Version = 1;
WeaponGroup = {
	header = {
		2;
		"1",
		"2"
	};
	strings = {
		2;
		{
			name = "1";
			shootingMode = WEAPON_GROUP_INDEPENDENT;
		},
		{
			name = "2";
			shootingMode = WEAPON_GROUP_MODE_PRIORITY;
		}
	};
};
