Version = 0;
UI_CursorLibrary = {
	header = {
		37;
		"Empty",
		"G_Cur_Ally_Object",
		"G_Cur_Attack",
		"G_Cur_Build",
		"G_Cur_Camera",
		"G_Cur_Down",
		"G_Cur_Enemy_Object",
		"G_Cur_Environment_Object",
		"G_Cur_Gathering",
		"G_Cur_Go",
		"G_Cur_InTransport",
		"G_Cur_Left",
		"G_Cur_LeftDown",
		"G_Cur_LeftUp",
		"G_Cur_Main",
		"G_Cur_NoAttack",
		"G_Cur_NoGo",
		"G_Cur_Player_Object",
		"G_Cur_Push_Left",
		"G_Cur_Push_Right",
		"G_Cur_Repair",
		"G_Cur_Right",
		"G_Cur_RightDown",
		"G_Cur_RightUp",
		"G_Cur_TakeThing",
		"G_Cur_Teleporting",
		"G_Cur_Thing",
		"G_Cur_Up",
		"G_Cur_Wait",
		"G_Cur_Water",
		"G_Cur_Water_Point.cur",
		"for Menu",
		"for Menu button",
		"for Menu button camp",
		"",
		"Nowaypoint",
		"Waypoint"
	};
	strings = {
		37;
		{
			first = "Empty";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\Empty.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Ally_Object";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Ally_Object.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Attack";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Attack.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Build";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Build.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Camera";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Camera.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Down";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Down.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Enemy_Object";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Enemy_Object.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Environment_Object";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Environment_Object.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Gathering";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Gathering.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Go";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Go.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_InTransport";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_InTransport.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Left";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Left.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_LeftDown";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_LeftDown.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_LeftUp";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_LeftUp.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Main";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Main.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_NoAttack";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_NoAttack.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_NoGo";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_NoGo.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Player_Object";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Player_Object.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Push_Left";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Push_Left.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Push_Right";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Push_Right.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Repair";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Repair.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Right";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Right.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_RightDown";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_RightDown.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_RightUp";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_RightUp.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_TakeThing";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_TakeThing.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Teleporting";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Teleporting.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Thing";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Thing.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Up";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Up.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Wait";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Wait.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Water";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Water.cur";
				effect = "";
			};
		},
		{
			first = "G_Cur_Water_Point.cur";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Water_Point.cur";
				effect = "";
			};
		},
		{
			first = "for Menu";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Main.cur";
				effect = "G_Fx_Swim_Small_001";
			};
		},
		{
			first = "for Menu button";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Main.cur";
				effect = "G_Fx_Upgrade_L1_Unit_Small_001";
			};
		},
		{
			first = "for Menu button camp";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Main.cur";
				effect = "";
			};
		},
		{
			first = "";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\G_Cur_Water.cur";
				effect = "";
			};
		},
		{
			first = "Nowaypoint";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\NoWaypoint.cur";
				effect = "";
			};
		},
		{
			first = "Waypoint";
			second = "class UI_Cursor" {
				fileName = ".\\Resource\\Cursors\\Waypoint.cur";
				effect = "";
			};
		}
	};
};
