEffects = false;
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						soundMarkers = {
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							" "
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					{
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						};
						soundMarkers = {
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							" "
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 13;
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							index = 0;
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						soundMarkers = {
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					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = true;
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						soundMarkers = {
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						periodSeconds = 0.867;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
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								switchOffByAnimationChain = false;
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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							{
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								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
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						soundMarkers = {
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 0;
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
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								synchronizationWithModelAnimation = false;
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						periodSeconds = 4.;
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								switchOnIce = false;
								ignoreFogOfWar = false;
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								waterPlacementMode = WATER_BOTTOM;
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							{
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								soundReferences = {
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						periodSeconds = 2.;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
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								waterPlacementMode = WATER_BOTTOM;
								scale = 1.;
								effectReference = "G_Fx_Alien_Death_Small_001";
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								synchronizationWithModelAnimation = false;
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						periodSeconds = 2.;
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
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								scale = 1.;
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					"Mammon__ / Initial_Parameters / Sight radius",
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					{
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							y = 0.;
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								height = 25;
								fadeSpeed = 2.;
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								height = 25;
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				selectCircleColor = {
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						b = 0;
						a = 0;
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				fireMinRadiusCircle = {
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					dotted = CIRCLE_SOLID;
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						a = 0;
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				signRadiusCircle = {
					type = CIRCLE;
					dotted = CIRCLE_SOLID;
					color = {
						r = 0;
						g = 0;
						b = 150;
						a = 0;
					};
					width = 1.;
					length = 30.;
				};
				interfaceTV = {
					radius = 80.;
					position = {
						x = 0.;
						y = 0.;
					};
					orientation = {
						x = 70.;
						y = 0.;
						z = 0.;
					};
					chain = {
						chainID = CHAIN_NONE;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ALL_SURFACES;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					};
				};
				weaponAttributes = {
					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"1 WATER DEMAGEHealth2"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH MAMMON";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					5;
					{
						first = 3;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON3";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 3 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam3";
							automatic = false;
						};
					},
					{
						first = 5;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON5";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 5 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam5";
							automatic = false;
						};
					},
					{
						first = 7;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON7";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 7 / SKILLS"
							};
							accessValue = {
								1;
								"R- "
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam7";
							automatic = false;
						};
					},
					{
						first = 8;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON8";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Mammon__ / 8 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam8";
							automatic = false;
						};
					},
					{
						first = 9;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = UNIT;
									parameterType = "MAMMON9";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 60;
							cost = {
								1;
								"Mammon__ / 9 / SKILLS"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam9";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.36024;
					y = -1.72861;
					z = -1.56121e-008;
				};
				boundBoxMax = {
					x = 3.48489;
					y = 4.5429;
					z = 20.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 2000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.3;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO";
				accountingNumber = 1;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runMAMMON"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "Target turret";
					index = 1;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					1;
					{
						name = "A-BIOMASS GENERATOR";
						race = "Aliens(A)";
					}
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					3;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		},
		{
			first = {
				name = "AURIG";
				race = "Aliens(A)AT-SCENE";
			};
			second = "class AttributeLegionary" {
				libraryKey = "AURIG, Aliens(A)AT-SCENE";
				unitClass = UNIT_CLASS_LEGIONARY;
				modelName = ".\\Resource\\Models\\Cut_Auriga.3DX";
				boundHeight = 20.;
				boundScale = 4.13823e-002;
				boundRadius = 11.0248;
				showSilhouette = true;
				hideByDistance = false;
				mode_transparent = false;
				fow_mode = FVM_NO_FOG;
				shadowType = SHADOW_REAL;
				permanentEffects = {
					0;
				};
				animationChains = {
					72;
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 1";
							index = 0;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 3";
							index = 2;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "stand inactive 8";
							index = 7;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 1;
						ChainIndex = {
							name = "stand inactive 6";
							index = 5;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = false;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep stand";
							index = 38;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.4;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 2000;
						periodSeconds = 2.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
							name = "stand panic";
							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
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						ChainIndex = {
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							index = 57;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 3000;
						periodSeconds = 3.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
						counter = 0;
						ChainIndex = {
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							index = 54;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 5000;
						periodSeconds = 5.;
					},
					{
						chainID = CHAIN_STAND;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run panic";
							index = 56;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe left";
							index = 23;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk strafe right";
							index = 24;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk";
							index = 22;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "walk back";
							index = 25;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.27;
								soundReferences = {
									1;
									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
									1;
									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
						};
						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 42;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
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							index = 40;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
							}
						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1320;
						periodSeconds = 1.32;
					},
					{
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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						ChainIndex = {
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							index = 44;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.5;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
								node = {
									name = "group center";
									index = 0;
								};
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						};
						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
							1;
							{
								phase = 0.3;
								soundReferences = {
									1;
									"E_Maximilian_Swim_01"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1960;
						periodSeconds = 1.96;
					},
					{
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
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						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 2;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
								};
							}
						};
						abnormalStateTypes = {
							1;
							" "
						};
						period = 990;
						periodSeconds = 0.99;
					},
					{
						chainID = CHAIN_WALK;
						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 55;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 1;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
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							{
								phase = 0.27;
								soundReferences = {
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									"E_Maximilian_Move_01"
								};
							},
							{
								phase = 0.73;
								soundReferences = {
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									"E_Maximilian_Move_02"
								};
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						};
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							" "
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						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							name = "run starfe left";
							index = 15;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 16;
						};
						AnimationGroup = {
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							index = 0;
						};
						VisibilityGroup = {
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							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
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						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							0;
						};
						abnormalStateTypes = {
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						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							index = 14;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
						counter = 0;
						ChainIndex = {
							name = "run back";
							index = 17;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							0;
						};
						stopPermanentEffects = false;
						soundReferences = {
							0;
						};
						soundMarkers = {
							2;
							{
								phase = 0.37;
								soundReferences = {
									1;
									"E_Maximilian_Run_01"
								};
							},
							{
								phase = 0.85;
								soundReferences = {
									1;
									"E_Maximilian_Run_02"
								};
							}
						};
						abnormalStateTypes = {
							0;
						};
						period = 1000;
						periodSeconds = 1.;
					},
					{
						chainID = CHAIN_RUN;
						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
						counter = 0;
						ChainIndex = {
							name = "deep left";
							index = 41;
						};
						AnimationGroup = {
							name = "main";
							index = 0;
						};
						VisibilityGroup = {
							name = "main";
							index = 0;
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						animationAcceleration = 0;
						cycled = true;
						priority = 0;
						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
						randomPhase = false;
						effects = {
							1;
							{
								isCycled = true;
								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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									index = 0;
								};
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						stopPermanentEffects = false;
						soundReferences = {
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_WATER;
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						cycled = true;
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						supportedByLogic = false;
						reversed = false;
						syncBySound = false;
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						effects = {
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "A_Swimming_Underwater_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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								};
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						};
						soundMarkers = {
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							{
								phase = 0.3;
								soundReferences = {
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						periodSeconds = 1.96;
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						movementState = MOVEMENT_STATE_FORWARD | MOVEMENT_STATE_ON_WATER;
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						reversed = false;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
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								switchOffByAnimationChain = false;
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							{
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								soundReferences = {
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						movementState = MOVEMENT_STATE_BACKWARD | MOVEMENT_STATE_ON_WATER;
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							{
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								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = false;
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								switchOffByDay = false;
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								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
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								effectReference = "A_Swimming_Underwater_Small_001";
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								switchOffByAnimationChain = false;
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							{
								phase = 0.3;
								soundReferences = {
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
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						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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								soundReferences = {
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									"E_Maximilian_Run_02"
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							" "
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						periodSeconds = 1.;
					},
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						movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						supportedByLogic = false;
						reversed = false;
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						soundReferences = {
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						soundMarkers = {
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							{
								phase = 0.37;
								soundReferences = {
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								soundReferences = {
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							" "
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						periodSeconds = 1.;
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							{
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								stopImmediately = false;
								bindOrientation = true;
								legionColor = false;
								switchOffByInterface = false;
								switchOffUnderWater = true;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_BOTTOM;
								scale = 0.8;
								effectReference = "G_Fx_Go_Small_001";
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								switchOffByAnimationChain = false;
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						stopPermanentEffects = false;
						soundReferences = {
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							"R_JB_Move_01"
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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						stopPermanentEffects = false;
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							"R_JB_Swim_01"
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						abnormalStateTypes = {
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						periodSeconds = 1.;
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					{
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						movementState = MOVEMENT_STATE_LEFT | MOVEMENT_STATE_ON_WATER;
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							{
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								bindOrientation = true;
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
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								switchOffByAnimationChain = false;
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							{
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								soundReferences = {
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							{
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								switchOffByInterface = false;
								switchOffUnderWater = false;
								switchOffUnderLava = false;
								switchOffByDay = false;
								switchOffOnIce = false;
								switchOnIce = false;
								ignoreFogOfWar = false;
								ignoreInvisibility = false;
								waterPlacementMode = WATER_SURFACE;
								scale = 1.;
								effectReference = "G_Fx_Swim_Small_001";
								scaleByModel = true;
								switchOffByAnimationChain = false;
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							{
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								soundReferences = {
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							" "
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						movementState = MOVEMENT_STATE_RIGHT | MOVEMENT_STATE_ON_GROUND | MOVEMENT_STATE_ON_LOW_WATER;
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							" "
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						periodSeconds = 0.867;
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					{
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							{
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								switchOffUnderWater = false;
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								waterPlacementMode = WATER_BOTTOM;
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								effectReference = "A_Swimming_Underwater_Small_001";
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							{
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					0;
				};
				hasAutomaticAttackMode = false;
				attackTargetNotificationMode = TARGET_NOTIFY_SQUAD;
				directControlNode = {
					name = "group center";
					index = 0;
				};
				directControlOffset = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlOffsetWater = {
					x = -100.;
					y = 0.;
					z = 10.;
				};
				directControlThetaMin = 0.;
				directControlThetaMax = 180.;
				waterEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"1 WATER DEMAGEHealth2"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				lavaEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				iceEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"2 ICE DEMAGEHealth"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				earthEffect = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				abnormalStateEffects = {
					0;
				};
				explodeReference = "  ( )";
				explodeFactor = 1.;
				effectAttr = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				effectAttrFly = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				};
				enableExplodeFantom = false;
				sources = {
					4;
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "DEATH AURIGA";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS GROUND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SAND";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					},
					{
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-UNITS SNOW";
						showColor = {
							type = CIRCLE;
							dotted = CIRCLE_SOLID;
							color = {
								r = 0;
								g = 0;
								b = 200;
								a = 0;
							};
							width = 1.;
							length = 30.;
						};
						isAutonomous = false;
						positionDelta = {
							x = 0.;
							y = 0.;
						};
					}
				};
				contactWeight = 0.;
				unitAttackClass = ATTACK_CLASS_LIGHT;
				excludeFromAutoAttack = false;
				leavingItems = {
					0;
				};
				deathGainArithmetics = {
					data = {
						4;
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO1";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = PLAYER;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO2";
							operation = ADD;
							value = 1.;
							influenceInStatistic = false;
						},
						{
							unitType = TAKEN;
							creationType = OLD;
							weaponType = WEAPON_NONE;
							address = UNIT | UNIT_MAX;
							parameterType = "HERO ";
							operation = ADD;
							value = 5.;
							influenceInStatistic = false;
						}
					};
				};
				armorFactors = {
					front = 1.;
					back = 1.;
					left = 1.;
					right = 1.;
					top = 1.;
				};
				producedUnits = {
					0;
				};
				producedUnitQueueSize = 1;
				dockNodes = {
					1;
					{
						name = "group center";
						index = 0;
					}
				};
				productivity = {
					0;
				};
				productivityTotal = {
					0;
				};
				productionRequirement = PRODUCE_EVERYWHERE;
				productionNightFactor = 1.;
				producedParameters = {
					2;
					{
						first = 4;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON4";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 100;
							cost = {
								1;
								"Auriga_ / 4 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam4";
							automatic = false;
						};
					},
					{
						first = 6;
						second = {
							data = {
								1;
								{
									unitType = PLAYER;
									weaponType = WEAPON_NONE;
									address = ;
									parameterType = "MAMMON6";
									operation = SET;
									value = 1.;
									influenceInStatistic = false;
								}
							};
							time = 10;
							cost = {
								1;
								"Auriga_ / 6 / SKILLS1"
							};
							accessValue = {
								0;
							};
							accessBuildingsList = {
								0;
							};
							sprites = "";
							signalVariable = "mam6";
							automatic = false;
						};
					}
				};
				resourceCapacity = {
					0;
				};
				putInIdleList = false;
				excludeCollision = ;
				collisionGroup = COLLISION_GROUP_REAL;
				internal = false;
				boundBoxMin = {
					x = -3.36024;
					y = -1.72861;
					z = -1.56121e-008;
				};
				boundBoxMax = {
					x = 3.48489;
					y = 4.5429;
					z = 20.;
				};
				producedThisFactories = {
					0;
				};
				chainTransitionTime = 1000;
				chainLandingTime = 1000;
				chainRiseTime = 1000;
				chainOpenTime = 1000;
				chainCloseTime = 1000;
				chainBirthTime = 1000;
				chainOpenForLandingTime = 1000;
				chainCloseForLandingTime = 1000;
				chainFlyDownTime = 1000;
				chainUpgradedFromBuilding = 1000;
				chainUpgradedFromLegionary = 1000;
				invisible = false;
				canChangeVisibility = true;
				invisibleColorForAlien = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 6;
					};
					isBrightColor = false;
				};
				invisibleColorForClan = {
					color = {
						r = 255;
						g = 255;
						b = 255;
						a = 64;
					};
					isBrightColor = false;
				};
				distanceLod = OBJECT_LOD_DEFAULT;
				environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
				rigidBodyPrm = "Unit Ground Underwater";
				mass = 1.;
				sightRadiusNightFactor = 1.3;
				dieStop = true;
				upgradeStop = true;
				forwardVelocity = 0.;
				enableRotationMode = true;
				forwardVelocityRunFactor = 2.;
				sideMoveVelocityFactor = 0.5;
				backMoveVelocityFactor = 0.5;
				angleRotationMode = 200.;
				angleSwimRotationMode = 100.;
				pathTrackingAngle = 30.;
				velocityByTerrainFactors = {
					4;
					1.,
					0.8,
					1.5,
					0.9
				};
				waterVelocityFactor = 1.5;
				resourceVelocityFactor = 1.;
				waterFastVelocityFactor = 2.;
				manualModeVelocityFactor = 1.;
				flyingHeight = 0.;
				waterLevel = 10.;
				targetFlyRadius = 200.;
				useLocalPTStopRadius = false;
				waterWeight_ = 0.;
				enablePathFind = true;
				enablePathTracking = true;
				enableVerticalFactor = true;
				rotToTarget = true;
				ptSideMove = true;
				wheelList = {
					0;
				};
				traceInfos = {
					1;
					{
						surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
						traceTerTool = {
							terToolReference = "";
							scaleFactor = 1.;
							currentScaleFactor = 1.;
						};
					}
				};
				TraceNodes = {
					0;
				};
				grassTrack = false;
				formationType = "HERO-M";
				accountingNumber = 1;
				Squad = "A-ALL";
				autoFindTransport = false;
				directControlSightRadiusFactor = 1.;
				runningConsumption = {
					1;
					"2Cost runAURIGA"
				};
				plumeNodes = {
					0;
				};
				sprayEffect = "G_Fx_Splash_Medium_001";
				sprayEffectOnWater = true;
				sprayEffectScale = 1.;
				GripNode = {
					name = "Target turret";
					index = 1;
				};
				levels = {
					0;
				};
				constructedBuildings = {
					0;
				};
				constructionPower = {
					0;
				};
				constructionCost = {
					0;
				};
				constructionProgressPercent = 1.;
				pickedItems = {
					3;
					{
						name = "E-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "R-TRUP1";
						race = "Survivors(S)";
					},
					{
						name = "A-TRUP1";
						race = "Survivors(S)";
					}
				};
				resourcer = false;
				resourcerCapacities = {
					0;
				};
				resourceCollectors = {
					0;
				};
			};
		}
	};
};
