Version = 0;
AttributeProjectile = {
	header = {
		42;
		"R-FIRE GRUNT 2",
		"R-KAMIKAZE 1",
		"R-KAMIKAZE 2",
		"R-ROCKET JEEP",
		"R-ROCKET JEEP2",
		"R-HOWITZER 2",
		"R-GUARD TOWER2 ",
		"R-GUARD TOWER2 2",
		"R-GUARD TOWER1 ",
		"R-GUARD TOWER3 ",
		"R-GUARD TOWER3 2",
		"JB 2",
		"A-RIPPER ",
		"R-KAMIKADZE ",
		"R-GRUNT T1  ",
		"R-HOVITZER 1",
		"R-STORM ",
		"A-RIPPER 2",
		"JB9-",
		"R-STORMFIRE ",
		"ANTONOVA ",
		"ANTONOVA 2",
		"E-AIRTRANSPORT-HOW ",
		"R-STROM2",
		"R-GUARD TOWER12",
		"JB3-",
		"JB3-2 ",
		"JB3-3 ",
		"JB5",
		"JB5-2 ",
		"JB5-3 ",
		"E-HOWITZER TANK - ",
		"E-AIRSHIP ",
		"E-TURET ",
		"R-",
		"R-2",
		"A-SCORPION  1",
		"A-TUNNELER ",
		"R-HOVITZER  ",
		"JB 1",
		"R-TANK 2",
		"R- TANK 1"
	};
	strings = {
		42;
		{
			name = "R-FIRE GRUNT 2";
			unitClass = UNIT_CLASS_PROJECTILE;
			modelName = ".\\Resource\\Models\\G_Grenade_Red_001.3DX";
			boundHeight = 2.;
			boundScale = 4.53659e-002;
			boundRadius = 1.19606;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Grunt_T3_WS_Grenade";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
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					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
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						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
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					};
					abnormalStateTypes = {
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					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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						index = 0;
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					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				3;
				{
					activationDelay = 0.;
					lifeTime = 10.;
					key = "";
					sourceReference = "JB ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "JB5 ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "JB5 ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -2.07922e-008;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Stone";
			forwardVelocity = 50.;
			damage = {
				MainDamage = {
					8;
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Health",
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Armour",
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Health2",
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Armour2",
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Health3",
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Armour3",
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Health4",
					"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						8;
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Health",
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Armour",
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Health2",
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Armour2",
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Health3",
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Armour3",
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Health4",
						"Marauder / WF_R_GRUNT_ognenaja_granata / R_FIRE_GRUNT_ognemet2 / Projectile_Abnormal_State_Damage / Armour4"
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 10;
			collisionCounter = 0;
			mass = 1.;
		},
		{
			name = "R-KAMIKAZE 1";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
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						index = 1;
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					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
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					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
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						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
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						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
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						index = 0;
					};
					VisibilityGroup = {
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						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
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					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
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						index = 0;
					};
					VisibilityGroup = {
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						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
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					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					};
					stopPermanentEffects = false;
					soundReferences = {
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					};
					soundMarkers = {
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					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKAZE";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Health",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Armour",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Health2",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Armour2",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Health3",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Armour3",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Health4",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad / R_KAMIKAZE_snarjadi1 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_INDESTRUCTIBLE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 5.;
		},
		{
			name = "R-KAMIKAZE 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKAZE";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Health",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Armour",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Health2",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Armour2",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Health3",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Armour3",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Health4",
					"Jackhammer / WF_JEEP_KAMIKADZE_snarjad2 / R_KAMIKAZE_snarjadi2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_INDESTRUCTIBLE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 5.;
		},
		{
			name = "R-ROCKET JEEP";
			unitClass = UNIT_CLASS_PROJECTILE_MISSILE;
			modelName = ".\\Resource\\Models\\G_Rocket_Small_001.3DX";
			boundHeight = 1.5;
			boundScale = 3.6934e-002;
			boundRadius = 4.63939;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				2;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_001";
					scaleByModel = false;
					switchOffByAnimationChain = false;
					node = {
						name = "FX";
						index = 1;
					};
				},
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-ROCKET JEEP";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -4.79327;
				z = -0.778302;
			};
			boundBoxMax = {
				x = 3.;
				y = 4.23503;
				z = 6.7783;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Rocket";
			forwardVelocity = 300.;
			damage = {
				MainDamage = {
					8;
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Health",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Armour",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Health2",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Armour2",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Health3",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Armour3",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Health4",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi / R_ROCKET_JEEPraketa / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 2.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "R-ROCKET JEEP2";
			unitClass = UNIT_CLASS_PROJECTILE_MISSILE;
			modelName = ".\\Resource\\Models\\G_Rocket_Small_001.3DX";
			boundHeight = 1.5;
			boundScale = 3.6934e-002;
			boundRadius = 4.63939;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				2;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_001";
					scaleByModel = false;
					switchOffByAnimationChain = false;
					node = {
						name = "FX";
						index = 1;
					};
				},
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCET UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-ROCKET JEEP";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -4.79327;
				z = -0.778302;
			};
			boundBoxMax = {
				x = 3.;
				y = 4.23503;
				z = 6.7783;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Rocket Universal";
			forwardVelocity = 300.;
			damage = {
				MainDamage = {
					8;
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Health",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Armour",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Health2",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Armour2",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Health3",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Armour3",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Health4",
					"Rocket_Storm_ / WF_ROCET_JEEP_raketi2 / R_ROCKET_JEEPraketa2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 2.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "R-HOWITZER 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				9;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GROUND HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB UNDEWATER HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-HOWITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = " - ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-HOVITZER  ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Howitzer Universal";
			forwardVelocity = 500.;
			damage = {
				MainDamage = {
					8;
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Health",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Armour",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Health2",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Armour2",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Health3",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Armour3",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Health4",
					"Paladin_B_ / WF_HOVITZER_razrivnoj_snarjad2 / R_HOWITZER_snarjadi2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_INDESTRUCTIBLE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "R-GUARD TOWER2 ";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Health",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Armour",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Health2",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Armour2",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Health3",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Armour3",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Health4",
					"MG_Tower_B_ / WF_R_TOWER_pulemet1 / R_GUARD_TOWER2_pulemet / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "R-GUARD TOWER2 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET UNDERWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Health",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Armour",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Health2",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Armour2",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Health3",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Armour3",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Health4",
					"MG_Tower_B_ / WF_R_TOWER_pulemet2 / R_GUARD_TOWER2_pulemet2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "R-GUARD TOWER1 ";
			unitClass = UNIT_CLASS_PROJECTILE_MISSILE;
			modelName = ".\\Resource\\Models\\G_Rocket_Small_001.3DX";
			boundHeight = 1.5;
			boundScale = 3.6934e-002;
			boundRadius = 4.63939;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
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				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_001";
					scaleByModel = false;
					switchOffByAnimationChain = false;
					node = {
						name = "FX";
						index = 1;
					};
				},
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-GT1";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -4.79327;
				z = -0.778302;
			};
			boundBoxMax = {
				x = 3.;
				y = 4.23503;
				z = 6.7783;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Rocket";
			forwardVelocity = 300.;
			damage = {
				MainDamage = {
					8;
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Health",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Armour",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Health2",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Armour2",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Health3",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Armour3",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Health4",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa / R_GUARD_TOWER1_raketi / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_INDESTRUCTIBLE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "R-GUARD TOWER3 ";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-GT3";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Arrow";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Health",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Armour",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Health2",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Armour2",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Health3",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Armour3",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Health4",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad / R_GUARD_TOWER3_snarjadi / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 5.;
		},
		{
			name = "R-GUARD TOWER3 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-GT3";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Health",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Armour",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Health2",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Armour2",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Health3",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Armour3",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Health4",
					"Cannon_Tower_B_ / WF_R_TOWER_snarjad2 / R_GUARD_TOWER3_snarjadi2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 5.;
		},
		{
			name = "JB 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET UNDERWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Health",
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Armour",
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Health2",
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Armour2",
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Health3",
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Armour3",
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Health4",
					"James_Buchanan / WF_JB2_vintovka / JB_pulemet2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "A-RIPPER ";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Pin_001.3DX";
			boundHeight = 0.4;
			boundScale = 8.20244e-002;
			boundRadius = 3.02921;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				0;
			};
			waterEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				3;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.00687;
				z = 0.;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.02788;
				z = 6.;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Arrow Universal";
			forwardVelocity = 100.;
			damage = {
				MainDamage = {
					8;
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Health",
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Armour",
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Health2",
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Armour2",
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Health3",
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Armour3",
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Health4",
					"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						4;
						"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Abnormal_State_Damage / Health",
						"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Abnormal_State_Damage / Health2",
						"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Abnormal_State_Damage / Health3",
						"Ripper_ / WF_RIPER1_paralich / A_RIPPER_igla / Projectile_Abnormal_State_Damage / Health4"
					};
				};
				useArithmetics = false;
				freeze = true;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_TARGET_HIT;
			LifeTime = 10;
			mass = 1.;
		},
		{
			name = "R-KAMIKADZE ";
			unitClass = UNIT_CLASS_PROJECTILE;
			modelName = ".\\Resource\\Models\\G_Rootball_001.3DX";
			boundHeight = 2.;
			boundScale = 7.24688e-002;
			boundRadius = 2.08983;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rootball_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				3;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-  ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-  ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.896141;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.89614;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Stone";
			forwardVelocity = 100.;
			damage = {
				MainDamage = {
					2;
					"WC1-1 attack power (ray, bullet, zone) healthR-KAMIKAZE",
					"WC1-1 attack power (ray, bullet, zone) armourR-KAMIKAZE"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 10;
			collisionCounter = 0;
			mass = 1.;
		},
		{
			name = "R-GRUNT T1  ";
			unitClass = UNIT_CLASS_PROJECTILE;
			modelName = ".\\Resource\\Models\\G_Grenade_Green_001.3DX";
			boundHeight = 2.;
			boundScale = 4.53659e-002;
			boundRadius = 1.19606;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
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				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Grunt_T1_WS_Grenade_Yellow";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
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						index = 0;
					};
				}
			};
			animationChains = {
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				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
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						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
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					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					};
					abnormalStateTypes = {
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					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				1;
				{
					activationDelay = 0.;
					lifeTime = 5.;
					key = "";
					sourceReference = "R-GRUNT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -2.07922e-008;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Stone";
			forwardVelocity = 50.;
			damage = {
				MainDamage = {
					8;
					"1-2HEALTH  ,  ",
					"1-2ARMOR  ,  ",
					"2-2HEALTH  ,  ",
					"2-2ARMOR  ,  ",
					"3-2HEALTH  ,  ",
					"3-2ARMOR  ,  ",
					"4-2HEALTH  ,  ",
					"4-2ARMOR  ,  "
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 5.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 10;
			collisionCounter = 0;
			mass = 1.;
		},
		{
			name = "R-HOVITZER 1";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				9;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GROUND HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB UNDEWATER HOVITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-HOWITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = " - ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKADZE ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Howitzer Universal";
			forwardVelocity = 500.;
			damage = {
				MainDamage = {
					8;
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Health",
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Armour",
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Health2",
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Armour2",
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Health3",
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Armour3",
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Health4",
					"Paladin_B_ / WF_HOVITZER_snarjad / R_HOVITZER_snarjad1 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "R-STORM ";
			unitClass = UNIT_CLASS_PROJECTILE_MISSILE;
			modelName = ".\\Resource\\Models\\G_Rocket_Small_001.3DX";
			boundHeight = 1.5;
			boundScale = 3.6934e-002;
			boundRadius = 4.63939;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				2;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_001";
					scaleByModel = false;
					switchOffByAnimationChain = false;
					node = {
						name = "FX";
						index = 1;
					};
				},
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCET UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-STROMFIRE";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -4.79327;
				z = -0.778302;
			};
			boundBoxMax = {
				x = 3.;
				y = 4.23503;
				z = 6.7783;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Rocket";
			forwardVelocity = 300.;
			damage = {
				MainDamage = {
					8;
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Health",
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Armour",
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Health2",
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Armour2",
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Health3",
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Armour3",
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Health4",
					"Colossus / WF_ROBOT_GIGANT / R_STORM_raketa / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_INDESTRUCTIBLE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "A-RIPPER 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Pin_001.3DX";
			boundHeight = 0.4;
			boundScale = 8.20244e-002;
			boundRadius = 3.02921;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				0;
			};
			waterEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				3;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
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						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
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						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.00687;
				z = 0.;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.02788;
				z = 6.;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Arrow Universal";
			forwardVelocity = 100.;
			damage = {
				MainDamage = {
					8;
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Health",
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Armour",
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Health2",
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Armour2",
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Health3",
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Armour3",
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Health4",
					"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 2.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						4;
						"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Abnormal_State_Damage / Health",
						"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Abnormal_State_Damage / Health2",
						"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Abnormal_State_Damage / Health3",
						"Ripper_ / WF_RIPPER2_paralija / A_RIPPER_igla2 / Projectile_Abnormal_State_Damage / Health4"
					};
				};
				useArithmetics = false;
				freeze = true;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_TARGET_HIT;
			LifeTime = 10;
			mass = 1.;
		},
		{
			name = "JB9-";
			unitClass = UNIT_CLASS_PROJECTILE;
			modelName = ".\\Resource\\Models\\G_Grenade_Green_001.3DX";
			boundHeight = 5.;
			boundScale = 0.113415;
			boundRadius = 2.99016;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Grunt_T1_WS_Grenade";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
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					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
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						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					};
					soundMarkers = {
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					};
					abnormalStateTypes = {
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					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
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					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
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					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
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					};
					abnormalStateTypes = {
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					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
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					};
					soundMarkers = {
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					};
					abnormalStateTypes = {
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					};
					period = 10000;
					periodSeconds = 10.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "lod01";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					};
					stopPermanentEffects = false;
					soundReferences = {
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					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					};
					period = 10000;
					periodSeconds = 10.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
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					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
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				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
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					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
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			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 0.1;
				effectReference = "";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
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			};
			effectAttrFly = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
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				effectReference = "";
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				switchOffByAnimationChain = false;
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			enableExplodeFantom = false;
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					lifeTime = 30.;
					key = "";
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					showColor = {
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						dotted = CIRCLE_SOLID;
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			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
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			boundBoxMin = {
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				y = -3.;
				z = -5.19806e-008;
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			boundBoxMax = {
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				y = 3.;
				z = 6.;
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			producedThisFactories = {
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			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Stone";
			forwardVelocity = 100.;
			damage = {
				MainDamage = {
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			};
			environmentDestruction = ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_PHANTOM;
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
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				switchOnIce = false;
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				damage = {
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				};
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				freeze = false;
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			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 30;
			collisionCounter = 1;
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		},
		{
			name = "R-STORMFIRE ";
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			boundScale = 3.03488e-002;
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				durationRnd = 0.;
				damage = {
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				damage = {
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				damage = {
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				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = true;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"1-1HEALTH ",
					"1-1ARMOR ",
					"2-1HEALTH ",
					"2-1ARMOR ",
					"3-1HEALTH ",
					"3-1ARMOR ",
					"4-1HEALTH ",
					"4-1ARMOR "
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "ANTONOVA ";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile";
			forwardVelocity = 100.;
			damage = {
				MainDamage = {
					8;
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Health",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Armour",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Health2",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Armour2",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Health3",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Armour3",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Health4",
					"Sasha_Antonova / WF_ANTONOVA1_pistolet / ANTONOVA_pulemet / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "ANTONOVA 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_ALLWAYS;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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						index = 0;
					};
					AnimationGroup = {
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						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
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					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
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					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
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						index = 0;
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					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
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					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
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						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
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						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
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					AnimationGroup = {
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						index = 0;
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					VisibilityGroup = {
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						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
						name = "chain";
						index = 0;
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					AnimationGroup = {
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						index = 0;
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					VisibilityGroup = {
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					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					periodSeconds = 0.5;
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			};
			waterEffect = {
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				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
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					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
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				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
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						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
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							index = 0;
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					};
					soundReference = "";
					hasDeathAttribute = false;
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			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
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					index = 0;
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			};
			effectAttrFly = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
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			};
			enableExplodeFantom = false;
			sources = {
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					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET UNDERWATER";
					showColor = {
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						dotted = CIRCLE_SOLID;
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							g = 0;
							b = 200;
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						length = 30.;
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					isAutonomous = false;
					positionDelta = {
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						y = 0.;
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				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
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						dotted = CIRCLE_SOLID;
						color = {
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							g = 0;
							b = 200;
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						length = 30.;
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					isAutonomous = false;
					positionDelta = {
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						y = 0.;
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				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
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						dotted = CIRCLE_SOLID;
						color = {
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							g = 0;
							b = 200;
							a = 0;
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						width = 1.;
						length = 30.;
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					isAutonomous = false;
					positionDelta = {
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						y = 0.;
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				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
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							g = 0;
							b = 200;
							a = 0;
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						width = 1.;
						length = 30.;
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					isAutonomous = false;
					positionDelta = {
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						y = 0.;
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				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
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						width = 1.;
						length = 30.;
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					isAutonomous = false;
					positionDelta = {
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						y = 0.;
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				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
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							g = 0;
							b = 200;
							a = 0;
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						width = 1.;
						length = 30.;
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					isAutonomous = false;
					positionDelta = {
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			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
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				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
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				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
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			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 100.;
			damage = {
				MainDamage = {
					8;
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Health",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Armour",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Health2",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Armour2",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Health3",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Armour3",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Health4",
					"Sasha_Antonova / WF_ANTONOVA2_pistolet / ANTONOVA_pulemet2 / Projectile_Damage / Armour4"
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			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
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				durationRnd = 0.;
				damage = {
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					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
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			mass = 1.;
		},
		{
			name = "E-AIRTRANSPORT-HOW ";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Plasmabomb.3DX";
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			boundScale = 0.286027;
			boundRadius = 1.31389;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
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					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
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					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_AirTransport_Grenade";
					scaleByModel = true;
					switchOffByAnimationChain = false;
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				}
			};
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					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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					AnimationGroup = {
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					VisibilityGroup = {
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						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
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						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
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					};
					soundMarkers = {
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					abnormalStateTypes = {
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					period = 1000;
					periodSeconds = 1.;
				},
				{
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					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					AnimationGroup = {
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					VisibilityGroup = {
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					cycled = true;
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					soundMarkers = {
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					abnormalStateTypes = {
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				},
				{
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					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					AnimationGroup = {
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					soundMarkers = {
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					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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						index = 0;
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					AnimationGroup = {
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					VisibilityGroup = {
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					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
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					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
						0;
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					soundMarkers = {
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					abnormalStateTypes = {
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					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
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						index = 0;
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					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
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					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group_center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "E_AirTransport_Grenade";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = true;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				3;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 50.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.5;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.5;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Bomb Universal";
			forwardVelocity = 2.;
			damage = {
				MainDamage = {
					8;
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Health",
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Armour",
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Health2",
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Armour2",
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Health3",
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Armour3",
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Health4",
					"Pegasus / E__AIR_TRANSPORT_bomba / E_AIRTRANSPORT_HOW_bomba / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "R-STROM2";
			unitClass = UNIT_CLASS_PROJECTILE_MISSILE;
			modelName = ".\\Resource\\Models\\G_Rocket_Small_001.3DX";
			boundHeight = 1.5;
			boundScale = 3.6934e-002;
			boundRadius = 4.63939;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				2;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_001";
					scaleByModel = false;
					switchOffByAnimationChain = false;
					node = {
						name = "FX";
						index = 1;
					};
				},
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCET UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-STROMFIRE";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -4.79327;
				z = -0.778302;
			};
			boundBoxMax = {
				x = 3.;
				y = 4.23503;
				z = 6.7783;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Rocket Universal";
			forwardVelocity = 300.;
			damage = {
				MainDamage = {
					8;
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Health",
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Armour",
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Health2",
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Armour2",
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Health3",
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Armour3",
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Health4",
					"Colossus / WF_STORMFIRE_raketi2 / R_STROMraketa2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "R-GUARD TOWER12";
			unitClass = UNIT_CLASS_PROJECTILE_MISSILE;
			modelName = ".\\Resource\\Models\\G_Rocket_Small_001.3DX";
			boundHeight = 1.;
			boundScale = 2.46226e-002;
			boundRadius = 3.09293;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				2;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_001";
					scaleByModel = false;
					switchOffByAnimationChain = false;
					node = {
						name = "FX";
						index = 1;
					};
				},
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Rocket_002";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCKET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "ROCET UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-GT1";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.19552;
				z = -0.518868;
			};
			boundBoxMax = {
				x = 3.;
				y = 2.82335;
				z = 6.51887;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Rocket Universal";
			forwardVelocity = 300.;
			damage = {
				MainDamage = {
					8;
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Health",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Armour",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Health2",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Armour2",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Health3",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Armour3",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Health4",
					"Rocket_Tower_B_ / WF_R_TOWER_raketa2 / R_GUARD_TOWER1raketi2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 10.;
		},
		{
			name = "JB3-";
			unitClass = UNIT_CLASS_PROJECTILE;
			modelName = ".\\Resource\\Models\\G_Grenade_Green_001.3DX";
			boundHeight = 2.;
			boundScale = 4.53659e-002;
			boundRadius = 1.19606;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = false;
					stopImmediately = true;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Radiation_Grenade";
					scaleByModel = true;
					synchronizationWithModelAnimation = false;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				0;
			};
			waterEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
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				durationRnd = 0.;
				damage = {
					MainDamage = {
						8;
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Health",
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Armour",
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Health2",
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Armour2",
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Health3",
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Armour3",
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Health4",
						"James_Buchanan / JB5ogonb / JB5ogonb / Projectile_Abnormal_State_Damage / Armour4"
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						8;
						"James_Buchanan / JB5_2_ogonb / JB5_2_ogonb / Projectile_Abnormal_State_Damage / Health",
						"James_Buchanan / JB5_2_ogonb / JB5_2_ogonb / Projectile_Abnormal_State_Damage / Armour",
						"James_Buchanan / JB5_2_ogonb / JB5_2_ogonb / Projectile_Abnormal_State_Damage / Health2",
						"James_Buchanan / JB5_2_ogonb / JB5_2_ogonb / Projectile_Abnormal_State_Damage / Armour2",
						"James_Buchanan / JB5_2_ogonb / JB5_2_ogonb / Projectile_Abnormal_State_Damage / Health3",
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						"James_Buchanan / JB5_2_ogonb / JB5_2_ogonb / Projectile_Abnormal_State_Damage / Health4",
						"James_Buchanan / JB5_2_ogonb / JB5_2_ogonb / Projectile_Abnormal_State_Damage / Armour4"
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						8;
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Health",
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Armour",
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Health2",
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Armour2",
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Health3",
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Armour3",
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Health4",
						"James_Buchanan / JB5_3_ogonb / JB5_3_ogonb / Projectile_Abnormal_State_Damage / Armour4"
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				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group_center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "E_AirTransport_Grenade";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = true;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				3;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRBOMB ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 50.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.5;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.5;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Health",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Armour",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Health2",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Armour2",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Health3",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Armour3",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Health4",
					"Phantom_Enforcer / WF_HOVITZERTANK_snarjad / E_HOWITZER_TANK___snarjad / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "E-AIRSHIP ";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Plasmabomb.3DX";
			boundHeight = 1.;
			boundScale = 0.286027;
			boundRadius = 1.31389;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_AirTransport_Grenade";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group_center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group_center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "E_AirTransport_Grenade";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = true;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				3;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRBOMB ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 50.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.5;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.5;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Bomb Universal";
			forwardVelocity = 2.;
			damage = {
				MainDamage = {
					8;
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Health",
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Armour",
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Health2",
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Armour2",
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Health3",
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Armour3",
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Health4",
					"_Phantom / WF_AIRSHIP_bomba / E_AIRSHIP_snarjad / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "E-TURET ";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Plasmabomb.3DX";
			boundHeight = 1.;
			boundScale = 0.286027;
			boundRadius = 1.31389;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_AirTransport_Grenade";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group_center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group_center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = true;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				4;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRTRANSPORT ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "E-AIRBOMB ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R- ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 50.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.5;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.5;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Howitzer Universal";
			forwardVelocity = 500.;
			damage = {
				MainDamage = {
					8;
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Health",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Armour",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Health2",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Armour2",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Health3",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Armour3",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Health4",
					"Pegasus_Strike_B_ / WF_HOVITZERTURRET_snarjad / E_TURET_snarjad / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_FENCE2 | ENVIRONMENT_STONE | ENVIRONMENT_BARN | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "R-";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = true;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Health",
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Armour",
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Health2",
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Armour2",
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Health3",
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Armour3",
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Health4",
					"Trooper / WF_R__puli / R_pulemet / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "R-2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = true;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Health",
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Armour",
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Health2",
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Armour2",
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Health3",
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Armour3",
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Health4",
					"Trooper / WF_R_puli2 / R_pulemet2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "A-SCORPION  1";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Fireball_001.3DX";
			boundHeight = 0.1;
			boundScale = 3.16464e-003;
			boundRadius = 9.86309e-002;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Fireball_Black_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group_center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group_center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.5;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group_center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				1;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "A-LAND DRACON  ( )";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -5.28797e-002;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.05288;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Health",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Armour",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Health2",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Armour2",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Health3",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Armour3",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Health4",
					"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
			};
			explosionState = {
				type = " ";
				duration = 5.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						8;
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Health",
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Armour",
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Health2",
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Armour2",
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Health3",
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Armour3",
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Health4",
						"Scorpion_ / WF_SCORPION_chernij_ogonb / A_SCORPION_chernij_ogonb1 / Projectile_Abnormal_State_Damage / Armour4"
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "A-TUNNELER ";
			unitClass = UNIT_CLASS_PROJECTILE_MISSILE;
			modelName = ".\\Resource\\Models\\G_Acidball_001.3DX";
			boundHeight = 2.;
			boundScale = 9.42808e-002;
			boundRadius = 2.70868;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				1;
				{
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_001";
					scaleByModel = true;
					switchOffByAnimationChain = false;
					node = {
						name = "group center";
						index = 0;
					};
				}
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "main";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
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					AnimationGroup = {
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					VisibilityGroup = {
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					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
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					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
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						index = 0;
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					AnimationGroup = {
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					VisibilityGroup = {
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					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					periodSeconds = 1.;
				},
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					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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					syncBySound = false;
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					soundMarkers = {
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					abnormalStateTypes = {
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					periodSeconds = 1.;
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					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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					AnimationGroup = {
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					VisibilityGroup = {
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					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
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					effects = {
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					stopPermanentEffects = false;
					soundReferences = {
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					soundMarkers = {
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					abnormalStateTypes = {
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					periodSeconds = 1.;
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				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					ChainIndex = {
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					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
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					stopPermanentEffects = false;
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					soundMarkers = {
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					abnormalStateTypes = {
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					periodSeconds = 1.;
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			waterEffect = {
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				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
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				useArithmetics = false;
				freeze = false;
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			lavaEffect = {
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				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
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				};
				useArithmetics = false;
				freeze = false;
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				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
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				};
				useArithmetics = false;
				freeze = false;
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			earthEffect = {
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				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
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				};
				useArithmetics = false;
				freeze = false;
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			abnormalStateEffects = {
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			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
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				scaleByModel = true;
				switchOffByAnimationChain = false;
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			effectAttrFly = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
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				switchOffByAnimationChain = false;
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			sources = {
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					lifeTime = 0.1;
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					showColor = {
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						dotted = CIRCLE_SOLID;
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					lifeTime = 0.3;
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					showColor = {
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					lifeTime = 0.1;
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					lifeTime = 0.;
					key = "";
					sourceReference = "A-TUNNELER ";
					showColor = {
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						dotted = CIRCLE_SOLID;
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			rigidBodyPrm = "Rocket Underground";
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			damage = {
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				damage = {
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				damage = {
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				};
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				duration = 1.;
				durationRnd = 0.;
				damage = {
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				useArithmetics = false;
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				{
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					effectColor = {
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							g = 255;
							b = 255;
							a = 255;
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						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
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						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
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						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
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							index = 0;
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					soundReference = "";
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			explodeReference = " ";
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			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				4;
				{
					activationDelay = 0.;
					lifeTime = 10.;
					key = "";
					sourceReference = "JB ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = true;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "JB5 ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "JB5 ";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-HOWITZER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -2.07922e-008;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Howitzer Universal";
			forwardVelocity = 500.;
			damage = {
				MainDamage = {
					8;
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Health",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Armour",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Health2",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Armour2",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Health3",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Armour3",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Health4",
					"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						8;
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Health",
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Armour",
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Health2",
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Armour2",
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Health3",
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Armour3",
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Health4",
						"Paladin_B_ / WF_HOVITZER_ognenij_snarjad / R_HOVITZER_Ogenij_snarjad / Projectile_Abnormal_State_Damage / Armour4"
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ALWAYS;
			LifeTime = 10;
			mass = 1.;
		},
		{
			name = "JB 1";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bullet_002.3DX";
			boundHeight = 0.5;
			boundScale = 3.03488e-002;
			boundRadius = 0.780306;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "default";
						index = 0;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 500;
					periodSeconds = 0.5;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET CRATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BULLET SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.184477;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.18448;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Health",
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Armour",
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Health2",
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Armour2",
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Health3",
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Armour3",
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Health4",
					"James_Buchanan / WF_JB_vintovka / JB_pulemet1 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_STONE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 1.;
		},
		{
			name = "R-TANK 2";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				1;
				{
					type = "";
					effectColor = {
						color = {
							r = 255;
							g = 255;
							b = 255;
							a = 255;
						};
						isBrightColor = false;
					};
					effectAttribute = {
						isCycled = true;
						stopImmediately = true;
						bindOrientation = true;
						legionColor = false;
						switchOffByInterface = false;
						switchOffUnderWater = false;
						switchOffUnderLava = false;
						switchOffByDay = false;
						switchOffOnIce = false;
						switchOnIce = false;
						ignoreFogOfWar = false;
						ignoreInvisibility = false;
						waterPlacementMode = WATER_SURFACE;
						scale = 1.;
						effectReference = "G_Fx_Bullet_Water_001";
						scaleByModel = false;
						switchOffByAnimationChain = false;
						node = {
							name = "group center";
							index = 0;
						};
					};
					soundReference = "";
					hasDeathAttribute = false;
				}
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB UNDEWATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKAZE";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile Universal";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Health",
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Armour",
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Health2",
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Armour2",
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Health3",
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Armour3",
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Health4",
					"Ironside / WF_TANK_M_snarjad2 / R_TANK_snarjad2 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_ROCK | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_INDESTRUCTIBLE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 5.;
		},
		{
			name = "R- TANK 1";
			unitClass = UNIT_CLASS_PROJECTILE_BULLET;
			modelName = ".\\Resource\\Models\\G_Bomb_001.3DX";
			boundHeight = 1.;
			boundScale = 1.63125e-002;
			boundRadius = 1.91966;
			showSilhouette = false;
			hideByDistance = false;
			mode_transparent = false;
			fow_mode = FVM_NO_FOG;
			shadowType = SHADOW_DISABLED;
			permanentEffects = {
				0;
			};
			animationChains = {
				7;
				{
					chainID = CHAIN_STAND;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_WALK;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_RUN;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = true;
					priority = 0;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_MOVE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 1;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_GIVE_RESOURCE;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 20;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_BIRTH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				},
				{
					chainID = CHAIN_DEATH;
					movementState = MOVEMENT_STATE_ALL_SIDES | MOVEMENT_STATE_ON_GROUND;
					counter = 0;
					ChainIndex = {
						name = "chain";
						index = 0;
					};
					AnimationGroup = {
						name = "main";
						index = 0;
					};
					VisibilityGroup = {
						name = "debris";
						index = 1;
					};
					animationAcceleration = 0;
					cycled = false;
					priority = 100;
					supportedByLogic = false;
					reversed = false;
					syncBySound = false;
					randomPhase = false;
					effects = {
						0;
					};
					stopPermanentEffects = false;
					soundReferences = {
						0;
					};
					soundMarkers = {
						0;
					};
					abnormalStateTypes = {
						0;
					};
					period = 1000;
					periodSeconds = 1.;
				}
			};
			waterEffect = {
				type = "";
				duration = 10.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			lavaEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			iceEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			earthEffect = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			abnormalStateEffects = {
				0;
			};
			explodeReference = " ";
			explodeFactor = 1.;
			effectAttr = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = true;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Debris_Bomb_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			effectAttrFly = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
				node = {
					name = "group center";
					index = 0;
				};
			};
			enableExplodeFantom = false;
			sources = {
				6;
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GRASS";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SAND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB GROUND";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB SNOW";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "BOMB WATER";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				},
				{
					activationDelay = 0.;
					lifeTime = 0.;
					key = "";
					sourceReference = "R-KAMIKAZE";
					showColor = {
						type = CIRCLE;
						dotted = CIRCLE_SOLID;
						color = {
							r = 0;
							g = 0;
							b = 200;
							a = 0;
						};
						width = 1.;
						length = 30.;
					};
					isAutonomous = false;
					positionDelta = {
						x = 0.;
						y = 0.;
					};
				}
			};
			contactWeight = 0.;
			excludeCollision = EXCLUDE_COLLISION_BULLET;
			collisionGroup = COLLISION_GROUP_ACTIVE_COLLIDER;
			internal = false;
			boundBoxMin = {
				x = -3.;
				y = -3.;
				z = -0.494045;
			};
			boundBoxMax = {
				x = 3.;
				y = 3.;
				z = 6.49404;
			};
			producedThisFactories = {
				0;
			};
			distanceLod = OBJECT_LOD_DEFAULT;
			rigidBodyPrm = "Missile";
			forwardVelocity = 200.;
			damage = {
				MainDamage = {
					8;
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Health",
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Armour",
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Health2",
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Armour2",
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Health3",
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Armour3",
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Health4",
					"Ironside / WF_TANK_M_snarjad1 / R__TANK_snarjad1 / Projectile_Damage / Armour4"
				};
			};
			environmentDestruction = ENVIRONMENT_BUSH | ENVIRONMENT_TREE | ENVIRONMENT_FENCE | ENVIRONMENT_STONE | ENVIRONMENT_BASEMENT | ENVIRONMENT_BARN | ENVIRONMENT_BRIDGE | ENVIRONMENT_INDESTRUCTIBLE | ENVIRONMENT_PHANTOM;
			shildExplosionEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Bullet_Explosion_Sphere_001";
			};
			explosionState = {
				type = "";
				duration = 1.;
				durationRnd = 0.;
				damage = {
					MainDamage = {
						0;
					};
				};
				useArithmetics = false;
				freeze = false;
			};
			sourcesCreationMode = WEAPON_SOURCES_CREATE_ON_GROUND_HIT;
			LifeTime = 30;
			mass = 5.;
		}
	};
};
