Version = 0;
RaceTable = {
	header = {
		7;
		"Ascension(E)",
		"Remnants(R)",
		"Aliens(A)",
		"Survivors(S)",
		"Ascension(E)AT-SCENE",
		"Remnants(R)AT-SCENE",
		"Aliens(A)AT-SCENE"
	};
	strings = {
		7;
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				id = 2612;
			};
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					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "E_MeetPoint";
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				synchronizeWithModel = false;
				lifeTime = 0.;
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			UI_CLICK_MARK_MOVEMENT = {
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					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.5;
					effectReference = "G_Fx_Sign_Go_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
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				animationName = "";
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				effect = {
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				};
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				animationName = "";
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				effect = {
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					scale = 1.5;
					effectReference = "G_Fx_Point_Repair_001";
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				animationName = "";
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				animationName = "";
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				effect = {
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					ignoreInvisibility = false;
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					effectReference = "G_Fx_Attack_Target_Big_001";
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				lifeTime = 0.;
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				animationName = "";
				animationPeriod = 0.;
				effect = {
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					ignoreFogOfWar = false;
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					scale = 1.;
					effectReference = "G_Fx_Patrol_001";
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				synchronizeWithModel = false;
				lifeTime = 1.;
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			weaponUpgradeEffect = {
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				stopImmediately = false;
				bindOrientation = false;
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				switchOffUnderWater = false;
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				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Upgrade_Weapon_Medium_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
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				scaleByEvent = true;
				useLegionColor = true;
			};
			UI_MINIMAP_SYMBOL_UNIT = {
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				scaleByEvent = false;
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				useLegionColor = true;
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			UI_MINIMAP_SYMBOL_UDER_ATTACK = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
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				useLegionColor = false;
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
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				selfScale = 1.;
				useLegionColor = false;
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			initialResource = {
				67;
				"E1-Units limit number",
				"1-solar energy",
				"1-science resource",
				"1-hydro energy",
				"apgraidMAX1",
				"apgraidMAX2",
				"apgraidMAX3",
				"apgraidMAX4",
				"apgraidMAX5",
				"apgraidMAX6",
				"apgraidMAX7",
				"apgraidMAX8",
				"HERO",
				"E-TRANSFORMER BOMBER",
				"E-TRANSFORMER BAGGY",
				"E-TRANSFORMER LTANK",
				"E-TRANSFORMER TRANSPORT",
				"E-TRANSFORMER R-VERTOLET",
				"E-TRANSFORMER MOBILE",
				"E-UPGRADE UNVIZIBL BOMBER",
				"E-SNIPER FIRST",
				"E-SKILLS",
				"E-UPGRADE TRANSPORT BOMB",
				"R-",
				"E-CONSTRUKTOR ",
				"E-SPECIAL ABILITIES INVIZIBLE",
				"E-SPECIAL ABILITIES FLY",
				"E-Upgrade weapon elektroshoker",
				"MAX9",
				"MAX10",
				"IMPERIA",
				"E-SKILLS1",
				"E-SKILLS2",
				"ARMOR",
				"!WC",
				"!WF",
				"E-ROBOT GIANT",
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				"-MOBILE2",
				"-MOBILE3",
				"-GGENERATOR1",
				"-GGENERATOR2",
				"-RL1",
				"-RL2",
				"-RL3",
				"-VP1",
				"-VP2",
				"-SL",
				"-CP1",
				"-CP2",
				"-CP3",
				"-LEICOSHA",
				"-DRON",
				"  ",
				"HERO1",
				"HERO2",
				"  =0",
				" LR",
				" HR",
				" HT",
				" AT",
				" ST",
				" CB",
				" G",
				" F",
				"  =1",
				" MAX"
			};
			resourceCapacity = {
				1;
				"E0-Units limit number"
			};
			initialUnits = {
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				{
					name = "E-MOBILE CP";
					race = "Ascension(E)";
				},
				{
					name = "Maximilian";
					race = "Ascension(E)";
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			};
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				{
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				{
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				{
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				{
					name = ".\\Scripts\\Content\\Triggers\\TEST.scr";
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				},
				{
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				},
				{
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				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_E.scr";
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				{
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				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds ASCENTIONS.scr";
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				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI(ASCENTIONS).scr";
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				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
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				},
				{
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				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_E.scr";
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				{
					name = ".\\Scripts\\Content\\Triggers\\CHEATS.scr";
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			};
			battleTriggers = {
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					name = ".\\Scripts\\Content\\Triggers\\AI BATL1 ASCENTIONS.scr";
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				},
				{
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				},
				{
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				{
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				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds ASCENTIONS.scr";
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				{
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				{
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				{
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				{
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				},
				{
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				},
				{
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				{
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					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Point_Repair_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT_WATER = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.5;
					effectReference = "G_Fx_Sign_Go_Water_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK_UNIT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Attack_Target_Big_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_PATROL = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Patrol_001";
				};
				synchronizeWithModel = false;
				lifeTime = 1.;
			};
			weaponUpgradeEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = false;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Upgrade_Weapon_Medium_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
			};
			UI_MINIMAP_SYMBOL_DEFAULT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = true;
				useLegionColor = true;
			};
			UI_MINIMAP_SYMBOL_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 0.5;
				useLegionColor = true;
			};
			UI_MINIMAP_SYMBOL_UDER_ATTACK = {
				type = SYMBOL_SPRITE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				sprite = {
					texture_ = "Krug_enemy.avi";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_CLAN_UDER_ATTACK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ADD_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_BUILD_FINISH = {
				type = SYMBOL_SPRITE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				sprite = {
					texture_ = "Krug_build.avi";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UPGRAGE_FINISH = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ACTION_CLICK = {
				type = SYMBOL_SPRITE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				sprite = {
					texture_ = "Krug_Go.avi";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
			};
			workForAISprite = {
				sprite = {
					texture_ = "";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
					x = 0.;
					y = 0.;
				};
				spriteScale = 1.;
			};
			workForAIEffect = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Sign_AI";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
			runModeSprite = {
				sprite = {
					texture_ = "1024_Commony.dds";
					textureCoords_ = {
						left = 0.933594;
						top = 0.703125;
						width = 6.25e-002;
						height = 0.125;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
					x = 0.;
					y = 0.;
				};
				spriteScale = 0.15;
			};
			initialResource = {
				62;
				"R1-Units limit number",
				"R1-solar energy",
				"R1-salvage",
				"R1-fresh water",
				"apgraidJB1",
				"apgraidJB2",
				"apgraidJB3",
				"apgraidJB4",
				"apgraidJB5",
				"apgraidJB6",
				"apgraidJB7",
				"apgraidJB8",
				"HERO",
				"R-INVAIDER",
				"R-SKILLS",
				"R-",
				"R-JEEPKAMIKADZE",
				"R-SCRAMBLER",
				"R-RJEEP",
				"R-TANK",
				"R-Upgrade FIRE GRUNT",
				"R-Upgrade MISSILEUNDEWATER",
				"R-SPECIAL ABILITIES FIRE",
				"R-SPECIAL ABILITIES GAZ",
				"R-SPECIAL ABILITIES HEAVY",
				"R-SPECIAL ABILITIES UNVISIBLE",
				"R-SPECIAL ABILITIES TORCH",
				"R-SPECIAL ABILITIES KAMIKAZE",
				"R-SPECIAL ABILITIES SWIMMING",
				"R-GROUND HEALTHY",
				"R-HOVITZER MISSEL",
				"JB9",
				"REMNANTS",
				"R-SKILLS1",
				"R-SKILLS2",
				"ARMOR",
				"!WC",
				"!WF",
				"-HAVEN1",
				"-HAVEN2",
				"-HAVEN3",
				"-STOCPAIL",
				"-SPECLAB",
				"-VP",
				"-GTOWER",
				"-FRESHWATER",
				"-ANTONOVA",
				"-ONEIL",
				"HERO1",
				"HERO2",
				"  =0",
				" R-S",
				" R-RG",
				" R-GK",
				" R-T",
				" R-TH",
				" R-GV",
				" R-CC",
				" R-I",
				" R-K",
				" R- SOLAR",
				" JB"
			};
			resourceCapacity = {
				1;
				"R0-Units limit number"
			};
			initialUnits = {
				2;
				{
					name = "JB";
					race = "Remnants(R)";
				},
				{
					name = "R-CONSTRACTOR SUIT";
					race = "Remnants(R)";
				}
			};
			commonTriggers = {
				8;
				{
					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI(REMNANTS).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\TEST.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\SINGLE_START.scr";
					restartAlways = false;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_R.scr";
					restartAlways = true;
				}
			};
			scenarioTriggers = {
				8;
				{
					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI(REMNANTS).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\SINGLE_START.scr";
					restartAlways = false;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_R.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\CHEATS.scr";
					restartAlways = false;
				}
			};
			battleTriggers = {
				9;
				{
					name = ".\\Scripts\\Content\\Triggers\\AI BATL1 REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Victory_Defeat REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI(REMNANTS).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_R.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\CHEATS.scr";
					restartAlways = false;
				}
			};
			multiplayerTriggers = {
				7;
				{
					name = ".\\Scripts\\Content\\Triggers\\AI BATL1 REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Victory_Defeat REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds REMNANTS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI(REMNANTS).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
					restartAlways = true;
				}
			};
			selectQuantityMax = 12;
			unitNumbers = {
				4;
				{
					type = "R";
					numberParameters = {
						1;
						"R1-Units limit number tip"
					};
				},
				{
					type = "HERO";
					numberParameters = {
						1;
						"R1-Units limit number tip HERO"
					};
				},
				{
					type = "HERO-M";
					numberParameters = {
						1;
						"R1-Units limit number tip HERO-M"
					};
				},
				{
					type = "HERO-M2";
					numberParameters = {
						1;
						"R1-Units limit number tip HERO-M"
					};
				}
			};
			startConstructionSound = "G_SFx_Install_Building_Big_001";
			unableToConstructSound = "G_SFx_NoInstal_Building_001";
			attackModeAttribute = {
				attackMode = {
					autoAttackMode = ATTACK_MODE_DEFENCE;
					autoTargetFilter = AUTO_ATTACK_ALL;
					weaponMode = ANY_RANGE;
				};
				targetInsideSightRadius = false;
			};
			produceMultyAmount = 10;
			circle = {
				CircleManager_texture_name = ".\\Resource\\TerrainData\\Textures\\G_Tex_Select_Unit.tga";
				CircleManager_length = 1.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = true;
			};
			circleTeam = {
				CircleManager_texture_name = ".\\Resource\\TerrainData\\Textures\\G_Tex_Select_Unit_R3.tga";
				CircleManager_length = 5.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = true;
			};
			selectionBorderColor = {
				r = 1.;
				g = 1.;
				b = 1.;
				a = 1.;
			};
			selectionTextureName = ".\\Resource\\TerrainData\\Textures\\G_Tex_Frame_Select_Unit_R2.tga";
			selectionCornerTextureName = ".\\Resource\\TerrainData\\Textures\\G_Tex_Corner_Select_Unit_R2.tga";
			needSelectionCenter = false;
			selectionCenterTextureName = ".\\Resource\\TerrainData\\Textures\\G_Tex_Fill_Select_Unit_R2.tga";
			screenToPreload = "REMNANTS";
		},
		{
			name = "Aliens(A)";
			locName = {
				key = "Aliens";
				id = 2616;
			};
			fileNameAddition = "_A";
			instrumentary = false;
			usedAlways = false;
			shipmentPositionMark = {
				modelName = ".\\Resource\\Models\\A_MeetPoint.3DX";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 3.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MeetPoint";
				};
				synchronizeWithModel = true;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Sign_Go_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Sign_Attack_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_REPAIR = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Point_Repair_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT_WATER = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.5;
					effectReference = "G_Fx_Sign_Go_Water_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK_UNIT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Attack_Target_Big_001";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_PATROL = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Patrol_001";
				};
				synchronizeWithModel = false;
				lifeTime = 1.;
			};
			weaponUpgradeEffect = {
				isCycled = false;
				stopImmediately = false;
				bindOrientation = false;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Upgrade_Weapon_Medium_001";
				scaleByModel = true;
				synchronizationWithModelAnimation = false;
				switchOffByAnimationChain = false;
			};
			UI_MINIMAP_SYMBOL_DEFAULT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = true;
				useLegionColor = true;
			};
			UI_MINIMAP_SYMBOL_UNIT = {
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				scaleByEvent = false;
				selfScale = 0.5;
				useLegionColor = true;
			};
			UI_MINIMAP_SYMBOL_UDER_ATTACK = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				sprite = {
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						top = 0.;
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						height = 1.;
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						g = 255;
						b = 255;
						a = 255;
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					saturation = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_CLAN_UDER_ATTACK = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ADD_UNIT = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
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			};
			UI_MINIMAP_SYMBOL_BUILD_FINISH = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UPGRAGE_FINISH = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
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					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ACTION_CLICK = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				sprite = {
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						b = 255;
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					saturation = 1.;
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						width = 1.;
						height = 1.;
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					diffuseColor = {
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			workForAIEffect = {
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				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "G_Fx_Sign_AI";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
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						width = 6.25e-002;
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				"A1-Units limit number",
				"1-biomass",
				"A1-bioenergy",
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				"apgraidM1",
				"apgraidM2",
				"apgraidM3",
				"apgraidM4",
				"apgraidM5",
				"apgraidM6",
				"apgraidM7",
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				"A-SKILLS",
				"R-",
				"A-IMPULS",
				"A-PROPAGATOR",
				"A-RIPPER",
				"A-DEVOURER",
				"A-TUNNELER",
				"A-SCUTTLER",
				"A-LAND DRAGON",
				"A-LEECH",
				"MAMMON9",
				"ALIEN",
				"A-SKILLS1",
				"A-SKILLS2",
				"ARMOR",
				"!WC=1",
				"-IS1",
				"-IS2",
				"-IS3",
				"-IS4",
				"-IS5",
				"-BIOMASGENERATOR1",
				"-BIOMASGENERATOR2",
				"-BIOCREEP1",
				"-BIOCREEP2",
				"-PCIHIC",
				"-AURIGA",
				"HERO1",
				"HERO2",
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				"-SIREN",
				" MAMMON",
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				" =1",
				"  =1",
				" =1",
				" =1",
				" =1",
				" =1"
			};
			resourceCapacity = {
				1;
				"A0-Units limit number"
			};
			initialUnits = {
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				{
					name = "MAMMON";
					race = "Aliens(A)";
				},
				{
					name = "A-INCEPTION SPORE";
					race = "Aliens(A)";
				}
			};
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					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI (ALIEN).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\TEST.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
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				},
				{
					name = ".\\Scripts\\Content\\Triggers\\SINGLE_START.scr";
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				},
				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_A.scr";
					restartAlways = true;
				}
			};
			scenarioTriggers = {
				8;
				{
					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI (ALIEN).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\SINGLE_START.scr";
					restartAlways = false;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_A.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\CHEATS.scr";
					restartAlways = false;
				}
			};
			battleTriggers = {
				9;
				{
					name = ".\\Scripts\\Content\\Triggers\\AI BATL1 ALIEN.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Victory_Defeat ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI (ALIEN).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\HERO_A.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\CHEATS.scr";
					restartAlways = false;
				}
			};
			multiplayerTriggers = {
				7;
				{
					name = ".\\Scripts\\Content\\Triggers\\AI BATL1 ALIEN.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Victory_Defeat ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\INGAME INTERFACE ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Message ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\Sounds ALIENS.scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\AI (ALIEN).scr";
					restartAlways = true;
				},
				{
					name = ".\\Scripts\\Content\\Triggers\\PAUSE.scr";
					restartAlways = true;
				}
			};
			selectQuantityMax = 12;
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				5;
				{
					type = "IS";
					numberParameters = {
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						"A1-Units limit number tip"
					};
				},
				{
					type = "HERO";
					numberParameters = {
						1;
						"A1-Units limit number tip HERO"
					};
				},
				{
					type = "GM";
					numberParameters = {
						1;
						"A1-Units limit number tip HERO"
					};
				},
				{
					type = "HERO-M";
					numberParameters = {
						1;
						"A1-Units limit number tip HERO-M"
					};
				},
				{
					type = "HERO-M2";
					numberParameters = {
						1;
						"A1-Units limit number tip HERO-M"
					};
				}
			};
			startConstructionSound = "";
			unableToConstructSound = "";
			attackModeAttribute = {
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					autoAttackMode = ATTACK_MODE_DEFENCE;
					autoTargetFilter = AUTO_ATTACK_ALL;
					weaponMode = ANY_RANGE;
				};
				targetInsideSightRadius = false;
			};
			produceMultyAmount = 10;
			circle = {
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				CircleManager_length = 1.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = true;
			};
			circleTeam = {
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				CircleManager_length = 5.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = true;
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			selectionBorderColor = {
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				a = 1.;
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			selectionTextureName = ".\\Resource\\TerrainData\\Textures\\G_Tex_Frame_Select_Unit_R3.tga";
			selectionCornerTextureName = ".\\Resource\\TerrainData\\Textures\\G_Tex_Corner_Select_Unit_R3.tga";
			needSelectionCenter = true;
			selectionCenterTextureName = ".\\Resource\\TerrainData\\Textures\\G_Tex_Fill_Select_Unit_R3.tga";
			screenToPreload = "ALIENS";
		},
		{
			name = "Survivors(S)";
			locName = {
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			};
			fileNameAddition = "_S";
			instrumentary = true;
			usedAlways = true;
			shipmentPositionMark = {
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				modelScale = 1.;
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					switchOffUnderLava = false;
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					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
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				synchronizeWithModel = false;
				lifeTime = 0.;
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			UI_CLICK_MARK_MOVEMENT = {
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				effect = {
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				};
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					scale = 1.5;
					effectReference = "G_Fx_Sign_Attack_001";
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				effect = {
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					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Point_Repair_001";
				};
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				lifeTime = 0.;
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				animationName = "";
				animationPeriod = 0.;
				effect = {
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					switchOnIce = false;
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					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.5;
					effectReference = "G_Fx_Sign_Go_Water_001";
				};
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				animationName = "";
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				effectReference = "";
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				scaleByEvent = true;
				useLegionColor = true;
			};
			UI_MINIMAP_SYMBOL_UNIT = {
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				scaleByEvent = false;
				selfScale = 0.5;
				useLegionColor = true;
			};
			UI_MINIMAP_SYMBOL_UDER_ATTACK = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
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			};
			UI_MINIMAP_SYMBOL_CLAN_UDER_ATTACK = {
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
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				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
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				useLegionColor = false;
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				useLegionColor = false;
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			commonTriggers = {
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			scenarioTriggers = {
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			battleTriggers = {
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			multiplayerTriggers = {
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			produceMultyAmount = 5;
			circle = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 5.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = true;
			};
			circleTeam = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 5.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = true;
			};
			selectionBorderColor = {
				r = 1.;
				g = 1.;
				b = 1.;
				a = 1.;
			};
			selectionTextureName = "Scripts\\Resource\\Textures\\selectionFrame.tga";
			selectionCornerTextureName = "Scripts\\Resource\\Textures\\selectionFrameCorner.tga";
			needSelectionCenter = false;
			selectionCenterTextureName = "Scripts\\Resource\\Textures\\selectionFrameCenter.tga";
			screenToPreload = "";
		},
		{
			name = "Ascension(E)AT-SCENE";
			locName = {
				key = "";
				id = 0;
			};
			fileNameAddition = "";
			instrumentary = true;
			usedAlways = false;
			shipmentPositionMark = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_REPAIR = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT_WATER = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK_UNIT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_PATROL = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			weaponUpgradeEffect = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
			UI_MINIMAP_SYMBOL_DEFAULT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UDER_ATTACK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_CLAN_UDER_ATTACK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ADD_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_BUILD_FINISH = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UPGRAGE_FINISH = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ACTION_CLICK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			workForAISprite = {
				sprite = {
					texture_ = "";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
					x = 0.;
					y = 0.;
				};
				spriteScale = 1.;
			};
			workForAIEffect = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
			runModeSprite = {
				sprite = {
					texture_ = "";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
					x = 0.;
					y = 0.;
				};
				spriteScale = 1.;
			};
			initialResource = {
				0;
			};
			resourceCapacity = {
				0;
			};
			initialUnits = {
				0;
			};
			commonTriggers = {
				0;
			};
			scenarioTriggers = {
				0;
			};
			battleTriggers = {
				0;
			};
			multiplayerTriggers = {
				0;
			};
			selectQuantityMax = 9;
			unitNumbers = {
				0;
			};
			startConstructionSound = "";
			unableToConstructSound = "";
			attackModeAttribute = {
				attackMode = {
					autoAttackMode = ATTACK_MODE_DISABLE;
					autoTargetFilter = AUTO_ATTACK_ALL;
					weaponMode = ANY_RANGE;
				};
				targetInsideSightRadius = false;
			};
			produceMultyAmount = 5;
			circle = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 30.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = false;
				CircleManager_diffuse = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
			};
			circleTeam = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 30.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = false;
				CircleManager_diffuse = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
			};
			selectionBorderColor = {
				r = 1.;
				g = 1.;
				b = 1.;
				a = 1.;
			};
			selectionTextureName = "Scripts\\Resource\\Textures\\selectionFrame.tga";
			selectionCornerTextureName = "Scripts\\Resource\\Textures\\selectionFrameCorner.tga";
			needSelectionCenter = false;
			selectionCenterTextureName = "Scripts\\Resource\\Textures\\selectionFrameCenter.tga";
			screenToPreload = "";
		},
		{
			name = "Remnants(R)AT-SCENE";
			locName = {
				key = "";
				id = 0;
			};
			fileNameAddition = "";
			instrumentary = true;
			usedAlways = false;
			shipmentPositionMark = {
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				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
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					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
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					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
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					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_REPAIR = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
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					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT_WATER = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK_UNIT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_PATROL = {
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				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
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					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
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					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			weaponUpgradeEffect = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
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				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
			UI_MINIMAP_SYMBOL_DEFAULT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UDER_ATTACK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_CLAN_UDER_ATTACK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ADD_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_BUILD_FINISH = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UPGRAGE_FINISH = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ACTION_CLICK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			workForAISprite = {
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					texture_ = "";
					textureCoords_ = {
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						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
					x = 0.;
					y = 0.;
				};
				spriteScale = 1.;
			};
			workForAIEffect = {
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				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
			runModeSprite = {
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					texture_ = "";
					textureCoords_ = {
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						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
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						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
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					y = 0.;
				};
				spriteScale = 1.;
			};
			initialResource = {
				0;
			};
			resourceCapacity = {
				0;
			};
			initialUnits = {
				0;
			};
			commonTriggers = {
				0;
			};
			scenarioTriggers = {
				0;
			};
			battleTriggers = {
				0;
			};
			multiplayerTriggers = {
				0;
			};
			selectQuantityMax = 9;
			unitNumbers = {
				0;
			};
			startConstructionSound = "";
			unableToConstructSound = "";
			attackModeAttribute = {
				attackMode = {
					autoAttackMode = ATTACK_MODE_DISABLE;
					autoTargetFilter = AUTO_ATTACK_ALL;
					weaponMode = ANY_RANGE;
				};
				targetInsideSightRadius = false;
			};
			produceMultyAmount = 5;
			circle = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 30.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = false;
				CircleManager_diffuse = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
			};
			circleTeam = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 30.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = false;
				CircleManager_diffuse = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
			};
			selectionBorderColor = {
				r = 1.;
				g = 1.;
				b = 1.;
				a = 1.;
			};
			selectionTextureName = "Scripts\\Resource\\Textures\\selectionFrame.tga";
			selectionCornerTextureName = "Scripts\\Resource\\Textures\\selectionFrameCorner.tga";
			needSelectionCenter = false;
			selectionCenterTextureName = "Scripts\\Resource\\Textures\\selectionFrameCenter.tga";
			screenToPreload = "";
		},
		{
			name = "Aliens(A)AT-SCENE";
			locName = {
				key = "";
				id = 0;
			};
			fileNameAddition = "";
			instrumentary = true;
			usedAlways = false;
			shipmentPositionMark = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_REPAIR = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_MOVEMENT_WATER = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_ATTACK_UNIT = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			UI_CLICK_MARK_PATROL = {
				modelName = "";
				modelScale = 1.;
				animationName = "";
				animationPeriod = 0.;
				effect = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				synchronizeWithModel = false;
				lifeTime = 0.;
			};
			weaponUpgradeEffect = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
			UI_MINIMAP_SYMBOL_DEFAULT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UDER_ATTACK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_CLAN_UDER_ATTACK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ADD_UNIT = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_BUILD_FINISH = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_UPGRAGE_FINISH = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			UI_MINIMAP_SYMBOL_ACTION_CLICK = {
				type = SYMBOL_RECTANGLE;
				scaleByEvent = false;
				selfScale = 1.;
				useLegionColor = false;
				color = {
					r = 1.;
					g = 1.;
					b = 1.;
					a = 1.;
				};
			};
			workForAISprite = {
				sprite = {
					texture_ = "";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
					x = 0.;
					y = 0.;
				};
				spriteScale = 1.;
			};
			workForAIEffect = {
				isCycled = true;
				stopImmediately = false;
				bindOrientation = true;
				legionColor = false;
				switchOffByInterface = false;
				switchOffUnderWater = false;
				switchOffUnderLava = false;
				switchOffByDay = false;
				switchOffOnIce = false;
				switchOnIce = false;
				ignoreFogOfWar = false;
				ignoreInvisibility = false;
				waterPlacementMode = WATER_BOTTOM;
				scale = 1.;
				effectReference = "";
				scaleByModel = true;
				switchOffByAnimationChain = false;
			};
			runModeSprite = {
				sprite = {
					texture_ = "";
					textureCoords_ = {
						left = 0.;
						top = 0.;
						width = 1.;
						height = 1.;
					};
					diffuseColor = {
						r = 255;
						g = 255;
						b = 255;
						a = 255;
					};
					saturation = 1.;
				};
				spriteOffset = {
					x = 0.;
					y = 0.;
				};
				spriteScale = 1.;
			};
			initialResource = {
				0;
			};
			resourceCapacity = {
				0;
			};
			initialUnits = {
				0;
			};
			commonTriggers = {
				0;
			};
			scenarioTriggers = {
				0;
			};
			battleTriggers = {
				0;
			};
			multiplayerTriggers = {
				0;
			};
			selectQuantityMax = 9;
			unitNumbers = {
				0;
			};
			startConstructionSound = "";
			unableToConstructSound = "";
			attackModeAttribute = {
				attackMode = {
					autoAttackMode = ATTACK_MODE_DISABLE;
					autoTargetFilter = AUTO_ATTACK_ALL;
					weaponMode = ANY_RANGE;
				};
				targetInsideSightRadius = false;
			};
			produceMultyAmount = 5;
			circle = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 30.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = false;
				CircleManager_diffuse = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
			};
			circleTeam = {
				CircleManager_texture_name = "Scripts\\Resource\\Textures\\Region.tga";
				CircleManager_length = 30.;
				CircleManager_width = 1.;
				CircleManager_segment_len = 5.;
				CircleManager_useLegionColor = false;
				CircleManager_diffuse = {
					r = 0;
					g = 255;
					b = 0;
					a = 255;
				};
			};
			selectionBorderColor = {
				r = 1.;
				g = 1.;
				b = 1.;
				a = 1.;
			};
			selectionTextureName = "Scripts\\Resource\\Textures\\selectionFrame.tga";
			selectionCornerTextureName = "Scripts\\Resource\\Textures\\selectionFrameCorner.tga";
			needSelectionCenter = false;
			selectionCenterTextureName = "Scripts\\Resource\\Textures\\selectionFrameCenter.tga";
			screenToPreload = "";
		}
	};
};
