Version = 0;
SourcesLibrary = {
	header = {
		466;
		"A- EGGS ",
		"A-   ",
		"A-AURIGA EGG",
		"A-AURIGA EGG=10",
		"A-AURIGA EGG=5",
		"A-BEOCREEP 2   ",
		"A-CRUSHER ",
		"A-CRUSHER ",
		"A-DEVOURER  ",
		"A-EGG1",
		"A-EGG1-3",
		"A-EGG1-5",
		"A-EGG2",
		"A-EGG2-3",
		"A-EGG2-5",
		"A-EGG3",
		"A-EGG3-3",
		"A-EGG3-5",
		"A-GIANT METEOR ",
		"A-GIANT METEOR",
		"A-GIANT WORM",
		"A-GIGANT WORM ",
		"A-GM ",
		"A-HOVER",
		"A-I S5 eggsweaponG",
		"A-INCEPTION SPORE 1specweapon-",
		"A-INCEPTION SPORE2specweapon-",
		"A-INCEPTION SPORE3specweapon-",
		"A-INCEPTION SPORE4specweapon-",
		"A-INCEPTION SPORE5specweapon-",
		"A-IS ",
		"A-IS  SAND",
		"A-IS  SNOW",
		"A-IS ",
		"A-IS ",
		"A-IS1  ",
		"A-LAND DRACON   ",
		"A-LAND DRACON  ( )",
		"A-LAND DRAGON  ",
		"A-LEECH ",
		"A-LEECH ",
		"A-MAMMON 9 ",
		"A-PROPAGATOR BASIK ",
		"A-PROPAGATOR GRASS",
		"A-PROPAGATOR GROUND",
		"A-PROPAGATOR SAND",
		"A-PROPAGATOR SNOW",
		"A-PROPAGATOR ",
		"A-PROPOGATOR MINA WATER",
		"A-PRORACTOR MINA",
		"A-RIPPER ",
		"A-SCATLER",
		"A-SCATLER BIG",
		"A-SCATLER GRASS",
		"A-SCATLER GROUND",
		"A-SCATLER SAND",
		"A-SCATLER SNOW",
		"A-SCATLER WATER",
		"A-SCATLER ",
		"A-SCORPION ",
		"A-SCUTTLER   ",
		"A-SCUTTLER  ",
		"A-SCUTTLER  ",
		"A-SIREN ",
		"A-SPAWN PACK BASIC ",
		"A-TOCHKA ",
		"A-TUNNELER ",
		"A-TUNNELER ",
		"A-TUNNELER ",
		"A-UNITS GROUND",
		"A-UNITS SAND",
		"A-UNITS SNOW",
		"A-WORM",
		"A-",
		"ANTONOVA ",
		"AREA ()",
		"AREA-A",
		"AREA-R",
		"Auriga ",
		"Auriga ",
		"BIOCREEP ",
		"BIOCREEP 2",
		"BOMB GRASS",
		"BOMB GRASS HOVITZER",
		"BOMB GROUND",
		"BOMB GROUND HOVITZER",
		"BOMB SAND",
		"BOMB SAND HOVITZER",
		"BOMB SNOW",
		"BOMB SNOW HOVITZER",
		"BOMB UNDEWATER",
		"BOMB UNDEWATER HOVITZER",
		"BOMB WATER",
		"BOMB WATER HOVITZER",
		"BOMB impuls",
		"BULLET CRATER",
		"BULLET GRASS",
		"BULLET GROUND",
		"BULLET SAND",
		"BULLET SNOW",
		"BULLET UNDERWATER",
		"BULLET WATER",
		"DAETH A-SPAWN PACK BASIC",
		"DEATH A-BIOCREEP",
		"DEATH A-BIOMASS GENERATOR",
		"DEATH A-CRUSHER",
		"DEATH A-DEVOURER",
		"DEATH A-GIANT METEOR",
		"DEATH A-GIANT WORM",
		"DEATH A-HOOVER",
		"DEATH A-INCEPTION SPORE",
		"DEATH A-LAND DRAGON",
		"DEATH A-LEECH",
		"DEATH A-PROPAGATOR BASIC",
		"DEATH A-RIPPER",
		"DEATH A-SCORPION",
		"DEATH A-SCUTTLER",
		"DEATH A-SIREN",
		"DEATH A-TUNNELER",
		"DEATH AURIGA",
		"DEATH MAMMON",
		"DEATH PSYCHIC",
		"DEATH ground E-AIRSHIP-HOWITZERTANK",
		"DEATH ground E-AIRTRANSPORT-HOWITZERTURRET",
		"DEATH ground E-COMMAND POST",
		"DEATH ground E-COMMAND POST2",
		"DEATH ground E-COMMAND POST3",
		"DEATH ground E-CONSTRUCTOR BOT",
		"DEATH ground E-HEAVYROBOT-HELICOPTER",
		"DEATH ground E-HELICOPTER-HEAVYROBOT",
		"DEATH ground E-HOWITZERTANK-AIRSHIP",
		"DEATH ground E-HOWITZERTURRET-AIRTRANSPORT",
		"DEATH ground E-HYDRO GENERATOR",
		"DEATH ground E-LIGHTTANK-ROBOT",
		"DEATH ground E-LIGHTTANK-ROBOT2",
		"DEATH ground E-MOBILE CP",
		"DEATH ground E-RESEARCH LAB",
		"DEATH ground E-ROBO-GIANT",
		"DEATH ground E-ROBOT-LIGHTTANK",
		"DEATH ground E-ROBOT-LIGHTTANK2",
		"DEATH ground E-SCOUTBAGGY-TURRET",
		"DEATH ground E-SCOUTBAGGY-TURRET2",
		"DEATH ground E-SPECIAL PLANT",
		"DEATH ground E-TURRET-SCOUTBAGGY",
		"DEATH ground E-VEHECLE PLANT",
		"DEATH ground R-CHEMICAL HELI",
		"DEATH ground R-CONSTRACTOR SUIT",
		"DEATH ground R-FRESH WATER EXTRACTOR",
		"DEATH ground R-GRUNT WAGON",
		"DEATH ground R-GUARD TOWER",
		"DEATH ground R-HAVEN",
		"DEATH ground R-HOWITZER",
		"DEATH ground R-JEEP-KAMIKAZE",
		"DEATH ground R-ROCKET JEEP",
		"DEATH ground R-SCRUMBLER",
		"DEATH ground R-SHELTERED SANCTUARY",
		"DEATH ground R-SOLAR GENERATOR",
		"DEATH ground R-STOCKPILE",
		"DEATH ground R-TANK middle",
		"DEATH ground R-VENICLE FACTORY",
		"DEATH impuls E-AIRSHIP-HOWITZERTANK",
		"DEATH impuls E-AIRTRANSPORT-HOWITZERTURRET",
		"DEATH impuls E-COMMAND POST",
		"DEATH impuls E-CONSTRUCTOR BOT",
		"DEATH impuls E-HEAVYROBOT-HELICOPTER",
		"DEATH impuls E-HELICOPTER-HEAVYROBOT",
		"DEATH impuls E-HOWITZERTANK-AIRSHIP",
		"DEATH impuls E-HOWITZERTURRET-AIRTRANSPORT",
		"DEATH impuls E-HYDRO GENERATOR",
		"DEATH impuls E-LIGHTTANK-ROBOT",
		"DEATH impuls E-MOBILE CP",
		"DEATH impuls E-RESEARCH LAB",
		"DEATH impuls E-ROBO-GIANT",
		"DEATH impuls E-ROBOT-LIGHTTANK",
		"DEATH impuls E-SCOUTBAGGY-TURRET",
		"DEATH impuls E-SPECIAL PLANT",
		"DEATH impuls E-TURRET-SCOUTBAGGY",
		"DEATH impuls E-VEHECLE PLANT",
		"DEATH impuls R-CHEMICAL HELI",
		"DEATH impuls R-CONSTRACTOR SUIT",
		"DEATH impuls R-FRESH WATER EXTRACTOR",
		"DEATH impuls R-GRUNT WAGON",
		"DEATH impuls R-GUARD TOWER",
		"DEATH impuls R-HAVEN",
		"DEATH impuls R-HOWITZER",
		"DEATH impuls R-JEEP-KAMIKAZE",
		"DEATH impuls R-ROCKET JEEP",
		"DEATH impuls R-SCRUMBLER",
		"DEATH impuls R-SHELTERED SANCTUARY",
		"DEATH impuls R-SOLAR GENERATOR",
		"DEATH impuls R-SPECIAL FACTORY",
		"DEATH impuls R-STOCKPILE",
		"DEATH impuls R-TANK middle",
		"DEATH impuls R-VENICLE FACTORY",
		"Destruct_Building_Big",
		"Destruct_Building_Big_002",
		"Destruct_Building_Big_003",
		"Destruct_Building_Medium",
		"Destruct_Building_Medium_002",
		"Destruct_Building_Medium_003",
		"Destruct_Building_Medium_004",
		"Destruct_Building_Medium_005",
		"Destruct_Building_Small",
		"E-  ",
		"E-AIRBOMB ",
		"E-AIRSHEP ",
		"E-AIRTRANSPORT ",
		"E-AIRTRANSPORT ",
		"E-AIRTRANSPORT ",
		"E-COMMAND POST ",
		"E-CONCTRUCTOR",
		"E-CONSTRACTOR SUIT",
		"E-CONSTRUCTOR  ",
		"E-CONSTRUCTOR  ",
		"E-CONSTRUCTOR ",
		"E-CONSTRUCTOR  ",
		"E-CONSTRUCTOR  ",
		"E-CONSTRUKTOR ",
		"E-CONSTRUKTOR  ",
		"E-Constructor ",
		"E-FREEZER ",
		"E-FREEZER ",
		"E-FREEZER",
		"E-GRUNT",
		"E-HELIKOPTER  ",
		"E-HELIKOPTER  ",
		"E-HELIKOPTER  ",
		"E-HOWITZERTANK-AIRSHI ",
		"E-HOWITZERTURRET-AIRT ",
		"E-HYDRO GENERATOR ",
		"E-JB - ",
		"E-MAX9",
		"E-MOBILE CP ",
		"E-ROBOT-LIGHTTANK ",
		"E-SCOUTBAGGY-TURRET ",
		"E-TURRET-SCOUTBAGGY ",
		"E-VOLNA( )",
		"E-VOROTA ",
		"EGG ",
		"EGGS ",
		"ELECTRO CRATER",
		"ELECTRO GRASS",
		"ELECTRO GROUND",
		"ELECTRO SAND",
		"ELECTRO SNOW",
		"ELECTRO WATER",
		"Fall_Fence_Big",
		"Fall_Fence_Medium",
		"Fall_Fence_Small",
		"HOVER ",
		"IMPULS GW MEX",
		"IMPULS JK MEX",
		"IMPULS LIGHTTANK MEX",
		"IMPULS MEX",
		"IMPULS RJ MEX",
		"JB 5    (  )",
		"JB ANTONOVA",
		"JB GROUND",
		"JB ONieL",
		"JB SAND",
		"JB SNOW",
		"JB WATER",
		"JB ",
		"JB ",
		"JB ",
		"JB ",
		"JB ",
		"JB-GRASS",
		"JB-",
		"JB-",
		"JB- ",
		"JB1 ",
		"JB1-2",
		"JB1-3 ",
		"JB2 ",
		"JB2-2",
		"JB2-3",
		"JB3",
		"JB5   ",
		"JB5  ",
		"JB5  ",
		"JB5 ",
		"JB5   (  )",
		"JB5 ",
		"JB6 ",
		"JB7 ",
		"JB7-2 ",
		"JB7-3 ",
		"JB8",
		"JB9- ",
		"LASER CRATER",
		"LASER GRASS",
		"LASER GROUND",
		"LASER SAND",
		"LASER SNOW",
		"LASER WATER",
		"LAZER ",
		"LEIKOSHO ",
		"MAMMON 7 ",
		"MAMMON Auriga",
		"MAMMON IS",
		"MAMMON Psychic",
		"MAMMON alwais",
		"MAMMON ",
		"MAMMON1",
		"MAMMON2",
		"MAMMON3 ",
		"MAMMON5 ",
		"MAMMON6 clon",
		"MAMMON7 ",
		"MAMMON7 ",
		"MAMMON7  ",
		"MAMMON7 ",
		"MAMMON7 ",
		"MAMMON7 ",
		"MAMMON8 ",
		"MAMMON8 ",
		"MAMMON8 ",
		"MAMON farweapon",
		"MAMON2 ",
		"MAX 6  ",
		"MAX DRON",
		"MAX Leikosho",
		"MAX10 -",
		"MAX6    ",
		"MAX6    ",
		"MINA ",
		"Max 6 - ",
		"Maximilian",
		"Maximilian ",
		"Maximilian  ",
		"Maximilian ",
		"Maximilian1-2 ",
		"Maximilian1-3 ",
		"Maximilian2",
		"Maximilian2-2",
		"Maximilian2-3",
		"Maximilian3 ",
		"Maximilian4",
		"Maximilian4 ",
		"Maximilian5 ",
		"Maximilian6 ",
		"Maximilian6 - ",
		"Maximilian7-2 ",
		"Maximilian7-3 ",
		"Maximilian7",
		"Maximilian8-2 ",
		"Maximilian8-3 ",
		"Maximilian8",
		"ONieL ",
		"Psychic ",
		"R -STORMFIRE ",
		"R- KAMIKADZE  ",
		"R-CC ",
		"R-CONCTRUCTOR ",
		"R-CONSTRACTOR SUIT",
		"R-CONSTRUCTOR",
		"R-GAZ",
		"R-GRUND WAGON ",
		"R-GRUNT T2 ",
		"R-GRUNT ",
		"R-GRUNT ",
		"R-GRUNT ",
		"R-GRUNT",
		"R-GT1",
		"R-GT3",
		"R-GUARD TOWER ",
		"R-GUARD TOWER ",
		"R-HEAVY -GRUNT ",
		"R-HEAVY GRUNT ",
		"R-HOVITZER  ",
		"R-HOVITZER  ",
		"R-HOWITZER",
		"R-JEEP KAMIKADZE  ",
		"R-JEEP-KAMIKAZE ",
		"R-JEEP-KAMIKAZE ",
		"R-KAMIKADZE WATER",
		"R-KAMIKADZE   ",
		"R-KAMIKADZE ",
		"R-KAMIKADZE  ",
		"R-KAMIKADZE (/)",
		"R-KAMIKADZE    ( )",
		"R-KAMIKADZE    ( )  ",
		"R-KAMIKADZE  ",
		"R-KAMIKADZE (/)",
		"R-KAMIKADZE  ",
		"R-KAMIKADZE  1",
		"R-KAMIKADZE ",
		"R-KAMIKADZE  ",
		"R-KAMIKADZE(mina)GRASS",
		"R-KAMIKADZE(mina)GRAUND",
		"R-KAMIKADZE(mina)SAND",
		"R-KAMIKADZE(mina)SNOW",
		"R-KAMIKADZE(mina)VOLNA",
		"R-KAMIKAZE",
		"R-KAMIKAZE ",
		"R-KAMIKAZE 1",
		"R-KAMIKAZE ",
		"R-Kamikadze ",
		"R-Kamikadze 2",
		"R-ROCKET JEEP",
		"R-STROMFIRE",
		"R-VOLNA ()",
		"R-",
		"R-  ",
		"R- ",
		"R- ",
		"R- ",
		"ROBOT ",
		"ROCET UNDEWATER",
		"ROCKET GRASS",
		"ROCKET GROUND",
		"ROCKET SAND",
		"ROCKET SNOW",
		"ROCKET WATER",
		"TEST_Tornado",
		"TEST_Water_Tornado",
		"TEST_Water_",
		"TEST_Water_",
		"TEST_",
		"TEST__",
		"TEST__",
		"TEST_ ",
		"TEST_",
		"TEST__",
		"TREE",
		"TREE BIG",
		"TREE SMALL",
		"Test_",
		"Test_",
		"V-PEOPLE ",
		"WATER DEAD ALIEN BIG",
		"WATER DEAD ALIEN SMALL",
		"WATER DEAD IMPERIA BIG",
		"WATER DEAD IMPERIA SMALL",
		"WATER DEAD REMNANTS BIG",
		"WATER DEAD REMNANTS SMALL",
		"WORLD MAM7 FIRE",
		"WORLD MAM7 IMPULS METEOR",
		"WORLD MAMMON7",
		"ZONA GW MEX",
		"ZONA JK MEX",
		"ZONA LIGHTTANK MEX",
		"ZONA MEX",
		"ZONA RJ MEX",
		"-  ",
		" ",
		"",
		" ",
		"",
		" - ",
		"  ",
		"E-OKOP ",
		"E-CONSTRUCTOR gab",
		"E-CONSTRUCTOR hill",
		"E-CONSTRUCTOR flat",
		"E-CONSTRUCTOR ",
		"E-CONSTRUCTOR hill snow",
		"E-CONSTRUCTOR   ",
		"E-CONSTRUCTOR gab snow",
		"E-CONSTRUCTOR  ",
		"MAMMON ( )",
		"R-  ",
		"MAMMON 5   ",
		"MAMMON 5   ",
		"NAMMON 8 "
	};
	strings = {
		466;
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					damage = {
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							"Inception_Spore___B_ / A_INCEPTION_SPOREeggsweaponI / A__EGGS_impulbs / Abnormal_State_Damage / Health",
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				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 500.;
				verticalImpulse = 500.;
				torqueImpulse = 500.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Health",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Armour",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Health2",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Armour2",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Health3",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Armour3",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Health4",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / A__impulbs_mashini_meteor / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-AURIGA EGG";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG1";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 3;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "A-AURIGA EGG=10";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG1";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 10;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "A-AURIGA EGG=5";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG1";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 5;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "A-BEOCREEP 2   ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 5.44251e-037;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Crusher_WF1_MovZone";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = " ";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Health",
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Armour",
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Health2",
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Armour2",
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Health3",
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Armour3",
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Health4",
							"Biomass_Farm___B_ / WA_BIOMASS_2_gaz / A_BEOCREEP_2_gaz_po_vetru / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = true;
				};
			};
		},
		{
			first = "A-CRUSHER ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Crusher_WF1";
				};
				effectScale = {
					min_ = 0.5;
					max_ = 1.5;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Health",
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Armour",
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Health2",
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Armour2",
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Health3",
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Armour3",
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Health4",
					"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Damage / Armour4"
				};
				abnormalState = {
					type = " ";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Health",
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Armour",
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Health2",
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Armour2",
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Health3",
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Armour3",
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Health4",
							"Crusher / WC_CRUSHER_gaz / A_CRUSHER_gaz / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = true;
				};
			};
		},
		{
			first = "A-CRUSHER ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
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				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
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					bindOrientation = true;
					legionColor = false;
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					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
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						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
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					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
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				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
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					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Health",
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Armour",
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Health2",
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Armour2",
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Health3",
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Armour3",
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Health4",
					"Crusher / WC_CRUSHER / A_CRUSHER_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-DEVOURER  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
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				};
				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Health",
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Armour",
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Health2",
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Armour2",
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Health3",
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Armour3",
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Health4",
					"Devourer / WC_DEVOURER_impulbs / A_DEVOURER_blijnij_boj / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-EGG1";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
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					rotation = {
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				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
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					max_ = 1.1;
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				move_by_water = false;
				mapUpdateDeactivate = false;
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					effectReference = "";
				};
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				targetClass_ = SOURCE_ATTACK_ALL;
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				activation_started_ = false;
				killTimer_ = {
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				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
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					switchOffUnderWater = false;
					switchOffUnderLava = false;
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					switchOffOnIce = false;
					switchOnIce = false;
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					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
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					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG1";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "A-EGG1-3";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
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					position = {
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						y = 0.;
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				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
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					max_ = 1.1;
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				lifeTime_ = 0;
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				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
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					race = "Aliens(A)";
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			first = "A-EGG1-5";
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				label = "";
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					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG2-3";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "A-EGG2-5";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG2-5";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "A-EGG3";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG3";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "A-EGG3-3";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG3-3";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "A-EGG3-5";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-EGG3-5";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "A-GIANT METEOR ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_1";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 500.;
				verticalImpulse = 500.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Health",
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Armour",
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Health2",
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Armour2",
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Health3",
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Armour3",
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Health4",
							"Titan__ / WC_GIGANT_METEOR / A_GIANT_METEOR_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-GIANT METEOR";
			second = "struct SourceTerTool" {
				terToolReference = " ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 200.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Geo_Wave_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-GIANT WORM";
			second = "struct SourceTerTool" {
				terToolReference = " A- L5";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Geo_Wave_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-GIGANT WORM ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 500.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-4HEALTH ",
							"1-4ARMOR ",
							"2-4HEALTH ",
							"2-4ARMOR ",
							"3-4HEALTH ",
							"3-4ARMOR ",
							"4-4HEALTH ",
							"4-4ARMOR "
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-GM ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					8;
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Health",
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Armour",
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Health2",
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Armour2",
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Health3",
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Armour3",
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Health4",
					"Titan__ / WC_GIGANT_METEOR / A_GM_povrejdenija / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-HOVER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Scooper_WF1";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3Health (,)",
							"3-3ARMOR (,)",
							"4-3Health (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-I S5 eggsweaponG";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-GIANT METEOR";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "A-INCEPTION SPORE 1specweapon-";
			second = "class SourceShield" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON2";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					8;
					"1-5Health ()",
					"1-5ARMOR ()",
					"2-5Health ()",
					"2-5ARMOR ()",
					"3-5Health ()",
					"3-5ARMOR ()",
					"4-5Health ()",
					"4-5ARMOR ()"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 80.;
				shield_model = "scripts\\resource\\balmer\\shield.3dx";
				diffuseColor = {
					color = {
						5;
						{
							time = 0.;
							color = {
								r = 0.180392;
								g = 0.372549;
								b = 0.396079;
								a = 1.;
							};
						},
						{
							time = 0.219316;
							color = {
								r = 0.;
								g = 5.88235e-002;
								b = 0.592157;
								a = 1.;
							};
						},
						{
							time = 0.503018;
							color = {
								r = 0.486275;
								g = 0.;
								b = 0.74902;
								a = 1.;
							};
						},
						{
							time = 0.794768;
							color = {
								r = 0.603922;
								g = 1.17647e-002;
								b = 0.129412;
								a = 1.;
							};
						},
						{
							time = 1.;
							color = {
								r = 0.180392;
								g = 0.372549;
								b = 0.396079;
								a = 1.;
							};
						}
					};
				};
				activateSpeed = 1.;
			};
		},
		{
			first = "A-INCEPTION SPORE2specweapon-";
			second = "class SourceShield" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 125.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON2";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					8;
					"1-5Health ()",
					"1-5ARMOR ()",
					"2-5Health ()",
					"2-5ARMOR ()",
					"3-5Health ()",
					"3-5ARMOR ()",
					"4-5Health ()",
					"4-5ARMOR ()"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 100.;
				shield_model = "scripts\\resource\\balmer\\shield.3dx";
				diffuseColor = {
					color = {
						5;
						{
							time = 0.;
							color = {
								r = 0.2;
								g = 0.745098;
								b = 0.745098;
								a = 1.;
							};
						},
						{
							time = 0.209256;
							color = {
								r = 0.2;
								g = 0.788235;
								b = 0.2;
								a = 1.;
							};
						},
						{
							time = 0.480885;
							color = {
								r = 1.;
								g = 0.196078;
								b = 0.964706;
								a = 1.;
							};
						},
						{
							time = 0.794768;
							color = {
								r = 0.878431;
								g = 0.717647;
								b = 0.47451;
								a = 1.;
							};
						},
						{
							time = 1.;
							color = {
								r = 0.2;
								g = 0.745098;
								b = 0.745098;
								a = 1.;
							};
						}
					};
				};
				activateSpeed = 1.;
			};
		},
		{
			first = "A-INCEPTION SPORE3specweapon-";
			second = "class SourceShield" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON2";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					8;
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Health",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Armour",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Health2",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Armour2",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Health3",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Armour3",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Health4",
					"Mature_Spore___B_ / A_INCEPTION_SPORE3specweapon / A_INCEPTION_SPORE3specweapon_pole / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 150.;
				shield_model = "scripts\\resource\\balmer\\shield.3dx";
				diffuseColor = {
					color = {
						5;
						{
							time = 0.;
							color = {
								r = 0.2;
								g = 0.745098;
								b = 0.745098;
								a = 1.;
							};
						},
						{
							time = 0.191147;
							color = {
								r = 0.2;
								g = 0.156863;
								b = 1.;
								a = 1.;
							};
						},
						{
							time = 0.478873;
							color = {
								r = 0.419608;
								g = 0.792157;
								b = 0.584314;
								a = 1.;
							};
						},
						{
							time = 0.794768;
							color = {
								r = 0.847059;
								g = 1.56863e-002;
								b = 0.956863;
								a = 1.;
							};
						},
						{
							time = 1.;
							color = {
								r = 0.2;
								g = 0.745098;
								b = 0.745098;
								a = 1.;
							};
						}
					};
				};
				activateSpeed = 1.;
			};
		},
		{
			first = "A-INCEPTION SPORE4specweapon-";
			second = "class SourceShield" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 175.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON2";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					8;
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Health",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Armour",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Health2",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Armour2",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Health3",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Armour3",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Health4",
					"Superior_Spore___B_ / A_INCEPTION_SPORE4specweapon / A_INCEPTION_SPORE4specweapon_pole / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 200.;
				shield_model = "scripts\\resource\\balmer\\shield.3dx";
				diffuseColor = {
					color = {
						5;
						{
							time = 0.;
							color = {
								r = 0.2;
								g = 0.745098;
								b = 0.745098;
								a = 1.;
							};
						},
						{
							time = 0.195172;
							color = {
								r = 0.933333;
								g = 0.27451;
								b = 1.;
								a = 1.;
							};
						},
						{
							time = 0.486922;
							color = {
								r = 1.;
								g = 0.;
								b = 0.4;
								a = 1.;
							};
						},
						{
							time = 0.794768;
							color = {
								r = 0.65098;
								g = 0.141177;
								b = 1.;
								a = 1.;
							};
						},
						{
							time = 1.;
							color = {
								r = 0.2;
								g = 1.;
								b = 1.;
								a = 1.;
							};
						}
					};
				};
				activateSpeed = 1.;
			};
		},
		{
			first = "A-INCEPTION SPORE5specweapon-";
			second = "class SourceShield" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 200.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MAMMON2";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					8;
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Health",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Armour",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Health2",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Armour2",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Health3",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Armour3",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Health4",
					"Elder_Spore_____B_ / A_INCEPTION_SPORE5specweapon / A_INCEPTION_SPORE5specweapon_pole / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 250.;
				shield_model = "scripts\\resource\\balmer\\shield.3dx";
				diffuseColor = {
					color = {
						4;
						{
							time = 0.;
							color = {
								r = 0.2;
								g = 1.;
								b = 1.;
								a = 1.;
							};
						},
						{
							time = 0.32998;
							color = {
								r = 1.;
								g = 0.188235;
								b = 0.360784;
								a = 1.;
							};
						},
						{
							time = 0.794768;
							color = {
								r = 0.65098;
								g = 1.;
								b = 0.;
								a = 1.;
							};
						},
						{
							time = 1.;
							color = {
								r = 0.2;
								g = 1.;
								b = 1.;
								a = 1.;
							};
						}
					};
				};
				activateSpeed = 1.;
			};
		},
		{
			first = "A-IS ";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS BILDING GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-IS  SAND";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS BILDING SAND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-IS  SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS BILDING SNOW";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-IS ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					8;
					"1-5Health ()",
					"1-5ARMOR ()",
					"2-5Health ()",
					"2-5ARMOR ()",
					"3-5Health ()",
					"3-5ARMOR ()",
					"4-5Health ()",
					"4-5ARMOR ()"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-IS ";
			second = "struct SourceTerTool" {
				terToolReference = "A-IS ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-IS1  ";
			second = "struct SourceTerTool" {
				terToolReference = "Platform Aliens1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-LAND DRACON   ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "A_LandDragon_WF1_Zone";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = " ";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Health",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Armour",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Health2",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Armour2",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Health3",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Armour3",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Health4",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / A_LAND_DRACON_chernij_ogonb_proizvodnij / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-LAND DRACON  ( )";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 10.;
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-LAND DRACON   ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_LandDragon_WF1_MovZone";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = " ";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Health",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Armour",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Health2",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Armour2",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Health3",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Armour3",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Health4",
							"Salamander_ / WC_LAND_DRAGON_chernij_ogonb / A_LAND_DRACON_chernij_ogonb_po_vetru_ / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-LAND DRAGON  ";
			second = "class SourceBlast" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 500.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				radiusSpeed = 100.;
				blastPower = 100.;
			};
		},
		{
			first = "A-LEECH ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.1;
					max_ = 0.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Insects_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Insects_Cloud_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Health",
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Armour",
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Health2",
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Armour2",
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Health3",
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Armour3",
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Health4",
							"Pestilence_ / WC_LEECH_muxi / A_LEECH_muxi / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-LEECH ";
			second = "class SourceTeleport" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Lightning_Zone_001";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				notTeleportOwner = false;
				squadTypes = {
					2;
					"A-ALL",
					"A-CONSTRUCTOR"
				};
			};
		},
		{
			first = "A-MAMMON 9 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_9";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-PROPAGATOR BASIK ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Health",
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Armour",
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Health2",
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Armour2",
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Health3",
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Armour3",
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Health4",
					"Bio_thrall_ / WC_PROPOGATOR / A_PROPAGATOR_BASIK_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-PROPAGATOR GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS GROUND 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Propagator_Explode_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Propagator_WS1_Grass";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-PROPAGATOR GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS GROUND 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Propagator_Explode_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Propagator_WS1";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-PROPAGATOR SAND";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS SAND 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Propagator_Explode_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Propagator_WS1_Sand";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-PROPAGATOR SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS SNOW";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Propagator_Explode_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Propagator_WS1_Snow";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-PROPAGATOR ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "A_Propagator_Explode_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 70.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Health",
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Armour",
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Health2",
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Armour2",
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Health3",
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Armour3",
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Health4",
							"Bio_thrall___Overwatch_form__B_ / WA_PROPOGATOR_MINA / A_PRORACTOR_MINA / A_PROPAGATOR_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-PROPOGATOR MINA WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Bomb_001";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "A_Propagator_WS1_Water";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-PRORACTOR MINA";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = true;
				activate_by_detonator = false;
				activatorMode = AFFECT_ENEMY_UNITS;
				activate_by_projectile = true;
				killOwner = true;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					9;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.2;
						key = "";
						sourceReference = "A-PROPAGATOR ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-PROPAGATOR GRASS";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-PROPAGATOR GROUND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-PROPAGATOR SAND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-PROPAGATOR SNOW";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)VOLNA";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "A-PROPOGATOR MINA WATER";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "MINA ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-RIPPER ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Health",
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Armour",
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Health2",
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Armour2",
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Health3",
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Armour3",
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Health4",
					"Ripper_ / WC_RIPPER / A_RIPPER_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SCATLER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = true;
				activate_by_detonator = false;
				activatorMode = AFFECT_ENEMY_UNITS;
				activate_by_projectile = false;
				killOwner = true;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					9;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER WATER";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER GRASS";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER GROUND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER SAND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER SNOW";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCUTTLER  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)VOLNA";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					8;
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Health",
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Armour",
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Health2",
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Armour2",
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Health3",
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Armour3",
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Health4",
					"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SCATLER BIG";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = true;
				activate_by_detonator = false;
				activatorMode = AFFECT_OWN_UNITS;
				activate_by_projectile = false;
				killOwner = true;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Bomb_001";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					9;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER WATER";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER GRASS";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER GROUND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER SAND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER SNOW";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCUTTLER  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)VOLNA";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					8;
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Health",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Armour",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Health2",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Armour2",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Health3",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Armour3",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Health4",
					"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SCATLER GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "EGGS ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Scuttler_WS_Grass";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-SCATLER GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "EGGS ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Scuttler_WS1";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-SCATLER SAND";
			second = "struct SourceTerTool" {
				terToolReference = "EGGS ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Scuttler_WS_Sand";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-SCATLER SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "EGGS ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Scuttler_WS_Snow";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "A-SCATLER WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Bomb_001";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "A_Scuttler_WS_Water";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SCATLER ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = true;
				activate_by_detonator = false;
				activatorMode = AFFECT_OWN_UNITS;
				activate_by_projectile = false;
				killOwner = true;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					10;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER WATER";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER GRASS";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER GROUND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER SAND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCATLER SNOW";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)VOLNA";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-SCUTTLER   ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-SCUTTLER  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SCORPION ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "  ";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"Scorpion_ / WC_SCORPION_mutacija / A_SCORPION_zaxvat / Abnormal_State_Damage / Capturing 2-life"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SCUTTLER   ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Scuttler_WS2_Zone";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_NONE;
								address = UNIT | UNIT_MAX;
								parameterType = "Speed of movement";
								operation = SUB_PERCENT;
								value = 80.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "A-SCUTTLER  ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					5;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Health",
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Armour",
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Health2",
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Armour2",
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Health3",
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Armour3",
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Health4",
							"Scuttler_ / A_SCUTTLERvzriv_bolbshoj / A_SCATLER_BIG / A_SCUTTLER_impulbs_bolbshoj / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SCUTTLER  ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Health",
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Armour",
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Health2",
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Armour2",
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Health3",
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Armour3",
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Health4",
							"Scuttler_ / A_SCUTTLERvzriv_malij / A_SCATLER / A_SCUTTLER_impulbs_malij / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SIREN ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_1";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 50.;
				verticalImpulse = 200.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Health",
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Armour",
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Health2",
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Armour2",
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Health3",
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Armour3",
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Health4",
							"Siren_ / WA_SIREN_impulbs / A_SIREN_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-SPAWN PACK BASIC ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Health",
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Armour",
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Health2",
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Armour2",
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Health3",
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Armour3",
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Health4",
					"Spawn_ / WC_SPAUN / A_SPAWN_PACK_BASIC_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-TOCHKA ";
			second = "class SourceWater" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Water_Point_002";
				};
				deltaHeight = 1.;
			};
		},
		{
			first = "A-TUNNELER ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 500.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Health",
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Armour",
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Health2",
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Armour2",
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Health3",
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Armour3",
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Health4",
							"Progenitor_ / WF_TUNNELER_xvost / A_TUNNELER_xvost / A_TUNNELER_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "A-TUNNELER ";
			second = "struct SourceTerTool" {
				terToolReference = "A-TUNELER ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-TUNNELER ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.;
						activationDelay = 0.5;
						lifeTime = 1.;
						key = "WF";
						sourceReference = "A-TUNNELER ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-TUNNELER ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "A_Tunneler_WF";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "XVOST";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 0.;
				generateByRadius = false;
			};
		},
		{
			first = "A-UNITS GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-UNITS SAND";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS SAND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-UNITS SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ALIENS SAND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "A-WORM";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-GIANT WORM1";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 0.;
				generateByRadius = false;
			};
		},
		{
			first = "A-";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-TOCHKA";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 0.;
				generateByRadius = false;
			};
		},
		{
			first = "ANTONOVA ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 2.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Health",
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Armour",
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Health2",
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Armour2",
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Health3",
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Armour3",
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Health4",
					"Sasha_Antonova / WC_ANTONOVA / ANTONOVA_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "AREA ()";
			second = "struct SourceTerTool" {
				terToolReference = "";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Flattening";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "AREA-A";
			second = "struct SourceTerTool" {
				terToolReference = "";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Flattening";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "AREA-R";
			second = "struct SourceTerTool" {
				terToolReference = "";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Flattening";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "Auriga ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_1";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 300.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Health",
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Armour",
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Health2",
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Armour2",
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Health3",
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Armour3",
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Health4",
							"Mammon__ / WF_AURIGA_impulbs__prjamoe_upravlenie_ / Auriga_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Auriga ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 2.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Health",
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Armour",
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Health2",
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Armour2",
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Health3",
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Armour3",
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Health4",
					"Auriga_ / WC_Auriga / Auriga_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "BIOCREEP ";
			second = "class SourceWater" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 25.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 5.;
					effectReference = "G_Fx_Water_Point_002";
				};
				deltaHeight = 2.;
			};
		},
		{
			first = "BIOCREEP 2";
			second = "class SourceWater" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 5.;
					effectReference = "G_Fx_Water_Point_002";
				};
				deltaHeight = 3.;
			};
		},
		{
			first = "BOMB GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER BOMB";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bomb_Explosion_Grass_002";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB GRASS HOVITZER";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER BOMB HOVITZER";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Big_005";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Grass_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER BOMB";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bomb_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB GROUND HOVITZER";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER BOMB HOVITZER";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Big_005";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB SAND";
			second = "struct SourceTerTool" {
				terToolReference = "BOMB SAND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bomb_Explosion_Sand_002";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB SAND HOVITZER";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER SAND HOVITZER";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Big_005";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Sand_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "BOMB SNOW";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bomb_Explosion_Snow_002";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB SNOW HOVITZER";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER SNOW HOVITZER";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Big_005";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Snow_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BOMB UNDEWATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bomb_Explosion_Underwater_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "BOMB UNDEWATER HOVITZER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Underwater_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "BOMB WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Bomb_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "BOMB WATER HOVITZER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "BOMB impuls";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 200.;
				verticalImpulse = 500.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Health",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Armour",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Health2",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Armour2",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Health3",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Armour3",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Health4",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_GRASS / BOMB_impuls / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "BULLET CRATER";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER BULLET";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Bullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Surface_004";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BULLET GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "BULLET GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Bullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Surface_003";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BULLET GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "BULLET GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Bullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Surface_003";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BULLET SAND";
			second = "struct SourceTerTool" {
				terToolReference = "BULLET GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Bullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Surface_003";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BULLET SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "BULLET GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Bullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Ice_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "BULLET UNDERWATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Surface_003";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "BULLET WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Bullet_Explosion_Water_003";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DAETH A-SPAWN PACK BASIC";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Spawn_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-BIOCREEP";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_MutagenWaterPump_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-BIOMASS GENERATOR";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_BiomatterFarm_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-CRUSHER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Crusher_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-DEVOURER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Devourer_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-GIANT METEOR";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_GiantMeteor_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-GIANT WORM";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_GiantWorm_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Medium_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-HOOVER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-INCEPTION SPORE";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_InceptionSpore_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Building_Explosion_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-LAND DRAGON";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_LandDragon_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-LEECH";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Leech_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-PROPAGATOR BASIC";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Propagator_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-RIPPER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Ripper_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-SCORPION";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Scooper_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-SCUTTLER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-SIREN";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Siren_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH A-TUNNELER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH AURIGA";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Mammon_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH MAMMON";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Mammon_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH PSYCHIC";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "A_Mammon_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Alien_Death_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH ground E-AIRSHIP-HOWITZERTANK";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_AirTransport_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-AIRTRANSPORT-HOWITZERTURRET";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 3";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_AirTransport_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-COMMAND POST";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_CommandPost_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-COMMAND POST2";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_CommandPost_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-COMMAND POST3";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_CommandPost_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-CONSTRUCTOR BOT";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_ConstructorBot_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-HEAVYROBOT-HELICOPTER";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_HeavyRobot_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-HELICOPTER-HEAVYROBOT";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_HeavyRobotCopter_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-HOWITZERTANK-AIRSHIP";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_AirTransportHowitzer_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-HOWITZERTURRET-AIRTRANSPORT";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_AirTransportHowitzer_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-HYDRO GENERATOR";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_HydroFusionGenerator_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-LIGHTTANK-ROBOT";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_LightTank_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-LIGHTTANK-ROBOT2";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_LightTank_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-MOBILE CP";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_MobileCP_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-RESEARCH LAB";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_ResearchLab_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-ROBO-GIANT";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_GiantRobot_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-ROBOT-LIGHTTANK";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_LightTank_Robot_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-ROBOT-LIGHTTANK2";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_LightTank_Robot_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-SCOUTBAGGY-TURRET";
			second = "struct SourceTerTool" {
				terToolReference = "";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_ReconBuggy_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-SCOUTBAGGY-TURRET2";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_ReconBuggy_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-SPECIAL PLANT";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_SpecialFactory_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-TURRET-SCOUTBAGGY";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_ReconBuggy_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground E-VEHECLE PLANT";
			second = "struct SourceTerTool" {
				terToolReference = "Building crater Ascention";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "E_VehicleFactory_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-CHEMICAL HELI";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_ChemicalHeli_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-CONSTRACTOR SUIT";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_ConstructorSuit_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-FRESH WATER EXTRACTOR";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_FreshWaterExtractor_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-GRUNT WAGON";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_GruntWagon_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-GUARD TOWER";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_GuardTower_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-HAVEN";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 3";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_Haven_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-HOWITZER";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_HowitzerTank_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-JEEP-KAMIKAZE";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_JeepKamikaze_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-ROCKET JEEP";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_RocketJeep_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-SCRUMBLER";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 1";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_Scrambler_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-SHELTERED SANCTUARY";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 3";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_ShelteredSanctuary_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-SOLAR GENERATOR";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 3";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_ScavengedSolarGenerator_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.7;
					effectReference = "G_Fx_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-STOCKPILE";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 3";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_Stockpile_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-TANK middle";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 2";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_Tank_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Unit_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH ground R-VENICLE FACTORY";
			second = "struct SourceTerTool" {
				terToolReference = "Unit crater Ground 3";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "R_VehicleFactory_Destruct_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Building_Explosion_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "DEATH impuls E-AIRSHIP-HOWITZERTANK";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-AIRTRANSPORT-HOWITZERTURRET";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-COMMAND POST";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-CONSTRUCTOR BOT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-HEAVYROBOT-HELICOPTER";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-HELICOPTER-HEAVYROBOT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-HOWITZERTANK-AIRSHIP";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-HOWITZERTURRET-AIRTRANSPORT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-HYDRO GENERATOR";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-LIGHTTANK-ROBOT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-MOBILE CP";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-RESEARCH LAB";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-ROBO-GIANT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-ROBOT-LIGHTTANK";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-SCOUTBAGGY-TURRET";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-SPECIAL PLANT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-TURRET-SCOUTBAGGY";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls E-VEHECLE PLANT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-CHEMICAL HELI";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-CONSTRACTOR SUIT";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-FRESH WATER EXTRACTOR";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-GRUNT WAGON";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-GUARD TOWER";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-HAVEN";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-HOWITZER";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-JEEP-KAMIKAZE";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-ROCKET JEEP";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-SCRUMBLER";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-SHELTERED SANCTUARY";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-SOLAR GENERATOR";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-SPECIAL FACTORY";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-STOCKPILE";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-TANK middle";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "DEATH impuls R-VENICLE FACTORY";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Big";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Big_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Destruction_Big";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Big_002";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Big_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Destruction_Big_002";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Big_003";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Big_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Destruction_Big_003";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Medium";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.8;
					effectReference = "G_Fx_Env_Destruction_Medium";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Medium_002";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.8;
					effectReference = "G_Fx_Env_Destruction_Medium_002";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Medium_003";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Env_Destruction_Medium_003";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Medium_004";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Env_Destruction_Medium_004";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Medium_005";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Env_Destruction_Medium_005";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Destruct_Building_Small";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Destruction_Small";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Destruct_Building_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "E-TOCHKA";
					race = "Ascension(E)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 0.;
				generateByRadius = false;
			};
		},
		{
			first = "E-AIRBOMB ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 60.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Explode_Surface_ElectroBomb_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_EM_Explosion_002";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 200.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-4HEALTH ",
							"1-4ARMOR ",
							"2-4HEALTH ",
							"2-4ARMOR ",
							"3-4HEALTH ",
							"3-4ARMOR ",
							"4-4HEALTH ",
							"4-4ARMOR "
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-AIRSHEP ";
			second = "class SourceDetector" {
				editType = ZONE_HIDER;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 2.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_AIR;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "HAN";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-AIRTRANSPORT ";
			second = "struct SourceTerTool" {
				terToolReference = "AIRTRANSPORT Wave";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-AIRTRANSPORT ";
			second = "struct SourceTerTool" {
				terToolReference = "AIRTRANSPORT BOMB";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-AIRTRANSPORT ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 60.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Explode_Surface_ElectroBomb_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_AirTransport_Bomb";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 200.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-4HEALTH ",
							"1-4ARMOR ",
							"2-4HEALTH ",
							"2-4ARMOR ",
							"3-4HEALTH ",
							"3-4ARMOR ",
							"4-4HEALTH ",
							"4-4ARMOR "
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-COMMAND POST ";
			second = "class SourceDetector" {
				editType = ZONE_DETECTOR;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 300.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.3;
					effectReference = "E_Radar_Big";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONCTRUCTOR";
			second = "struct SourceTerTool" {
				terToolReference = "E-CONSTRUKTOR ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-CONSTRACTOR SUIT";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Health",
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Armour",
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Health2",
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Armour2",
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Health3",
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Armour3",
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Health4",
					"Manipulator_ / WC_E_CONSTRUCTOR / E_CONSTRACTOR_SUITrukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					3;
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONSTRUKTOR ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 2.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONSTRUCTOR  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_WALK_EFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS_Snow";
				};
				wander_time = 5;
				walk_effect_range = {
					min_ = 10.;
					max_ = 10.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR  ";
			second = "struct SourceTerTool" {
				terToolReference = "E-CONSTRUKTOR  ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-CONSTRUCTOR ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					3;
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONSTRUKTOR ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 2.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONSTRUCTOR  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_WALK_EFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS_Up";
				};
				wander_time = 5;
				walk_effect_range = {
					min_ = 10.;
					max_ = 10.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONCTRUCTOR";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONSTRUKTOR  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_WALK_EFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS_Down";
				};
				wander_time = 5;
				walk_effect_range = {
					min_ = 10.;
					max_ = 10.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					3;
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONCTRUCTOR";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 2.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "E-CONSTRUKTOR  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_WALK_EFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS_Snow";
				};
				wander_time = 5;
				walk_effect_range = {
					min_ = 10.;
					max_ = 10.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUKTOR ";
			second = "struct SourceTerTool" {
				terToolReference = "E-CONSTRUKTOR ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-CONSTRUKTOR  ";
			second = "struct SourceTerTool" {
				terToolReference = "E-CONSTRUKTOR  ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-Constructor ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 0.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-FREEZER ";
			second = "class SourceFreeze" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_WS_4_Surface";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 7.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Health",
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Armour",
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Health2",
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Armour2",
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Health3",
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Armour3",
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Health4",
							"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZER_zamorozka / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = true;
				};
			};
		},
		{
			first = "E-FREEZER ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Health",
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Armour",
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Health2",
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Armour2",
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Health3",
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Armour3",
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Health4",
					"Ice_Hammer / WC_E_FREEZER / E_FREEZER_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-FREEZER";
			second = "class SourceIce" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 5.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Steam_Slow_001";
				};
				Damage = {
					8;
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Health",
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Armour",
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Health2",
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Armour2",
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Health3",
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Armour3",
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Health4",
					"Ice_Hammer / WF_FREEZER_zamorozka / E_FREEZERled / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				deltaTemparature = 3.;
			};
		},
		{
			first = "E-GRUNT";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Health",
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Armour",
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Health2",
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Armour2",
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Health3",
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Armour3",
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Health4",
					"Legionary_ / WC_E_GRUNT / E_GRUNTrukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-HELIKOPTER  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Airwings_Water_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-HELIKOPTER  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
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					switchOffByDay = false;
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					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
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					effectReference = "";
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				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
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				path = {
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					cycled = false;
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					segmentPosition = 0.;
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				interfaceLightIndex = -1;
				activationTimer_ = {
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				activation_started_ = false;
				killTimer_ = {
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				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
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				};
				velocity_ = {
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				editType = ZONE_AFFECT;
				effectAttribute = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Airwings_Ground_001";
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					max_ = 1.;
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				effectRadius = {
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					max_ = 1.;
				};
				Damage = {
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				};
				abnormalState = {
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					duration = 1.;
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					damage = {
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					useArithmetics = false;
					freeze = false;
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		{
			first = "E-HELIKOPTER  ";
			second = "class SourceZone" {
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				active = false;
				label = "";
				pose = {
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						s = 1.;
						x = 0.;
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						z = 0.;
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					position = {
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						y = 0.;
						z = 0.;
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				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
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					y = 0.;
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				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
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				};
				activation_started_ = false;
				killTimer_ = {
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				lifeTime_ = 0;
				showTimer_ = {
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				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
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					y = 0.;
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				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Airwings_Snow_001";
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				effectScale = {
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					max_ = 1.;
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				effectRadius = {
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					max_ = 1.;
				};
				Damage = {
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				};
				abnormalState = {
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					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
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					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-HOWITZERTANK-AIRSHI ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
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						x = 0.;
						y = 0.;
						z = 0.;
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					position = {
						x = 0.;
						y = 0.;
						z = 0.;
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				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Electric_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
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					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.3;
					effectReference = "G_Fx_Electrical_Field_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Health",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Armour",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Health2",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Armour2",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Health3",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Armour3",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Health4",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_elektropole / E_HOWITZERTANK_AIRSHI_elektroshok / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
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			};
		},
		{
			first = "E-HOWITZERTURRET-AIRT ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
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					position = {
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						y = 0.;
						z = 0.;
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				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Electric_001";
				followPath = false;
				path = {
					nodes = {
						0;
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					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
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				origin = {
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				childSources_ = {
					0;
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				interfaceLightIndex = -1;
				activationTimer_ = {
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				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Electrical_Field_Medium_001";
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				effectScale = {
					min_ = 1.;
					max_ = 1.2;
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				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
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				abnormalState = {
					type = "";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Health",
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Armour",
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Health2",
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Armour2",
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Health3",
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Armour3",
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Health4",
							"Pegasus_Strike_B_ / WA_E_HOVITZERTURETelektropole / E_HOWITZERTURRET_AIRT_elektroshok / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
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			};
		},
		{
			first = "E-HYDRO GENERATOR ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
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						x = 0.;
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					position = {
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				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
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				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Electric_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
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				origin = {
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				childSources_ = {
					0;
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				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
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					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "G_Fx_Electrical_Field_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Health",
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Armour",
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Health2",
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Armour2",
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Health3",
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Armour3",
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Health4",
							"Advanced_Hydro_Generator__B_ / WA_E_HIDROGENERATOR_elektropole / E_HYDRO_GENERATOR_elektroshok / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
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			};
		},
		{
			first = "E-JB - ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
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					position = {
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				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
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					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
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						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
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					y = 0.;
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				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
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					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "R_JB_WS_9";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-MAX9";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "E_MAX_WS_9";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-MOBILE CP ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Electric_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Electrical_Field_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Health",
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Armour",
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Health2",
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Armour2",
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Health3",
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Armour3",
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Health4",
							"Vanguard_ / WA_E_MOBILE_elektropole / E_MOBILE_CP_elektroshok / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-ROBOT-LIGHTTANK ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-SCOUTBAGGY-TURRET ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Electric_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.7;
					effectReference = "G_Fx_Electrical_Field_Medium_Fly_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Health",
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Armour",
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Health2",
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Armour2",
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Health3",
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Armour3",
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Health4",
							"Viper_ / WA_E_BUGGYTURET_elektropole / E_SCOUTBAGGY_TURRET_elektroshok / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-TURRET-SCOUTBAGGY ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Electric_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.4;
					effectReference = "G_Fx_Electrical_Field_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Health",
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Armour",
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Health2",
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Armour2",
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Health3",
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Armour3",
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Health4",
							"Viper_Sting__B_ / WA_E_TURETBUGGY_elektropole / E_TURRET_SCOUTBAGGY_elektroshok / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-VOLNA( )";
			second = "struct SourceTerTool" {
				terToolReference = " ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-VOROTA ";
			second = "class SourceLightning" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = 1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 10.;
					effectReference = "";
				};
				Damage = {
					8;
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Health",
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Armour",
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Health2",
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Armour2",
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Health3",
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Armour3",
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Health4",
					"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Health",
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Armour",
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Health2",
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Armour2",
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Health3",
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Armour3",
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Health4",
							"Ascension_defenses_B_ / E_VOROTA_molnija / E_VOROTA_molnija / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				alloc_type = SPHERE_RANDOM;
				height = 10.;
				num_lights = 10;
				permanent_effect = "";
				strike_effect = "G_Fx_Electric_001";
				turnOfByTarget = false;
				useChainLightning_ = true;
				chainLightningAttribute = {
					chainRadius = 100.;
					chainFactor = 3;
					unitChainRadius = 25.;
					unitChainFactor = 1;
					strike_effect = "G_Fx_Electric_001";
					spreadingTime = 0.5;
					abnormalState = {
						type = "";
						duration = 1.;
						durationRnd = 0.;
						damage = {
							MainDamage = {
								8;
								"1-1Health (, ,, )",
								"1-1ARMOR (,, ,)",
								"2-1Health (, ,, )",
								"2-1ARMOR (,, ,)",
								"3-1Health (, ,, )",
								"3-1ARMOR (,, ,)",
								"4-1Health (, ,, )",
								"4-1ARMOR (,, ,)"
							};
						};
						useArithmetics = false;
						freeze = false;
					};
				};
			};
		},
		{
			first = "EGG ";
			second = "class SourceWaterWave" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				flatWave = false;
				beginRadius = 0;
				maxRadius = 100;
				fadeRadius = 80;
				waveLenght = 50;
				amplitude = 5.;
				speed = 3.;
				autokill = true;
			};
		},
		{
			first = "EGGS ";
			second = "struct SourceTerTool" {
				terToolReference = "EGGS ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Geo_Wave_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "ELECTRO CRATER";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ELECTRO";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_ElectroBullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = true;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Electric_Weapon_Surface";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ELECTRO GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "ELECTRO GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_ElectroBullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ELECTRO GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "ELECTRO GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_ElectroBullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ELECTRO SAND";
			second = "struct SourceTerTool" {
				terToolReference = "ELECTRO GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_ElectroBullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ELECTRO SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "ELECTRO GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_ElectroBullet_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ELECTRO WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Electric_Weapon_Water";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Fall_Fence_Big";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Fall_Fence_Big_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Fall_Fence_Big";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Fall_Fence_Medium";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Fall_Fence_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Env_Fall_Fence_Medium";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Fall_Fence_Small";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Fall_Fence_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.1;
					effectReference = "G_Fx_Env_Fall_Fence_Small";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "HOVER ";
			second = "class SourceTornado" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Twister_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ALL_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_Scooper_WF1";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Health",
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Armour",
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Health2",
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Armour2",
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Health3",
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Armour3",
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Health4",
							"Raptor_ / WF_HOVER_povrejdenija / HOVER_tornado / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 200.;
				tornadoFactor = 50.;
				toolser = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
			};
		},
		{
			first = "IMPULS GW MEX";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 200.;
				verticalImpulse = 50.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"APC / WA_R_GWAGON_davitb / IMPULS_GW_MEX / Abnormal_State_Damage / Health",
							"APC / WA_R_GWAGON_davitb / IMPULS_GW_MEX / Abnormal_State_Damage / Armour",
							"APC / WA_R_GWAGON_davitb / IMPULS_GW_MEX / Abnormal_State_Damage / Health2",
							"APC / WA_R_GWAGON_davitb / IMPULS_GW_MEX / Abnormal_State_Damage / Armour2"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "IMPULS JK MEX";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 13.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 200.;
				verticalImpulse = 50.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"Jackhammer / WA_R_JKAMIKADZE_davitb / IMPULS_JK_MEX / Abnormal_State_Damage / Health",
							"Jackhammer / WA_R_JKAMIKADZE_davitb / IMPULS_JK_MEX / Abnormal_State_Damage / Armour",
							"Jackhammer / WA_R_JKAMIKADZE_davitb / IMPULS_JK_MEX / Abnormal_State_Damage / Health2",
							"Jackhammer / WA_R_JKAMIKADZE_davitb / IMPULS_JK_MEX / Abnormal_State_Damage / Armour2"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "IMPULS LIGHTTANK MEX";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 200.;
				verticalImpulse = 0.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"Crusader_ / WA_E_LITHTANK_davitb / IMPULS_LIGHTTANK_MEX / Abnormal_State_Damage / Health",
							"Crusader_ / WA_E_LITHTANK_davitb / IMPULS_LIGHTTANK_MEX / Abnormal_State_Damage / Armour",
							"Crusader_ / WA_E_LITHTANK_davitb / IMPULS_LIGHTTANK_MEX / Abnormal_State_Damage / Health2",
							"Crusader_ / WA_E_LITHTANK_davitb / IMPULS_LIGHTTANK_MEX / Abnormal_State_Damage / Armour2"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "IMPULS MEX";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 200.;
				verticalImpulse = 0.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / IMPULS_MEX / Abnormal_State_Damage / Health",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / IMPULS_MEX / Abnormal_State_Damage / Armour",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / IMPULS_MEX / Abnormal_State_Damage / Health2",
							"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / IMPULS_MEX / Abnormal_State_Damage / Armour2"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "IMPULS RJ MEX";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 12.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 200.;
				verticalImpulse = 0.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"Rocket_Storm_ / WA_R_RJ_davitb / IMPULS_RJ_MEX / Abnormal_State_Damage / Health",
							"Rocket_Storm_ / WA_R_RJ_davitb / IMPULS_RJ_MEX / Abnormal_State_Damage / Armour",
							"Rocket_Storm_ / WA_R_RJ_davitb / IMPULS_RJ_MEX / Abnormal_State_Damage / Health2",
							"Rocket_Storm_ / WA_R_RJ_davitb / IMPULS_RJ_MEX / Abnormal_State_Damage / Armour2"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB 5    (  )";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Steam_Water_MovZone_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB ANTONOVA";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Airfield_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "ANTONOVA";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "JB GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "JB   GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Helideck_001";
				};
				visibleTime = 1.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					4;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BOMB impuls";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Streaming_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "JB ONieL";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Airfield_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "ONiel";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "JB SAND";
			second = "struct SourceTerTool" {
				terToolReference = "JB   SAND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Helideck_001";
				};
				visibleTime = 1.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					4;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BOMB impuls";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Streaming_Explosion_Sand_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "JB SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "JB   SNOW";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Helideck_001";
				};
				visibleTime = 1.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					4;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BOMB impuls";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Streaming_Explosion_Snow_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "JB WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 2.;
					effectReference = "G_Fx_Streaming_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.15;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_ANY;
								address = WEAPON;
								parameterType = "Health";
								operation = SUB_PERCENT;
								value = 50.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "JB ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Health",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Armour",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Health2",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Armour2",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Health3",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Armour3",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Health4",
							"James_Buchanan / JB4 / JB_strimingovaja_bomba / JB_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Exposure_Fire_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB5   ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.8;
					effectReference = "R_Grunt_T3_WS";
				};
				effectScale = {
					min_ = 0.7;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-1Health (, ,, )",
							"1-1ARMOR (,, ,)",
							"2-1Health (, ,, )",
							"2-1ARMOR (,, ,)",
							"3-1Health (, ,, )",
							"3-1ARMOR (,, ,)",
							"4-1Health (, ,, )",
							"4-1ARMOR (,, ,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB ";
			second = "class SourceDeleteGrass" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
			};
		},
		{
			first = "JB ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 5.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_JB_Regeneration";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "JB factory";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 0.;
				generateByRadius = false;
			};
		},
		{
			first = "JB-GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "JB   GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Helideck_001";
				};
				visibleTime = 1.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					4;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "BOMB impuls";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "G_Fx_Streaming_Explosion_Grass_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "JB-";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Chemistry_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 20.;
						key = "";
						sourceReference = "JB3";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.3;
					effectReference = "R_Radiation_Zone";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-1Health (, ,, )",
							"1-1ARMOR (,, ,)",
							"2-1Health (, ,, )",
							"2-1ARMOR (,, ,)",
							"3-1Health (, ,, )",
							"3-1ARMOR (,, ,)",
							"4-1Health (, ,, )",
							"4-1ARMOR (,, ,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB-";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Health",
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Armour",
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Health2",
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Armour2",
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Health3",
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Armour3",
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Health4",
					"James_Buchanan / WC_JB / JB_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB- ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = true;
				activate_by_detonator = true;
				killOwner = true;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Bomb_001";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					9;
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB WATER";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB-GRASS";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB GROUND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB SAND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB SNOW";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 60.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-KAMIKADZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "A-   ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB1 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 25.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Healing_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Healing_Zone_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Health",
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Armour",
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Health2",
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Armour2",
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Health3",
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Armour3",
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Health4",
							"Marcus_O_Neil / JB1 / JB1_lechenie / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB1-2";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Healing_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Healing_Zone_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Health",
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Armour",
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Health2",
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Armour2",
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Health3",
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Armour3",
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Health4",
							"Marcus_O_Neil / JB1_2 / JB1_2lechenie / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB1-3 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Healing_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Healing_Zone_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Health",
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Armour",
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Health2",
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Armour2",
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Health3",
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Armour3",
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Health4",
							"Marcus_O_Neil / JB1_3 / JB1_3_lechenie / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB2 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Capture_Zone_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "  ";
					duration = 15.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"Sasha_Antonova / JB2 / JB2_zaxvat / Abnormal_State_Damage / Capturing 2-life",
							"Sasha_Antonova / JB2 / JB2_zaxvat / Abnormal_State_Damage / Capturing"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB2-2";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Capture_Zone_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "  ";
					duration = 20.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"Sasha_Antonova / JB2_2 / JB2_2zaxvat / Abnormal_State_Damage / Capturing 2-life",
							"Sasha_Antonova / JB2_2 / JB2_2zaxvat / Abnormal_State_Damage / Capturing"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB2-3";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Capture_Zone_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "  ";
					duration = 25.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							2;
							"Sasha_Antonova / JB2_3 / JB2_3zaxvat / Abnormal_State_Damage / Capturing 2-life",
							"Sasha_Antonova / JB2_3 / JB2_3zaxvat / Abnormal_State_Damage / Capturing"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB3";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Chemistry_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.3;
					effectReference = "G_Fx_Chemistry_Pink_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-1Health (, ,, )",
							"1-1ARMOR (,, ,)",
							"2-1Health (, ,, )",
							"2-1ARMOR (,, ,)",
							"3-1Health (, ,, )",
							"3-1ARMOR (,, ,)",
							"4-1Health (, ,, )",
							"4-1ARMOR (,, ,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB5   ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					3;
					{
						generationDelay = 0.7;
						activationDelay = 0.;
						lifeTime = 2.;
						key = "";
						sourceReference = "JB5  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.7;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "JB5  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.3;
					effectReference = "R_Fire_MovZone";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-1Health (, ,, )",
							"1-1ARMOR (,, ,)",
							"2-1Health (, ,, )",
							"2-1ARMOR (,, ,)",
							"3-1Health (, ,, )",
							"3-1ARMOR (,, ,)",
							"4-1Health (, ,, )",
							"4-1ARMOR (,, ,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB5  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Burning_Zone_002";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-1Health (, ,, )",
							"1-1ARMOR (,, ,)",
							"2-1Health (, ,, )",
							"2-1ARMOR (,, ,)",
							"3-1Health (, ,, )",
							"3-1ARMOR (,, ,)",
							"4-1Health (, ,, )",
							"4-1ARMOR (,, ,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB5  ";
			second = "struct SourceTerTool" {
				terToolReference = "LUT sled";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "JB5 ";
			second = "class SourceWater" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "JB 5    (  )";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Steam_Water_001";
				};
				deltaHeight = -1.;
			};
		},
		{
			first = "JB5   (  )";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Steam_Water_MovZone_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB5 ";
			second = "class SourceIce" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB5   (  )";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Grunt_T3_WS";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				deltaTemparature = -3.;
			};
		},
		{
			first = "JB6 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.15;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_LONG_RANGE;
								address = WEAPON;
								parameterType = "Weapon Recharge time";
								operation = SUB_PERCENT;
								value = 99.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "JB7 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Airfield_003";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "R-GRUNT";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 5;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "JB7-2 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Airfield_003";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "R-GRUNT";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 7;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "JB7-3 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Airfield_003";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "R-GRUNT";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 9;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "JB8";
			second = "class SourceDetector" {
				editType = ZONE_HIDER;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "JB9- ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "R_JB_WS_9";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 30.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							2;
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_NONE;
								address = UNIT | UNIT_MAX;
								parameterType = "Speed of movement";
								operation = SUB_PERCENT;
								value = 90.;
								influenceInStatistic = false;
							},
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_ANY;
								address = WEAPON;
								parameterType = "Weapon Recharge time";
								operation = ADD_PERCENT;
								value = 100.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "LASER CRATER";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER LASER";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Laser_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Laser_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "LASER GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "LAZER GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Laser_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Laser_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "LASER GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "LAZER GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Laser_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Laser_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "LASER SAND";
			second = "struct SourceTerTool" {
				terToolReference = "LAZER GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Laser_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Laser_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "LASER SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "LAZER GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Laser_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Laser_Explosion_Ice_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "LASER WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Laser_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "LAZER ";
			second = "struct SourceTerTool" {
				terToolReference = "LAZER GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Laser_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "G_Fx_Laser_Explosion_Ice_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "LEIKOSHO ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Health",
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Armour",
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Health2",
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Armour2",
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Health3",
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Armour3",
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Health4",
					"Kie_Fujishima_ / WC_LEIKOSHO / LEIKOSHO_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON 7 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.7;
					effectReference = "G_Fx_Burning_Zone_001";
				};
				effectScale = {
					min_ = 0.6;
					max_ = 0.8;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Health",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Armour",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Health2",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Armour2",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Health3",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Armour3",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Health4",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON_7_ogonb / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON Auriga";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.3;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Airfield_002";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "AURIGA";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "MAMMON IS";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 5.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "A-INCEPTION SPORE";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "MAMMON Psychic";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Airfield_002";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "PSYCHIC";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "MAMMON alwais";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.15;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = TAKEN;
								creationType = ALL;
								weaponType = WEAPON_NONE;
								address = UNIT;
								parameterType = "Speed of movement";
								operation = ADD_PERCENT;
								value = 50.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Health",
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Armour",
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Health2",
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Armour2",
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Health3",
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Armour3",
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Health4",
					"Mammon__ / WC_MAMMON / MAMMON_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON1";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_1";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 50.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Health",
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Armour",
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Health2",
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Armour2",
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Health3",
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Armour3",
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Health4",
							"Psyclade_ / MAMMON1 / MAMMON1impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON2";
			second = "class SourceDetector" {
				editType = ZONE_DETECTOR;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.3;
					effectReference = "E_Radar_Big";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON3 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.15;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_LONG_RANGE;
								address = WEAPON;
								parameterType = "Weapon Recharge time";
								operation = SUB_PERCENT;
								value = 99.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON5 ";
			second = "class SourceTornado" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Twister_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ALL_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Tornado_Point_002";
				};
				Damage = {
					8;
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Health",
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Armour",
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Health2",
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Armour2",
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Health3",
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Armour3",
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Health4",
					"Mammon__ / MAMMON5 / MAMMON5_vixrb / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 200.;
				tornadoFactor = 200.;
				toolser = {
					terToolReference = "Twister Track";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
			};
		},
		{
			first = "MAMMON6 clon";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "A_MAM_WS_6";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "MAMMON CLON";
					race = "Aliens(A)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 300.;
				generateByRadius = false;
			};
		},
		{
			first = "MAMMON7 ";
			second = "struct SourceTerTool" {
				terToolReference = " ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 3.;
					effectReference = "G_Fx_Geo_Wave_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "MAMMON7 ";
			second = "class SourceCameraShaking" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1000.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				time = 3.;
				factor = 5.;
				instantaneous = true;
			};
		},
		{
			first = "MAMMON7  ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Water_Round_Wave_001";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Health",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Armour",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Health2",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Armour2",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Health3",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Armour3",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Health4",
							"Mammon__ / MAMMON7 / MAMMON7_meteorit / MAMMON7_impulbs_meteor / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON7 ";
			second = "struct SourceTerTool" {
				terToolReference = "Crater Meteor";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Helideck_001";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Big_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.5;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "MAMMON7 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					8;
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON 7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 10.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 3.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 1.;
						key = "";
						sourceReference = "MAMMON7  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.7;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_7";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMMON7 ";
			second = "class SourceIce" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB5   (  )";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Grunt_T3_WS";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				deltaTemparature = -3.;
			};
		},
		{
			first = "MAMMON8 ";
			second = "class SourceWater" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 25.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Water_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 5.;
					effectReference = "G_Fx_Water_Point_002";
				};
				deltaHeight = 2.;
			};
		},
		{
			first = "MAMMON8 ";
			second = "class SourceWaterWave" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				flatWave = false;
				beginRadius = 0;
				maxRadius = 100;
				fadeRadius = 80;
				waveLenght = 50;
				amplitude = 5.;
				speed = 3.;
				autokill = true;
			};
		},
		{
			first = "MAMMON8 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					5;
					{
						generationDelay = 0.;
						activationDelay = 4.85;
						lifeTime = 3.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 4.85;
						lifeTime = 2.;
						key = "";
						sourceReference = "NAMMON 8 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 4.85;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON8 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 4.85;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON8 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 4.85;
						lifeTime = 10.;
						key = "";
						sourceReference = "A-IS ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_8";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAMON farweapon";
			second = "class SourceTornado" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Twister_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ALL_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WF";
				};
				Damage = {
					8;
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Health",
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Armour",
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Health2",
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Armour2",
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Health3",
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Armour3",
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Health4",
					"Mammon__ / WF_MAMMON_vixrb / MAMON_farweapon / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 250.;
				tornadoFactor = 100.;
				toolser = {
					terToolReference = "";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
			};
		},
		{
			first = "MAMON2 ";
			second = "class SourceShield" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 90.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					8;
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Health",
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Armour",
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Health2",
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Armour2",
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Health3",
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Armour3",
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Health4",
					"Psyclade_ / MAMMON2 / MAMON2_pole / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 90.;
				shield_model = "scripts\\resource\\balmer\\shield.3dx";
				diffuseColor = {
					color = {
						3;
						{
							time = 0.;
							color = {
								r = 0.2;
								g = 1.;
								b = 1.;
								a = 1.;
							};
						},
						{
							time = 0.450704;
							color = {
								r = 0.2;
								g = 0.27451;
								b = 1.;
								a = 1.;
							};
						},
						{
							time = 1.;
							color = {
								r = 9.80392e-002;
								g = 0.705882;
								b = 0.878431;
								a = 1.;
							};
						}
					};
				};
				activateSpeed = 1.;
			};
		},
		{
			first = "MAX 6  ";
			second = "struct SourceTerTool" {
				terToolReference = "LUT sled";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Fireball_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "MAX DRON";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Airfield_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "DRON";
					race = "Ascension(E)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "MAX Leikosho";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Airfield_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "LEIKOSHO";
					race = "Ascension(E)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 350.;
				generateByRadius = false;
			};
		},
		{
			first = "MAX10 -";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_WS_10";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "  ";
					duration = 15.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							1;
							"Kie_Fujishima_ / Maximilian10 / MAX10__zaxvat / Abnormal_State_Damage / Capturing"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAX6    ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = ;
				placementMode = PLACE_TO_WATER;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Steam_Water_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MAX6    ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Burning_Zone_002";
				};
				effectScale = {
					min_ = 0.5;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.5;
					max_ = 5.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / MAX6_ogonb_lucha_po_vetru / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "MINA ";
			second = "class SourceDeleteGrass" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
			};
		},
		{
			first = "Max 6 - ";
			second = "class SourceIce" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_WS_6";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				deltaTemparature = -3.;
			};
		},
		{
			first = "Maximilian";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_WS_1";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian1 / Maximilian / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.15;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_ANY;
								address = WEAPON;
								parameterType = "Health";
								operation = SUB_PERCENT;
								value = 50.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian4";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "Maximilian4 ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_WALK_EFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Frozen_Ray_001";
				};
				wander_time = 5;
				walk_effect_range = {
					min_ = 10.;
					max_ = 10.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Health",
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Armour",
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Health2",
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Armour2",
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Health3",
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Armour3",
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Health4",
					"Maximilian_Khan / WC_MAX / Maximilian_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian1-2 ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 120.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_WS_1";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian1_2 / Maximilian1_2_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian1-3 ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_WS_1";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian1_3 / Maximilian1_3_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian2";
			second = "class SourceDetector" {
				editType = ZONE_DETECTOR;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "E_MAX_WS_2";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian2-2";
			second = "class SourceDetector" {
				editType = ZONE_DETECTOR;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "E_MAX_WS_2";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian2-3";
			second = "class SourceDetector" {
				editType = ZONE_DETECTOR;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 200.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "E_MAX_WS_2";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian3 ";
			second = "class SourceLightning" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = 1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 10.;
					effectReference = "G_Fx_Lightning_Zone_001";
				};
				Damage = {
					8;
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Health",
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Armour",
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Health2",
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Armour2",
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Health3",
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Armour3",
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Health4",
					"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian3 / Maximilian3_molnija / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				alloc_type = TERRA_RANDOM;
				height = 500.;
				num_lights = 5;
				permanent_effect = "E_MAX_WS_3";
				strike_effect = "G_Fx_Electric_001";
				turnOfByTarget = false;
				useChainLightning_ = true;
				chainLightningAttribute = {
					chainRadius = 100.;
					chainFactor = 3;
					unitChainRadius = 50.;
					unitChainFactor = 2;
					strike_effect = "G_Fx_Electric_001";
					spreadingTime = 0.5;
					abnormalState = {
						type = "";
						duration = 1.;
						durationRnd = 0.;
						damage = {
							MainDamage = {
								8;
								"1-1Health (, ,, )",
								"1-1ARMOR (,, ,)",
								"2-1Health (, ,, )",
								"2-1ARMOR (,, ,)",
								"3-1Health (, ,, )",
								"3-1ARMOR (,, ,)",
								"4-1Health (, ,, )",
								"4-1ARMOR (,, ,)"
							};
						};
						useArithmetics = false;
						freeze = false;
					};
				};
			};
		},
		{
			first = "Maximilian4";
			second = "class SourceFreeze" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_MAX_WS_6";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4 / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = true;
				};
			};
		},
		{
			first = "Maximilian4 ";
			second = "class SourceIce" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Steam_Slow_001";
				};
				Damage = {
					8;
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Health",
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Armour",
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Health2",
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Armour2",
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Health3",
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Armour3",
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Health4",
					"Maximilian_Khan / Maximilian4 / Maximilian_luch_zamorozka / Maximilian4_led / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				deltaTemparature = 3.;
			};
		},
		{
			first = "Maximilian5 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.15;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = ALL_TYPES;
								creationType = ALL;
								weaponType = WEAPON_LONG_RANGE;
								address = WEAPON;
								parameterType = "Weapon Recharge time";
								operation = SUB_PERCENT;
								value = 99.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian6 ";
			second = "struct SourceTerTool" {
				terToolReference = "MAX - ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "Maximilian6 - ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Geo_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					6;
					{
						generationDelay = 0.3;
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "Maximilian6 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.3;
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "MAX6    ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.3;
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "MAX6    ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.3;
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "Max 6 - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.3;
						activationDelay = 0.;
						lifeTime = 0.3;
						key = "";
						sourceReference = "MAX 6  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_WALK_EFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.7;
					effectReference = "G_Fx_LightRay_002";
				};
				wander_time = 5;
				walk_effect_range = {
					min_ = 10.;
					max_ = 10.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Health",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Armour",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Health2",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Armour2",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Health3",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Armour3",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Health4",
							"Maximilian_Khan / Maximilian6 / Maximilian6_luch__geo / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Maximilian7-2 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Airfield_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "E-GRUNT";
					race = "Ascension(E)";
				};
				unitGenerationOnce = true;
				unitCount = 7;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "Maximilian7-3 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Airfield_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "E-GRUNT";
					race = "Ascension(E)";
				};
				unitGenerationOnce = true;
				unitCount = 9;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "Maximilian7";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Airfield_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "E-GRUNT";
					race = "Ascension(E)";
				};
				unitGenerationOnce = true;
				unitCount = 5;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "Maximilian8-2 ";
			second = "class SourceTeleport" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Lightning_Zone_001";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				notTeleportOwner = false;
				squadTypes = {
					2;
					"E-UNITS",
					"E-CONSTRUCTOR"
				};
			};
		},
		{
			first = "Maximilian8-3 ";
			second = "class SourceTeleport" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Lightning_Zone_001";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				notTeleportOwner = false;
				squadTypes = {
					2;
					"E-UNITS",
					"E-CONSTRUCTOR"
				};
			};
		},
		{
			first = "Maximilian8";
			second = "class SourceTeleport" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Lightning_Zone_001";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				notTeleportOwner = false;
				squadTypes = {
					2;
					"E-UNITS",
					"E-CONSTRUCTOR"
				};
			};
		},
		{
			first = "ONieL ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Health",
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Armour",
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Health2",
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Armour2",
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Health3",
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Armour3",
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Health4",
					"Marcus_O_Neil / WC_ONEL / ONieL_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "Psychic ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"WC1-1 attack power (ray, bullet, zone) healthPSYCHIC",
					"WC1-1 attack power (ray, bullet, zone) armourPSYCHIC",
					"WC1-2 attack power (ray, bullet, zone) healthPSYCHIC",
					"WC1-2 attack power (ray, bullet, zone) armourPSYCHIC",
					"WC1-3 attack power (ray, bullet, zone) healthPSYCHIC",
					"WC1-3 attack power (ray, bullet, zone) armourPSYCHIC",
					"WC1-4 attack power (ray, bullet, zone) healthPSYCHIC",
					"WC1-4 attack power (ray, bullet, zone) armourPSYCHIC"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R -STORMFIRE ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_AIR;
				soundReference = "G_SFx_Source_Healing_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Healing_Field_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-4Health ()",
							"1-4ARMOR ()",
							"2-4Health ()",
							"2-4ARMOR ()",
							"3-4Health ()",
							"3-4ARMOR ()",
							"4-4Health ()",
							"4-4ARMOR ()"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R- KAMIKADZE  ";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER  ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 1.;
						lifeTime = 180.;
						key = "";
						sourceReference = "R-KAMIKADZE  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Ballistic_Explosion_Surface_002";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "R-CC ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "R-GRUNT";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 5;
				unitGenerationInterval = 100;
				unitGenerationHeight = 350.;
				generateByRadius = true;
			};
		},
		{
			first = "R-CONCTRUCTOR ";
			second = "struct SourceTerTool" {
				terToolReference = "CONSTRUKTOR ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "R-CONSTRACTOR SUIT";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Health",
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Armour",
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Health2",
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Armour2",
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Health3",
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Armour3",
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Health4",
					"Scavenger / WC_R_CONSTRUKTOR / R_CONSTRACTOR_SUITrukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-CONSTRUCTOR";
			second = "struct SourceTerTool" {
				terToolReference = "CONSTRUKTOR ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = true;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "R-GAZ";
			second = "class SourceFreeze" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.7;
					effectReference = "A_Crusher_WF1_MovZone";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = " ";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-2Health (, )",
							"1-1ARMOR (, )",
							"2-2Health (, )",
							"2-1ARMOR (, )",
							"3-2Health (, )",
							"3-1ARMOR (, )",
							"4-2Health (, )",
							"4-1ARMOR (, )"
						};
					};
					useArithmetics = false;
					freeze = true;
				};
			};
		},
		{
			first = "R-GRUND WAGON ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 45.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "R_FireRing_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Health",
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Armour",
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Health2",
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Armour2",
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Health3",
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Armour3",
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Health4",
							"APC / WA_R_GRUNTWAGON_ognenoe_kolbco / R_GRUND_WAGON_ogonb / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GRUNT T2 ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Healing_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Healing_Zone_001";
				};
				effectScale = {
					min_ = 0.7;
					max_ = 0.7;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							4;
							"1-4Health ()",
							"2-4Health ()",
							"3-4Health ()",
							"4-4Health ()"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GRUNT ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 20.;
						key = "";
						sourceReference = "R-GAZ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.7;
					effectReference = "A_Crusher_WF1";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.5;
				};
				effectRadius = {
					min_ = 2.;
					max_ = 2.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = " ";
					duration = 5.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GRUNT ";
			second = "class SourceDetector" {
				editType = ZONE_DETECTOR;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "E_MAX_WS_2";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GRUNT ";
			second = "class SourceDetector" {
				editType = ZONE_HIDER;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 2.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GRUNT";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Health",
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Armour",
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Health2",
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Armour2",
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Health3",
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Armour3",
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Health4",
					"Trooper / WC_R_GRUNT / R_GRUNTrukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GT1";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 200.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GT3";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 200.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GUARD TOWER ";
			second = "class SourceDetector" {
				editType = ZONE_DETECTOR;
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Radar_Medium";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-GUARD TOWER ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Healing_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.4;
					effectReference = "R_FireRing_Big_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Health",
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Armour",
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Health2",
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Armour2",
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Health3",
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Armour3",
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Health4",
							"Watch_Tower_B_ / WA_R_TOWER_ognenoe_kolbco / R_GUARD_TOWER_zashita / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-HEAVY -GRUNT ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Health",
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Armour",
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Health2",
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Armour2",
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Health3",
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Armour3",
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Health4",
					"Marauder / WC_HEAVYGRUNT / R_HEAVY__GRUNT_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-HEAVY GRUNT ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 2.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 2.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.15;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = true;
					arithmetics = {
						data = {
							1;
							{
								unitType = TAKEN;
								creationType = OLD;
								weaponType = WEAPON_TYPES;
								weapons = {
									1;
									"WF R - "
								};
								address = WEAPON;
								parameterType = "Weapon Recharge time";
								operation = SUB_PERCENT;
								value = 90.;
								influenceInStatistic = false;
							}
						};
					};
					freeze = false;
				};
			};
		},
		{
			first = "R-HOVITZER  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 40.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.4;
					effectReference = "R_FireRing_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Health",
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Armour",
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Health2",
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Armour2",
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Health3",
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Armour3",
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Health4",
							"Paladin_B_ / WA_R_HOVITZER_ognenoe_kolbco / R_HOVITZER_kolbco_ognja / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-HOVITZER  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_TERRAIN;
				projectile = "R-HOVITZER 1";
				unitGenerationOnce = true;
				unitCount = 5;
				unitAnglePsi = {
					min_ = 0.;
					max_ = 360.;
				};
				unitAngleTheta = {
					min_ = 5.;
					max_ = 20.;
				};
				unitVelocity = {
					min_ = 200.;
					max_ = 300.;
				};
				unitAngularVelocity = {
					min_ = 1.;
					max_ = 1.;
				};
			};
		},
		{
			first = "R-HOWITZER";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-4HEALTH ",
							"1-4ARMOR ",
							"2-4HEALTH ",
							"2-4ARMOR ",
							"3-4HEALTH ",
							"3-4ARMOR ",
							"4-4HEALTH ",
							"4-4ARMOR "
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-JEEP KAMIKADZE  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 45.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Healing_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.4;
					effectReference = "R_FireRing_Medium_001";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Health",
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Armour",
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Health2",
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Armour2",
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Health3",
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Armour3",
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Health4",
							"Jackhammer / WA_R_JKAMIKADZE_ognenoe_kolbco / R_JEEP_KAMIKADZE_kolbco_ognja / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-JEEP-KAMIKAZE ";
			second = "class SourceFlash" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 200.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				color = {
					r = 255;
					g = 255;
					b = 255;
					a = 100;
				};
				decByDistancer = false;
				autoKill = true;
				increase = {
					increase_ = true;
					time = 0.;
					type = EXPONENTIAL;
					naklon = 8.;
					vipuclaya = true;
				};
				decrease = {
					increase_ = false;
					time = 1.e-002;
					type = EXPONENTIAL;
					naklon = 2.;
					vipuclaya = true;
				};
			};
		},
		{
			first = "R-JEEP-KAMIKAZE ";
			second = "class SourceCameraShaking" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1000.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				time = 3.;
				factor = 5.;
				instantaneous = true;
			};
		},
		{
			first = "R-KAMIKADZE WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 180.;
						key = "";
						sourceReference = "R-KAMIKADZE  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 1.;
						lifeTime = 60.;
						key = "";
						sourceReference = "R-KAMIKADZE  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Ballistic_Explosion_Water_002";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKADZE   ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Burning_Zone_004";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Health",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Armour",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Health2",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Armour2",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Health3",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Armour3",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Health4",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_Jadernij_vzriv_ogonb / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKADZE ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				generationMode = GENERATION_MODE_TERRAIN;
				projectile = "R-KAMIKADZE ";
				unitGenerationOnce = true;
				unitCount = 10;
				unitAnglePsi = {
					min_ = 0.;
					max_ = 360.;
				};
				unitAngleTheta = {
					min_ = 20.;
					max_ = 30.;
				};
				unitVelocity = {
					min_ = 70.;
					max_ = 80.;
				};
				unitAngularVelocity = {
					min_ = 1.;
					max_ = 1.;
				};
			};
		},
		{
			first = "R-KAMIKADZE  ";
			second = "struct SourceTerTool" {
				terToolReference = " sled";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "R-KAMIKADZE (/)";
			second = "class SourceWater" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Steam_Water_001";
				};
				deltaHeight = -1.;
			};
		},
		{
			first = "R-KAMIKADZE    ( )";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-KAMIKADZE    ( )  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Steam_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKADZE    ( )  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Steam_Water_MovZone_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKADZE  ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Chemistry_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Radiation_Zone_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 60.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Health",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Armour",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Health2",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Armour2",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Health3",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Armour3",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Health4",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R__KAMIKADZE_jadernaja_bomba / R_KAMIKADZE_radiacija_proizvodnaja / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKADZE (/)";
			second = "class SourceIce" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "JB5   (  )";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Grunt_T3_WS";
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				deltaTemparature = -3.;
			};
		},
		{
			first = "R-KAMIKADZE  ";
			second = "class SourceWaterWave" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				flatWave = false;
				beginRadius = 50;
				maxRadius = 300;
				fadeRadius = 50;
				waveLenght = 32;
				amplitude = 3.;
				speed = 1.;
				autokill = true;
			};
		},
		{
			first = "R-KAMIKADZE  1";
			second = "struct SourceTerTool" {
				terToolReference = "  ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 200.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "R-KAMIKADZE ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = true;
				activate_by_detonator = true;
				killOwner = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "R_Sign_Nuke";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Nuke_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					12;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 10.;
						key = "";
						sourceReference = "R- KAMIKADZE  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE WATER";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.1;
						lifeTime = 30.;
						key = "";
						sourceReference = "R-KAMIKADZE  1";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-JEEP-KAMIKAZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 5.;
						key = "";
						sourceReference = "R-JEEP-KAMIKAZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 4.;
						lifeTime = 30.;
						key = "";
						sourceReference = "R-KAMIKADZE  1";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.5;
						lifeTime = 30.;
						key = "";
						sourceReference = "R-KAMIKADZE   ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 4.;
						lifeTime = 30.;
						key = "";
						sourceReference = "R-KAMIKADZE (/)";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.5;
						lifeTime = 30.;
						key = "";
						sourceReference = "R-KAMIKADZE (/)";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Health",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Armour",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Health2",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Armour2",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Health3",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Armour3",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Health4",
					"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 20.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKADZE  ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 200.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 600.;
				verticalImpulse = 1000.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 1.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Health",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Armour",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Health2",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Armour2",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Health3",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Armour3",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Health4",
							"James_Buchanan / JB_3_jadernaja_bomba / R_KAMIKADZE_jadernij / R_KAMIKADZE_jadernij_vzriv / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKADZE(mina)GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "R-KAMIKADZE GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Grass_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "R-KAMIKADZE(mina)GRAUND";
			second = "struct SourceTerTool" {
				terToolReference = "R-KAMIKADZE GROUND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Surface_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "R-KAMIKADZE(mina)SAND";
			second = "struct SourceTerTool" {
				terToolReference = "R-KAMIKADZE SAND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Sand_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "R-KAMIKADZE(mina)SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "R-KAMIKADZE SNOW";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Snow_001";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "R-KAMIKADZE(mina)VOLNA";
			second = "class SourceWaterWave" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				flatWave = false;
				beginRadius = 50;
				maxRadius = 300;
				fadeRadius = 50;
				waveLenght = 32;
				amplitude = 3.;
				speed = 1.;
				autokill = true;
			};
		},
		{
			first = "R-KAMIKAZE";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							6;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3ARMOR (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKAZE ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Health",
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Armour",
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Health2",
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Armour2",
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Health3",
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Armour3",
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Health4",
							"Firebug / R_KAMIKAZE_specweapon / R_KAMIKAZE_mina1 / R_KAMIKAZE_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKAZE 1";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = true;
				activate_by_detonator = false;
				activatorMode = AFFECT_NONE_UNITS;
				activate_by_projectile = true;
				killOwner = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Sign_Bomb_001";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "R_Kamikaze_Explode_01";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					9;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.2;
						key = "";
						sourceReference = "R-KAMIKAZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)GRAUND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " - ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R- ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)SAND";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)SNOW";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)GRASS";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "R-KAMIKADZE(mina)VOLNA";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_UnderRocket_Explosion_Grass_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-KAMIKAZE ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 3.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Health",
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Armour",
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Health2",
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Armour2",
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Health3",
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Armour3",
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Health4",
					"Firebug / WC_KAMIKADZE / R_KAMIKAZE_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-Kamikadze ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					3;
					{
						generationDelay = 2.;
						activationDelay = 0.;
						lifeTime = 3.;
						key = "";
						sourceReference = "R-Kamikadze 2";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 1.;
						activationDelay = 0.;
						lifeTime = 1.;
						key = "";
						sourceReference = "R-KAMIKADZE  ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.5;
					effectReference = "R_Fire_MovZone";
				};
				effectScale = {
					min_ = 0.5;
					max_ = 0.6;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Health",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Armour",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Health2",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Armour2",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Health3",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Armour3",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Health4",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-Kamikadze 2";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.5;
					effectReference = "G_Fx_Burning_Zone_002";
				};
				effectScale = {
					min_ = 0.3;
					max_ = 2.;
				};
				effectRadius = {
					min_ = 2.;
					max_ = 2.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 10.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Health",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Armour",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Health2",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Armour2",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Health3",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Armour3",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Health4",
							"Firebug / WF_KAMIKADZE_ognemet / R_Kamikadze_ognemet / R_Kamikadze_ognemet2 / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-ROCKET JEEP";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3Health (,)",
							"3-3ARMOR (,)",
							"4-3Health (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-STROMFIRE";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 0.;
				verticalImpulse = 300.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"1-3Health (,)",
							"1-3ARMOR (,)",
							"2-3Health (,)",
							"2-3ARMOR (,)",
							"3-3Health (,)",
							"3-3ARMOR (,)",
							"4-3Health (,)",
							"4-3ARMOR (,)"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-VOLNA ()";
			second = "struct SourceTerTool" {
				terToolReference = " ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "R-";
			second = "struct SourceTerTool" {
				terToolReference = "Rootballl crater";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rootball_Explosion_Surface";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "R-  ";
			second = "struct SourceTerTool" {
				terToolReference = "Rootballl crater";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rootball_Explosion_Water";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "R- ";
			second = "class SourceBlast" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 500.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				radiusSpeed = 120.;
				blastPower = 120.;
			};
		},
		{
			first = "R- ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_GENERATOR;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				generationMode = GENERATION_MODE_ZONE;
				unitReference = {
					name = "R-TOCHKA";
					race = "Remnants(R)";
				};
				unitGenerationOnce = true;
				unitCount = 1;
				unitGenerationInterval = 0;
				unitGenerationHeight = 0.;
				generateByRadius = false;
			};
		},
		{
			first = "R- ";
			second = "class SourceBlast" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 500.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				radiusSpeed = 150.;
				blastPower = 150.;
			};
		},
		{
			first = "ROBOT ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 50.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 0.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Health",
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Armour",
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Health2",
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Armour2",
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Health3",
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Armour3",
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Health4",
							"Manipulator_ / WA_ROBOT_impulbs / ROBOT_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "ROCET UNDEWATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rocket_Small_Explosion_Underwater_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "ROCKET GRASS";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ROCKET";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_2;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rocket_Small_Explosion_Grass_003";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ROCKET GROUND";
			second = "struct SourceTerTool" {
				terToolReference = "CRATER ROCKET";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rocket_Small_Explosion_Surface_003";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ROCKET SAND";
			second = "struct SourceTerTool" {
				terToolReference = "ROCKET SAND";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rocket_Small_Explosion_Sand_003";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ROCKET SNOW";
			second = "struct SourceTerTool" {
				terToolReference = "ROCKET SNOW";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Explode_Surface_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rocket_Small_Explosion_Snow_003";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = true;
			};
		},
		{
			first = "ROCKET WATER";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "G_Fx_Rocket_Small_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.9;
					max_ = 0.9;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "TEST_Tornado";
			second = 			0;
		},
		{
			first = "TEST_Water_Tornado";
			second = 			0;
		},
		{
			first = "TEST_Water_";
			second = 			0;
		},
		{
			first = "TEST_Water_";
			second = 			0;
		},
		{
			first = "TEST_";
			second = 			0;
		},
		{
			first = "TEST__";
			second = 			0;
		},
		{
			first = "TEST__";
			second = 			0;
		},
		{
			first = "TEST_ ";
			second = 			0;
		},
		{
			first = "TEST_";
			second = 			0;
		},
		{
			first = "TEST__";
			second = 			0;
		},
		{
			first = "TREE";
			second = "struct SourceTerTool" {
				terToolReference = "Tree Break";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Fall_Tree_Medium_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Fall_Tree_Big";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "TREE BIG";
			second = "struct SourceTerTool" {
				terToolReference = "Tree Break";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Fall_Tree_Big_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Fall_Tree_Big";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "TREE SMALL";
			second = "struct SourceTerTool" {
				terToolReference = "Tree Break";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Env_Fall_Tree_Small_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Fall_Tree_Big";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "Test_";
			second = 			0;
		},
		{
			first = "Test_";
			second = 			0;
		},
		{
			first = "V-PEOPLE ";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 1.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					8;
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Health",
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Armour",
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Health2",
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Armour2",
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Health3",
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Armour3",
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Health4",
					"Survivor / WC_PEOPLE / V_PEOPLE_rukopashnaja / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 0.1;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WATER DEAD ALIEN BIG";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "A_Building_Explosion_Water_Big_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WATER DEAD ALIEN SMALL";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.5;
					effectReference = "A_Building_Explosion_Water_Small_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WATER DEAD IMPERIA BIG";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "E_Building_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WATER DEAD IMPERIA SMALL";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Building_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WATER DEAD REMNANTS BIG";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 1.;
					effectReference = "R_Building_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WATER DEAD REMNANTS SMALL";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = true;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_SURFACE;
					scale = 0.3;
					effectReference = "G_Fx_Building_Explosion_Water_001";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WORLD MAM7 FIRE";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Source_Fire_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = false;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = true;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 0.7;
					effectReference = "G_Fx_Burning_Zone_001";
				};
				effectScale = {
					min_ = 0.6;
					max_ = 0.8;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WORLD MAM7 IMPULS METEOR";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Water_Round_Wave_001";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "WORLD MAMMON7";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					7;
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 10.;
						key = "";
						sourceReference = "WORLD MAM7 FIRE";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 10.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 3.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.5;
						lifeTime = 1.;
						key = "";
						sourceReference = "WORLD MAM7 IMPULS METEOR";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.7;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 5.;
						lifeTime = 10.;
						key = "";
						sourceReference = "MAMMON7 ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "A_MAM_WS_7";
				};
				effectScale = {
					min_ = 1.;
					max_ = 1.;
				};
				effectRadius = {
					min_ = 1.;
					max_ = 1.;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "ZONA GW MEX";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 15.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					2;
					"APC / WA_R_GWAGON_davitb / ZONA_GW_MEX / Damage / Health",
					"APC / WA_R_GWAGON_davitb / ZONA_GW_MEX / Damage / Armour"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "ZONA JK MEX";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 13.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					2;
					"Jackhammer / WA_R_JKAMIKADZE_davitb / ZONA_JK_MEX / Damage / Health",
					"Jackhammer / WA_R_JKAMIKADZE_davitb / ZONA_JK_MEX / Damage / Armour"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "ZONA LIGHTTANK MEX";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					2;
					"Crusader_ / WA_E_LITHTANK_davitb / ZONA_LIGHTTANK_MEX / Damage / Health",
					"Crusader_ / WA_E_LITHTANK_davitb / ZONA_LIGHTTANK_MEX / Damage / Armour"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "ZONA MEX";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					2;
					"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / ZONA_MEX / Damage / Health",
					"Phantom_Enforcer / WA_E_HOVITZERTANK_davitb / ZONA_MEX / Damage / Armour"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "ZONA RJ MEX";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 12.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					2;
					"Rocket_Storm_ / WA_R_RJ_davitb / ZONA_RJ_MEX / Damage / Health",
					"Rocket_Storm_ / WA_R_RJ_davitb / ZONA_RJ_MEX / Damage / Armour"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "-  ";
			second = "class SourceBlast" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 500.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				radiusSpeed = 100.;
				blastPower = 100.;
			};
		},
		{
			first = " ";
			second = "class SourceBlast" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 500.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				radiusSpeed = 100.;
				blastPower = 100.;
			};
		},
		{
			first = "";
			second = "class SourceWaterWave" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				flatWave = false;
				beginRadius = 0;
				maxRadius = 100;
				fadeRadius = 80;
				waveLenght = 50;
				amplitude = 5.;
				speed = 3.;
				autokill = true;
			};
		},
		{
			first = " ";
			second = "class SourceDeleteGrass" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_GROUND;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
			};
		},
		{
			first = "";
			second = "struct SourceTerTool" {
				terToolReference = "Tree Break";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Env_Fall_Tree_Big";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = " - ";
			second = "class SourceDeleteGrass" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
			};
		},
		{
			first = "  ";
			second = "class SourceDeleteGrass" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
			};
		},
		{
			first = "E-OKOP ";
			second = "struct SourceTerTool" {
				terToolReference = "E-VOLNA ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 100.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-CONSTRUCTOR gab";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONCTRUCTOR";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUKTOR  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR hill";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUKTOR ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR flat";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					1;
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR ";
			second = "struct SourceTerTool" {
				terToolReference = "CONSTRUCTOR ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "E_Constructor_WS";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-CONSTRUCTOR hill snow";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUKTOR ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR   ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR   ";
			second = "struct SourceTerTool" {
				terToolReference = "E-CONSTRUCTOR  ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 30.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "E-CONSTRUCTOR gab snow";
			second = "class SourceZone" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONCTRUCTOR";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.1;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "E-CONSTRUCTOR  ";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				editType = ZONE_AFFECT;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				effectScale = {
					min_ = 0.8;
					max_ = 1.2;
				};
				effectRadius = {
					min_ = 0.2;
					max_ = 0.3;
				};
				Damage = {
					0;
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "E-CONSTRUCTOR  ";
			second = "struct SourceTerTool" {
				terToolReference = "E-CONSTRUCTOR   ";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "MAMMON ( )";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 20.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_GROUND;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					2;
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = " ";
						activationTimer_ = {
							time = 0;
						};
					},
					{
						generationDelay = 0.;
						activationDelay = 0.;
						lifeTime = 0.;
						key = "";
						sourceReference = "";
						activationTimer_ = {
							time = 0;
						};
					}
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				instantaneous = true;
				applyOnFlying = false;
				horizontalImpulse = 10.;
				verticalImpulse = 20.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"WC1-1 attack power (ray, bullet, zone) healthMAMMON",
							"WC1-1 attack power (ray, bullet, zone) armourMAMMON",
							"WC1-2 attack power (ray, bullet, zone) healthMAMMON",
							"WC1-2 attack power (ray, bullet, zone) armourMAMMON",
							"WC1-3 attack power (ray, bullet, zone) healthMAMMON",
							"WC1-3 attack power (ray, bullet, zone) armourMAMMON",
							"WC1-4 attack power (ray, bullet, zone) healthMAMMON",
							"WC1-4 attack power (ray, bullet, zone) armourMAMMON"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		},
		{
			first = "R-  ";
			second = "struct SourceTerTool" {
				terToolReference = "Rootballl crater";
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 10.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Rootball_Explosion_Water";
				};
				period = 0;
				flag_autoKill = true;
				flag_dispersion = false;
			};
		},
		{
			first = "MAMMON 5   ";
			second = "class SourceTornado" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_WATER;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Twister_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ALL_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Tornado_Point_Water_002";
				};
				Damage = {
					8;
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Health",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Armour",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Health2",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Armour2",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Health3",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Armour3",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Health4",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_vode / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 200.;
				tornadoFactor = 200.;
				toolser = {
					terToolReference = "Twister Track";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
			};
		},
		{
			first = "MAMMON 5   ";
			second = "class SourceTornado" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 50.;
				surfaceClass = SOURCE_SURFACE_ICE;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_TO_GROUND;
				move_by_wind = true;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = true;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "G_SFx_Twister_001";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ALL_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Tornado_Point_Water_002";
				};
				Damage = {
					8;
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Health",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Armour",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Health2",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Armour2",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Health3",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Armour3",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Health4",
					"Mammon__ / MAMMON5 / MAMMON_5_vixrb_na_lbdu / Damage / Armour4"
				};
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							0;
						};
					};
					useArithmetics = false;
					freeze = false;
				};
				height = 200.;
				tornadoFactor = 200.;
				toolser = {
					terToolReference = "Twister Track";
					scaleFactor = 1.;
					currentScaleFactor = 1.;
				};
			};
		},
		{
			first = "NAMMON 8 ";
			second = "class SourceImpulse" {
				unitID = 0;
				active = false;
				label = "";
				pose = {
					rotation = {
						s = 1.;
						x = 0.;
						y = 0.;
						z = 0.;
					};
					position = {
						x = 0.;
						y = 0.;
						z = 0.;
					};
				};
				radius = 150.;
				surfaceClass = SOURCE_SURFACE_ANY;
				surfaceKind = SURFACE_KIND_1 | SURFACE_KIND_2 | SURFACE_KIND_3 | SURFACE_KIND_4;
				placementMode = PLACE_NONE;
				move_by_wind = false;
				windSensitivity = {
					min_ = 0.9;
					max_ = 1.1;
				};
				move_by_water = false;
				mapUpdateDeactivate = false;
				mapUpdateActivate = false;
				waiting_target = false;
				waitingEffectAttribute = {
					isCycled = true;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "";
				};
				visibleTime = 0.;
				targetClass_ = SOURCE_ATTACK_ALL;
				soundReference = "";
				followPath = false;
				path = {
					nodes = {
						0;
					};
					cycled = false;
					speed = 1.;
					segmentPosition = 0.;
					segment = 0;
				};
				origin = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				childSources_ = {
					0;
				};
				interfaceLightIndex = -1;
				activationTimer_ = {
					time = 0;
				};
				activation_started_ = false;
				killTimer_ = {
					time = 0;
				};
				lifeTime_ = 0;
				showTimer_ = {
					time = 0;
				};
				deadQuant_ = 0;
				affectMode_ = AFFECT_ENEMY_UNITS;
				player_id = -1;
				owner = {
					unitID = 0;
				};
				velocity_ = {
					x = 0.;
					y = 0.;
					z = 0.;
				};
				breakWhenAffect = false;
				effectAttribute = {
					isCycled = false;
					stopImmediately = false;
					bindOrientation = true;
					legionColor = false;
					switchOffByInterface = false;
					switchOffUnderWater = false;
					switchOffUnderLava = false;
					switchOffByDay = false;
					switchOffOnIce = false;
					switchOnIce = false;
					ignoreFogOfWar = false;
					ignoreInvisibility = false;
					waterPlacementMode = WATER_BOTTOM;
					scale = 1.;
					effectReference = "G_Fx_Water_Round_Wave_001";
				};
				instantaneous = true;
				applyOnFlying = true;
				horizontalImpulse = 100.;
				verticalImpulse = 100.;
				torqueImpulse = 0.;
				environmentTorqueImpulse = 100.;
				abnormalState = {
					type = "";
					duration = 1.;
					durationRnd = 0.;
					damage = {
						MainDamage = {
							8;
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Health",
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Armour",
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Health2",
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Armour2",
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Health3",
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Armour3",
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Health4",
							"Mammon__ / MAMMON8 / MAMMON8_meteorit / NAMMON_8_impulbs / Abnormal_State_Damage / Armour4"
						};
					};
					useArithmetics = false;
					freeze = false;
				};
			};
		}
	};
};
